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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
163typedef struct { 196typedef struct {
164 int name; 197 int name;
165 int w, h; 198 int w, h;
166 float s, t; 199 float s, t;
167 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
168} maptex; 203} maptex;
169 204
170typedef struct { 205typedef struct {
171 uint32_t player; 206 uint32_t player;
172 tileid tile[3]; 207 tileid tile[3];
173 uint16_t darkness; 208 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 210} mapcell;
176 211
177typedef struct { 212typedef struct {
178 int32_t c0, c1; 213 int32_t c0, c1;
179 mapcell *col; 214 mapcell *col;
333 cell->stat_hp = 0; 368 cell->stat_hp = 0;
334 cell->flags = 0; 369 cell->flags = 0;
335 cell->player = 0; 370 cell->player = 0;
336 } 371 }
337 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
338} 389}
339 390
340static void 391static void
341music_finished (void) 392music_finished (void)
342{ 393{
537 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 591}
541 592
593char *
594SDL_GetError ()
595
542int 596int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 598
545void 599void
546SDL_Quit () 600SDL_Quit ()
547 601
548void 602void
549SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
550 PPCODE: 604 PPCODE:
551{ 605{
552 SDL_Rect **m; 606 SDL_Rect **m;
553 607
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 612
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 615
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 620
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 625#endif
572 626
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 628
578 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
579 while (*m) 630 while (*m)
580 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
581 AV *av = newAV (); 634 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
585 641
586 ++m; 642 ++m;
587 } 643 }
588} 644}
589 645
590char *
591SDL_GetError ()
592
593int 646int
594SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
596 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 660 );
661
599 if (RETVAL) 662 if (RETVAL)
600 { 663 {
664 av_clear (texture_av);
665
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 668#include "glfunc.h"
604# undef GL_FUNC 669#undef GL_FUNC
605 } 670 }
671}
606 OUTPUT: 672 OUTPUT:
607 RETVAL 673 RETVAL
608 674
609void 675void
610SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
611 677
612char * 678char *
613SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
614 680
681int
682SDL_GetAppState ()
683
615void 684void
616SDL_PollEvent () 685poll_events ()
617 PPCODE: 686 PPCODE:
618{ 687{
619 SDL_Event ev; 688 SDL_Event ev;
620 689
621 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 692 {
623 HV *hv = newHV (); 693 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 695
626 switch (ev.type) 696 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 710 break;
641 711
642 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
650 break; 738 break;
651 739
652 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
683Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
684 772
685void 773void
686lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
687 CODE: 775 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 777
692void 778void
693win32_proxy_info () 779win32_proxy_info ()
694 PPCODE: 780 PPCODE:
695{ 781{
836 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
837#else 923#else
838 _exit (retval); 924 _exit (retval);
839#endif 925#endif
840 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
841MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
842 937
843CFPlus::Font 938CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
845 CODE: 940 CODE:
1160 flags 1255 flags
1161 ); 1256 );
1162 1257
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1259
1260int minpot (int n)
1261
1165void 1262void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE: 1264 CODE:
1168{ 1265{
1169 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1245 { 1342 {
1246 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1248 } 1345 }
1249} 1346}
1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1250 1358
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1252 1360
1253CFPlus::Map 1361CFPlus::Map
1254new (SV *class) 1362new (SV *class)
1292set_tileid (CFPlus::Map self, int face, int tile) 1400set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1401 CODE:
1294{ 1402{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1403 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1404 need_texid (self, tile);
1405}
1406
1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1297} 1428}
1298 1429
1299void 1430void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1432 CODE:
1352 CODE: 1483 CODE:
1353{ 1484{
1354 if (dx > 0) 1485 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1487 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1489
1359 if (dy > 0) 1490 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1491 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1492 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1494
1364 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1366 1497
1367 while (self->y < 0) 1498 while (self->y < 0)
1421 } 1552 }
1422 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1555 else if (cmd == 0x47)
1425 { 1556 {
1426 if (*data == 8) 1557 if (*data == 4)
