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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
155 199
156 *w = rect.width; 200 *w = rect.width;
157 *h = rect.height; 201 *h = rect.height;
158} 202}
159 203
204typedef uint16_t tileid;
160typedef uint16_t mapface; 205typedef uint16_t faceid;
161 206
162typedef struct { 207typedef struct {
163 GLint name; 208 int name;
164 int w, h; 209 int w, h;
165 float s, t; 210 float s, t;
166 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
167} maptex; 214} maptex;
168 215
169typedef struct { 216typedef struct {
170 uint32_t player; 217 uint32_t player;
171 mapface face[3]; 218 tileid tile[3];
172 uint16_t darkness; 219 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 221} mapcell;
175 222
176typedef struct { 223typedef struct {
177 int32_t c0, c1; 224 int32_t c0, c1;
178 mapcell *col; 225 mapcell *col;
179} maprow; 226} maprow;
180 227
181typedef struct map { 228typedef struct map {
182 int x, y, w, h; 229 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 231 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 232 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *CFPlus__Map;
193 237
213 return ptr; 257 return ptr;
214} 258}
215 259
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
218 282
219static maprow * 283static maprow *
220map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
221{ 285{
222 if (0 > y) 286 if (0 > y)
317 cell->player = 0; 381 cell->player = 0;
318 } 382 }
319 } 383 }
320} 384}
321 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
322static void 402static void
323music_finished (void) 403music_finished (void)
324{ 404{
325 SDL_UserEvent ev; 405 SDL_UserEvent ev;
326 406
363} 443}
364 444
365/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
368 491
369MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
370 493
371PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
372 495
519 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 645}
523 646
647char *
648SDL_GetError ()
649
524int 650int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 652
527void 653void
528SDL_Quit () 654SDL_Quit ()
529 655
530void 656void
531SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
532 PPCODE: 658 PPCODE:
533{ 659{
534 SDL_Rect **m; 660 SDL_Rect **m;
535 661
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 666
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 669
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 674
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 679#endif
554 680
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 682
560 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
561 while (*m) 684 while (*m)
562 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
563 AV *av = newAV (); 688 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
567 695
568 ++m; 696 ++m;
569 } 697 }
570} 698}
571 699
572char *
573SDL_GetError ()
574
575int 700int
576SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
578 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 714 );
715
581 if (RETVAL) 716 if (RETVAL)
582 { 717 {
718 av_clear (texture_av);
719
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 722#include "glfunc.h"
586# undef GL_FUNC 723#undef GL_FUNC
587 } 724 }
725}
588 OUTPUT: 726 OUTPUT:
589 RETVAL 727 RETVAL
590 728
591void 729void
592SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
593 731
594char * 732char *
595SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
596 734
735int
736SDL_GetAppState ()
737
597void 738void
598SDL_PollEvent () 739poll_events ()
599 PPCODE: 740 PPCODE:
600{ 741{
601 SDL_Event ev; 742 SDL_Event ev;
602 743
603 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 746 {
605 HV *hv = newHV (); 747 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 749
608 switch (ev.type) 750 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 764 break;
623 765
624 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
632 break; 792 break;
633 793
634 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 812 }
653} 813}
654 814
655int 815int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
657 POSTCALL: 817 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
660 820
661void 821void
662Mix_CloseAudio () 822Mix_CloseAudio ()
663 823
664int 824int
665Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
666 826
827const char *
828Mix_GetError ()
829
667void 830void
668lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
669 CODE: 832 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 834
674void 835void
675win32_proxy_info () 836win32_proxy_info ()
676 PPCODE: 837 PPCODE:
677{ 838{
714 STRLEN image_len; 875 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
721 882
722 if (!rw) 883 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
724 885
818 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
819#else 980#else
820 _exit (retval); 981 _exit (retval);
821#endif 982#endif
822 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
823MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
824 996
825CFPlus::Font 997CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
827 CODE: 999 CODE:
828{ 1000{
839 CODE: 1011 CODE:
840 pango_font_description_free (self); 1012 pango_font_description_free (self);
841 1013
842void 1014void
843make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
844 CODE: 1017 CODE:
845 default_font = self; 1018 default_font = self;
846 1019
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1021
1022PROTOTYPES: DISABLE
1023
849void 1024void
850reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
851 CODE: 1027 CODE:
852 tc_clear (); 1028 tc_clear ();
853 1029
854CFPlus::Layout 1030CFPlus::Layout
855new (SV *class) 1031new (SV *class)
861 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
866 1043
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
869 OUTPUT: 1046 OUTPUT:
870 RETVAL 1047 RETVAL
871 1048
872void 1049void
873DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
874 CODE: 1051 CODE:
875 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
876 Safefree (self); 1054 Safefree (self);
877 1055
878void 1056void
879set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
880 CODE: 1058 CODE:
1132 } 1310 }
1133} 1311}
1134 1312
1135void 1313void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1139 self->pl, 1318 self->pl,
1319 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1142 flags 1322 flags
1143 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1144 1346
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1348
1147void 1349PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1350
1154 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1358 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1359 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1363
