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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
79 119
80#include "pango-font.c" 120#include "pango-font.c"
81#include "pango-fontmap.c" 121#include "pango-fontmap.c"
82#include "pango-render.c" 122#include "pango-render.c"
83 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
86 128
87typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
88 130
163typedef struct { 205typedef struct {
164 int name; 206 int name;
165 int w, h; 207 int w, h;
166 float s, t; 208 float s, t;
167 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
168} maptex; 212} maptex;
169 213
170typedef struct { 214typedef struct {
171 uint32_t player; 215 uint32_t player;
172 tileid tile[3]; 216 tileid tile[3];
173 uint16_t darkness; 217 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 219} mapcell;
176 220
177typedef struct { 221typedef struct {
178 int32_t c0, c1; 222 int32_t c0, c1;
179 mapcell *col; 223 mapcell *col;
335 cell->player = 0; 379 cell->player = 0;
336 } 380 }
337 } 381 }
338} 382}
339 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
340static void 400static void
341music_finished (void) 401music_finished (void)
342{ 402{
343 SDL_UserEvent ev; 403 SDL_UserEvent ev;
344 404
381} 441}
382 442
383/* SDL should provide this, really. */ 443/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 444#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
488}
386 489
387MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
388 491
389PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
390 493
537 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 643}
541 644
645char *
646SDL_GetError ()
647
542int 648int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 650
545void 651void
546SDL_Quit () 652SDL_Quit ()
547 653
548void 654void
549SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
550 PPCODE: 656 PPCODE:
551{ 657{
552 SDL_Rect **m; 658 SDL_Rect **m;
553 659
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 664
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 667
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 672
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 677#endif
572 678
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 680
578 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
579 while (*m) 682 while (*m)
580 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
581 AV *av = newAV (); 686 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
585 693
586 ++m; 694 ++m;
587 } 695 }
588} 696}
589 697
590char *
591SDL_GetError ()
592
593int 698int
594SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
596 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 712 );
713
599 if (RETVAL) 714 if (RETVAL)
600 { 715 {
716 av_clear (texture_av);
717
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 720#include "glfunc.h"
604# undef GL_FUNC 721#undef GL_FUNC
605 } 722 }
723}
606 OUTPUT: 724 OUTPUT:
607 RETVAL 725 RETVAL
608 726
609void 727void
610SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
611 729
612char * 730char *
613SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
614 732
733int
734SDL_GetAppState ()
735
615void 736void
616SDL_PollEvent () 737poll_events ()
617 PPCODE: 738 PPCODE:
618{ 739{
619 SDL_Event ev; 740 SDL_Event ev;
620 741
621 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 744 {
623 HV *hv = newHV (); 745 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 747
626 switch (ev.type) 748 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 762 break;
641 763
642 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
650 break; 790 break;
651 791
652 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 } 810 }
671} 811}
672 812
673int 813int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
675 POSTCALL: 815 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
678 818
679void 819void
680Mix_CloseAudio () 820Mix_CloseAudio ()
681 821
682int 822int
683Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
684 824
825const char *
826Mix_GetError ()
827
685void 828void
686lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
687 CODE: 830 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 832
692void 833void
693win32_proxy_info () 834win32_proxy_info ()
694 PPCODE: 835 PPCODE:
695{ 836{
732 STRLEN image_len; 873 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
739 880
740 if (!rw) 881 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
742 883
836 ExitThread (retval); // unclean, please beam me up 977 ExitThread (retval); // unclean, please beam me up
837#else 978#else
838 _exit (retval); 979 _exit (retval);
839#endif 980#endif
840 981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
990
841MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
842 994
843CFPlus::Font 995CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
845 CODE: 997 CODE:
846{ 998{
857 CODE: 1009 CODE:
858 pango_font_description_free (self); 1010 pango_font_description_free (self);
859 1011
860void 1012void
861make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
862 CODE: 1015 CODE:
863 default_font = self; 1016 default_font = self;
864 1017
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1019
1020PROTOTYPES: DISABLE
1021
867void 1022void
868reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
869 CODE: 1025 CODE:
870 tc_clear (); 1026 tc_clear ();
871 1027
872CFPlus::Layout 1028CFPlus::Layout
873new (SV *class) 1029new (SV *class)
1160 flags 1316 flags
1161 ); 1317 );
1162 1318
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1320
1165void 1321PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1322
