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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.215 by root, Tue Jul 31 00:50:04 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
345} smooth_key; 382} smooth_key;
346 383
347static void 384static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 386{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 388
352 if (SvIOK (*sv)) 389 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 390 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 391 else
355 sv_setiv (*sv, bits); 392 sv_setiv (*sv, bits);
399} 436}
400 437
401/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
404 484
405MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
406 486
407PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
408 488
555 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 638}
559 639
640char *
641SDL_GetError ()
642
560int 643int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 645
563void 646void
564SDL_Quit () 647SDL_Quit ()
565 648
566void 649void
567SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
568 PPCODE: 651 PPCODE:
569{ 652{
570 SDL_Rect **m; 653 SDL_Rect **m;
571 654
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 659
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 662
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 667
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 672#endif
590 673
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 675
596 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
597 while (*m) 677 while (*m)
598 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
599 AV *av = newAV (); 681 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
603 688
604 ++m; 689 ++m;
605 } 690 }
606} 691}
607 692
608char *
609SDL_GetError ()
610
611int 693int
612SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
614 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 707 );
708
617 if (RETVAL) 709 if (RETVAL)
618 { 710 {
711 av_clear (texture_av);
712
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 715#include "glfunc.h"
622# undef GL_FUNC 716#undef GL_FUNC
623 } 717 }
718}
624 OUTPUT: 719 OUTPUT:
625 RETVAL 720 RETVAL
626 721
627void 722void
628SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
629 724
630char * 725char *
631SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
632 727
728int
729SDL_GetAppState ()
730
633void 731void
634SDL_PollEvent () 732poll_events ()
635 PPCODE: 733 PPCODE:
636{ 734{
637 SDL_Event ev; 735 SDL_Event ev;
638 736
639 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 739 {
641 HV *hv = newHV (); 740 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 742
644 switch (ev.type) 743 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 757 break;
659 758
660 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
668 break; 785 break;
669 786
670 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 } 805 }
689} 806}
690 807
691int 808int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 810 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
696 813
697void 814void
698Mix_CloseAudio () 815Mix_CloseAudio ()
699 816
700int 817int
701Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
702 819
820const char *
821Mix_GetError ()
822
703void 823void
704lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
705 CODE: 825 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 827
710void 828void
711win32_proxy_info () 829win32_proxy_info ()
712 PPCODE: 830 PPCODE:
713{ 831{
750 STRLEN image_len; 868 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
757 875
758 if (!rw) 876 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
760 878
854 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
855#else 973#else
856 _exit (retval); 974 _exit (retval);
857#endif 975#endif
858 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
859MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
860 989
861CFPlus::Font 990CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
863 CODE: 992 CODE:
864{ 993{
875 CODE: 1004 CODE:
876 pango_font_description_free (self); 1005 pango_font_description_free (self);
877 1006
878void 1007void
879make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
880 CODE: 1010 CODE:
881 default_font = self; 1011 default_font = self;
882 1012
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
884 1014
1015PROTOTYPES: DISABLE
1016
885void 1017void
886reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
887 CODE: 1020 CODE:
888 tc_clear (); 1021 tc_clear ();
889 1022
890CFPlus::Layout 1023CFPlus::Layout
891new (SV *class) 1024new (SV *class)
1178 flags 1311 flags
1179 ); 1312 );
1180 1313
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1315
1183void 1316PROTOTYPES: ENABLE
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189 1317
1190 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1325 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1326 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1330
1204 SvPOK_only (result_); 1331 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1206 1333
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1335 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1337
1211 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1339 }
1218} 1340}
1219 1341
1220void 1342void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1264 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1266 } 1388 }
1267} 1389}
1268 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1403
1404PROTOTYPES: DISABLE
1270 1405
1271CFPlus::Map 1406CFPlus::Map
1272new (SV *class) 1407new (SV *class)
1273 CODE: 1408 CODE:
1274 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1393 CODE: 1528 CODE:
1394{ 1529{
1395 if (dx > 0) 1530 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1532 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1534
1400 if (dy > 0) 1535 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1537 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1539
1405 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1407 1542
1408 while (self->y < 0) 1543 while (self->y < 0)
1462 } 1597 }
1463 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1600 else if (cmd == 0x47)
1466 { 1601 {
1467 if (*data == 8) 1602 if (*data == 4)
1468 ; // decode player uuid 1603 ; // decode player count
1469 1604
1470 data += *data + 1; 1605 data += *data + 1;
1471 } 1606 }
1472 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1608 cell->flags = *data++;
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1703 CODE:
1569{ 1704{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1708 smooth_key skey;
1574 int x, y, z; 1709 int x, y, z;
1575 int last_name; 1710 int last_name;
1576 1711
1577 // thats current max. sorry. 1712 // thats current max. sorry.
