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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
93 186
94 while (attrs) 187 while (attrs)
95 { 188 {
96 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 190
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 192 return 1;
100 193
101 attrs = attrs->next; 194 attrs = attrs->next;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
168} maptex; 265} maptex;
169 266
170typedef struct { 267typedef struct {
171 uint32_t player; 268 uint32_t player;
172 tileid tile[3]; 269 tileid tile[3];
173 uint16_t darkness; 270 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 272} mapcell;
176 273
177typedef struct { 274typedef struct {
178 int32_t c0, c1; 275 int32_t c0, c1;
179 mapcell *col; 276 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
187 284
188 int32_t rows; 285 int32_t rows;
189 maprow *row; 286 maprow *row;
190} *CFPlus__Map; 287} *DC__Map;
191 288
192static char * 289static char *
193prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
194{ 291{
195 char *p; 292 char *p;
233 self->texs *= 2; 330 self->texs *= 2;
234 } 331 }
235} 332}
236 333
237static maprow * 334static maprow *
238map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
239{ 336{
240 if (0 > y) 337 if (0 > y)
241 { 338 {
242 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
281 378
282 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
283} 380}
284 381
285static mapcell * 382static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
287{ 384{
288 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
289} 386}
290 387
291static void 388static void
292map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
293{ 390{
294 int r; 391 int r;
295 392
296 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
304 self->oy = 0; 401 self->oy = 0;
305 self->row = 0; 402 self->row = 0;
306 self->rows = 0; 403 self->rows = 0;
307} 404}
308 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
309static void 416static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 418{
312 int x, y; 419 int x, y;
313 maprow *row; 420 maprow *row;
314 mapcell *cell; 421 mapcell *cell;
315 422
327 if (x >= row->c1) 434 if (x >= row->c1)
328 break; 435 break;
329 436
330 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
331 438
332 cell->darkness = 0; 439 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 440 }
337 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
338} 458}
339 459
340static void 460static void
341music_finished (void) 461music_finished (void)
342{ 462{
359 ev.code = 1; 479 ev.code = 1;
360 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
361 ev.data2 = 0; 481 ev.data2 = 0;
362 482
363 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
364} 491}
365 492
366static unsigned int 493static unsigned int
367minpot (unsigned int n) 494minpot (unsigned int n)
368{ 495{
378 n |= n >> 16; 505 n |= n >> 16;
379 506
380 return n + 1; 507 return n + 1;
381} 508}
382 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
383/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
386 524
387MODULE = CFPlus PACKAGE = CFPlus 525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
388 627
389PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
390 629
391BOOT: 630BOOT:
392{ 631{
393 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 633 static const struct {
395 const char *name; 634 const char *name;
396 IV iv; 635 IV iv;
397 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
420 659
421 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
424 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
506# undef const_iv 830# undef const_iv
507 }; 831 };
508 832
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
511 835
512 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
513 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
514} 838}
515 839
527 RETVAL 851 RETVAL
528 852
529NV floor (NV x) 853NV floor (NV x)
530 854
531NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
532 866
533void 867void
534pango_init () 868pango_init ()
535 CODE: 869 CODE:
536{ 870{
537 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
540} 879}
541 880
542int 881char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 882
545void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
546SDL_Quit () 892void SDL_Quit ()
547 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
548void 904void
549SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
550 PPCODE: 906 PPCODE:
551{ 907{
552 SDL_Rect **m; 908 SDL_Rect **m;
553 909
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 914
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 917
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 922
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 925
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 927
578 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
579 while (*m) 929 while (*m)
580 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
581 AV *av = newAV (); 933 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
585 940
586 ++m; 941 ++m;
587 } 942 }
588} 943}
589 944
590char *
591SDL_GetError ()
592
593int 945int
594SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
596 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 959 );
960
599 if (RETVAL) 961 if (RETVAL)
600 { 962 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 963 av_clear (texture_av);
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 965#include "glfunc.h"
604# undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
605 } 969 }
970}
606 OUTPUT: 971 OUTPUT:
607 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
608 976
609void 977void
610SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
611 979
612char * 980char *
613SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
614 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
615void 994void
616SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
617 PPCODE: 999 PPCODE:
618{ 1000{
619 SDL_Event ev; 1001 SDL_Event ev;
620 1002
621 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 1005 {
623 HV *hv = newHV (); 1006 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 1008
626 switch (ev.type) 1009 switch (ev.type)
627 { 1010 {
628 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
629 case SDL_KEYUP: 1012 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 1018 break;
636 1019
637 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 1023 break;
641 1024
642 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
650 break; 1051 break;
651 1052
652 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 1056
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1067 break;
667 } 1068 }
668 1069
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1071 }
671} 1072}
672 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
673int 1087int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1089 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
678 1092
679void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
680Mix_CloseAudio () 1110Mix_CloseAudio ()
681 1111
682int 1112int
683Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
684 1114
1115const char *
1116Mix_GetError ()
1117
685void 1118void
686lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
687 CODE: 1120 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1122
692void 1123void
693win32_proxy_info () 1124win32_proxy_info ()
694 PPCODE: 1125 PPCODE:
695{ 1126{
716 } 1147 }
717 } 1148 }
718#endif 1149#endif
719} 1150}
720 1151
721void 1152int
722add_font (char *file) 1153add_font (char *file)
723 CODE: 1154 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
725 1165
726void 1166void
727load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
728 ALIAS: 1168 ALIAS:
729 load_image_file = 1 1169 load_image_file = 1
732 STRLEN image_len; 1172 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
739 1179
740 if (!rw) 1180 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
742 1182
775 1215
776 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
777 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
778 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
779 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
780 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
781 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
782 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
783 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
784 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
785 1225
815void 1255void
816error (char *message) 1256error (char *message)
817 CODE: 1257 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1259#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1261#endif
822 1262
823void 1263void
824fatal (char *message) 1264fatal (char *message)
825 CODE: 1265 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1267#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1269#endif
830 _exit (1); 1270 _exit (1);
831 1271
832void 1272void
833_exit (int retval = 0) 1273_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1276 ExitThread (retval); // unclean, please beam me up
837#else 1277#else
838 _exit (retval); 1278 _exit (retval);
839#endif 1279#endif
840 1280
841MODULE = CFPlus PACKAGE = CFPlus::Font 1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
842 1289
843CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
845 CODE: 1303 CODE:
846{ 1304{
847 int count; 1305 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
849 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
851} 1309}
852 OUTPUT: 1310 OUTPUT:
853 RETVAL 1311 RETVAL
854 1312
855void 1313void
856DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
857 CODE: 1315 CODE:
858 pango_font_description_free (self); 1316 pango_font_description_free (self);
859 1317
860void 1318void
861make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
862 CODE: 1321 CODE:
863 default_font = self; 1322 default_font = self;
864 1323
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1325
1326PROTOTYPES: DISABLE
1327
867void 1328void
868reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
869 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
870 tc_clear (); 1338 tc_restore ();
871 1339
872CFPlus::Layout 1340DC::Layout
873new (SV *class) 1341new (SV *klass)
874 CODE: 1342 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
876 1344
877 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
878 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
879 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
884 1353
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
887 OUTPUT: 1356 OUTPUT:
888 RETVAL 1357 RETVAL
889 1358
890void 1359void
891DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
892 CODE: 1361 CODE:
893 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
894 Safefree (self); 1364 Safefree (self);
895 1365
896void 1366void
897set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
898 CODE: 1368 CODE:
899{ 1369{
900 STRLEN textlen; 1370 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
902 1372
903 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
904} 1374}
905 1375
906void 1376void
907set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
908 CODE: 1378 CODE:
909{ 1379{
910 STRLEN textlen; 1380 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
912 1382
913 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
914} 1384}
915 1385
916void 1386void
917set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
918 CODE: 1388 CODE:
919{ 1389{
920 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1392 const char *pos = text;
957 if (attrs) 1427 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
959} 1429}
960 1430
961void 1431void
962get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
963 PPCODE: 1433 PPCODE:
964{ 1434{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1436
967 do 1437 do
968 { 1438 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1440
971 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
972 { 1442 {
973 PangoRectangle extents; 1443 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1452
983 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
984} 1454}
985 1455
986int 1456int
987has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
988 CODE: 1458 CODE:
989{ 1459{
990 int lines = 1; 1460 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
992 1462
997} 1467}
998 OUTPUT: 1468 OUTPUT:
999 RETVAL 1469 RETVAL
1000 1470
1001SV * 1471SV *
1002get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
1003 CODE: 1473 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1476 OUTPUT:
1007 RETVAL 1477 RETVAL
1008 1478
1009void 1479void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1481 CODE:
1012 self->r = r; 1482 self->r = r;
1013 self->g = g; 1483 self->g = g;
1014 self->b = b; 1484 self->b = b;
1015 self->a = a; 1485 self->a = a;
1016 1486
1017void 1487void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1489 CODE:
1020 if (self->font != font) 1490 if (self->font != font)
1021 { 1491 {
1022 self->font = font; 1492 self->font = font;
1023 layout_update_font (self); 1493 layout_update_font (self);
1024 } 1494 }
1025 1495
1026void 1496void
1027set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1028 CODE: 1498 CODE:
1029 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1030 { 1500 {
1031 self->base_height = base_height; 1501 self->base_height = base_height;
1032 layout_update_font (self); 1502 layout_update_font (self);
1033 } 1503 }
1034 1504
1035void 1505void
1036set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1507 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1509
1040void 1510void
1041set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1042 CODE: 1512 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1514
1045void 1515void
1046set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1047 CODE: 1517 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1519
1050void 1520void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1522 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1058 ); 1528 );
1059 1529
1060void 1530void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1532 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1534
1065void 1535void
1066size (CFPlus::Layout self) 1536size (DC::Layout self)
1067 PPCODE: 1537 PPCODE:
1068{ 1538{
1069 int w, h; 1539 int w, h;
1070 1540
1071 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1076} 1546}
1077 1547
1078int 1548int
1079descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1080 CODE: 1550 CODE:
1081{ 1551{
1082 PangoRectangle rect; 1552 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1086} 1556}
1087 OUTPUT: 1557 OUTPUT:
1088 RETVAL 1558 RETVAL
1089 1559
1090int 1560int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1562 CODE:
1093{ 1563{
1094 int index, trailing; 1564 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1097} 1567}
1098 OUTPUT: 1568 OUTPUT:
1099 RETVAL 1569 RETVAL
1100 1570
1101void 1571void
1102cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1573 PPCODE:
1104{ 1574{
1105 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1577
1108 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1582}
1113 1583
1114void 1584void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1586 PPCODE:
1117{ 1587{
1118 int line, x; 1588 int line, x;
1119 1589
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1593 --line;
1594#endif
1123 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1598}
1127 1599
1128void 1600void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1602 PPCODE:
1131{ 1603{
1132 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1133 int index, trailing; 1605 int index, trailing;
1134 1606
1135 if (line < 0) 1607 if (line < 0)
1136 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1137 1609
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1140 1612
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1614
1143 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1622 }
1151} 1623}
1152 1624
1153void 1625void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1157 self->pl, 1630 self->pl,
1631 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1160 flags 1634 flags
1161 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1162 1639
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1640void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1641draw (DC::Layout self)
1167 CODE: 1642 CODE:
1168{ 1643{
1169 int ow = SvIV (w_); 1644 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1651
1172 if (ow && oh) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1662
1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1668 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1669 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1673
1186 SvPOK_only (result_); 1674 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1188 1676
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1678 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1680
1193 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1682 }
1200} 1683}
1201 1684
1202void 1685void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1692{
1210 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1214 1700
1215 if (items < 5) 1701 if (items < 5)
1216 { 1702 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1248 } 1734 }
1249} 1735}
1250 1736
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1252 1746
1253CFPlus::Map 1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1869MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871PROTOTYPES: DISABLE
1872
1873DC::Map
1254new (SV *class) 1874new (SV *klass)
1255 CODE: 1875 CODE:
1256 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1877 RETVAL->x = 0;
1258 RETVAL->y = 0; 1878 RETVAL->y = 0;
1259 RETVAL->w = 0; 1879 RETVAL->w = 0;
1266 RETVAL->row = 0; 1886 RETVAL->row = 0;
1267 OUTPUT: 1887 OUTPUT:
1268 RETVAL 1888 RETVAL
1269 1889
1270void 1890void
1271DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1272 CODE: 1892 CODE:
1273{ 1893{
1274 map_clear (self); 1894 map_clear (self);
1275 Safefree (self->face2tile); 1895 Safefree (self->face2tile);
1276 Safefree (self->tex); 1896 Safefree (self->tex);
1277 Safefree (self); 1897 Safefree (self);
1278} 1898}
1279 1899
1280void 1900void
1281resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1902 CODE:
1283 self->w = map_width; 1903 self->w = map_width;
1284 self->h = map_height; 1904 self->h = map_height;
1285 1905
1286void 1906void
1287clear (CFPlus::Map self) 1907clear (DC::Map self)
1288 CODE: 1908 CODE:
1289 map_clear (self); 1909 map_clear (self);
1290 1910
1291void 1911void
1292set_tileid (CFPlus::Map self, int face, int tile) 1912set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1913 CODE:
1294{ 1914{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1915 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1916 need_texid (self, tile);
1297} 1917}
1298 1918
1299void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1944 CODE:
1302{ 1945{
1303 need_texid (self, texid); 1946 need_texid (self, texid);
1304 1947
1305 { 1948 {
1324 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1970}
1328 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1329int 1992int
1330ox (CFPlus::Map self) 1993ox (DC::Map self)
1331 ALIAS: 1994 ALIAS:
1332 oy = 1 1995 oy = 1
1333 x = 2 1996 x = 2
1334 y = 3 1997 y = 3
1335 w = 4 1998 w = 4
1346 } 2009 }
1347 OUTPUT: 2010 OUTPUT:
1348 RETVAL 2011 RETVAL
1349 2012
1350void 2013void
1351scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1352 CODE: 2015 CODE:
1353{ 2016{
1354 if (dx > 0) 2017 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 2019 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 2021
1359 if (dy > 0) 2022 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 2023 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 2024 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 2026
1364 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
1366 2029
1367 while (self->y < 0) 2030 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1373 } 2036 }
1374} 2037}
1375 2038
1376void 2039SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1378 CODE: 2041 CODE:
1379{ 2042{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 2045 mapcell *cell;
1383 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1384 2049
1385 while (data < data_end - 1) 2050 while (data < data_end - 1)
1386 { 2051 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1388 2053
1401 2066
1402 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1403 2068
1404 if (flags & 8) 2069 if (flags & 8)
1405 { 2070 {
2071 uint8_t ext, cmd;
2072
1406 if (extmap) 2073 do
1407 { 2074 {
1408 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1409 2077
1410 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1411 { 2081 {
1412 ext = *data++;
1413 cmd = ext & 0x3f;
1414
1415 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health
1418 {
1419 cell->stat_width = 1; 2082 cell->stat_width = 1;
1420 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1421 }
1422 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47)
1425 {
1426 if (*data == 8)
1427 ; // decode player uuid
1428
1429 data += *data + 1;
1430 }
1431 else if (cmd == 8) // cell flags
1432 cell->flags = *data++;
1433 else if (ext & 0x40) // unknown, multibyte => skip
1434 data += *data + 1;
1435 else
1436 data++;
1437 } 2084 }
1438 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1439 } 2102 }
1440 else 2103 while (ext & 0x80);
1441 cell->darkness = *data++ + 1;
1442 } 2104 }
1443 2105
2106 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 2107 if (flags & (4 >> z))
1445 { 2108 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 2110 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1449 } 2128 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 2129 }
1465 else 2130 else
1466 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1467 } 2132 }
1468} 2133}
2134 OUTPUT:
2135 RETVAL
1469 2136
1470SV * 2137SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 2139 CODE:
1473{ 2140{
1474 int x1, x; 2141 int x1, x;
1475 int y1, y; 2142 int y1, y;
1476 int z; 2143 int z;
1489 ? self->row + y 2156 ? self->row + y
1490 : 0; 2157 : 0;
1491 2158
1492 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1493 { 2160 {
1494 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1495 2162
1496 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1497 { 2164 {
1498 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1499 2166
1501 { 2168 {
1502 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1503 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1504 int a1 = tex.a; 2171 int a1 = tex.a;
1505 2172
1506 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1507 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1508 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1509 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1510 } 2177 }
1511 } 2178 }
1512 2179
1513 *map++ = (r ) 2180 *map++ = (r )
1514 | (g << 8) 2181 | (g << 8)
1515 | (b << 16) 2182 | (b << 16)
1516 | (a << 24); 2183 | (a << 24);
1517 } 2184 }
1518 } 2185 }
1519 2186
1520 RETVAL = map_sv; 2187 RETVAL = map_sv;
1521} 2188}
1522 OUTPUT: 2189 OUTPUT:
1523 RETVAL 2190 RETVAL
1524 2191
1525void 2192void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2194 CODE:
1528{ 2195{
1529 int x, y, z; 2196 int x, y, z;
1530 int last_name;
1531 2197
1532 glColor4ub (255, 255, 255, 255); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
2208
2209 pl_tex.name = 0;
2210
2211 // that's current max. sorry.
