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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
76} 84}
77 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
81#include "pango-fontmap.c" 113#include "pango-fontmap.c"
82#include "pango-render.c" 114#include "pango-render.c"
163typedef struct { 195typedef struct {
164 int name; 196 int name;
165 int w, h; 197 int w, h;
166 float s, t; 198 float s, t;
167 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
168} maptex; 202} maptex;
169 203
170typedef struct { 204typedef struct {
171 uint32_t player; 205 uint32_t player;
172 tileid tile[3]; 206 tileid tile[3];
173 uint16_t darkness; 207 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 209} mapcell;
176 210
177typedef struct { 211typedef struct {
178 int32_t c0, c1; 212 int32_t c0, c1;
179 mapcell *col; 213 mapcell *col;
333 cell->stat_hp = 0; 367 cell->stat_hp = 0;
334 cell->flags = 0; 368 cell->flags = 0;
335 cell->player = 0; 369 cell->player = 0;
336 } 370 }
337 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
338} 388}
339 389
340static void 390static void
341music_finished (void) 391music_finished (void)
342{ 392{
596 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 648 );
599 if (RETVAL) 649 if (RETVAL)
600 { 650 {
651 av_clear (texture_av);
652
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 655# include "glfunc.h"
604# undef GL_FUNC 656# undef GL_FUNC
657
605 } 658 }
606 OUTPUT: 659 OUTPUT:
607 RETVAL 660 RETVAL
608 661
609void 662void
611 664
612char * 665char *
613SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
614 667
615void 668void
616SDL_PollEvent () 669poll_events ()
617 PPCODE: 670 PPCODE:
618{ 671{
619 SDL_Event ev; 672 SDL_Event ev;
620 673
621 while (SDL_PollEvent (&ev)) 674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 676 {
623 HV *hv = newHV (); 677 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 679
626 switch (ev.type) 680 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 694 break;
641 695
642 case SDL_MOUSEMOTION: 696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 716 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 717 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 718 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
650 break; 722 break;
651 723
652 case SDL_MOUSEBUTTONDOWN: 724 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 725 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
683Mix_AllocateChannels (int numchans = -1) 755Mix_AllocateChannels (int numchans = -1)
684 756
685void 757void
686lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
687 CODE: 759 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 761
692void 762void
693win32_proxy_info () 763win32_proxy_info ()
694 PPCODE: 764 PPCODE:
695{ 765{
836 ExitThread (retval); // unclean, please beam me up 906 ExitThread (retval); // unclean, please beam me up
837#else 907#else
838 _exit (retval); 908 _exit (retval);
839#endif 909#endif
840 910
911void
912debug ()
913 CODE:
914{
915#if DEBUG
916 VALGRIND_DO_LEAK_CHECK;
917#endif
918}
919
841MODULE = CFPlus PACKAGE = CFPlus::Font 920MODULE = CFPlus PACKAGE = CFPlus::Font
842 921
843CFPlus::Font 922CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 923new_from_file (SV *class, char *path, int id = 0)
845 CODE: 924 CODE:
1292set_tileid (CFPlus::Map self, int face, int tile) 1371set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1372 CODE:
1294{ 1373{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1374 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1375 need_texid (self, tile);
1376}
1377
1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1297} 1399}
1298 1400
1299void 1401void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1403 CODE:
1352 CODE: 1454 CODE:
1353{ 1455{
1354 if (dx > 0) 1456 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1458 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1460
1359 if (dy > 0) 1461 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1462 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1463 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1465
1364 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
1366 1468
1367 while (self->y < 0) 1469 while (self->y < 0)
1421 } 1523 }
1422 else if (cmd == 6) // monster width 1524 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1525 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1526 else if (cmd == 0x47)
1425 { 1527 {
1426 if (*data == 8) 1528 if (*data == 4)
1427 ; // decode player uuid 1529 ; // decode player count
1428 1530
1429 data += *data + 1; 1531 data += *data + 1;
1430 } 1532 }
1431 else if (cmd == 8) // cell flags 1533 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1534 cell->flags = *data++;
1524 1626
1525void 1627void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1629 CODE:
1528{ 1630{
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1529 int x, y, z; 1635 int x, y, z;
1530 int last_name; 1636 int last_name;
1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1531 1644
1532 glColor4ub (255, 255, 255, 255); 1645 glColor4ub (255, 255, 255, 255);
1533 1646
1534 glEnable (GL_BLEND); 1647 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1654 last_name = 0;
1542 1655
1543 mx += self->x; 1656 mx += self->x;
1544 my += self->y; 1657 my += self->y;
1545 1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1546 for (z = 0; z < 3; z++) 1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1547 for (y = 0; y < sh; y++) 1685 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1686 if (0 <= y + my && y + my < self->rows)
1549 { 1687 {
1550 maprow *row = self->row + (y + my); 1688 maprow *row = self->row + (y + my);
1551 1689
1552 for (x = 0; x < sw; x++) 1690 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1691 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1692 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1693 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1557 1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1558 if (tile) 1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1559 { 1791 {
1560 maptex tex = self->tex [tile]; 1792 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1793 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1794
1564 if (last_name != tex.name) 1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1565 { 1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1566 if (!tex.name) 1801 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1802 && skey->level == level
1568 1803 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1804 {
1583 maptex tex = self->tex [1]; 1805 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1806 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1586 1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1587 glEnd (); 1820 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1822 glBegin (GL_QUADS);
1823 }
1590 1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1595 } 1844 }
1596 } 1845 }
1597 } 1846 }
1598 }
1599 } 1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1600 1852
1601 glEnd (); 1853 glEnd ();
1602 1854
1603 glDisable (GL_TEXTURE_2D); 1855 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1856 glDisable (GL_BLEND);
1907 CODE: 2159 CODE:
1908 RETVAL = Mix_VolumeMusic (volume); 2160 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2161 OUTPUT:
1910 RETVAL 2162 RETVAL
1911 2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
1912CFPlus::MixMusic 2171CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2172new_from_file (SV *class, char *path)
1914 CODE: 2173 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2174 RETVAL = Mix_LoadMUS (path);
1916 OUTPUT: 2175 OUTPUT:
1923 2182
1924int 2183int
1925play (CFPlus::MixMusic self, int loops = -1) 2184play (CFPlus::MixMusic self, int loops = -1)
1926 CODE: 2185 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2186 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT:
2188 RETVAL
2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1928 OUTPUT: 2194 OUTPUT:
1929 RETVAL 2195 RETVAL
1930 2196
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1932 2198
2021# undef const_iv 2287# undef const_iv
2022 }; 2288 };
2023 2289
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
2026} 2295}
2027 2296
2028char * 2297char *
2029gl_vendor () 2298gl_vendor ()
2030 CODE: 2299 CODE:
2179 2448
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2450
2182int glGenTexture () 2451int glGenTexture ()
2183 CODE: 2452 CODE:
2184{ 2453 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2454 OUTPUT:
2190 RETVAL 2455 RETVAL
2191 2456
2192void glDeleteTexture (int name) 2457void glDeleteTexture (int name)
2193 CODE: 2458 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2459 del_texture (name);
2197} 2460
2198
2199int glGenList () 2461int glGenList ()
2200 CODE: 2462 CODE:
2201 RETVAL = glGenLists (1); 2463 RETVAL = glGenLists (1);
2202 OUTPUT: 2464 OUTPUT:
2203 RETVAL 2465 RETVAL

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