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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
49 88
50#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
52 91
53#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
54 93
55#if 0 94/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 96
58# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
59#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
60 104
61static struct 105static struct
62{ 106{
63#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 108#include "glfunc.h"
65#undef GL_FUNC 109#undef GL_FUNC
66} gl; 110} gl;
67 111
112static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 114{
70 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 119 else
75 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
76} 121}
77 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
78#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
79 149
80#include "pango-font.c" 150#include "pango-font.c"
81#include "pango-fontmap.c" 151#include "pango-fontmap.c"
82#include "pango-render.c" 152#include "pango-render.c"
83 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
86 158
87typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
88 160
89static int 161static int
90shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
91{ 163{
92 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
106 178
107typedef struct cf_layout { 179typedef struct cf_layout {
108 PangoLayout *pl; 180 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
110 int base_height; 182 int base_height;
111 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
112} *CFPlus__Layout; 185} *DC__Layout;
113 186
114static CFPlus__Font default_font; 187static DC__Font default_font;
115static PangoContext *opengl_context; 188static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
117 190
118static void 191static void
119substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
124#endif 197#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 199}
127 200
128static void 201static void
129layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
130{ 203{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
133 */ 206 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
135 208
136 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 211
139 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
140} 213}
141 214
142static void 215static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 217{
145 PangoRectangle rect; 218 PangoRectangle rect;
146 219
147 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
155 228
156 *w = rect.width; 229 *w = rect.width;
157 *h = rect.height; 230 *h = rect.height;
158} 231}
159 232
233typedef uint16_t tileid;
160typedef uint16_t mapface; 234typedef uint16_t faceid;
161 235
162typedef struct { 236typedef struct {
163 GLint name; 237 GLuint name;
164 int w, h; 238 int w, h;
165 float s, t; 239 float s, t;
166 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
167} maptex; 244} maptex;
168 245
169typedef struct { 246typedef struct {
170 uint32_t player; 247 uint32_t player;
171 mapface face[3]; 248 tileid tile[3];
172 uint16_t darkness; 249 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 251} mapcell;
175 252
176typedef struct { 253typedef struct {
177 int32_t c0, c1; 254 int32_t c0, c1;
178 mapcell *col; 255 mapcell *col;
179} maprow; 256} maprow;
180 257
181typedef struct map { 258typedef struct map {
182 int x, y, w, h; 259 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 261 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 262 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 263
190 int32_t rows; 264 int32_t rows;
191 maprow *row; 265 maprow *row;
192} *CFPlus__Map; 266} *DC__Map;
193 267
194static char * 268static char *
195prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
196{ 270{
197 char *p; 271 char *p;
214} 288}
215 289
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
219static maprow * 313static maprow *
220map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
221{ 315{
222 if (0 > y) 316 if (0 > y)
223 { 317 {
224 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
263 357
264 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
265} 359}
266 360
267static mapcell * 361static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
269{ 363{
270 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
271} 365}
272 366
273static void 367static void
274map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
275{ 369{
276 int r; 370 int r;
277 371
278 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
286 self->oy = 0; 380 self->oy = 0;
287 self->row = 0; 381 self->row = 0;
288 self->rows = 0; 382 self->rows = 0;
289} 383}
290 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
291static void 395static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 397{
294 int x, y; 398 int x, y;
295 maprow *row; 399 maprow *row;
296 mapcell *cell; 400 mapcell *cell;
297 401
309 if (x >= row->c1) 413 if (x >= row->c1)
310 break; 414 break;
311 415
312 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
313 417
314 cell->darkness = 0; 418 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 419 }
319 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
320} 437}
321 438
322static void 439static void
323music_finished (void) 440music_finished (void)
324{ 441{
360 n |= n >> 16; 477 n |= n >> 16;
361 478
362 return n + 1; 479 return n + 1;
363} 480}
364 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
365/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
368 496
369MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
370 593
371PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
372 595
373BOOT: 596BOOT:
374{ 597{
375 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 599 static const struct {
377 const char *name; 600 const char *name;
378 IV iv; 601 IV iv;
379 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
402 625