1168 SvPOK_only (result_); 1364 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1170 1366
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1368 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1370
1175 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1372 }
1182} 1373}
1183 1374
1184void 1375void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1382{
1192 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1196 1390
1197 if (items < 5) 1391 if (items < 5)
1198 { 1392 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1230 } 1424 }
1231} 1425}
1232 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1234 1441
1235CFPlus::Map 1442CFPlus::Map
1236new (SV *class) 1443new (SV *class)
1237 CODE: 1444 CODE:
1238 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1447 RETVAL->y = 0;
1241 RETVAL->w = 0; 1448 RETVAL->w = 0;
1242 RETVAL->h = 0; 1449 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1455 RETVAL->row = 0;
1251 OUTPUT: 1456 OUTPUT:
1252 RETVAL 1457 RETVAL
1253 1458
1254void 1459void
1255DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1256 CODE: 1461 CODE:
1257{ 1462{
1258 map_clear (self); 1463 map_clear (self);
1259 Safefree (self->face); 1464 Safefree (self->face2tile);
1260 Safefree (self->tex); 1465 Safefree (self->tex);
1261 Safefree (self); 1466 Safefree (self);
1262} 1467}
1263 1468
1264void 1469void
1271clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1272 CODE: 1477 CODE:
1273 map_clear (self); 1478 map_clear (self);
1274 1479
1275void 1480void
1276set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1482 CODE:
1278{ 1483{
1279 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1485 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1486}
1282 self->faces *= 2;
1283 }
1284 1487
1285 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1286} 1509}
1287 1510
1288void 1511void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1513 CODE:
1291{ 1514{
1292 while (self->texs <= texid) 1515 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1516
1298 { 1517 {
1299 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1300 1519
1301 tex->name = name; 1520 tex->name = name;
1345 CODE: 1564 CODE:
1346{ 1565{
1347 if (dx > 0) 1566 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1568 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1570
1352 if (dy > 0) 1571 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1573 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1575
1357 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1359 1578
1360 while (self->y < 0) 1579 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1366 } 1585 }
1367} 1586}
1368 1587
1369void 1588SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1371 CODE: 1590 CODE:
1372{ 1591{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1594 mapcell *cell;
1376 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1377 1598
1378 while (data < data_end - 1) 1599 while (data < data_end - 1)
1379 { 1600 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1381 1602
1414 } 1635 }
1415 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1638 else if (cmd == 0x47)
1418 { 1639 {
1419 if (*data == 8) 1640 if (*data == 4)
1420 ; // decode player uuid 1641 ; // decode player count
1421 1642
1422 data += *data + 1; 1643 data += *data + 1;
1423 } 1644 }
1424 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1646 cell->flags = *data++;
1432 } 1653 }
1433 else 1654 else
1434 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1435 } 1656 }
1436 1657
1658 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1659 if (flags & (4 >> z))
1438 { 1660 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1440 } 1678 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1679 }
1452 else 1680 else
1453 cell->darkness = 0; 1681 cell->darkness = 0;
1454 } 1682 }
1455} 1683}
1684 OUTPUT:
1685 RETVAL
1456 1686
1457SV * 1687SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1459 CODE: 1689 CODE:
1460{ 1690{
1484 { 1714 {
1485 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1486 1716
1487 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1488 { 1718 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1721 int a1 = tex.a;
1496 1722
1497 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1727 }
1503 } 1728 }
1504 1729
1505 *map++ = (r ) 1730 *map++ = (r )
1506 | (g << 8) 1731 | (g << 8)
1517void 1742void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1744 CODE:
1520{ 1745{
1521 int x, y, z; 1746 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1747
1525 glColor4ub (255, 255, 255, 255); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1526 1797
1527 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1801
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1540 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1542 { 1808 {
1543 maprow *row = self->row + (y + my); 1809 maprow *row = self->row + (y + my);
1544 1810
1545 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1813 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1551 1821
1552 if (face > 0 && face < self->texs) 1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1553 { 1922 {
1554 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1924 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1925
1558 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1559 { 1928 {
1560 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1931
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1574 { 1935 {
1575 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1578 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1579 glEnd (); 1974 }
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1975 }
1588 } 1976 }
1589 }
1590 } 1977 }
1978 }
1591 1979
1592 glEnd (); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1593 1984
1594 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1596 1987
1597 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1600 { 1991 {
1609 int py = y * T; 2000 int py = y * T;
1610 2001
1611 if (cell->stat_hp) 2002 if (cell->stat_hp)
1612 { 2003 {
1613 int width = cell->stat_width * T; 2004 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2006
1616 glColor3ub (0, 0, 0); 2007 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2008 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2009 px + width - 1, py);
1619 2010
1689void 2080void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2082 PPCODE:
1692{ 2083{
1693 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2092
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2095
1702 mx += self->x; 2096 mx += self->x - 1;
1703 my += self->y; 2097 my += self->y - 1;
