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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
60 106
61static struct 107static struct
62{ 108{
63#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 110#include "glfunc.h"
65#undef GL_FUNC 111#undef GL_FUNC
66} gl; 112} gl;
67 113
114static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 116{
70 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 121 else
75 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
76} 123}
77 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
78#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
79 151
80#include "pango-font.c" 152#include "pango-font.c"
81#include "pango-fontmap.c" 153#include "pango-fontmap.c"
82#include "pango-render.c" 154#include "pango-render.c"
83 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
86 160
87typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
88 162
89static int 163static int
90shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
91{ 165{
92 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
106 180
107typedef struct cf_layout { 181typedef struct cf_layout {
108 PangoLayout *pl; 182 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
110 int base_height; 184 int base_height;
111 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
112} *CFPlus__Layout; 187} *DC__Layout;
113 188
114static CFPlus__Font default_font; 189static DC__Font default_font;
115static PangoContext *opengl_context; 190static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
117 192
118static void 193static void
119substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
124#endif 199#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 201}
127 202
128static void 203static void
129layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
130{ 205{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
133 */ 208 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
135 210
136 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 213
139 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
140} 215}
141 216
142static void 217static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 219{
145 PangoRectangle rect; 220 PangoRectangle rect;
146 221
147 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 234
160typedef uint16_t tileid; 235typedef uint16_t tileid;
161typedef uint16_t faceid; 236typedef uint16_t faceid;
162 237
163typedef struct { 238typedef struct {
164 int name; 239 GLuint name;
165 int w, h; 240 int w, h;
166 float s, t; 241 float s, t;
167 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
168} maptex; 246} maptex;
169 247
170typedef struct { 248typedef struct {
171 uint32_t player; 249 uint32_t player;
172 tileid tile[3]; 250 tileid tile[3];
173 uint16_t darkness; 251 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 253} mapcell;
176 254
177typedef struct { 255typedef struct {
178 int32_t c0, c1; 256 int32_t c0, c1;
179 mapcell *col; 257 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
187 265
188 int32_t rows; 266 int32_t rows;
189 maprow *row; 267 maprow *row;
190} *CFPlus__Map; 268} *DC__Map;
191 269
192static char * 270static char *
193prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
194{ 272{
195 char *p; 273 char *p;
233 self->texs *= 2; 311 self->texs *= 2;
234 } 312 }
235} 313}
236 314
237static maprow * 315static maprow *
238map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
239{ 317{
240 if (0 > y) 318 if (0 > y)
241 { 319 {
242 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
281 359
282 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
283} 361}
284 362
285static mapcell * 363static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
287{ 365{
288 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
289} 367}
290 368
291static void 369static void
292map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
293{ 371{
294 int r; 372 int r;
295 373
296 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
304 self->oy = 0; 382 self->oy = 0;
305 self->row = 0; 383 self->row = 0;
306 self->rows = 0; 384 self->rows = 0;
307} 385}
308 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
309static void 397static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 399{
312 int x, y; 400 int x, y;
313 maprow *row; 401 maprow *row;
314 mapcell *cell; 402 mapcell *cell;
315 403
327 if (x >= row->c1) 415 if (x >= row->c1)
328 break; 416 break;
329 417
330 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
331 419
332 cell->darkness = 0; 420 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 421 }
337 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
338} 439}
339 440
340static void 441static void
341music_finished (void) 442music_finished (void)
342{ 443{
378 n |= n >> 16; 479 n |= n >> 16;
379 480
380 return n + 1; 481 return n + 1;
381} 482}
382 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
383/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
386 498
387MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
388 595
389PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
390 597
391BOOT: 598BOOT:
392{ 599{
393 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 601 static const struct {
395 const char *name; 602 const char *name;
396 IV iv; 603 IV iv;
397 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
420 627
421 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
424 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
506# undef const_iv 798# undef const_iv
507 }; 799 };
508 800
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 820
529NV floor (NV x) 821NV floor (NV x)
530 822
531NV ceil (NV x) 823NV ceil (NV x)
532 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
