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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
79 119
80#include "pango-font.c" 120#include "pango-font.c"
81#include "pango-fontmap.c" 121#include "pango-fontmap.c"
82#include "pango-render.c" 122#include "pango-render.c"
83 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
86 128
87typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
88 130
155 197
156 *w = rect.width; 198 *w = rect.width;
157 *h = rect.height; 199 *h = rect.height;
158} 200}
159 201
202typedef uint16_t tileid;
160typedef uint16_t mapface; 203typedef uint16_t faceid;
161 204
162typedef struct { 205typedef struct {
163 GLint name; 206 int name;
164 int w, h; 207 int w, h;
165 float s, t; 208 float s, t;
166 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
167} maptex; 212} maptex;
168 213
169typedef struct { 214typedef struct {
170 uint32_t player; 215 uint32_t player;
171 mapface face[3]; 216 tileid tile[3];
172 uint16_t darkness; 217 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 219} mapcell;
175 220
176typedef struct { 221typedef struct {
177 int32_t c0, c1; 222 int32_t c0, c1;
178 mapcell *col; 223 mapcell *col;
179} maprow; 224} maprow;
180 225
181typedef struct map { 226typedef struct map {
182 int x, y, w, h; 227 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 229 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 230 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 231
190 int32_t rows; 232 int32_t rows;
191 maprow *row; 233 maprow *row;
192} *CFPlus__Map; 234} *CFPlus__Map;
193 235
213 return ptr; 255 return ptr;
214} 256}
215 257
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
218 280
219static maprow * 281static maprow *
220map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
221{ 283{
222 if (0 > y) 284 if (0 > y)
317 cell->player = 0; 379 cell->player = 0;
318 } 380 }
319 } 381 }
320} 382}
321 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
322static void 400static void
323music_finished (void) 401music_finished (void)
324{ 402{
325 SDL_UserEvent ev; 403 SDL_UserEvent ev;
326 404
363} 441}
364 442
365/* SDL should provide this, really. */ 443/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 444#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
488}
368 489
369MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
370 491
371PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
372 493
519 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 643}
523 644
645char *
646SDL_GetError ()
647
524int 648int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 650
527void 651void
528SDL_Quit () 652SDL_Quit ()
529 653
530void 654void
531SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
532 PPCODE: 656 PPCODE:
533{ 657{
534 SDL_Rect **m; 658 SDL_Rect **m;
535 659
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 664
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 667
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 672
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 677#endif
554 678
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 680
560 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
561 while (*m) 682 while (*m)
562 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
563 AV *av = newAV (); 686 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
567 693
568 ++m; 694 ++m;
569 } 695 }
570} 696}
571 697
572char *
573SDL_GetError ()
574
575int 698int
576SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
578 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 712 );
713
581 if (RETVAL) 714 if (RETVAL)
582 { 715 {
716 av_clear (texture_av);
717
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 720#include "glfunc.h"
586# undef GL_FUNC 721#undef GL_FUNC
587 } 722 }
723}
588 OUTPUT: 724 OUTPUT:
589 RETVAL 725 RETVAL
590 726
591void 727void
592SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
593 729
594char * 730char *
595SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
596 732
733int
734SDL_GetAppState ()
735
597void 736void
598SDL_PollEvent () 737poll_events ()
599 PPCODE: 738 PPCODE:
600{ 739{
601 SDL_Event ev; 740 SDL_Event ev;
602 741
603 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 744 {
605 HV *hv = newHV (); 745 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 747
608 switch (ev.type) 748 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 762 break;
623 763
624 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
632 break; 790 break;
633 791
634 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 810 }
653} 811}
654 812
655int 813int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
657 POSTCALL: 815 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
660 818
661void 819void
662Mix_CloseAudio () 820Mix_CloseAudio ()
663 821
664int 822int
665Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
666 824
825const char *
826Mix_GetError ()
827
667void 828void
668lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
669 CODE: 830 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 832
674void 833void
675win32_proxy_info () 834win32_proxy_info ()
676 PPCODE: 835 PPCODE:
677{ 836{
714 STRLEN image_len; 873 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
721 880
722 if (!rw) 881 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
724 883
818 ExitThread (retval); // unclean, please beam me up 977 ExitThread (retval); // unclean, please beam me up
819#else 978#else
820 _exit (retval); 979 _exit (retval);
821#endif 980#endif
822 981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
990
823MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
824 994
825CFPlus::Font 995CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
