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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
345} smooth_key; 378} smooth_key;
346 379
347static void 380static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 382{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 384
352 if (SvIOK (*sv)) 385 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 386 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 387 else
355 sv_setiv (*sv, bits); 388 sv_setiv (*sv, bits);
399} 432}
400 433
401/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
404 477
405MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
406 479
407PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
408 481
555 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 631}
559 632
633char *
634SDL_GetError ()
635
560int 636int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 638
563void 639void
564SDL_Quit () 640SDL_Quit ()
565 641
566void 642void
567SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
568 PPCODE: 644 PPCODE:
569{ 645{
570 SDL_Rect **m; 646 SDL_Rect **m;
571 647
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 652
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 655
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 660
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 665#endif
590 666
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 668
596 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
597 while (*m) 670 while (*m)
598 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
599 AV *av = newAV (); 674 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
603 681
604 ++m; 682 ++m;
605 } 683 }
606} 684}
607 685
608char *
609SDL_GetError ()
610
611int 686int
612SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
614 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 700 );
701
617 if (RETVAL) 702 if (RETVAL)
618 { 703 {
704 av_clear (texture_av);
705
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 708#include "glfunc.h"
622# undef GL_FUNC 709#undef GL_FUNC
623 } 710 }
711}
624 OUTPUT: 712 OUTPUT:
625 RETVAL 713 RETVAL
626 714
627void 715void
628SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
629 717
630char * 718char *
631SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
632 720
721int
722SDL_GetAppState ()
723
633void 724void
634SDL_PollEvent () 725poll_events ()
635 PPCODE: 726 PPCODE:
636{ 727{
637 SDL_Event ev; 728 SDL_Event ev;
638 729
639 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 732 {
641 HV *hv = newHV (); 733 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 735
644 switch (ev.type) 736 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 750 break;
659 751
660 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
668 break; 778 break;
669 779
670 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
701Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
702 812
703void 813void
704lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
705 CODE: 815 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 817
710void 818void
711win32_proxy_info () 819win32_proxy_info ()
712 PPCODE: 820 PPCODE:
713{ 821{
854 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
855#else 963#else
856 _exit (retval); 964 _exit (retval);
857#endif 965#endif
858 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
859MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
860 979
861CFPlus::Font 980CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
863 CODE: 982 CODE:
864{ 983{
875 CODE: 994 CODE:
876 pango_font_description_free (self); 995 pango_font_description_free (self);
877 996
878void 997void
879make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
880 CODE: 1000 CODE:
881 default_font = self; 1001 default_font = self;
882 1002
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
884 1004
1005PROTOTYPES: DISABLE
1006
885void 1007void
886reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
887 CODE: 1010 CODE:
888 tc_clear (); 1011 tc_clear ();
889 1012
890CFPlus::Layout 1013CFPlus::Layout
891new (SV *class) 1014new (SV *class)
1178 flags 1301 flags
1179 ); 1302 );
1180 1303
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1305
1183void 1306PROTOTYPES: ENABLE
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189 1307
1190 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1315 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1316 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1320
1204 SvPOK_only (result_); 1321 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1206 1323
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1325 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1327
1211 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1329 }
1218} 1330}
1219 1331
1220void 1332void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1264 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1266 } 1378 }
1267} 1379}
1268 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1270 1395
1271CFPlus::Map 1396CFPlus::Map
1272new (SV *class) 1397new (SV *class)
1273 CODE: 1398 CODE:
1274 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1393 CODE: 1518 CODE:
1394{ 1519{
1395 if (dx > 0) 1520 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1522 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1524
1400 if (dy > 0) 1525 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1527 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1529
1405 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1407 1532
1408 while (self->y < 0) 1533 while (self->y < 0)
1462 } 1587 }
1463 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1590 else if (cmd == 0x47)
1466 { 1591 {
1467 if (*data == 8) 1592 if (*data == 4)
1468 ; // decode player uuid 1593 ; // decode player count
1469 1594
1470 data += *data + 1; 1595 data += *data + 1;
1471 } 1596 }
1472 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1598 cell->flags = *data++;
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1693 CODE:
1569{ 1694{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1698 smooth_key skey;
1574 int x, y, z; 1699 int x, y, z;
1575 int last_name; 1700 int last_name;
1576 1701
1577 // thats current max. sorry. 1702 // thats current max. sorry.
1608 for (x = 0; x < sw; x++) 1733 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1734 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1735 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1736 mapcell *cell = row->col + (x + mx - row->c0);
1612 1737
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1738 smooth_max[x + 1][y + 1] =
1618 } 1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1619 } 1742 }
1620 } 1743 }
1621 1744
1622 for (z = 0; z <= 2; z++) 1745 for (z = 0; z <= 2; z++)
1623 { 1746 {
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1809
1687 // add bits to current tile and all neighbours. skey.x|y is 1810 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1811 // shifted +1|+1 so we always stay positive.
