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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.232 by root, Sun Aug 19 15:57:40 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
168} maptex; 214} maptex;
169 215
170typedef struct { 216typedef struct {
171 uint32_t player; 217 uint32_t player;
172 tileid tile[3]; 218 tileid tile[3];
173 uint16_t darkness; 219 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 221} mapcell;
176 222
177typedef struct { 223typedef struct {
178 int32_t c0, c1; 224 int32_t c0, c1;
179 mapcell *col; 225 mapcell *col;
335 cell->player = 0; 381 cell->player = 0;
336 } 382 }
337 } 383 }
338} 384}
339 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
340static void 402static void
341music_finished (void) 403music_finished (void)
342{ 404{
343 SDL_UserEvent ev; 405 SDL_UserEvent ev;
344 406
381} 443}
382 444
383/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
386 491
387MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
388 493
389PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
390 495
537 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 645}
541 646
647char *
648SDL_GetError ()
649
542int 650int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 652
545void 653void
546SDL_Quit () 654SDL_Quit ()
547 655
548void 656void
549SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
550 PPCODE: 658 PPCODE:
551{ 659{
552 SDL_Rect **m; 660 SDL_Rect **m;
553 661
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 666
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 669
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 674
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 679#endif
572 680
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 682
578 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
579 while (*m) 684 while (*m)
580 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
581 AV *av = newAV (); 688 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
585 695
586 ++m; 696 ++m;
587 } 697 }
588} 698}
589 699
590char *
591SDL_GetError ()
592
593int 700int
594SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
596 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 714 );
715
599 if (RETVAL) 716 if (RETVAL)
600 { 717 {
718 av_clear (texture_av);
719
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 722#include "glfunc.h"
604# undef GL_FUNC 723#undef GL_FUNC
605 } 724 }
725}
606 OUTPUT: 726 OUTPUT:
607 RETVAL 727 RETVAL
608 728
609void 729void
610SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
611 731
612char * 732char *
613SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
614 734
735int
736SDL_GetAppState ()
737
615void 738void
616SDL_PollEvent () 739poll_events ()
617 PPCODE: 740 PPCODE:
618{ 741{
619 SDL_Event ev; 742 SDL_Event ev;
620 743
621 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 746 {
623 HV *hv = newHV (); 747 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 749
626 switch (ev.type) 750 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 764 break;
641 765
642 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
650 break; 792 break;
651 793
652 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 } 812 }
671} 813}
672 814
673int 815int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
675 POSTCALL: 817 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
678 820
679void 821void
680Mix_CloseAudio () 822Mix_CloseAudio ()
681 823
682int 824int
683Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
684 826
827const char *
828Mix_GetError ()
829
685void 830void
686lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
687 CODE: 832 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 834
692void 835void
693win32_proxy_info () 836win32_proxy_info ()
694 PPCODE: 837 PPCODE:
695{ 838{
732 STRLEN image_len; 875 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
739 882
740 if (!rw) 883 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
742 885
836 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
837#else 980#else
838 _exit (retval); 981 _exit (retval);
839#endif 982#endif
840 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
841MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
842 996
843CFPlus::Font 997CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
845 CODE: 999 CODE:
846{ 1000{
857 CODE: 1011 CODE:
858 pango_font_description_free (self); 1012 pango_font_description_free (self);
859 1013
860void 1014void
861make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
862 CODE: 1017 CODE:
863 default_font = self; 1018 default_font = self;
864 1019
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1021
1022PROTOTYPES: DISABLE
1023
867void 1024void
868reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
869 CODE: 1027 CODE:
870 tc_clear (); 1028 tc_clear ();
871 1029
872CFPlus::Layout 1030CFPlus::Layout
873new (SV *class) 1031new (SV *class)
879 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
884 1043
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
887 OUTPUT: 1046 OUTPUT:
888 RETVAL 1047 RETVAL
889 1048
890void 1049void
891DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
892 CODE: 1051 CODE:
893 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
894 Safefree (self); 1054 Safefree (self);
895 1055
896void 1056void
897set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
898 CODE: 1058 CODE:
1150 } 1310 }
1151} 1311}
1152 1312
1153void 1313void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1157 self->pl, 1318 self->pl,
1319 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1160 flags 1322 flags
1161 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1162 1346
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1348
1165void 1349PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1350
1172 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1358 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1359 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1363
1186 SvPOK_only (result_); 1364 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1188 1366
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1368 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1370
1193 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1372 }
1200} 1373}
1201 1374
1202void 1375void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1382{
1210 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1214 1390
1215 if (items < 5) 1391 if (items < 5)
1216 { 1392 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1248 } 1424 }
1249} 1425}
1250 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1252 1441
1253CFPlus::Map 1442CFPlus::Map
1254new (SV *class) 1443new (SV *class)
1255 CODE: 1444 CODE:
1256 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1481set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1482 CODE:
1294{ 1483{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1484 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1485 need_texid (self, tile);
1486}
1487
1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1297} 1509}
1298 1510
1299void 1511void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1513 CODE:
1352 CODE: 1564 CODE:
1353{ 1565{
1354 if (dx > 0) 1566 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1568 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1570
1359 if (dy > 0) 1571 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1573 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1575
1364 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1366 1578
1367 while (self->y < 0) 1579 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1373 } 1585 }
1374} 1586}
1375 1587
1376void 1588SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1378 CODE: 1590 CODE:
1379{ 1591{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1594 mapcell *cell;
1383 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1384 1598
1385 while (data < data_end - 1) 1599 while (data < data_end - 1)
1386 { 1600 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1388 1602
1421 } 1635 }
1422 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1638 else if (cmd == 0x47)
1425 { 1639 {
1426 if (*data == 8) 1640 if (*data == 4)
1427 ; // decode player uuid 1641 ; // decode player count
1428 1642
1429 data += *data + 1; 1643 data += *data + 1;
1430 } 1644 }
1431 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1646 cell->flags = *data++;
1439 } 1653 }
1440 else 1654 else
1441 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1442 } 1656 }
1443 1657
1658 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1659 if (flags & (4 >> z))
1445 { 1660 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1662 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1449 } 1678 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1679 }
1465 else 1680 else
1466 cell->darkness = 0; 1681 cell->darkness = 0;
1467 } 1682 }
1468} 1683}
1684 OUTPUT:
1685 RETVAL
1469 1686
1470SV * 1687SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1472 CODE: 1689 CODE:
1473{ 1690{
1525void 1742void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1744 CODE:
1528{ 1745{
1529 int x, y, z; 1746 int x, y, z;
1530 int last_name;
1531 1747
1532 glColor4ub (255, 255, 255, 255); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1533 1797
1534 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1801
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1547 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1549 { 1808 {
1550 maprow *row = self->row + (y + my); 1809 maprow *row = self->row + (y + my);
1551 1810
1552 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1813 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1557 1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1558 if (tile) 1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1559 { 1922 {
1560 maptex tex = self->tex [tile]; 1923 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1924 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1925
1564 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1565 { 1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1566 if (!tex.name) 1932 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1933 && skey->level == level
1568 1934 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1935 {
