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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
60 148
61static struct 149static struct
62{ 150{
63#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 152#include "glfunc.h"
65#undef GL_FUNC 153#undef GL_FUNC
66} gl; 154} gl;
67 155
156static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 158{
70 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 163 else
75 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
76} 165}
77 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
78#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
79 193
80#include "pango-font.c" 194#include "pango-font.c"
81#include "pango-fontmap.c" 195#include "pango-fontmap.c"
82#include "pango-render.c" 196#include "pango-render.c"
83 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
86 202
87typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
88 204
89static int 205static int
90shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
91{ 207{
92 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
93 209
94 while (attrs) 210 while (attrs)
95 { 211 {
96 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 213
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 215 return 1;
100 216
101 attrs = attrs->next; 217 attrs = attrs->next;
102 } 218 }
103 219
104 return 0; 220 return 0;
105} 221}
106 222
107typedef struct cf_layout { 223struct cf_layout {
108 PangoLayout *pl; 224 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
110 int base_height; 226 int base_height;
111 CFPlus__Font font; 227 DC__Font font;
112} *CFPlus__Layout; 228 rc_t rc;
229};
113 230
231typedef cf_layout *DC__Layout;
232
114static CFPlus__Font default_font; 233static DC__Font default_font;
115static PangoContext *opengl_context; 234static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
117 236
118static void 237static void
119substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
120{ 239{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 243#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 245}
127 246
128static void 247static void
129layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
130{ 249{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
133 */ 252 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
135 254
136 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 257
139 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
140} 259}
141 260
142static void 261static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 263{
145 PangoRectangle rect; 264 PangoRectangle rect;
146 265
147 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
155 274
156 *w = rect.width; 275 *w = rect.width;
157 *h = rect.height; 276 *h = rect.height;
158} 277}
159 278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
160typedef uint16_t mapface; 282typedef uint16_t faceid;
161 283
162typedef struct { 284struct maptex
285{
163 GLint name; 286 GLuint name;
164 int w, h; 287 int w, h;
165 float s, t; 288 float s, t;
166 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
167} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
168 294
169typedef struct { 295struct mapcell
296{
170 uint32_t player; 297 uint32_t player;
171 mapface face[3]; 298 tileid tile[3];
172 uint16_t darkness; 299 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 301};
175 302
176typedef struct { 303struct maprow
304{
177 int32_t c0, c1; 305 int32_t c0, c1;
178 mapcell *col; 306 mapcell *col;
179} maprow; 307};
180 308
181typedef struct map { 309struct mapgrid {
182 int x, y, w, h; 310 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 312 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 313 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 314
190 int32_t rows; 315 int32_t rows;
191 maprow *row; 316 maprow *row;
192} *CFPlus__Map; 317};
193 318
194static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
195prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
196{ 324{
197 char *p; 325 T *p;
198 326
199 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 328 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 330 Safefree (ptr);
203 331
204 return p; 332 ptr = p;
205} 333}
206 334
207static char * 335template<typename T>
336ecb_cold static void
208append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
209{ 338{
210 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
211 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
212 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
213 return ptr; 347 return;
214}
215 348
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
218 364
219static maprow * 365static maprow *
220map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
221{ 367{
222 if (0 > y) 368 if (0 > y)
223 { 369 {
224 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
226 372
227 self->rows += extend; 373 self->rows += extend;
228 self->y += extend; 374 self->y += extend;
229 y += extend; 375 y += extend;
230 } 376 }
231 else if (y >= self->rows) 377 else if (y >= self->rows)
232 { 378 {
233 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
234 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
235 self->rows += extend; 381 self->rows += extend;
236 } 382 }
237 383
238 return self->row + y; 384 return self->row + y;
239} 385}
249 } 395 }
250 396
251 if (row->c0 > x) 397 if (row->c0 > x)
252 { 398 {
253 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
254 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
