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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.171 by root, Sun Apr 1 01:19:18 2007 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
155 192
156 *w = rect.width; 193 *w = rect.width;
157 *h = rect.height; 194 *h = rect.height;
158} 195}
159 196
197typedef uint16_t tileid;
160typedef uint16_t mapface; 198typedef uint16_t faceid;
161 199
162typedef struct { 200typedef struct {
163 GLint name; 201 int name;
164 int w, h; 202 int w, h;
165 float s, t; 203 float s, t;
166 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
167} maptex; 207} maptex;
168 208
169typedef struct { 209typedef struct {
170 uint32_t player; 210 uint32_t player;
171 mapface face[3]; 211 tileid tile[3];
172 uint16_t darkness; 212 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 214} mapcell;
175 215
176typedef struct { 216typedef struct {
177 int32_t c0, c1; 217 int32_t c0, c1;
178 mapcell *col; 218 mapcell *col;
179} maprow; 219} maprow;
180 220
181typedef struct map { 221typedef struct map {
182 int x, y, w, h; 222 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 224 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 225 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 226
190 int32_t rows; 227 int32_t rows;
191 maprow *row; 228 maprow *row;
192} *CFPlus__Map; 229} *CFPlus__Map;
193 230
213 return ptr; 250 return ptr;
214} 251}
215 252
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
218 275
219static maprow * 276static maprow *
220map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
221{ 278{
222 if (0 > y) 279 if (0 > y)
317 cell->player = 0; 374 cell->player = 0;
318 } 375 }
319 } 376 }
320} 377}
321 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
322static void 395static void
323music_finished (void) 396music_finished (void)
324{ 397{
325 SDL_UserEvent ev; 398 SDL_UserEvent ev;
326 399
363} 436}
364 437
365/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
368 484
369MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
370 486
371PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
372 488
519 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 638}
523 639
640char *
641SDL_GetError ()
642
524int 643int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 645
527void 646void
528SDL_Quit () 647SDL_Quit ()
529 648
530void 649void
531SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
532 PPCODE: 651 PPCODE:
533{ 652{
534 SDL_Rect **m; 653 SDL_Rect **m;
535 654
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 659
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 662
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 667
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 672#endif
554 673
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 675
560 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
561 while (*m) 677 while (*m)
562 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
563 AV *av = newAV (); 681 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
567 688
568 ++m; 689 ++m;
569 } 690 }
570} 691}
571 692
572char *
573SDL_GetError ()
574
575int 693int
576SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
578 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 707 );
708
581 if (RETVAL) 709 if (RETVAL)
582 { 710 {
711 av_clear (texture_av);
712
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 715#include "glfunc.h"
586# undef GL_FUNC 716#undef GL_FUNC
587 } 717 }
718}
588 OUTPUT: 719 OUTPUT:
589 RETVAL 720 RETVAL
590 721
591void 722void
592SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
593 724
594char * 725char *
595SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
596 727
728int
729SDL_GetAppState ()
730
597void 731void
598SDL_PollEvent () 732poll_events ()
599 PPCODE: 733 PPCODE:
600{ 734{
601 SDL_Event ev; 735 SDL_Event ev;
602 736
603 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 739 {
605 HV *hv = newHV (); 740 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 742
608 switch (ev.type) 743 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 757 break;
623 758
624 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
632 break; 785 break;
633 786
634 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 805 }
653} 806}
654 807
655int 808int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 810 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
660 813
661void 814void
662Mix_CloseAudio () 815Mix_CloseAudio ()
663 816
664int 817int
665Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
666 819
820const char *
821Mix_GetError ()
822
667void 823void
668lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
669 CODE: 825 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 827
674void 828void
675win32_proxy_info () 829win32_proxy_info ()
676 PPCODE: 830 PPCODE:
677{ 831{
714 STRLEN image_len; 868 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
721 875
722 if (!rw) 876 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
724 878
818 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
819#else 973#else
820 _exit (retval); 974 _exit (retval);
821#endif 975#endif
822 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
823MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
824 989
825CFPlus::Font 990CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
827 CODE: 992 CODE:
828{ 993{
839 CODE: 1004 CODE:
840 pango_font_description_free (self); 1005 pango_font_description_free (self);
841 1006
842void 1007void
843make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
844 CODE: 1010 CODE:
845 default_font = self; 1011 default_font = self;
846 1012
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1014
1015PROTOTYPES: DISABLE
1016
849void 1017void
850reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
851 CODE: 1020 CODE:
852 tc_clear (); 1021 tc_clear ();
853 1022
854CFPlus::Layout 1023CFPlus::Layout
855new (SV *class) 1024new (SV *class)
1142 flags 1311 flags
1143 ); 1312 );
1144 1313
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1315
1147void 1316PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1317
1154 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1325 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1326 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1330
1168 SvPOK_only (result_); 1331 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1170 1333
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1335 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1337
1175 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1339 }
1182} 1340}
1183 1341
1184void 1342void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1228 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1230 } 1388 }
1231} 1389}