533void 835void
534pango_init () 836pango_init ()
535 CODE: 837 CODE:
536{ 838{
537 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
540} 847}
541 848
542int 849char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 850
545void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
546SDL_Quit () 859void SDL_Quit ()
547 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
548void 870void
549SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
550 PPCODE: 872 PPCODE:
551{ 873{
552 SDL_Rect **m; 874 SDL_Rect **m;
553 875
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 880
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 883
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 888
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 891
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 893
578 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
579 while (*m) 895 while (*m)
580 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
581 AV *av = newAV (); 899 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
585 906
586 ++m; 907 ++m;
587 } 908 }
588} 909}
589 910
590char *
591SDL_GetError ()
592
593int 911int
594SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
596 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 925 );
926
599 if (RETVAL) 927 if (RETVAL)
600 { 928 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 933#include "glfunc.h"
604# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
605 } 938 }
939}
606 OUTPUT: 940 OUTPUT:
607 RETVAL 941 RETVAL
608 942
609void 943void
610SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
611 945
612char * 946char *
613SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
614 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
615void 955void
616SDL_PollEvent () 956poll_events ()
617 PPCODE: 957 PPCODE:
618{ 958{
619 SDL_Event ev; 959 SDL_Event ev;
620 960
621 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 963 {
623 HV *hv = newHV (); 964 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 966
626 switch (ev.type) 967 switch (ev.type)
627 { 968 {
628 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
629 case SDL_KEYUP: 970 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 976 break;
636 977
637 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 981 break;
641 982
642 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
650 break; 1009 break;
651 1010
652 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 1014
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1025 break;
667 } 1026 }
668 1027
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1029 }
671} 1030}
672 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
673int 1045int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1047 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
678 1050
679void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
680Mix_CloseAudio () 1068Mix_CloseAudio ()
681 1069
682int 1070int
683Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
684 1072
1073const char *
1074Mix_GetError ()
1075
685void 1076void
686lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
687 CODE: 1078 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1080
692void 1081void
693win32_proxy_info () 1082win32_proxy_info ()
694 PPCODE: 1083 PPCODE:
695{ 1084{
716 } 1105 }
717 } 1106 }
718#endif 1107#endif
719} 1108}
720 1109
721void 1110int
722add_font (char *file) 1111add_font (char *file)
723 CODE: 1112 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
725 1119
726void 1120void
727load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
728 ALIAS: 1122 ALIAS:
729 load_image_file = 1 1123 load_image_file = 1
732 STRLEN image_len; 1126 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
739 1133
740 if (!rw) 1134 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
742 1136
815void 1209void
816error (char *message) 1210error (char *message)
817 CODE: 1211 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1213#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1215#endif
822 1216
823void 1217void
824fatal (char *message) 1218fatal (char *message)
825 CODE: 1219 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1221#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1223#endif
830 _exit (1); 1224 _exit (1);
831 1225
832void 1226void
833_exit (int retval = 0) 1227_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1230 ExitThread (retval); // unclean, please beam me up
837#else 1231#else
838 _exit (retval); 1232 _exit (retval);
839#endif 1233#endif
840 1234
841MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
842 1243
843CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1257 CODE:
846{ 1258{
847 int count; 1259 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1263}
852 OUTPUT: 1264 OUTPUT:
853 RETVAL 1265 RETVAL
854 1266
855void 1267void
856DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
857 CODE: 1269 CODE:
858 pango_font_description_free (self); 1270 pango_font_description_free (self);
859 1271
860void 1272void
861make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
862 CODE: 1275 CODE:
863 default_font = self; 1276 default_font = self;
864 1277
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1279
1280PROTOTYPES: DISABLE
1281
867void 1282void
868reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
869 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
870 tc_clear (); 1292 tc_restore ();
871 1293
872CFPlus::Layout 1294DC::Layout
873new (SV *class) 1295new (SV *class)
874 CODE: 1296 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
876 1298
877 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
884 1307
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