255 row->c0 -= extend; 401 row->c0 -= extend;
256 } 402 }
257 else if (x >= row->c1) 403 else if (x >= row->c1)
258 { 404 {
259 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
260 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
261 row->c1 += extend; 407 row->c1 += extend;
262 } 408 }
263 409
264 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
265} 411}
266 412
267static mapcell * 413static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
269{ 415{
270 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
271} 417}
272 418
273static void 419static void
274map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
275{ 421{
276 int r; 422 int r;
277 423
278 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
286 self->oy = 0; 432 self->oy = 0;
287 self->row = 0; 433 self->row = 0;
288 self->rows = 0; 434 self->rows = 0;
289} 435}
290 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
291static void 447static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
293{ 449{
294 int x, y; 450 int x, y;
295 maprow *row; 451 maprow *row;
296 mapcell *cell; 452 mapcell *cell;
297 453
309 if (x >= row->c1) 465 if (x >= row->c1)
310 break; 466 break;
311 467
312 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
313 469
314 cell->darkness = 0; 470 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 471 }
319 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
320} 508}
321 509
322static void 510static void
323music_finished (void) 511music_finished (void)
324{ 512{
343 ev.data2 = 0; 531 ev.data2 = 0;
344 532
345 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
346} 534}
347 535
348static unsigned int
349minpot (unsigned int n)
350{
351 if (!n)
352 return 0;
353
354 --n;
355
356 n |= n >> 1;
357 n |= n >> 2;
358 n |= n >> 4;
359 n |= n >> 8;
360 n |= n >> 16;
361
362 return n + 1;
363}
364
365/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
368 539
369MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
370 642
371PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
372 644
373BOOT: 645BOOT:
374{ 646{
375 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 648 static const struct {
377 const char *name; 649 const char *name;
378 IV iv; 650 IV iv;
379 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
402 674
403 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
406 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
488# undef const_iv 845# undef const_iv
489 }; 846 };
490 847
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 850
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 853}
497 854
509 RETVAL 866 RETVAL
510 867
511NV floor (NV x) 868NV floor (NV x)
512 869
513NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
514 891
515void 892void
516pango_init () 893pango_init ()
517 CODE: 894 CODE:
518{ 895{
519 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
522} 904}
523 905
524int 906char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 907
527void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
528SDL_Quit () 917void SDL_Quit ()
529 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
530void 929void
531SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
532 PPCODE: 931 PPCODE:
533{ 932{
534 SDL_Rect **m; 933 SDL_Rect **m;
535 934
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 939
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 942
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 947
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 950
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 952
560 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
561 while (*m) 954 while (*m)
562 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
563 AV *av = newAV (); 958 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
567 965
568 ++m; 966 ++m;
569 } 967 }
570} 968}
571 969
572char *
573SDL_GetError ()
574
575int 970int
576SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
578 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 984 );
985
581 if (RETVAL) 986 if (RETVAL)
582 { 987 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 990#include "glfunc.h"
586# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 994 }
995}
588 OUTPUT: 996 OUTPUT:
589 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
590 1001
591void 1002void
592SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
593 1004
594char * 1005char *
595SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
596 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
597void 1019void
598SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
599 PPCODE: 1024 PPCODE:
600{ 1025{
601 SDL_Event ev; 1026 SDL_Event ev;
602 1027
603 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1030 {
605 HV *hv = newHV (); 1031 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1033
608 switch (ev.type) 1034 switch (ev.type)
609 { 1035 {
610 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1037 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1043 break;
618 1044
619 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1048 break;
623 1049
624 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
632 break; 1076 break;
633 1077
634 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1081
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1092 break;
649 } 1093 }
650 1094
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1096 }
653} 1097}
654 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
