ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
60 123
61static struct 124static struct
62{ 125{
63#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 127#include "glfunc.h"
65#undef GL_FUNC 128#undef GL_FUNC
66} gl; 129} gl;
67 130
131static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 133{
70 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 138 else
75 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
76} 140}
77 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
78#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
79 168
80#include "pango-font.c" 169#include "pango-font.c"
81#include "pango-fontmap.c" 170#include "pango-fontmap.c"
82#include "pango-render.c" 171#include "pango-render.c"
83 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
86 177
87typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
88 179
89static int 180static int
90shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
91{ 182{
92 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
93 184
94 while (attrs) 185 while (attrs)
95 { 186 {
96 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 188
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 190 return 1;
100 191
101 attrs = attrs->next; 192 attrs = attrs->next;
102 } 193 }
103 194
104 return 0; 195 return 0;
105} 196}
106 197
107typedef struct cf_layout { 198struct cf_layout {
108 PangoLayout *pl; 199 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
110 int base_height; 201 int base_height;
111 CFPlus__Font font; 202 DC__Font font;
112} *CFPlus__Layout; 203 rc_t rc;
204};
113 205
206typedef cf_layout *DC__Layout;
207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
160typedef uint16_t mapface; 257typedef uint16_t faceid;
161 258
162typedef struct { 259struct maptex
260{
163 GLint name; 261 GLuint name;
164 int w, h; 262 int w, h;
165 float s, t; 263 float s, t;
166 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
167} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
168 269
169typedef struct { 270struct mapcell
271{
170 uint32_t player; 272 uint32_t player;
171 mapface face[3]; 273 tileid tile[3];
172 uint16_t darkness; 274 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 276};
175 277
176typedef struct { 278struct maprow
279{
177 int32_t c0, c1; 280 int32_t c0, c1;
178 mapcell *col; 281 mapcell *col;
179} maprow; 282};
180 283
181typedef struct map { 284struct mapgrid {
182 int x, y, w, h; 285 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 287 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 288 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 289
190 int32_t rows; 290 int32_t rows;
191 maprow *row; 291 maprow *row;
192} *CFPlus__Map; 292};
193 293
194static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
195prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
196{ 299{
197 char *p; 300 T *p;
198 301
199 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 303 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 305 Safefree (ptr);
203 306
204 return p; 307 ptr = p;
205} 308}
206 309
207static char * 310template<typename T>
311static void
208append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
209{ 313{
210 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
211 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
212
213 return ptr;
214} 316}
215 317
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
218 337
219static maprow * 338static maprow *
220map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
221{ 340{
222 if (0 > y) 341 if (0 > y)
223 { 342 {
224 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
226 345
227 self->rows += extend; 346 self->rows += extend;
228 self->y += extend; 347 self->y += extend;
229 y += extend; 348 y += extend;
230 } 349 }
231 else if (y >= self->rows) 350 else if (y >= self->rows)
232 { 351 {
233 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
234 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
235 self->rows += extend; 354 self->rows += extend;
236 } 355 }
237 356
238 return self->row + y; 357 return self->row + y;
239} 358}
249 } 368 }
250 369
251 if (row->c0 > x) 370 if (row->c0 > x)
252 { 371 {
253 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
254 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
255 row->c0 -= extend; 374 row->c0 -= extend;
256 } 375 }
257 else if (x >= row->c1) 376 else if (x >= row->c1)
258 { 377 {
259 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
260 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
261 row->c1 += extend; 380 row->c1 += extend;
262 } 381 }
263 382
264 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
265} 384}
266 385
267static mapcell * 386static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
269{ 388{
270 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
271} 390}
272 391
273static void 392static void
274map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
275{ 394{
276 int r; 395 int r;
277 396
278 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
286 self->oy = 0; 405 self->oy = 0;
287 self->row = 0; 406 self->row = 0;
288 self->rows = 0; 407 self->rows = 0;
289} 408}
290 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
291static void 420static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
293{ 422{
