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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
76} 84}
77 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
81#include "pango-fontmap.c" 113#include "pango-fontmap.c"
82#include "pango-render.c" 114#include "pango-render.c"
163typedef struct { 195typedef struct {
164 int name; 196 int name;
165 int w, h; 197 int w, h;
166 float s, t; 198 float s, t;
167 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
168} maptex; 202} maptex;
169 203
170typedef struct { 204typedef struct {
171 uint32_t player; 205 uint32_t player;
172 tileid tile[3]; 206 tileid tile[3];
173 uint16_t darkness; 207 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 209} mapcell;
176 210
177typedef struct { 211typedef struct {
178 int32_t c0, c1; 212 int32_t c0, c1;
179 mapcell *col; 213 mapcell *col;
333 cell->stat_hp = 0; 367 cell->stat_hp = 0;
334 cell->flags = 0; 368 cell->flags = 0;
335 cell->player = 0; 369 cell->player = 0;
336 } 370 }
337 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
338} 388}
339 389
340static void 390static void
341music_finished (void) 391music_finished (void)
342{ 392{
537 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 590}
541 591
592char *
593SDL_GetError ()
594
542int 595int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 597
545void 598void
546SDL_Quit () 599SDL_Quit ()
547 600
548void 601void
549SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
550 PPCODE: 603 PPCODE:
551{ 604{
552 SDL_Rect **m; 605 SDL_Rect **m;
553 606
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 611
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 614
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 619
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 624#endif
572 625
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 627
578 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
579 while (*m) 629 while (*m)
580 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
581 AV *av = newAV (); 633 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
585 640
586 ++m; 641 ++m;
587 } 642 }
588} 643}
589 644
590char *
591SDL_GetError ()
592
593int 645int
594SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
596 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 659 );
660
599 if (RETVAL) 661 if (RETVAL)
600 { 662 {
663 av_clear (texture_av);
664
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 667#include "glfunc.h"
604# undef GL_FUNC 668#undef GL_FUNC
605 } 669 }
670}
606 OUTPUT: 671 OUTPUT:
607 RETVAL 672 RETVAL
608 673
609void 674void
610SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
611 676
612char * 677char *
613SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
614 679
680int
681SDL_GetAppState ()
682
615void 683void
616SDL_PollEvent () 684poll_events ()
617 PPCODE: 685 PPCODE:
618{ 686{
619 SDL_Event ev; 687 SDL_Event ev;
620 688
621 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 691 {
623 HV *hv = newHV (); 692 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 694
626 switch (ev.type) 695 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 709 break;
641 710
642 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
650 break; 737 break;
651 738
652 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
683Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
684 771
685void 772void
686lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
687 CODE: 774 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 776
692void 777void
693win32_proxy_info () 778win32_proxy_info ()
694 PPCODE: 779 PPCODE:
695{ 780{
836 ExitThread (retval); // unclean, please beam me up 921 ExitThread (retval); // unclean, please beam me up
837#else 922#else
838 _exit (retval); 923 _exit (retval);
839#endif 924#endif
840 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
841MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
842 936
843CFPlus::Font 937CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
845 CODE: 939 CODE:
1160 flags 1254 flags
1161 ); 1255 );
1162 1256
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1258
1259int minpot (int n)
1260
1165void 1261void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE: 1263 CODE:
1168{ 1264{
1169 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1245 { 1341 {
1246 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1248 } 1344 }
1249} 1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1250 1357
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1252 1359
1253CFPlus::Map 1360CFPlus::Map
1254new (SV *class) 1361new (SV *class)
1292set_tileid (CFPlus::Map self, int face, int tile) 1399set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1400 CODE:
1294{ 1401{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1402 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1403 need_texid (self, tile);
1404}
1405
1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1297} 1427}
1298 1428
1299void 1429void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1431 CODE:
1352 CODE: 1482 CODE:
1353{ 1483{
1354 if (dx > 0) 1484 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1486 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1488
1359 if (dy > 0) 1489 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1491 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1493
1364 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1366 1496
1367 while (self->y < 0) 1497 while (self->y < 0)
1421 } 1551 }
1422 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1554 else if (cmd == 0x47)
1425 { 1555 {
1426 if (*data == 8) 1556 if (*data == 4)
1427 ; // decode player uuid 1557 ; // decode player count
1428 1558
1429 data += *data + 1; 1559 data += *data + 1;
1430 } 1560 }
1431 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1562 cell->flags = *data++;
1524 1654
1525void 1655void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1657 CODE:
1528{ 1658{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1529 int x, y, z; 1663 int x, y, z;
1530 int last_name; 1664 int last_name;
1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1531 1672
1532 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1533 1674
1534 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1682 last_name = 0;
1542 1683
1543 mx += self->x; 1684 mx += self->x;
1544 my += self->y; 1685 my += self->y;
1545 1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1546 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1547 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1549 { 1715 {
1550 maprow *row = self->row + (y + my); 1716 maprow *row = self->row + (y + my);
1551 1717
1552 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1720 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1557 1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1558 if (tile) 1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1559 { 1819 {
1560 maptex tex = self->tex [tile]; 1820 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1821 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1822
1564 if (last_name != tex.name) 1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1565 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1566 if (!tex.name) 1829 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1830 && skey->level == level
1568 1831 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1832 {
1583 maptex tex = self->tex [1]; 1833 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1834 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1586 1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1587 glEnd (); 1848 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1590 1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1595 } 1872 }
1596 } 1873 }
1597 } 1874 }
1598 }
1599 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1600 1880
1601 glEnd (); 1881 glEnd ();
1602 1882
1603 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1694 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1696} 1976}
1697 1977
1698void 1978void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1700 PPCODE: 1980 PPCODE:
1701{ 1981{
1702 int x, y; 1982 int x, y;
1703 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1724 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1727 } 2007 }
1728 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1729 2039
1730 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1733 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1907 CODE: 2217 CODE:
1908 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2219 OUTPUT:
1910 RETVAL 2220 RETVAL
1911 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1912CFPlus::MixMusic 2229CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1914 CODE: 2231 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1916 OUTPUT: 2233 OUTPUT:
1923 2240
1924int 2241int
1925play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1926 CODE: 2243 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1928 OUTPUT: 2252 OUTPUT:
1929 RETVAL 2253 RETVAL
1930 2254
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1932 2256
1936 static const struct { 2260 static const struct {
1937 const char *name; 2261 const char *name;
1938 IV iv; 2262 IV iv;
1939 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1972 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
2021# undef const_iv 2350# undef const_iv
2022 }; 2351 };
2023 2352
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
2026} 2358}
2027 2359
2028char * 2360char *
2029gl_vendor () 2361gl_vendor ()
2030 CODE: 2362 CODE:
2041 2373
2042char * 2374char *
2043gl_extensions () 2375gl_extensions ()
2044 CODE: 2376 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2046 OUTPUT: 2392 OUTPUT:
2047 RETVAL 2393 RETVAL
2048 2394
2049int glGetError () 2395int glGetError ()
2050 2396
2175 2521
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2523
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2525
2526void glPixelZoom (float x, float y)
2527
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2529
2182int glGenTexture () 2530int glGenTexture ()
2183 CODE: 2531 CODE:
2184{ 2532 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2533 OUTPUT:
2190 RETVAL 2534 RETVAL
2191 2535
2192void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2193 CODE: 2537 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2538 del_texture (name);
2197} 2539
2198
2199int glGenList () 2540int glGenList ()
2200 CODE: 2541 CODE:
2201 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2202 OUTPUT: 2543 OUTPUT:
2203 RETVAL 2544 RETVAL

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