655int 1112int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1114 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
660 1117
661void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
662Mix_CloseAudio () 1135Mix_CloseAudio ()
663 1136
664int 1137int
665Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
666 1139
1140const char *
1141Mix_GetError ()
1142
667void 1143void
668lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
669 CODE: 1145 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1147
674void 1148void
675win32_proxy_info () 1149win32_proxy_info ()
676 PPCODE: 1150 PPCODE:
677{ 1151{
698 } 1172 }
699 } 1173 }
700#endif 1174#endif
701} 1175}
702 1176
703void 1177int
704add_font (char *file) 1178add_font (char *file)
705 CODE: 1179 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1190
708void 1191void
709load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
710 ALIAS: 1193 ALIAS:
711 load_image_file = 1 1194 load_image_file = 1
714 STRLEN image_len; 1197 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
721 1204
722 if (!rw) 1205 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
724 1207
757 1240
758 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
759 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
760 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
761 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
762 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
763 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
764 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
765 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
766 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
767 1250
797void 1280void
798error (char *message) 1281error (char *message)
799 CODE: 1282 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1284#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1286#endif
804 1287
805void 1288void
806fatal (char *message) 1289fatal (char *message)
807 CODE: 1290 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1292#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1294#endif
812 _exit (1); 1295 _exit (1);
813 1296
814void 1297void
815_exit (int retval = 0) 1298_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1301 ExitThread (retval); // unclean, please beam me up
819#else 1302#else
820 _exit (retval); 1303 _exit (retval);
821#endif 1304#endif
822 1305
823MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
824 1314
825CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
827 CODE: 1328 CODE:
828{ 1329{
829 int count; 1330 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
831 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
833} 1334}
834 OUTPUT: 1335 OUTPUT:
835 RETVAL 1336 RETVAL
836 1337
837void 1338void
838DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
839 CODE: 1340 CODE:
840 pango_font_description_free (self); 1341 pango_font_description_free (self);
841 1342
842void 1343void
843make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
844 CODE: 1346 CODE:
845 default_font = self; 1347 default_font = self;
846 1348
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1350
1351PROTOTYPES: DISABLE
1352
849void 1353void
850reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
851 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
852 tc_clear (); 1363 tc_restore ();
853 1364
854CFPlus::Layout 1365DC::Layout
855new (SV *class) 1366new (SV *klass)
856 CODE: 1367 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
858 1369
859 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
860 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
861 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
868 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
869 OUTPUT: 1380 OUTPUT:
870 RETVAL 1381 RETVAL
871 1382
872void 1383void
873DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
874 CODE: 1385 CODE:
875 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
876 Safefree (self); 1387 delete self;
877 1388
878void 1389void
879set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
880 CODE: 1391 CODE:
881{ 1392{
882 STRLEN textlen; 1393 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
884 1395
885 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
886} 1397}
887 1398
888void 1399void
889set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
890 CODE: 1401 CODE:
891{ 1402{
892 STRLEN textlen; 1403 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
894 1405
895 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
896} 1407}
897 1408
898void 1409void
899set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
900 CODE: 1411 CODE:
901{ 1412{
902 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1415 const char *pos = text;
939 if (attrs) 1450 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
941} 1452}
942 1453
943void 1454void
944get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
945 PPCODE: 1456 PPCODE:
946{ 1457{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1459
949 do 1460 do
950 { 1461 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1463
953 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
954 { 1465 {
955 PangoRectangle extents; 1466 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1475
965 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
966} 1477}
967 1478
968int 1479int
969has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
970 CODE: 1481 CODE:
971{ 1482{