2212 if (sw > 255) sw = 255;
2213 if (sh > 255) sh = 255;
2214
2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
1533 2250
1534 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2254
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
1547 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1549 { 2262 {
1550 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1551 2264
1552 for (x = 0; x < sw; x++) 2265 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2266 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2267 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2268 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
2275
2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
1557 2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
1558 if (tile) 2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
1559 { 2382 {
1560 maptex tex = self->tex [tile]; 2383 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2384 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2385
1564 if (last_name != tex.name) 2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
1565 { 2388 {
2389 smooth_key *skey = (smooth_key *)HeKEY (he);
2390 IV bits = SvIVX (HeVAL (he));
2391
1566 if (!tex.name) 2392 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2393 && skey->level == level
1568 2394 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2395 {
1583 maptex tex = self->tex [1]; 2396 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2397 int px = (((int)skey->x) - 1) * Tw;
1585 int py = y * T - T * 6 / 32; 2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1586 2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
1587 glEnd (); 2412 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
1590 2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
1595 } 2437 }
1596 } 2438 }
1597 } 2439 }
1598 }
1599 } 2440 }
1600 2441
1601 glEnd (); 2442 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1604 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1605 2473
1606 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1609 { 2477 {
1612 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1614 { 2482 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1616 2484
1617 int px = x * T; 2485 int px = x * Tw;
1618 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1619 2493
1620 if (cell->stat_hp) 2494 if (cell->stat_hp)
1621 { 2495 {
1622 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1624 2498
1625 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1626 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1627 px + width - 1, py); 2501 px + width - 1, py);
1628 2502
1634 } 2508 }
1635 } 2509 }
1636} 2510}
1637 2511
1638void 2512void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1640 CODE: 2514 CODE:
1641{ 2515{
1642 static float color[16][3] = { 2516 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1644 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1645 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1646 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1647 2521
1648 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1649 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1650 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1651 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1652 2526
1653 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1654 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1655 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1656 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1657 2531
1658 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1659 2533
1660 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1661 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1662 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1663 }; 2537 };
1664 2538
1665 int x, y; 2539 int x, y;
1666 2540
1667 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1672 2552
1673 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1677 2557
1678 if (m) 2558 if (m)
1679 { 2559 {
1680 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1681 2561
1682 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1683 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1684 2564
1685 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 } 2570 }
1694 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1696} 2576}
1697 2577
1698void 2578void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2580 PPCODE:
1701{ 2581{
1702 int x, y; 2582 int x, y;
1703 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1707 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1708 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1710 2594
1711 mx += self->x; 2595 mx += self->x - 1;
1712 my += self->y; 2596 my += self->y - 1;
1713 2597
1714 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1716 { 2600 {
1717 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1718 2602
1719 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2605 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1723 2607
1724 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1726 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1727 } 2611 }
1728 } 2612 }
1729 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1730 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1734} 2656}
1735 2657
1736SV * 2658SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2660 CODE:
1739{ 2661{
1740 int x, y, x1, y1; 2662 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2721 else
1800 *data++ = 0; 2722 *data++ = 0;
1801 } 2723 }
1802 } 2724 }
1803 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1804 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1806 RETVAL = data_sv; 2733 RETVAL = data_sv;
1807} 2734}
1808 OUTPUT: 2735 OUTPUT:
1809 RETVAL 2736 RETVAL
1810 2737
1811void 2738void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2740 PPCODE:
1814{ 2741{
1815 int x, y, z; 2742 int x, y, z;
1816 int w, h; 2743 int w, h;
1817 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1818 2755
1819 if (*data++ != 0) 2756 if (*data++ != 0)
1820 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1821 2758
1822 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1824 2761
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2774 {
1838 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1839 2776
1840 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1841 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1842 uint8_t flags = *data++; 2784 flags = *data++;
1843 2785
1844 if (flags) 2786 if (flags)
1845 { 2787 {
1846 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2794
1853 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
