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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
163typedef struct { 196typedef struct {
164 int name; 197 int name;
165 int w, h; 198 int w, h;
166 float s, t; 199 float s, t;
167 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
168} maptex; 203} maptex;
169 204
170typedef struct { 205typedef struct {
171 uint32_t player; 206 uint32_t player;
172 tileid tile[3]; 207 tileid tile[3];
173 uint16_t darkness; 208 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 210} mapcell;
176 211
177typedef struct { 212typedef struct {
178 int32_t c0, c1; 213 int32_t c0, c1;
179 mapcell *col; 214 mapcell *col;
333 cell->stat_hp = 0; 368 cell->stat_hp = 0;
334 cell->flags = 0; 369 cell->flags = 0;
335 cell->player = 0; 370 cell->player = 0;
336 } 371 }
337 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
338} 389}
339 390
340static void 391static void
341music_finished (void) 392music_finished (void)
342{ 393{
537 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 591}
541 592
593char *
594SDL_GetError ()
595
542int 596int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 598
545void 599void
546SDL_Quit () 600SDL_Quit ()
547 601
548void 602void
549SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
550 PPCODE: 604 PPCODE:
551{ 605{
552 SDL_Rect **m; 606 SDL_Rect **m;
553 607
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 612
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 615
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 620
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 625#endif
572 626
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 628
578 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
579 while (*m) 630 while (*m)
580 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
581 AV *av = newAV (); 634 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
585 641
586 ++m; 642 ++m;
587 } 643 }
588} 644}
589 645
590char *
591SDL_GetError ()
592
593int 646int
594SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
596 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 660 );
661
599 if (RETVAL) 662 if (RETVAL)
600 { 663 {
664 av_clear (texture_av);
665
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 668#include "glfunc.h"
604# undef GL_FUNC 669#undef GL_FUNC
605 } 670 }
671}
606 OUTPUT: 672 OUTPUT:
607 RETVAL 673 RETVAL
608 674
609void 675void
610SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
611 677
612char * 678char *
613SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
614 680
681int
682SDL_GetAppState ()
683
615void 684void
616SDL_PollEvent () 685poll_events ()
617 PPCODE: 686 PPCODE:
618{ 687{
619 SDL_Event ev; 688 SDL_Event ev;
620 689
621 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 692 {
623 HV *hv = newHV (); 693 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 695
626 switch (ev.type) 696 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 710 break;
641 711
642 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
650 break; 738 break;
651 739
652 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
683Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
684 772
685void 773void
686lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
687 CODE: 775 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 777
692void 778void
693win32_proxy_info () 779win32_proxy_info ()
694 PPCODE: 780 PPCODE:
695{ 781{
836 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
837#else 923#else
838 _exit (retval); 924 _exit (retval);
839#endif 925#endif
840 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
841MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
842 939
843CFPlus::Font 940CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
845 CODE: 942 CODE:
846{ 943{
857 CODE: 954 CODE:
858 pango_font_description_free (self); 955 pango_font_description_free (self);
859 956
860void 957void
861make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
862 CODE: 960 CODE:
863 default_font = self; 961 default_font = self;
864 962
865MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
866 964
965PROTOTYPES: DISABLE
966
867void 967void
868reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
869 CODE: 970 CODE:
870 tc_clear (); 971 tc_clear ();
871 972
872CFPlus::Layout 973CFPlus::Layout
873new (SV *class) 974new (SV *class)
1160 flags 1261 flags
1161 ); 1262 );
1162 1263
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1265
1165void 1266PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1267
1172 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1275 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1276 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1280
1186 SvPOK_only (result_); 1281 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1188 1283
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1285 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1287
1193 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1289 }
1200} 1290}
1201 1291
1202void 1292void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1246 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1248 } 1338 }
1249} 1339}
1250 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1353
1354PROTOTYPES: DISABLE
1252 1355
1253CFPlus::Map 1356CFPlus::Map
1254new (SV *class) 1357new (SV *class)
1255 CODE: 1358 CODE:
1256 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1395set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1396 CODE:
1294{ 1397{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1398 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1399 need_texid (self, tile);
1400}
1401
1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1297} 1423}
1298 1424
1299void 1425void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1427 CODE:
1352 CODE: 1478 CODE:
1353{ 1479{
1354 if (dx > 0) 1480 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1482 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1484
1359 if (dy > 0) 1485 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1487 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1489
1364 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1366 1492
1367 while (self->y < 0) 1493 while (self->y < 0)
1421 } 1547 }
1422 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1550 else if (cmd == 0x47)
1425 { 1551 {
1426 if (*data == 8) 1552 if (*data == 4)
1427 ; // decode player uuid 1553 ; // decode player count
1428 1554
1429 data += *data + 1; 1555 data += *data + 1;
1430 } 1556 }
1431 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1558 cell->flags = *data++;
1524 1650
1525void 1651void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1653 CODE:
1528{ 1654{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1529 int x, y, z; 1659 int x, y, z;
1530 int last_name; 1660 int last_name;
1661
1662 // thats current max. sorry.