972 int lines = 1; 1483 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
974 1485
979} 1490}
980 OUTPUT: 1491 OUTPUT:
981 RETVAL 1492 RETVAL
982 1493
983SV * 1494SV *
984get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
985 CODE: 1496 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
988 OUTPUT: 1499 OUTPUT:
989 RETVAL 1500 RETVAL
990 1501
991void 1502void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1504 CODE:
994 self->r = r; 1505 self->r = r;
995 self->g = g; 1506 self->g = g;
996 self->b = b; 1507 self->b = b;
997 self->a = a; 1508 self->a = a;
998 1509
999void 1510void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1512 CODE:
1002 if (self->font != font) 1513 if (self->font != font)
1003 { 1514 {
1004 self->font = font; 1515 self->font = font;
1005 layout_update_font (self); 1516 layout_update_font (self);
1006 } 1517 }
1007 1518
1008void 1519void
1009set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1010 CODE: 1521 CODE:
1011 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1012 { 1523 {
1013 self->base_height = base_height; 1524 self->base_height = base_height;
1014 layout_update_font (self); 1525 layout_update_font (self);
1015 } 1526 }
1016 1527
1017void 1528void
1018set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1530 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1532
1022void 1533void
1023set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1024 CODE: 1535 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1537
1027void 1538void
1028set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1029 CODE: 1540 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1542
1032void 1543void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1545 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1040 ); 1551 );
1041 1552
1042void 1553void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1555 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1557
1047void 1558void
1048size (CFPlus::Layout self) 1559size (DC::Layout self)
1049 PPCODE: 1560 PPCODE:
1050{ 1561{
1051 int w, h; 1562 int w, h;
1052 1563
1053 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1058} 1569}
1059 1570
1060int 1571int
1061descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1062 CODE: 1573 CODE:
1063{ 1574{
1064 PangoRectangle rect; 1575 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1068} 1579}
1069 OUTPUT: 1580 OUTPUT:
1070 RETVAL 1581 RETVAL
1071 1582
1072int 1583int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1585 CODE:
1075{ 1586{
1076 int index, trailing; 1587 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1079} 1590}
1080 OUTPUT: 1591 OUTPUT:
1081 RETVAL 1592 RETVAL
1082 1593
1083void 1594void
1084cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1596 PPCODE:
1086{ 1597{
1087 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1600
1090 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1605}
1095 1606
1096void 1607void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1609 PPCODE:
1099{ 1610{
1100 int line, x; 1611 int line, x;
1101 1612
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1616 --line;
1617#endif
1105 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1621}
1109 1622
1110void 1623void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1625 PPCODE:
1113{ 1626{
1114 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1115 int index, trailing; 1628 int index, trailing;
1116 1629
1117 if (line < 0) 1630 if (line < 0)
1118 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1119 1632
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1122 1635
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1637
1125 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1645 }
1133} 1646}
1134 1647
1135void 1648void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1138 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1139 self->pl, 1653 self->pl,
1654 &self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1142 flags 1657 flags
1143 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1144 1662
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1663void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1149 CODE: 1665 CODE:
1150{ 1666{
1151 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1674
1154 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1691 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1692 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1696
1168 SvPOK_only (result_); 1697 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1170 1699
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1701 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1703
1175 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1705 }
1182} 1706}
1183 1707
1184void 1708void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1715{
1192 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1196 1723
1197 if (items < 5) 1724 if (items < 5)
1198 { 1725 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1230 } 1757 }
1231} 1758}
1232 1759
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1234 1769
1235CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1236new (SV *class) 1897new (SV *klass)
1237 CODE: 1898 CODE:
1238 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1239 RETVAL->x = 0; 1900 RETVAL->x = 0;
1240 RETVAL->y = 0; 1901 RETVAL->y = 0;
1241 RETVAL->w = 0; 1902 RETVAL->w = 0;
1242 RETVAL->h = 0; 1903 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1909 RETVAL->row = 0;
