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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
345} smooth_key; 378} smooth_key;
346 379
347static void 380static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 382{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 384
352 if (SvIOK (*sv)) 385 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 386 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 387 else
355 sv_setiv (*sv, bits); 388 sv_setiv (*sv, bits);
555 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 591}
559 592
593char *
594SDL_GetError ()
595
560int 596int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 598
563void 599void
564SDL_Quit () 600SDL_Quit ()
565 601
566void 602void
567SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
568 PPCODE: 604 PPCODE:
569{ 605{
570 SDL_Rect **m; 606 SDL_Rect **m;
571 607
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 612
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 615
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 620
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 625#endif
590 626
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 628
596 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
597 while (*m) 630 while (*m)
598 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
599 AV *av = newAV (); 634 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
603 641
604 ++m; 642 ++m;
605 } 643 }
606} 644}
607 645
608char *
609SDL_GetError ()
610
611int 646int
612SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
614 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 660 );
661
617 if (RETVAL) 662 if (RETVAL)
618 { 663 {
664 av_clear (texture_av);
665
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 668#include "glfunc.h"
622# undef GL_FUNC 669#undef GL_FUNC
623 } 670 }
671}
624 OUTPUT: 672 OUTPUT:
625 RETVAL 673 RETVAL
626 674
627void 675void
628SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
629 677
630char * 678char *
631SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
632 680
681int
682SDL_GetAppState ()
683
633void 684void
634SDL_PollEvent () 685poll_events ()
635 PPCODE: 686 PPCODE:
636{ 687{
637 SDL_Event ev; 688 SDL_Event ev;
638 689
639 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 692 {
641 HV *hv = newHV (); 693 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 695
644 switch (ev.type) 696 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 710 break;
659 711
660 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
668 break; 738 break;
669 739
670 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
701Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
702 772
703void 773void
704lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
705 CODE: 775 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 777
710void 778void
711win32_proxy_info () 779win32_proxy_info ()
712 PPCODE: 780 PPCODE:
713{ 781{
854 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
855#else 923#else
856 _exit (retval); 924 _exit (retval);
857#endif 925#endif
858 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
859MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
860 937
861CFPlus::Font 938CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
863 CODE: 940 CODE:
1178 flags 1255 flags
1179 ); 1256 );
1180 1257
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1259
1183void 1260int minpot (int n)
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189 1261
1190 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1267 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1268 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1272
1204 SvPOK_only (result_); 1273 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1206 1275
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1277 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1279
1211 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1281 }
1218} 1282}
1219 1283
1220void 1284void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1263 { 1327 {
1264 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1266 } 1330 }
1267} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1268 1343
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1270 1345
1271CFPlus::Map 1346CFPlus::Map
1272new (SV *class) 1347new (SV *class)
1393 CODE: 1468 CODE:
1394{ 1469{
1395 if (dx > 0) 1470 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1472 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1474
1400 if (dy > 0) 1475 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1477 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1479
1405 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1407 1482
1408 while (self->y < 0) 1483 while (self->y < 0)
1462 } 1537 }
1463 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1540 else if (cmd == 0x47)
1466 { 1541 {
1467 if (*data == 8) 1542 if (*data == 4)
1468 ; // decode player uuid 1543 ; // decode player count
1469 1544
1470 data += *data + 1; 1545 data += *data + 1;
1471 } 1546 }
1472 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1548 cell->flags = *data++;
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1643 CODE:
1569{ 1644{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1648 smooth_key skey;
1574 int x, y, z; 1649 int x, y, z;
1575 int last_name; 1650 int last_name;
1576 1651
1577 // thats current max. sorry. 1652 // thats current max. sorry.
1608 for (x = 0; x < sw; x++) 1683 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1684 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1685 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1686 mapcell *cell = row->col + (x + mx - row->c0);
1612 1687
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1688 smooth_max[x + 1][y + 1] =
1618 } 1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1619 } 1692 }
1620 } 1693 }
1621 1694
1622 for (z = 0; z <= 2; z++) 1695 for (z = 0; z <= 2; z++)
1623 { 1696 {
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1759
1687 // add bits to current tile and all neighbours. skey.x|y is 1760 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1761 // shifted +1|+1 so we always stay positive.
1689 1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1690 // full tile 1775 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1777
1693 // borders 1778 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1783
1699 // corners 1784 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1789 }
1705 } 1790 }
1706 } 1791 }
1707 } 1792 }
1708 1793
1709 // go through all smoothlevels, lowest to highest, then draw 1794 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1795 // this is basically counting sort
1711 { 1796 {
1712 int w, b; 1797 int w, b;
1713 1798
1714 for (w = 0; w < 256 / 32; ++w) 1799 for (w = 0; w < 256 / 32; ++w)
1725 while ((he = hv_iternext (smooth))) 1810 while ((he = hv_iternext (smooth)))
1726 { 1811 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1813 IV bits = SvIVX (HeVAL (he));
1729 1814
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1815 if (!(bits & 0x1000)
1737 && skey->level == level 1816 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1817 && level > smooth_max [skey->x][skey->y])
1739 { 1818 {
1740 maptex tex = self->tex [skey->tile]; 1819 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1820 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1821 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1822 int border = bits & 15;
1881 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1883} 1962}
1884 1963
1885void 1964void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1887 PPCODE: 1966 PPCODE:
1888{ 1967{
1889 int x, y; 1968 int x, y;
1890 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1911 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1914 } 1993 }
1915 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1916 2025
1917 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1920 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
2094 CODE: 2203 CODE:
2095 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2205 OUTPUT:
2097 RETVAL 2206 RETVAL
2098 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
2099CFPlus::MixMusic 2215CFPlus::MixMusic
2100new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
2101 CODE: 2217 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
2103 OUTPUT: 2219 OUTPUT:
2110 2226
2111int 2227int
2112play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
2113 CODE: 2229 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2115 OUTPUT: 2238 OUTPUT:
2116 RETVAL 2239 RETVAL
2117 2240
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2119 2242
2123 static const struct { 2246 static const struct {
2124 const char *name; 2247 const char *name;
2125 IV iv; 2248 IV iv;
2126 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2159 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
2208# undef const_iv 2336# undef const_iv
2209 }; 2337 };
2210 2338
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2213} 2344}
2214 2345
2215char * 2346char *
2216gl_vendor () 2347gl_vendor ()
2217 CODE: 2348 CODE:
2228 2359
2229char * 2360char *
2230gl_extensions () 2361gl_extensions ()
2231 CODE: 2362 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2233 OUTPUT: 2378 OUTPUT:
2234 RETVAL 2379 RETVAL
2235 2380
2236int glGetError () 2381int glGetError ()
2237 2382
2362 2507
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2509
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366 2511
2512void glPixelZoom (float x, float y)
2513
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2515
2369int glGenTexture () 2516int glGenTexture ()
2370 CODE: 2517 CODE:
2371{ 2518 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2519 OUTPUT:
2377 RETVAL 2520 RETVAL
2378 2521
2379void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2380 CODE: 2523 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2524 del_texture (name);
2384} 2525
2385
2386int glGenList () 2526int glGenList ()
2387 CODE: 2527 CODE:
2388 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2389 OUTPUT: 2529 OUTPUT:
2390 RETVAL 2530 RETVAL

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