403 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
406 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
488# undef const_iv 796# undef const_iv
489 }; 797 };
490 798
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 818
511NV floor (NV x) 819NV floor (NV x)
512 820
513NV ceil (NV x) 821NV ceil (NV x)
514 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
515void 827void
516pango_init () 828pango_init ()
517 CODE: 829 CODE:
518{ 830{
519 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
522} 839}
523 840
524int 841char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 842
527void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
528SDL_Quit () 851void SDL_Quit ()
529 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
530void 862void
531SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
532 PPCODE: 864 PPCODE:
533{ 865{
534 SDL_Rect **m; 866 SDL_Rect **m;
535 867
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 872
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 875
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 880
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 883
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 885
560 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
561 while (*m) 887 while (*m)
562 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
563 AV *av = newAV (); 891 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
567 898
568 ++m; 899 ++m;
569 } 900 }
570} 901}
571 902
572char *
573SDL_GetError ()
574
575int 903int
576SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
578 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 917 );
918
581 if (RETVAL) 919 if (RETVAL)
582 { 920 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 925#include "glfunc.h"
586# undef GL_FUNC 926#undef GL_FUNC
587 } 927 }
928}
588 OUTPUT: 929 OUTPUT:
589 RETVAL 930 RETVAL
590 931
591void 932void
592SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
593 934
594char * 935char *
595SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
596 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
597void 944void
598SDL_PollEvent () 945poll_events ()
599 PPCODE: 946 PPCODE:
600{ 947{
601 SDL_Event ev; 948 SDL_Event ev;
602 949
603 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 952 {
605 HV *hv = newHV (); 953 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 955
608 switch (ev.type) 956 switch (ev.type)
609 { 957 {
610 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
611 case SDL_KEYUP: 959 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 965 break;
618 966
619 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 970 break;
623 971
624 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
632 break; 998 break;
633 999
634 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1003
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1014 break;
649 } 1015 }
650 1016
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1018 }
653} 1019}
654 1020
655int 1021int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1023 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
660 1026
661void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
662Mix_CloseAudio () 1044Mix_CloseAudio ()
663 1045
664int 1046int
665Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
666 1048
1049const char *
1050Mix_GetError ()
1051
667void 1052void
668lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
669 CODE: 1054 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1056
674void 1057void
675win32_proxy_info () 1058win32_proxy_info ()
676 PPCODE: 1059 PPCODE:
677{ 1060{
698 } 1081 }
699 } 1082 }
700#endif 1083#endif
701} 1084}
702 1085
703void 1086int
704add_font (char *file) 1087add_font (char *file)
705 CODE: 1088 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
707 1092
708void 1093void
709load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
710 ALIAS: 1095 ALIAS:
711 load_image_file = 1 1096 load_image_file = 1
714 STRLEN image_len; 1099 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
721 1106
722 if (!rw) 1107 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
724 1109
797void 1182void
798error (char *message) 1183error (char *message)
799 CODE: 1184 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1186#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1188#endif
804 1189
805void 1190void
806fatal (char *message) 1191fatal (char *message)
807 CODE: 1192 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1194#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1196#endif
812 _exit (1); 1197 _exit (1);
813 1198
814void 1199void
815_exit (int retval = 0) 1200_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1203 ExitThread (retval); // unclean, please beam me up
819#else 1204#else
820 _exit (retval); 1205 _exit (retval);
821#endif 1206#endif
822 1207
823MODULE = CFPlus PACKAGE = CFPlus::Font 1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
824 1216
825CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1230 CODE:
828{ 1231{
829 int count; 1232 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1236}
834 OUTPUT: 1237 OUTPUT:
835 RETVAL 1238 RETVAL
836 1239
837void 1240void
838DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
839 CODE: 1242 CODE:
840 pango_font_description_free (self); 1243 pango_font_description_free (self);
841 1244
842void 1245void
843make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
844 CODE: 1248 CODE:
845 default_font = self; 1249 default_font = self;
846 1250
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1252
1253PROTOTYPES: DISABLE
1254
849void 1255void
850reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
851 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
852 tc_clear (); 1265 tc_restore ();
853 1266
854CFPlus::Layout 1267DC::Layout
855new (SV *class) 1268new (SV *class)
856 CODE: 1269 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
858 1271
859 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