1232 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1403
1404PROTOTYPES: DISABLE
1234 1405
1235CFPlus::Map 1406CFPlus::Map
1236new (SV *class) 1407new (SV *class)
1237 CODE: 1408 CODE:
1238 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1411 RETVAL->y = 0;
1241 RETVAL->w = 0; 1412 RETVAL->w = 0;
1242 RETVAL->h = 0; 1413 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1419 RETVAL->row = 0;
1251 OUTPUT: 1420 OUTPUT:
1252 RETVAL 1421 RETVAL
1253 1422
1254void 1423void
1255DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1256 CODE: 1425 CODE:
1257{ 1426{
1258 map_clear (self); 1427 map_clear (self);
1259 Safefree (self->face); 1428 Safefree (self->face2tile);
1260 Safefree (self->tex); 1429 Safefree (self->tex);
1261 Safefree (self); 1430 Safefree (self);
1262} 1431}
1263 1432
1264void 1433void
1271clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1272 CODE: 1441 CODE:
1273 map_clear (self); 1442 map_clear (self);
1274 1443
1275void 1444void
1276set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1446 CODE:
1278{ 1447{
1279 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1449 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1450}
1282 self->faces *= 2;
1283 }
1284 1451
1285 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1286} 1473}
1287 1474
1288void 1475void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1477 CODE:
1291{ 1478{
1292 while (self->texs <= texid) 1479 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1480
1298 { 1481 {
1299 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1300 1483
1301 tex->name = name; 1484 tex->name = name;
1345 CODE: 1528 CODE:
1346{ 1529{
1347 if (dx > 0) 1530 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1532 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1534
1352 if (dy > 0) 1535 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1537 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1539
1357 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1359 1542
1360 while (self->y < 0) 1543 while (self->y < 0)
1414 } 1597 }
1415 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1600 else if (cmd == 0x47)
1418 { 1601 {
1419 if (*data == 8) 1602 if (*data == 4)
1420 ; // decode player uuid 1603 ; // decode player count
1421 1604
1422 data += *data + 1; 1605 data += *data + 1;
1423 } 1606 }
1424 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1608 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1435 } 1618 }
1436 1619
1437 if (flags & 4) 1620 if (flags & 4)
1438 { 1621 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1440 } 1625 }
1441 1626
1442 if (flags & 2) 1627 if (flags & 2)
1443 { 1628 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1445 } 1632 }
1446 1633
1447 if (flags & 1) 1634 if (flags & 1)
1448 { 1635 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1450 } 1639 }
1451 } 1640 }
1452 else 1641 else
1453 cell->darkness = 0; 1642 cell->darkness = 0;
1454 } 1643 }
1484 { 1673 {
1485 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1486 1675
1487 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1488 { 1677 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1680 int a1 = tex.a;
1496 1681
1497 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1686 }
1503 } 1687 }
1504 1688
1505 *map++ = (r ) 1689 *map++ = (r )
1506 | (g << 8) 1690 | (g << 8)
1516 1700
1517void 1701void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1703 CODE:
1520{ 1704{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1521 int x, y, z; 1709 int x, y, z;
1522 int last_name; 1710 int last_name;
1523 mapface face; 1711
1712 // thats current max. sorry.
1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1715
1716 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey));
1524 1718
1525 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1526 1720
1527 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1728 last_name = 0;
1535 1729
1536 mx += self->x; 1730 mx += self->x;
1537 my += self->y; 1731 my += self->y;
1538 1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1539 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1540 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1542 { 1761 {
1543 maprow *row = self->row + (y + my); 1762 maprow *row = self->row + (y + my);
1544 1763
1545 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1766 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1551 1775
1552 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1553 { 1865 {
1554 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1867 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1868
1558 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1559 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1560 glEnd (); 1894 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1563 } 1918 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1919 }
1588 } 1920 }
1589 }
1590 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1591 1926
1592 glEnd (); 1927 glEnd ();
1593 1928
1594 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1609 int py = y * T; 1944 int py = y * T;
1610 1945
1611 if (cell->stat_hp) 1946 if (cell->stat_hp)
1612 { 1947 {
1613 int width = cell->stat_width * T; 1948 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1950
1616 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1953 px + width - 1, py);
1619 1954
1689void 2024void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2026 PPCODE:
1692{ 2027{
1693 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2036
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2039
1702 mx += self->x; 2040 mx += self->x - 1;
1703 my += self->y; 2041 my += self->y - 1;
1704 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1705 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1707 { 2047 {
1708 maprow *row = self->row + (y + my); 2048 maprow *row = self->row + (y + my);
1709 2049
1710 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2052 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1714 2054
1715 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1718 } 2058 }
1719 } 2059 }
1720 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1721 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1725} 2103}
1726 2104
1727SV * 2105SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2107 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1759 { 2137 {
1760 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2139 uint8_t flags = 0;
1762 2140
1763 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1766 2144
1767 *data++ = flags; 2145 *data++ = flags;
1768 2146
1769 if (flags & 1) 2147 if (flags & 1)
1770 { 2148 {
2149 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2151 *data++ = tile;
1773 } 2152 }
1774 2153
1775 if (flags & 2) 2154 if (flags & 2)