1251 OUTPUT: 1910 OUTPUT:
1252 RETVAL 1911 RETVAL
1253 1912
1254void 1913void
1255DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1256 CODE: 1915 CODE:
1257{ 1916{
1258 map_clear (self); 1917 map_clear (self);
1259 Safefree (self->face); 1918 Safefree (self->face2tile);
1260 Safefree (self->tex); 1919 Safefree (self->tex);
1261 Safefree (self); 1920 Safefree (self);
1262} 1921}
1263 1922
1264void 1923void
1265resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1925 CODE:
1267 self->w = map_width; 1926 self->w = map_width;
1268 self->h = map_height; 1927 self->h = map_height;
1269 1928
1270void 1929void
1271clear (CFPlus::Map self) 1930clear (DC::Map self)
1272 CODE: 1931 CODE:
1273 map_clear (self); 1932 map_clear (self);
1274 1933
1275void 1934void
1276set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1936 CODE:
1278{ 1937{
1279 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1939 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1940}
1287 1941
1288void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1967 CODE:
1291{ 1968{
1292 while (self->texs <= texid) 1969 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1970
1298 { 1971 {
1299 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1300 1973
1301 tex->name = name; 1974 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1993}
1321 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1322int 2015int
1323ox (CFPlus::Map self) 2016ox (DC::Map self)
1324 ALIAS: 2017 ALIAS:
1325 oy = 1 2018 oy = 1
1326 x = 2 2019 x = 2
1327 y = 3 2020 y = 3
1328 w = 4 2021 w = 4
1339 } 2032 }
1340 OUTPUT: 2033 OUTPUT:
1341 RETVAL 2034 RETVAL
1342 2035
1343void 2036void
1344scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1345 CODE: 2038 CODE:
1346{ 2039{
1347 if (dx > 0) 2040 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2042 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2044
1352 if (dy > 0) 2045 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2047 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2049
1357 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1359 2052
1360 while (self->y < 0) 2053 while (self->y < 0)
1361 { 2054 {
1362 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1363 2056
1364 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1366 } 2059 }
1367} 2060}
1368 2061
1369void 2062SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1371 CODE: 2064 CODE:
1372{ 2065{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2068 mapcell *cell;
1376 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1377 2072
1378 while (data < data_end - 1) 2073 while (data < data_end - 1)
1379 { 2074 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1381 2076
1394 2089
1395 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1396 2091
1397 if (flags & 8) 2092 if (flags & 8)
1398 { 2093 {
2094 uint8_t ext, cmd;
2095
1399 if (extmap) 2096 do
1400 { 2097 {
1401 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1402 2100
1403 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1404 { 2104 {
1405 ext = *data++;
1406 cmd = ext & 0x3f;
1407
1408 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health
1411 {
1412 cell->stat_width = 1; 2105 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1414 }
1415 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47)
1418 {
1419 if (*data == 8)
1420 ; // decode player uuid
1421
1422 data += *data + 1;
1423 }
1424 else if (cmd == 8) // cell flags
1425 cell->flags = *data++;
1426 else if (ext & 0x40) // unknown, multibyte => skip
1427 data += *data + 1;
1428 else
1429 data++;
1430 } 2107 }
1431 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1432 } 2125 }
1433 else 2126 while (ext & 0x80);
1434 cell->darkness = *data++ + 1;
1435 } 2127 }
1436 2128
2129 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2130 if (flags & (4 >> z))
1438 { 2131 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1440 } 2151 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2152 }
1452 else 2153 else
1453 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1454 } 2155 }
1455} 2156}
2157 OUTPUT:
2158 RETVAL
1456 2159
1457SV * 2160SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2162 CODE:
1460{ 2163{
1461 int x1, x; 2164 int x1, x;
1462 int y1, y; 2165 int y1, y;
1463 int z; 2166 int z;
1476 ? self->row + y 2179 ? self->row + y
1477 : 0; 2180 : 0;
1478 2181
1479 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1480 { 2183 {
1481 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2185
1483 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1484 { 2187 {
1485 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1486 2189
1487 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1488 { 2191 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2194 int a1 = tex.a;
1496 2195
1497 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2200 }
1503 } 2201 }
1504 2202
1505 *map++ = (r ) 2203 *map++ = (r )
1506 | (g << 8) 2204 | (g << 8)
1507 | (b << 16) 2205 | (b << 16)
1508 | (a << 24); 2206 | (a << 24);
1509 } 2207 }
1510 } 2208 }
1511 2209
1512 RETVAL = map_sv; 2210 RETVAL = map_sv;
1513} 2211}
1514 OUTPUT: 2212 OUTPUT:
1515 RETVAL 2213 RETVAL
1516 2214
1517void 2215void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2217 CODE:
1520{ 2218{
1521 int x, y, z; 2219 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2220
1525 glColor4ub (255, 255, 255, 255); 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
2231 // that's current max. sorry.
