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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
60 130
61static struct 131static struct
62{ 132{
63#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 134#include "glfunc.h"
65#undef GL_FUNC 135#undef GL_FUNC
66} gl; 136} gl;
67 137
138static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 140{
70 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 145 else
75 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
76} 147}
77 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
78#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
79 175
80#include "pango-font.c" 176#include "pango-font.c"
81#include "pango-fontmap.c" 177#include "pango-fontmap.c"
82#include "pango-render.c" 178#include "pango-render.c"
83 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
86 184
87typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
88 186
89static int 187static int
90shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
91{ 189{
92 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
93 191
94 while (attrs) 192 while (attrs)
95 { 193 {
96 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 195
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 197 return 1;
100 198
101 attrs = attrs->next; 199 attrs = attrs->next;
102 } 200 }
103 201
104 return 0; 202 return 0;
105} 203}
106 204
107typedef struct cf_layout { 205struct cf_layout {
108 PangoLayout *pl; 206 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
110 int base_height; 208 int base_height;
111 CFPlus__Font font; 209 DC__Font font;
112} *CFPlus__Layout; 210 rc_t rc;
211};
113 212
213typedef cf_layout *DC__Layout;
214
114static CFPlus__Font default_font; 215static DC__Font default_font;
115static PangoContext *opengl_context; 216static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
117 218
118static void 219static void
119substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
120{ 221{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 225#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 227}
127 228
128static void 229static void
129layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
130{ 231{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
133 */ 234 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
135 236
136 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 239
139 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
140} 241}
141 242
142static void 243static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 245{
145 PangoRectangle rect; 246 PangoRectangle rect;
146 247
147 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
158} 259}
159 260
160typedef uint16_t tileid; 261typedef uint16_t tileid;
161typedef uint16_t faceid; 262typedef uint16_t faceid;
162 263
163typedef struct { 264struct maptex
265{
164 int name; 266 GLuint name;
165 int w, h; 267 int w, h;
166 float s, t; 268 float s, t;
167 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
168 tileid smoothtile; 270 tileid smoothtile;
169 uint8_t smoothlevel; 271 uint8_t smoothlevel;
170} maptex; 272 uint8_t unused; /* set to zero on use */
273};
171 274
172typedef struct { 275struct mapcell
276{
173 uint32_t player; 277 uint32_t player;
174 tileid tile[3]; 278 tileid tile[3];
175 uint16_t darkness; 279 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 281};
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
189 294
190 int32_t rows; 295 int32_t rows;
191 maprow *row; 296 maprow *row;
192} *CFPlus__Map; 297};
193 298
194static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
195prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
196{ 304{
197 char *p; 305 T *p;
198 306
199 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
200 Zero (p, inc, char); 308 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 310 Safefree (ptr);
203 311
204 return p; 312 ptr = p;
205} 313}
206 314
207static char * 315template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
220need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
221{ 325{
222 while (self->faces <= face) 326 while (self->faces <= face)
223 { 327 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 329 self->faces *= 2;
226 } 330 }
227} 331}
228 332
229static void 333static void
230need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
231{ 335{
232 while (self->texs <= texid) 336 while (self->texs <= texid)
233 { 337 {
234 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 339 self->texs *= 2;
236 } 340 }
237} 341}
238 342
239static maprow * 343static maprow *
240map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
241{ 345{
242 if (0 > y) 346 if (0 > y)
243 { 347 {
244 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
246 350
247 self->rows += extend; 351 self->rows += extend;
248 self->y += extend; 352 self->y += extend;
249 y += extend; 353 y += extend;
250 } 354 }
251 else if (y >= self->rows) 355 else if (y >= self->rows)
252 { 356 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
255 self->rows += extend; 359 self->rows += extend;
256 } 360 }
257 361
258 return self->row + y; 362 return self->row + y;
259} 363}
269 } 373 }
270 374
271 if (row->c0 > x) 375 if (row->c0 > x)
272 { 376 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 379 row->c0 -= extend;
276 } 380 }
277 else if (x >= row->c1) 381 else if (x >= row->c1)
278 { 382 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 385 row->c1 += extend;
282 } 386 }
283 387
284 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
285} 389}
286 390
287static mapcell * 391static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
289{ 393{
