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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
14 14
15#ifdef _WIN32 15#ifdef _WIN32
16# undef pipe 16# undef pipe
17#endif 17#endif
18 18
19#include <assert.h>
19#include <math.h> 20#include <math.h>
20#include <string.h> 21#include <string.h>
21#include <stdio.h> 22#include <stdio.h>
22#include <stdlib.h> 23#include <stdlib.h>
23 24
492 493
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 496}
496 497
498void
499weaken (SV *rv)
500 PROTOTYPE: $
501 CODE:
502 sv_rvweaken (rv);
503
497int 504int
498in_destruct () 505in_destruct ()
499 CODE: 506 CODE:
500 RETVAL = PL_main_cv == Nullcv; 507 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 508 OUTPUT:
1405 cell->stat_width = 1; 1412 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1413 cell->stat_hp = *data++;
1407 } 1414 }
1408 else if (cmd == 6) // monster width 1415 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1416 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1417 else if (cmd == 0x47)
1411 { 1418 {
1412 if (*data == 4) 1419 if (*data == 8)
1413 ; // decode player tag 1420 ; // decode player uuid
1414 1421
1415 data += *data + 1; 1422 data += *data + 1;
1416 } 1423 }
1417 else if (cmd == 8) // cell flags 1424 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1425 cell->flags = *data++;
1479 1486
1480 for (z = 0; z <= 0; z++) 1487 for (z = 0; z <= 0; z++)
1481 { 1488 {
1482 mapface face = cell->face [z]; 1489 mapface face = cell->face [z];
1483 1490
1484 if (face) 1491 if (face > 0 && face < self->texs)
1485 { 1492 {
1486 maptex tex = self->tex [face]; 1493 maptex tex = self->tex [face];
1487 int a0 = 255 - tex.a; 1494 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1495 int a1 = tex.a;
1489 1496
1506} 1513}
1507 OUTPUT: 1514 OUTPUT:
1508 RETVAL 1515 RETVAL
1509 1516
1510void 1517void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1519 CODE:
1513{ 1520{
1514 int x, y, z; 1521 int x, y, z;
1515 int last_name; 1522 int last_name;
1516 mapface face; 1523 mapface face;
1540 { 1547 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1548 mapcell *cell = row->col + (x + mx - row->c0);
1542 1549
1543 face = cell->face [z]; 1550 face = cell->face [z];
1544 1551
1545 if (face && face < self->texs) 1552 if (face > 0 && face < self->texs)
1546 { 1553 {
1547 maptex tex = self->tex [face]; 1554 maptex tex = self->tex [face];
1548 int px = (x + 1) * 32 - tex.w; 1555 int px = (x + 1) * T - tex.w;
1549 int py = (y + 1) * 32 - tex.h; 1556 int py = (y + 1) * T - tex.h;
1550 1557
1551 if (last_name != tex.name) 1558 if (last_name != tex.name)
1552 { 1559 {
1553 glEnd (); 1560 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1564 if (cell->flags && z == 2) 1571 if (cell->flags && z == 2)
1565 { 1572 {
1566 if (cell->flags & 1) 1573 if (cell->flags & 1)
1567 { 1574 {
1568 maptex tex = self->tex [1]; 1575 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2; 1576 int px = (x + 1) * T - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6; 1577 int py = (y + 1) * T - tex.h - 6;
1571 1578
1572 glEnd (); 1579 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS); 1581 glBegin (GL_QUADS);
1575 1582
1596 for (x = 0; x < sw; x++) 1603 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1604 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1605 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1606 mapcell *cell = row->col + (x + mx - row->c0);
1600 1607
1601 int px = x * 32; 1608 int px = x * T;
1602 int py = y * 32; 1609 int py = y * T;
1603 1610
1604 if (cell->stat_hp) 1611 if (cell->stat_hp)
1605 { 1612 {
1606 int width = cell->stat_width * 32; 1613 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1614 int thick = sh / 28 + 1 + cell->stat_width;
1608 1615
1609 glColor3ub (0, 0, 0); 1616 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1617 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1618 px + width - 1, py);

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