294 int x, y; 423 int x, y;
295 maprow *row; 424 maprow *row;
296 mapcell *cell; 425 mapcell *cell;
297 426
309 if (x >= row->c1) 438 if (x >= row->c1)
310 break; 439 break;
311 440
312 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
313 442
314 cell->darkness = 0; 443 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 444 }
319 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
320} 481}
321 482
322static void 483static void
323music_finished (void) 484music_finished (void)
324{ 485{
341 ev.code = 1; 502 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 504 ev.data2 = 0;
344 505
345 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
346} 514}
347 515
348static unsigned int 516static unsigned int
349minpot (unsigned int n) 517minpot (unsigned int n)
350{ 518{
364 532
365/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
368 536
369MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
370 639
371PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
372 641
373BOOT: 642BOOT:
374{ 643{
375 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 645 static const struct {
377 const char *name; 646 const char *name;
378 IV iv; 647 IV iv;
379 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
402 671
403 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
406 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
488# undef const_iv 842# undef const_iv
489 }; 843 };
490 844
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 847
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 850}
497 851
509 RETVAL 863 RETVAL
510 864
511NV floor (NV x) 865NV floor (NV x)
512 866
513NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
514 888
515void 889void
516pango_init () 890pango_init ()
517 CODE: 891 CODE:
518{ 892{
519 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
522} 901}
523 902
524int 903char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 904
527void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
528SDL_Quit () 914void SDL_Quit ()
529 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
530void 926void
531SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
532 PPCODE: 928 PPCODE:
533{ 929{
534 SDL_Rect **m; 930 SDL_Rect **m;
535 931
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 936
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 939
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 944
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 947
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 949
560 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
561 while (*m) 951 while (*m)
562 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
563 AV *av = newAV (); 955 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
567 962
568 ++m; 963 ++m;
569 } 964 }
570} 965}
571 966
572char *
573SDL_GetError ()
574
575int 967int
576SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
578 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 981 );
982
581 if (RETVAL) 983 if (RETVAL)
582 { 984 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 987#include "glfunc.h"
586# undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 991 }
992}
588 OUTPUT: 993 OUTPUT:
589 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
590 998
591void 999void
592SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
593 1001
594char * 1002char *
595SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
596 1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
597void 1016void
598SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
599 PPCODE: 1021 PPCODE:
600{ 1022{
601 SDL_Event ev; 1023 SDL_Event ev;
602 1024
603 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1027 {
605 HV *hv = newHV (); 1028 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1030
608 switch (ev.type) 1031 switch (ev.type)
609 { 1032 {
610 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1034 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1040 break;
618 1041
619 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1045 break;
623 1046
624 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
632 break; 1073 break;
633 1074
634 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1078
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1089 break;
649 } 1090 }
650 1091
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1093 }
653} 1094}
654 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
655int 1109int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1111 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
660 1114
661void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
662Mix_CloseAudio () 1132Mix_CloseAudio ()
663 1133
664int 1134int
665Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
666 1136
1137const char *
1138Mix_GetError ()
1139
667void 1140void
668lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
669 CODE: 1142 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1144
674void 1145void
675win32_proxy_info () 1146win32_proxy_info ()
676 PPCODE: 1147 PPCODE:
677{ 1148{
698 } 1169 }
699 } 1170 }
700#endif 1171#endif
701} 1172}
702 1173
703void 1174int
704add_font (char *file) 1175add_font (char *file)
705 CODE: 1176 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1187
708void 1188void
709load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
