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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
163typedef struct { 196typedef struct {
164 int name; 197 int name;
165 int w, h; 198 int w, h;
166 float s, t; 199 float s, t;
167 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
168} maptex; 203} maptex;
169 204
170typedef struct { 205typedef struct {
171 uint32_t player; 206 uint32_t player;
172 tileid tile[3]; 207 tileid tile[3];
173 uint16_t darkness; 208 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 210} mapcell;
176 211
177typedef struct { 212typedef struct {
178 int32_t c0, c1; 213 int32_t c0, c1;
179 mapcell *col; 214 mapcell *col;
333 cell->stat_hp = 0; 368 cell->stat_hp = 0;
334 cell->flags = 0; 369 cell->flags = 0;
335 cell->player = 0; 370 cell->player = 0;
336 } 371 }
337 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
338} 389}
339 390
340static void 391static void
341music_finished (void) 392music_finished (void)
342{ 393{
537 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 591}
541 592
593char *
594SDL_GetError ()
595
542int 596int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 598
545void 599void
546SDL_Quit () 600SDL_Quit ()
547 601
548void 602void
549SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
550 PPCODE: 604 PPCODE:
551{ 605{
552 SDL_Rect **m; 606 SDL_Rect **m;
553 607
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 612
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 615
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 620
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 625#endif
572 626
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 628
578 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
579 while (*m) 630 while (*m)
580 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
581 AV *av = newAV (); 634 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
585 641
586 ++m; 642 ++m;
587 } 643 }
588} 644}
589 645
590char *
591SDL_GetError ()
592
593int 646int
594SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
596 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 660 );
661
599 if (RETVAL) 662 if (RETVAL)
600 { 663 {
664 av_clear (texture_av);
665
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 668#include "glfunc.h"
604# undef GL_FUNC 669#undef GL_FUNC
605 } 670 }
671}
606 OUTPUT: 672 OUTPUT:
607 RETVAL 673 RETVAL
608 674
609void 675void
610SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
611 677
612char * 678char *
613SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
614 680
681int
682SDL_GetAppState ()
683
615void 684void
616SDL_PollEvent () 685poll_events ()
617 PPCODE: 686 PPCODE:
618{ 687{
619 SDL_Event ev; 688 SDL_Event ev;
620 689
621 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 692 {
623 HV *hv = newHV (); 693 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 695
626 switch (ev.type) 696 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 710 break;
641 711
642 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
650 break; 738 break;
651 739
652 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
683Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
684 772
685void 773void
686lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
687 CODE: 775 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 777
692void 778void
693win32_proxy_info () 779win32_proxy_info ()
694 PPCODE: 780 PPCODE:
695{ 781{
836 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
837#else 923#else
838 _exit (retval); 924 _exit (retval);
839#endif 925#endif
840 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
841MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
842 937
843CFPlus::Font 938CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
845 CODE: 940 CODE:
1160 flags 1255 flags
1161 ); 1256 );
1162 1257
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1259
1165void 1260int minpot (int n)
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1261
1172 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1267 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1268 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1272
1186 SvPOK_only (result_); 1273 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1188 1275
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1277 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1279
1193 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1281 }
1200} 1282}
1201 1283
1202void 1284void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1245 { 1327 {
1246 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1248 } 1330 }
1249} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1250 1343
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1252 1345
1253CFPlus::Map 1346CFPlus::Map
1254new (SV *class) 1347new (SV *class)
1292set_tileid (CFPlus::Map self, int face, int tile) 1385set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1386 CODE:
1294{ 1387{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1388 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1389 need_texid (self, tile);
1390}
1391
1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1297} 1413}
1298 1414
1299void 1415void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1417 CODE:
1352 CODE: 1468 CODE:
1353{ 1469{
1354 if (dx > 0) 1470 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1472 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1474
1359 if (dy > 0) 1475 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1477 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1479
1364 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1366 1482
1367 while (self->y < 0) 1483 while (self->y < 0)
1421 } 1537 }
1422 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1540 else if (cmd == 0x47)
1425 { 1541 {
1426 if (*data == 8) 1542 if (*data == 4)
1427 ; // decode player uuid 1543 ; // decode player count
1428 1544
1429 data += *data + 1; 1545 data += *data + 1;
1430 } 1546 }
1431 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1548 cell->flags = *data++;
1524 1640
1525void 1641void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1643 CODE:
1528{ 1644{
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1529 int x, y, z; 1649 int x, y, z;
1530 int last_name; 1650 int last_name;
1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1531 1658
1532 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1533 1660
1534 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1668 last_name = 0;
1542 1669
1543 mx += self->x; 1670 mx += self->x;
1544 my += self->y; 1671 my += self->y;
1545 1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1546 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1547 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1549 { 1701 {
1550 maprow *row = self->row + (y + my); 1702 maprow *row = self->row + (y + my);
1551 1703
1552 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1706 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1557 1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1558 if (tile) 1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1559 { 1805 {
1560 maptex tex = self->tex [tile]; 1806 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1807 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1808
1564 if (last_name != tex.name) 1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1565 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1566 if (!tex.name) 1815 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1816 && skey->level == level
1568 1817 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1818 {
1583 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1820 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1586 1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1587 glEnd (); 1834 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1590 1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1595 } 1858 }
1596 } 1859 }
1597 } 1860 }
1598 }
1599 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1600 1866
1601 glEnd (); 1867 glEnd ();
1602 1868
1603 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1694 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1696} 1962}
1697 1963
1698void 1964void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1700 PPCODE: 1966 PPCODE:
1701{ 1967{
1702 int x, y; 1968 int x, y;
1703 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1724 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1727 } 1993 }
1728 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1729 2025
1730 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1733 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1907 CODE: 2203 CODE:
1908 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2205 OUTPUT:
1910 RETVAL 2206 RETVAL
1911 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1912CFPlus::MixMusic 2215CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1914 CODE: 2217 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1916 OUTPUT: 2219 OUTPUT:
1923 2226
1924int 2227int
1925play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1926 CODE: 2229 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1928 OUTPUT: 2238 OUTPUT:
1929 RETVAL 2239 RETVAL
1930 2240
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1932 2242
1936 static const struct { 2246 static const struct {
1937 const char *name; 2247 const char *name;
1938 IV iv; 2248 IV iv;
1939 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
1972 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
2021# undef const_iv 2336# undef const_iv
2022 }; 2337 };
2023 2338
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2026} 2344}
2027 2345
2028char * 2346char *
2029gl_vendor () 2347gl_vendor ()
2030 CODE: 2348 CODE:
2041 2359
2042char * 2360char *
2043gl_extensions () 2361gl_extensions ()
2044 CODE: 2362 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2046 OUTPUT: 2378 OUTPUT:
2047 RETVAL 2379 RETVAL
2048 2380
2049int glGetError () 2381int glGetError ()
2050 2382
2175 2507
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2509
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2511
2512void glPixelZoom (float x, float y)
2513
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2515
2182int glGenTexture () 2516int glGenTexture ()
2183 CODE: 2517 CODE:
2184{ 2518 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2519 OUTPUT:
2190 RETVAL 2520 RETVAL
2191 2521
2192void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2193 CODE: 2523 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2524 del_texture (name);
2197} 2525
2198
2199int glGenList () 2526int glGenList ()
2200 CODE: 2527 CODE:
2201 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2202 OUTPUT: 2529 OUTPUT:
2203 RETVAL 2530 RETVAL

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