887 OUTPUT: 1310 OUTPUT:
888 RETVAL 1311 RETVAL
889 1312
890void 1313void
891DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
892 CODE: 1315 CODE:
893 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
894 Safefree (self); 1318 Safefree (self);
895 1319
896void 1320void
897set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
898 CODE: 1322 CODE:
899{ 1323{
900 STRLEN textlen; 1324 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
902 1326
903 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
904} 1328}
905 1329
906void 1330void
907set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
908 CODE: 1332 CODE:
909{ 1333{
910 STRLEN textlen; 1334 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
912 1336
913 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
914} 1338}
915 1339
916void 1340void
917set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
918 CODE: 1342 CODE:
919{ 1343{
920 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1346 const char *pos = text;
957 if (attrs) 1381 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
959} 1383}
960 1384
961void 1385void
962get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
963 PPCODE: 1387 PPCODE:
964{ 1388{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1390
967 do 1391 do
968 { 1392 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1394
971 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
972 { 1396 {
973 PangoRectangle extents; 1397 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1406
983 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
984} 1408}
985 1409
986int 1410int
987has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
988 CODE: 1412 CODE:
989{ 1413{
990 int lines = 1; 1414 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
992 1416
997} 1421}
998 OUTPUT: 1422 OUTPUT:
999 RETVAL 1423 RETVAL
1000 1424
1001SV * 1425SV *
1002get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1003 CODE: 1427 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1430 OUTPUT:
1007 RETVAL 1431 RETVAL
1008 1432
1009void 1433void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1435 CODE:
1012 self->r = r; 1436 self->r = r;
1013 self->g = g; 1437 self->g = g;
1014 self->b = b; 1438 self->b = b;
1015 self->a = a; 1439 self->a = a;
1016 1440
1017void 1441void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1443 CODE:
1020 if (self->font != font) 1444 if (self->font != font)
1021 { 1445 {
1022 self->font = font; 1446 self->font = font;
1023 layout_update_font (self); 1447 layout_update_font (self);
1024 } 1448 }
1025 1449
1026void 1450void
1027set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1028 CODE: 1452 CODE:
1029 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1030 { 1454 {
1031 self->base_height = base_height; 1455 self->base_height = base_height;
1032 layout_update_font (self); 1456 layout_update_font (self);
1033 } 1457 }
1034 1458
1035void 1459void
1036set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1461 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1463
1040void 1464void
1041set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1042 CODE: 1466 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1468
1045void 1469void
1046set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1047 CODE: 1471 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1473
1050void 1474void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1476 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1058 ); 1482 );
1059 1483
1060void 1484void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1486 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1488
1065void 1489void
1066size (CFPlus::Layout self) 1490size (DC::Layout self)
1067 PPCODE: 1491 PPCODE:
1068{ 1492{
1069 int w, h; 1493 int w, h;
1070 1494
1071 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1076} 1500}
1077 1501
1078int 1502int
1079descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1080 CODE: 1504 CODE:
1081{ 1505{
1082 PangoRectangle rect; 1506 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1086} 1510}
1087 OUTPUT: 1511 OUTPUT:
1088 RETVAL 1512 RETVAL
1089 1513
1090int 1514int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1516 CODE:
1093{ 1517{
1094 int index, trailing; 1518 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1097} 1521}
1098 OUTPUT: 1522 OUTPUT:
1099 RETVAL 1523 RETVAL
1100 1524
1101void 1525void
1102cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1527 PPCODE:
1104{ 1528{
1105 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1531
1108 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1536}
1113 1537
1114void 1538void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1540 PPCODE:
1117{ 1541{
1118 int line, x; 1542 int line, x;
1119 1543
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1547 --line;
1548#endif
1123 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1552}
1127 1553
1128void 1554void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1556 PPCODE:
1131{ 1557{
1132 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1133 int index, trailing; 1559 int index, trailing;
1134 1560
1135 if (line < 0) 1561 if (line < 0)
1136 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1137 1563
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1140 1566
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1568
1143 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1576 }
1151} 1577}
1152 1578
1153void 1579void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1157 self->pl, 1584 self->pl,
1585 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1160 flags 1588 flags
1161 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1162 1593