710 ALIAS: 1190 ALIAS:
711 load_image_file = 1 1191 load_image_file = 1
714 STRLEN image_len; 1194 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
721 1201
722 if (!rw) 1202 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
724 1204
757 1237
758 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
759 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
760 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
761 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
762 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
763 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
764 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
765 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
766 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
767 1247
797void 1277void
798error (char *message) 1278error (char *message)
799 CODE: 1279 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1281#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1283#endif
804 1284
805void 1285void
806fatal (char *message) 1286fatal (char *message)
807 CODE: 1287 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1289#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1291#endif
812 _exit (1); 1292 _exit (1);
813 1293
814void 1294void
815_exit (int retval = 0) 1295_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1298 ExitThread (retval); // unclean, please beam me up
819#else 1299#else
820 _exit (retval); 1300 _exit (retval);
821#endif 1301#endif
822 1302
823MODULE = CFPlus PACKAGE = CFPlus::Font 1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
824 1311
825CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
827 CODE: 1325 CODE:
828{ 1326{
829 int count; 1327 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
831 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
833} 1331}
834 OUTPUT: 1332 OUTPUT:
835 RETVAL 1333 RETVAL
836 1334
837void 1335void
838DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
839 CODE: 1337 CODE:
840 pango_font_description_free (self); 1338 pango_font_description_free (self);
841 1339
842void 1340void
843make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
844 CODE: 1343 CODE:
845 default_font = self; 1344 default_font = self;
846 1345
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1347
1348PROTOTYPES: DISABLE
1349
849void 1350void
850reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
851 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
852 tc_clear (); 1360 tc_restore ();
853 1361
854CFPlus::Layout 1362DC::Layout
855new (SV *class) 1363new (SV *klass)
856 CODE: 1364 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
858 1366
859 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
860 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
861 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
868 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
869 OUTPUT: 1377 OUTPUT:
870 RETVAL 1378 RETVAL
871 1379
872void 1380void
873DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
874 CODE: 1382 CODE:
875 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
876 Safefree (self); 1384 delete self;
877 1385
878void 1386void
879set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
880 CODE: 1388 CODE:
881{ 1389{
882 STRLEN textlen; 1390 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
884 1392
885 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
886} 1394}
887 1395
888void 1396void
889set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
890 CODE: 1398 CODE:
891{ 1399{
892 STRLEN textlen; 1400 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
894 1402
895 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
896} 1404}
897 1405
898void 1406void
899set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
900 CODE: 1408 CODE:
901{ 1409{
902 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1412 const char *pos = text;
939 if (attrs) 1447 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
941} 1449}
942 1450
943void 1451void
944get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
945 PPCODE: 1453 PPCODE:
946{ 1454{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1456
949 do 1457 do
950 { 1458 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1460
953 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
954 { 1462 {
955 PangoRectangle extents; 1463 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1472
965 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
966} 1474}
967 1475
968int 1476int
969has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
970 CODE: 1478 CODE:
971{ 1479{
972 int lines = 1; 1480 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
974 1482
979} 1487}
980 OUTPUT: 1488 OUTPUT:
981 RETVAL 1489 RETVAL
982 1490
983SV * 1491SV *
984get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
985 CODE: 1493 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
988 OUTPUT: 1496 OUTPUT:
989 RETVAL 1497 RETVAL
990 1498
991void 1499void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1501 CODE:
994 self->r = r; 1502 self->r = r;
995 self->g = g; 1503 self->g = g;
996 self->b = b; 1504 self->b = b;
997 self->a = a; 1505 self->a = a;
998 1506
999void 1507void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1509 CODE:
1002 if (self->font != font) 1510 if (self->font != font)