827 CODE: 997 CODE:
828{ 998{
839 CODE: 1009 CODE:
840 pango_font_description_free (self); 1010 pango_font_description_free (self);
841 1011
842void 1012void
843make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
844 CODE: 1015 CODE:
845 default_font = self; 1016 default_font = self;
846 1017
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1019
1020PROTOTYPES: DISABLE
1021
849void 1022void
850reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
851 CODE: 1025 CODE:
852 tc_clear (); 1026 tc_clear ();
853 1027
854CFPlus::Layout 1028CFPlus::Layout
855new (SV *class) 1029new (SV *class)
1142 flags 1316 flags
1143 ); 1317 );
1144 1318
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1320
1147void 1321PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1322
1154 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1330 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1331 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1335
1168 SvPOK_only (result_); 1336 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1170 1338
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1340 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1342
1175 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1344 }
1182} 1345}
1183 1346
1184void 1347void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1354{
1192 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1196 1362
1197 if (items < 5) 1363 if (items < 5)
1198 { 1364 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1230 } 1396 }
1231} 1397}
1232 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1411
1412PROTOTYPES: DISABLE
1234 1413
1235CFPlus::Map 1414CFPlus::Map
1236new (SV *class) 1415new (SV *class)
1237 CODE: 1416 CODE:
1238 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1419 RETVAL->y = 0;
1241 RETVAL->w = 0; 1420 RETVAL->w = 0;
1242 RETVAL->h = 0; 1421 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1427 RETVAL->row = 0;
1251 OUTPUT: 1428 OUTPUT:
1252 RETVAL 1429 RETVAL
1253 1430
1254void 1431void
1255DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1256 CODE: 1433 CODE:
1257{ 1434{
1258 map_clear (self); 1435 map_clear (self);
1259 Safefree (self->face); 1436 Safefree (self->face2tile);
1260 Safefree (self->tex); 1437 Safefree (self->tex);
1261 Safefree (self); 1438 Safefree (self);
1262} 1439}
1263 1440
1264void 1441void
1271clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1272 CODE: 1449 CODE:
1273 map_clear (self); 1450 map_clear (self);
1274 1451
1275void 1452void
1276set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1454 CODE:
1278{ 1455{
1279 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1457 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1458}
1282 self->faces *= 2;
1283 }
1284 1459
1285 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1286} 1481}
1287 1482
1288void 1483void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1485 CODE:
1291{ 1486{
1292 while (self->texs <= texid) 1487 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1488
1298 { 1489 {
1299 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1300 1491
1301 tex->name = name; 1492 tex->name = name;
1345 CODE: 1536 CODE:
1346{ 1537{
1347 if (dx > 0) 1538 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1540 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1542
1352 if (dy > 0) 1543 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1545 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1547
1357 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1359 1550
1360 while (self->y < 0) 1551 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1366 } 1557 }
1367} 1558}
1368 1559
1369void 1560SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1371 CODE: 1562 CODE:
1372{ 1563{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1566 mapcell *cell;
1376 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1377 1570
1378 while (data < data_end - 1) 1571 while (data < data_end - 1)
1379 { 1572 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1381 1574
1414 } 1607 }
1415 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1610 else if (cmd == 0x47)
1418 { 1611 {
1419 if (*data == 8) 1612 if (*data == 4)
1420 ; // decode player uuid 1613 ; // decode player count
1421 1614
1422 data += *data + 1; 1615 data += *data + 1;
1423 } 1616 }
1424 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1618 cell->flags = *data++;
1432 } 1625 }
1433 else 1626 else
1434 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1435 } 1628 }
1436 1629
1630 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1631 if (flags & (4 >> z))
1438 { 1632 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1440 } 1650 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1651 }
1452 else 1652 else
1453 cell->darkness = 0; 1653 cell->darkness = 0;
1454 } 1654 }
1455} 1655}
1656 OUTPUT:
1657 RETVAL
1456 1658
1457SV * 1659SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1459 CODE: 1661 CODE:
1460{ 1662{
1484 { 1686 {
1485 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1486 1688
1487 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1488 { 1690 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1693 int a1 = tex.a;
1496 1694
1497 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1699 }
1503 } 1700 }
1504 1701
1505 *map++ = (r ) 1702 *map++ = (r )
1506 | (g << 8) 1703 | (g << 8)
1516 1713
1517void 1714void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1716 CODE:
1520{ 1717{
1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1521 int x, y, z; 1722 int x, y, z;
1522 int last_name; 1723 int last_name;
1523 mapface face; 1724
1725 // thats current max. sorry.
