ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
155 188
156 *w = rect.width; 189 *w = rect.width;
157 *h = rect.height; 190 *h = rect.height;
158} 191}
159 192
193typedef uint16_t tileid;
160typedef uint16_t mapface; 194typedef uint16_t faceid;
161 195
162typedef struct { 196typedef struct {
163 GLint name; 197 int name;
164 int w, h; 198 int w, h;
165 float s, t; 199 float s, t;
166 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
167} maptex; 203} maptex;
168 204
169typedef struct { 205typedef struct {
170 uint32_t player; 206 uint32_t player;
171 mapface face[3]; 207 tileid tile[3];
172 uint16_t darkness; 208 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 210} mapcell;
175 211
176typedef struct { 212typedef struct {
177 int32_t c0, c1; 213 int32_t c0, c1;
178 mapcell *col; 214 mapcell *col;
179} maprow; 215} maprow;
180 216
181typedef struct map { 217typedef struct map {
182 int x, y, w, h; 218 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 220 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 221 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 222
190 int32_t rows; 223 int32_t rows;
191 maprow *row; 224 maprow *row;
192} *CFPlus__Map; 225} *CFPlus__Map;
193 226
213 return ptr; 246 return ptr;
214} 247}
215 248
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
218 271
219static maprow * 272static maprow *
220map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
221{ 274{
222 if (0 > y) 275 if (0 > y)
317 cell->player = 0; 370 cell->player = 0;
318 } 371 }
319 } 372 }
320} 373}
321 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
322static void 391static void
323music_finished (void) 392music_finished (void)
324{ 393{
325 SDL_UserEvent ev; 394 SDL_UserEvent ev;
326 395
363} 432}
364 433
365/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
368 477
369MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
370 479
371PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
372 481
519 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 631}
523 632
633char *
634SDL_GetError ()
635
524int 636int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 638
527void 639void
528SDL_Quit () 640SDL_Quit ()
529 641
530void 642void
531SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
532 PPCODE: 644 PPCODE:
533{ 645{
534 SDL_Rect **m; 646 SDL_Rect **m;
535 647
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 652
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 655
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 660
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 665#endif
554 666
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 668
560 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
561 while (*m) 670 while (*m)
562 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
563 AV *av = newAV (); 674 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
567 681
568 ++m; 682 ++m;
569 } 683 }
570} 684}
571 685
572char *
573SDL_GetError ()
574
575int 686int
576SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
578 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 700 );
701
581 if (RETVAL) 702 if (RETVAL)
582 { 703 {
704 av_clear (texture_av);
705
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 708#include "glfunc.h"
586# undef GL_FUNC 709#undef GL_FUNC
587 } 710 }
711}
588 OUTPUT: 712 OUTPUT:
589 RETVAL 713 RETVAL
590 714
591void 715void
592SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
593 717
594char * 718char *
595SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
596 720
721int
722SDL_GetAppState ()
723
597void 724void
598SDL_PollEvent () 725poll_events ()
599 PPCODE: 726 PPCODE:
600{ 727{
601 SDL_Event ev; 728 SDL_Event ev;
602 729
603 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 732 {
605 HV *hv = newHV (); 733 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 735
608 switch (ev.type) 736 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 750 break;
623 751
624 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
632 break; 778 break;
633 779
634 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
666 812
667void 813void
668lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
669 CODE: 815 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 817
674void 818void
675win32_proxy_info () 819win32_proxy_info ()
676 PPCODE: 820 PPCODE:
677{ 821{
818 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
819#else 963#else
820 _exit (retval); 964 _exit (retval);
821#endif 965#endif
822 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
823MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
824 979
825CFPlus::Font 980CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
827 CODE: 982 CODE:
828{ 983{
839 CODE: 994 CODE:
840 pango_font_description_free (self); 995 pango_font_description_free (self);
841 996
842void 997void