1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1665
1666 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey));
1531 1668
1532 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1533 1670
1534 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1678 last_name = 0;
1542 1679
1543 mx += self->x; 1680 mx += self->x;
1544 my += self->y; 1681 my += self->y;
1545 1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1546 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1547 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1549 { 1711 {
1550 maprow *row = self->row + (y + my); 1712 maprow *row = self->row + (y + my);
1551 1713
1552 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1716 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1557 1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1558 if (tile) 1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1559 { 1815 {
1560 maptex tex = self->tex [tile]; 1816 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1817 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1818
1564 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1565 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1566 if (!tex.name) 1825 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1826 && skey->level == level
1568 1827 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1828 {
1583 maptex tex = self->tex [1]; 1829 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1830 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1586 1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1587 glEnd (); 1844 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1590 1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1595 } 1868 }
1596 } 1869 }
1597 } 1870 }
1598 }
1599 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1600 1876
1601 glEnd (); 1877 glEnd ();
1602 1878
1603 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1698void 1974void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 1976 PPCODE:
1701{ 1977{
1702 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 1986
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 1989
1711 mx += self->x; 1990 mx += self->x - 1;
1712 my += self->y; 1991 my += self->y - 1;
1713 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1714 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1716 { 1997 {
1717 maprow *row = self->row + (y + my); 1998 maprow *row = self->row + (y + my);
1718 1999
1719 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2002 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1723 2004
1724 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1727 } 2008 }
1728 } 2009 }
1729 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1730 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1734} 2053}
1735 2054
1736SV * 2055SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2057 CODE:
1872 } 2191 }
1873} 2192}
1874 2193
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2195
2196PROTOTYPES: DISABLE
2197
1877CFPlus::MixChunk 2198CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1879 CODE: 2200 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1881 OUTPUT: 2202 OUTPUT:
1902 2223
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2225
1905int 2226int
1906volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1907 CODE: 2229 CODE:
1908 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1909 OUTPUT: 2238 OUTPUT:
1910 RETVAL 2239 RETVAL
1911 2240
1912CFPlus::MixMusic 2241CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1926 CODE: 2255 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2257 OUTPUT:
1929 RETVAL 2258 RETVAL
1930 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1932 2270
1933BOOT: 2271BOOT:
1934{ 2272{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2274 static const struct {
1937 const char *name; 2275 const char *name;
1938 IV iv; 2276 IV iv;
1939 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2296 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
2011 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2371# undef const_iv
2022 }; 2372 };
2023 2373
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
2026} 2379}
2027 2380
2028char * 2381char *
2029gl_vendor () 2382gl_vendor ()
2030 CODE: 2383 CODE:
2041 2394
2042char * 2395char *
2043gl_extensions () 2396gl_extensions ()
2044 CODE: 2397 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2046 OUTPUT: 2413 OUTPUT:
2047 RETVAL 2414 RETVAL
2048 2415
2049int glGetError () 2416int glGetError ()
2050 2417
2175 2542
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2544
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2546
2547void glPixelZoom (float x, float y)
2548
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2550
2182int glGenTexture () 2551int glGenTexture ()
2183 CODE: 2552 CODE:
2184{ 2553 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2554 OUTPUT:
2190 RETVAL 2555 RETVAL
2191 2556
2192void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2193 CODE: 2558 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2559 del_texture (name);
2197} 2560
2198
2199int glGenList () 2561int glGenList ()
2200 CODE: 2562 CODE:
2201 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2202 OUTPUT: 2564 OUTPUT:
2203 RETVAL 2565 RETVAL

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