866 1280
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
869 OUTPUT: 1283 OUTPUT:
870 RETVAL 1284 RETVAL
871 1285
872void 1286void
873DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
874 CODE: 1288 CODE:
875 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
876 Safefree (self); 1291 Safefree (self);
877 1292
878void 1293void
879set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
880 CODE: 1295 CODE:
881{ 1296{
882 STRLEN textlen; 1297 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
884 1299
885 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
886} 1301}
887 1302
888void 1303void
889set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
890 CODE: 1305 CODE:
891{ 1306{
892 STRLEN textlen; 1307 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
894 1309
895 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
896} 1311}
897 1312
898void 1313void
899set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
900 CODE: 1315 CODE:
901{ 1316{
902 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1319 const char *pos = text;
939 if (attrs) 1354 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
941} 1356}
942 1357
943void 1358void
944get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
945 PPCODE: 1360 PPCODE:
946{ 1361{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1363
949 do 1364 do
950 { 1365 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1367
953 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
954 { 1369 {
955 PangoRectangle extents; 1370 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1379
965 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
966} 1381}
967 1382
968int 1383int
969has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
970 CODE: 1385 CODE:
971{ 1386{
972 int lines = 1; 1387 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
974 1389
979} 1394}
980 OUTPUT: 1395 OUTPUT:
981 RETVAL 1396 RETVAL
982 1397
983SV * 1398SV *
984get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
985 CODE: 1400 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
988 OUTPUT: 1403 OUTPUT:
989 RETVAL 1404 RETVAL
990 1405
991void 1406void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1408 CODE:
994 self->r = r; 1409 self->r = r;
995 self->g = g; 1410 self->g = g;
996 self->b = b; 1411 self->b = b;
997 self->a = a; 1412 self->a = a;
998 1413
999void 1414void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1416 CODE:
1002 if (self->font != font) 1417 if (self->font != font)
1003 { 1418 {
1004 self->font = font; 1419 self->font = font;
1005 layout_update_font (self); 1420 layout_update_font (self);
1006 } 1421 }
1007 1422
1008void 1423void
1009set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1010 CODE: 1425 CODE:
1011 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1012 { 1427 {
1013 self->base_height = base_height; 1428 self->base_height = base_height;
1014 layout_update_font (self); 1429 layout_update_font (self);
1015 } 1430 }
1016 1431
1017void 1432void
1018set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1434 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1436
1022void 1437void
1023set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1024 CODE: 1439 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1441
1027void 1442void
1028set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1029 CODE: 1444 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1446
1032void 1447void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1449 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1040 ); 1455 );
1041 1456
1042void 1457void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1459 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1461
1047void 1462void
1048size (CFPlus::Layout self) 1463size (DC::Layout self)
1049 PPCODE: 1464 PPCODE:
1050{ 1465{
1051 int w, h; 1466 int w, h;
1052 1467
1053 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1058} 1473}
1059 1474
1060int 1475int
1061descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1062 CODE: 1477 CODE:
1063{ 1478{
1064 PangoRectangle rect; 1479 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1068} 1483}
1069 OUTPUT: 1484 OUTPUT:
1070 RETVAL 1485 RETVAL
1071 1486
1072int 1487int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1489 CODE:
1075{ 1490{
1076 int index, trailing; 1491 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1079} 1494}
1080 OUTPUT: 1495 OUTPUT:
1081 RETVAL 1496 RETVAL
1082 1497
1083void 1498void
1084cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1500 PPCODE:
1086{ 1501{
1087 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1504
1090 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1509}
1095 1510
1096void 1511void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1513 PPCODE:
1099{ 1514{
1100 int line, x; 1515 int line, x;
1101 1516
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1520 --line;
1521#endif
1105 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1525}
1109 1526
1110void 1527void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1529 PPCODE:
1113{ 1530{
1114 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1115 int index, trailing; 1532 int index, trailing;
1116 1533
1117 if (line < 0) 1534 if (line < 0)
1118 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1119 1536
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1122 1539
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1541
1125 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1549 }
1133} 1550}
1134 1551
1135void 1552void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1139 self->pl, 1557 self->pl,
1558 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1142 flags 1561 flags
1143 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1144 1566
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1567void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1149 CODE: 1569 CODE:
1150{ 1570{
1151 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1578