843make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
844 CODE: 1000 CODE:
845 default_font = self; 1001 default_font = self;
846 1002
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1004
1005PROTOTYPES: DISABLE
1006
849void 1007void
850reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
851 CODE: 1010 CODE:
852 tc_clear (); 1011 tc_clear ();
853 1012
854CFPlus::Layout 1013CFPlus::Layout
855new (SV *class) 1014new (SV *class)
1142 flags 1301 flags
1143 ); 1302 );
1144 1303
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1305
1147void 1306PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1307
1154 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1315 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1316 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1320
1168 SvPOK_only (result_); 1321 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1170 1323
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1325 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1327
1175 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1329 }
1182} 1330}
1183 1331
1184void 1332void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1228 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1230 } 1378 }
1231} 1379}
1232 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1234 1395
1235CFPlus::Map 1396CFPlus::Map
1236new (SV *class) 1397new (SV *class)
1237 CODE: 1398 CODE:
1238 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1401 RETVAL->y = 0;
1241 RETVAL->w = 0; 1402 RETVAL->w = 0;
1242 RETVAL->h = 0; 1403 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1409 RETVAL->row = 0;
1251 OUTPUT: 1410 OUTPUT:
1252 RETVAL 1411 RETVAL
1253 1412
1254void 1413void
1255DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1256 CODE: 1415 CODE:
1257{ 1416{
1258 map_clear (self); 1417 map_clear (self);
1259 Safefree (self->face); 1418 Safefree (self->face2tile);
1260 Safefree (self->tex); 1419 Safefree (self->tex);
1261 Safefree (self); 1420 Safefree (self);
1262} 1421}
1263 1422
1264void 1423void
1271clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1272 CODE: 1431 CODE:
1273 map_clear (self); 1432 map_clear (self);
1274 1433
1275void 1434void
1276set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1436 CODE:
1278{ 1437{
1279 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1439 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1440}
1282 self->faces *= 2;
1283 }
1284 1441
1285 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1286} 1463}
1287 1464
1288void 1465void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1467 CODE:
1291{ 1468{
1292 while (self->texs <= texid) 1469 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1470
1298 { 1471 {
1299 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1300 1473
1301 tex->name = name; 1474 tex->name = name;
1345 CODE: 1518 CODE:
1346{ 1519{
1347 if (dx > 0) 1520 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1522 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1524
1352 if (dy > 0) 1525 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1527 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1529
1357 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1359 1532
1360 while (self->y < 0) 1533 while (self->y < 0)
1414 } 1587 }
1415 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1590 else if (cmd == 0x47)
1418 { 1591 {
1419 if (*data == 8) 1592 if (*data == 4)
1420 ; // decode player uuid 1593 ; // decode player count
1421 1594
1422 data += *data + 1; 1595 data += *data + 1;
1423 } 1596 }
1424 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1598 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1435 } 1608 }
1436 1609
1437 if (flags & 4) 1610 if (flags & 4)
1438 { 1611 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1440 } 1615 }
1441 1616
1442 if (flags & 2) 1617 if (flags & 2)
1443 { 1618 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1445 } 1622 }
1446 1623
1447 if (flags & 1) 1624 if (flags & 1)
1448 { 1625 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1450 } 1629 }
1451 } 1630 }
1452 else 1631 else
1453 cell->darkness = 0; 1632 cell->darkness = 0;
1454 } 1633 }
1484 { 1663 {
1485 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1486 1665
1487 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1488 { 1667 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1670 int a1 = tex.a;
1496 1671
1497 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1676 }
1503 } 1677 }
1504 1678
1505 *map++ = (r ) 1679 *map++ = (r )
1506 | (g << 8) 1680 | (g << 8)
1516 1690
1517void 1691void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1693 CODE:
1520{ 1694{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1521 int x, y, z; 1699 int x, y, z;
1522 int last_name; 1700 int last_name;
1523 mapface face; 1701
1702 // thats current max. sorry.