1776 { 2155 {
2156 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2158 *data++ = tile;
1779 } 2159 }
1780 2160
1781 if (flags & 4) 2161 if (flags & 4)
1782 { 2162 {
2163 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2165 *data++ = tile;
1785 } 2166 }
1786 } 2167 }
1787 else 2168 else
1788 *data++ = 0; 2169 *data++ = 0;
1789 } 2170 }
1829 { 2210 {
1830 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1831 2212
1832 if (flags) 2213 if (flags)
1833 { 2214 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1837 2217
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2221
1842 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1843 { 2223 {
1844 cell->darkness = 0; 2224 cell->darkness = 0;
1845 2225
1846 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1847 { 2227 {
1848 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1849 2229
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1852 } 2237 }
1853 } 2238 }
1854 } 2239 }
1855 } 2240 }
1856 } 2241 }
1857} 2242}
1858 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2322
2323PROTOTYPES: DISABLE
2324
1861CFPlus::MixChunk 2325CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2326new (SV *class, CFPlus::RW rwops)
1863 CODE: 2327 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2329 OUTPUT:
1866 RETVAL 2330 RETVAL
1867 2331
1868void 2332void
1869DESTROY (CFPlus::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1875 CODE: 2339 CODE:
1876 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2341 OUTPUT:
1878 RETVAL 2342 RETVAL
1879 2343
1880int 2344CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2346 CODE:
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1884 OUTPUT: 2349 OUTPUT:
1885 RETVAL 2350 RETVAL
1886 2351
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2353
1889int 2354int
1890volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1891 CODE: 2357 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2359 OUTPUT:
1894 RETVAL 2360 RETVAL
1895 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1896CFPlus::MixMusic 2372CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1898 CODE: 2374 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2376 OUTPUT:
1901 RETVAL 2377 RETVAL
1902 2378
1903void 2379void
1904DESTROY (CFPlus::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1910 CODE: 2386 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2388 OUTPUT:
1913 RETVAL 2389 RETVAL
1914 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1916 2399
1917BOOT: 2400BOOT:
1918{ 2401{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2403 static const struct {
1921 const char *name; 2404 const char *name;
1922 IV iv; 2405 IV iv;
1923 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2419 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2420 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2421 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2422 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2425 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2429 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2444 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2482 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2483 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2485 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2486 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2487 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2498 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2499 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2500 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2501 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2502# undef const_iv
2006 }; 2503 };
2007 2504
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
2010} 2510}
2011 2511
2012char * 2512char *
2013gl_vendor () 2513gl_vendor ()
2014 CODE: 2514 CODE:
2028 CODE: 2528 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2530 OUTPUT:
2031 RETVAL 2531 RETVAL
2032 2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
2033int glGetError () 2547int glGetError ()
2034 2548
2035void glFinish () 2549void glFinish ()
2036 2550
2037void glClear (int mask) 2551void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2590
2077# near_ and far_ are due to microsofts buggy "c" compiler 2591# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
2079 2595
2080void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
2081 2597
2082void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
2083 2599
2091 2607
2092void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
2093 CODE: 2609 CODE:
2094 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
2095 2611
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2613 ALIAS:
2103 glColor_premultiply = 1 2614 glColor_premultiply = 1
2104 CODE: 2615 CODE:
2105 if (ix) 2616 if (ix)
2106 { 2617 {
2109 b *= a; 2620 b *= a;
2110 } 2621 }
2111 // microsoft visual "c" rounds instead of truncating... 2622 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2623 glColor4f (r, g, b, a);
2113 2624
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2625void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2626 CODE:
2122 glRasterPos3f (0, 0, z); 2627 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2628 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2629
2128 2633
2129void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
2130 CODE: 2635 CODE:
2131 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
2132 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
2133void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
2134 CODE: 2659 CODE:
2135 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
2136 2661
2137void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
2159 2684
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2686
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2688
2689void glPixelZoom (float x, float y)
2690
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2692
2166int glGenTexture () 2693int glGenTexture ()
2167 CODE: 2694 CODE:
2168{ 2695 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2696 OUTPUT:
2174 RETVAL 2697 RETVAL
2175 2698
2176void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
2177 CODE: 2700 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2701 del_texture (name);
2181} 2702
2182
2183int glGenList () 2703int glGenList ()
2184 CODE: 2704 CODE:
2185 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
2186 OUTPUT: 2706 OUTPUT:
2187 RETVAL 2707 RETVAL
2194 2714
2195void glEndList () 2715void glEndList ()
2196 2716
2197void glCallList (int list) 2717void glCallList (int list)
2198 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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