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1594void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1167 CODE: 1596 CODE:
1168{ 1597{
1169 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1605
1172 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1622 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1623 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1627
1186 SvPOK_only (result_); 1628 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1188 1630
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1632 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1634
1193 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1636 }
1200} 1637}
1201 1638
1202void 1639void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1646{
1210 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1214 1654
1215 if (items < 5) 1655 if (items < 5)
1216 { 1656 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1248 } 1688 }
1249} 1689}
1250 1690
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1252 1700
1253CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1254new (SV *class) 1828new (SV *class)
1255 CODE: 1829 CODE:
1256 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1831 RETVAL->x = 0;
1258 RETVAL->y = 0; 1832 RETVAL->y = 0;
1266 RETVAL->row = 0; 1840 RETVAL->row = 0;
1267 OUTPUT: 1841 OUTPUT:
1268 RETVAL 1842 RETVAL
1269 1843
1270void 1844void
1271DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1272 CODE: 1846 CODE:
1273{ 1847{
1274 map_clear (self); 1848 map_clear (self);
1275 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1276 Safefree (self->tex); 1850 Safefree (self->tex);
1277 Safefree (self); 1851 Safefree (self);
1278} 1852}
1279 1853
1280void 1854void
1281resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1856 CODE:
1283 self->w = map_width; 1857 self->w = map_width;
1284 self->h = map_height; 1858 self->h = map_height;
1285 1859
1286void 1860void
1287clear (CFPlus::Map self) 1861clear (DC::Map self)
1288 CODE: 1862 CODE:
1289 map_clear (self); 1863 map_clear (self);
1290 1864
1291void 1865void
1292set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1867 CODE:
1294{ 1868{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1870 need_texid (self, tile);
1297} 1871}
1298 1872
1299void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1898 CODE:
1302{ 1899{
1303 need_texid (self, texid); 1900 need_texid (self, texid);
1304 1901
1305 { 1902 {
1324 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1924}
1328 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1329int 1946int
1330ox (CFPlus::Map self) 1947ox (DC::Map self)
1331 ALIAS: 1948 ALIAS:
1332 oy = 1 1949 oy = 1
1333 x = 2 1950 x = 2
1334 y = 3 1951 y = 3
1335 w = 4 1952 w = 4
1346 } 1963 }
1347 OUTPUT: 1964 OUTPUT:
1348 RETVAL 1965 RETVAL
1349 1966
1350void 1967void
1351scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1352 CODE: 1969 CODE:
1353{ 1970{
1354 if (dx > 0) 1971 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1973 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1975
1359 if (dy > 0) 1976 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1977 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1978 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1980
1364 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1366 1983
1367 while (self->y < 0) 1984 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1373 } 1990 }
1374} 1991}
1375 1992
1376void 1993SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1995 CODE:
1379{ 1996{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1999 mapcell *cell;
1383 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1384 2003
1385 while (data < data_end - 1) 2004 while (data < data_end - 1)
1386 { 2005 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1388 2007
1408 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1409 2028
1410 do 2029 do
1411 { 2030 {
1412 ext = *data++; 2031 ext = *data++;
1413 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1414 2033
1415 if (cmd < 4) 2034 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1417 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1418 { 2037 {
1419 cell->stat_width = 1; 2038 cell->stat_width = 1;
1420 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1421 } 2040 }
1422 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1425 { 2044 {
1426 if (*data == 8) 2045 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 2049
1429 data += *data + 1; 2050 data += *data + 1;
1430 } 2051 }
1431 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 2053 cell->flags = *data++;
1439 } 2060 }
1440 else 2061 else
1441 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1442 } 2063 }
1443 2064
2065 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 2066 if (flags & (4 >> z))
1445 { 2067 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 2069 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1449 } 2087 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 2088 }
1465 else 2089 else
1466 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1467 } 2091 }
1468} 2092}
2093 OUTPUT:
2094 RETVAL
1469 2095
1470SV * 2096SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 2098 CODE:
1473{ 2099{
1474 int x1, x; 2100 int x1, x;
1475 int y1, y; 2101 int y1, y;
1476 int z; 2102 int z;
1521} 2147}
1522 OUTPUT: 2148 OUTPUT:
1523 RETVAL 2149 RETVAL
1524 2150
1525void 2151void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2153 CODE:
1528{ 2154{
1529 int x, y, z; 2155 int x, y, z;
1530 int last_name;
1531 2156
1532 glColor4ub (255, 255, 255, 255); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
2167
2168 pl_tex.name = 0;
2169
2170 // that's current max. sorry.
