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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC

155 155
156 *w = rect.width; 156 *w = rect.width;
157 *h = rect.height; 157 *h = rect.height;
158} 158}
159 159
160typedef uint16_t tileid;
160typedef uint16_t mapface; 161typedef uint16_t faceid;
161 162
162typedef struct { 163typedef struct {
163 GLint name; 164 int name;
164 int w, h; 165 int w, h;
165 float s, t; 166 float s, t;
166 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
167} maptex; 168} maptex;
168 169
169typedef struct { 170typedef struct {
170 uint32_t player; 171 uint32_t player;
171 mapface face[3]; 172 tileid tile[3];
172 uint16_t darkness; 173 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 174 uint8_t stat_width, stat_hp, flags;
174} mapcell; 175} mapcell;
175 176
176typedef struct { 177typedef struct {
179} maprow; 180} maprow;
180 181
181typedef struct map { 182typedef struct map {
182 int x, y, w, h; 183 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 184 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 185 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 186 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 187
190 int32_t rows; 188 int32_t rows;
191 maprow *row; 189 maprow *row;
192} *CFPlus__Map; 190} *CFPlus__Map;
193 191
213 return ptr; 211 return ptr;
214} 212}
215 213
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 214#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 215#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216
217static void
218need_facenum (struct map *self, faceid face)
219{
220 while (self->faces <= face)
221 {
222 Append (tileid, self->face2tile, self->faces, self->faces);
223 self->faces *= 2;
224 }
225}
226
227static void
228need_texid (struct map *self, int texid)
229{
230 while (self->texs <= texid)
231 {
232 Append (maptex, self->tex, self->texs, self->texs);
233 self->texs *= 2;
234 }
235}
218 236
219static maprow * 237static maprow *
220map_get_row (CFPlus__Map self, int y) 238map_get_row (CFPlus__Map self, int y)
221{ 239{
222 if (0 > y) 240 if (0 > y)
1240 RETVAL->y = 0; 1258 RETVAL->y = 0;
1241 RETVAL->w = 0; 1259 RETVAL->w = 0;
1242 RETVAL->h = 0; 1260 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1261 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1262 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1263 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1264 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1265 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1266 RETVAL->row = 0;
1251 OUTPUT: 1267 OUTPUT:
1252 RETVAL 1268 RETVAL
1253 1269
1254void 1270void
1255DESTROY (CFPlus::Map self) 1271DESTROY (CFPlus::Map self)
1256 CODE: 1272 CODE:
1257{ 1273{
1258 map_clear (self); 1274 map_clear (self);
1259 Safefree (self->face); 1275 Safefree (self->face2tile);
1260 Safefree (self->tex); 1276 Safefree (self->tex);
1261 Safefree (self); 1277 Safefree (self);
1262} 1278}
1263 1279
1264void 1280void
1271clear (CFPlus::Map self) 1287clear (CFPlus::Map self)
1272 CODE: 1288 CODE:
1273 map_clear (self); 1289 map_clear (self);
1274 1290
1275void 1291void
1276set_face (CFPlus::Map self, int face, int texid) 1292set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1293 CODE:
1278{ 1294{
1279 while (self->faces <= face) 1295 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1296 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1297}
1287 1298
1288void 1299void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1301 CODE:
1291{ 1302{
1292 while (self->texs <= texid) 1303 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1304
1298 { 1305 {
1299 maptex *tex = self->tex + texid; 1306 maptex *tex = self->tex + texid;
1300 1307
1301 tex->name = name; 1308 tex->name = name;
1434 cell->darkness = *data++ + 1; 1441 cell->darkness = *data++ + 1;
1435 } 1442 }
1436 1443
1437 if (flags & 4) 1444 if (flags & 4)
1438 { 1445 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1446 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face];
1440 } 1449 }
1441 1450
1442 if (flags & 2) 1451 if (flags & 2)
1443 { 1452 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1445 } 1456 }
1446 1457
1447 if (flags & 1) 1458 if (flags & 1)
1448 { 1459 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1450 } 1463 }
1451 } 1464 }
1452 else 1465 else
1453 cell->darkness = 0; 1466 cell->darkness = 0;
1454 } 1467 }
1484 { 1497 {
1485 mapcell *cell = row->col + (x - row->c0); 1498 mapcell *cell = row->col + (x - row->c0);
1486 1499
1487 for (z = 0; z <= 0; z++) 1500 for (z = 0; z <= 0; z++)
1488 { 1501 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1502 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1503 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1504 int a1 = tex.a;
1496 1505
