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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *DC__Map;
193 237
194static char * 238static char *
195prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
196{ 240{
197 char *p; 241 char *p;
235 self->texs *= 2; 279 self->texs *= 2;
236 } 280 }
237} 281}
238 282
239static maprow * 283static maprow *
240map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
241{ 285{
242 if (0 > y) 286 if (0 > y)
243 { 287 {
244 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
283 327
284 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
285} 329}
286 330
287static mapcell * 331static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
289{ 333{
290 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
291} 335}
292 336
293static void 337static void
294map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
295{ 339{
296 int r; 340 int r;
297 341
298 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
307 self->row = 0; 351 self->row = 0;
308 self->rows = 0; 352 self->rows = 0;
309} 353}
310 354
311static void 355static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 357{
314 int x, y; 358 int x, y;
315 maprow *row; 359 maprow *row;
316 mapcell *cell; 360 mapcell *cell;
317 361
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
404 459
405MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
406 504
407PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
408 506
409BOOT: 507BOOT:
410{ 508{
411 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 510 static const struct {
413 const char *name; 511 const char *name;
414 IV iv; 512 IV iv;
415 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
438 536
439 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
442 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 626# undef const_iv
525 }; 627 };
526 628
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 648
547NV floor (NV x) 649NV floor (NV x)
548 650
549NV ceil (NV x) 651NV ceil (NV x)
550 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
551void 657void
552pango_init () 658pango_init ()
553 CODE: 659 CODE:
554{ 660{
555 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 664}
559 665
666char *
667SDL_GetError ()
668
560int 669int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 671
563void 672void
564SDL_Quit () 673SDL_Quit ()
565 674
566void 675void
567SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
568 PPCODE: 677 PPCODE:
569{ 678{
570 SDL_Rect **m; 679 SDL_Rect **m;
571 680
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 685
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 688
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 693
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 698#endif
590 699
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 701
596 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
597 while (*m) 703 while (*m)
598 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
599 AV *av = newAV (); 707 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
603 714
604 ++m; 715 ++m;
605 } 716 }
606} 717}
607 718
608char *
609SDL_GetError ()
610
611int 719int
612SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
614 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 733 );
734
617 if (RETVAL) 735 if (RETVAL)
618 { 736 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 741#include "glfunc.h"
622# undef GL_FUNC 742#undef GL_FUNC
623 } 743 }
744}
624 OUTPUT: 745 OUTPUT:
625 RETVAL 746 RETVAL
626 747
627void 748void
628SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
629 750
630char * 751char *
631SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
632 753
754int
755SDL_GetAppState ()
756
633void 757void
634SDL_PollEvent () 758poll_events ()
635 PPCODE: 759 PPCODE:
636{ 760{
637 SDL_Event ev; 761 SDL_Event ev;
638 762
639 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 765 {
641 HV *hv = newHV (); 766 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 768
644 switch (ev.type) 769 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 783 break;
659 784
660 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
668 break; 811 break;
669 812
670 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 827 break;
685 } 828 }
686 829
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 831 }
689} 832}
690 833
691int 834int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 836 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
696 839
697void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
698Mix_CloseAudio () 857Mix_CloseAudio ()
699 858
700int 859int
701Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
702 861
862const char *
863Mix_GetError ()
864
703void 865void
704lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
705 CODE: 867 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 869
710void 870void
711win32_proxy_info () 871win32_proxy_info ()
712 PPCODE: 872 PPCODE:
713{ 873{
750 STRLEN image_len; 910 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
757 917
758 if (!rw) 918 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
760 920
833void 993void
834error (char *message) 994error (char *message)
835 CODE: 995 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 997#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 999#endif
840 1000
841void 1001void
842fatal (char *message) 1002fatal (char *message)
843 CODE: 1003 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1005#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1007#endif
848 _exit (1); 1008 _exit (1);
849 1009
850void 1010void
851_exit (int retval = 0) 1011_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
855#else 1015#else
856 _exit (retval); 1016 _exit (retval);
857#endif 1017#endif
858 1018
859MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
860 1027
861CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1034 CODE:
864{ 1035{
865 int count; 1036 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1040}
870 OUTPUT: 1041 OUTPUT:
871 RETVAL 1042 RETVAL
872 1043
873void 1044void
874DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
875 CODE: 1046 CODE:
876 pango_font_description_free (self); 1047 pango_font_description_free (self);
877 1048
878void 1049void
879make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
880 CODE: 1052 CODE:
881 default_font = self; 1053 default_font = self;
882 1054
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1056
1057PROTOTYPES: DISABLE
1058
885void 1059void
886reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
887 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
888 tc_clear (); 1069 tc_restore ();
889 1070
890CFPlus::Layout 1071DC::Layout
891new (SV *class) 1072new (SV *class)
892 CODE: 1073 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
894 1075
895 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
902 1084
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
905 OUTPUT: 1087 OUTPUT:
906 RETVAL 1088 RETVAL
907 1089
908void 1090void
909DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
910 CODE: 1092 CODE:
911 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
912 Safefree (self); 1095 Safefree (self);
913 1096
914void 1097void
915set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
916 CODE: 1099 CODE:
917{ 1100{
918 STRLEN textlen; 1101 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
920 1103
921 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
922} 1105}
923 1106
924void 1107void
925set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
926 CODE: 1109 CODE:
927{ 1110{
928 STRLEN textlen; 1111 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
930 1113
931 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
932} 1115}
933 1116
934void 1117void
935set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
936 CODE: 1119 CODE:
937{ 1120{
938 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1123 const char *pos = text;
975 if (attrs) 1158 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
977} 1160}
978 1161
979void 1162void
980get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
981 PPCODE: 1164 PPCODE:
982{ 1165{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1167
985 do 1168 do
1000 1183
1001 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1002} 1185}
1003 1186
1004int 1187int
1005has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1006 CODE: 1189 CODE:
1007{ 1190{
1008 int lines = 1; 1191 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1010 1193
1015} 1198}
1016 OUTPUT: 1199 OUTPUT:
1017 RETVAL 1200 RETVAL
1018 1201
1019SV * 1202SV *
1020get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1021 CODE: 1204 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1207 OUTPUT:
1025 RETVAL 1208 RETVAL
1026 1209
1027void 1210void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1212 CODE:
1030 self->r = r; 1213 self->r = r;
1031 self->g = g; 1214 self->g = g;
1032 self->b = b; 1215 self->b = b;
1033 self->a = a; 1216 self->a = a;
1034 1217
1035void 1218void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1220 CODE:
1038 if (self->font != font) 1221 if (self->font != font)
1039 { 1222 {
1040 self->font = font; 1223 self->font = font;
1041 layout_update_font (self); 1224 layout_update_font (self);
1042 } 1225 }
1043 1226
1044void 1227void
1045set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1046 CODE: 1229 CODE:
1047 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1048 { 1231 {
1049 self->base_height = base_height; 1232 self->base_height = base_height;
1050 layout_update_font (self); 1233 layout_update_font (self);
1051 } 1234 }
1052 1235
1053void 1236void
1054set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1238 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1240
1058void 1241void
1059set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1060 CODE: 1243 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1245
1063void 1246void
1064set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1065 CODE: 1248 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1250
1068void 1251void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1253 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1076 ); 1259 );
1077 1260
1078void 1261void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1263 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1265
1083void 1266void
1084size (CFPlus::Layout self) 1267size (DC::Layout self)
1085 PPCODE: 1268 PPCODE:
1086{ 1269{
1087 int w, h; 1270 int w, h;
1088 1271
1089 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1094} 1277}
1095 1278
1096int 1279int
1097descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1098 CODE: 1281 CODE:
1099{ 1282{
1100 PangoRectangle rect; 1283 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1104} 1287}
1105 OUTPUT: 1288 OUTPUT:
1106 RETVAL 1289 RETVAL
1107 1290
1108int 1291int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1293 CODE:
1111{ 1294{
1112 int index, trailing; 1295 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1115} 1298}
1116 OUTPUT: 1299 OUTPUT:
1117 RETVAL 1300 RETVAL
1118 1301
1119void 1302void
1120cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1304 PPCODE:
1122{ 1305{
1123 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1125 1308
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1130} 1313}
1131 1314
1132void 1315void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1317 PPCODE:
1135{ 1318{
1136 int line, x; 1319 int line, x;
1137 1320
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1140 1327
1141 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1331}
1145 1332
1146void 1333void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1335 PPCODE:
1149{ 1336{
1150 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1151 int index, trailing; 1338 int index, trailing;
1152 1339
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1355 }
1169} 1356}
1170 1357
1171void 1358void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1175 self->pl, 1363 self->pl,
1364 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1178 flags 1367 flags
1179 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1180 1372
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1373void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1185 CODE: 1375 CODE:
1186{ 1376{
1187 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1384
1190 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1401 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1402 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1406
1204 SvPOK_only (result_); 1407 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1206 1409
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1411 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1413
1211 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1415 }
1218} 1416}
1219 1417
1220void 1418void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1425{
1228 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1232 1433
1233 if (items < 5) 1434 if (items < 5)
1234 { 1435 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1266 } 1467 }
1267} 1468}
1268 1469
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1270 1480
1271CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1272new (SV *class) 1486new (SV *class)
1273 CODE: 1487 CODE:
1274 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1489 RETVAL->x = 0;
1276 RETVAL->y = 0; 1490 RETVAL->y = 0;
1284 RETVAL->row = 0; 1498 RETVAL->row = 0;
1285 OUTPUT: 1499 OUTPUT:
1286 RETVAL 1500 RETVAL
1287 1501
1288void 1502void
1289DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1290 CODE: 1504 CODE:
1291{ 1505{
1292 map_clear (self); 1506 map_clear (self);
1293 Safefree (self->face2tile); 1507 Safefree (self->face2tile);
1294 Safefree (self->tex); 1508 Safefree (self->tex);
1295 Safefree (self); 1509 Safefree (self);
1296} 1510}
1297 1511
1298void 1512void
1299resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1514 CODE:
1301 self->w = map_width; 1515 self->w = map_width;
1302 self->h = map_height; 1516 self->h = map_height;
1303 1517
1304void 1518void
1305clear (CFPlus::Map self) 1519clear (DC::Map self)
1306 CODE: 1520 CODE:
1307 map_clear (self); 1521 map_clear (self);
1308 1522
1309void 1523void
1310set_tileid (CFPlus::Map self, int face, int tile) 1524set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1525 CODE:
1312{ 1526{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1527 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1528 need_texid (self, tile);
1315} 1529}
1316 1530
1317void 1531void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1532set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1533 CODE:
1320{ 1534{
1321 tileid texid; 1535 tileid texid;
1322 maptex *tex; 1536 maptex *tex;
1323 1537
1336 tex->smoothtile = self->face2tile [smooth]; 1550 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1551 tex->smoothlevel = level;
1338} 1552}
1339 1553
1340void 1554void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1556 CODE:
1343{ 1557{
1344 need_texid (self, texid); 1558 need_texid (self, texid);
1345 1559
1346 { 1560 {
1366 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1582}
1369 1583
1370int 1584int
1371ox (CFPlus::Map self) 1585ox (DC::Map self)
1372 ALIAS: 1586 ALIAS:
1373 oy = 1 1587 oy = 1
1374 x = 2 1588 x = 2
1375 y = 3 1589 y = 3
1376 w = 4 1590 w = 4
1387 } 1601 }
1388 OUTPUT: 1602 OUTPUT:
1389 RETVAL 1603 RETVAL
1390 1604
1391void 1605void
1392scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1393 CODE: 1607 CODE:
1394{ 1608{
1395 if (dx > 0) 1609 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1611 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1613
1400 if (dy > 0) 1614 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1616 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1618
1405 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1407 1621
1408 while (self->y < 0) 1622 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1414 } 1628 }
1415} 1629}
1416 1630
1417void 1631SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1633 CODE:
1420{ 1634{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1637 mapcell *cell;
1424 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1425 1641
1426 while (data < data_end - 1) 1642 while (data < data_end - 1)
1427 { 1643 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1429 1645
1462 } 1678 }
1463 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1681 else if (cmd == 0x47)
1466 { 1682 {
1467 if (*data == 8) 1683 if (*data == 4)
1468 ; // decode player uuid 1684 ; // decode player count
1469 1685
1470 data += *data + 1; 1686 data += *data + 1;
1471 } 1687 }
1472 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1689 cell->flags = *data++;
1480 } 1696 }
1481 else 1697 else
1482 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1483 } 1699 }
1484 1700
1701 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1702 if (flags & (4 >> z))
1486 { 1703 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1705 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1490 } 1721 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1722 }
1506 else 1723 else
1507 cell->darkness = 0; 1724 cell->darkness = 0;
1508 } 1725 }
1509} 1726}
1727 OUTPUT:
1728 RETVAL
1510 1729
1511SV * 1730SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1732 CODE:
1514{ 1733{
1515 int x1, x; 1734 int x1, x;
1516 int y1, y; 1735 int y1, y;
1517 int z; 1736 int z;
1562} 1781}
1563 OUTPUT: 1782 OUTPUT:
1564 RETVAL 1783 RETVAL
1565 1784
1566void 1785void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1787 CODE:
1569{ 1788{
1789 int x, y, z;
1790
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1794 smooth_key skey;
1574 int x, y, z; 1795
1575 int last_name; 1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1576 1799
1577 // thats current max. sorry. 1800 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1801 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1802 if (sh > 255) sh = 255;
1580 1803
1581 // clear key, in case of extra padding 1804 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1805 memset (&skey, 0, sizeof (skey));
1583 1806
1584 glColor4ub (255, 255, 255, 255); 1807 memset (&key, 0, sizeof (key));
1585 1808 key.r = 255;
1586 glEnable (GL_BLEND); 1809 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1810 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1811 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1812 key.mode = GL_QUADS;
1590 1813 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1814 key.texname = -1;
1592
1593 last_name = 0;
1594 1815
1595 mx += self->x; 1816 mx += self->x;
1596 my += self->y; 1817 my += self->y;
1597 1818
1598 // first pass: determine smooth_max 1819 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 1829 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1830 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1831 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1832 mapcell *cell = row->col + (x + mx - row->c0);
1612 1833
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1834 smooth_max[x + 1][y + 1] =
1618 } 1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1619 } 1838 }
1620 } 1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 1844
1622 for (z = 0; z <= 2; z++) 1845 for (z = 0; z <= 2; z++)
1623 { 1846 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 1847 memset (smooth_level, 0, sizeof (smooth_level));
1625 1848
1635 tileid tile = cell->tile [z]; 1858 tileid tile = cell->tile [z];
1636 1859
1637 if (tile) 1860 if (tile)
1638 { 1861 {
1639 maptex tex = self->tex [tile]; 1862 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1863 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1864
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1865 if (key.texname != tex.name)
1646 { 1866 {
1647 if (!tex.name) 1867 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1868 tex = self->tex [2]; /* missing, replace by noface */
1649 1869
1650 glEnd (); 1870 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1871 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1872 }
1654 1873
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1881
1660 if (cell->flags && z == 2) 1882 if (cell->flags && z == 2)
1661 { 1883 {
1884 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1885 if (cell->flags & 1)
1663 { 1886 {
1664 maptex tex = self->tex [1]; 1887 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1888 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1889 int py = y * T - T * 6 / 32;
1667 1890
1891 if (tex.name)
1668 glEnd (); 1892 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1903 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1904 }
1677 } 1905 }
1678 1906
1679 // update smooth hash 1907 // update smooth hash
1680 if (tex.smoothtile) 1908 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1914
1687 // add bits to current tile and all neighbours. skey.x|y is 1915 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1916 // shifted +1|+1 so we always stay positive.
1689 1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1690 // full tile 1930 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1932
1693 // borders 1933 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1938
1699 // corners 1939 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1944 }
1705 } 1945 }
1706 } 1946 }
1707 } 1947 }
1708 1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1709 // go through all smoothlevels, lowest to highest, then draw 1952 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1953 // this is basically counting sort
1711 { 1954 {
1712 int w, b; 1955 int w, b;
1713 1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 1959 for (w = 0; w < 256 / 32; ++w)
1715 { 1960 {
1716 uint32_t smask = smooth_level [w]; 1961 uint32_t smask = smooth_level [w];
1717 if (smask) 1962 if (smask)
1718 for (b = 0; b < 32; ++b) 1963 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 1970 while ((he = hv_iternext (smooth)))
1726 { 1971 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1973 IV bits = SvIVX (HeVAL (he));
1729 1974
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1975 if (!(bits & 0x1000)
1737 && skey->level == level 1976 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1977 && level > smooth_max [skey->x][skey->y])
1739 { 1978 {
1740 maptex tex = self->tex [skey->tile]; 1979 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1980 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1981 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1982 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 1984 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 1985 float dy = tex.t * .5f ; // 2 images/column
1747 1986
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 1987 if (tex.name)
1751 { 1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1752 if (!tex.name) 1991 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 1992 {
1754
1755 glEnd (); 1993 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1758 } 1996 }
1759 1997
1760 if (border) 1998 if (border)
1761 { 1999 {
1762 float ox = border * dx; 2000 float ox = border * dx;
1763 2001
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2006 }
1769 2007
1770 if (corner) 2008 if (corner)
1771 { 2009 {
1772 float ox = corner * dx; 2010 float ox = corner * dx;
1773 2011
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
1778 } 2017 }
1779 } 2018 }
1780 } 2019 }
1781 } 2020 }
1782 } 2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
1783 } 2026 }
1784 2027
1785 hv_clear (smooth); 2028 hv_clear (smooth);
1786 } 2029 }
1787 2030
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1792 2033
1793 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1796 { 2037 {
1821 } 2062 }
1822 } 2063 }
1823} 2064}
1824 2065
1825void 2066void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2068 CODE:
1828{ 2069{
1829 static float color[16][3] = { 2070 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1883} 2124}
1884 2125
1885void 2126void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2128 PPCODE:
1888{ 2129{
1889 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2138
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2141
1898 mx += self->x; 2142 mx += self->x - 1;
1899 my += self->y; 2143 my += self->y - 1;
1900 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1901 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1903 { 2149 {
1904 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1905 2151
1906 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2154 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1910 2156
1911 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1914 } 2160 }
1915 } 2161 }
1916 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1917 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1921} 2205}
1922 2206
1923SV * 2207SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2209 CODE:
1926{ 2210{
1927 int x, y, x1, y1; 2211 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1994} 2278}
1995 OUTPUT: 2279 OUTPUT:
1996 RETVAL 2280 RETVAL
1997 2281
1998void 2282void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2000 PPCODE: 2284 PPCODE:
2001{ 2285{
2002 int x, y, z; 2286 int x, y, z;
2003 int w, h; 2287 int w, h;
2004 int x1, y1; 2288 int x1, y1;
2005 2289
2006 if (*data++ != 0) 2290 if (*data++ != 0)
2007 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
2008 2292
2009 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
2011 2295
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
2057 } 2341 }
2058 } 2342 }
2059 } 2343 }
2060} 2344}
2061 2345
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2347
2064CFPlus::MixChunk 2348DC::RW
2065new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
2066 CODE: 2350 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
2068 OUTPUT: 2357 OUTPUT:
2069 RETVAL 2358 RETVAL
2070 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
2071void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
2072DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
2073 CODE: 2470 CODE:
2074 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
2075 2472
2076int 2473int
2077volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2479 OUTPUT:
2081 RETVAL 2480 RETVAL
2082 2481
2083int 2482DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2484 CODE:
2485{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
2087 OUTPUT: 2497 OUTPUT:
2088 RETVAL 2498 RETVAL
2089 2499
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2501
2092int 2502int
2093volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
2094 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2509 OUTPUT:
2097 RETVAL 2510 RETVAL
2098 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2099CFPlus::MixMusic 2522DC::MixMusic
2100new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
2101 CODE: 2524 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2526 OUTPUT:
2104 RETVAL 2527 RETVAL
2105 2528
2106void 2529void
2107DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
2108 CODE: 2531 CODE:
2109 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
2110 2533
2111int 2534int
2112play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
2113 CODE: 2536 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2538 OUTPUT:
2116 RETVAL 2539 RETVAL
2117 2540
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
2119 2549
2120BOOT: 2550BOOT:
2121{ 2551{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2553 static const struct {
2124 const char *name; 2554 const char *name;
2125 IV iv; 2555 IV iv;
2126 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2575 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2659# undef const_iv
2209 }; 2660 };
2210 2661
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2213} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2214 2674
2215char * 2675char *
2216gl_vendor () 2676gl_vendor ()
2217 CODE: 2677 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2691 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2693 OUTPUT:
2234 RETVAL 2694 RETVAL
2235 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2236int glGetError () 2710int glGetError ()
2237 2711
2238void glFinish () 2712void glFinish ()
2239 2713
2240void glClear (int mask) 2714void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2753
2280# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2282 2758
2283void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2284 2760
2285void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2286 2762
2294 2770
2295void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2296 CODE: 2772 CODE:
2297 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2298 2774
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2776 ALIAS:
2306 glColor_premultiply = 1 2777 glColor_premultiply = 1
2307 CODE: 2778 CODE:
2308 if (ix) 2779 if (ix)
2309 { 2780 {
2312 b *= a; 2783 b *= a;
2313 } 2784 }
2314 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2316 2787
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2789 CODE:
2325 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2792
2331 2796
2332void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2333 CODE: 2798 CODE:
2334 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2335 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2336void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2337 CODE: 2831 CODE:
2338 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2339 2833
2340void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 2851 CODE:
2358 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 2854
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 2856
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2858
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2366 2862
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2864
2369int glGenTexture () 2865int glGenTexture ()
2370 CODE: 2866 CODE:
2371{ 2867 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2868 OUTPUT:
2377 RETVAL 2869 RETVAL
2378 2870
2379void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2380 CODE: 2872 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2873 del_texture (name);
2384} 2874
2385
2386int glGenList () 2875int glGenList ()
2387 CODE: 2876 CODE:
2388 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2389 OUTPUT: 2878 OUTPUT:
2390 RETVAL 2879 RETVAL
2397 2886
2398void glEndList () 2887void glEndList ()
2399 2888
2400void glCallList (int list) 2889void glCallList (int list)
2401 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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