1172 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1330 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1331 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1335
1186 SvPOK_only (result_); 1336 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1188 1338
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1340 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1342
1193 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1344 }
1200} 1345}
1201 1346
1202void 1347void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1354{
1210 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1214 1362
1215 if (items < 5) 1363 if (items < 5)
1216 { 1364 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1248 } 1396 }
1249} 1397}
1250 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1411
1412PROTOTYPES: DISABLE
1252 1413
1253CFPlus::Map 1414CFPlus::Map
1254new (SV *class) 1415new (SV *class)
1255 CODE: 1416 CODE:
1256 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1453set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1454 CODE:
1294{ 1455{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1456 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1457 need_texid (self, tile);
1458}
1459
1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1297} 1481}
1298 1482
1299void 1483void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1485 CODE:
1352 CODE: 1536 CODE:
1353{ 1537{
1354 if (dx > 0) 1538 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1540 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1542
1359 if (dy > 0) 1543 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1545 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1547
1364 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1366 1550
1367 while (self->y < 0) 1551 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1373 } 1557 }
1374} 1558}
1375 1559
1376void 1560SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1378 CODE: 1562 CODE:
1379{ 1563{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1566 mapcell *cell;
1383 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1384 1570
1385 while (data < data_end - 1) 1571 while (data < data_end - 1)
1386 { 1572 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1388 1574
1421 } 1607 }
1422 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1610 else if (cmd == 0x47)
1425 { 1611 {
1426 if (*data == 8) 1612 if (*data == 4)
1427 ; // decode player uuid 1613 ; // decode player count
1428 1614
1429 data += *data + 1; 1615 data += *data + 1;
1430 } 1616 }
1431 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1618 cell->flags = *data++;
1439 } 1625 }
1440 else 1626 else
1441 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1442 } 1628 }
1443 1629
1630 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1631 if (flags & (4 >> z))
1445 { 1632 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1634 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1449 } 1650 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1651 }
1465 else 1652 else
1466 cell->darkness = 0; 1653 cell->darkness = 0;
1467 } 1654 }
1468} 1655}
1656 OUTPUT:
1657 RETVAL
1469 1658
1470SV * 1659SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1472 CODE: 1661 CODE:
1473{ 1662{
1524 1713
1525void 1714void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1716 CODE:
1528{ 1717{
1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1529 int x, y, z; 1722 int x, y, z;
1530 int last_name; 1723 int last_name;
1724
1725 // thats current max. sorry.
1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1728
1729 // clear key, in case of extra padding
1730 memset (&skey, 0, sizeof (skey));
1531 1731
1532 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1533 1733
1534 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1738
1539 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1540 1740
1541 last_name = 0; 1741 last_name = -1;
1542 1742
1543 mx += self->x; 1743 mx += self->x;
1544 my += self->y; 1744 my += self->y;
1545 1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1546 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1547 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1549 { 1774 {
1550 maprow *row = self->row + (y + my); 1775 maprow *row = self->row + (y + my);
1551 1776
1552 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1779 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1787
1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1557 1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1558 if (tile) 1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1559 { 1880 {
1560 maptex tex = self->tex [tile]; 1881 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1882 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1883
1564 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1565 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1566 if (!tex.name) 1890 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1891 && skey->level == level
1568 1892 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1893 {
1583 maptex tex = self->tex [1]; 1894 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1895 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1586 1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1587 glEnd (); 1909 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1590 1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1595 } 1933 }
1596 } 1934 }
1597 } 1935 }
1598 }
1599 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1600 1941
1601 glEnd (); 1942 glEnd ();
1602 1943
1603 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1698void 2039void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2041 PPCODE:
1701{ 2042{
1702 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2051