1154 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1595 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1596 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1600
1168 SvPOK_only (result_); 1601 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1170 1603
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1605 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1607
1175 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1609 }
1182} 1610}
1183 1611
1184void 1612void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1619{
1192 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1196 1627
1197 if (items < 5) 1628 if (items < 5)
1198 { 1629 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1230 } 1661 }
1231} 1662}
1232 1663
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1234 1673
1235CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1236new (SV *class) 1769new (SV *class)
1237 CODE: 1770 CODE:
1238 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1772 RETVAL->x = 0;
1240 RETVAL->y = 0; 1773 RETVAL->y = 0;
1241 RETVAL->w = 0; 1774 RETVAL->w = 0;
1242 RETVAL->h = 0; 1775 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1781 RETVAL->row = 0;
1251 OUTPUT: 1782 OUTPUT:
1252 RETVAL 1783 RETVAL
1253 1784
1254void 1785void
1255DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1256 CODE: 1787 CODE:
1257{ 1788{
1258 map_clear (self); 1789 map_clear (self);
1259 Safefree (self->face); 1790 Safefree (self->face2tile);
1260 Safefree (self->tex); 1791 Safefree (self->tex);
1261 Safefree (self); 1792 Safefree (self);
1262} 1793}
1263 1794
1264void 1795void
1265resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1797 CODE:
1267 self->w = map_width; 1798 self->w = map_width;
1268 self->h = map_height; 1799 self->h = map_height;
1269 1800
1270void 1801void
1271clear (CFPlus::Map self) 1802clear (DC::Map self)
1272 CODE: 1803 CODE:
1273 map_clear (self); 1804 map_clear (self);
1274 1805
1275void 1806void
1276set_face (CFPlus::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1808 CODE:
1278{ 1809{
1279 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1811 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1812}
1287 1813
1288void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1839 CODE:
1291{ 1840{
1292 while (self->texs <= texid) 1841 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1842
1298 { 1843 {
1299 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1300 1845
1301 tex->name = name; 1846 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1865}
1321 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1322int 1887int
1323ox (CFPlus::Map self) 1888ox (DC::Map self)
1324 ALIAS: 1889 ALIAS:
1325 oy = 1 1890 oy = 1
1326 x = 2 1891 x = 2
1327 y = 3 1892 y = 3
1328 w = 4 1893 w = 4
1339 } 1904 }
1340 OUTPUT: 1905 OUTPUT:
1341 RETVAL 1906 RETVAL
1342 1907
1343void 1908void
1344scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1345 CODE: 1910 CODE:
1346{ 1911{
1347 if (dx > 0) 1912 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1914 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1916
1352 if (dy > 0) 1917 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1918 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1919 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1921
1357 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1359 1924
1360 while (self->y < 0) 1925 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1366 } 1931 }
1367} 1932}
1368 1933
1369void 1934SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1936 CODE:
1372{ 1937{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1940 mapcell *cell;
1376 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1377 1944
1378 while (data < data_end - 1) 1945 while (data < data_end - 1)
1379 { 1946 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1381 1948
1401 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1402 1969
1403 do 1970 do
1404 { 1971 {
1405 ext = *data++; 1972 ext = *data++;
1406 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1407 1974
1408 if (cmd < 4) 1975 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1411 { 1978 {
1414 } 1981 }
1415 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1418 { 1985 {
1419 if (*data == 8) 1986 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1990
1422 data += *data + 1; 1991 data += *data + 1;
1423 } 1992 }
1424 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1994 cell->flags = *data++;
1432 } 2001 }
1433 else 2002 else
1434 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1435 } 2004 }
1436 2005
2006 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2007 if (flags & (4 >> z))
1438 { 2008 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1440 } 2028 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2029 }
1452 else 2030 else
1453 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1454 } 2032 }
1455} 2033}
2034 OUTPUT:
2035 RETVAL
1456 2036
1457SV * 2037SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2039 CODE:
1460{ 2040{
1461 int x1, x; 2041 int x1, x;
1462 int y1, y; 2042 int y1, y;
1463 int z; 2043 int z;
1484 { 2064 {
1485 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1486 2066
1487 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1488 { 2068 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2071 int a1 = tex.a;
1496 2072
1497 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 2077 }
1503 } 2078 }
1504 2079
1505 *map++ = (r ) 2080 *map++ = (r )
1506 | (g << 8) 2081 | (g << 8)
1513} 2088}
1514 OUTPUT: 2089 OUTPUT:
1515 RETVAL 2090 RETVAL
1516 2091
1517void 2092void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2094 CODE:
1520{ 2095{
1521 int x, y, z; 2096 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2097
1525 glColor4ub (255, 255, 255, 255); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
2108
2109 pl_tex.name = 0;
2110
2111 // that's current max. sorry.