1427 ; // decode player uuid 1558 ; // decode player count
1428 1559
1429 data += *data + 1; 1560 data += *data + 1;
1430 } 1561 }
1431 else if (cmd == 8) // cell flags 1562 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1563 cell->flags = *data++;
1524 1655
1525void 1656void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1658 CODE:
1528{ 1659{
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1529 int x, y, z; 1664 int x, y, z;
1530 int last_name; 1665 int last_name;
1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1531 1673
1532 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1533 1675
1534 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1683 last_name = 0;
1542 1684
1543 mx += self->x; 1685 mx += self->x;
1544 my += self->y; 1686 my += self->y;
1545 1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1546 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1547 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1549 { 1716 {
1550 maprow *row = self->row + (y + my); 1717 maprow *row = self->row + (y + my);
1551 1718
1552 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1721 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1557 1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1558 if (tile) 1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1559 { 1820 {
1560 maptex tex = self->tex [tile]; 1821 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1822 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1823
1564 if (last_name != tex.name) 1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1565 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1566 if (!tex.name) 1830 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1831 && skey->level == level
1568 1832 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1833 {
1583 maptex tex = self->tex [1]; 1834 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1835 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1586 1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1587 glEnd (); 1849 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1590 1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1595 } 1873 }
1596 } 1874 }
1597 } 1875 }
1598 }
1599 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1600 1881
1601 glEnd (); 1882 glEnd ();
1602 1883
1603 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1694 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1696} 1977}
1697 1978
1698void 1979void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1700 PPCODE: 1981 PPCODE:
1701{ 1982{
1702 int x, y; 1983 int x, y;
1703 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1724 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1727 } 2008 }
1728 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1729 2040
1730 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1733 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1856 2167
1857 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1858 { 2169 {
1859 tileid t = tile [z]; 2170 tileid t = tile [z];
1860 2171
1861 if (t >= self->texs || !self->tex [t].name) 2172 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2173 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2175 need_texid (self, t);
1865 } 2176 }
1866 2177
1907 CODE: 2218 CODE:
1908 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2220 OUTPUT:
1910 RETVAL 2221 RETVAL
1911 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1912CFPlus::MixMusic 2230CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1914 CODE: 2232 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1916 OUTPUT: 2234 OUTPUT:
1923 2241
1924int 2242int
1925play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1926 CODE: 2244 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1928 OUTPUT: 2253 OUTPUT:
1929 RETVAL 2254 RETVAL
1930 2255
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1932 2257
1936 static const struct { 2261 static const struct {
1937 const char *name; 2262 const char *name;
1938 IV iv; 2263 IV iv;
1939 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1972 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
2021# undef const_iv 2351# undef const_iv
2022 }; 2352 };
2023 2353
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
2026} 2359}
2027 2360
2028char * 2361char *
2029gl_vendor () 2362gl_vendor ()
2030 CODE: 2363 CODE:
2041 2374
2042char * 2375char *
2043gl_extensions () 2376gl_extensions ()
2044 CODE: 2377 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2046 OUTPUT: 2393 OUTPUT:
2047 RETVAL 2394 RETVAL
2048 2395
2049int glGetError () 2396int glGetError ()
2050 2397
2175 2522
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2524
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2526
2527void glPixelZoom (float x, float y)
2528
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2530
2182int glGenTexture () 2531int glGenTexture ()
2183 CODE: 2532 CODE:
2184{ 2533 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2534 OUTPUT:
2190 RETVAL 2535 RETVAL
2191 2536
2192void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2193 CODE: 2538 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2539 del_texture (name);
2197} 2540
2198
2199int glGenList () 2541int glGenList ()
2200 CODE: 2542 CODE:
2201 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2202 OUTPUT: 2544 OUTPUT:
2203 RETVAL 2545 RETVAL

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