1003 { 1511 {
1004 self->font = font; 1512 self->font = font;
1005 layout_update_font (self); 1513 layout_update_font (self);
1006 } 1514 }
1007 1515
1008void 1516void
1009set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1010 CODE: 1518 CODE:
1011 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1012 { 1520 {
1013 self->base_height = base_height; 1521 self->base_height = base_height;
1014 layout_update_font (self); 1522 layout_update_font (self);
1015 } 1523 }
1016 1524
1017void 1525void
1018set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1527 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1529
1022void 1530void
1023set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1024 CODE: 1532 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1534
1027void 1535void
1028set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1029 CODE: 1537 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1539
1032void 1540void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1542 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1040 ); 1548 );
1041 1549
1042void 1550void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1552 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1554
1047void 1555void
1048size (CFPlus::Layout self) 1556size (DC::Layout self)
1049 PPCODE: 1557 PPCODE:
1050{ 1558{
1051 int w, h; 1559 int w, h;
1052 1560
1053 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1058} 1566}
1059 1567
1060int 1568int
1061descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1062 CODE: 1570 CODE:
1063{ 1571{
1064 PangoRectangle rect; 1572 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1068} 1576}
1069 OUTPUT: 1577 OUTPUT:
1070 RETVAL 1578 RETVAL
1071 1579
1072int 1580int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1582 CODE:
1075{ 1583{
1076 int index, trailing; 1584 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1079} 1587}
1080 OUTPUT: 1588 OUTPUT:
1081 RETVAL 1589 RETVAL
1082 1590
1083void 1591void
1084cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1593 PPCODE:
1086{ 1594{
1087 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1597
1090 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1602}
1095 1603
1096void 1604void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1606 PPCODE:
1099{ 1607{
1100 int line, x; 1608 int line, x;
1101 1609
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1613 --line;
1614#endif
1105 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1618}
1109 1619
1110void 1620void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1622 PPCODE:
1113{ 1623{
1114 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1115 int index, trailing; 1625 int index, trailing;
1116 1626
1117 if (line < 0) 1627 if (line < 0)
1118 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1119 1629
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1122 1632
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1634
1125 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1642 }
1133} 1643}
1134 1644
1135void 1645void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1138 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1139 self->pl, 1650 self->pl,
1651 &self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1142 flags 1654 flags
1143 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1144 1659
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1660void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1661draw (DC::Layout self)
1149 CODE: 1662 CODE:
1150{ 1663{
1151 int ow = SvIV (w_); 1664 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1671
1154 if (ow && oh) 1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681PROTOTYPES: ENABLE
1682
1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1688 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1689 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1693
1168 SvPOK_only (result_); 1694 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1170 1696
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1698 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1700
1175 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1702 }
1182} 1703}
1183 1704
1184void 1705void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1712{
1192 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1196 1720
1197 if (items < 5) 1721 if (items < 5)
1198 { 1722 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1230 } 1754 }
1231} 1755}
1232 1756
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1234 1766
1235CFPlus::Map 1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1889MODULE = Deliantra::Client PACKAGE = DC::Map
1890
1891PROTOTYPES: DISABLE
1892
1893DC::Map
1236new (SV *class) 1894new (SV *klass)
1237 CODE: 1895 CODE:
1238 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1239 RETVAL->x = 0; 1897 RETVAL->x = 0;
1240 RETVAL->y = 0; 1898 RETVAL->y = 0;
1241 RETVAL->w = 0; 1899 RETVAL->w = 0;
1242 RETVAL->h = 0; 1900 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1906 RETVAL->row = 0;
1251 OUTPUT: 1907 OUTPUT:
1252 RETVAL 1908 RETVAL
1253 1909
1254void 1910void
1255DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1256 CODE: 1912 CODE:
1257{ 1913{
1258 map_clear (self); 1914 map_clear (self);
1259 Safefree (self->face); 1915 Safefree (self->face2tile);