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2054
1711 mx += self->x; 2055 mx += self->x - 1;
1712 my += self->y; 2056 my += self->y - 1;
1713 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1714 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1716 { 2062 {
1717 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1718 2064
1719 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2067 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1723 2069
1724 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1727 } 2073 }
1728 } 2074 }
1729 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1730 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1734} 2118}
1735 2119
1736SV * 2120SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2122 CODE:
1856 2240
1857 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1858 { 2242 {
1859 tileid t = tile [z]; 2243 tileid t = tile [z];
1860 2244
1861 if (t >= self->texs || !self->tex [t].name) 2245 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2246 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2248 need_texid (self, t);
1865 } 2249 }
1866 2250
1870 } 2254 }
1871 } 2255 }
1872 } 2256 }
1873} 2257}
1874 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2371
2372PROTOTYPES: DISABLE
2373
1877CFPlus::MixChunk 2374CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1879 CODE: 2376 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1881 OUTPUT: 2378 OUTPUT:
1882 RETVAL 2379 RETVAL
1883 2380
1884void 2381void
1885DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1887 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1888 2385
1889int 2386int
1890volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2392 OUTPUT:
1894 RETVAL 2393 RETVAL
1895 2394
1896int 2395CFPlus::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2397 CODE:
2398{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1900 OUTPUT: 2410 OUTPUT:
1901 RETVAL 2411 RETVAL
1902 2412
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2414
1905int 2415int
1906volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1907 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2422 OUTPUT:
1910 RETVAL 2423 RETVAL
1911 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1912CFPlus::MixMusic 2435CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1914 CODE: 2437 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2439 OUTPUT:
1917 RETVAL 2440 RETVAL
1918 2441
1919void 2442void
1920DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1926 CODE: 2449 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2451 OUTPUT:
1929 RETVAL 2452 RETVAL
1930 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1932 2462
1933BOOT: 2463BOOT:
1934{ 2464{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2466 static const struct {
1937 const char *name; 2467 const char *name;
1938 IV iv; 2468 IV iv;
1939 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2488 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2565# undef const_iv
2022 }; 2566 };
2023 2567
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
2026} 2573}
2027 2574
2028char * 2575char *
2029gl_vendor () 2576gl_vendor ()
2030 CODE: 2577 CODE:
2044 CODE: 2591 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2593 OUTPUT:
2047 RETVAL 2594 RETVAL
2048 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
2049int glGetError () 2610int glGetError ()
2050 2611
2051void glFinish () 2612void glFinish ()
2052 2613
2053void glClear (int mask) 2614void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2653
2093# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2095 2658
2096void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2097 2660
2098void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2099 2662
2107 2670
2108void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2109 CODE: 2672 CODE:
2110 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2111 2674
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2676 ALIAS:
2119 glColor_premultiply = 1 2677 glColor_premultiply = 1
2120 CODE: 2678 CODE:
2121 if (ix) 2679 if (ix)
2122 { 2680 {
2125 b *= a; 2683 b *= a;
2126 } 2684 }
2127 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2129 2687
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2689 CODE:
2138 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2692
2144 2696
2145void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2146 CODE: 2698 CODE:
2147 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2148 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2149void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2150 CODE: 2722 CODE:
2151 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2152 2724
2153void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2175 2747
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2749
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2751
2752void glPixelZoom (float x, float y)
2753
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2755
2182int glGenTexture () 2756int glGenTexture ()
2183 CODE: 2757 CODE:
2184{ 2758 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2759 OUTPUT:
2190 RETVAL 2760 RETVAL
2191 2761
2192void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2193 CODE: 2763 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2764 del_texture (name);
2197} 2765
2198
2199int glGenList () 2766int glGenList ()
2200 CODE: 2767 CODE:
2201 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2202 OUTPUT: 2769 OUTPUT:
2203 RETVAL 2770 RETVAL
2210 2777
2211void glEndList () 2778void glEndList ()
2212 2779
2213void glCallList (int list) 2780void glCallList (int list)
2214 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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