1608 for (x = 0; x < sw; x++) 1743 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1744 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1745 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1746 mapcell *cell = row->col + (x + mx - row->c0);
1612 1747
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1748 smooth_max[x + 1][y + 1] =
1618 } 1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1619 } 1752 }
1620 } 1753 }
1621 1754
1622 for (z = 0; z <= 2; z++) 1755 for (z = 0; z <= 2; z++)
1623 { 1756 {
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1819
1687 // add bits to current tile and all neighbours. skey.x|y is 1820 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1821 // shifted +1|+1 so we always stay positive.
1689 1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1690 // full tile 1835 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1837
1693 // borders 1838 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1843
1699 // corners 1844 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1849 }
1705 } 1850 }
1706 } 1851 }
1707 } 1852 }
1708 1853
1709 // go through all smoothlevels, lowest to highest, then draw 1854 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1855 // this is basically counting sort
1711 { 1856 {
1712 int w, b; 1857 int w, b;
1713 1858
1714 for (w = 0; w < 256 / 32; ++w) 1859 for (w = 0; w < 256 / 32; ++w)
1725 while ((he = hv_iternext (smooth))) 1870 while ((he = hv_iternext (smooth)))
1726 { 1871 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1873 IV bits = SvIVX (HeVAL (he));
1729 1874
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1875 if (!(bits & 0x1000)
1737 && skey->level == level 1876 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1877 && level > smooth_max [skey->x][skey->y])
1739 { 1878 {
1740 maptex tex = self->tex [skey->tile]; 1879 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1880 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1881 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1882 int border = bits & 15;
1885void 2024void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2026 PPCODE:
1888{ 2027{
1889 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2036
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2039
1898 mx += self->x; 2040 mx += self->x - 1;
1899 my += self->y; 2041 my += self->y - 1;
1900 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1901 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1903 { 2047 {
1904 maprow *row = self->row + (y + my); 2048 maprow *row = self->row + (y + my);
1905 2049
1906 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2052 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1910 2054
1911 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1914 } 2058 }
1915 } 2059 }
1916 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1917 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1921} 2103}
1922 2104
1923SV * 2105SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1925 CODE: 2107 CODE:
2057 } 2239 }
2058 } 2240 }
2059 } 2241 }
2060} 2242}
2061 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274CFPlus::Channel
2275find ()
2276 CODE:
2277{
2278 RETVAL = Mix_GroupAvailable (-1);
2279
2280 if (RETVAL < 0)
2281 {
2282 RETVAL = Mix_GroupOldest (-1);
2283
2284 if (RETVAL < 0)
2285 XSRETURN_UNDEF;
2286
2287 Mix_HaltChannel (RETVAL);
2288 }
2289
2290 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128);
2292}
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297halt (CFPlus::Channel self)
2298 CODE:
2299 Mix_HaltChannel (self);
2300
2301void
2302expire (CFPlus::Channel self, int ticks = -1)
2303 CODE:
2304 Mix_ExpireChannel (self, ticks);
2305
2306void
2307fade_out (CFPlus::Channel self, int ticks = -1)
2308 CODE:
2309 Mix_FadeOutChannel (self, ticks);
2310
2311int
2312volume (CFPlus::Channel self, int volume)
2313 CODE:
2314 RETVAL = Mix_Volume (self, volume);
2315 OUTPUT:
2316 RETVAL
2317
2318void
2319unregister_all_effects (CFPlus::Channel self)
2320 CODE:
2321 Mix_UnregisterAllEffects (self);
2322
2323void
2324set_panning (CFPlus::Channel self, int left, int right)
2325 CODE:
2326 Mix_SetPanning (self, left, right);
2327
2328void
2329set_distance (CFPlus::Channel self, int distance)
2330 CODE:
2331 Mix_SetDistance (self, distance);
2332
2333void
2334set_position (CFPlus::Channel self, int angle, int distance)
2335 CODE:
2336 Mix_SetPosition (self, angle, distance);
2337
2338void
2339set_reverse_stereo (CFPlus::Channel self, int flip)
2340 CODE:
2341 Mix_SetReverseStereo (self, flip);
2342
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2343MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2063 2344
2345PROTOTYPES: DISABLE
2346
2064CFPlus::MixChunk 2347CFPlus::MixChunk
2065new_from_file (SV *class, char *path) 2348new (SV *class, CFPlus::RW rwops)
2066 CODE: 2349 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2350 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2068 OUTPUT: 2351 OUTPUT:
2069 RETVAL 2352 RETVAL
2070 2353
2071void 2354void
2072DESTROY (CFPlus::MixChunk self) 2355DESTROY (CFPlus::MixChunk self)
2078 CODE: 2361 CODE:
2079 RETVAL = Mix_VolumeChunk (self, volume); 2362 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2363 OUTPUT:
2081 RETVAL 2364 RETVAL
2082 2365
2083int 2366CFPlus::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2367play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2368 CODE:
2369{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2370 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2371
2372 if (RETVAL < 0)
2373 XSRETURN_UNDEF;
2374
2375 if (channel < 0)
2376 {
2377 Mix_UnregisterAllEffects (RETVAL);
2378 Mix_Volume (RETVAL, 128);
2379 }
2380}
2087 OUTPUT: 2381 OUTPUT:
2088 RETVAL 2382 RETVAL
2089 2383
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2384MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2091 2385
2092int 2386int
2093volume (int volume = -1) 2387volume (int volume = -1)
2388 PROTOTYPE: ;$
2094 CODE: 2389 CODE:
2095 RETVAL = Mix_VolumeMusic (volume); 2390 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2391 OUTPUT:
2097 RETVAL 2392 RETVAL
2098 2393
2394void
2395fade_out (int ms)
2396 CODE:
2397 Mix_FadeOutMusic (ms);
2398
2399void
2400halt ()
2401 CODE:
2402 Mix_HaltMusic ();
2403
2099CFPlus::MixMusic 2404CFPlus::MixMusic
2100new_from_file (SV *class, char *path) 2405new (SV *class, CFPlus::RW rwops)
2101 CODE: 2406 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2407 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2408 OUTPUT:
2104 RETVAL 2409 RETVAL
2105 2410
2106void 2411void
2107DESTROY (CFPlus::MixMusic self) 2412DESTROY (CFPlus::MixMusic self)
2113 CODE: 2418 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2419 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2420 OUTPUT:
2116 RETVAL 2421 RETVAL
2117 2422
2423void
2424fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2425 CODE:
2426 Mix_FadeInMusicPos (self, loops, ms, position);
2427
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2428MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2429
2430PROTOTYPES: ENABLE
2119 2431
2120BOOT: 2432BOOT:
2121{ 2433{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2434 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2123 static const struct { 2435 static const struct {
2124 const char *name; 2436 const char *name;
2125 IV iv; 2437 IV iv;
2126 } *civ, const_iv[] = { 2438 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2439# define const_iv(name) { # name, (IV)name }
2440 const_iv (GL_VENDOR),
2441 const_iv (GL_VERSION),
2442 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2443 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2444 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2445 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2446 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2447 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2451 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2452 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2453 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2454 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2455 const_iv (GL_BACK),
2456 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2457 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2458 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2459 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2460 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2461 const_iv (GL_DST_ALPHA),
2159 const_iv (GL_LUMINANCE), 2475 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2476 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2477 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2478 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE), 2479 const_iv (GL_COMPILE),
2480 const_iv (GL_PROXY_TEXTURE_1D),