290 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
291} 395}
292 396
293static void 397static void
294map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
295{ 399{
296 int r; 400 int r;
297 401
298 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
306 self->oy = 0; 410 self->oy = 0;
307 self->row = 0; 411 self->row = 0;
308 self->rows = 0; 412 self->rows = 0;
309} 413}
310 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
311static void 425static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 427{
314 int x, y; 428 int x, y;
315 maprow *row; 429 maprow *row;
316 mapcell *cell; 430 mapcell *cell;
317 431
329 if (x >= row->c1) 443 if (x >= row->c1)
330 break; 444 break;
331 445
332 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
333 447
334 cell->darkness = 0; 448 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 449 }
339 } 450 }
340} 451}
341 452
342typedef struct { 453struct smooth_key
454{
343 tileid tile; 455 tileid tile;
344 uint8_t x, y, level; 456 uint8_t x, y, level;
345} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
346 476
347static void 477static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 479{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 480 auto &&it = h.find (key);
351 481
352 if (SvIOK (*sv)) 482 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
354 else 484 else
355 sv_setiv (*sv, bits); 485 it->second |= bits;
356} 486}
357 487
358static void 488static void
359music_finished (void) 489music_finished (void)
360{ 490{
377 ev.code = 1; 507 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 509 ev.data2 = 0;
380 510
381 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
382} 519}
383 520
384static unsigned int 521static unsigned int
385minpot (unsigned int n) 522minpot (unsigned int n)
386{ 523{
396 n |= n >> 16; 533 n |= n >> 16;
397 534
398 return n + 1; 535 return n + 1;
399} 536}
400 537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
401/* SDL should provide this, really. */ 549/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 550#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 551#define SDLK_MODIFIER_MAX 314
404 552
405MODULE = CFPlus PACKAGE = CFPlus 553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
406 655
407PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
408 657
409BOOT: 658BOOT:
410{ 659{
411 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 661 static const struct {
413 const char *name; 662 const char *name;
414 IV iv; 663 IV iv;
415 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
438 687
439 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
442 691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
825
826 const_iv (KMOD_LRAM),
827
828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
524# undef const_iv 858# undef const_iv
525 }; 859 };
526 860
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 863
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 866}
533 867
545 RETVAL 879 RETVAL
546 880
547NV floor (NV x) 881NV floor (NV x)
548 882
549NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
550 894
551void 895void
552pango_init () 896pango_init ()
553 CODE: 897 CODE:
554{ 898{
555 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
558} 907}
559 908
560int 909char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 910
563void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
564SDL_Quit () 920void SDL_Quit ()
565 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
566void 932void
567SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
568 PPCODE: 934 PPCODE:
569{ 935{
570 SDL_Rect **m; 936 SDL_Rect **m;
571 937
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 942
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 945
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 950
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 953
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 955
596 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
597 while (*m) 957 while (*m)
598 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
599 AV *av = newAV (); 961 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
603 968
604 ++m; 969 ++m;
605 } 970 }
606} 971}
607 972
608char *
609SDL_GetError ()
610
611int 973int
612SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
614 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 987 );
988
617 if (RETVAL) 989 if (RETVAL)
618 { 990 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 993#include "glfunc.h"
622# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 997 }
998}
624 OUTPUT: 999 OUTPUT:
625 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
626 1004
627void 1005void
628SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
629 1007
630char * 1008char *
631SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
632 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
633void 1022void
634SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
635 PPCODE: 1027 PPCODE:
636{ 1028{
637 SDL_Event ev; 1029 SDL_Event ev;
638 1030
639 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1033 {
641 HV *hv = newHV (); 1034 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1036
644 switch (ev.type) 1037 switch (ev.type)
645 { 1038 {
646 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1040 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1046 break;
654 1047
655 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1051 break;
659 1052
660 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
668 break; 1079 break;
669 1080
670 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1084