2232 if (sw > 255) sw = 255;
2233 if (sh > 255) sh = 255;
2234
2235 memset (&key, 0, sizeof (key));
2236 key.r = 255;
2237 key.g = 255;
2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
2242
2243 mx += self->x;
2244 my += self->y;
2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
1526 2267
1527 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2271
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1540 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1542 { 2281 {
1543 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1544 2283
1545 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1547 { 2397 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1549 2400
1550 face = cell->face [z]; 2401 if (!(bits & 0x1000)
1551 2402 && skey.level == level
1552 if (face > 0 && face < self->texs) 2403 && level > smooth_max [skey.x][skey.y])
1553 { 2404 {
1554 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1555 int px = (x + 1) * T - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1556 int py = (y + 1) * T - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1557 2412
1558 if (last_name != tex.name) 2413 if (tex.name)
1559 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1560 glEnd (); 2421 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1562 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1563 } 2424 }
1564 2425
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2426 if (border)
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 { 2427 {
1575 maptex tex = self->tex [1]; 2428 float ox = border * dx;
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578 2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1579 glEnd (); 2434 }
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582 2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1587 } 2445 }
1588 } 2446 }
1589 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1590 } 2452 }
2453 }
1591 2454
1592 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1593 2460
1594 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1595 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1596 2476
1597 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1603 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2485 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1607 2487
1608 int px = x * T; 2488 int px = x * Tw;
1609 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1610 2496
1611 if (cell->stat_hp) 2497 if (cell->stat_hp)
1612 { 2498 {
1613 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2501
1616 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2504 px + width - 1, py);
1619 2505
1625 } 2511 }
1626 } 2512 }
1627} 2513}
1628 2514
1629void 2515void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2517 CODE:
1632{ 2518{
1633 static float color[16][3] = { 2519 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1638 2524
1639 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1643 2529
1644 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1648 2534
1649 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1650 2536
1651 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1654 }; 2540 };
1655 2541
1656 int x, y; 2542 int x, y;
1657 2543
1658 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1663 2555
1664 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1668 2560
1669 if (m) 2561 if (m)
1670 { 2562 {
1671 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1672 2564
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1675 2567
1676 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2573 }
1685 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1687} 2579}
1688 2580
1689void 2581void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2583 PPCODE:
1692{ 2584{
1693 int x, y; 2585 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1699 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2597
1702 mx += self->x; 2598 mx += self->x - 1;
1703 my += self->y; 2599 my += self->y - 1;
1704 2600
1705 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1707 { 2603 {
1708 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
1709 2605
1710 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2608 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1714 2610
1715 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2614 }
1719 } 2615 }
1720 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1721 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1725} 2659}
1726 2660
1727SV * 2661SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2663 CODE:
1730{ 2664{
1731 int x, y, x1, y1; 2665 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1759 { 2693 {
1760 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2695 uint8_t flags = 0;
1762 2696
1763 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1766 2700
1767 *data++ = flags; 2701 *data++ = flags;
1768 2702
1769 if (flags & 1) 2703 if (flags & 1)
1770 { 2704 {
2705 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2707 *data++ = tile;
1773 } 2708 }
1774 2709
1775 if (flags & 2) 2710 if (flags & 2)
1776 { 2711 {
2712 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2714 *data++ = tile;
1779 } 2715 }
1780 2716
1781 if (flags & 4) 2717 if (flags & 4)
1782 { 2718 {
2719 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2721 *data++ = tile;
1785 } 2722 }
1786 } 2723 }
1787 else 2724 else
1788 *data++ = 0; 2725 *data++ = 0;
1789 } 2726 }
1790 } 2727 }
1791 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1792 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1794 RETVAL = data_sv; 2736 RETVAL = data_sv;
1795} 2737}
1796 OUTPUT: 2738 OUTPUT:
1797 RETVAL 2739 RETVAL
1798 2740
1799void 2741void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2743 PPCODE:
1802{ 2744{
1803 int x, y, z; 2745 int x, y, z;
1804 int w, h; 2746 int w, h;
1805 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1806 2758
1807 if (*data++ != 0) 2759 if (*data++ != 0)
1808 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1809 2761
1810 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1812 2764
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2777 {
1826 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1827 2779
1828 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1829 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1830 uint8_t flags = *data++; 2787 flags = *data++;
1831 2788