2112 if (sw > 255) sw = 255;
2113 if (sh > 255) sh = 255;
2114
2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1526 2150
1527 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2154
1532 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1533 2157
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1540 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1542 { 2165 {
1543 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1544 2167
1545 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2170 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
1551 2178
1552 if (face > 0 && face < self->texs) 2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1553 { 2301 {
1554 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 2303 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 2304
1558 if (last_name != tex.name) 2305 hv_iterinit (smooth);
2306 while ((he = hv_iternext (smooth)))
1559 { 2307 {
1560 glEnd (); 2308 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2309 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2310
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
1574 { 2314 {
1575 maptex tex = self->tex [1]; 2315 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 2316 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
1578 2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1579 glEnd (); 2331 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
1582 2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1587 } 2357 }
1588 } 2358 }
1589 }
1590 } 2359 }
1591 2360
1592 glEnd (); 2361 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1595 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1596 2392
1597 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1600 { 2396 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1607 2403
1608 int px = x * T; 2404 int px = x * T;
1609 int py = y * T; 2405 int py = y * T;
1610 2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
1611 if (cell->stat_hp) 2413 if (cell->stat_hp)
1612 { 2414 {
1613 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2417
1616 glColor3ub (0, 0, 0); 2418 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2419 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2420 px + width - 1, py);
1619 2421
1625 } 2427 }
1626 } 2428 }
1627} 2429}
1628 2430
1629void 2431void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2433 CODE:
1632{ 2434{
1633 static float color[16][3] = { 2435 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1654 }; 2456 };
1655 2457
1656 int x, y; 2458 int x, y;
1657 2459
1658 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1663 2471
1664 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1671 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1672 2480
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1674 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1675 2483
1676 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2489 }
1685 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1687} 2495}
1688 2496
1689void 2497void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2499 PPCODE:
1692{ 2500{
1693 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2509
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2512
1702 mx += self->x; 2513 mx += self->x - 1;
1703 my += self->y; 2514 my += self->y - 1;
1704 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1705 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1707 { 2520 {
1708 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
1709 2522
1710 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2525 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1714 2527
1715 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2531 }
1719 } 2532 }
1720 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1721 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1725} 2576}
1726 2577
1727SV * 2578SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2580 CODE:
1730{ 2581{
1731 int x, y, x1, y1; 2582 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1759 { 2610 {
1760 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2612 uint8_t flags = 0;
1762 2613
1763 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1766 2617
1767 *data++ = flags; 2618 *data++ = flags;
1768 2619
1769 if (flags & 1) 2620 if (flags & 1)
1770 { 2621 {
2622 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2624 *data++ = tile;
1773 } 2625 }
1774 2626
1775 if (flags & 2) 2627 if (flags & 2)
1776 { 2628 {
2629 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2631 *data++ = tile;
1779 } 2632 }
1780 2633
1781 if (flags & 4) 2634 if (flags & 4)
1782 { 2635 {
2636 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2638 *data++ = tile;
1785 } 2639 }
1786 } 2640 }
1787 else 2641 else
1788 *data++ = 0; 2642 *data++ = 0;
1789 } 2643 }
1790 } 2644 }
1791 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1792 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1794 RETVAL = data_sv; 2653 RETVAL = data_sv;
1795} 2654}
1796 OUTPUT: 2655 OUTPUT:
1797 RETVAL 2656 RETVAL
1798 2657
1799void 2658void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2660 PPCODE:
1802{ 2661{
1803 int x, y, z; 2662 int x, y, z;
1804 int w, h; 2663 int w, h;
1805 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1806 2675
1807 if (*data++ != 0) 2676 if (*data++ != 0)
1808 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1809 2678
1810 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1812 2681
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2694 {
1826 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1827 2696
1828 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1829 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1830 uint8_t flags = *data++; 2704 flags = *data++;
1831 2705
1832 if (flags) 2706 if (flags)
1833 { 2707 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1837 2710
