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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
14 14
15#ifdef _WIN32 15#ifdef _WIN32
16# undef pipe 16# undef pipe
17#endif 17#endif
18 18
19#include <assert.h>
19#include <math.h> 20#include <math.h>
20#include <string.h> 21#include <string.h>
21#include <stdio.h> 22#include <stdio.h>
22#include <stdlib.h> 23#include <stdlib.h>
23 24
154 155
155 *w = rect.width; 156 *w = rect.width;
156 *h = rect.height; 157 *h = rect.height;
157} 158}
158 159
160typedef uint16_t tileid;
159typedef uint16_t mapface; 161typedef uint16_t faceid;
160 162
161typedef struct { 163typedef struct {
162 GLint name; 164 int name;
163 int w, h; 165 int w, h;
164 float s, t; 166 float s, t;
165 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
166} maptex; 168} maptex;
167 169
168typedef struct { 170typedef struct {
169 uint32_t player; 171 uint32_t player;
170 mapface face[3]; 172 tileid tile[3];
171 uint16_t darkness; 173 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 174 uint8_t stat_width, stat_hp, flags;
173} mapcell; 175} mapcell;
174 176
175typedef struct { 177typedef struct {
178} maprow; 180} maprow;
179 181
180typedef struct map { 182typedef struct map {
181 int x, y, w, h; 183 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 184 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 185 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 186 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 187
189 int32_t rows; 188 int32_t rows;
190 maprow *row; 189 maprow *row;
191} *CFPlus__Map; 190} *CFPlus__Map;
192 191
212 return ptr; 211 return ptr;
213} 212}
214 213
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 214#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 215#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216
217static void
218need_facenum (struct map *self, faceid face)
219{
220 while (self->faces <= face)
221 {
222 Append (tileid, self->face2tile, self->faces, self->faces);
223 self->faces *= 2;
224 }
225}
226
227static void
228need_texid (struct map *self, int texid)
229{
230 while (self->texs <= texid)
231 {
232 Append (maptex, self->tex, self->texs, self->texs);
233 self->texs *= 2;
234 }
235}
217 236
218static maprow * 237static maprow *
219map_get_row (CFPlus__Map self, int y) 238map_get_row (CFPlus__Map self, int y)
220{ 239{
221 if (0 > y) 240 if (0 > y)
492 511
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 512 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 513 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 514}
496 515
516void
517weaken (SV *rv)
518 PROTOTYPE: $
519 CODE:
520 sv_rvweaken (rv);
521
497int 522int
498in_destruct () 523in_destruct ()
499 CODE: 524 CODE:
500 RETVAL = PL_main_cv == Nullcv; 525 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 526 OUTPUT:
1233 RETVAL->y = 0; 1258 RETVAL->y = 0;
1234 RETVAL->w = 0; 1259 RETVAL->w = 0;
1235 RETVAL->h = 0; 1260 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1261 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1262 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1263 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1264 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1265 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1266 RETVAL->row = 0;
1244 OUTPUT: 1267 OUTPUT:
1245 RETVAL 1268 RETVAL
1246 1269
1247void 1270void
1248DESTROY (CFPlus::Map self) 1271DESTROY (CFPlus::Map self)
1249 CODE: 1272 CODE:
1250{ 1273{
1251 map_clear (self); 1274 map_clear (self);
1252 Safefree (self->face); 1275 Safefree (self->face2tile);
1253 Safefree (self->tex); 1276 Safefree (self->tex);
1254 Safefree (self); 1277 Safefree (self);
1255} 1278}
1256 1279
1257void 1280void
1264clear (CFPlus::Map self) 1287clear (CFPlus::Map self)
1265 CODE: 1288 CODE:
1266 map_clear (self); 1289 map_clear (self);
1267 1290
1268void 1291void
1269set_face (CFPlus::Map self, int face, int texid) 1292set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1293 CODE:
1271{ 1294{
1272 while (self->faces <= face) 1295 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1296 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1297}
1280 1298
1281void 1299void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1301 CODE:
1284{ 1302{
1285 while (self->texs <= texid) 1303 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1304
1291 { 1305 {
1292 maptex *tex = self->tex + texid; 1306 maptex *tex = self->tex + texid;
1293 1307
1294 tex->name = name; 1308 tex->name = name;
1405 cell->stat_width = 1; 1419 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1420 cell->stat_hp = *data++;
1407 } 1421 }
1408 else if (cmd == 6) // monster width 1422 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1423 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1424 else if (cmd == 0x47)
1411 { 1425 {
1412 if (*data == 4) 1426 if (*data == 8)
1413 ; // decode player tag 1427 ; // decode player uuid
1414 1428
1415 data += *data + 1; 1429 data += *data + 1;
1416 } 1430 }
1417 else if (cmd == 8) // cell flags 1431 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1432 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1441 cell->darkness = *data++ + 1;
1428 } 1442 }
1429 1443
1430 if (flags & 4) 1444 if (flags & 4)
1431 { 1445 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1446 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face];
1433 } 1449 }
1434 1450
1435 if (flags & 2) 1451 if (flags & 2)
1436 { 1452 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1438 } 1456 }
1439 1457
1440 if (flags & 1) 1458 if (flags & 1)
1441 { 1459 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1443 } 1463 }
1444 } 1464 }
1445 else 1465 else
1446 cell->darkness = 0; 1466 cell->darkness = 0;