1583 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1937 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1586 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1587 glEnd (); 1950 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1590 1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1595 } 1975 }
1596 } 1976 }
1597 } 1977 }
1598 }
1599 } 1978 }
1600 1979
1601 glEnd (); 1980 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1604 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1605 1990
1606 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1609 { 1994 {
1698void 2083void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2085 PPCODE:
1701{ 2086{
1702 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2095
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2098
1711 mx += self->x; 2099 mx += self->x - 1;
1712 my += self->y; 2100 my += self->y - 1;
1713 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1714 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1716 { 2106 {
1717 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1718 2108
1719 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2111 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1723 2113
1724 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1727 } 2117 }
1728 } 2118 }
1729 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1730 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1734} 2162}
1735 2163
1736SV * 2164SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2166 CODE:
1815 int x, y, z; 2243 int x, y, z;
1816 int w, h; 2244 int w, h;
1817 int x1, y1; 2245 int x1, y1;
1818 2246
1819 if (*data++ != 0) 2247 if (*data++ != 0)
1820 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1821 2249
1822 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1824 2252
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1856 2284
1857 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1858 { 2286 {
1859 tileid t = tile [z]; 2287 tileid t = tile [z];
1860 2288
1861 if (t >= self->texs || !self->tex [t].name) 2289 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2290 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2292 need_texid (self, t);
1865 } 2293 }
1866 2294
1870 } 2298 }
1871 } 2299 }
1872 } 2300 }
1873} 2301}
1874 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2415
2416PROTOTYPES: DISABLE
2417
1877CFPlus::MixChunk 2418CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1879 CODE: 2420 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1881 OUTPUT: 2422 OUTPUT:
1882 RETVAL 2423 RETVAL
1883 2424
1884void 2425void
1885DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1887 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1888 2429
1889int 2430int
1890volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2436 OUTPUT:
1894 RETVAL 2437 RETVAL
1895 2438
1896int 2439CFPlus::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2441 CODE:
2442{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1900 OUTPUT: 2454 OUTPUT:
1901 RETVAL 2455 RETVAL
1902 2456
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2458
1905int 2459int
1906volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1907 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2466 OUTPUT:
1910 RETVAL 2467 RETVAL
1911 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1912CFPlus::MixMusic 2479CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1914 CODE: 2481 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2483 OUTPUT:
1917 RETVAL 2484 RETVAL
1918 2485
1919void 2486void
1920DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1926 CODE: 2493 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2495 OUTPUT:
1929 RETVAL 2496 RETVAL
1930 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1932 2506
1933BOOT: 2507BOOT:
1934{ 2508{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2510 static const struct {
1937 const char *name; 2511 const char *name;
1938 IV iv; 2512 IV iv;
1939 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2532 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2616# undef const_iv
2022 }; 2617 };
2023 2618
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
2026} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
2027 2631
2028char * 2632char *
2029gl_vendor () 2633gl_vendor ()
2030 CODE: 2634 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2648 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2650 OUTPUT:
2047 RETVAL 2651 RETVAL
2048 2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
2666
2049int glGetError () 2667int glGetError ()
2050 2668
2051void glFinish () 2669void glFinish ()
2052 2670
2053void glClear (int mask) 2671void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2710
2093# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
2095 2715
2096void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
2097 2717
2098void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
2099 2719
2107 2727
2108void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
2109 CODE: 2729 CODE:
2110 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
2111 2731
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2733 ALIAS:
2119 glColor_premultiply = 1 2734 glColor_premultiply = 1
2120 CODE: 2735 CODE:
2121 if (ix) 2736 if (ix)
2122 { 2737 {
2125 b *= a; 2740 b *= a;
2126 } 2741 }
2127 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
2129 2744
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2746 CODE:
2138 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2749
2144 2753
2145void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
2146 CODE: 2755 CODE:
2147 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
2148 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762PROTOTYPES: ENABLE
2763
2764void glBegin (int mode)
2765
2766void glEnd ()
2767
2768void glPointSize (GLfloat size)
2769
2770void glLineWidth (GLfloat width)
2771
2772void glInterleavedArrays (int format, int stride, char *data)
2773
2774void glDrawElements (int mode, int count, int type, char *indices)
2775
2776# 1.2 void glDrawRangeElements (int mode, int start, int end
2777
2149void glTexEnv (int target, int pname, float param) 2778void glTexEnv (int target, int pname, float param)
2150 CODE: 2779 CODE:
2151 glTexEnvf (target, pname, param); 2780 glTexEnvf (target, pname, param);
2152 2781
2153void glTexParameter (int target, int pname, float param) 2782void glTexParameter (int target, int pname, float param)
2175 2804
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2805void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2806
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2807void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2808
2809void glPixelZoom (float x, float y)
2810
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2811void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2812
2182int glGenTexture () 2813int glGenTexture ()
2183 CODE: 2814 CODE:
2184{ 2815 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2816 OUTPUT:
2190 RETVAL 2817 RETVAL
2191 2818
2192void glDeleteTexture (int name) 2819void glDeleteTexture (int name)
2193 CODE: 2820 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2821 del_texture (name);
2197} 2822
2198
2199int glGenList () 2823int glGenList ()
2200 CODE: 2824 CODE:
2201 RETVAL = glGenLists (1); 2825 RETVAL = glGenLists (1);
2202 OUTPUT: 2826 OUTPUT:
2203 RETVAL 2827 RETVAL
2210 2834
2211void glEndList () 2835void glEndList ()
2212 2836
2213void glCallList (int list) 2837void glCallList (int list)
2214 2838
2839MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2840
2841PROTOTYPES: DISABLE
2842
2843void
2844find_widget (SV *self, NV x, NV y)
2845 PPCODE:
2846{
2847 if (within_widget (self, x, y))
2848 XPUSHs (self);
2849}
2850
2851BOOT:
2852{
2853 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2854
2855 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2856 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2857 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2858 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2859}
2860
2861void
2862draw (SV *self)
2863 CODE:
2864{
2865 HV *hv;
2866 SV **svp;
2867 NV x, y, w, h;
2868 SV *draw_x_sv = GvSV (draw_x_gv);
2869 SV *draw_y_sv = GvSV (draw_y_gv);
2870 SV *draw_w_sv = GvSV (draw_w_gv);
2871 SV *draw_h_sv = GvSV (draw_h_gv);
2872 double draw_x, draw_y;
2873
2874 if (!SvROK (self))
2875 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2876
2877 hv = (HV *)SvRV (self);
2878
2879 if (SvTYPE (hv) != SVt_PVHV)
2880 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2881
2882 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2883 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2884
2885 if (!h || !w)
2886 XSRETURN_EMPTY;
2887
2888 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2889 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2890
2891 draw_x = SvNV (draw_x_sv) + x;
2892 draw_y = SvNV (draw_y_sv) + y;
2893
2894 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2895 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2896 XSRETURN_EMPTY;
2897
2898 sv_setnv (draw_x_sv, draw_x);
2899 sv_setnv (draw_y_sv, draw_y);
2900
2901 glPushMatrix ();
2902 glTranslated (x, y, 0);
2903
2904 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2905 {
2906 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2907
2908 if (svp && SvTRUE (*svp))
2909 {
2910 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2911 glEnable (GL_BLEND);
2912 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2913 glBegin (GL_QUADS);
2914 glVertex2f (0, 0);
2915 glVertex2f (w, 0);
2916 glVertex2f (w, h);
2917 glVertex2f (0, h);
2918 glEnd ();
2919 glDisable (GL_BLEND);
2920 }
2921 }
2922#if 0
2923 if ($ENV{CFPLUS_DEBUG} & 1) {
2924 glPushMatrix;
2925 glColor 1, 1, 0, 1;
2926 glTranslate 0.375, 0.375;
2927 glBegin GL_LINE_LOOP;
2928 glVertex 0 , 0;
2929 glVertex $self->{w} - 1, 0;
2930 glVertex $self->{w} - 1, $self->{h} - 1;
2931 glVertex 0 , $self->{h} - 1;
2932 glEnd;
2933 glPopMatrix;
2934 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2935 }
2936#endif
2937 PUSHMARK (SP);
2938 XPUSHs (self);
2939 PUTBACK;
2940 call_method ("_draw", G_VOID | G_DISCARD);
2941 SPAGAIN;
2942
2943 glPopMatrix ();
2944
2945 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2946 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2947}
2948

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