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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.250 by root, Fri Dec 28 16:09:03 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
56# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 77#else
58# define PARACHUTE 0 78# define PARACHUTE 0
59#endif 79#endif
60 80
81static AV *texture_av;
82
61static struct 83static struct
62{ 84{
63#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 86#include "glfunc.h"
65#undef GL_FUNC 87#undef GL_FUNC
66} gl; 88} gl;
67 89
90static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 92{
70 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 97 else
75 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
76} 99}
77 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
78#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
79 127
80#include "pango-font.c" 128#include "pango-font.c"
81#include "pango-fontmap.c" 129#include "pango-fontmap.c"
82#include "pango-render.c" 130#include "pango-render.c"
83 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
86 136
87typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
88 138
89static int 139static int
90shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
91{ 141{
92 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
106 156
107typedef struct cf_layout { 157typedef struct cf_layout {
108 PangoLayout *pl; 158 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
110 int base_height; 160 int base_height;
111 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
112} *CFPlus__Layout; 163} *DC__Layout;
113 164
114static CFPlus__Font default_font; 165static DC__Font default_font;
115static PangoContext *opengl_context; 166static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
117 168
118static void 169static void
119substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
124#endif 175#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 177}
127 178
128static void 179static void
129layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
130{ 181{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
133 */ 184 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
138 189
139 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
140} 191}
141 192
142static void 193static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 195{
145 PangoRectangle rect; 196 PangoRectangle rect;
146 197
147 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
159 210
160typedef uint16_t tileid; 211typedef uint16_t tileid;
161typedef uint16_t faceid; 212typedef uint16_t faceid;
162 213
163typedef struct { 214typedef struct {
164 int name; 215 GLuint name;
165 int w, h; 216 int w, h;
166 float s, t; 217 float s, t;
167 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
168 tileid smoothtile; 219 tileid smoothtile;
169 uint8_t smoothlevel; 220 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 238 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 239 int texs; maptex *tex; // [tileid]
189 240
190 int32_t rows; 241 int32_t rows;
191 maprow *row; 242 maprow *row;
192} *CFPlus__Map; 243} *DC__Map;
193 244
194static char * 245static char *
195prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
196{ 247{
197 char *p; 248 char *p;
235 self->texs *= 2; 286 self->texs *= 2;
236 } 287 }
237} 288}
238 289
239static maprow * 290static maprow *
240map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
241{ 292{
242 if (0 > y) 293 if (0 > y)
243 { 294 {
244 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
283 334
284 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
285} 336}
286 337
287static mapcell * 338static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
289{ 340{
290 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
291} 342}
292 343
293static void 344static void
294map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
295{ 346{
296 int r; 347 int r;
297 348
298 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
307 self->row = 0; 358 self->row = 0;
308 self->rows = 0; 359 self->rows = 0;
309} 360}
310 361
311static void 362static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 364{
314 int x, y; 365 int x, y;
315 maprow *row; 366 maprow *row;
316 mapcell *cell; 367 mapcell *cell;
317 368
345} smooth_key; 396} smooth_key;
346 397
347static void 398static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 400{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 402
352 if (SvIOK (*sv)) 403 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 404 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 405 else
355 sv_setiv (*sv, bits); 406 sv_setiv (*sv, bits);
396 n |= n >> 16; 447 n |= n >> 16;
397 448
398 return n + 1; 449 return n + 1;
399} 450}
400 451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
401/* SDL should provide this, really. */ 463/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 464#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 465#define SDLK_MODIFIER_MAX 314
404 466
405MODULE = CFPlus PACKAGE = CFPlus 467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
406 511
407PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
408 513
409BOOT: 514BOOT:
410{ 515{
411 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 517 static const struct {
413 const char *name; 518 const char *name;
414 IV iv; 519 IV iv;
415 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
438 543
439 const_iv (SDL_APPINPUTFOCUS), 544 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 545 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 546 const_iv (SDL_APPACTIVE),
442 547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
631
632 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 633# undef const_iv
525 }; 634 };
526 635
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 655
547NV floor (NV x) 656NV floor (NV x)
548 657
549NV ceil (NV x) 658NV ceil (NV x)
550 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
551void 664void
552pango_init () 665pango_init ()
553 CODE: 666 CODE:
554{ 667{
555 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
558} 675}
676
677char *
678SDL_GetError ()
559 679
560int 680int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 682
563void 683void
564SDL_Quit () 684SDL_Quit ()
565 685
566void 686void
567SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
568 PPCODE: 688 PPCODE:
569{ 689{
570 SDL_Rect **m; 690 SDL_Rect **m;
571 691
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 696
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 699
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 704
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 709#endif
590 710
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 712
596 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
597 while (*m) 714 while (*m)
598 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
599 AV *av = newAV (); 718 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
603 725
604 ++m; 726 ++m;
605 } 727 }
606} 728}
607 729
608char *
609SDL_GetError ()
610
611int 730int
612SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
614 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 744 );
745
617 if (RETVAL) 746 if (RETVAL)
618 { 747 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 752#include "glfunc.h"
622# undef GL_FUNC 753#undef GL_FUNC
623 } 754 }
755}
624 OUTPUT: 756 OUTPUT:
625 RETVAL 757 RETVAL
626 758
627void 759void
628SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
629 761
630char * 762char *
631SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
632 764
765int
766SDL_GetAppState ()
767
633void 768void
634SDL_PollEvent () 769poll_events ()
635 PPCODE: 770 PPCODE:
636{ 771{
637 SDL_Event ev; 772 SDL_Event ev;
638 773
639 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 776 {
641 HV *hv = newHV (); 777 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 779
644 switch (ev.type) 780 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 794 break;
659 795
660 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
668 break; 822 break;
669 823
670 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 838 break;
685 } 839 }
686 840
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 842 }
689} 843}
690 844
691int 845int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 847 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
696 850
697void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
698Mix_CloseAudio () 868Mix_CloseAudio ()
699 869
700int 870int
701Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
702 872
873const char *
874Mix_GetError ()
875
703void 876void
704lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
705 CODE: 878 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 880
710void 881void
711win32_proxy_info () 882win32_proxy_info ()
712 PPCODE: 883 PPCODE:
713{ 884{
750 STRLEN image_len; 921 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
757 928
758 if (!rw) 929 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
760 931
833void 1004void
834error (char *message) 1005error (char *message)
835 CODE: 1006 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1008#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1010#endif
840 1011
841void 1012void
842fatal (char *message) 1013fatal (char *message)
843 CODE: 1014 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1016#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1018#endif
848 _exit (1); 1019 _exit (1);
849 1020
850void 1021void
851_exit (int retval = 0) 1022_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1025 ExitThread (retval); // unclean, please beam me up
855#else 1026#else
856 _exit (retval); 1027 _exit (retval);
857#endif 1028#endif
858 1029
859MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
860 1038
861CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1045 CODE:
864{ 1046{
865 int count; 1047 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1051}
870 OUTPUT: 1052 OUTPUT:
871 RETVAL 1053 RETVAL
872 1054
873void 1055void
874DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
875 CODE: 1057 CODE:
876 pango_font_description_free (self); 1058 pango_font_description_free (self);
877 1059
878void 1060void
879make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
880 CODE: 1063 CODE:
881 default_font = self; 1064 default_font = self;
882 1065
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1067
1068PROTOTYPES: DISABLE
1069
885void 1070void
886reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
887 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
888 tc_clear (); 1080 tc_restore ();
889 1081
890CFPlus::Layout 1082DC::Layout
891new (SV *class) 1083new (SV *class)
892 CODE: 1084 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
894 1086
895 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
902 1095
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
905 OUTPUT: 1098 OUTPUT:
906 RETVAL 1099 RETVAL
907 1100
908void 1101void
909DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
910 CODE: 1103 CODE:
911 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
912 Safefree (self); 1106 Safefree (self);
913 1107
914void 1108void
915set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
916 CODE: 1110 CODE:
917{ 1111{
918 STRLEN textlen; 1112 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
920 1114
921 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
922} 1116}
923 1117
924void 1118void
925set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
926 CODE: 1120 CODE:
927{ 1121{
928 STRLEN textlen; 1122 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
930 1124
931 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
932} 1126}
933 1127
934void 1128void
935set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
936 CODE: 1130 CODE:
937{ 1131{
938 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1134 const char *pos = text;
975 if (attrs) 1169 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
977} 1171}
978 1172
979void 1173void
980get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
981 PPCODE: 1175 PPCODE:
982{ 1176{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1178
985 do 1179 do
986 { 1180 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1182
989 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
990 { 1184 {
991 PangoRectangle extents; 1185 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1194
1001 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
1002} 1196}
1003 1197
1004int 1198int
1005has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
1006 CODE: 1200 CODE:
1007{ 1201{
1008 int lines = 1; 1202 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
1010 1204
1015} 1209}
1016 OUTPUT: 1210 OUTPUT:
1017 RETVAL 1211 RETVAL
1018 1212
1019SV * 1213SV *
1020get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
1021 CODE: 1215 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1218 OUTPUT:
1025 RETVAL 1219 RETVAL
1026 1220
1027void 1221void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1223 CODE:
1030 self->r = r; 1224 self->r = r;
1031 self->g = g; 1225 self->g = g;
1032 self->b = b; 1226 self->b = b;
1033 self->a = a; 1227 self->a = a;
1034 1228
1035void 1229void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1231 CODE:
1038 if (self->font != font) 1232 if (self->font != font)
1039 { 1233 {
1040 self->font = font; 1234 self->font = font;
1041 layout_update_font (self); 1235 layout_update_font (self);
1042 } 1236 }
1043 1237
1044void 1238void
1045set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
1046 CODE: 1240 CODE:
1047 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
1048 { 1242 {
1049 self->base_height = base_height; 1243 self->base_height = base_height;
1050 layout_update_font (self); 1244 layout_update_font (self);
1051 } 1245 }
1052 1246
1053void 1247void
1054set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1249 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1251
1058void 1252void
1059set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1060 CODE: 1254 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1256
1063void 1257void
1064set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1065 CODE: 1259 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1261
1068void 1262void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1264 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1076 ); 1270 );
1077 1271
1078void 1272void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1274 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1276
1083void 1277void
1084size (CFPlus::Layout self) 1278size (DC::Layout self)
1085 PPCODE: 1279 PPCODE:
1086{ 1280{
1087 int w, h; 1281 int w, h;
1088 1282
1089 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1094} 1288}
1095 1289
1096int 1290int
1097descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1098 CODE: 1292 CODE:
1099{ 1293{
1100 PangoRectangle rect; 1294 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1104} 1298}
1105 OUTPUT: 1299 OUTPUT:
1106 RETVAL 1300 RETVAL
1107 1301
1108int 1302int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1304 CODE:
1111{ 1305{
1112 int index, trailing; 1306 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1308 RETVAL = index + trailing;
1115} 1309}
1116 OUTPUT: 1310 OUTPUT:
1117 RETVAL 1311 RETVAL
1118 1312
1119void 1313void
1120cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1315 PPCODE:
1122{ 1316{
1123 PangoRectangle strong_pos; 1317 PangoRectangle strong_pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1125 1319
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1130} 1324}
1131 1325
1132void 1326void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1328 PPCODE:
1135{ 1329{
1136 int line, x; 1330 int line, x;
1137 1331
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1335 --line;
1336#endif
1141 EXTEND (SP, 2); 1337 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1340}
1145 1341
1146void 1342void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1343line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1344 PPCODE:
1149{ 1345{
1150 PangoLayoutLine *lp; 1346 PangoLayoutLine *lp;
1151 int index, trailing; 1347 int index, trailing;
1152 1348
1153 if (line < 0) 1349 if (line < 0)
1154 XSRETURN_EMPTY; 1350 XSRETURN_EMPTY;
1155 1351
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1353 XSRETURN_EMPTY; /* do better */
1158 1354
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1356
1161 EXTEND (SP, 2); 1357 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1364 }
1169} 1365}
1170 1366
1171void 1367void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1368render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1369 CODE:
1370 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1175 self->pl, 1372 self->pl,
1373 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1178 flags 1376 flags
1179 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1180 1381
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1382void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1185 CODE: 1384 CODE:
1186{ 1385{
1187 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1393
1190 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1410 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1411 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1415
1204 SvPOK_only (result_); 1416 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1206 1418
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1420 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1422
1211 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1424 }
1218} 1425}
1219 1426
1220void 1427void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1434{
1228 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1232 1442
1233 if (items < 5) 1443 if (items < 5)
1234 { 1444 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1266 } 1476 }
1267} 1477}
1268 1478
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1270 1489
1271CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1272new (SV *class) 1495new (SV *class)
1273 CODE: 1496 CODE:
1274 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1498 RETVAL->x = 0;
1276 RETVAL->y = 0; 1499 RETVAL->y = 0;
1284 RETVAL->row = 0; 1507 RETVAL->row = 0;
1285 OUTPUT: 1508 OUTPUT:
1286 RETVAL 1509 RETVAL
1287 1510
1288void 1511void
1289DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1290 CODE: 1513 CODE:
1291{ 1514{
1292 map_clear (self); 1515 map_clear (self);
1293 Safefree (self->face2tile); 1516 Safefree (self->face2tile);
1294 Safefree (self->tex); 1517 Safefree (self->tex);
1295 Safefree (self); 1518 Safefree (self);
1296} 1519}
1297 1520
1298void 1521void
1299resize (CFPlus::Map self, int map_width, int map_height) 1522resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1523 CODE:
1301 self->w = map_width; 1524 self->w = map_width;
1302 self->h = map_height; 1525 self->h = map_height;
1303 1526
1304void 1527void
1305clear (CFPlus::Map self) 1528clear (DC::Map self)
1306 CODE: 1529 CODE:
1307 map_clear (self); 1530 map_clear (self);
1308 1531
1309void 1532void
1310set_tileid (CFPlus::Map self, int face, int tile) 1533set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1534 CODE:
1312{ 1535{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1536 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1537 need_texid (self, tile);
1315} 1538}
1316 1539
1317void 1540void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1541set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1542 CODE:
1320{ 1543{
1321 tileid texid; 1544 tileid texid;
1322 maptex *tex; 1545 maptex *tex;
1323 1546
1336 tex->smoothtile = self->face2tile [smooth]; 1559 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1560 tex->smoothlevel = level;
1338} 1561}
1339 1562
1340void 1563void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1565 CODE:
1343{ 1566{
1344 need_texid (self, texid); 1567 need_texid (self, texid);
1345 1568
1346 { 1569 {
1366 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1591}
1369 1592
1370int 1593int
1371ox (CFPlus::Map self) 1594ox (DC::Map self)
1372 ALIAS: 1595 ALIAS:
1373 oy = 1 1596 oy = 1
1374 x = 2 1597 x = 2
1375 y = 3 1598 y = 3
1376 w = 4 1599 w = 4
1387 } 1610 }
1388 OUTPUT: 1611 OUTPUT:
1389 RETVAL 1612 RETVAL
1390 1613
1391void 1614void
1392scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1393 CODE: 1616 CODE:
1394{ 1617{
1395 if (dx > 0) 1618 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1620 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1622
1400 if (dy > 0) 1623 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1625 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1627
1405 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1407 1630
1408 while (self->y < 0) 1631 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1414 } 1637 }
1415} 1638}
1416 1639
1417void 1640SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1642 CODE:
1420{ 1643{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1646 mapcell *cell;
1424 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1425 1650
1426 while (data < data_end - 1) 1651 while (data < data_end - 1)
1427 { 1652 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1429 1654
1462 } 1687 }
1463 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1690 else if (cmd == 0x47)
1466 { 1691 {
1467 if (*data == 8) 1692 if (*data == 4)
1468 ; // decode player uuid 1693 ; // decode player count
1469 1694
1470 data += *data + 1; 1695 data += *data + 1;
1471 } 1696 }
1472 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1698 cell->flags = *data++;
1480 } 1705 }
1481 else 1706 else
1482 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1483 } 1708 }
1484 1709
1710 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1711 if (flags & (4 >> z))
1486 { 1712 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1714 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1490 } 1730 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1731 }
1506 else 1732 else
1507 cell->darkness = 0; 1733 cell->darkness = 0;
1508 } 1734 }
1509} 1735}
1736 OUTPUT:
1737 RETVAL
1510 1738
1511SV * 1739SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1741 CODE:
1514{ 1742{
1515 int x1, x; 1743 int x1, x;
1516 int y1, y; 1744 int y1, y;
1517 int z; 1745 int z;
1562} 1790}
1563 OUTPUT: 1791 OUTPUT:
1564 RETVAL 1792 RETVAL
1565 1793
1566void 1794void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1796 CODE:
1569{ 1797{
1798 int x, y, z;
1799
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1803 smooth_key skey;
1574 int x, y, z; 1804
1575 int last_name; 1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1576 1808
1577 // thats current max. sorry. 1809 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1810 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1811 if (sh > 255) sh = 255;
1580 1812
1581 // clear key, in case of extra padding 1813 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1814 memset (&skey, 0, sizeof (skey));
1583 1815
1584 glColor4ub (255, 255, 255, 255); 1816 memset (&key, 0, sizeof (key));
1585 1817 key.r = 255;
1586 glEnable (GL_BLEND); 1818 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1819 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1820 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1821 key.mode = GL_QUADS;
1590 1822 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1823 key.texname = -1;
1592
1593 last_name = 0;
1594 1824
1595 mx += self->x; 1825 mx += self->x;
1596 my += self->y; 1826 my += self->y;
1597 1827
1598 // first pass: determine smooth_max 1828 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 1838 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1839 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1840 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1841 mapcell *cell = row->col + (x + mx - row->c0);
1612 1842
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1843 smooth_max[x + 1][y + 1] =
1618 } 1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1619 } 1847 }
1620 } 1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 1853
1622 for (z = 0; z <= 2; z++) 1854 for (z = 0; z <= 2; z++)
1623 { 1855 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 1856 memset (smooth_level, 0, sizeof (smooth_level));
1625 1857
1635 tileid tile = cell->tile [z]; 1867 tileid tile = cell->tile [z];
1636 1868
1637 if (tile) 1869 if (tile)
1638 { 1870 {
1639 maptex tex = self->tex [tile]; 1871 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1872 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1873
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1874 if (key.texname != tex.name)
1646 { 1875 {
1647 if (!tex.name) 1876 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1877 tex = self->tex [2]; /* missing, replace by noface */
1649 1878
1650 glEnd (); 1879 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1880 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1881 }
1654 1882
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1890
1660 if (cell->flags && z == 2) 1891 if (cell->flags && z == 2)
1661 { 1892 {
1893 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1894 if (cell->flags & 1)
1663 { 1895 {
1664 maptex tex = self->tex [1]; 1896 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1897 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1898 int py = y * T - T * 6 / 32;
1667 1899
1900 if (tex.name)
1668 glEnd (); 1901 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1912 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1913 }
1677 } 1914 }
1678 1915
1679 // update smooth hash 1916 // update smooth hash
1680 if (tex.smoothtile) 1917 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1923
1687 // add bits to current tile and all neighbours. skey.x|y is 1924 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1925 // shifted +1|+1 so we always stay positive.
1689 1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1690 // full tile 1939 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1941
1693 // borders 1942 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1947
1699 // corners 1948 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1953 }
1705 } 1954 }
1706 } 1955 }
1707 } 1956 }
1708 1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1709 // go through all smoothlevels, lowest to highest, then draw 1961 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1962 // this is basically counting sort
1711 { 1963 {
1712 int w, b; 1964 int w, b;
1713 1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 1968 for (w = 0; w < 256 / 32; ++w)
1715 { 1969 {
1716 uint32_t smask = smooth_level [w]; 1970 uint32_t smask = smooth_level [w];
1717 if (smask) 1971 if (smask)
1718 for (b = 0; b < 32; ++b) 1972 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 1979 while ((he = hv_iternext (smooth)))
1726 { 1980 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1982 IV bits = SvIVX (HeVAL (he));
1729 1983
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1984 if (!(bits & 0x1000)
1737 && skey->level == level 1985 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1986 && level > smooth_max [skey->x][skey->y])
1739 { 1987 {
1740 maptex tex = self->tex [skey->tile]; 1988 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1989 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1990 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1991 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 1993 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 1994 float dy = tex.t * .5f ; // 2 images/column
1747 1995
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 1996 if (tex.name)
1751 { 1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
1752 if (!tex.name) 2000 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2001 {
1754
1755 glEnd (); 2002 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
1758 } 2005 }
1759 2006
1760 if (border) 2007 if (border)
1761 { 2008 {
1762 float ox = border * dx; 2009 float ox = border * dx;
1763 2010
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2015 }
1769 2016
1770 if (corner) 2017 if (corner)
1771 { 2018 {
1772 float ox = corner * dx; 2019 float ox = corner * dx;
1773 2020
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
1778 } 2026 }
1779 } 2027 }
1780 } 2028 }
1781 } 2029 }
1782 } 2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
1783 } 2035 }
1784 2036
1785 hv_clear (smooth); 2037 hv_clear (smooth);
1786 } 2038 }
1787 2039
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1792 2042
1793 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1796 { 2046 {
1821 } 2071 }
1822 } 2072 }
1823} 2073}
1824 2074
1825void 2075void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2077 CODE:
1828{ 2078{
1829 static float color[16][3] = { 2079 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1883} 2133}
1884 2134
1885void 2135void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2137 PPCODE:
1888{ 2138{
1889 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2147
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2150
1898 mx += self->x; 2151 mx += self->x - 1;
1899 my += self->y; 2152 my += self->y - 1;
1900 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1901 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1903 { 2158 {
1904 maprow *row = self->row + (y + my); 2159 maprow *row = self->row + (y + my);
1905 2160
1906 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2163 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1910 2165
1911 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1914 } 2169 }
1915 } 2170 }
1916 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1917 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1921} 2214}
1922 2215
1923SV * 2216SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2218 CODE:
1926{ 2219{
1927 int x, y, x1, y1; 2220 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1994} 2287}
1995 OUTPUT: 2288 OUTPUT:
1996 RETVAL 2289 RETVAL
1997 2290
1998void 2291void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2000 PPCODE: 2293 PPCODE:
2001{ 2294{
2002 int x, y, z; 2295 int x, y, z;
2003 int w, h; 2296 int w, h;
2004 int x1, y1; 2297 int x1, y1;
2005 2298
2006 if (*data++ != 0) 2299 if (*data++ != 0)
2007 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
2008 2301
2009 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
2011 2304
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
2057 } 2350 }
2058 } 2351 }
2059 } 2352 }
2060} 2353}
2061 2354
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2356
2064CFPlus::MixChunk 2357DC::RW
2065new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
2066 CODE: 2359 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
2068 OUTPUT: 2366 OUTPUT:
2069 RETVAL 2367 RETVAL
2070 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
2071void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
2072DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
2073 CODE: 2479 CODE:
2074 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
2075 2481
2076int 2482int
2077volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2488 OUTPUT:
2081 RETVAL 2489 RETVAL
2082 2490
2083int 2491DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2493 CODE:
2494{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
2087 OUTPUT: 2506 OUTPUT:
2088 RETVAL 2507 RETVAL
2089 2508
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2510
2092int 2511int
2093volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
2094 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2518 OUTPUT:
2097 RETVAL 2519 RETVAL
2098 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2099CFPlus::MixMusic 2531DC::MixMusic
2100new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
2101 CODE: 2533 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2535 OUTPUT:
2104 RETVAL 2536 RETVAL
2105 2537
2106void 2538void
2107DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
2108 CODE: 2540 CODE:
2109 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
2110 2542
2111int 2543int
2112play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
2113 CODE: 2545 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2547 OUTPUT:
2116 RETVAL 2548 RETVAL
2117 2549
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
2119 2558
2120BOOT: 2559BOOT:
2121{ 2560{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2562 static const struct {
2124 const char *name; 2563 const char *name;
2125 IV iv; 2564 IV iv;
2126 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2584 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2668# undef const_iv
2209 }; 2669 };
2210 2670
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2213} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2214 2683
2215char * 2684char *
2216gl_vendor () 2685gl_vendor ()
2217 CODE: 2686 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2700 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2702 OUTPUT:
2234 RETVAL 2703 RETVAL
2235 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2236int glGetError () 2719int glGetError ()
2237 2720
2238void glFinish () 2721void glFinish ()
2239 2722
2240void glClear (int mask) 2723void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2762
2280# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2282 2767
2283void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2284 2769
2285void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2286 2771
2294 2779
2295void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2296 CODE: 2781 CODE:
2297 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2298 2783
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2785 ALIAS:
2306 glColor_premultiply = 1 2786 glColor_premultiply = 1
2307 CODE: 2787 CODE:
2308 if (ix) 2788 if (ix)
2309 { 2789 {
2312 b *= a; 2792 b *= a;
2313 } 2793 }
2314 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2316 2796
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2798 CODE:
2325 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2801
2331 2805
2332void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2333 CODE: 2807 CODE:
2334 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2335 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2336void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2337 CODE: 2840 CODE:
2338 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2339 2842
2340void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 2860 CODE:
2358 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 2863
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 2865
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2867
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2366 2871
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2873
2369int glGenTexture () 2874int glGenTexture ()
2370 CODE: 2875 CODE:
2371{ 2876 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2877 OUTPUT:
2377 RETVAL 2878 RETVAL
2378 2879
2379void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2380 CODE: 2881 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2882 del_texture (name);
2384} 2883
2385
2386int glGenList () 2884int glGenList ()
2387 CODE: 2885 CODE:
2388 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2389 OUTPUT: 2887 OUTPUT:
2390 RETVAL 2888 RETVAL
2397 2895
2398void glEndList () 2896void glEndList ()
2399 2897
2400void glCallList (int list) 2898void glCallList (int list)
2401 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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