2481 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2482 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2483 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2484 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2485 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2486 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2507 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2508 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2509 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2510 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2511 const_iv (GL_CONSTANT_BORDER),
2512 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2513 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2514 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2515 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2516 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2517 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2518 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2519 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2520 const_iv (GL_TRIANGLE_FAN),
2521 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2522 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2523 const_iv (GL_POINT_SMOOTH_HINT),
2524 const_iv (GL_LINE_SMOOTH_HINT),
2525 const_iv (GL_POLYGON_SMOOTH_HINT),
2526 const_iv (GL_GENERATE_MIPMAP_HINT),
2203 const_iv (GL_FASTEST), 2527 const_iv (GL_FASTEST),
2528 const_iv (GL_DONT_CARE),
2529 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2530 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2531 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2532 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2533 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2534# undef const_iv
2209 }; 2535 };
2210 2536
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2537 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2538 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2539
2540 texture_av = newAV ();
2541 AvREAL_off (texture_av);
2213} 2542}
2214 2543
2215char * 2544char *
2216gl_vendor () 2545gl_vendor ()
2217 CODE: 2546 CODE:
2231 CODE: 2560 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2561 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2562 OUTPUT:
2234 RETVAL 2563 RETVAL
2235 2564
2565const char *glGetString (GLenum pname)
2566
2567GLint glGetInteger (GLenum pname)
2568 CODE:
2569 glGetIntegerv (pname, &RETVAL);
2570 OUTPUT:
2571 RETVAL
2572
2573GLdouble glGetDouble (GLenum pname)
2574 CODE:
2575 glGetDoublev (pname, &RETVAL);
2576 OUTPUT:
2577 RETVAL
2578
2236int glGetError () 2579int glGetError ()
2237 2580
2238void glFinish () 2581void glFinish ()
2239 2582
2240void glClear (int mask) 2583void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2620# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2621void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2622
2280# near_ and far_ are due to microsofts buggy "c" compiler 2623# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2624void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2625
2626PROTOTYPES: DISABLE
2282 2627
2283void glViewport (int x, int y, int width, int height) 2628void glViewport (int x, int y, int width, int height)
2284 2629
2285void glScissor (int x, int y, int width, int height) 2630void glScissor (int x, int y, int width, int height)
2286 2631
2294 2639
2295void glRotate (float angle, float x, float y, float z) 2640void glRotate (float angle, float x, float y, float z)
2296 CODE: 2641 CODE:
2297 glRotatef (angle, x, y, z); 2642 glRotatef (angle, x, y, z);
2298 2643
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2644void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2645 ALIAS:
2306 glColor_premultiply = 1 2646 glColor_premultiply = 1
2307 CODE: 2647 CODE:
2308 if (ix) 2648 if (ix)
2309 { 2649 {
2312 b *= a; 2652 b *= a;
2313 } 2653 }
2314 // microsoft visual "c" rounds instead of truncating... 2654 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2655 glColor4f (r, g, b, a);
2316 2656
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2657void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2658 CODE:
2325 glRasterPos3f (0, 0, z); 2659 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2660 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2661
2331 2665
2332void glTexCoord (float s, float t) 2666void glTexCoord (float s, float t)
2333 CODE: 2667 CODE:
2334 glTexCoord2f (s, t); 2668 glTexCoord2f (s, t);
2335 2669
2670void glRect (float x1, float y1, float x2, float y2)
2671 CODE:
2672 glRectf (x1, y1, x2, y2);
2673
2674PROTOTYPES: ENABLE
2675
2676void glBegin (int mode)
2677
2678void glEnd ()
2679
2680void glPointSize (GLfloat size)
2681