1704 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1705 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1707 { 2103 {
1708 maprow *row = self->row + (y + my); 2104 maprow *row = self->row + (y + my);
1709 2105
1710 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2108 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1714 2110
1715 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1718 } 2114 }
1719 } 2115 }
1720 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1721 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1725} 2159}
1726 2160
1727SV * 2161SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2163 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1759 { 2193 {
1760 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2195 uint8_t flags = 0;
1762 2196
1763 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
1766 2200
1767 *data++ = flags; 2201 *data++ = flags;
1768 2202
1769 if (flags & 1) 2203 if (flags & 1)
1770 { 2204 {
2205 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2207 *data++ = tile;
1773 } 2208 }
1774 2209
1775 if (flags & 2) 2210 if (flags & 2)
1776 { 2211 {
2212 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2214 *data++ = tile;
1779 } 2215 }
1780 2216
1781 if (flags & 4) 2217 if (flags & 4)
1782 { 2218 {
2219 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2221 *data++ = tile;
1785 } 2222 }
1786 } 2223 }
1787 else 2224 else
1788 *data++ = 0; 2225 *data++ = 0;
1789 } 2226 }
1829 { 2266 {
1830 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
1831 2268
1832 if (flags) 2269 if (flags)
1833 { 2270 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
1837 2273
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2277
1842 if (cell->darkness == 0) 2278 if (cell->darkness == 0)
1843 { 2279 {
1844 cell->darkness = 0; 2280 cell->darkness = 0;
1845 2281
1846 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
1847 { 2283 {
1848 cell->face[z] = face[z]; 2284 tileid t = tile [z];
1849 2285
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
1852 } 2293 }
1853 } 2294 }
1854 } 2295 }
1855 } 2296 }
1856 } 2297 }
1857} 2298}
1858 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2412
2413PROTOTYPES: DISABLE
2414
1861CFPlus::MixChunk 2415CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
1863 CODE: 2417 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2419 OUTPUT:
1866 RETVAL 2420 RETVAL
1867 2421
1868void 2422void
1869DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
1871 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
1872 2426
1873int 2427int
1874volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
1875 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2433 OUTPUT:
1878 RETVAL 2434 RETVAL
1879 2435
1880int 2436CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2438 CODE:
2439{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
1884 OUTPUT: 2451 OUTPUT:
1885 RETVAL 2452 RETVAL
1886 2453
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2455
1889int 2456int
1890volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
1891 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2463 OUTPUT:
1894 RETVAL 2464 RETVAL
1895 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
1896CFPlus::MixMusic 2476CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
1898 CODE: 2478 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2480 OUTPUT:
1901 RETVAL 2481 RETVAL
1902 2482
1903void 2483void
1904DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
1910 CODE: 2490 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2492 OUTPUT:
1913 RETVAL 2493 RETVAL
1914 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
1916 2503
1917BOOT: 2504BOOT:
1918{ 2505{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2507 static const struct {
1921 const char *name; 2508 const char *name;
1922 IV iv; 2509 IV iv;
1923 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2529 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2606# undef const_iv
2006 }; 2607 };
2007 2608
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
2010} 2614}
2011 2615
2012char * 2616char *
2013gl_vendor () 2617gl_vendor ()
2014 CODE: 2618 CODE:
2028 CODE: 2632 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2634 OUTPUT:
2031 RETVAL 2635 RETVAL
2032 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
2033int glGetError () 2651int glGetError ()
2034 2652
2035void glFinish () 2653void glFinish ()
2036 2654
2037void glClear (int mask) 2655void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2694
2077# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2079 2699
2080void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2081 2701
2082void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2083 2703
2091 2711
2092void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2093 CODE: 2713 CODE:
2094 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2095 2715
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2717 ALIAS:
2103 glColor_premultiply = 1 2718 glColor_premultiply = 1
2104 CODE: 2719 CODE:
2105 if (ix) 2720 if (ix)
2106 { 2721 {
2109 b *= a; 2724 b *= a;
2110 } 2725 }
2111 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2113 2728
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2730 CODE:
2122 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2733
2128 2737
2129void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2130 CODE: 2739 CODE:
2131 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2132 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2133void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2134 CODE: 2763 CODE:
2135 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2136 2765
2137void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2159 2788
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2790
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2792
2793void glPixelZoom (float x, float y)
2794
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2796
2166int glGenTexture () 2797int glGenTexture ()
2167 CODE: 2798 CODE:
2168{ 2799 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2800 OUTPUT:
2174 RETVAL 2801 RETVAL
2175 2802
2176void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
2177 CODE: 2804 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2805 del_texture (name);
2181} 2806
2182
2183int glGenList () 2807int glGenList ()
2184 CODE: 2808 CODE:
2185 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
2186 OUTPUT: 2810 OUTPUT:
2187 RETVAL 2811 RETVAL
2194 2818
2195void glEndList () 2819void glEndList ()
2196 2820
2197void glCallList (int list) 2821void glCallList (int list)
2198 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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