2171 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
1533 2209
1534 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2213
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
1547 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1549 { 2221 {
1550 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1551 2223
1552 for (x = 0; x < sw; x++) 2224 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2225 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2226 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2227 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
2229
2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
2234
2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1557 2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
1558 if (tile) 2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
1559 { 2341 {
1560 maptex tex = self->tex [tile]; 2342 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2343 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2344
1564 if (last_name != tex.name) 2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
1565 { 2347 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he);
2349 IV bits = SvIVX (HeVAL (he));
2350
1566 if (!tex.name) 2351 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2352 && skey->level == level
1568 2353 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2354 {
1583 maptex tex = self->tex [1]; 2355 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2356 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
1586 2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
1587 glEnd (); 2371 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2374 }
1590 2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
1595 } 2396 }
1596 } 2397 }
1597 } 2398 }
1598 }
1599 } 2399 }
1600 2400
1601 glEnd (); 2401 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1604 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1605 2432
1606 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1609 { 2436 {
1614 { 2441 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1616 2443
1617 int px = x * T; 2444 int px = x * T;
1618 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1619 2452
1620 if (cell->stat_hp) 2453 if (cell->stat_hp)
1621 { 2454 {
1622 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1634 } 2467 }
1635 } 2468 }
1636} 2469}
1637 2470
1638void 2471void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1640 CODE: 2473 CODE:
1641{ 2474{
1642 static float color[16][3] = { 2475 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1644 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1645 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1646 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1647 2480
1648 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1649 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1650 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1651 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1652 2485
1653 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1654 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1655 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1656 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1657 2490
1658 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1659 2492
1660 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1661 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1662 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1663 }; 2496 };
1664 2497
1665 int x, y; 2498 int x, y;
1666 2499
1667 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1672 2511
1673 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1677 2516
1678 if (m) 2517 if (m)
1679 { 2518 {
1680 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1681 2520
1682 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1683 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1684 2523
1685 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 } 2529 }
1694 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1696} 2535}
1697 2536
1698void 2537void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2539 PPCODE:
1701{ 2540{
1702 int x, y; 2541 int x, y;
1703 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2549
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1710 2552
1711 mx += self->x; 2553 mx += self->x - 1;
1712 my += self->y; 2554 my += self->y - 1;
1713 2555
1714 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1716 { 2558 {
1717 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
1718 2560
1719 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2563 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1723 2565
1724 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1726 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1727 } 2569 }
1728 } 2570 }
1729 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1730 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1734} 2614}
1735 2615
1736SV * 2616SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2618 CODE:
1739{ 2619{
1740 int x, y, x1, y1; 2620 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2679 else
1800 *data++ = 0; 2680 *data++ = 0;
1801 } 2681 }
1802 } 2682 }
1803 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1804 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1806 RETVAL = data_sv; 2691 RETVAL = data_sv;
1807} 2692}
1808 OUTPUT: 2693 OUTPUT:
1809 RETVAL 2694 RETVAL
1810 2695
1811void 2696void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2698 PPCODE:
1814{ 2699{
1815 int x, y, z; 2700 int x, y, z;
1816 int w, h; 2701 int w, h;
1817 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1818 2713
1819 if (*data++ != 0) 2714 if (*data++ != 0)
1820 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1821 2716
1822 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1824 2719
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2732 {
1838 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1839 2734
1840 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1841 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1842 uint8_t flags = *data++; 2742 flags = *data++;
1843 2743
1844 if (flags) 2744 if (flags)
1845 { 2745 {
1846 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2752
1853 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