1497 r = (r * a0 + tex.r * a1) / 255; 1506 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1507 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1508 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1509 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1510 }
1503 } 1511 }
1504 1512
1505 *map++ = (r ) 1513 *map++ = (r )
1506 | (g << 8) 1514 | (g << 8)
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1527 CODE:
1520{ 1528{
1521 int x, y, z; 1529 int x, y, z;
1522 int last_name; 1530 int last_name;
1523 mapface face;
1524 1531
1525 glColor4ub (255, 255, 255, 255); 1532 glColor4ub (255, 255, 255, 255);
1526 1533
1527 glEnable (GL_BLEND); 1534 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1544 1551
1545 for (x = 0; x < sw; x++) 1552 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1553 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1554 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1555 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1556 tileid tile = cell->tile [z];
1551 1557
1552 if (face > 0 && face < self->texs) 1558 if (tile)
1553 { 1559 {
1554 maptex tex = self->tex [face]; 1560 maptex tex = self->tex [tile];
1555 int px = (x + 1) * T - tex.w; 1561 int px = (x + 1) * T - tex.w;
1556 int py = (y + 1) * T - tex.h; 1562 int py = (y + 1) * T - tex.h;
1557 1563
1558 if (last_name != tex.name) 1564 if (last_name != tex.name)
1559 { 1565 {
1566 if (!tex.name)
1567 tex = self->tex [2]; /* missing, replace by noface */
1568
1560 glEnd (); 1569 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1571 glBegin (GL_QUADS);
1563 } 1572 }
1564 1573
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570 1578
1571 if (cell->flags && z == 2) 1579 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 { 1580 {
1581 if (cell->flags & 1)
1582 {
1575 maptex tex = self->tex [1]; 1583 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2; 1584 int px = x * T + T * 2 / 32;
1577 int py = (y + 1) * T - tex.h - 6; 1585 int py = y * T - T * 6 / 32;
1578 1586
1579 glEnd (); 1587 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS); 1589 glBegin (GL_QUADS);
1582 1590
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1595 }
1587 } 1596 }
1588 } 1597 }
1589 } 1598 }
1590 } 1599 }
1591 1600
1609 int py = y * T; 1618 int py = y * T;
1610 1619
1611 if (cell->stat_hp) 1620 if (cell->stat_hp)
1612 { 1621 {
1613 int width = cell->stat_width * T; 1622 int width = cell->stat_width * T;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1624
1616 glColor3ub (0, 0, 0); 1625 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1626 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1627 px + width - 1, py);
1619 1628
1758 if (row && row->c0 <= x && x < row->c1) 1767 if (row && row->c0 <= x && x < row->c1)
1759 { 1768 {
1760 mapcell *cell = row->col + (x - row->c0); 1769 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 1770 uint8_t flags = 0;
1762 1771
1763 if (cell->face [0]) flags |= 1; 1772 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 1773 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 1774 if (cell->tile [2]) flags |= 4;
1766 1775
1767 *data++ = flags; 1776 *data++ = flags;
1768 1777
1769 if (flags & 1) 1778 if (flags & 1)
1770 { 1779 {
1780 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 1781 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 1782 *data++ = tile;
1773 } 1783 }
1774 1784
1775 if (flags & 2) 1785 if (flags & 2)
1776 { 1786 {
1787 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 1788 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 1789 *data++ = tile;
1779 } 1790 }
1780 1791
1781 if (flags & 4) 1792 if (flags & 4)
1782 { 1793 {
1794 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 1795 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 1796 *data++ = tile;
1785 } 1797 }
1786 } 1798 }
1787 else 1799 else
1788 *data++ = 0; 1800 *data++ = 0;
1789 } 1801 }
1829 { 1841 {
1830 uint8_t flags = *data++; 1842 uint8_t flags = *data++;
1831 1843
1832 if (flags) 1844 if (flags)
1833 { 1845 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 1846 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 };
1837 1848
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 1849 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 1852
1842 if (cell->darkness == 0) 1853 if (cell->darkness == 0)
1843 { 1854 {
1844 cell->darkness = 0; 1855 cell->darkness = 0;
1845 1856
1846 for (z = 0; z <= 2; z++) 1857 for (z = 0; z <= 2; z++)
1847 { 1858 {
1848 cell->face[z] = face[z]; 1859 tileid t = tile [z];
1849 1860
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 1861 if (t >= self->texs || !self->tex [t].name)
1862 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 1863 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t);
1865 }
1866
1867 cell->tile [z] = t;
1852 } 1868 }
1853 } 1869 }
1854 } 1870 }
1855 } 1871 }
1856 } 1872 }

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