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1095 break;
685 } 1096 }
686 1097
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1099 }
689} 1100}
690 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
691int 1115int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1117 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
696 1120
697void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
698Mix_CloseAudio () 1138Mix_CloseAudio ()
699 1139
700int 1140int
701Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
702 1142
1143const char *
1144Mix_GetError ()
1145
703void 1146void
704lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
705 CODE: 1148 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1150
710void 1151void
711win32_proxy_info () 1152win32_proxy_info ()
712 PPCODE: 1153 PPCODE:
713{ 1154{
734 } 1175 }
735 } 1176 }
736#endif 1177#endif
737} 1178}
738 1179
739void 1180int
740add_font (char *file) 1181add_font (char *file)
741 CODE: 1182 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1193
744void 1194void
745load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
746 ALIAS: 1196 ALIAS:
747 load_image_file = 1 1197 load_image_file = 1
750 STRLEN image_len; 1200 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
757 1207
758 if (!rw) 1208 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
760 1210
793 1243
794 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
803 1253
833void 1283void
834error (char *message) 1284error (char *message)
835 CODE: 1285 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1287#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1289#endif
840 1290
841void 1291void
842fatal (char *message) 1292fatal (char *message)
843 CODE: 1293 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1295#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1297#endif
848 _exit (1); 1298 _exit (1);
849 1299
850void 1300void
851_exit (int retval = 0) 1301_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1304 ExitThread (retval); // unclean, please beam me up
855#else 1305#else
856 _exit (retval); 1306 _exit (retval);
857#endif 1307#endif
858 1308
859MODULE = CFPlus PACKAGE = CFPlus::Font 1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
860 1317
861CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
1326
1327PROTOTYPES: DISABLE
1328
1329DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1331 CODE:
864{ 1332{
865 int count; 1333 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1337}
870 OUTPUT: 1338 OUTPUT:
871 RETVAL 1339 RETVAL
872 1340
873void 1341void
874DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
875 CODE: 1343 CODE:
876 pango_font_description_free (self); 1344 pango_font_description_free (self);
877 1345
878void 1346void
879make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
880 CODE: 1349 CODE:
881 default_font = self; 1350 default_font = self;
882 1351
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1353
1354PROTOTYPES: DISABLE
1355
885void 1356void
886reset_glyph_cache () 1357glyph_cache_backup ()
1358 PROTOTYPE:
887 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
888 tc_clear (); 1366 tc_restore ();
889 1367
890CFPlus::Layout 1368DC::Layout
891new (SV *class) 1369new (SV *klass)
892 CODE: 1370 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
894 1372
895 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
904 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
905 OUTPUT: 1383 OUTPUT:
906 RETVAL 1384 RETVAL
907 1385
908void 1386void
909DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
910 CODE: 1388 CODE:
911 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
912 Safefree (self); 1390 delete self;
913 1391
914void 1392void
915set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
916 CODE: 1394 CODE:
917{ 1395{
918 STRLEN textlen; 1396 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
920 1398
921 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
922} 1400}
923 1401
924void 1402void
925set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
926 CODE: 1404 CODE:
927{ 1405{
928 STRLEN textlen; 1406 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
930 1408
931 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
932} 1410}
933 1411
934void 1412void
935set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
936 CODE: 1414 CODE:
937{ 1415{
938 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1418 const char *pos = text;
975 if (attrs) 1453 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
977} 1455}
978 1456
979void 1457void
980get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
981 PPCODE: 1459 PPCODE:
982{ 1460{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1462
985 do 1463 do
986 { 1464 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1466
989 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
990 { 1468 {
991 PangoRectangle extents; 1469 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1478
1001 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
1002} 1480}
1003 1481
1004int 1482int
1005has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
1006 CODE: 1484 CODE:
1007{ 1485{
1008 int lines = 1; 1486 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
1010 1488
1015} 1493}
1016 OUTPUT: 1494 OUTPUT:
1017 RETVAL 1495 RETVAL
1018 1496
1019SV * 1497SV *
1020get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
1021 CODE: 1499 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1502 OUTPUT:
1025 RETVAL 1503 RETVAL
1026 1504
1027void 1505void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1507 CODE:
1030 self->r = r; 1508 self->r = r;
1031 self->g = g; 1509 self->g = g;