1854 { 2754 {
1855 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1856 2757
1857 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1858 { 2759 {
1859 tileid t = tile [z]; 2760 tileid t = tile [z];
1860 2761
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2763 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2765 need_texid (self, t);
1865 } 2766 }
1866 2767
1867 cell->tile [z] = t; 2768 cell->tile [z] = t;
1868 } 2769 }
1870 } 2771 }
1871 } 2772 }
1872 } 2773 }
1873} 2774}
1874 2775
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2777
1877CFPlus::MixChunk 2778DC::RW
1878new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1879 CODE: 2780 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1881 OUTPUT: 2787 OUTPUT:
1882 RETVAL 2788 RETVAL
1883 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1884void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1885DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
1886 CODE: 2918 CODE:
1887 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1888 2920
1889int 2921int
1890volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2927 OUTPUT:
1894 RETVAL 2928 RETVAL
1895 2929
1896int 2930DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2932 CODE:
2933{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1900 OUTPUT: 2945 OUTPUT:
1901 RETVAL 2946 RETVAL
1902 2947
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1904 2961
1905int 2962int
1906volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1907 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2969 OUTPUT:
1910 RETVAL 2970 RETVAL
1911 2971
1912CFPlus::MixMusic 2972void
1913new_from_file (SV *class, char *path) 2973fade_out (int ms)
1914 CODE: 2974 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1916 OUTPUT: 2986 OUTPUT:
1917 RETVAL 2987 RETVAL
1918 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1919void 2996void
1920DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
1921 CODE: 2998 CODE:
1922 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1923 3000
1924int 3001int
1925play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1926 CODE: 3003 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 3005 OUTPUT:
1929 RETVAL 3006 RETVAL
1930 3007
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1932 3016
1933BOOT: 3017BOOT:
1934{ 3018{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 3020 static const struct {
1937 const char *name; 3021 const char *name;
1938 IV iv; 3022 IV iv;
1939 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1941 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 3043 const_iv (GL_AND),
1955 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
1961 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1963 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
1971 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2021# undef const_iv 3134# undef const_iv
2022 }; 3135 };
2023 3136
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
2026} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
2027 3152
2028char * 3153char *
2029gl_vendor () 3154gl_vendor ()
2030 CODE: 3155 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 3169 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 3171 OUTPUT:
2047 RETVAL 3172 RETVAL
2048 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
2049int glGetError () 3188int glGetError ()
2050 3189
2051void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
2052 3193
2053void glClear (int mask) 3194void glClear (int mask)
2054 3195
2055void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2056 PROTOTYPE: @ 3197 PROTOTYPE: @
2067 3208
2068void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE: 3210 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
2071 3212
3213# void glBlendEquation (int se)
3214
2072void glDepthMask (int flag) 3215void glDepthMask (int flag)
2073 3216
2074void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2075 3218
2076void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3235
2093# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2095 3240
2096void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2097 3242
2098void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2099 3244
2107 3252
2108void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2109 CODE: 3254 CODE:
2110 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2111 3256
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3258 PROTOTYPE: @
2118 ALIAS: 3259 ALIAS:
2119 glColor_premultiply = 1 3260 glColor_premultiply = 1
2120 CODE: 3261 CODE:
2121 if (ix) 3262 if (ix)
2122 { 3263 {
2125 b *= a; 3266 b *= a;
2126 } 3267 }
2127 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2129 3270
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3272 CODE:
2138 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3275
2144 3279
2145void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2146 CODE: 3281 CODE:
2147 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2148 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2149void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2150 CODE: 3314 CODE:
2151 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2152 3316
2153void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3334 CODE:
2171 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3337
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3339
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3341
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2179 3345
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3347
2182int glGenTexture () 3348int glGenTexture ()
2183 CODE: 3349 CODE:
2184{ 3350 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3351 OUTPUT:
2190 RETVAL 3352 RETVAL
2191 3353
2192void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
2193 CODE: 3355 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3356 del_texture (name);
2197} 3357
2198
2199int glGenList () 3358int glGenList ()
2200 CODE: 3359 CODE:
2201 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
2202 OUTPUT: 3361 OUTPUT:
2203 RETVAL 3362 RETVAL
2210 3369
2211void glEndList () 3370void glEndList ()
2212 3371
2213void glCallList (int list) 3372void glCallList (int list)
2214 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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