1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1728
1729 // clear key, in case of extra padding
1730 memset (&skey, 0, sizeof (skey));
1524 1731
1525 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1526 1733
1527 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1738
1532 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1533 1740
1534 last_name = 0; 1741 last_name = -1;
1535 1742
1536 mx += self->x; 1743 mx += self->x;
1537 my += self->y; 1744 my += self->y;
1538 1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1539 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1540 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1542 { 1774 {
1543 maprow *row = self->row + (y + my); 1775 maprow *row = self->row + (y + my);
1544 1776
1545 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1779 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1551 1787
1552 if (face > 0 && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1553 { 1880 {
1554 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1882 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1883
1558 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1559 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1560 glEnd (); 1909 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1563 } 1933 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1934 }
1588 } 1935 }
1589 }
1590 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1591 1941
1592 glEnd (); 1942 glEnd ();
1593 1943
1594 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1609 int py = y * T; 1959 int py = y * T;
1610 1960
1611 if (cell->stat_hp) 1961 if (cell->stat_hp)
1612 { 1962 {
1613 int width = cell->stat_width * T; 1963 int width = cell->stat_width * T;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1965
1616 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1967 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1968 px + width - 1, py);
1619 1969
1689void 2039void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2041 PPCODE:
1692{ 2042{
1693 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2051
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2054
1702 mx += self->x; 2055 mx += self->x - 1;
1703 my += self->y; 2056 my += self->y - 1;
1704 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1705 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1707 { 2062 {
1708 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1709 2064
1710 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2067 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1714 2069
1715 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1718 } 2073 }
1719 } 2074 }
1720 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1721 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1725} 2118}
1726 2119
1727SV * 2120SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2122 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1759 { 2152 {
1760 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2154 uint8_t flags = 0;
1762 2155
1763 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1766 2159
1767 *data++ = flags; 2160 *data++ = flags;
1768 2161
1769 if (flags & 1) 2162 if (flags & 1)
1770 { 2163 {
2164 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2166 *data++ = tile;
1773 } 2167 }
1774 2168
1775 if (flags & 2) 2169 if (flags & 2)
1776 { 2170 {
2171 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2173 *data++ = tile;
1779 } 2174 }
1780 2175
1781 if (flags & 4) 2176 if (flags & 4)
1782 { 2177 {
2178 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2180 *data++ = tile;
1785 } 2181 }
1786 } 2182 }
1787 else 2183 else
1788 *data++ = 0; 2184 *data++ = 0;
1789 } 2185 }
1829 { 2225 {
1830 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1831 2227
1832 if (flags) 2228 if (flags)
1833 { 2229 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1837 2232
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2236
1842 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1843 { 2238 {
1844 cell->darkness = 0; 2239 cell->darkness = 0;
1845 2240
1846 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1847 { 2242 {
1848 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1849 2244
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1852 } 2252 }
1853 } 2253 }
1854 } 2254 }
1855 } 2255 }
1856 } 2256 }
1857} 2257}
1858 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2371
2372PROTOTYPES: DISABLE
2373
1861CFPlus::MixChunk 2374CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1863 CODE: 2376 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2378 OUTPUT:
1866 RETVAL 2379 RETVAL
1867 2380
1868void 2381void
1869DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1871 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1872 2385
1873int 2386int
1874volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1875 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2392 OUTPUT:
1878 RETVAL 2393 RETVAL
1879 2394
1880int 2395CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2397 CODE:
2398{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1884 OUTPUT: 2410 OUTPUT:
1885 RETVAL 2411 RETVAL
1886 2412
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2414
1889int 2415int
1890volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1891 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2422 OUTPUT:
1894 RETVAL 2423 RETVAL
1895 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1896CFPlus::MixMusic 2435CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1898 CODE: 2437 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2439 OUTPUT:
1901 RETVAL 2440 RETVAL
1902 2441
1903void 2442void
1904DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1910 CODE: 2449 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2451 OUTPUT:
1913 RETVAL 2452 RETVAL
1914 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1916 2462
1917BOOT: 2463BOOT:
1918{ 2464{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2466 static const struct {
1921 const char *name; 2467 const char *name;
1922 IV iv; 2468 IV iv;
1923 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2488 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2565# undef const_iv
2006 }; 2566 };
2007 2567
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
2010} 2573}
2011 2574
2012char * 2575char *
2013gl_vendor () 2576gl_vendor ()
2014 CODE: 2577 CODE:
2028 CODE: 2591 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2593 OUTPUT:
2031 RETVAL 2594 RETVAL
2032 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
2033int glGetError () 2610int glGetError ()
2034 2611
2035void glFinish () 2612void glFinish ()
2036 2613
2037void glClear (int mask) 2614void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2653
2077# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2079 2658
2080void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2081 2660
2082void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2083 2662
2091 2670
2092void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2093 CODE: 2672 CODE:
2094 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2095 2674
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2676 ALIAS:
2103 glColor_premultiply = 1 2677 glColor_premultiply = 1
2104 CODE: 2678 CODE:
2105 if (ix) 2679 if (ix)
2106 { 2680 {
2109 b *= a; 2683 b *= a;
2110 } 2684 }
2111 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2113 2687
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2689 CODE:
2122 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2692
2128 2696
2129void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2130 CODE: 2698 CODE:
2131 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2132 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2133void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2134 CODE: 2722 CODE:
2135 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2136 2724
2137void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2159 2747
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2749
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2751
2752void glPixelZoom (float x, float y)
2753
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2755
2166int glGenTexture () 2756int glGenTexture ()
2167 CODE: 2757 CODE:
2168{ 2758 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2759 OUTPUT:
2174 RETVAL 2760 RETVAL
2175 2761
2176void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2177 CODE: 2763 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2764 del_texture (name);
2181} 2765
2182
2183int glGenList () 2766int glGenList ()
2184 CODE: 2767 CODE:
2185 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2186 OUTPUT: 2769 OUTPUT:
2187 RETVAL 2770 RETVAL
2194 2777
2195void glEndList () 2778void glEndList ()
2196 2779
2197void glCallList (int list) 2780void glCallList (int list)
2198 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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