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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
168} maptex; 214} maptex;
169 215
170typedef struct { 216typedef struct {
171 uint32_t player; 217 uint32_t player;
172 tileid tile[3]; 218 tileid tile[3];
173 uint16_t darkness; 219 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 221} mapcell;
176 222
177typedef struct { 223typedef struct {
178 int32_t c0, c1; 224 int32_t c0, c1;
179 mapcell *col; 225 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
187 233
188 int32_t rows; 234 int32_t rows;
189 maprow *row; 235 maprow *row;
190} *CFPlus__Map; 236} *DC__Map;
191 237
192static char * 238static char *
193prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
194{ 240{
195 char *p; 241 char *p;
233 self->texs *= 2; 279 self->texs *= 2;
234 } 280 }
235} 281}
236 282
237static maprow * 283static maprow *
238map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
239{ 285{
240 if (0 > y) 286 if (0 > y)
241 { 287 {
242 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
281 327
282 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
283} 329}
284 330
285static mapcell * 331static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
287{ 333{
288 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
289} 335}
290 336
291static void 337static void
292map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
293{ 339{
294 int r; 340 int r;
295 341
296 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
305 self->row = 0; 351 self->row = 0;
306 self->rows = 0; 352 self->rows = 0;
307} 353}
308 354
309static void 355static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 357{
312 int x, y; 358 int x, y;
313 maprow *row; 359 maprow *row;
314 mapcell *cell; 360 mapcell *cell;
315 361
335 cell->player = 0; 381 cell->player = 0;
336 } 382 }
337 } 383 }
338} 384}
339 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
340static void 402static void
341music_finished (void) 403music_finished (void)
342{ 404{
343 SDL_UserEvent ev; 405 SDL_UserEvent ev;
344 406
378 n |= n >> 16; 440 n |= n >> 16;
379 441
380 return n + 1; 442 return n + 1;
381} 443}
382 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
383/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
386 459
387MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
388 504
389PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
390 506
391BOOT: 507BOOT:
392{ 508{
393 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 510 static const struct {
395 const char *name; 511 const char *name;
396 IV iv; 512 IV iv;
397 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
420 536
421 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
424 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
506# undef const_iv 626# undef const_iv
507 }; 627 };
508 628
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 648
529NV floor (NV x) 649NV floor (NV x)
530 650
531NV ceil (NV x) 651NV ceil (NV x)
532 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
533void 657void
534pango_init () 658pango_init ()
535 CODE: 659 CODE:
536{ 660{
537 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 664}
541 665
666char *
667SDL_GetError ()
668
542int 669int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 671
545void 672void
546SDL_Quit () 673SDL_Quit ()
547 674
548void 675void
549SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
550 PPCODE: 677 PPCODE:
551{ 678{
552 SDL_Rect **m; 679 SDL_Rect **m;
553 680
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 685
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 688
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 693
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 698#endif
572 699
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 701
578 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
579 while (*m) 703 while (*m)
580 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
581 AV *av = newAV (); 707 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
585 714
586 ++m; 715 ++m;
587 } 716 }
588} 717}
589 718
590char *
591SDL_GetError ()
592
593int 719int
594SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
596 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 733 );
734
599 if (RETVAL) 735 if (RETVAL)
600 { 736 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 741#include "glfunc.h"
604# undef GL_FUNC 742#undef GL_FUNC
605 } 743 }
744}
606 OUTPUT: 745 OUTPUT:
607 RETVAL 746 RETVAL
608 747
609void 748void
610SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
611 750
612char * 751char *
613SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
614 753
754int
755SDL_GetAppState ()
756
615void 757void
616SDL_PollEvent () 758poll_events ()
617 PPCODE: 759 PPCODE:
618{ 760{
619 SDL_Event ev; 761 SDL_Event ev;
620 762
621 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 765 {
623 HV *hv = newHV (); 766 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 768
626 switch (ev.type) 769 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 783 break;
641 784
642 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
650 break; 811 break;
651 812
652 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 827 break;
667 } 828 }
668 829
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 831 }
671} 832}
672 833
673int 834int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 836 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