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2714
1842 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
1843 { 2716 {
1844 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1845 2719
1846 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1847 { 2721 {
1848 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1849 2723
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1852 } 2731 }
1853 } 2732 }
1854 } 2733 }
1855 } 2734 }
1856 } 2735 }
1857} 2736}
1858 2737
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2739
1861CFPlus::MixChunk 2740DC::RW
1862new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1863 CODE: 2742 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1865 OUTPUT: 2749 OUTPUT:
1866 RETVAL 2750 RETVAL
1867 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1868void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1869DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
1870 CODE: 2862 CODE:
1871 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1872 2864
1873int 2865int
1874volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2871 OUTPUT:
1878 RETVAL 2872 RETVAL
1879 2873
1880int 2874DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2876 CODE:
2877{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1884 OUTPUT: 2889 OUTPUT:
1885 RETVAL 2890 RETVAL
1886 2891
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2893
1889int 2894int
1890volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1891 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2901 OUTPUT:
1894 RETVAL 2902 RETVAL
1895 2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
1896CFPlus::MixMusic 2914DC::MixMusic
1897new_from_file (SV *class, char *path) 2915new (SV *class, DC::RW rwops)
1898 CODE: 2916 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2918 OUTPUT:
1901 RETVAL 2919 RETVAL
1902 2920
1903void 2921void
1904DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
1905 CODE: 2923 CODE:
1906 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1907 2925
1908int 2926int
1909play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1910 CODE: 2928 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2930 OUTPUT:
1913 RETVAL 2931 RETVAL
1914 2932
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1916 2941
1917BOOT: 2942BOOT:
1918{ 2943{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2945 static const struct {
1921 const char *name; 2946 const char *name;
1922 IV iv; 2947 IV iv;
1923 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2968 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3059# undef const_iv
2006 }; 3060 };
2007 3061
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
2010} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
2011 3077
2012char * 3078char *
2013gl_vendor () 3079gl_vendor ()
2014 CODE: 3080 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3094 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3096 OUTPUT:
2031 RETVAL 3097 RETVAL
2032 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
2033int glGetError () 3113int glGetError ()
2034 3114
2035void glFinish () 3115void glFinish ()
2036 3116
2037void glClear (int mask) 3117void glClear (int mask)
2051 3131
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3133 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3135
3136# void glBlendEquation (int se)
3137
2056void glDepthMask (int flag) 3138void glDepthMask (int flag)
2057 3139
2058void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2059 3141
2060void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3158
2077# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2079 3163
2080void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2081 3165
2082void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2083 3167
2091 3175
2092void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2093 CODE: 3177 CODE:
2094 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2095 3179
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3181 PROTOTYPE: @
2102 ALIAS: 3182 ALIAS:
2103 glColor_premultiply = 1 3183 glColor_premultiply = 1
2104 CODE: 3184 CODE:
2105 if (ix) 3185 if (ix)
2106 { 3186 {
2109 b *= a; 3189 b *= a;
2110 } 3190 }
2111 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2113 3193
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3195 CODE:
2122 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3198
2128 3202
2129void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2130 CODE: 3204 CODE:
2131 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2132 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2133void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2134 CODE: 3237 CODE:
2135 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2136 3239
2137void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3257 CODE:
2155 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3260
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3262
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3264
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2163 3268
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3270
2166int glGenTexture () 3271int glGenTexture ()
2167 CODE: 3272 CODE:
2168{ 3273 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3274 OUTPUT:
2174 RETVAL 3275 RETVAL
2175 3276
2176void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
2177 CODE: 3278 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3279 del_texture (name);
2181} 3280
2182
2183int glGenList () 3281int glGenList ()
2184 CODE: 3282 CODE:
2185 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
2186 OUTPUT: 3284 OUTPUT:
2187 RETVAL 3285 RETVAL
2194 3292
2195void glEndList () 3293void glEndList ()
2196 3294
2197void glCallList (int list) 3295void glCallList (int list)
2198 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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