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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.248 by root, Fri Dec 28 15:27:39 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
168} maptex; 214} maptex;
169 215
170typedef struct { 216typedef struct {
171 uint32_t player; 217 uint32_t player;
172 tileid tile[3]; 218 tileid tile[3];
173 uint16_t darkness; 219 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 221} mapcell;
176 222
177typedef struct { 223typedef struct {
178 int32_t c0, c1; 224 int32_t c0, c1;
179 mapcell *col; 225 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
187 233
188 int32_t rows; 234 int32_t rows;
189 maprow *row; 235 maprow *row;
190} *CFPlus__Map; 236} *DC__Map;
191 237
192static char * 238static char *
193prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
194{ 240{
195 char *p; 241 char *p;
233 self->texs *= 2; 279 self->texs *= 2;
234 } 280 }
235} 281}
236 282
237static maprow * 283static maprow *
238map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
239{ 285{
240 if (0 > y) 286 if (0 > y)
241 { 287 {
242 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
281 327
282 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
283} 329}
284 330
285static mapcell * 331static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
287{ 333{
288 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
289} 335}
290 336
291static void 337static void
292map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
293{ 339{
294 int r; 340 int r;
295 341
296 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
305 self->row = 0; 351 self->row = 0;
306 self->rows = 0; 352 self->rows = 0;
307} 353}
308 354
309static void 355static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 357{
312 int x, y; 358 int x, y;
313 maprow *row; 359 maprow *row;
314 mapcell *cell; 360 mapcell *cell;
315 361
335 cell->player = 0; 381 cell->player = 0;
336 } 382 }
337 } 383 }
338} 384}
339 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
340static void 402static void
341music_finished (void) 403music_finished (void)
342{ 404{
343 SDL_UserEvent ev; 405 SDL_UserEvent ev;
344 406
378 n |= n >> 16; 440 n |= n >> 16;
379 441
380 return n + 1; 442 return n + 1;
381} 443}
382 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
383/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
386 459
387MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
388 504
389PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
390 506
391BOOT: 507BOOT:
392{ 508{
393 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 510 static const struct {
395 const char *name; 511 const char *name;
396 IV iv; 512 IV iv;
397 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
420 536
421 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
424 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
506# undef const_iv 626# undef const_iv
507 }; 627 };
508 628
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 648
529NV floor (NV x) 649NV floor (NV x)
530 650
531NV ceil (NV x) 651NV ceil (NV x)
532 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
533void 657void
534pango_init () 658pango_init ()
535 CODE: 659 CODE:
536{ 660{
537 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 664}
541 665
666char *
667SDL_GetError ()
668
542int 669int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 671
545void 672void
546SDL_Quit () 673SDL_Quit ()
547 674
548void 675void
549SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
550 PPCODE: 677 PPCODE:
551{ 678{
552 SDL_Rect **m; 679 SDL_Rect **m;
553 680
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 685
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 688
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 693
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 698#endif
572 699
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 701
578 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
579 while (*m) 703 while (*m)
580 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
581 AV *av = newAV (); 707 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
585 714
586 ++m; 715 ++m;
587 } 716 }
588} 717}
589 718
590char *
591SDL_GetError ()
592
593int 719int
594SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
596 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 733 );
734
599 if (RETVAL) 735 if (RETVAL)
600 { 736 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 741#include "glfunc.h"
604# undef GL_FUNC 742#undef GL_FUNC
605 } 743 }
744}
606 OUTPUT: 745 OUTPUT:
607 RETVAL 746 RETVAL
608 747
609void 748void
610SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
611 750
612char * 751char *
613SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
614 753
754int
755SDL_GetAppState ()
756
615void 757void
616SDL_PollEvent () 758poll_events ()
617 PPCODE: 759 PPCODE:
618{ 760{
619 SDL_Event ev; 761 SDL_Event ev;
620 762
621 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 765 {
623 HV *hv = newHV (); 766 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 768
626 switch (ev.type) 769 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 783 break;
641 784
642 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
650 break; 811 break;
651 812
652 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 827 break;
667 } 828 }
668 829
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 831 }
671} 832}
672 833
673int 834int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 836 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
678 839
679void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
680Mix_CloseAudio () 857Mix_CloseAudio ()
681 858
682int 859int
683Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
684 861
862const char *
863Mix_GetError ()
864
685void 865void
686lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
687 CODE: 867 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 869
692void 870void
693win32_proxy_info () 871win32_proxy_info ()
694 PPCODE: 872 PPCODE:
695{ 873{
732 STRLEN image_len; 910 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
739 917
740 if (!rw) 918 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
742 920
815void 993void
816error (char *message) 994error (char *message)
817 CODE: 995 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 997#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 999#endif
822 1000
823void 1001void
824fatal (char *message) 1002fatal (char *message)
825 CODE: 1003 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1005#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1007#endif
830 _exit (1); 1008 _exit (1);
831 1009
832void 1010void
833_exit (int retval = 0) 1011_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
837#else 1015#else
838 _exit (retval); 1016 _exit (retval);
839#endif 1017#endif
840 1018
841MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
842 1027
843CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1034 CODE:
846{ 1035{
847 int count; 1036 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1040}
852 OUTPUT: 1041 OUTPUT:
853 RETVAL 1042 RETVAL
854 1043
855void 1044void
856DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
857 CODE: 1046 CODE:
858 pango_font_description_free (self); 1047 pango_font_description_free (self);
859 1048
860void 1049void
861make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
862 CODE: 1052 CODE:
863 default_font = self; 1053 default_font = self;
864 1054
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1056
1057PROTOTYPES: DISABLE
1058
867void 1059void
868reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
869 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
870 tc_clear (); 1069 tc_restore ();
871 1070
872CFPlus::Layout 1071DC::Layout
873new (SV *class) 1072new (SV *class)
874 CODE: 1073 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
876 1075
877 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
884 1084
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
887 OUTPUT: 1087 OUTPUT:
888 RETVAL 1088 RETVAL
889 1089
890void 1090void
891DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
892 CODE: 1092 CODE:
893 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
894 Safefree (self); 1095 Safefree (self);
895 1096
896void 1097void
897set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
898 CODE: 1099 CODE:
899{ 1100{
900 STRLEN textlen; 1101 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
902 1103
903 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
904} 1105}
905 1106
906void 1107void
907set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
908 CODE: 1109 CODE:
909{ 1110{
910 STRLEN textlen; 1111 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
912 1113
913 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
914} 1115}
915 1116
916void 1117void
917set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
918 CODE: 1119 CODE:
919{ 1120{
920 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1123 const char *pos = text;
957 if (attrs) 1158 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
959} 1160}
960 1161
961void 1162void
962get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
963 PPCODE: 1164 PPCODE:
964{ 1165{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1167
967 do 1168 do
982 1183
983 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
984} 1185}
985 1186
986int 1187int
987has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
988 CODE: 1189 CODE:
989{ 1190{
990 int lines = 1; 1191 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
992 1193
997} 1198}
998 OUTPUT: 1199 OUTPUT:
999 RETVAL 1200 RETVAL
1000 1201
1001SV * 1202SV *
1002get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1003 CODE: 1204 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1207 OUTPUT:
1007 RETVAL 1208 RETVAL
1008 1209
1009void 1210void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1212 CODE:
1012 self->r = r; 1213 self->r = r;
1013 self->g = g; 1214 self->g = g;
1014 self->b = b; 1215 self->b = b;
1015 self->a = a; 1216 self->a = a;
1016 1217
1017void 1218void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1220 CODE:
1020 if (self->font != font) 1221 if (self->font != font)
1021 { 1222 {
1022 self->font = font; 1223 self->font = font;
1023 layout_update_font (self); 1224 layout_update_font (self);
1024 } 1225 }
1025 1226
1026void 1227void
1027set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1028 CODE: 1229 CODE:
1029 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1030 { 1231 {
1031 self->base_height = base_height; 1232 self->base_height = base_height;
1032 layout_update_font (self); 1233 layout_update_font (self);
1033 } 1234 }
1034 1235
1035void 1236void
1036set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1238 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1240
1040void 1241void
1041set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1042 CODE: 1243 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1245
1045void 1246void
1046set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1047 CODE: 1248 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1250
1050void 1251void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1253 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1058 ); 1259 );
1059 1260
1060void 1261void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1263 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1265
1065void 1266void
1066size (CFPlus::Layout self) 1267size (DC::Layout self)
1067 PPCODE: 1268 PPCODE:
1068{ 1269{
1069 int w, h; 1270 int w, h;
1070 1271
1071 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1076} 1277}
1077 1278
1078int 1279int
1079descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1080 CODE: 1281 CODE:
1081{ 1282{
1082 PangoRectangle rect; 1283 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1086} 1287}
1087 OUTPUT: 1288 OUTPUT:
1088 RETVAL 1289 RETVAL
1089 1290
1090int 1291int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1293 CODE:
1093{ 1294{
1094 int index, trailing; 1295 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1097} 1298}
1098 OUTPUT: 1299 OUTPUT:
1099 RETVAL 1300 RETVAL
1100 1301
1101void 1302void
1102cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1304 PPCODE:
1104{ 1305{
1105 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1107 1308
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1112} 1313}
1113 1314
1114void 1315void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1317 PPCODE:
1117{ 1318{
1118 int line, x; 1319 int line, x;
1119 1320
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1324 --line;
1325#endif
1123 EXTEND (SP, 2); 1326 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1329}
1127 1330
1128void 1331void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1332line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1333 PPCODE:
1131{ 1334{
1132 PangoLayoutLine *lp; 1335 PangoLayoutLine *lp;
1133 int index, trailing; 1336 int index, trailing;
1134 1337
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1353 }
1151} 1354}
1152 1355
1153void 1356void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1357render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1358 CODE:
1359 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1157 self->pl, 1361 self->pl,
1362 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1160 flags 1365 flags
1161 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1162 1370
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1371void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1167 CODE: 1373 CODE:
1168{ 1374{
1169 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1382
1172 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1399 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1400 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1404
1186 SvPOK_only (result_); 1405 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1188 1407
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1409 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1411
1193 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1413 }
1200} 1414}
1201 1415
1202void 1416void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1423{
1210 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1214 1431
1215 if (items < 5) 1432 if (items < 5)
1216 { 1433 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1248 } 1465 }
1249} 1466}
1250 1467
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1252 1478
1253CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1254new (SV *class) 1484new (SV *class)
1255 CODE: 1485 CODE:
1256 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1487 RETVAL->x = 0;
1258 RETVAL->y = 0; 1488 RETVAL->y = 0;
1266 RETVAL->row = 0; 1496 RETVAL->row = 0;
1267 OUTPUT: 1497 OUTPUT:
1268 RETVAL 1498 RETVAL
1269 1499
1270void 1500void
1271DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1272 CODE: 1502 CODE:
1273{ 1503{
1274 map_clear (self); 1504 map_clear (self);
1275 Safefree (self->face2tile); 1505 Safefree (self->face2tile);
1276 Safefree (self->tex); 1506 Safefree (self->tex);
1277 Safefree (self); 1507 Safefree (self);
1278} 1508}
1279 1509
1280void 1510void
1281resize (CFPlus::Map self, int map_width, int map_height) 1511resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1512 CODE:
1283 self->w = map_width; 1513 self->w = map_width;
1284 self->h = map_height; 1514 self->h = map_height;
1285 1515
1286void 1516void
1287clear (CFPlus::Map self) 1517clear (DC::Map self)
1288 CODE: 1518 CODE:
1289 map_clear (self); 1519 map_clear (self);
1290 1520
1291void 1521void
1292set_tileid (CFPlus::Map self, int face, int tile) 1522set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1523 CODE:
1294{ 1524{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1525 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1526 need_texid (self, tile);
1297} 1527}
1298 1528
1299void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1554 CODE:
1302{ 1555{
1303 need_texid (self, texid); 1556 need_texid (self, texid);
1304 1557
1305 { 1558 {
1325 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1580}
1328 1581
1329int 1582int
1330ox (CFPlus::Map self) 1583ox (DC::Map self)
1331 ALIAS: 1584 ALIAS:
1332 oy = 1 1585 oy = 1
1333 x = 2 1586 x = 2
1334 y = 3 1587 y = 3
1335 w = 4 1588 w = 4
1346 } 1599 }
1347 OUTPUT: 1600 OUTPUT:
1348 RETVAL 1601 RETVAL
1349 1602
1350void 1603void
1351scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1352 CODE: 1605 CODE:
1353{ 1606{
1354 if (dx > 0) 1607 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1609 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1611
1359 if (dy > 0) 1612 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1613 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1614 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1616
1364 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1366 1619
1367 while (self->y < 0) 1620 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1373 } 1626 }
1374} 1627}
1375 1628
1376void 1629SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1631 CODE:
1379{ 1632{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1635 mapcell *cell;
1383 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1384 1639
1385 while (data < data_end - 1) 1640 while (data < data_end - 1)
1386 { 1641 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1388 1643
1421 } 1676 }
1422 else if (cmd == 6) // monster width 1677 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1678 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1679 else if (cmd == 0x47)
1425 { 1680 {
1426 if (*data == 8) 1681 if (*data == 4)
1427 ; // decode player uuid 1682 ; // decode player count
1428 1683
1429 data += *data + 1; 1684 data += *data + 1;
1430 } 1685 }
1431 else if (cmd == 8) // cell flags 1686 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1687 cell->flags = *data++;
1439 } 1694 }
1440 else 1695 else
1441 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1442 } 1697 }
1443 1698
1699 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1700 if (flags & (4 >> z))
1445 { 1701 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1703 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1449 } 1719 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1720 }
1465 else 1721 else
1466 cell->darkness = 0; 1722 cell->darkness = 0;
1467 } 1723 }
1468} 1724}
1725 OUTPUT:
1726 RETVAL
1469 1727
1470SV * 1728SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1730 CODE:
1473{ 1731{
1474 int x1, x; 1732 int x1, x;
1475 int y1, y; 1733 int y1, y;
1476 int z; 1734 int z;
1521} 1779}
1522 OUTPUT: 1780 OUTPUT:
1523 RETVAL 1781 RETVAL
1524 1782
1525void 1783void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1785 CODE:
1528{ 1786{
1529 int x, y, z; 1787 int x, y, z;
1530 int last_name;
1531 1788
1532 glColor4ub (255, 255, 255, 255); 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1533 1838
1534 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1842
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1547 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1549 { 1849 {
1550 maprow *row = self->row + (y + my); 1850 maprow *row = self->row + (y + my);
1551 1851
1552 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1854 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1557 1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1558 if (tile) 1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1559 { 1963 {
1560 maptex tex = self->tex [tile]; 1964 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1965 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1966
1564 if (last_name != tex.name) 1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1565 { 1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1566 if (!tex.name) 1973 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1974 && skey->level == level
1568 1975 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1976 {
1583 maptex tex = self->tex [1]; 1977 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1978 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1586 1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1587 glEnd (); 1991 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1590 1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
1595 } 2016 }
1596 } 2017 }
1597 } 2018 }
1598 }
1599 } 2019 }
1600 2020
1601 glEnd (); 2021 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1604 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1605 2031
1606 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1609 { 2035 {
1634 } 2060 }
1635 } 2061 }
1636} 2062}
1637 2063
1638void 2064void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2066 CODE:
1641{ 2067{
1642 static float color[16][3] = { 2068 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1696} 2122}
1697 2123
1698void 2124void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2126 PPCODE:
1701{ 2127{
1702 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2136
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2139
1711 mx += self->x; 2140 mx += self->x - 1;
1712 my += self->y; 2141 my += self->y - 1;
1713 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1714 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1716 { 2147 {
1717 maprow *row = self->row + (y + my); 2148 maprow *row = self->row + (y + my);
1718 2149
1719 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2152 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1723 2154
1724 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
1727 } 2158 }
1728 } 2159 }
1729 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1730 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1734} 2203}
1735 2204
1736SV * 2205SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2207 CODE:
1739{ 2208{
1740 int x, y, x1, y1; 2209 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1807} 2276}
1808 OUTPUT: 2277 OUTPUT:
1809 RETVAL 2278 RETVAL
1810 2279
1811void 2280void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1813 PPCODE: 2282 PPCODE:
1814{ 2283{
1815 int x, y, z; 2284 int x, y, z;
1816 int w, h; 2285 int w, h;
1817 int x1, y1; 2286 int x1, y1;
1818 2287
1819 if (*data++ != 0) 2288 if (*data++ != 0)
1820 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1821 2290
1822 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1824 2293
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1870 } 2339 }
1871 } 2340 }
1872 } 2341 }
1873} 2342}
1874 2343
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2345
1877CFPlus::MixChunk 2346DC::RW
1878new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1879 CODE: 2348 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1881 OUTPUT: 2355 OUTPUT:
1882 RETVAL 2356 RETVAL
1883 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1884void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1885DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
1886 CODE: 2468 CODE:
1887 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1888 2470
1889int 2471int
1890volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2477 OUTPUT:
1894 RETVAL 2478 RETVAL
1895 2479
1896int 2480DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2482 CODE:
2483{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1900 OUTPUT: 2495 OUTPUT:
1901 RETVAL 2496 RETVAL
1902 2497
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2499
1905int 2500int
1906volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1907 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2507 OUTPUT:
1910 RETVAL 2508 RETVAL
1911 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
1912CFPlus::MixMusic 2520DC::MixMusic
1913new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
1914 CODE: 2522 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2524 OUTPUT:
1917 RETVAL 2525 RETVAL
1918 2526
1919void 2527void
1920DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
1921 CODE: 2529 CODE:
1922 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1923 2531
1924int 2532int
1925play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1926 CODE: 2534 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2536 OUTPUT:
1929 RETVAL 2537 RETVAL
1930 2538
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1932 2547
1933BOOT: 2548BOOT:
1934{ 2549{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2551 static const struct {
1937 const char *name; 2552 const char *name;
1938 IV iv; 2553 IV iv;
1939 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2573 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2657# undef const_iv
2022 }; 2658 };
2023 2659
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
2026} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2027 2672
2028char * 2673char *
2029gl_vendor () 2674gl_vendor ()
2030 CODE: 2675 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2689 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2691 OUTPUT:
2047 RETVAL 2692 RETVAL
2048 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
2049int glGetError () 2708int glGetError ()
2050 2709
2051void glFinish () 2710void glFinish ()
2052 2711
2053void glClear (int mask) 2712void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2751
2093# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2095 2756
2096void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
2097 2758
2098void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
2099 2760
2107 2768
2108void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2109 CODE: 2770 CODE:
2110 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2111 2772
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2774 ALIAS:
2119 glColor_premultiply = 1 2775 glColor_premultiply = 1
2120 CODE: 2776 CODE:
2121 if (ix) 2777 if (ix)
2122 { 2778 {
2125 b *= a; 2781 b *= a;
2126 } 2782 }
2127 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2129 2785
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2787 CODE:
2138 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2790
2144 2794
2145void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2146 CODE: 2796 CODE:
2147 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2148 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2149void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2150 CODE: 2829 CODE:
2151 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2152 2831
2153void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 2849 CODE:
2171 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 2852
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 2854
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2856
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2179 2860
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2862
2182int glGenTexture () 2863int glGenTexture ()
2183 CODE: 2864 CODE:
2184{ 2865 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2866 OUTPUT:
2190 RETVAL 2867 RETVAL
2191 2868
2192void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2193 CODE: 2870 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2871 del_texture (name);
2197} 2872
2198
2199int glGenList () 2873int glGenList ()
2200 CODE: 2874 CODE:
2201 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2202 OUTPUT: 2876 OUTPUT:
2203 RETVAL 2877 RETVAL
2210 2884
2211void glEndList () 2885void glEndList ()
2212 2886
2213void glCallList (int list) 2887void glCallList (int list)
2214 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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