1260 Safefree (self->tex); 1916 Safefree (self->tex);
1261 Safefree (self); 1917 Safefree (self);
1262} 1918}
1263 1919
1264void 1920void
1265resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1922 CODE:
1267 self->w = map_width; 1923 self->w = map_width;
1268 self->h = map_height; 1924 self->h = map_height;
1269 1925
1270void 1926void
1271clear (CFPlus::Map self) 1927clear (DC::Map self)
1272 CODE: 1928 CODE:
1273 map_clear (self); 1929 map_clear (self);
1274 1930
1275void 1931void
1276set_face (CFPlus::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1933 CODE:
1278{ 1934{
1279 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1936 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1937}
1287 1938
1288void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1964 CODE:
1291{ 1965{
1292 while (self->texs <= texid) 1966 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1967
1298 { 1968 {
1299 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
1300 1970
1301 tex->name = name; 1971 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1990}
1321 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1322int 2012int
1323ox (CFPlus::Map self) 2013ox (DC::Map self)
1324 ALIAS: 2014 ALIAS:
1325 oy = 1 2015 oy = 1
1326 x = 2 2016 x = 2
1327 y = 3 2017 y = 3
1328 w = 4 2018 w = 4
1339 } 2029 }
1340 OUTPUT: 2030 OUTPUT:
1341 RETVAL 2031 RETVAL
1342 2032
1343void 2033void
1344scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1345 CODE: 2035 CODE:
1346{ 2036{
1347 if (dx > 0) 2037 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2039 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2041
1352 if (dy > 0) 2042 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2043 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2044 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2046
1357 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1359 2049
1360 while (self->y < 0) 2050 while (self->y < 0)
1361 { 2051 {
1362 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1363 2053
1364 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1366 } 2056 }
1367} 2057}
1368 2058
1369void 2059SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1371 CODE: 2061 CODE:
1372{ 2062{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2065 mapcell *cell;
1376 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1377 2069
1378 while (data < data_end - 1) 2070 while (data < data_end - 1)
1379 { 2071 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1381 2073
1394 2086
1395 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1396 2088
1397 if (flags & 8) 2089 if (flags & 8)
1398 { 2090 {
2091 uint8_t ext, cmd;
2092
1399 if (extmap) 2093 do
1400 { 2094 {
1401 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1402 2097
1403 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1404 { 2101 {
1405 ext = *data++;
1406 cmd = ext & 0x3f;
1407
1408 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health
1411 {
1412 cell->stat_width = 1; 2102 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1414 }
1415 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47)
1418 {
1419 if (*data == 8)
1420 ; // decode player uuid
1421
1422 data += *data + 1;
1423 }
1424 else if (cmd == 8) // cell flags
1425 cell->flags = *data++;
1426 else if (ext & 0x40) // unknown, multibyte => skip
1427 data += *data + 1;
1428 else
1429 data++;
1430 } 2104 }
1431 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1432 } 2122 }
1433 else 2123 while (ext & 0x80);
1434 cell->darkness = *data++ + 1;
1435 } 2124 }
1436 2125
2126 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2127 if (flags & (4 >> z))
1438 { 2128 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1440 } 2148 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2149 }
1452 else 2150 else
1453 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1454 } 2152 }
1455} 2153}
2154 OUTPUT:
2155 RETVAL
1456 2156
1457SV * 2157SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2159 CODE:
1460{ 2160{
1461 int x1, x; 2161 int x1, x;
1462 int y1, y; 2162 int y1, y;
1463 int z; 2163 int z;
1476 ? self->row + y 2176 ? self->row + y
1477 : 0; 2177 : 0;
1478 2178
1479 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1480 { 2180 {
1481 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2182
1483 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1484 { 2184 {
1485 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1486 2186
1487 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
1488 { 2188 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2191 int a1 = tex.a;
1496 2192
1497 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2197 }
1503 } 2198 }
1504 2199
1505 *map++ = (r ) 2200 *map++ = (r )
1506 | (g << 8) 2201 | (g << 8)
1507 | (b << 16) 2202 | (b << 16)
1508 | (a << 24); 2203 | (a << 24);
1509 } 2204 }
1510 } 2205 }
1511 2206
1512 RETVAL = map_sv; 2207 RETVAL = map_sv;
1513} 2208}
1514 OUTPUT: 2209 OUTPUT:
1515 RETVAL 2210 RETVAL
1516 2211
1517void 2212void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2214 CODE:
1520{ 2215{
1521 int x, y, z; 2216 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2217
1525 glColor4ub (255, 255, 255, 255); 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
2228 // that's current max. sorry.