1032 self->b = b; 1510 self->b = b;
1033 self->a = a; 1511 self->a = a;
1034 1512
1035void 1513void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1515 CODE:
1038 if (self->font != font) 1516 if (self->font != font)
1039 { 1517 {
1040 self->font = font; 1518 self->font = font;
1041 layout_update_font (self); 1519 layout_update_font (self);
1042 } 1520 }
1043 1521
1044void 1522void
1045set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1046 CODE: 1524 CODE:
1047 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1048 { 1526 {
1049 self->base_height = base_height; 1527 self->base_height = base_height;
1050 layout_update_font (self); 1528 layout_update_font (self);
1051 } 1529 }
1052 1530
1053void 1531void
1054set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1533 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1535
1058void 1536void
1059set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1060 CODE: 1538 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1540
1063void 1541void
1064set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1065 CODE: 1543 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1545
1068void 1546void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1548 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1076 ); 1554 );
1077 1555
1078void 1556void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1558 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1560
1083void 1561void
1084size (CFPlus::Layout self) 1562size (DC::Layout self)
1085 PPCODE: 1563 PPCODE:
1086{ 1564{
1087 int w, h; 1565 int w, h;
1088 1566
1089 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1094} 1572}
1095 1573
1096int 1574int
1097descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1098 CODE: 1576 CODE:
1099{ 1577{
1100 PangoRectangle rect; 1578 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1104} 1582}
1105 OUTPUT: 1583 OUTPUT:
1106 RETVAL 1584 RETVAL
1107 1585
1108int 1586int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1588 CODE:
1111{ 1589{
1112 int index, trailing; 1590 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1592 RETVAL = index + trailing;
1115} 1593}
1116 OUTPUT: 1594 OUTPUT:
1117 RETVAL 1595 RETVAL
1118 1596
1119void 1597void
1120cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1599 PPCODE:
1122{ 1600{
1123 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1603
1126 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1608}
1131 1609
1132void 1610void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1612 PPCODE:
1135{ 1613{
1136 int line, x; 1614 int line, x;
1137 1615
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1619 --line;
1620#endif
1141 EXTEND (SP, 2); 1621 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1624}
1145 1625
1146void 1626void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1627line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1628 PPCODE:
1149{ 1629{
1150 PangoLayoutLine *lp; 1630 PangoLayoutLine *lp;
1151 int index, trailing; 1631 int index, trailing;
1152 1632
1153 if (line < 0) 1633 if (line < 0)
1154 XSRETURN_EMPTY; 1634 XSRETURN_EMPTY;
1155 1635
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1637 XSRETURN_EMPTY; /* do better */
1158 1638
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1640
1161 EXTEND (SP, 2); 1641 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1648 }
1169} 1649}
1170 1650
1171void 1651void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1653 CODE:
1654 self->rc.clear ();
1174 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1175 self->pl, 1656 self->pl,
1657 &self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1178 flags 1660 flags
1179 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1180 1665
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1666void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1667draw (DC::Layout self)
1185 CODE: 1668 CODE:
1186{ 1669{
1187 int ow = SvIV (w_); 1670 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1677
1190 if (ow && oh) 1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1686
1687PROTOTYPES: ENABLE
1688
1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1694 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1695 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1699
1204 SvPOK_only (result_); 1700 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1206 1702
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1704 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1706
1211 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1708 }
1218} 1709}
1219 1710
1220void 1711void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1718{
1228 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1232 1726
1233 if (items < 5) 1727 if (items < 5)
1234 { 1728 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1266 } 1760 }
1267} 1761}
1268 1762
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1270 1772
1271CFPlus::Map 1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1895MODULE = Deliantra::Client PACKAGE = DC::Map
1896
1897PROTOTYPES: DISABLE
1898
1899DC::Map
1272new (SV *class) 1900new (SV *klass)
1273 CODE: 1901 CODE:
1274 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1275 RETVAL->x = 0; 1903 RETVAL->x = 0;
1276 RETVAL->y = 0; 1904 RETVAL->y = 0;
1277 RETVAL->w = 0; 1905 RETVAL->w = 0;
1278 RETVAL->h = 0; 1906 RETVAL->h = 0;
1279 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1284 RETVAL->row = 0; 1912 RETVAL->row = 0;
1285 OUTPUT: 1913 OUTPUT:
1286 RETVAL 1914 RETVAL
1287 1915
1288void 1916void
1289DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1290 CODE: 1918 CODE:
1291{ 1919{
1292 map_clear (self); 1920 map_clear (self);
1293 Safefree (self->face2tile); 1921 Safefree (self->face2tile);
1294 Safefree (self->tex); 1922 Safefree (self->tex);
1295 Safefree (self); 1923 Safefree (self);
1296} 1924}
1297 1925
1298void 1926void
1299resize (CFPlus::Map self, int map_width, int map_height) 1927resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1928 CODE:
1301 self->w = map_width; 1929 self->w = map_width;
1302 self->h = map_height; 1930 self->h = map_height;
1303 1931
1304void 1932void
1305clear (CFPlus::Map self) 1933clear (DC::Map self)
1306 CODE: 1934 CODE:
1307 map_clear (self); 1935 map_clear (self);
1308 1936
1309void 1937void
1310set_tileid (CFPlus::Map self, int face, int tile) 1938set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1939 CODE:
1312{ 1940{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1941 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1942 need_texid (self, tile);
1315} 1943}
1316 1944
1317void 1945void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1947 CODE:
1320{ 1948{
1321 tileid texid; 1949 tileid texid;
1322 maptex *tex; 1950 maptex *tex;
1323 1951
1324 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1325 return; 1953 return;
1326 1954
1327 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1328 return; 1956 return;
1329 1957
1330 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1331 1959
1332 if (!texid) 1960 if (!texid)
1333 return; 1961 return;
1334 1962
1335 tex = self->tex + texid; 1963 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth]; 1964 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1965 tex->smoothlevel = level;
1338} 1966}
1339 1967
1340void 1968void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1970 CODE:
1343{ 1971{
1344 need_texid (self, texid); 1972 need_texid (self, texid);
1345 1973
1346 { 1974 {
1365 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1996}
1369 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1370int 2018int
1371ox (CFPlus::Map self) 2019ox (DC::Map self)
1372 ALIAS: 2020 ALIAS:
1373 oy = 1 2021 oy = 1
1374 x = 2 2022 x = 2
1375 y = 3 2023 y = 3
1376 w = 4 2024 w = 4
1387 } 2035 }
1388 OUTPUT: 2036 OUTPUT:
1389 RETVAL 2037 RETVAL
1390 2038
1391void 2039void
1392scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1393 CODE: 2041 CODE:
1394{ 2042{
1395 if (dx > 0) 2043 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2045 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2047
1400 if (dy > 0) 2048 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2049 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2050 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2052
1405 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1407 2055
1408 while (self->y < 0) 2056 while (self->y < 0)
1409 { 2057 {
1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1411 2059
1412 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1414 } 2062 }
1415} 2063}
1416 2064
1417void 2065SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1419 CODE: 2067 CODE:
1420{ 2068{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2071 mapcell *cell;
1424 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1425 2075
1426 while (data < data_end - 1) 2076 while (data < data_end - 1)
1427 { 2077 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1429 2079
1442 2092
1443 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1444 2094
1445 if (flags & 8) 2095 if (flags & 8)
1446 { 2096 {
2097 uint8_t ext, cmd;
2098
1447 if (extmap) 2099 do
1448 { 2100 {
1449 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1450 2103
1451 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1452 { 2107 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2108 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2110 }
1479 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1480 } 2128 }
1481 else 2129 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2130 }
1484 2131
2132 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2133 if (flags & (4 >> z))
1486 { 2134 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2136 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1490 } 2154 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2155 }
1506 else 2156 else
1507 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1508 } 2158 }
1509} 2159}
2160 OUTPUT:
2161 RETVAL
1510 2162
1511SV * 2163SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2165 CODE:
1514{ 2166{
1515 int x1, x; 2167 int x1, x;
1516 int y1, y; 2168 int y1, y;
1517 int z; 2169 int z;
1530 ? self->row + y 2182 ? self->row + y
1531 : 0; 2183 : 0;
1532 2184
1533 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1534 { 2186 {
1535 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2188
1537 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1538 { 2190 {
1539 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1540 2192
1542 { 2194 {
1543 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2197 int a1 = tex.a;
1546 2198
1547 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1551 } 2203 }
1552 } 2204 }
1553 2205
1554 *map++ = (r ) 2206 *map++ = (r )
1555 | (g << 8) 2207 | (g << 8)
1556 | (b << 16) 2208 | (b << 16)
1557 | (a << 24); 2209 | (a << 24);
1558 } 2210 }
1559 } 2211 }
1560 2212
1561 RETVAL = map_sv; 2213 RETVAL = map_sv;
1562} 2214}
1563 OUTPUT: 2215 OUTPUT:
1564 RETVAL 2216 RETVAL
1565 2217
1566void 2218void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2220 CODE:
1569{ 2221{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z; 2222 int x, y, z;
1575 int last_name;
1576 2223