2682void glLineWidth (GLfloat width)
2683
2684void glInterleavedArrays (int format, int stride, char *data)
2685
2686void glDrawElements (int mode, int count, int type, char *indices)
2687
2688# 1.2 void glDrawRangeElements (int mode, int start, int end
2689
2336void glTexEnv (int target, int pname, float param) 2690void glTexEnv (int target, int pname, float param)
2337 CODE: 2691 CODE:
2338 glTexEnvf (target, pname, param); 2692 glTexEnvf (target, pname, param);
2339 2693
2340void glTexParameter (int target, int pname, float param) 2694void glTexParameter (int target, int pname, float param)
2362 2716
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2717void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2718
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2719void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366 2720
2721void glPixelZoom (float x, float y)
2722
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2723void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2724
2369int glGenTexture () 2725int glGenTexture ()
2370 CODE: 2726 CODE:
2371{ 2727 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2728 OUTPUT:
2377 RETVAL 2729 RETVAL
2378 2730
2379void glDeleteTexture (int name) 2731void glDeleteTexture (int name)
2380 CODE: 2732 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2733 del_texture (name);
2384} 2734
2385
2386int glGenList () 2735int glGenList ()
2387 CODE: 2736 CODE:
2388 RETVAL = glGenLists (1); 2737 RETVAL = glGenLists (1);
2389 OUTPUT: 2738 OUTPUT:
2390 RETVAL 2739 RETVAL
2397 2746
2398void glEndList () 2747void glEndList ()
2399 2748
2400void glCallList (int list) 2749void glCallList (int list)
2401 2750
2751MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2752
2753PROTOTYPES: DISABLE
2754
2755void
2756find_widget (SV *self, NV x, NV y)
2757 PPCODE:
2758{
2759 if (within_widget (self, x, y))
2760 XPUSHs (self);
2761}
2762
2763BOOT:
2764{
2765 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2766
2767 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2768 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2769 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2770 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2771}
2772
2773void
2774draw (SV *self)
2775 CODE:
2776{
2777 HV *hv;
2778 SV **svp;
2779 NV x, y, w, h;
2780 SV *draw_x_sv = GvSV (draw_x_gv);
2781 SV *draw_y_sv = GvSV (draw_y_gv);
2782 SV *draw_w_sv = GvSV (draw_w_gv);
2783 SV *draw_h_sv = GvSV (draw_h_gv);
2784 SV *hover;
2785 double draw_x, draw_y, draw_w, draw_h;
2786
2787 if (!SvROK (self))
2788 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2789
2790 hv = (HV *)SvRV (self);
2791
2792 if (SvTYPE (hv) != SVt_PVHV)
2793 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2794
2795 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2796 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2797
2798 if (!h || !w)
2799 XSRETURN_EMPTY;
2800
2801 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2803
2804 draw_x = SvNV (draw_x_sv) + x;
2805 draw_y = SvNV (draw_y_sv) + y;
2806
2807 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2808 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2809 XSRETURN_EMPTY;
2810
2811 sv_setnv (draw_x_sv, draw_x);
2812 sv_setnv (draw_y_sv, draw_y);
2813
2814 glPushMatrix ();
2815 glTranslated (x, y, 0);
2816
2817 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2818 {
2819 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2820
2821 if (svp && SvTRUE (*svp))
2822 {
2823 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2824 glEnable (GL_BLEND);
2825 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2826 glBegin (GL_QUADS);
2827 glVertex2f (0, 0);
2828 glVertex2f (w, 0);
2829 glVertex2f (w, h);
2830 glVertex2f (0, h);
2831 glEnd ();
2832 glDisable (GL_BLEND);
2833 }
2834 }
2835#if 0
2836 if ($ENV{CFPLUS_DEBUG} & 1) {
2837 glPushMatrix;
2838 glColor 1, 1, 0, 1;
2839 glTranslate 0.375, 0.375;
2840 glBegin GL_LINE_LOOP;
2841 glVertex 0 , 0;
2842 glVertex $self->{w} - 1, 0;
2843 glVertex $self->{w} - 1, $self->{h} - 1;
2844 glVertex 0 , $self->{h} - 1;
2845 glEnd;
2846 glPopMatrix;
2847 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2848 }
2849#endif
2850 PUSHMARK (SP);
2851 XPUSHs (self);
2852 PUTBACK;
2853 call_method ("_draw", G_VOID | G_DISCARD);
2854 SPAGAIN;
2855
2856 glPopMatrix ();
2857
2858 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2859 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2860}
2861

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