678 839
679void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
680Mix_CloseAudio () 857Mix_CloseAudio ()
681 858
682int 859int
683Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
684 861
862const char *
863Mix_GetError ()
864
685void 865void
686lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
687 CODE: 867 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 869
692void 870void
693win32_proxy_info () 871win32_proxy_info ()
694 PPCODE: 872 PPCODE:
695{ 873{
732 STRLEN image_len; 910 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
739 917
740 if (!rw) 918 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
742 920
815void 993void
816error (char *message) 994error (char *message)
817 CODE: 995 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 997#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 999#endif
822 1000
823void 1001void
824fatal (char *message) 1002fatal (char *message)
825 CODE: 1003 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1005#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1007#endif
830 _exit (1); 1008 _exit (1);
831 1009
832void 1010void
833_exit (int retval = 0) 1011_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
837#else 1015#else
838 _exit (retval); 1016 _exit (retval);
839#endif 1017#endif
840 1018
841MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
842 1027
843CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1034 CODE:
846{ 1035{
847 int count; 1036 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1040}
852 OUTPUT: 1041 OUTPUT:
853 RETVAL 1042 RETVAL
854 1043
855void 1044void
856DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
857 CODE: 1046 CODE:
858 pango_font_description_free (self); 1047 pango_font_description_free (self);
859 1048
860void 1049void
861make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
862 CODE: 1052 CODE:
863 default_font = self; 1053 default_font = self;
864 1054
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1056
1057PROTOTYPES: DISABLE
1058
867void 1059void
868reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
869 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
870 tc_clear (); 1069 tc_restore ();
871 1070
872CFPlus::Layout 1071DC::Layout
873new (SV *class) 1072new (SV *class)
874 CODE: 1073 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
876 1075
877 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
884 1084
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
887 OUTPUT: 1087 OUTPUT:
888 RETVAL 1088 RETVAL
889 1089
890void 1090void
891DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
892 CODE: 1092 CODE:
893 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
894 Safefree (self); 1095 Safefree (self);
895 1096
896void 1097void
897set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
898 CODE: 1099 CODE:
899{ 1100{
900 STRLEN textlen; 1101 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
902 1103
903 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
904} 1105}
905 1106
906void 1107void
907set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
908 CODE: 1109 CODE:
909{ 1110{
910 STRLEN textlen; 1111 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
912 1113
913 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
914} 1115}
915 1116
916void 1117void
917set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
918 CODE: 1119 CODE:
919{ 1120{
920 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1123 const char *pos = text;
957 if (attrs) 1158 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
959} 1160}
960 1161
961void 1162void
962get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
963 PPCODE: 1164 PPCODE:
964{ 1165{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1167
967 do 1168 do
982 1183
983 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
984} 1185}
985 1186
986int 1187int
987has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
988 CODE: 1189 CODE:
989{ 1190{
990 int lines = 1; 1191 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
992 1193
997} 1198}
998 OUTPUT: 1199 OUTPUT:
999 RETVAL 1200 RETVAL
1000 1201
1001SV * 1202SV *
1002get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1003 CODE: 1204 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1207 OUTPUT:
1007 RETVAL 1208 RETVAL
1008 1209
1009void 1210void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1212 CODE:
1012 self->r = r; 1213 self->r = r;
1013 self->g = g; 1214 self->g = g;
1014 self->b = b; 1215 self->b = b;
1015 self->a = a; 1216 self->a = a;
1016 1217
1017void 1218void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1220 CODE:
1020 if (self->font != font) 1221 if (self->font != font)
1021 { 1222 {
1022 self->font = font; 1223 self->font = font;
1023 layout_update_font (self); 1224 layout_update_font (self);
1024 } 1225 }
1025 1226
1026void 1227void
1027set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1028 CODE: 1229 CODE:
1029 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1030 { 1231 {
1031 self->base_height = base_height; 1232 self->base_height = base_height;
1032 layout_update_font (self); 1233 layout_update_font (self);
1033 } 1234 }
1034 1235
1035void 1236void
1036set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1238 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1240
1040void 1241void
