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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
345} smooth_key; 378} smooth_key;
346 379
347static void 380static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 382{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 384
352 if (SvIOK (*sv)) 385 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 386 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 387 else
355 sv_setiv (*sv, bits); 388 sv_setiv (*sv, bits);
555 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 591}
559 592
593char *
594SDL_GetError ()
595
560int 596int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 598
563void 599void
564SDL_Quit () 600SDL_Quit ()
565 601
566void 602void
567SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
568 PPCODE: 604 PPCODE:
569{ 605{
570 SDL_Rect **m; 606 SDL_Rect **m;
571 607
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 612
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 615
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 620
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 625#endif
590 626
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 628
596 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
597 while (*m) 630 while (*m)
598 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
599 AV *av = newAV (); 634 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
603 641
604 ++m; 642 ++m;
605 } 643 }
606} 644}
607 645
608char *
609SDL_GetError ()
610
611int 646int
612SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
614 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 660 );
661
617 if (RETVAL) 662 if (RETVAL)
618 { 663 {
664 av_clear (texture_av);
665
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 668#include "glfunc.h"
622# undef GL_FUNC 669#undef GL_FUNC
623 } 670 }
671}
624 OUTPUT: 672 OUTPUT:
625 RETVAL 673 RETVAL
626 674
627void 675void
628SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
629 677
630char * 678char *
631SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
632 680
681int
682SDL_GetAppState ()
683
633void 684void
634SDL_PollEvent () 685poll_events ()
635 PPCODE: 686 PPCODE:
636{ 687{
637 SDL_Event ev; 688 SDL_Event ev;
638 689
639 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 692 {
641 HV *hv = newHV (); 693 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 695
644 switch (ev.type) 696 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 710 break;
659 711
660 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
668 break; 738 break;
669 739
670 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
701Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
702 772
703void 773void
704lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
705 CODE: 775 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 777
710void 778void
711win32_proxy_info () 779win32_proxy_info ()
712 PPCODE: 780 PPCODE:
713{ 781{
854 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
855#else 923#else
856 _exit (retval); 924 _exit (retval);
857#endif 925#endif
858 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
859MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
860 939
861CFPlus::Font 940CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
863 CODE: 942 CODE:
864{ 943{
875 CODE: 954 CODE:
876 pango_font_description_free (self); 955 pango_font_description_free (self);
877 956
878void 957void
879make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
880 CODE: 960 CODE:
881 default_font = self; 961 default_font = self;
882 962
883MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
884 964
965PROTOTYPES: DISABLE
966
885void 967void
886reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
887 CODE: 970 CODE:
888 tc_clear (); 971 tc_clear ();
889 972
890CFPlus::Layout 973CFPlus::Layout
891new (SV *class) 974new (SV *class)
1178 flags 1261 flags
1179 ); 1262 );
1180 1263
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1265
1183void 1266PROTOTYPES: ENABLE
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189 1267
1190 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1275 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1276 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1280
1204 SvPOK_only (result_); 1281 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1206 1283
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1285 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1287
1211 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1289 }
1218} 1290}
1219 1291
1220void 1292void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1264 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1266 } 1338 }
1267} 1339}
1268 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1353
1354PROTOTYPES: DISABLE
1270 1355
1271CFPlus::Map 1356CFPlus::Map
1272new (SV *class) 1357new (SV *class)
1273 CODE: 1358 CODE:
1274 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1393 CODE: 1478 CODE:
1394{ 1479{
1395 if (dx > 0) 1480 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1482 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1484
1400 if (dy > 0) 1485 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1487 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1489
1405 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1407 1492
1408 while (self->y < 0) 1493 while (self->y < 0)
1462 } 1547 }
1463 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1550 else if (cmd == 0x47)
1466 { 1551 {
1467 if (*data == 8) 1552 if (*data == 4)
1468 ; // decode player uuid 1553 ; // decode player count
1469 1554
1470 data += *data + 1; 1555 data += *data + 1;
1471 } 1556 }
1472 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1558 cell->flags = *data++;
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1653 CODE:
1569{ 1654{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1658 smooth_key skey;
1574 int x, y, z; 1659 int x, y, z;
1575 int last_name; 1660 int last_name;
1576 1661
1577 // thats current max. sorry. 1662 // thats current max. sorry.
