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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.39 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
12#include <glib/gmacros.h> 34#include <glib/gmacros.h>
13 35
14#include <pango/pango.h> 36#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 37
38#ifndef _WIN32
18#include <sys/types.h> 39# include <sys/types.h>
19#include <sys/socket.h> 40# include <sys/socket.h>
20#include <netinet/in.h> 41# include <netinet/in.h>
21#include <netinet/tcp.h> 42# include <netinet/tcp.h>
22
23#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 47
25#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
26 49
27#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
29 52
30static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
84typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic;
86
87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
32 106
33typedef struct cf_layout { 107typedef struct cf_layout {
34 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
35 int base_height; 110 int base_height;
111 CFPlus__Font font;
36} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
37 117
38static void 118static void
39substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
40{ 120{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 126}
44 127
45static void 128static void
46layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
47{ 130{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
50 */ 133 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
53} 140}
54 141
55static void 142static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 144{
58 layout_update (self); 145 PangoRectangle rect;
59 146
147 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
61 149
62 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
65} 158}
159
160typedef uint16_t tileid;
161typedef uint16_t faceid;
66 162
67typedef struct { 163typedef struct {
68 GLint name; 164 int name;
69 int w, h; 165 int w, h;
70 float s, t; 166 float s, t;
71 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
72} mapface; 168 tileid smoothtile;
169 uint8_t smoothlevel;
170} maptex;
73 171
74typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
75 int16_t darkness; 175 uint16_t darkness;
76 uint16_t face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
77} mapcell; 177} mapcell;
78 178
79typedef struct { 179typedef struct {
80 int32_t c0, c1; 180 int32_t c0, c1;
81 mapcell *col; 181 mapcell *col;
82} maprow; 182} maprow;
83 183
84typedef struct map { 184typedef struct map {
85 int x, y, w, h; 185 int x, y, w, h;
86 int vx, vy; 186 int ox, oy; /* offset to virtual global coordinate system */
87 int faces; 187 int faces; tileid *face2tile; // [faceid]
88 mapface *face; 188 int texs; maptex *tex; // [tileid]
89 189
90 uint32_t rows; 190 int32_t rows;
91 maprow *row; 191 maprow *row;
92} *CFClient__Map; 192} *CFPlus__Map;
93 193
94static char * 194static char *
95prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
96{ 196{
97 char *p; 197 char *p;
115 215
116#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
118 218
119static void 219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
239static maprow *
240map_get_row (CFPlus__Map self, int y)
241{
242 if (0 > y)
243 {
244 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend);
246
247 self->rows += extend;
248 self->y += extend;
249 y += extend;
250 }
251 else if (y >= self->rows)
252 {
253 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend);
255 self->rows += extend;
256 }
257
258 return self->row + y;
259}
260
261static mapcell *
262row_get_cell (maprow *row, int x)
263{
264 if (!row->col)
265 {
266 Newz (0, row->col, MAP_EXTEND_X, mapcell);
267 row->c0 = x - MAP_EXTEND_X / 4;
268 row->c1 = row->c0 + MAP_EXTEND_X;
269 }
270
271 if (row->c0 > x)
272 {
273 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend;
276 }
277 else if (x >= row->c1)
278 {
279 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend);
281 row->c1 += extend;
282 }
283
284 return row->col + (x - row->c0);
285}
286
287static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y)
289{
290 return row_get_cell (map_get_row (self, y), x);
291}
292
293static void
120map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
121{ 295{
122 int r; 296 int r;
123 297
124 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