1689 1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1690 // full tile 1825 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1827
1693 // borders 1828 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1833
1699 // corners 1834 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1839 }
1705 } 1840 }
1706 } 1841 }
1707 } 1842 }
1708 1843
1709 // go through all smoothlevels, lowest to highest, then draw 1844 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1845 // this is basically counting sort
1711 { 1846 {
1712 int w, b; 1847 int w, b;
1713 1848
1714 for (w = 0; w < 256 / 32; ++w) 1849 for (w = 0; w < 256 / 32; ++w)
1725 while ((he = hv_iternext (smooth))) 1860 while ((he = hv_iternext (smooth)))
1726 { 1861 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1863 IV bits = SvIVX (HeVAL (he));
1729 1864
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1865 if (!(bits & 0x1000)
1737 && skey->level == level 1866 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1867 && level > smooth_max [skey->x][skey->y])
1739 { 1868 {
1740 maptex tex = self->tex [skey->tile]; 1869 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1870 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1871 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1872 int border = bits & 15;
1885void 2014void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2016 PPCODE:
1888{ 2017{
1889 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2026
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2029
1898 mx += self->x; 2030 mx += self->x - 1;
1899 my += self->y; 2031 my += self->y - 1;
1900 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1901 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1903 { 2037 {
1904 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1905 2039
1906 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2042 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1910 2044
1911 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1914 } 2048 }
1915 } 2049 }
1916 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1917 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1921} 2093}
1922 2094
1923SV * 2095SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1925 CODE: 2097 CODE:
2059 } 2231 }
2060} 2232}
2061 2233
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2063 2235
2236PROTOTYPES: DISABLE
2237
2064CFPlus::MixChunk 2238CFPlus::MixChunk
2065new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
2066 CODE: 2240 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
2068 OUTPUT: 2242 OUTPUT:
2089 2263
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2091 2265
2092int 2266int
2093volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
2094 CODE: 2269 CODE:
2095 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2271 OUTPUT:
2097 RETVAL 2272 RETVAL
2098 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
2099CFPlus::MixMusic 2281CFPlus::MixMusic
2100new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
2101 CODE: 2283 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
2103 OUTPUT: 2285 OUTPUT:
2113 CODE: 2295 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2297 OUTPUT:
2116 RETVAL 2298 RETVAL
2117 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
2119 2310
2120BOOT: 2311BOOT:
2121{ 2312{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2123 static const struct { 2314 static const struct {
2124 const char *name; 2315 const char *name;
2125 IV iv; 2316 IV iv;
2126 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2336 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
2159 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
2203 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2413# undef const_iv
2209 }; 2414 };
2210 2415
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
2213} 2421}
2214 2422
2215char * 2423char *
2216gl_vendor () 2424gl_vendor ()
2217 CODE: 2425 CODE:
2231 CODE: 2439 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2441 OUTPUT:
2234 RETVAL 2442 RETVAL
2235 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
2236int glGetError () 2458int glGetError ()
2237 2459
2238void glFinish () 2460void glFinish ()
2239 2461
2240void glClear (int mask) 2462void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2501
2280# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
2282 2506
2283void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2284 2508
2285void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
2286 2510
2294 2518
2295void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2296 CODE: 2520 CODE:
2297 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2298 2522
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2524 ALIAS:
2306 glColor_premultiply = 1 2525 glColor_premultiply = 1
2307 CODE: 2526 CODE:
2308 if (ix) 2527 if (ix)
2309 { 2528 {
2312 b *= a; 2531 b *= a;
2313 } 2532 }
2314 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2316 2535
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2537 CODE:
2325 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2540
2331 2544
2332void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2333 CODE: 2546 CODE:
2334 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2335 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2336void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2337 CODE: 2566 CODE:
2338 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2339 2568
2340void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2362 2591
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2593
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366 2595
2596void glPixelZoom (float x, float y)
2597
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2599
2369int glGenTexture () 2600int glGenTexture ()
2370 CODE: 2601 CODE:
2371{ 2602 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2603 OUTPUT:
2377 RETVAL 2604 RETVAL
2378 2605
2379void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2380 CODE: 2607 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2608 del_texture (name);
2384} 2609
2385
2386int glGenList () 2610int glGenList ()
2387 CODE: 2611 CODE:
2388 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2389 OUTPUT: 2613 OUTPUT:
2390 RETVAL 2614 RETVAL
2397 2621
2398void glEndList () 2622void glEndList ()
2399 2623
2400void glCallList (int list) 2624void glCallList (int list)
2401 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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