1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1705
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey));
1524 1708
1525 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1526 1710
1527 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1718 last_name = 0;
1535 1719
1536 mx += self->x; 1720 mx += self->x;
1537 my += self->y; 1721 my += self->y;
1538 1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1539 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1540 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1542 { 1751 {
1543 maprow *row = self->row + (y + my); 1752 maprow *row = self->row + (y + my);
1544 1753
1545 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1756 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1551 1765
1552 if (face > 0 && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1553 { 1855 {
1554 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1857 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1858
1558 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1559 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1560 glEnd (); 1884 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1563 } 1908 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1909 }
1588 } 1910 }
1589 }
1590 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1591 1916
1592 glEnd (); 1917 glEnd ();
1593 1918
1594 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1609 int py = y * T; 1934 int py = y * T;
1610 1935
1611 if (cell->stat_hp) 1936 if (cell->stat_hp)
1612 { 1937 {
1613 int width = cell->stat_width * T; 1938 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1940
1616 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1943 px + width - 1, py);
1619 1944
1689void 2014void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2016 PPCODE:
1692{ 2017{
1693 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2026
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2029
1702 mx += self->x; 2030 mx += self->x - 1;
1703 my += self->y; 2031 my += self->y - 1;
1704 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1705 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1707 { 2037 {
1708 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1709 2039
1710 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2042 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1714 2044
1715 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1718 } 2048 }
1719 } 2049 }
1720 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1721 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1725} 2093}
1726 2094
1727SV * 2095SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2097 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1759 { 2127 {
1760 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2129 uint8_t flags = 0;
1762 2130
1763 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1766 2134
1767 *data++ = flags; 2135 *data++ = flags;
1768 2136
1769 if (flags & 1) 2137 if (flags & 1)
1770 { 2138 {
2139 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2141 *data++ = tile;
1773 } 2142 }
1774 2143
1775 if (flags & 2) 2144 if (flags & 2)
1776 { 2145 {
2146 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2148 *data++ = tile;
1779 } 2149 }
1780 2150
1781 if (flags & 4) 2151 if (flags & 4)
1782 { 2152 {
2153 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2155 *data++ = tile;
1785 } 2156 }
1786 } 2157 }
1787 else 2158 else
1788 *data++ = 0; 2159 *data++ = 0;
1789 } 2160 }
1829 { 2200 {
1830 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1831 2202
1832 if (flags) 2203 if (flags)
1833 { 2204 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1837 2207
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2211
1842 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1843 { 2213 {
1844 cell->darkness = 0; 2214 cell->darkness = 0;
1845 2215
1846 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1847 { 2217 {
1848 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1849 2219
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1852 } 2227 }
1853 } 2228 }
1854 } 2229 }
1855 } 2230 }
1856 } 2231 }
1857} 2232}
1858 2233
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2235
2236PROTOTYPES: DISABLE
2237
1861CFPlus::MixChunk 2238CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1863 CODE: 2240 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1865 OUTPUT: 2242 OUTPUT:
1886 2263
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2265
1889int 2266int
1890volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1891 CODE: 2269 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2271 OUTPUT:
1894 RETVAL 2272 RETVAL
1895 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1896CFPlus::MixMusic 2281CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1898 CODE: 2283 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2285 OUTPUT:
1910 CODE: 2295 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2297 OUTPUT:
1913 RETVAL 2298 RETVAL
1914 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1916 2310
1917BOOT: 2311BOOT:
1918{ 2312{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2314 static const struct {
1921 const char *name; 2315 const char *name;
1922 IV iv; 2316 IV iv;
1923 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2336 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1995 const_iv (GL_QUAD_STRIP), 2395 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2396 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2397 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2398 const_iv (GL_TRIANGLE_FAN),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2407 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2408 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2409 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2410 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2411# undef const_iv
2006 }; 2412 };
2007 2413
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
2010} 2419}
2011 2420
2012char * 2421char *
2013gl_vendor () 2422gl_vendor ()
2014 CODE: 2423 CODE:
2025 2434
2026char * 2435char *
2027gl_extensions () 2436gl_extensions ()
2028 CODE: 2437 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
2030 OUTPUT: 2453 OUTPUT:
2031 RETVAL 2454 RETVAL
2032 2455
2033int glGetError () 2456int glGetError ()
2034 2457
2159 2582
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2584
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2586
2587void glPixelZoom (float x, float y)
2588
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2590
2166int glGenTexture () 2591int glGenTexture ()
2167 CODE: 2592 CODE:
2168{ 2593 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2594 OUTPUT:
2174 RETVAL 2595 RETVAL
2175 2596
2176void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
2177 CODE: 2598 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2599 del_texture (name);
2181} 2600
2182
2183int glGenList () 2601int glGenList ()
2184 CODE: 2602 CODE:
2185 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
2186 OUTPUT: 2604 OUTPUT:
2187 RETVAL 2605 RETVAL
2194 2612
2195void glEndList () 2613void glEndList ()
2196 2614
2197void glCallList (int list) 2615void glCallList (int list)
2198 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines