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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.246 by root, Fri Dec 28 15:06:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *DC__Map;
193 237
194static char * 238static char *
195prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
196{ 240{
197 char *p; 241 char *p;
235 self->texs *= 2; 279 self->texs *= 2;
236 } 280 }
237} 281}
238 282
239static maprow * 283static maprow *
240map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
241{ 285{
242 if (0 > y) 286 if (0 > y)
243 { 287 {
244 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
283 327
284 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
285} 329}
286 330
287static mapcell * 331static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
289{ 333{
290 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
291} 335}
292 336
293static void 337static void
294map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
295{ 339{
296 int r; 340 int r;
297 341
298 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
307 self->row = 0; 351 self->row = 0;
308 self->rows = 0; 352 self->rows = 0;
309} 353}
310 354
311static void 355static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 357{
314 int x, y; 358 int x, y;
315 maprow *row; 359 maprow *row;
316 mapcell *cell; 360 mapcell *cell;
317 361
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
404 459
405MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
406 504
407PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
408 506
409BOOT: 507BOOT:
410{ 508{
411 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 510 static const struct {
413 const char *name; 511 const char *name;
414 IV iv; 512 IV iv;
415 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
438 536
439 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
442 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 626# undef const_iv
525 }; 627 };
526 628
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 648
547NV floor (NV x) 649NV floor (NV x)
548 650
549NV ceil (NV x) 651NV ceil (NV x)
550 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
551void 657void
552pango_init () 658pango_init ()
553 CODE: 659 CODE:
554{ 660{
555 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 664}
559 665
666char *
667SDL_GetError ()
668
560int 669int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 671
563void 672void
564SDL_Quit () 673SDL_Quit ()
565 674
566void 675void
567SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
568 PPCODE: 677 PPCODE:
569{ 678{
570 SDL_Rect **m; 679 SDL_Rect **m;
571 680
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 685
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 688
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 693
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 698#endif
590 699
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 701
596 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
597 while (*m) 703 while (*m)
598 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
599 AV *av = newAV (); 707 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
603 714
604 ++m; 715 ++m;
605 } 716 }
606} 717}
607 718
608char *
609SDL_GetError ()
610
611int 719int
612SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
614 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 733 );
734
617 if (RETVAL) 735 if (RETVAL)
618 { 736 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 741#include "glfunc.h"
622# undef GL_FUNC 742#undef GL_FUNC
623 } 743 }
744}
624 OUTPUT: 745 OUTPUT:
625 RETVAL 746 RETVAL
626 747
627void 748void
628SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
629 750
630char * 751char *
631SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
632 753
754int
755SDL_GetAppState ()
756
633void 757void
634SDL_PollEvent () 758poll_events ()
635 PPCODE: 759 PPCODE:
636{ 760{
637 SDL_Event ev; 761 SDL_Event ev;
638 762
639 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 765 {
641 HV *hv = newHV (); 766 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 768
644 switch (ev.type) 769 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 783 break;
659 784
660 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
668 break; 811 break;
669 812
670 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 827 break;
685 } 828 }
686 829
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 831 }
689} 832}
690 833
691int 834int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 836 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
696 839
697void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
698Mix_CloseAudio () 857Mix_CloseAudio ()
699 858
700int 859int
701Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
702 861
862const char *
863Mix_GetError ()
864
703void 865void
704lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
705 CODE: 867 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 869
710void 870void
711win32_proxy_info () 871win32_proxy_info ()
712 PPCODE: 872 PPCODE:
713{ 873{
750 STRLEN image_len; 910 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
757 917
758 if (!rw) 918 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
760 920
833void 993void
834error (char *message) 994error (char *message)
835 CODE: 995 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 997#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 999#endif
840 1000
841void 1001void
842fatal (char *message) 1002fatal (char *message)
843 CODE: 1003 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1005#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1007#endif
848 _exit (1); 1008 _exit (1);
849 1009
850void 1010void
851_exit (int retval = 0) 1011_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
855#else 1015#else
856 _exit (retval); 1016 _exit (retval);
857#endif 1017#endif
858 1018
859MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
860 1027
861CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1034 CODE:
864{ 1035{
865 int count; 1036 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1040}
870 OUTPUT: 1041 OUTPUT:
871 RETVAL 1042 RETVAL
872 1043
873void 1044void
874DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
875 CODE: 1046 CODE:
876 pango_font_description_free (self); 1047 pango_font_description_free (self);
877 1048
878void 1049void
879make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
880 CODE: 1052 CODE:
881 default_font = self; 1053 default_font = self;
882 1054
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1056
1057PROTOTYPES: DISABLE
1058
885void 1059void
886reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
887 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
888 tc_clear (); 1069 tc_restore ();
889 1070
890CFPlus::Layout 1071DC::Layout
891new (SV *class) 1072new (SV *class)
892 CODE: 1073 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
894 1075
895 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
902 1084
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
905 OUTPUT: 1087 OUTPUT:
906 RETVAL 1088 RETVAL
907 1089
908void 1090void
909DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
910 CODE: 1092 CODE:
911 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
912 Safefree (self); 1095 Safefree (self);
913 1096
914void 1097void
915set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
916 CODE: 1099 CODE:
917{ 1100{
918 STRLEN textlen; 1101 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
920 1103
921 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
922} 1105}
923 1106
924void 1107void
925set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
926 CODE: 1109 CODE:
927{ 1110{
928 STRLEN textlen; 1111 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
930 1113
931 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
932} 1115}
933 1116
934void 1117void
935set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
936 CODE: 1119 CODE:
937{ 1120{
938 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1123 const char *pos = text;
975 if (attrs) 1158 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
977} 1160}
978 1161
979void 1162void
980get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
981 PPCODE: 1164 PPCODE:
982{ 1165{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1167
985 do 1168 do
1000 1183
1001 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1002} 1185}
1003 1186
1004int 1187int
1005has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1006 CODE: 1189 CODE:
1007{ 1190{
1008 int lines = 1; 1191 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1010 1193
1015} 1198}
1016 OUTPUT: 1199 OUTPUT:
1017 RETVAL 1200 RETVAL
1018 1201
1019SV * 1202SV *
1020get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1021 CODE: 1204 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1207 OUTPUT:
1025 RETVAL 1208 RETVAL
1026 1209
1027void 1210void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1212 CODE:
1030 self->r = r; 1213 self->r = r;
1031 self->g = g; 1214 self->g = g;
1032 self->b = b; 1215 self->b = b;
1033 self->a = a; 1216 self->a = a;
1034 1217
1035void 1218void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1220 CODE:
1038 if (self->font != font) 1221 if (self->font != font)
1039 { 1222 {
1040 self->font = font; 1223 self->font = font;
1041 layout_update_font (self); 1224 layout_update_font (self);
1042 } 1225 }
1043 1226
1044void 1227void
1045set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1046 CODE: 1229 CODE:
1047 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1048 { 1231 {
1049 self->base_height = base_height; 1232 self->base_height = base_height;
1050 layout_update_font (self); 1233 layout_update_font (self);
1051 } 1234 }
1052 1235
1053void 1236void
1054set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1238 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1240
1058void 1241void
1059set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1060 CODE: 1243 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1245
1063void 1246void
1064set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1065 CODE: 1248 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1250
1068void 1251void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1253 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1076 ); 1259 );
1077 1260
1078void 1261void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1263 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1265
1083void 1266void
1084size (CFPlus::Layout self) 1267size (DC::Layout self)
1085 PPCODE: 1268 PPCODE:
1086{ 1269{
1087 int w, h; 1270 int w, h;
1088 1271
1089 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1094} 1277}
1095 1278
1096int 1279int
1097descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1098 CODE: 1281 CODE:
1099{ 1282{
1100 PangoRectangle rect; 1283 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1104} 1287}
1105 OUTPUT: 1288 OUTPUT:
1106 RETVAL 1289 RETVAL
1107 1290
1108int 1291int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1293 CODE:
1111{ 1294{
1112 int index, trailing; 1295 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1115} 1298}
1116 OUTPUT: 1299 OUTPUT:
1117 RETVAL 1300 RETVAL
1118 1301
1119void 1302void
1120cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1304 PPCODE:
1122{ 1305{
1123 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1125 1308
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1130} 1313}
1131 1314
1132void 1315void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1317 PPCODE:
1135{ 1318{
1136 int line, x; 1319 int line, x;
1137 1320
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !PANGO_VERSION_CHECK (1, 17. 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1324 --line;
1325#endif
1141 EXTEND (SP, 2); 1326 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1329}
1145 1330
1146void 1331void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1332line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1333 PPCODE:
1149{ 1334{
1150 PangoLayoutLine *lp; 1335 PangoLayoutLine *lp;
1151 int index, trailing; 1336 int index, trailing;
1152 1337
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1353 }
1169} 1354}
1170 1355
1171void 1356void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1357render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1358 CODE:
1359 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1175 self->pl, 1361 self->pl,
1362 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1178 flags 1365 flags
1179 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1180 1370
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1371void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1185 CODE: 1373 CODE:
1186{ 1374{
1187 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1382
1190 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1399 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1400 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1404
1204 SvPOK_only (result_); 1405 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1206 1407
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1409 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1411
1211 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1413 }
1218} 1414}
1219 1415
1220void 1416void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1423{
1228 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1232 1431
1233 if (items < 5) 1432 if (items < 5)
1234 { 1433 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1266 } 1465 }
1267} 1466}
1268 1467
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1270 1478
1271CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1272new (SV *class) 1484new (SV *class)
1273 CODE: 1485 CODE:
1274 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1487 RETVAL->x = 0;
1276 RETVAL->y = 0; 1488 RETVAL->y = 0;
1284 RETVAL->row = 0; 1496 RETVAL->row = 0;
1285 OUTPUT: 1497 OUTPUT:
1286 RETVAL 1498 RETVAL
1287 1499
1288void 1500void
1289DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1290 CODE: 1502 CODE:
1291{ 1503{
1292 map_clear (self); 1504 map_clear (self);
1293 Safefree (self->face2tile); 1505 Safefree (self->face2tile);
1294 Safefree (self->tex); 1506 Safefree (self->tex);
1295 Safefree (self); 1507 Safefree (self);
1296} 1508}
1297 1509
1298void 1510void
1299resize (CFPlus::Map self, int map_width, int map_height) 1511resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1512 CODE:
1301 self->w = map_width; 1513 self->w = map_width;
1302 self->h = map_height; 1514 self->h = map_height;
1303 1515
1304void 1516void
1305clear (CFPlus::Map self) 1517clear (DC::Map self)
1306 CODE: 1518 CODE:
1307 map_clear (self); 1519 map_clear (self);
1308 1520
1309void 1521void
1310set_tileid (CFPlus::Map self, int face, int tile) 1522set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1523 CODE:
1312{ 1524{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1525 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1526 need_texid (self, tile);
1315} 1527}
1316 1528
1317void 1529void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1530set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1531 CODE:
1320{ 1532{
1321 tileid texid; 1533 tileid texid;
1322 maptex *tex; 1534 maptex *tex;
1323 1535
1336 tex->smoothtile = self->face2tile [smooth]; 1548 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1549 tex->smoothlevel = level;
1338} 1550}
1339 1551
1340void 1552void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1554 CODE:
1343{ 1555{
1344 need_texid (self, texid); 1556 need_texid (self, texid);
1345 1557
1346 { 1558 {
1366 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1580}
1369 1581
1370int 1582int
1371ox (CFPlus::Map self) 1583ox (DC::Map self)
1372 ALIAS: 1584 ALIAS:
1373 oy = 1 1585 oy = 1
1374 x = 2 1586 x = 2
1375 y = 3 1587 y = 3
1376 w = 4 1588 w = 4
1387 } 1599 }
1388 OUTPUT: 1600 OUTPUT:
1389 RETVAL 1601 RETVAL
1390 1602
1391void 1603void
1392scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1393 CODE: 1605 CODE:
1394{ 1606{
1395 if (dx > 0) 1607 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1609 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1611
1400 if (dy > 0) 1612 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1613 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1614 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1616
1405 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1407 1619
1408 while (self->y < 0) 1620 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1414 } 1626 }
1415} 1627}
1416 1628
1417void 1629SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1631 CODE:
1420{ 1632{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1635 mapcell *cell;
1424 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1425 1639
1426 while (data < data_end - 1) 1640 while (data < data_end - 1)
1427 { 1641 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1429 1643
1462 } 1676 }
1463 else if (cmd == 6) // monster width 1677 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1678 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1679 else if (cmd == 0x47)
1466 { 1680 {
1467 if (*data == 8) 1681 if (*data == 4)
1468 ; // decode player uuid 1682 ; // decode player count
1469 1683
1470 data += *data + 1; 1684 data += *data + 1;
1471 } 1685 }
1472 else if (cmd == 8) // cell flags 1686 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1687 cell->flags = *data++;
1480 } 1694 }
1481 else 1695 else
1482 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1483 } 1697 }
1484 1698
1699 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1700 if (flags & (4 >> z))
1486 { 1701 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1703 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1490 } 1719 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1720 }
1506 else 1721 else
1507 cell->darkness = 0; 1722 cell->darkness = 0;
1508 } 1723 }
1509} 1724}
1725 OUTPUT:
1726 RETVAL
1510 1727
1511SV * 1728SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1730 CODE:
1514{ 1731{
1515 int x1, x; 1732 int x1, x;
1516 int y1, y; 1733 int y1, y;
1517 int z; 1734 int z;
1562} 1779}
1563 OUTPUT: 1780 OUTPUT:
1564 RETVAL 1781 RETVAL
1565 1782
1566void 1783void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1785 CODE:
1569{ 1786{
1787 int x, y, z;
1788
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1792 smooth_key skey;
1574 int x, y, z; 1793
1575 int last_name; 1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1576 1797
1577 // thats current max. sorry. 1798 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1799 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1800 if (sh > 255) sh = 255;
1580 1801
1581 // clear key, in case of extra padding 1802 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1803 memset (&skey, 0, sizeof (skey));
1583 1804
1584 glColor4ub (255, 255, 255, 255); 1805 memset (&key, 0, sizeof (key));
1585 1806 key.r = 255;
1586 glEnable (GL_BLEND); 1807 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1808 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1809 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1810 key.mode = GL_QUADS;
1590 1811 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1812 key.texname = -1;
1592
1593 last_name = 0;
1594 1813
1595 mx += self->x; 1814 mx += self->x;
1596 my += self->y; 1815 my += self->y;
1597 1816
1598 // first pass: determine smooth_max 1817 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 1827 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1828 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1829 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1830 mapcell *cell = row->col + (x + mx - row->c0);
1612 1831
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1832 smooth_max[x + 1][y + 1] =
1618 } 1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1619 } 1836 }
1620 } 1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 1842
1622 for (z = 0; z <= 2; z++) 1843 for (z = 0; z <= 2; z++)
1623 { 1844 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 1845 memset (smooth_level, 0, sizeof (smooth_level));
1625 1846
1635 tileid tile = cell->tile [z]; 1856 tileid tile = cell->tile [z];
1636 1857
1637 if (tile) 1858 if (tile)
1638 { 1859 {
1639 maptex tex = self->tex [tile]; 1860 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1861 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1862
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1863 if (key.texname != tex.name)
1646 { 1864 {
1647 if (!tex.name) 1865 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1866 tex = self->tex [2]; /* missing, replace by noface */
1649 1867
1650 glEnd (); 1868 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1869 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1870 }
1654 1871
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1879
1660 if (cell->flags && z == 2) 1880 if (cell->flags && z == 2)
1661 { 1881 {
1882 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1883 if (cell->flags & 1)
1663 { 1884 {
1664 maptex tex = self->tex [1]; 1885 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1886 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1887 int py = y * T - T * 6 / 32;
1667 1888
1889 if (tex.name)
1668 glEnd (); 1890 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1901 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1902 }
1677 } 1903 }
1678 1904
1679 // update smooth hash 1905 // update smooth hash
1680 if (tex.smoothtile) 1906 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1912
1687 // add bits to current tile and all neighbours. skey.x|y is 1913 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1914 // shifted +1|+1 so we always stay positive.
1689 1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1690 // full tile 1928 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1930
1693 // borders 1931 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1936
1699 // corners 1937 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1942 }
1705 } 1943 }
1706 } 1944 }
1707 } 1945 }
1708 1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1709 // go through all smoothlevels, lowest to highest, then draw 1950 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1951 // this is basically counting sort
1711 { 1952 {
1712 int w, b; 1953 int w, b;
1713 1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 1957 for (w = 0; w < 256 / 32; ++w)
1715 { 1958 {
1716 uint32_t smask = smooth_level [w]; 1959 uint32_t smask = smooth_level [w];
1717 if (smask) 1960 if (smask)
1718 for (b = 0; b < 32; ++b) 1961 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 1968 while ((he = hv_iternext (smooth)))
1726 { 1969 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1971 IV bits = SvIVX (HeVAL (he));
1729 1972
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1973 if (!(bits & 0x1000)
1737 && skey->level == level 1974 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1975 && level > smooth_max [skey->x][skey->y])
1739 { 1976 {
1740 maptex tex = self->tex [skey->tile]; 1977 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1978 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1979 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1980 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 1982 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 1983 float dy = tex.t * .5f ; // 2 images/column
1747 1984
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 1985 if (tex.name)
1751 { 1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1752 if (!tex.name) 1989 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 1990 {
1754
1755 glEnd (); 1991 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1758 } 1994 }
1759 1995
1760 if (border) 1996 if (border)
1761 { 1997 {
1762 float ox = border * dx; 1998 float ox = border * dx;
1763 1999
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2004 }
1769 2005
1770 if (corner) 2006 if (corner)
1771 { 2007 {
1772 float ox = corner * dx; 2008 float ox = corner * dx;
1773 2009
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
1778 } 2015 }
1779 } 2016 }
1780 } 2017 }
1781 } 2018 }
1782 } 2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
1783 } 2024 }
1784 2025
1785 hv_clear (smooth); 2026 hv_clear (smooth);
1786 } 2027 }
1787 2028
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1792 2031
1793 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1796 { 2035 {
1821 } 2060 }
1822 } 2061 }
1823} 2062}
1824 2063
1825void 2064void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2066 CODE:
1828{ 2067{
1829 static float color[16][3] = { 2068 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1883} 2122}
1884 2123
1885void 2124void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2126 PPCODE:
1888{ 2127{
1889 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2136
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2139
1898 mx += self->x; 2140 mx += self->x - 1;
1899 my += self->y; 2141 my += self->y - 1;
1900 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1901 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1903 { 2147 {
1904 maprow *row = self->row + (y + my); 2148 maprow *row = self->row + (y + my);
1905 2149
1906 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2152 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1910 2154
1911 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
1914 } 2158 }
1915 } 2159 }
1916 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1917 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1921} 2203}
1922 2204
1923SV * 2205SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2207 CODE:
1926{ 2208{
1927 int x, y, x1, y1; 2209 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1994} 2276}
1995 OUTPUT: 2277 OUTPUT:
1996 RETVAL 2278 RETVAL
1997 2279
1998void 2280void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2000 PPCODE: 2282 PPCODE:
2001{ 2283{
2002 int x, y, z; 2284 int x, y, z;
2003 int w, h; 2285 int w, h;
2004 int x1, y1; 2286 int x1, y1;
2005 2287
2006 if (*data++ != 0) 2288 if (*data++ != 0)
2007 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
2008 2290
2009 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
2011 2293
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
2057 } 2339 }
2058 } 2340 }
2059 } 2341 }
2060} 2342}
2061 2343
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2345
2064CFPlus::MixChunk 2346DC::RW
2065new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
2066 CODE: 2348 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
2068 OUTPUT: 2355 OUTPUT:
2069 RETVAL 2356 RETVAL
2070 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
2071void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
2072DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
2073 CODE: 2468 CODE:
2074 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
2075 2470
2076int 2471int
2077volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2477 OUTPUT:
2081 RETVAL 2478 RETVAL
2082 2479
2083int 2480DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2482 CODE:
2483{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
2087 OUTPUT: 2495 OUTPUT:
2088 RETVAL 2496 RETVAL
2089 2497
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2499
2092int 2500int
2093volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
2094 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2507 OUTPUT:
2097 RETVAL 2508 RETVAL
2098 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2099CFPlus::MixMusic 2520DC::MixMusic
2100new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
2101 CODE: 2522 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2524 OUTPUT:
2104 RETVAL 2525 RETVAL
2105 2526
2106void 2527void
2107DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
2108 CODE: 2529 CODE:
2109 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
2110 2531
2111int 2532int
2112play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
2113 CODE: 2534 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2536 OUTPUT:
2116 RETVAL 2537 RETVAL
2117 2538
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
2119 2547
2120BOOT: 2548BOOT:
2121{ 2549{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2551 static const struct {
2124 const char *name; 2552 const char *name;
2125 IV iv; 2553 IV iv;
2126 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2573 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2657# undef const_iv
2209 }; 2658 };
2210 2659
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
2213} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2214 2672
2215char * 2673char *
2216gl_vendor () 2674gl_vendor ()
2217 CODE: 2675 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2689 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2691 OUTPUT:
2234 RETVAL 2692 RETVAL
2235 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
2236int glGetError () 2708int glGetError ()
2237 2709
2238void glFinish () 2710void glFinish ()
2239 2711
2240void glClear (int mask) 2712void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2751
2280# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2282 2756
2283void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
2284 2758
2285void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
2286 2760
2294 2768
2295void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2296 CODE: 2770 CODE:
2297 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2298 2772
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2774 ALIAS:
2306 glColor_premultiply = 1 2775 glColor_premultiply = 1
2307 CODE: 2776 CODE:
2308 if (ix) 2777 if (ix)
2309 { 2778 {
2312 b *= a; 2781 b *= a;
2313 } 2782 }
2314 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2316 2785
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2787 CODE:
2325 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2790
2331 2794
2332void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2333 CODE: 2796 CODE:
2334 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2335 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2336void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2337 CODE: 2829 CODE:
2338 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2339 2831
2340void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 2849 CODE:
2358 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 2852
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 2854
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2856
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2366 2860
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2862
2369int glGenTexture () 2863int glGenTexture ()
2370 CODE: 2864 CODE:
2371{ 2865 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2866 OUTPUT:
2377 RETVAL 2867 RETVAL
2378 2868
2379void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2380 CODE: 2870 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2871 del_texture (name);
2384} 2872
2385
2386int glGenList () 2873int glGenList ()
2387 CODE: 2874 CODE:
2388 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2389 OUTPUT: 2876 OUTPUT:
2390 RETVAL 2877 RETVAL
2397 2884
2398void glEndList () 2885void glEndList ()
2399 2886
2400void glCallList (int list) 2887void glCallList (int list)
2401 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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