1041set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1042 CODE: 1243 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1245
1045void 1246void
1046set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1047 CODE: 1248 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1250
1050void 1251void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1253 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1058 ); 1259 );
1059 1260
1060void 1261void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1263 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1265
1065void 1266void
1066size (CFPlus::Layout self) 1267size (DC::Layout self)
1067 PPCODE: 1268 PPCODE:
1068{ 1269{
1069 int w, h; 1270 int w, h;
1070 1271
1071 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1076} 1277}
1077 1278
1078int 1279int
1079descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1080 CODE: 1281 CODE:
1081{ 1282{
1082 PangoRectangle rect; 1283 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1086} 1287}
1087 OUTPUT: 1288 OUTPUT:
1088 RETVAL 1289 RETVAL
1089 1290
1090int 1291int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1293 CODE:
1093{ 1294{
1094 int index, trailing; 1295 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1097} 1298}
1098 OUTPUT: 1299 OUTPUT:
1099 RETVAL 1300 RETVAL
1100 1301
1101void 1302void
1102cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1304 PPCODE:
1104{ 1305{
1105 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1107 1308
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1112} 1313}
1113 1314
1114void 1315void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1317 PPCODE:
1117{ 1318{
1118 int line, x; 1319 int line, x;
1119 1320
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1122 1327
1123 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1331}
1127 1332
1128void 1333void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1335 PPCODE:
1131{ 1336{
1132 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1133 int index, trailing; 1338 int index, trailing;
1134 1339
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1355 }
1151} 1356}
1152 1357
1153void 1358void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1157 self->pl, 1363 self->pl,
1364 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1160 flags 1367 flags
1161 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1162 1372
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1373void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1167 CODE: 1375 CODE:
1168{ 1376{
1169 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1384
1172 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1401 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1402 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1406
1186 SvPOK_only (result_); 1407 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1188 1409
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1411 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1413
1193 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1415 }
1200} 1416}
1201 1417
1202void 1418void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1425{
1210 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1214 1433
1215 if (items < 5) 1434 if (items < 5)
1216 { 1435 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1248 } 1467 }
1249} 1468}
1250 1469
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1252 1480
1253CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1254new (SV *class) 1486new (SV *class)
1255 CODE: 1487 CODE:
1256 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1489 RETVAL->x = 0;
1258 RETVAL->y = 0; 1490 RETVAL->y = 0;
1266 RETVAL->row = 0; 1498 RETVAL->row = 0;
1267 OUTPUT: 1499 OUTPUT:
1268 RETVAL 1500 RETVAL
1269 1501
1270void 1502void
1271DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1272 CODE: 1504 CODE:
1273{ 1505{
1274 map_clear (self); 1506 map_clear (self);
1275 Safefree (self->face2tile); 1507 Safefree (self->face2tile);
1276 Safefree (self->tex); 1508 Safefree (self->tex);
1277 Safefree (self); 1509 Safefree (self);
1278} 1510}
1279 1511
1280void 1512void
1281resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1514 CODE:
1283 self->w = map_width; 1515 self->w = map_width;
1284 self->h = map_height; 1516 self->h = map_height;
1285 1517
1286void 1518void
1287clear (CFPlus::Map self) 1519clear (DC::Map self)
1288 CODE: 1520 CODE:
1289 map_clear (self); 1521 map_clear (self);
1290 1522
1291void 1523void
1292set_tileid (CFPlus::Map self, int face, int tile) 1524set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1525 CODE:
1294{ 1526{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1527 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1528 need_texid (self, tile);
1297} 1529}
1298 1530
1299void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1556 CODE:
1302{ 1557{
1303 need_texid (self, texid); 1558 need_texid (self, texid);
1304 1559
1305 { 1560 {
1325 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1582}
1328 1583
1329int 1584int
1330ox (CFPlus::Map self) 1585ox (DC::Map self)
1331 ALIAS: 1586 ALIAS:
1332 oy = 1 1587 oy = 1
1333 x = 2 1588 x = 2
1334 y = 3 1589 y = 3
1335 w = 4 1590 w = 4
1346 } 1601 }
1347 OUTPUT: 1602 OUTPUT:
1348 RETVAL 1603 RETVAL
1349 1604
1350void 1605void
1351scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1352 CODE: 1607 CODE:
1353{ 1608{