1608 for (x = 0; x < sw; x++) 1693 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1694 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1695 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1696 mapcell *cell = row->col + (x + mx - row->c0);
1612 1697
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1698 smooth_max[x + 1][y + 1] =
1618 } 1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1619 } 1702 }
1620 } 1703 }
1621 1704
1622 for (z = 0; z <= 2; z++) 1705 for (z = 0; z <= 2; z++)
1623 { 1706 {
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1769
1687 // add bits to current tile and all neighbours. skey.x|y is 1770 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1771 // shifted +1|+1 so we always stay positive.
1689 1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1690 // full tile 1785 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1787
1693 // borders 1788 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1793
1699 // corners 1794 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1799 }
1705 } 1800 }
1706 } 1801 }
1707 } 1802 }
1708 1803
1709 // go through all smoothlevels, lowest to highest, then draw 1804 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1805 // this is basically counting sort
1711 { 1806 {
1712 int w, b; 1807 int w, b;
1713 1808
1714 for (w = 0; w < 256 / 32; ++w) 1809 for (w = 0; w < 256 / 32; ++w)
1725 while ((he = hv_iternext (smooth))) 1820 while ((he = hv_iternext (smooth)))
1726 { 1821 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1823 IV bits = SvIVX (HeVAL (he));
1729 1824
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1825 if (!(bits & 0x1000)
1737 && skey->level == level 1826 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1827 && level > smooth_max [skey->x][skey->y])
1739 { 1828 {
1740 maptex tex = self->tex [skey->tile]; 1829 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1830 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1831 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1832 int border = bits & 15;
1885void 1974void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 1976 PPCODE:
1888{ 1977{
1889 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 1986
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 1989
1898 mx += self->x; 1990 mx += self->x - 1;
1899 my += self->y; 1991 my += self->y - 1;
1900 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1901 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1903 { 1997 {
1904 maprow *row = self->row + (y + my); 1998 maprow *row = self->row + (y + my);
1905 1999
1906 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2002 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1910 2004
1911 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1914 } 2008 }
1915 } 2009 }
1916 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1917 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1921} 2053}
1922 2054
1923SV * 2055SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1925 CODE: 2057 CODE:
2059 } 2191 }
2060} 2192}
2061 2193
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2063 2195
2196PROTOTYPES: DISABLE
2197
2064CFPlus::MixChunk 2198CFPlus::MixChunk
2065new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
2066 CODE: 2200 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
2068 OUTPUT: 2202 OUTPUT:
2089 2223
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2091 2225
2092int 2226int
2093volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
2094 CODE: 2229 CODE:
2095 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2096 OUTPUT: 2238 OUTPUT:
2097 RETVAL 2239 RETVAL
2098 2240
2099CFPlus::MixMusic 2241CFPlus::MixMusic
2100new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
2113 CODE: 2255 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2257 OUTPUT:
2116 RETVAL 2258 RETVAL
2117 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
2119 2270
2120BOOT: 2271BOOT:
2121{ 2272{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2123 static const struct { 2274 static const struct {
2124 const char *name; 2275 const char *name;
2125 IV iv; 2276 IV iv;
2126 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2296 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
2159 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
2198 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
2203 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2371# undef const_iv
2209 }; 2372 };
2210 2373
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
2213} 2379}
2214 2380
2215char * 2381char *
2216gl_vendor () 2382gl_vendor ()
2217 CODE: 2383 CODE:
2228 2394
2229char * 2395char *
2230gl_extensions () 2396gl_extensions ()
2231 CODE: 2397 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2233 OUTPUT: 2413 OUTPUT:
2234 RETVAL 2414 RETVAL
2235 2415
2236int glGetError () 2416int glGetError ()
2237 2417
2362 2542
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2544
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366 2546
2547void glPixelZoom (float x, float y)
2548
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2550
2369int glGenTexture () 2551int glGenTexture ()
2370 CODE: 2552 CODE:
2371{ 2553 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2554 OUTPUT:
2377 RETVAL 2555 RETVAL
2378 2556
2379void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2380 CODE: 2558 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2559 del_texture (name);
2384} 2560
2385
2386int glGenList () 2561int glGenList ()
2387 CODE: 2562 CODE:
2388 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2389 OUTPUT: 2564 OUTPUT:
2390 RETVAL 2565 RETVAL

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