2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
2231
2232 pl_tex.name = 0;
2233
1577 // thats current max. sorry. 2234 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1580 2237
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2238 memset (&key, 0, sizeof (key));
1583 2239 key.r = 255;
1584 glColor4ub (255, 255, 255, 255); 2240 key.g = 255;
1585 2241 key.b = 255;
1586 glEnable (GL_BLEND); 2242 key.a = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.mode = GL_QUADS;
1588 glEnable (GL_TEXTURE_2D); 2244 key.format = GL_T2F_V3F;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2245
1595 mx += self->x; 2246 mx += self->x;
1596 my += self->y; 2247 my += self->y;
1597 2248
1598 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1599 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1602 2253
1603 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1605 { 2256 {
1606 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1608 for (x = 0; x < sw; x++) 2259 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 2260 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 2261 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 2262 mapcell *cell = row->col + (x + mx - row->c0);
1612 2263
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 2264 smooth_max[x + 1][y + 1] =
1618 } 2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
1619 } 2268 }
1620 } 2269 }
1621 2270
2271 glEnable (GL_BLEND);
2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2274
1622 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1623 { 2276 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1625 2281
1626 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1628 { 2284 {
1629 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1635 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1636 2292
1637 if (tile) 2293 if (tile)
1638 { 2294 {
1639 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2296 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 2297
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2298 if (key.texname != tex.name)
1646 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1647 if (!tex.name) 2302 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1649 2304
2305 key.texname = tex.name;
1650 glEnd (); 2306 arr = &rc.array (key);
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 } 2307 }
1654 2308
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2309 px = (x + 1) * Th - tex.w;
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2310 py = (y + 1) * Tw - tex.h;
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659 2311
1660 if (cell->flags && z == 2) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1661 { 2313 {
1662 if (cell->flags & 1) 2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
1663 { 2317 continue;
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1678 2324
1679 // update smooth hash 2325 // update smooth hash
1680 if (tex.smoothtile) 2326 if (tex.smoothtile)
1681 { 2327 {
1682 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1684 2330
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1686 2332
1687 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1689 2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
1690 // full tile 2348 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1692 2350
1693 // borders 2351 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1698 2356
1699 // corners 2357 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1704 } 2382 }
1705 } 2383 }
1706 } 2384 }
1707 } 2385 }
1708 2386
2387 rc.draw ();
2388 rc.clear ();
2389
1709 // go through all smoothlevels, lowest to highest, then draw 2390 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2391 // this is basically counting sort
1711 { 2392 {
1712 int w, b; 2393 int w, b;
1713 2394
1714 for (w = 0; w < 256 / 32; ++w) 2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1715 { 2400 {
1716 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1717 if (smask) 2402 IV bits = it->second;
1718 for (b = 0; b < 32; ++b) 2403
1719 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1720 { 2407 {
1721 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1722 HE *he; 2416 if (tex.name)
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 { 2417 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1728 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1729 2420 if (key.texname != tex.name)
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 { 2421 {
1740 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747 2423
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd (); 2424 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1758 } 2427 }
1759 2428
1760 if (border) 2429 if (border)
1761 { 2430 {
1762 float ox = border * dx; 2431 float ox = border * dx;
1763 2432
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1768 } 2437 }
1769 2438
1770 if (corner) 2439 if (corner)
1771 { 2440 {
1772 float ox = corner * dx; 2441 float ox = corner * dx;
1773 2442
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1778 }
1779 } 2447 }
1780 } 2448 }
1781 } 2449 }
1782 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1783 } 2455 }
1784
1785 hv_clear (smooth);
1786 } 2456 }
1787 2457
1788 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1789 2463
1790 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1791 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1792 2479
1793 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1799 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1801 { 2488 {
1802 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1803 2490
1804 int px = x * T; 2491 int px = x * Tw;
1805 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1806 2499
1807 if (cell->stat_hp) 2500 if (cell->stat_hp)
1808 { 2501 {
1809 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1811 2504
1812 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py); 2507 px + width - 1, py);
1815 2508
1821 } 2514 }
1822 } 2515 }
1823} 2516}
1824 2517
1825void 2518void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1827 CODE: 2520 CODE:
1828{ 2521{
1829 static float color[16][3] = { 2522 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1831 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1832 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1833 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1834 2527
1835 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1836 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1837 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1838 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1839 2532
1840 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1841 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1842 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1843 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1844 2537
1845 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1846 2539
1847 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1848 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1849 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1850 }; 2543 };
1851 2544
1852 int x, y; 2545 int x, y;
1853 2546
1854 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1856 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1859 2558
1860 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1864 2563
1865 if (m) 2564 if (m)
1866 { 2565 {
1867 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1868 2567
1869 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1870 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1871 2570
1872 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 } 2576 }
1881 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1883} 2582}
1884 2583
1885void 2584void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2586 PPCODE:
1888{ 2587{
1889 int x, y; 2588 int x, y;
1890 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1894 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1895 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1897 2600
1898 mx += self->x; 2601 mx += self->x - 1;
1899 my += self->y; 2602 my += self->y - 1;
1900 2603
1901 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1903 { 2606 {
1904 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
1905 2608
1906 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2611 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1910 2613
1911 darkness[y * sw4 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1913 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1914 } 2617 }
1915 } 2618 }
1916 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1917 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1921} 2662}
1922 2663
1923SV * 2664SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2666 CODE:
1926{ 2667{
1927 int x, y, x1, y1; 2668 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2727 else
1987 *data++ = 0; 2728 *data++ = 0;
1988 } 2729 }
1989 } 2730 }
1990 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1991 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1993 RETVAL = data_sv; 2739 RETVAL = data_sv;
1994} 2740}
1995 OUTPUT: 2741 OUTPUT:
1996 RETVAL 2742 RETVAL
1997 2743
1998void 2744void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2746 PPCODE:
2001{ 2747{
2002 int x, y, z; 2748 int x, y, z;
2003 int w, h; 2749 int w, h;
2004 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2005 2761
2006 if (*data++ != 0) 2762 if (*data++ != 0)
2007 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2008 2764
2009 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
2011 2767
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2780 {
2025 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2026 2782
2027 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2028 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2029 uint8_t flags = *data++; 2790 flags = *data++;
2030 2791
2031 if (flags) 2792 if (flags)
2032 { 2793 {
2033 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2800
2040 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2041 { 2802 {
2042 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2043 2805
2044 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2045 { 2807 {
2046 tileid t = tile [z]; 2808 tileid t = tile [z];
2047 2809
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2811 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2813 need_texid (self, t);
2052 } 2814 }
2053 2815
2054 cell->tile [z] = t; 2816 cell->tile [z] = t;
2055 } 2817 }
2057 } 2819 }
2058 } 2820 }
2059 } 2821 }
2060} 2822}
2061 2823
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2825
2064CFPlus::MixChunk 2826DC::RW
2065new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
2066 CODE: 2828 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
2068 OUTPUT: 2835 OUTPUT:
2069 RETVAL 2836 RETVAL
2070 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
2071void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
2072DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
2073 CODE: 2966 CODE:
2074 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
2075 2968
2076int 2969int
2077volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2975 OUTPUT:
2081 RETVAL 2976 RETVAL
2082 2977
2083int 2978DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2980 CODE:
2981{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
2087 OUTPUT: 2993 OUTPUT:
2088 RETVAL 2994 RETVAL
2089 2995
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
2091 3009
2092int 3010int
2093volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
2094 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 3017 OUTPUT:
2097 RETVAL 3018 RETVAL
2098 3019
2099CFPlus::MixMusic 3020void
2100new_from_file (SV *class, char *path) 3021fade_out (int ms)
2101 CODE: 3022 CODE:
2102 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
2103 OUTPUT: 3034 OUTPUT:
2104 RETVAL 3035 RETVAL
2105 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
2106void 3044void
2107DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
2108 CODE: 3046 CODE:
2109 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
2110 3048
2111int 3049int
2112play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
2113 CODE: 3051 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 3053 OUTPUT:
2116 RETVAL 3054 RETVAL
2117 3055
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
2119 3064
2120BOOT: 3065BOOT:
2121{ 3066{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 3068 static const struct {
2124 const char *name; 3069 const char *name;
2125 IV iv; 3070 IV iv;
2126 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2128 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 3091 const_iv (GL_AND),
2142 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2148 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2150 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2158 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 3158 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2208# undef const_iv 3182# undef const_iv
2209 }; 3183 };
2210 3184
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2213}
2214 3187
2215char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2216gl_vendor () 3202gl_vendor ()
2217 CODE: 3203 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2219 OUTPUT: 3205 OUTPUT:
2220 RETVAL 3206 RETVAL
2221 3207
2222char * 3208const char *
2223gl_version () 3209gl_version ()
2224 CODE: 3210 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2226 OUTPUT: 3212 OUTPUT:
2227 RETVAL 3213 RETVAL
2228 3214
2229char * 3215const char *
2230gl_extensions () 3216gl_extensions ()
2231 CODE: 3217 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 3219 OUTPUT:
2234 RETVAL 3220 RETVAL
2235 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
2236int glGetError () 3240int glGetError ()
2237 3241
2238void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
2239 3245
2240void glClear (int mask) 3246void glClear (int mask)
2241 3247
2242void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2243 PROTOTYPE: @ 3249 PROTOTYPE: @
2254 3260
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE: 3262 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
2258 3264
3265# void glBlendEquation (int se)
3266
2259void glDepthMask (int flag) 3267void glDepthMask (int flag)
2260 3268
2261void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2262 3270
2263void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
2277# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 3287
2280# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
2282 3292
2283void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
2284 3294
2285void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
2286 3296
2294 3304
2295void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2296 CODE: 3306 CODE:
2297 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2298 3308
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @ 3310 PROTOTYPE: @
2305 ALIAS: 3311 ALIAS:
2306 glColor_premultiply = 1 3312 glColor_premultiply = 1
2307 CODE: 3313 CODE:
2308 if (ix) 3314 if (ix)
2309 { 3315 {
2312 b *= a; 3318 b *= a;
2313 } 3319 }
2314 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 3321 glColor4f (r, g, b, a);
2316 3322
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 3324 CODE:
2325 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
2327 3327
2331 3331
2332void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
2333 CODE: 3333 CODE:
2334 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
2335 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
2336void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
2337 CODE: 3366 CODE:
2338 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
2339 3368
2340void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 3386 CODE:
2358 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 3389
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 3391
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 3393
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
2366 3397
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 3399
2369int glGenTexture () 3400int glGenTexture ()
2370 CODE: 3401 CODE:
2371{ 3402 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 3403 OUTPUT:
2377 RETVAL 3404 RETVAL
2378 3405
2379void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
2380 CODE: 3407 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 3408 del_texture (name);
2384} 3409
2385
2386int glGenList () 3410int glGenList ()
2387 CODE: 3411 CODE:
2388 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
2389 OUTPUT: 3413 OUTPUT:
2390 RETVAL 3414 RETVAL
2397 3421
2398void glEndList () 3422void glEndList ()
2399 3423
2400void glCallList (int list) 3424void glCallList (int list)
2401 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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