1354 if (dx > 0) 1609 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1611 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1613
1359 if (dy > 0) 1614 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1616 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1618
1364 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1366 1621
1367 while (self->y < 0) 1622 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1373 } 1628 }
1374} 1629}
1375 1630
1376void 1631SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1633 CODE:
1379{ 1634{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1637 mapcell *cell;
1383 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1384 1641
1385 while (data < data_end - 1) 1642 while (data < data_end - 1)
1386 { 1643 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1388 1645
1421 } 1678 }
1422 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1681 else if (cmd == 0x47)
1425 { 1682 {
1426 if (*data == 8) 1683 if (*data == 4)
1427 ; // decode player uuid 1684 ; // decode player count
1428 1685
1429 data += *data + 1; 1686 data += *data + 1;
1430 } 1687 }
1431 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1689 cell->flags = *data++;
1439 } 1696 }
1440 else 1697 else
1441 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1442 } 1699 }
1443 1700
1701 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1702 if (flags & (4 >> z))
1445 { 1703 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1705 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1449 } 1721 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1722 }
1465 else 1723 else
1466 cell->darkness = 0; 1724 cell->darkness = 0;
1467 } 1725 }
1468} 1726}
1727 OUTPUT:
1728 RETVAL
1469 1729
1470SV * 1730SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1732 CODE:
1473{ 1733{
1474 int x1, x; 1734 int x1, x;
1475 int y1, y; 1735 int y1, y;
1476 int z; 1736 int z;
1521} 1781}
1522 OUTPUT: 1782 OUTPUT:
1523 RETVAL 1783 RETVAL
1524 1784
1525void 1785void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1787 CODE:
1528{ 1788{
1529 int x, y, z; 1789 int x, y, z;
1530 int last_name;
1531 1790
1532 glColor4ub (255, 255, 255, 255); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1533 1840
1534 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1844
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1547 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1549 { 1851 {
1550 maprow *row = self->row + (y + my); 1852 maprow *row = self->row + (y + my);
1551 1853
1552 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1856 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1557 1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1558 if (tile) 1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1559 { 1965 {
1560 maptex tex = self->tex [tile]; 1966 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1967 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1968
1564 if (last_name != tex.name) 1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1565 { 1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1566 if (!tex.name) 1975 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1976 && skey->level == level
1568 1977 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1978 {
1583 maptex tex = self->tex [1]; 1979 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1980 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1586 1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1587 glEnd (); 1993 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1590 1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
1595 } 2018 }
1596 } 2019 }
1597 } 2020 }
1598 }
1599 } 2021 }
1600 2022
1601 glEnd (); 2023 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1604 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1605 2033
1606 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1609 { 2037 {
1634 } 2062 }
1635 } 2063 }
1636} 2064}
1637 2065
1638void 2066void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2068 CODE:
1641{ 2069{
1642 static float color[16][3] = { 2070 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1696} 2124}
1697 2125
1698void 2126void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2128 PPCODE:
1701{ 2129{
1702 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2138
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2141
1711 mx += self->x; 2142 mx += self->x - 1;
1712 my += self->y; 2143 my += self->y - 1;
1713 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1714 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1716 { 2149 {
1717 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1718 2151
1719 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2154 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1723 2156
1724 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1727 } 2160 }
1728 } 2161 }
1729 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1730 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1734} 2205}
1735 2206
1736SV * 2207SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2209 CODE:
1739{ 2210{
1740 int x, y, x1, y1; 2211 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1807} 2278}
1808 OUTPUT: 2279 OUTPUT:
1809 RETVAL 2280 RETVAL
1810 2281
1811void 2282void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1813 PPCODE: 2284 PPCODE:
1814{ 2285{
1815 int x, y, z; 2286 int x, y, z;
