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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
56# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 77#else
58# define PARACHUTE 0 78# define PARACHUTE 0
59#endif 79#endif
60 80
81static AV *texture_av;
82
61static struct 83static struct
62{ 84{
63#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 86#include "glfunc.h"
65#undef GL_FUNC 87#undef GL_FUNC
66} gl; 88} gl;
67 89
90static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 92{
70 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 97 else
75 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
76} 99}
77 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
78#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
79 127
80#include "pango-font.c" 128#include "pango-font.c"
81#include "pango-fontmap.c" 129#include "pango-fontmap.c"
82#include "pango-render.c" 130#include "pango-render.c"
83 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
86 136
87typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
88 138
89static int 139static int
90shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
91{ 141{
92 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
106 156
107typedef struct cf_layout { 157typedef struct cf_layout {
108 PangoLayout *pl; 158 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
110 int base_height; 160 int base_height;
111 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
112} *CFPlus__Layout; 163} *DC__Layout;
113 164
114static CFPlus__Font default_font; 165static DC__Font default_font;
115static PangoContext *opengl_context; 166static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
117 168
118static void 169static void
119substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
124#endif 175#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 177}
127 178
128static void 179static void
129layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
130{ 181{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
133 */ 184 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
138 189
139 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
140} 191}
141 192
142static void 193static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 195{
145 PangoRectangle rect; 196 PangoRectangle rect;
146 197
147 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
159 210
160typedef uint16_t tileid; 211typedef uint16_t tileid;
161typedef uint16_t faceid; 212typedef uint16_t faceid;
162 213
163typedef struct { 214typedef struct {
164 int name; 215 GLuint name;
165 int w, h; 216 int w, h;
166 float s, t; 217 float s, t;
167 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
168} maptex; 221} maptex;
169 222
170typedef struct { 223typedef struct {
171 uint32_t player; 224 uint32_t player;
172 tileid tile[3]; 225 tileid tile[3];
173 uint16_t darkness; 226 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 228} mapcell;
176 229
177typedef struct { 230typedef struct {
178 int32_t c0, c1; 231 int32_t c0, c1;
179 mapcell *col; 232 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 238 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 239 int texs; maptex *tex; // [tileid]
187 240
188 int32_t rows; 241 int32_t rows;
189 maprow *row; 242 maprow *row;
190} *CFPlus__Map; 243} *DC__Map;
191 244
192static char * 245static char *
193prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
194{ 247{
195 char *p; 248 char *p;
233 self->texs *= 2; 286 self->texs *= 2;
234 } 287 }
235} 288}
236 289
237static maprow * 290static maprow *
238map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
239{ 292{
240 if (0 > y) 293 if (0 > y)
241 { 294 {
242 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
281 334
282 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
283} 336}
284 337
285static mapcell * 338static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
287{ 340{
288 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
289} 342}
290 343
291static void 344static void
292map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
293{ 346{
294 int r; 347 int r;
295 348
296 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
305 self->row = 0; 358 self->row = 0;
306 self->rows = 0; 359 self->rows = 0;
307} 360}
308 361
309static void 362static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 364{
312 int x, y; 365 int x, y;
313 maprow *row; 366 maprow *row;
314 mapcell *cell; 367 mapcell *cell;
315 368
335 cell->player = 0; 388 cell->player = 0;
336 } 389 }
337 } 390 }
338} 391}
339 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
340static void 409static void
341music_finished (void) 410music_finished (void)
342{ 411{
343 SDL_UserEvent ev; 412 SDL_UserEvent ev;
344 413
378 n |= n >> 16; 447 n |= n >> 16;
379 448
380 return n + 1; 449 return n + 1;
381} 450}
382 451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
383/* SDL should provide this, really. */ 463/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 464#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 465#define SDLK_MODIFIER_MAX 314
386 466
387MODULE = CFPlus PACKAGE = CFPlus 467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
388 511
389PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
390 513
391BOOT: 514BOOT:
392{ 515{
393 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 517 static const struct {
395 const char *name; 518 const char *name;
396 IV iv; 519 IV iv;
397 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
420 543
421 const_iv (SDL_APPINPUTFOCUS), 544 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 545 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 546 const_iv (SDL_APPACTIVE),
424 547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
631
632 const_iv (MIX_DEFAULT_FORMAT),
506# undef const_iv 633# undef const_iv
507 }; 634 };
508 635
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 655
529NV floor (NV x) 656NV floor (NV x)
530 657
531NV ceil (NV x) 658NV ceil (NV x)
532 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
533void 664void
534pango_init () 665pango_init ()
535 CODE: 666 CODE:
536{ 667{
537 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