1832 if (flags) 2789 if (flags)
1833 { 2790 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1837 2793
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2797
1842 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
1843 { 2799 {
1844 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1845 2802
1846 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1847 { 2804 {
1848 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1849 2806
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1852 } 2814 }
1853 } 2815 }
1854 } 2816 }
1855 } 2817 }
1856 } 2818 }
1857} 2819}
1858 2820
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2822
1861CFPlus::MixChunk 2823DC::RW
1862new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1863 CODE: 2825 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1865 OUTPUT: 2832 OUTPUT:
1866 RETVAL 2833 RETVAL
1867 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1868void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1869DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
1870 CODE: 2963 CODE:
1871 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1872 2965
1873int 2966int
1874volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2972 OUTPUT:
1878 RETVAL 2973 RETVAL
1879 2974
1880int 2975DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2977 CODE:
2978{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1884 OUTPUT: 2990 OUTPUT:
1885 RETVAL 2991 RETVAL
1886 2992
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1888 3006
1889int 3007int
1890volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1891 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3014 OUTPUT:
1894 RETVAL 3015 RETVAL
1895 3016
1896CFPlus::MixMusic 3017void
1897new_from_file (SV *class, char *path) 3018fade_out (int ms)
1898 CODE: 3019 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3031 OUTPUT:
1901 RETVAL 3032 RETVAL
1902 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1903void 3041void
1904DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
1905 CODE: 3043 CODE:
1906 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1907 3045
1908int 3046int
1909play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1910 CODE: 3048 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3050 OUTPUT:
1913 RETVAL 3051 RETVAL
1914 3052
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1916 3061
1917BOOT: 3062BOOT:
1918{ 3063{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3065 static const struct {
1921 const char *name; 3066 const char *name;
1922 IV iv; 3067 IV iv;
1923 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3088 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3179# undef const_iv
2006 }; 3180 };
2007 3181
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2010}
2011 3184
2012char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2013gl_vendor () 3199gl_vendor ()
2014 CODE: 3200 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2016 OUTPUT: 3202 OUTPUT:
2017 RETVAL 3203 RETVAL
2018 3204
2019char * 3205const char *
2020gl_version () 3206gl_version ()
2021 CODE: 3207 CODE:
2022 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2023 OUTPUT: 3209 OUTPUT:
2024 RETVAL 3210 RETVAL
2025 3211
2026char * 3212const char *
2027gl_extensions () 3213gl_extensions ()
2028 CODE: 3214 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3216 OUTPUT:
2031 RETVAL 3217 RETVAL
2032 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
2033int glGetError () 3237int glGetError ()
2034 3238
2035void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
2036 3242
2037void glClear (int mask) 3243void glClear (int mask)
2038 3244
2039void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3246 PROTOTYPE: @
2051 3257
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3259 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3261
3262# void glBlendEquation (int se)
3263
2056void glDepthMask (int flag) 3264void glDepthMask (int flag)
2057 3265
2058void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2059 3267
2060void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3284
2077# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2079 3289
2080void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2081 3291
2082void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2083 3293
2091 3301
2092void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2093 CODE: 3303 CODE:
2094 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2095 3305
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3307 PROTOTYPE: @
2102 ALIAS: 3308 ALIAS:
2103 glColor_premultiply = 1 3309 glColor_premultiply = 1
2104 CODE: 3310 CODE:
2105 if (ix) 3311 if (ix)
2106 { 3312 {
2109 b *= a; 3315 b *= a;
2110 } 3316 }
2111 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2113 3319
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3321 CODE:
2122 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3324
2128 3328
2129void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2130 CODE: 3330 CODE:
2131 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2132 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2133void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2134 CODE: 3363 CODE:
2135 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2136 3365
2137void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3383 CODE:
2155 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3386
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3388
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3390
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2163 3394
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3396
2166int glGenTexture () 3397int glGenTexture ()
2167 CODE: 3398 CODE:
2168{ 3399 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3400 OUTPUT:
2174 RETVAL 3401 RETVAL
2175 3402
2176void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2177 CODE: 3404 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3405 del_texture (name);
2181} 3406
2182
2183int glGenList () 3407int glGenList ()
2184 CODE: 3408 CODE:
2185 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2186 OUTPUT: 3410 OUTPUT:
2187 RETVAL 3411 RETVAL
2194 3418
2195void glEndList () 3419void glEndList ()
2196 3420
2197void glCallList (int list) 3421void glCallList (int list)
2198 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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