2229 if (sw > 255) sw = 255;
2230 if (sh > 255) sh = 255;
2231
2232 memset (&key, 0, sizeof (key));
2233 key.r = 255;
2234 key.g = 255;
2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
2239
2240 mx += self->x;
2241 my += self->y;
2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
1526 2264
1527 glEnable (GL_BLEND); 2265 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2268
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1540 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1542 { 2278 {
1543 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1544 2280
1545 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1547 { 2394 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1549 2397
1550 face = cell->face [z]; 2398 if (!(bits & 0x1000)
1551 2399 && skey.level == level
1552 if (face > 0 && face < self->texs) 2400 && level > smooth_max [skey.x][skey.y])
1553 { 2401 {
1554 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1555 int px = (x + 1) * T - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1556 int py = (y + 1) * T - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1557 2409
1558 if (last_name != tex.name) 2410 if (tex.name)
1559 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1560 glEnd (); 2418 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1562 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1563 } 2421 }
1564 2422
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2423 if (border)
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 { 2424 {
1575 maptex tex = self->tex [1]; 2425 float ox = border * dx;
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578 2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1579 glEnd (); 2431 }
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582 2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1587 } 2442 }
1588 } 2443 }
1589 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1590 } 2449 }
2450 }
1591 2451
1592 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1593 2457
1594 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1595 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1596 2473
1597 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1603 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2482 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1607 2484
1608 int px = x * T; 2485 int px = x * Tw;
1609 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1610 2493
1611 if (cell->stat_hp) 2494 if (cell->stat_hp)
1612 { 2495 {
1613 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2498
1616 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2501 px + width - 1, py);
1619 2502
1625 } 2508 }
1626 } 2509 }
1627} 2510}
1628 2511
1629void 2512void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2514 CODE:
1632{ 2515{
1633 static float color[16][3] = { 2516 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1638 2521
1639 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1643 2526
1644 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1648 2531
1649 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1650 2533
1651 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1654 }; 2537 };
1655 2538
1656 int x, y; 2539 int x, y;
1657 2540
1658 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1663 2552
1664 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1668 2557
1669 if (m) 2558 if (m)
1670 { 2559 {
1671 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1672 2561
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1675 2564
1676 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2570 }
1685 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1687} 2576}
1688 2577
1689void 2578void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2580 PPCODE:
1692{ 2581{
1693 int x, y; 2582 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1699 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2594
1702 mx += self->x; 2595 mx += self->x - 1;
1703 my += self->y; 2596 my += self->y - 1;
1704 2597
1705 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1707 { 2600 {
1708 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1709 2602
1710 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2605 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1714 2607
1715 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2611 }
1719 } 2612 }
1720 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1721 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1725} 2656}
1726 2657
1727SV * 2658SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2660 CODE:
1730{ 2661{
1731 int x, y, x1, y1; 2662 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1759 { 2690 {
1760 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2692 uint8_t flags = 0;
1762 2693
1763 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1766 2697
1767 *data++ = flags; 2698 *data++ = flags;
1768 2699
1769 if (flags & 1) 2700 if (flags & 1)
1770 { 2701 {
2702 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2704 *data++ = tile;
1773 } 2705 }
1774 2706
1775 if (flags & 2) 2707 if (flags & 2)
1776 { 2708 {
2709 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2711 *data++ = tile;
1779 } 2712 }
1780 2713
1781 if (flags & 4) 2714 if (flags & 4)
1782 { 2715 {
2716 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2718 *data++ = tile;
1785 } 2719 }
1786 } 2720 }
1787 else 2721 else
1788 *data++ = 0; 2722 *data++ = 0;
1789 } 2723 }
1790 } 2724 }
1791 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1792 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1794 RETVAL = data_sv; 2733 RETVAL = data_sv;
1795} 2734}
1796 OUTPUT: 2735 OUTPUT:
1797 RETVAL 2736 RETVAL
1798 2737
1799void 2738void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2740 PPCODE:
1802{ 2741{
1803 int x, y, z; 2742 int x, y, z;
1804 int w, h; 2743 int w, h;
1805 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1806 2755
1807 if (*data++ != 0) 2756 if (*data++ != 0)
1808 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1809 2758
1810 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1812 2761
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2774 {
1826 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1827 2776
1828 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1829 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1830 uint8_t flags = *data++; 2784 flags = *data++;