540} 675}
676
677char *
678SDL_GetError ()
541 679
542int 680int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 682
545void 683void
546SDL_Quit () 684SDL_Quit ()
547 685
548void 686void
549SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
550 PPCODE: 688 PPCODE:
551{ 689{
552 SDL_Rect **m; 690 SDL_Rect **m;
553 691
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 696
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 699
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 704
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 709#endif
572 710
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 712
578 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
579 while (*m) 714 while (*m)
580 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
581 AV *av = newAV (); 718 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
585 725
586 ++m; 726 ++m;
587 } 727 }
588} 728}
589 729
590char *
591SDL_GetError ()
592
593int 730int
594SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
596 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 744 );
745
599 if (RETVAL) 746 if (RETVAL)
600 { 747 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 752#include "glfunc.h"
604# undef GL_FUNC 753#undef GL_FUNC
605 } 754 }
755}
606 OUTPUT: 756 OUTPUT:
607 RETVAL 757 RETVAL
608 758
609void 759void
610SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
611 761
612char * 762char *
613SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
614 764
765int
766SDL_GetAppState ()
767
615void 768void
616SDL_PollEvent () 769poll_events ()
617 PPCODE: 770 PPCODE:
618{ 771{
619 SDL_Event ev; 772 SDL_Event ev;
620 773
621 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 776 {
623 HV *hv = newHV (); 777 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 779
626 switch (ev.type) 780 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 794 break;
641 795
642 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
650 break; 822 break;
651 823
652 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 838 break;
667 } 839 }
668 840
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 842 }
671} 843}
672 844
673int 845int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 847 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
678 850
679void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
680Mix_CloseAudio () 868Mix_CloseAudio ()
681 869
682int 870int
683Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
684 872
873const char *
874Mix_GetError ()
875
685void 876void
686lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
687 CODE: 878 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 880
692void 881void
693win32_proxy_info () 882win32_proxy_info ()
694 PPCODE: 883 PPCODE:
695{ 884{
732 STRLEN image_len; 921 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
739 928
740 if (!rw) 929 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
742 931
815void 1004void
816error (char *message) 1005error (char *message)
817 CODE: 1006 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1008#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1010#endif
822 1011
823void 1012void
824fatal (char *message) 1013fatal (char *message)
825 CODE: 1014 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1016#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1018#endif
830 _exit (1); 1019 _exit (1);
831 1020
832void 1021void
833_exit (int retval = 0) 1022_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1025 ExitThread (retval); // unclean, please beam me up
837#else 1026#else
838 _exit (retval); 1027 _exit (retval);
839#endif 1028#endif
840 1029
841MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
842 1038
843CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1045 CODE:
846{ 1046{
847 int count; 1047 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1051}
852 OUTPUT: 1052 OUTPUT:
853 RETVAL 1053 RETVAL
854 1054
855void 1055void
856DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
857 CODE: 1057 CODE:
858 pango_font_description_free (self); 1058 pango_font_description_free (self);
859 1059
860void 1060void
861make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
862 CODE: 1063 CODE:
863 default_font = self; 1064 default_font = self;
864 1065
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1067
1068PROTOTYPES: DISABLE
1069
867void 1070void
868reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
869 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
870 tc_clear (); 1080 tc_restore ();
871 1081
872CFPlus::Layout 1082DC::Layout
873new (SV *class) 1083new (SV *class)
874 CODE: 1084 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
876 1086
877 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
884 1095
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
887 OUTPUT: 1098 OUTPUT:
888 RETVAL 1099 RETVAL
889 1100
890void 1101void
891DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
892 CODE: 1103 CODE:
893 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
894 Safefree (self); 1106 Safefree (self);
895 1107
896void 1108void
897set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
898 CODE: 1110 CODE:
899{ 1111{
900 STRLEN textlen; 1112 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
902 1114
903 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
904} 1116}
905 1117
906void 1118void
907set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
908 CODE: 1120 CODE:
909{ 1121{
910 STRLEN textlen; 1122 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
912 1124
913 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
914} 1126}
915 1127
916void 1128void
917set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
918 CODE: 1130 CODE:
919{ 1131{
920 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1134 const char *pos = text;
957 if (attrs) 1169 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
959} 1171}
960 1172
961void 1173void
962get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
963 PPCODE: 1175 PPCODE:
964{ 1176{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1178
967 do 1179 do
968 { 1180 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1182
971 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
972 { 1184 {
973 PangoRectangle extents; 1185 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1194
983 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
984} 1196}
985 1197
986int 1198int
987has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
988 CODE: 1200 CODE:
989{ 1201{
990 int lines = 1; 1202 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
992 1204
997} 1209}
998 OUTPUT: 1210 OUTPUT:
999 RETVAL 1211 RETVAL
1000 1212
1001SV * 1213SV *
1002get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
1003 CODE: 1215 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1218 OUTPUT:
1007 RETVAL 1219 RETVAL
1008 1220
1009void 1221void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1223 CODE:
1012 self->r = r; 1224 self->r = r;
1013 self->g = g; 1225 self->g = g;
1014 self->b = b; 1226 self->b = b;
1015 self->a = a; 1227 self->a = a;
1016 1228
1017void 1229void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1231 CODE:
1020 if (self->font != font) 1232 if (self->font != font)
1021 { 1233 {
1022 self->font = font; 1234 self->font = font;
1023 layout_update_font (self); 1235 layout_update_font (self);
1024 } 1236 }
1025 1237
1026void 1238void
1027set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
1028 CODE: 1240 CODE:
1029 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
1030 { 1242 {
1031 self->base_height = base_height; 1243 self->base_height = base_height;
1032 layout_update_font (self); 1244 layout_update_font (self);
1033 } 1245 }
1034 1246
1035void 1247void
1036set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1249 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1251
1040void 1252void
1041set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1042 CODE: 1254 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1256
1045void 1257void
1046set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1047 CODE: 1259 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1261
1050void 1262void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1264 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1058 ); 1270 );
1059 1271
1060void 1272void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1274 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1276
1065void 1277void
1066size (CFPlus::Layout self) 1278size (DC::Layout self)
1067 PPCODE: 1279 PPCODE:
1068{ 1280{
1069 int w, h; 1281 int w, h;
1070 1282
1071 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1076} 1288}
1077 1289
1078int 1290int
1079descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1080 CODE: 1292 CODE:
1081{ 1293{
1082 PangoRectangle rect; 1294 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1086} 1298}
1087 OUTPUT: 1299 OUTPUT:
1088 RETVAL 1300 RETVAL
1089 1301
1090int 1302int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1304 CODE:
1093{ 1305{
1094 int index, trailing; 1306 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1308 RETVAL = index + trailing;
1097} 1309}
1098 OUTPUT: 1310 OUTPUT:
1099 RETVAL 1311 RETVAL
1100 1312
1101void 1313void
1102cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1315 PPCODE:
1104{ 1316{
1105 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos);
1107 1319
1108 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1324}
1113 1325
1114void 1326void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1328 PPCODE:
1117{ 1329{
1118 int line, x; 1330 int line, x;
1119 1331
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1335 --line;
1336#endif
1123 EXTEND (SP, 2); 1337 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1340}
1127 1341
1128void 1342void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1343line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1344 PPCODE:
1131{ 1345{
1132 PangoLayoutLine *lp; 1346 PangoLayoutLine *lp;
1133 int index, trailing; 1347 int index, trailing;
1134 1348
1135 if (line < 0) 1349 if (line < 0)
1136 XSRETURN_EMPTY; 1350 XSRETURN_EMPTY;
1137 1351
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1353 XSRETURN_EMPTY; /* do better */
1140 1354
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1356
1143 EXTEND (SP, 2); 1357 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1364 }
1151} 1365}
1152 1366
1153void 1367void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1368render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1369 CODE:
1370 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1157 self->pl, 1372 self->pl,
1373 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1160 flags 1376 flags
1161 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1162 1381
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1382void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1167 CODE: 1384 CODE:
1168{ 1385{
1169 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1393
1172 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1410 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1411 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1415
1186 SvPOK_only (result_); 1416 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1188 1418
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1420 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1422
1193 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1424 }
1200} 1425}
1201 1426
1202void 1427void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1434{
1210 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1214 1442
1215 if (items < 5) 1443 if (items < 5)
1216 { 1444 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1248 } 1476 }
1249} 1477}
1250 1478
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1252 1489
1253CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1254new (SV *class) 1495new (SV *class)
1255 CODE: 1496 CODE:
1256 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1498 RETVAL->x = 0;
1258 RETVAL->y = 0; 1499 RETVAL->y = 0;
1266 RETVAL->row = 0; 1507 RETVAL->row = 0;
1267 OUTPUT: 1508 OUTPUT:
1268 RETVAL 1509 RETVAL
1269 1510
1270void 1511void
1271DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1272 CODE: 1513 CODE:
1273{ 1514{
1274 map_clear (self); 1515 map_clear (self);
1275 Safefree (self->face2tile); 1516 Safefree (self->face2tile);
1276 Safefree (self->tex); 1517 Safefree (self->tex);
1277 Safefree (self); 1518 Safefree (self);
1278} 1519}
1279 1520
1280void 1521void
1281resize (CFPlus::Map self, int map_width, int map_height) 1522resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1523 CODE:
1283 self->w = map_width; 1524 self->w = map_width;
1284 self->h = map_height; 1525 self->h = map_height;
1285 1526
1286void 1527void
1287clear (CFPlus::Map self) 1528clear (DC::Map self)
1288 CODE: 1529 CODE:
1289 map_clear (self); 1530 map_clear (self);
1290 1531
1291void 1532void
1292set_tileid (CFPlus::Map self, int face, int tile) 1533set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1534 CODE:
1294{ 1535{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1536 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1537 need_texid (self, tile);
1297} 1538}
1298 1539
1299void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1565 CODE:
1302{ 1566{
1303 need_texid (self, texid); 1567 need_texid (self, texid);
1304 1568
1305 { 1569 {
1325 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1591}
1328 1592
1329int 1593int
1330ox (CFPlus::Map self) 1594ox (DC::Map self)
1331 ALIAS: 1595 ALIAS:
1332 oy = 1 1596 oy = 1
1333 x = 2 1597 x = 2
1334 y = 3 1598 y = 3
1335 w = 4 1599 w = 4
1346 } 1610 }
1347 OUTPUT: 1611 OUTPUT:
1348 RETVAL 1612 RETVAL
1349 1613
1350void 1614void
1351scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1352 CODE: 1616 CODE:
1353{ 1617{
1354 if (dx > 0) 1618 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1620 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1622
1359 if (dy > 0) 1623 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1625 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1627
1364 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1366 1630
1367 while (self->y < 0) 1631 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1373 } 1637 }
1374} 1638}
1375 1639
1376void 1640SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1642 CODE:
1379{ 1643{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1646 mapcell *cell;
1383 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1384 1650
1385 while (data < data_end - 1) 1651 while (data < data_end - 1)
1386 { 1652 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1388 1654
1421 } 1687 }
1422 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1690 else if (cmd == 0x47)
1425 { 1691 {
1426 if (*data == 8) 1692 if (*data == 4)
1427 ; // decode player uuid 1693 ; // decode player count
1428 1694
1429 data += *data + 1; 1695 data += *data + 1;
1430 } 1696 }
1431 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1698 cell->flags = *data++;
1439 } 1705 }
1440 else 1706 else
1441 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1442 } 1708 }
1443 1709
1710 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1711 if (flags & (4 >> z))
1445 { 1712 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1714 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1449 } 1730 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1731 }
1465 else 1732 else
1466 cell->darkness = 0; 1733 cell->darkness = 0;
1467 } 1734 }
1468} 1735}
1736 OUTPUT:
1737 RETVAL
1469 1738
1470SV * 1739SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1741 CODE:
1473{ 1742{
1474 int x1, x; 1743 int x1, x;
1475 int y1, y; 1744 int y1, y;
1476 int z; 1745 int z;
1521} 1790}
1522 OUTPUT: 1791 OUTPUT:
1523 RETVAL 1792 RETVAL
1524 1793
1525void 1794void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1796 CODE:
1528{ 1797{
1529 int x, y, z; 1798 int x, y, z;
1530 int last_name;
1531 1799
1532 glColor4ub (255, 255, 255, 255); 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1533 1849
1534 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1853
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1547 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1549 { 1860 {
1550 maprow *row = self->row + (y + my); 1861 maprow *row = self->row + (y + my);
1551 1862
1552 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1865 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1557 1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1558 if (tile) 1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1559 { 1974 {
1560 maptex tex = self->tex [tile]; 1975 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1976 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1977
1564 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1565 { 1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1566 if (!tex.name) 1984 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1985 && skey->level == level
1568 1986 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1987 {
1583 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1989 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1586 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1587 glEnd (); 2002 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1590 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
1595 } 2027 }
1596 } 2028 }
1597 } 2029 }
1598 }
1599 } 2030 }
1600 2031
1601 glEnd (); 2032 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1604 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1605 2042
1606 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1609 { 2046 {
1634 } 2071 }
1635 } 2072 }
1636} 2073}
1637 2074
1638void 2075void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2077 CODE:
1641{ 2078{
1642 static float color[16][3] = { 2079 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1696} 2133}
1697 2134
1698void 2135void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2137 PPCODE:
1701{ 2138{
1702 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2147
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2150
1711 mx += self->x; 2151 mx += self->x - 1;
1712 my += self->y; 2152 my += self->y - 1;
1713 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1714 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1716 { 2158 {
1717 maprow *row = self->row + (y + my); 2159 maprow *row = self->row + (y + my);
1718 2160
1719 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2163 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1723 2165
1724 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1727 } 2169 }
1728 } 2170 }
1729 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1730 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1734} 2214}
1735 2215
1736SV * 2216SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2218 CODE:
1739{ 2219{
1740 int x, y, x1, y1; 2220 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1807} 2287}
1808 OUTPUT: 2288 OUTPUT:
1809 RETVAL 2289 RETVAL
1810 2290
1811void 2291void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1813 PPCODE: 2293 PPCODE:
1814{ 2294{
1815 int x, y, z; 2295 int x, y, z;
1816 int w, h; 2296 int w, h;
1817 int x1, y1; 2297 int x1, y1;
1818 2298
1819 if (*data++ != 0) 2299 if (*data++ != 0)
1820 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1821 2301
1822 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1824 2304
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1870 } 2350 }
1871 } 2351 }
1872 } 2352 }
1873} 2353}
1874 2354
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2356
1877CFPlus::MixChunk 2357DC::RW
1878new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1879 CODE: 2359 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1881 OUTPUT: 2366 OUTPUT:
1882 RETVAL 2367 RETVAL
1883 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1884void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1885DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1886 CODE: 2479 CODE:
1887 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1888 2481
1889int 2482int
1890volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2488 OUTPUT:
1894 RETVAL 2489 RETVAL
1895 2490
1896int 2491DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2493 CODE:
2494{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1900 OUTPUT: 2506 OUTPUT:
1901 RETVAL 2507 RETVAL
1902 2508
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2510
1905int 2511int
1906volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1907 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2518 OUTPUT:
1910 RETVAL 2519 RETVAL
1911 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1912CFPlus::MixMusic 2531DC::MixMusic
1913new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1914 CODE: 2533 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2535 OUTPUT:
1917 RETVAL 2536 RETVAL
1918 2537
1919void 2538void
1920DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1921 CODE: 2540 CODE:
1922 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1923 2542
1924int 2543int
1925play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1926 CODE: 2545 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2547 OUTPUT:
1929 RETVAL 2548 RETVAL
1930 2549
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1932 2558
1933BOOT: 2559BOOT:
1934{ 2560{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2562 static const struct {
1937 const char *name; 2563 const char *name;
1938 IV iv; 2564 IV iv;
1939 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2584 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2668# undef const_iv
2022 }; 2669 };
2023 2670
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2026} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2027 2683
2028char * 2684char *
2029gl_vendor () 2685gl_vendor ()
2030 CODE: 2686 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2700 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2702 OUTPUT:
2047 RETVAL 2703 RETVAL
2048 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2049int glGetError () 2719int glGetError ()
2050 2720
2051void glFinish () 2721void glFinish ()
2052 2722
2053void glClear (int mask) 2723void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2762
2093# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2095 2767
2096void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2097 2769
2098void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2099 2771
2107 2779
2108void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2109 CODE: 2781 CODE:
2110 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2111 2783
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2785 ALIAS:
2119 glColor_premultiply = 1 2786 glColor_premultiply = 1
2120 CODE: 2787 CODE:
2121 if (ix) 2788 if (ix)
2122 { 2789 {
2125 b *= a; 2792 b *= a;
2126 } 2793 }
2127 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2129 2796
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2798 CODE:
2138 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2801
2144 2805
2145void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2146 CODE: 2807 CODE:
2147 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2148 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2149void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2150 CODE: 2840 CODE:
2151 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2152 2842
2153void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 2860 CODE:
2171 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 2863
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 2865
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2867
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2179 2871
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2873
2182int glGenTexture () 2874int glGenTexture ()
2183 CODE: 2875 CODE:
2184{ 2876 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2877 OUTPUT:
2190 RETVAL 2878 RETVAL
2191 2879
2192void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2193 CODE: 2881 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2882 del_texture (name);
2197} 2883
2198
2199int glGenList () 2884int glGenList ()
2200 CODE: 2885 CODE:
2201 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2202 OUTPUT: 2887 OUTPUT:
2203 RETVAL 2888 RETVAL
2210 2895
2211void glEndList () 2896void glEndList ()
2212 2897
2213void glCallList (int list) 2898void glCallList (int list)
2214 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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