1816 int w, h; 2287 int w, h;
1817 int x1, y1; 2288 int x1, y1;
1818 2289
1819 if (*data++ != 0) 2290 if (*data++ != 0)
1820 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1821 2292
1822 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1824 2295
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1870 } 2341 }
1871 } 2342 }
1872 } 2343 }
1873} 2344}
1874 2345
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2347
1877CFPlus::MixChunk 2348DC::RW
1878new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1879 CODE: 2350 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1881 OUTPUT: 2357 OUTPUT:
1882 RETVAL 2358 RETVAL
1883 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1884void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1885DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
1886 CODE: 2470 CODE:
1887 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1888 2472
1889int 2473int
1890volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2479 OUTPUT:
1894 RETVAL 2480 RETVAL
1895 2481
1896int 2482DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2484 CODE:
2485{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1900 OUTPUT: 2497 OUTPUT:
1901 RETVAL 2498 RETVAL
1902 2499
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2501
1905int 2502int
1906volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1907 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2509 OUTPUT:
1910 RETVAL 2510 RETVAL
1911 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
1912CFPlus::MixMusic 2522DC::MixMusic
1913new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
1914 CODE: 2524 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2526 OUTPUT:
1917 RETVAL 2527 RETVAL
1918 2528
1919void 2529void
1920DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
1921 CODE: 2531 CODE:
1922 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1923 2533
1924int 2534int
1925play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1926 CODE: 2536 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2538 OUTPUT:
1929 RETVAL 2539 RETVAL
1930 2540
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1932 2549
1933BOOT: 2550BOOT:
1934{ 2551{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2553 static const struct {
1937 const char *name; 2554 const char *name;
1938 IV iv; 2555 IV iv;
1939 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2575 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2659# undef const_iv
2022 }; 2660 };
2023 2661
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2026} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2027 2674
2028char * 2675char *
2029gl_vendor () 2676gl_vendor ()
2030 CODE: 2677 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2691 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2693 OUTPUT:
2047 RETVAL 2694 RETVAL
2048 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2049int glGetError () 2710int glGetError ()
2050 2711
2051void glFinish () 2712void glFinish ()
2052 2713
2053void glClear (int mask) 2714void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2753
2093# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2095 2758
2096void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2097 2760
2098void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2099 2762
2107 2770
2108void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2109 CODE: 2772 CODE:
2110 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2111 2774
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2776 ALIAS:
2119 glColor_premultiply = 1 2777 glColor_premultiply = 1
2120 CODE: 2778 CODE:
2121 if (ix) 2779 if (ix)
2122 { 2780 {
2125 b *= a; 2783 b *= a;
2126 } 2784 }
2127 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2129 2787
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2789 CODE:
2138 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2792
2144 2796
2145void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2146 CODE: 2798 CODE:
2147 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2148 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2149void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2150 CODE: 2831 CODE:
2151 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2152 2833
2153void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 2851 CODE:
2171 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 2854
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 2856
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2858
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2179 2862
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2864
2182int glGenTexture () 2865int glGenTexture ()
2183 CODE: 2866 CODE:
2184{ 2867 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2868 OUTPUT:
2190 RETVAL 2869 RETVAL
2191 2870
2192void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2193 CODE: 2872 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2873 del_texture (name);
2197} 2874
2198
2199int glGenList () 2875int glGenList ()
2200 CODE: 2876 CODE:
2201 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2202 OUTPUT: 2878 OUTPUT:
2203 RETVAL 2879 RETVAL
2210 2886
2211void glEndList () 2887void glEndList ()
2212 2888
2213void glCallList (int list) 2889void glCallList (int list)
2214 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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