1831 2785
1832 if (flags) 2786 if (flags)
1833 { 2787 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1837 2790
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2794
1842 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
1843 { 2796 {
1844 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1845 2799
1846 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1847 { 2801 {
1848 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1849 2803
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1852 } 2811 }
1853 } 2812 }
1854 } 2813 }
1855 } 2814 }
1856 } 2815 }
1857} 2816}
1858 2817
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2819
1861CFPlus::MixChunk 2820DC::RW
1862new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1863 CODE: 2822 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1865 OUTPUT: 2829 OUTPUT:
1866 RETVAL 2830 RETVAL
1867 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1868void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1869DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1870 CODE: 2960 CODE:
1871 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1872 2962
1873int 2963int
1874volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2969 OUTPUT:
1878 RETVAL 2970 RETVAL
1879 2971
1880int 2972DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2974 CODE:
2975{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1884 OUTPUT: 2987 OUTPUT:
1885 RETVAL 2988 RETVAL
1886 2989
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1888 3003
1889int 3004int
1890volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1891 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3011 OUTPUT:
1894 RETVAL 3012 RETVAL
1895 3013
1896CFPlus::MixMusic 3014void
1897new_from_file (SV *class, char *path) 3015fade_out (int ms)
1898 CODE: 3016 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3028 OUTPUT:
1901 RETVAL 3029 RETVAL
1902 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1903void 3038void
1904DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1905 CODE: 3040 CODE:
1906 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1907 3042
1908int 3043int
1909play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1910 CODE: 3045 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3047 OUTPUT:
1913 RETVAL 3048 RETVAL
1914 3049
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1916 3058
1917BOOT: 3059BOOT:
1918{ 3060{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3062 static const struct {
1921 const char *name; 3063 const char *name;
1922 IV iv; 3064 IV iv;
1923 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3085 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3176# undef const_iv
2006 }; 3177 };
2007 3178
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2010}
2011 3181
2012char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2013gl_vendor () 3196gl_vendor ()
2014 CODE: 3197 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2016 OUTPUT: 3199 OUTPUT:
2017 RETVAL 3200 RETVAL
2018 3201
2019char * 3202const char *
2020gl_version () 3203gl_version ()
2021 CODE: 3204 CODE:
2022 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2023 OUTPUT: 3206 OUTPUT:
2024 RETVAL 3207 RETVAL
2025 3208
2026char * 3209const char *
2027gl_extensions () 3210gl_extensions ()
2028 CODE: 3211 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3213 OUTPUT:
2031 RETVAL 3214 RETVAL
2032 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2033int glGetError () 3234int glGetError ()
2034 3235
2035void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2036 3239
2037void glClear (int mask) 3240void glClear (int mask)
2038 3241
2039void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3243 PROTOTYPE: @
2051 3254
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3256 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3258
3259# void glBlendEquation (int se)
3260
2056void glDepthMask (int flag) 3261void glDepthMask (int flag)
2057 3262
2058void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2059 3264
2060void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3281
2077# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2079 3286
2080void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2081 3288
2082void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2083 3290
2091 3298
2092void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2093 CODE: 3300 CODE:
2094 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2095 3302
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3304 PROTOTYPE: @
2102 ALIAS: 3305 ALIAS:
2103 glColor_premultiply = 1 3306 glColor_premultiply = 1
2104 CODE: 3307 CODE:
2105 if (ix) 3308 if (ix)
2106 { 3309 {
2109 b *= a; 3312 b *= a;
2110 } 3313 }
2111 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2113 3316
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3318 CODE:
2122 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3321
2128 3325
2129void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2130 CODE: 3327 CODE:
2131 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2132 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2133void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2134 CODE: 3360 CODE:
2135 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2136 3362
2137void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3380 CODE:
2155 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3383
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3385
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3387
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2163 3391
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3393
2166int glGenTexture () 3394int glGenTexture ()
2167 CODE: 3395 CODE:
2168{ 3396 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3397 OUTPUT:
2174 RETVAL 3398 RETVAL
2175 3399
2176void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2177 CODE: 3401 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3402 del_texture (name);
2181} 3403
2182
2183int glGenList () 3404int glGenList ()
2184 CODE: 3405 CODE:
2185 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2186 OUTPUT: 3407 OUTPUT:
2187 RETVAL 3408 RETVAL
2194 3415
2195void glEndList () 3416void glEndList ()
2196 3417
2197void glCallList (int list) 3418void glCallList (int list)
2198 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines