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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.281 by root, Thu Dec 4 23:58:20 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160typedef uint16_t tileid; 228typedef uint16_t tileid;
161typedef uint16_t faceid; 229typedef uint16_t faceid;
162 230
163typedef struct { 231typedef struct {
164 int name; 232 GLuint name;
165 int w, h; 233 int w, h;
166 float s, t; 234 float s, t;
167 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
168} maptex; 239} maptex;
169 240
170typedef struct { 241typedef struct {
171 uint32_t player; 242 uint32_t player;
172 tileid tile[3]; 243 tileid tile[3];
173 uint16_t darkness; 244 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 246} mapcell;
176 247
177typedef struct { 248typedef struct {
178 int32_t c0, c1; 249 int32_t c0, c1;
179 mapcell *col; 250 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 256 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 257 int texs; maptex *tex; // [tileid]
187 258
188 int32_t rows; 259 int32_t rows;
189 maprow *row; 260 maprow *row;
190} *CFPlus__Map; 261} *DC__Map;
191 262
192static char * 263static char *
193prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
194{ 265{
195 char *p; 266 char *p;
233 self->texs *= 2; 304 self->texs *= 2;
234 } 305 }
235} 306}
236 307
237static maprow * 308static maprow *
238map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
239{ 310{
240 if (0 > y) 311 if (0 > y)
241 { 312 {
242 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
281 352
282 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
283} 354}
284 355
285static mapcell * 356static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
287{ 358{
288 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
289} 360}
290 361
291static void 362static void
292map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
293{ 364{
294 int r; 365 int r;
295 366
296 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
304 self->oy = 0; 375 self->oy = 0;
305 self->row = 0; 376 self->row = 0;
306 self->rows = 0; 377 self->rows = 0;
307} 378}
308 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
309static void 390static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 392{
312 int x, y; 393 int x, y;
313 maprow *row; 394 maprow *row;
314 mapcell *cell; 395 mapcell *cell;
315 396
327 if (x >= row->c1) 408 if (x >= row->c1)
328 break; 409 break;
329 410
330 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
331 412
332 cell->darkness = 0; 413 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 414 }
337 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
338} 432}
339 433
340static void 434static void
341music_finished (void) 435music_finished (void)
342{ 436{
378 n |= n >> 16; 472 n |= n >> 16;
379 473
380 return n + 1; 474 return n + 1;
381} 475}
382 476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
383/* SDL should provide this, really. */ 488/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 489#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 490#define SDLK_MODIFIER_MAX 314
386 491
387MODULE = CFPlus PACKAGE = CFPlus 492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
388 588
389PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
390 590
391BOOT: 591BOOT:
392{ 592{
393 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 594 static const struct {
395 const char *name; 595 const char *name;
396 IV iv; 596 IV iv;
397 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
420 620
421 const_iv (SDL_APPINPUTFOCUS), 621 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 622 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 623 const_iv (SDL_APPACTIVE),
424 624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
506# undef const_iv 791# undef const_iv
507 }; 792 };
508 793
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 813
529NV floor (NV x) 814NV floor (NV x)
530 815
531NV ceil (NV x) 816NV ceil (NV x)
532 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
533void 822void
534pango_init () 823pango_init ()
535 CODE: 824 CODE:
536{ 825{
537 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
540} 834}
541 835
542int 836char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 837
545void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
546SDL_Quit () 846void SDL_Quit ()
547 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
548void 857void
549SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
550 PPCODE: 859 PPCODE:
551{ 860{
552 SDL_Rect **m; 861 SDL_Rect **m;
553 862
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 867
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 870
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 875
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 878
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 880
578 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
579 while (*m) 882 while (*m)
580 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
581 AV *av = newAV (); 886 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
585 893
586 ++m; 894 ++m;
587 } 895 }
588} 896}
589 897
590char *
591SDL_GetError ()
592
593int 898int
594SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
596 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 912 );
913
599 if (RETVAL) 914 if (RETVAL)
600 { 915 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 920#include "glfunc.h"
604# undef GL_FUNC 921#undef GL_FUNC
605 } 922 }
923}
606 OUTPUT: 924 OUTPUT:
607 RETVAL 925 RETVAL
608 926
609void 927void
610SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
611 929
612char * 930char *
613SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
614 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
615void 939void
616SDL_PollEvent () 940poll_events ()
617 PPCODE: 941 PPCODE:
618{ 942{
619 SDL_Event ev; 943 SDL_Event ev;
620 944
621 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 947 {
623 HV *hv = newHV (); 948 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 950
626 switch (ev.type) 951 switch (ev.type)
627 { 952 {
628 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
629 case SDL_KEYUP: 954 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 960 break;
636 961
637 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 965 break;
641 966
642 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
650 break; 993 break;
651 994
652 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 998
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1009 break;
667 } 1010 }
668 1011
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1013 }
671} 1014}
672 1015
673int 1016int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1018 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
678 1021
679void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
680Mix_CloseAudio () 1039Mix_CloseAudio ()
681 1040
682int 1041int
683Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
684 1043
1044const char *
1045Mix_GetError ()
1046
685void 1047void
686lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
687 CODE: 1049 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1051
692void 1052void
693win32_proxy_info () 1053win32_proxy_info ()
694 PPCODE: 1054 PPCODE:
695{ 1055{
716 } 1076 }
717 } 1077 }
718#endif 1078#endif
719} 1079}
720 1080
721void 1081int
722add_font (char *file) 1082add_font (char *file)
723 CODE: 1083 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
725 1087
726void 1088void
727load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
728 ALIAS: 1090 ALIAS:
729 load_image_file = 1 1091 load_image_file = 1
732 STRLEN image_len; 1094 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
739 1101
740 if (!rw) 1102 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
742 1104
815void 1177void
816error (char *message) 1178error (char *message)
817 CODE: 1179 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1181#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1183#endif
822 1184
823void 1185void
824fatal (char *message) 1186fatal (char *message)
825 CODE: 1187 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1189#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1191#endif
830 _exit (1); 1192 _exit (1);
831 1193
832void 1194void
833_exit (int retval = 0) 1195_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1198 ExitThread (retval); // unclean, please beam me up
837#else 1199#else
838 _exit (retval); 1200 _exit (retval);
839#endif 1201#endif
840 1202
841MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
842 1211
843CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1225 CODE:
846{ 1226{
847 int count; 1227 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1231}
852 OUTPUT: 1232 OUTPUT:
853 RETVAL 1233 RETVAL
854 1234
855void 1235void
856DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
857 CODE: 1237 CODE:
858 pango_font_description_free (self); 1238 pango_font_description_free (self);
859 1239
860void 1240void
861make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
862 CODE: 1243 CODE:
863 default_font = self; 1244 default_font = self;
864 1245
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1247
1248PROTOTYPES: DISABLE
1249
867void 1250void
868reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
869 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
870 tc_clear (); 1260 tc_restore ();
871 1261
872CFPlus::Layout 1262DC::Layout
873new (SV *class) 1263new (SV *class)
874 CODE: 1264 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
876 1266
877 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
884 1275
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
887 OUTPUT: 1278 OUTPUT:
888 RETVAL 1279 RETVAL
889 1280
890void 1281void
891DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
892 CODE: 1283 CODE:
893 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
894 Safefree (self); 1286 Safefree (self);
895 1287
896void 1288void
897set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
898 CODE: 1290 CODE:
899{ 1291{
900 STRLEN textlen; 1292 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
902 1294
903 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
904} 1296}
905 1297
906void 1298void
907set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
908 CODE: 1300 CODE:
909{ 1301{
910 STRLEN textlen; 1302 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
912 1304
913 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
914} 1306}
915 1307
916void 1308void
917set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
918 CODE: 1310 CODE:
919{ 1311{
920 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1314 const char *pos = text;
957 if (attrs) 1349 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
959} 1351}
960 1352
961void 1353void
962get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
963 PPCODE: 1355 PPCODE:
964{ 1356{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1358
967 do 1359 do
968 { 1360 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1362
971 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
972 { 1364 {
973 PangoRectangle extents; 1365 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1374
983 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
984} 1376}
985 1377
986int 1378int
987has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
988 CODE: 1380 CODE:
989{ 1381{
990 int lines = 1; 1382 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
992 1384
997} 1389}
998 OUTPUT: 1390 OUTPUT:
999 RETVAL 1391 RETVAL
1000 1392
1001SV * 1393SV *
1002get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
1003 CODE: 1395 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1398 OUTPUT:
1007 RETVAL 1399 RETVAL
1008 1400
1009void 1401void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1403 CODE:
1012 self->r = r; 1404 self->r = r;
1013 self->g = g; 1405 self->g = g;
1014 self->b = b; 1406 self->b = b;
1015 self->a = a; 1407 self->a = a;
1016 1408
1017void 1409void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1411 CODE:
1020 if (self->font != font) 1412 if (self->font != font)
1021 { 1413 {
1022 self->font = font; 1414 self->font = font;
1023 layout_update_font (self); 1415 layout_update_font (self);
1024 } 1416 }
1025 1417
1026void 1418void
1027set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
1028 CODE: 1420 CODE:
1029 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
1030 { 1422 {
1031 self->base_height = base_height; 1423 self->base_height = base_height;
1032 layout_update_font (self); 1424 layout_update_font (self);
1033 } 1425 }
1034 1426
1035void 1427void
1036set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1429 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1431
1040void 1432void
1041set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1042 CODE: 1434 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1436
1045void 1437void
1046set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1047 CODE: 1439 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1441
1050void 1442void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1444 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1058 ); 1450 );
1059 1451
1060void 1452void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1454 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1456
1065void 1457void
1066size (CFPlus::Layout self) 1458size (DC::Layout self)
1067 PPCODE: 1459 PPCODE:
1068{ 1460{
1069 int w, h; 1461 int w, h;
1070 1462
1071 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1076} 1468}
1077 1469
1078int 1470int
1079descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1080 CODE: 1472 CODE:
1081{ 1473{
1082 PangoRectangle rect; 1474 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1086} 1478}
1087 OUTPUT: 1479 OUTPUT:
1088 RETVAL 1480 RETVAL
1089 1481
1090int 1482int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1484 CODE:
1093{ 1485{
1094 int index, trailing; 1486 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1488 RETVAL = index + trailing;
1097} 1489}
1098 OUTPUT: 1490 OUTPUT:
1099 RETVAL 1491 RETVAL
1100 1492
1101void 1493void
1102cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1495 PPCODE:
1104{ 1496{
1105 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1499
1108 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1504}
1113 1505
1114void 1506void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1508 PPCODE:
1117{ 1509{
1118 int line, x; 1510 int line, x;
1119 1511
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1515 --line;
1516#endif
1123 EXTEND (SP, 2); 1517 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1520}
1127 1521
1128void 1522void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1523line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1524 PPCODE:
1131{ 1525{
1132 PangoLayoutLine *lp; 1526 PangoLayoutLine *lp;
1133 int index, trailing; 1527 int index, trailing;
1134 1528
1135 if (line < 0) 1529 if (line < 0)
1136 XSRETURN_EMPTY; 1530 XSRETURN_EMPTY;
1137 1531
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1533 XSRETURN_EMPTY; /* do better */
1140 1534
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1536
1143 EXTEND (SP, 2); 1537 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1544 }
1151} 1545}
1152 1546
1153void 1547void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1548render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1549 CODE:
1550 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1157 self->pl, 1552 self->pl,
1553 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1160 flags 1556 flags
1161 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1162 1561
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1562void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1167 CODE: 1564 CODE:
1168{ 1565{
1169 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1573
1172 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1590 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1591 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1595
1186 SvPOK_only (result_); 1596 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1188 1598
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1600 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1602
1193 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1604 }
1200} 1605}
1201 1606
1202void 1607void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1614{
1210 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1214 1622
1215 if (items < 5) 1623 if (items < 5)
1216 { 1624 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1248 } 1656 }
1249} 1657}
1250 1658
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1252 1669
1253CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1254new (SV *class) 1675new (SV *class)
1255 CODE: 1676 CODE:
1256 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1678 RETVAL->x = 0;
1258 RETVAL->y = 0; 1679 RETVAL->y = 0;
1266 RETVAL->row = 0; 1687 RETVAL->row = 0;
1267 OUTPUT: 1688 OUTPUT:
1268 RETVAL 1689 RETVAL
1269 1690
1270void 1691void
1271DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1272 CODE: 1693 CODE:
1273{ 1694{
1274 map_clear (self); 1695 map_clear (self);
1275 Safefree (self->face2tile); 1696 Safefree (self->face2tile);
1276 Safefree (self->tex); 1697 Safefree (self->tex);
1277 Safefree (self); 1698 Safefree (self);
1278} 1699}
1279 1700
1280void 1701void
1281resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1703 CODE:
1283 self->w = map_width; 1704 self->w = map_width;
1284 self->h = map_height; 1705 self->h = map_height;
1285 1706
1286void 1707void
1287clear (CFPlus::Map self) 1708clear (DC::Map self)
1288 CODE: 1709 CODE:
1289 map_clear (self); 1710 map_clear (self);
1290 1711
1291void 1712void
1292set_tileid (CFPlus::Map self, int face, int tile) 1713set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1714 CODE:
1294{ 1715{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1716 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1717 need_texid (self, tile);
1297} 1718}
1298 1719
1299void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1745 CODE:
1302{ 1746{
1303 need_texid (self, texid); 1747 need_texid (self, texid);
1304 1748
1305 { 1749 {
1324 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1771}
1328 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0,
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1329int 1793int
1330ox (CFPlus::Map self) 1794ox (DC::Map self)
1331 ALIAS: 1795 ALIAS:
1332 oy = 1 1796 oy = 1
1333 x = 2 1797 x = 2
1334 y = 3 1798 y = 3
1335 w = 4 1799 w = 4
1346 } 1810 }
1347 OUTPUT: 1811 OUTPUT:
1348 RETVAL 1812 RETVAL
1349 1813
1350void 1814void
1351scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1352 CODE: 1816 CODE:
1353{ 1817{
1354 if (dx > 0) 1818 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1820 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1822
1359 if (dy > 0) 1823 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1825 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1827
1364 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1366 1830
1367 while (self->y < 0) 1831 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1373 } 1837 }
1374} 1838}
1375 1839
1376void 1840SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1842 CODE:
1379{ 1843{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1846 mapcell *cell;
1383 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1384 1850
1385 while (data < data_end - 1) 1851 while (data < data_end - 1)
1386 { 1852 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1388 1854
1408 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1409 1875
1410 do 1876 do
1411 { 1877 {
1412 ext = *data++; 1878 ext = *data++;
1413 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1414 1880
1415 if (cmd < 4) 1881 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1418 { 1884 {
1421 } 1887 }
1422 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1890 else if (cmd == 0x47)
1425 { 1891 {
1426 if (*data == 8) 1892 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 1896
1429 data += *data + 1; 1897 data += *data + 1;
1430 } 1898 }
1431 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1900 cell->flags = *data++;
1439 } 1907 }
1440 else 1908 else
1441 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1442 } 1910 }
1443 1911
1912 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1913 if (flags & (4 >> z))
1445 { 1914 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1916 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1449 } 1934 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1935 }
1465 else 1936 else
1466 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1467 } 1938 }
1468} 1939}
1940 OUTPUT:
1941 RETVAL
1469 1942
1470SV * 1943SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1945 CODE:
1473{ 1946{
1474 int x1, x; 1947 int x1, x;
1475 int y1, y; 1948 int y1, y;
1476 int z; 1949 int z;
1521} 1994}
1522 OUTPUT: 1995 OUTPUT:
1523 RETVAL 1996 RETVAL
1524 1997
1525void 1998void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2000 CODE:
1528{ 2001{
1529 int x, y, z; 2002 int x, y, z;
1530 int last_name;
1531 2003
1532 glColor4ub (255, 255, 255, 255); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031
2032 mx += self->x;
2033 my += self->y;
2034
2035 // first pass: determine smooth_max
2036 // rather ugly, if you ask me
2037 // could also be stored inside mapcell and updated on change
2038 memset (smooth_max, 0, sizeof (smooth_max));
2039
2040 for (y = 0; y < sh; y++)
2041 if (0 <= y + my && y + my < self->rows)
2042 {
2043 maprow *row = self->row + (y + my);
2044
2045 for (x = 0; x < sw; x++)
2046 if (row->c0 <= x + mx && x + mx < row->c1)
2047 {
2048 mapcell *cell = row->col + (x + mx - row->c0);
2049
2050 smooth_max[x + 1][y + 1] =
2051 MAX (self->tex [cell->tile [0]].smoothlevel,
2052 MAX (self->tex [cell->tile [1]].smoothlevel,
2053 self->tex [cell->tile [2]].smoothlevel));
2054 }
2055 }
1533 2056
1534 glEnable (GL_BLEND); 2057 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2060
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2061 for (z = 0; z <= 2; z++)
2062 {
2063 memset (smooth_level, 0, sizeof (smooth_level));
2064
1547 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1549 { 2067 {
1550 maprow *row = self->row + (y + my); 2068 maprow *row = self->row + (y + my);
1551 2069
1552 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2072 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
1557 2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
1558 if (tile) 2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
1559 { 2189 {
1560 maptex tex = self->tex [tile]; 2190 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2191 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2192
1564 if (last_name != tex.name) 2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
1565 { 2195 {
2196 smooth_key *skey = (smooth_key *)HeKEY (he);
2197 IV bits = SvIVX (HeVAL (he));
2198
1566 if (!tex.name) 2199 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2200 && skey->level == level
1568 2201 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2202 {
1583 maptex tex = self->tex [1]; 2203 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2204 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
1586 2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
1587 glEnd (); 2219 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2221 glBegin (GL_QUADS);
2222 }
1590 2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
1595 } 2244 }
1596 } 2245 }
1597 } 2246 }
1598 }
1599 } 2247 }
1600 2248
1601 glEnd (); 2249 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
1604 glDisable (GL_BLEND); 2274 glDisable (GL_BLEND);
2275 rc_free (rc);
1605 2276
1606 // top layer: overlays such as the health bar 2277 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2278 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2279 if (0 <= y + my && y + my < self->rows)
1609 { 2280 {
1614 { 2285 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2286 mapcell *cell = row->col + (x + mx - row->c0);
1616 2287
1617 int px = x * T; 2288 int px = x * T;
1618 int py = y * T; 2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
1619 2296
1620 if (cell->stat_hp) 2297 if (cell->stat_hp)
1621 { 2298 {
1622 int width = cell->stat_width * T; 2299 int width = cell->stat_width * T;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1634 } 2311 }
1635 } 2312 }
1636} 2313}
1637 2314
1638void 2315void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2317 CODE:
1641{ 2318{
1642 static float color[16][3] = { 2319 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2320 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2321 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2371 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2372 glDisable (GL_TEXTURE_2D);
1696} 2373}
1697 2374
1698void 2375void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2377 PPCODE:
1701{ 2378{
1702 int x, y; 2379 int x, y;
2380 int sw1 = sw + 2;
2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2387
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2390
1711 mx += self->x; 2391 mx += self->x - 1;
1712 my += self->y; 2392 my += self->y - 1;
1713 2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395
1714 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
1716 { 2398 {
1717 maprow *row = self->row + (y + my); 2399 maprow *row = self->row + (y + my);
1718 2400
1719 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2403 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
1723 2405
1724 darkness[y * sw4 + x] = cell->darkness 2406 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2407 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2408 : 255 - FOW_DARKNESS;
1727 } 2409 }
1728 } 2410 }
1729 2411
2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2424
2425 uint8_t r11 = (d11 + d21 + d12) / 3;
2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
2449
1730 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1734} 2454}
1735 2455
1736SV * 2456SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2458 CODE:
1739{ 2459{
1740 int x, y, x1, y1; 2460 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2519 else
1800 *data++ = 0; 2520 *data++ = 0;
1801 } 2521 }
1802 } 2522 }
1803 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
1804 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
1806 RETVAL = data_sv; 2531 RETVAL = data_sv;
1807} 2532}
1808 OUTPUT: 2533 OUTPUT:
1809 RETVAL 2534 RETVAL
1810 2535
1811void 2536void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2538 PPCODE:
1814{ 2539{
1815 int x, y, z; 2540 int x, y, z;
1816 int w, h; 2541 int w, h;
1817 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
1818 2553
1819 if (*data++ != 0) 2554 if (*data++ != 0)
1820 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
1821 2556
1822 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
1824 2559
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2572 {
1838 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
1839 2574
1840 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
1841 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
1842 uint8_t flags = *data++; 2582 flags = *data++;
1843 2583
1844 if (flags) 2584 if (flags)
1845 { 2585 {
1846 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2587 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2592
1853 if (cell->darkness == 0) 2593 if (cell->darkness == 0)
1854 { 2594 {
1855 cell->darkness = 0; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
1856 2597
1857 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
1858 { 2599 {
1859 tileid t = tile [z]; 2600 tileid t = tile [z];
1860 2601
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2603 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2604 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2605 need_texid (self, t);
1865 } 2606 }
1866 2607
1867 cell->tile [z] = t; 2608 cell->tile [z] = t;
1868 } 2609 }
1870 } 2611 }
1871 } 2612 }
1872 } 2613 }
1873} 2614}
1874 2615
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2616MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2617
1877CFPlus::MixChunk 2618DC::RW
1878new_from_file (SV *class, char *path) 2619new (SV *class, SV *data_sv)
1879 CODE: 2620 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
1881 OUTPUT: 2627 OUTPUT:
1882 RETVAL 2628 RETVAL
1883 2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
1884void 2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
1885DESTROY (CFPlus::MixChunk self) 2739DESTROY (DC::MixChunk self)
1886 CODE: 2740 CODE:
1887 Mix_FreeChunk (self); 2741 Mix_FreeChunk (self);
1888 2742
1889int 2743int
1890volume (CFPlus::MixChunk self, int volume = -1) 2744volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2748 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2749 OUTPUT:
1894 RETVAL 2750 RETVAL
1895 2751
1896int 2752DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2754 CODE:
2755{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
1900 OUTPUT: 2767 OUTPUT:
1901 RETVAL 2768 RETVAL
1902 2769
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2771
1905int 2772int
1906volume (int volume = -1) 2773volume (int volume = -1)
2774 PROTOTYPE: ;$
1907 CODE: 2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2778 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2779 OUTPUT:
1910 RETVAL 2780 RETVAL
1911 2781
2782void
2783fade_out (int ms)
2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
1912CFPlus::MixMusic 2792DC::MixMusic
1913new_from_file (SV *class, char *path) 2793new (SV *class, DC::RW rwops)
1914 CODE: 2794 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2795 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2796 OUTPUT:
1917 RETVAL 2797 RETVAL
1918 2798
1919void 2799void
1920DESTROY (CFPlus::MixMusic self) 2800DESTROY (DC::MixMusic self)
1921 CODE: 2801 CODE:
1922 Mix_FreeMusic (self); 2802 Mix_FreeMusic (self);
1923 2803
1924int 2804int
1925play (CFPlus::MixMusic self, int loops = -1) 2805play (DC::MixMusic self, int loops = -1)
1926 CODE: 2806 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2807 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2808 OUTPUT:
1929 RETVAL 2809 RETVAL
1930 2810
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
1932 2819
1933BOOT: 2820BOOT:
1934{ 2821{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2823 static const struct {
1937 const char *name; 2824 const char *name;
1938 IV iv; 2825 IV iv;
1939 } *civ, const_iv[] = { 2826 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2831 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2832 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2833 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2834 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2835 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2839 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2840 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2841 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2842 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2845 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2846 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2847 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2848 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2849 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2862 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2863 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2864 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2865 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2876 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2877 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2878 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2879 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2880 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2901 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2902 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2903 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2907 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2908 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2909 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2910 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2911 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2912 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2913 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2914 const_iv (GL_TRIANGLE_FAN),
2915 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2925 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2926 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2927 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2928 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2929# undef const_iv
2022 }; 2930 };
2023 2931
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
2026} 2937}
2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
2027 2944
2028char * 2945char *
2029gl_vendor () 2946gl_vendor ()
2030 CODE: 2947 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2948 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2961 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2963 OUTPUT:
2047 RETVAL 2964 RETVAL
2048 2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2049int glGetError () 2980int glGetError ()
2050 2981
2051void glFinish () 2982void glFinish ()
2052 2983
2053void glClear (int mask) 2984void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3021# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3023
2093# near_ and far_ are due to microsofts buggy "c" compiler 3024# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
2095 3028
2096void glViewport (int x, int y, int width, int height) 3029void glViewport (int x, int y, int width, int height)
2097 3030
2098void glScissor (int x, int y, int width, int height) 3031void glScissor (int x, int y, int width, int height)
2099 3032
2107 3040
2108void glRotate (float angle, float x, float y, float z) 3041void glRotate (float angle, float x, float y, float z)
2109 CODE: 3042 CODE:
2110 glRotatef (angle, x, y, z); 3043 glRotatef (angle, x, y, z);
2111 3044
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3045void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3046 PROTOTYPE: @
2118 ALIAS: 3047 ALIAS:
2119 glColor_premultiply = 1 3048 glColor_premultiply = 1
2120 CODE: 3049 CODE:
2121 if (ix) 3050 if (ix)
2122 { 3051 {
2125 b *= a; 3054 b *= a;
2126 } 3055 }
2127 // microsoft visual "c" rounds instead of truncating... 3056 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3057 glColor4f (r, g, b, a);
2129 3058
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3059void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3060 CODE:
2138 glRasterPos3f (0, 0, z); 3061 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3062 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3063
2144 3067
2145void glTexCoord (float s, float t) 3068void glTexCoord (float s, float t)
2146 CODE: 3069 CODE:
2147 glTexCoord2f (s, t); 3070 glTexCoord2f (s, t);
2148 3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
2149void glTexEnv (int target, int pname, float param) 3101void glTexEnv (int target, int pname, float param)
2150 CODE: 3102 CODE:
2151 glTexEnvf (target, pname, param); 3103 glTexEnvf (target, pname, param);
2152 3104
2153void glTexParameter (int target, int pname, float param) 3105void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3122 CODE:
2171 if (gl.SeparableFilter2D) 3123 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3125
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3127
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3129
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
3131
3132void glPixelZoom (float x, float y)
2179 3133
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3135
2182int glGenTexture () 3136int glGenTexture ()
2183 CODE: 3137 CODE:
2184{ 3138 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3139 OUTPUT:
2190 RETVAL 3140 RETVAL
2191 3141
2192void glDeleteTexture (int name) 3142void glDeleteTexture (int name)
2193 CODE: 3143 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3144 del_texture (name);
2197} 3145
2198
2199int glGenList () 3146int glGenList ()
2200 CODE: 3147 CODE:
2201 RETVAL = glGenLists (1); 3148 RETVAL = glGenLists (1);
2202 OUTPUT: 3149 OUTPUT:
2203 RETVAL 3150 RETVAL
2210 3157
2211void glEndList () 3158void glEndList ()
2212 3159
2213void glCallList (int list) 3160void glCallList (int list)
2214 3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

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