1447 } 1467 }
1477 { 1497 {
1478 mapcell *cell = row->col + (x - row->c0); 1498 mapcell *cell = row->col + (x - row->c0);
1479 1499
1480 for (z = 0; z <= 0; z++) 1500 for (z = 0; z <= 0; z++)
1481 { 1501 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1502 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1503 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1504 int a1 = tex.a;
1489 1505
1490 r = (r * a0 + tex.r * a1) / 255; 1506 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1507 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1508 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1509 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1510 }
1496 } 1511 }
1497 1512
1498 *map++ = (r ) 1513 *map++ = (r )
1499 | (g << 8) 1514 | (g << 8)
1506} 1521}
1507 OUTPUT: 1522 OUTPUT:
1508 RETVAL 1523 RETVAL
1509 1524
1510void 1525void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1527 CODE:
1513{ 1528{
1514 int x, y, z; 1529 int x, y, z;
1515 int last_name; 1530 int last_name;
1516 mapface face;
1517 1531
1518 glColor4ub (255, 255, 255, 255); 1532 glColor4ub (255, 255, 255, 255);
1519 1533
1520 glEnable (GL_BLEND); 1534 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1537 1551
1538 for (x = 0; x < sw; x++) 1552 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1553 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1554 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1555 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1556 tileid tile = cell->tile [z];
1544 1557
1545 if (face && face < self->texs) 1558 if (tile)
1546 { 1559 {
1547 maptex tex = self->tex [face]; 1560 maptex tex = self->tex [tile];
1548 int px = (x + 1) * 32 - tex.w; 1561 int px = (x + 1) * T - tex.w;
1549 int py = (y + 1) * 32 - tex.h; 1562 int py = (y + 1) * T - tex.h;
1550 1563
1551 if (last_name != tex.name) 1564 if (last_name != tex.name)
1552 { 1565 {
1566 if (!tex.name)
1567 tex = self->tex [2]; /* missing, replace by noface */
1568
1553 glEnd (); 1569 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1571 glBegin (GL_QUADS);
1556 } 1572 }
1557 1573
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563 1578
1564 if (cell->flags && z == 2) 1579 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 { 1580 {
1581 if (cell->flags & 1)
1582 {
1568 maptex tex = self->tex [1]; 1583 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2; 1584 int px = x * T + T * 2 / 32;
1570 int py = (y + 1) * 32 - tex.h - 6; 1585 int py = y * T - T * 6 / 32;
1571 1586
1572 glEnd (); 1587 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS); 1589 glBegin (GL_QUADS);
1575 1590
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1595 }
1580 } 1596 }
1581 } 1597 }
1582 } 1598 }
1583 } 1599 }
1584 1600
1596 for (x = 0; x < sw; x++) 1612 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1613 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1614 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1615 mapcell *cell = row->col + (x + mx - row->c0);
1600 1616
1601 int px = x * 32; 1617 int px = x * T;
1602 int py = y * 32; 1618 int py = y * T;
1603 1619
1604 if (cell->stat_hp) 1620 if (cell->stat_hp)
1605 { 1621 {
1606 int width = cell->stat_width * 32; 1622 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1624
1609 glColor3ub (0, 0, 0); 1625 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1626 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1627 px + width - 1, py);
1612 1628
1751 if (row && row->c0 <= x && x < row->c1) 1767 if (row && row->c0 <= x && x < row->c1)
1752 { 1768 {
1753 mapcell *cell = row->col + (x - row->c0); 1769 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 1770 uint8_t flags = 0;
1755 1771
1756 if (cell->face [0]) flags |= 1; 1772 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 1773 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 1774 if (cell->tile [2]) flags |= 4;
1759 1775
1760 *data++ = flags; 1776 *data++ = flags;
1761 1777
1762 if (flags & 1) 1778 if (flags & 1)
1763 { 1779 {
1780 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 1781 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 1782 *data++ = tile;
1766 } 1783 }
1767 1784
1768 if (flags & 2) 1785 if (flags & 2)
1769 { 1786 {
1787 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 1788 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 1789 *data++ = tile;
1772 } 1790 }
1773 1791
1774 if (flags & 4) 1792 if (flags & 4)
1775 { 1793 {
1794 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 1795 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 1796 *data++ = tile;
1778 } 1797 }
1779 } 1798 }
1780 else 1799 else
1781 *data++ = 0; 1800 *data++ = 0;
1782 } 1801 }
1822 { 1841 {
1823 uint8_t flags = *data++; 1842 uint8_t flags = *data++;
1824 1843
1825 if (flags) 1844 if (flags)
1826 { 1845 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 1846 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 };
1830 1848
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 1849 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 1852
1835 if (cell->darkness == 0) 1853 if (cell->darkness == 0)
1836 { 1854 {
1837 cell->darkness = 0; 1855 cell->darkness = 0;
1838 1856
1839 for (z = 0; z <= 2; z++) 1857 for (z = 0; z <= 2; z++)
1840 { 1858 {
1841 cell->face[z] = face[z]; 1859 tileid t = tile [z];
1842 1860
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 1861 if (t >= self->texs || (t && !self->tex [t].name))
1862 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 1863 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t);
1865 }
1866
1867 cell->tile [z] = t;
1845 } 1868 }
1846 } 1869 }
1847 } 1870 }
1848 } 1871 }
1849 } 1872 }

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