1854 { 2796 {
1855 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1856 2799
1857 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1858 { 2801 {
1859 tileid t = tile [z]; 2802 tileid t = tile [z];
1860 2803
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2805 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2807 need_texid (self, t);
1865 } 2808 }
1866 2809
1867 cell->tile [z] = t; 2810 cell->tile [z] = t;
1868 } 2811 }
1870 } 2813 }
1871 } 2814 }
1872 } 2815 }
1873} 2816}
1874 2817
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2819
1877CFPlus::MixChunk 2820DC::RW
1878new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1879 CODE: 2822 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1881 OUTPUT: 2829 OUTPUT:
1882 RETVAL 2830 RETVAL
1883 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1884void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1885DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1886 CODE: 2960 CODE:
1887 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1888 2962
1889int 2963int
1890volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2969 OUTPUT:
1894 RETVAL 2970 RETVAL
1895 2971
1896int 2972DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2974 CODE:
2975{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1900 OUTPUT: 2987 OUTPUT:
1901 RETVAL 2988 RETVAL
1902 2989
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1904 3003
1905int 3004int
1906volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1907 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 3011 OUTPUT:
1910 RETVAL 3012 RETVAL
1911 3013
1912CFPlus::MixMusic 3014void
1913new_from_file (SV *class, char *path) 3015fade_out (int ms)
1914 CODE: 3016 CODE:
1915 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1916 OUTPUT: 3028 OUTPUT:
1917 RETVAL 3029 RETVAL
1918 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1919void 3038void
1920DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1921 CODE: 3040 CODE:
1922 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1923 3042
1924int 3043int
1925play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1926 CODE: 3045 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 3047 OUTPUT:
1929 RETVAL 3048 RETVAL
1930 3049
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1932 3058
1933BOOT: 3059BOOT:
1934{ 3060{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 3062 static const struct {
1937 const char *name; 3063 const char *name;
1938 IV iv; 3064 IV iv;
1939 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1941 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 3085 const_iv (GL_AND),
1955 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1961 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1963 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1971 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2021# undef const_iv 3176# undef const_iv
2022 }; 3177 };
2023 3178
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2026}
2027 3181
2028char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2029gl_vendor () 3196gl_vendor ()
2030 CODE: 3197 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2032 OUTPUT: 3199 OUTPUT:
2033 RETVAL 3200 RETVAL
2034 3201
2035char * 3202const char *
2036gl_version () 3203gl_version ()
2037 CODE: 3204 CODE:
2038 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2039 OUTPUT: 3206 OUTPUT:
2040 RETVAL 3207 RETVAL
2041 3208
2042char * 3209const char *
2043gl_extensions () 3210gl_extensions ()
2044 CODE: 3211 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 3213 OUTPUT:
2047 RETVAL 3214 RETVAL
2048 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2049int glGetError () 3234int glGetError ()
2050 3235
2051void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2052 3239
2053void glClear (int mask) 3240void glClear (int mask)
2054 3241
2055void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2056 PROTOTYPE: @ 3243 PROTOTYPE: @
2067 3254
2068void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE: 3256 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2071 3258
3259# void glBlendEquation (int se)
3260
2072void glDepthMask (int flag) 3261void glDepthMask (int flag)
2073 3262
2074void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2075 3264
2076void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3281
2093# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2095 3286
2096void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2097 3288
2098void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2099 3290
2107 3298
2108void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2109 CODE: 3300 CODE:
2110 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2111 3302
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3304 PROTOTYPE: @
2118 ALIAS: 3305 ALIAS:
2119 glColor_premultiply = 1 3306 glColor_premultiply = 1
2120 CODE: 3307 CODE:
2121 if (ix) 3308 if (ix)
2122 { 3309 {
2125 b *= a; 3312 b *= a;
2126 } 3313 }
2127 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2129 3316
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3318 CODE:
2138 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3321
2144 3325
2145void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2146 CODE: 3327 CODE:
2147 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2148 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2149void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2150 CODE: 3360 CODE:
2151 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2152 3362
2153void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3380 CODE:
2171 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3383
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3385
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3387
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2179 3391
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3393
2182int glGenTexture () 3394int glGenTexture ()
2183 CODE: 3395 CODE:
2184{ 3396 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3397 OUTPUT:
2190 RETVAL 3398 RETVAL
2191 3399
2192void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2193 CODE: 3401 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3402 del_texture (name);
2197} 3403
2198
2199int glGenList () 3404int glGenList ()
2200 CODE: 3405 CODE:
2201 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2202 OUTPUT: 3407 OUTPUT:
2203 RETVAL 3408 RETVAL
2210 3415
2211void glEndList () 3416void glEndList ()
2212 3417
2213void glCallList (int list) 3418void glCallList (int list)
2214 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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