125 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
126 300
127 Safefree (self->row); 301 Safefree (self->row);
128 302
129 self->x = 0; 303 self->x = 0;
130 self->y = 0; 304 self->y = 0;
131 self->vx = 0; 305 self->ox = 0;
132 self->vy = 0; 306 self->oy = 0;
133 self->row = 0; 307 self->row = 0;
134 self->rows = 0; 308 self->rows = 0;
135} 309}
136 310
137static void 311static void
138map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
139{ 313{
140 int x, y; 314 int x, y;
315 maprow *row;
316 mapcell *cell;
141 317
142 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
143 if (y >= 0) 319 if (y >= 0)
144 { 320 {
145 if (y >= self->rows) 321 if (y >= self->rows)
146 break; 322 break;
147 323
148 maprow *row = self->row + y; 324 row = self->row + y;
149 325
150 for (x = x0; x < x0 + w; x++) 326 for (x = x0; x < x0 + w; x++)
151 if (x >= row->c0) 327 if (x >= row->c0)
152 { 328 {
153 if (x >= row->c1) 329 if (x >= row->c1)
154 break; 330 break;
155 331
156 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
157 } 338 }
158 } 339 }
159} 340}
160 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
161MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
162 406
163PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
164 408
165BOOT: 409BOOT:
166{ 410{
167 fontmap = pango_ft2_font_map_new (); 411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524# undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
168 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
169 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
170} 558}
171 559
560int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
172void 563void
173lowdelay (int fd, int val = 1) 564SDL_Quit ()
565
566void
567SDL_ListModes ()
174 CODE: 568 PPCODE:
175 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 569{
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606}
176 607
177char * 608char *
178gl_version () 609SDL_GetError ()
610
611int
612SDL_SetVideoMode (int w, int h, int fullscreen)
179 CODE: 613 CODE:
180 RETVAL = (char *)glGetString (GL_VERSION); 614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
181 OUTPUT: 624 OUTPUT:
182 RETVAL 625 RETVAL
183 626
627void
628SDL_GL_SwapBuffers ()
629
184char * 630char *
185gl_extensions () 631SDL_GetKeyName (int sym)
632
633void
634SDL_PollEvent ()
186 CODE: 635 PPCODE:
187 RETVAL = (char *)glGetString (GL_EXTENSIONS); 636{
188 OUTPUT: 637 SDL_Event ev;
189 RETVAL 638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689}
690
691int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697void
698Mix_CloseAudio ()
699
700int
701Mix_AllocateChannels (int numchans = -1)
702
703void
704lowdelay (int fd, int val = 1)
705 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
708#endif
709
710void
711win32_proxy_info ()
712 PPCODE:
713{
714#ifdef _WIN32
715 char buffer[2048];
716 DWORD buflen;
717
718 EXTEND (SP, 3);
719
720 buflen = sizeof (buffer);
721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
190 738
191void 739void
192add_font (char *file) 740add_font (char *file)
193 CODE: 741 CODE:
194 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
195
196void
197set_font (char *file)
198 CODE:
199{
200 int count;
201 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
202 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
203 FcPatternDestroy (pattern);
204 pango_context_set_font_description (context, font);
205}
206 743
207void 744void
208load_image_inline (SV *image_) 745load_image_inline (SV *image_)
209 ALIAS: 746 ALIAS:
210 load_image_file = 1 747 load_image_file = 1
217 SDL_RWops *rw = ix 754 SDL_RWops *rw = ix
218 ? SDL_RWFromFile (image, "r") 755 ? SDL_RWFromFile (image, "r")
219 : SDL_RWFromConstMem (image, image_len); 756 : SDL_RWFromConstMem (image, image_len);
220 757
221 if (!rw) 758 if (!rw)
222 croak ("load_image: unable to open file"); 759 croak ("load_image: %s", SDL_GetError ());
223 760
224 surface = IMG_Load_RW (rw, 1); 761 surface = IMG_Load_RW (rw, 1);
225 if (!surface) 762 if (!surface)
226 croak ("load_image: unable to read file"); 763 croak ("load_image: %s", SDL_GetError ());
227 764
228 fmt.palette = NULL; 765 fmt.palette = NULL;
229 fmt.BitsPerPixel = 32; 766 fmt.BitsPerPixel = 32;
230 fmt.BytesPerPixel = 4; 767 fmt.BytesPerPixel = 4;
768#if SDL_BYTEORDER == SDL_LIL_ENDIAN
231 fmt.Rmask = 0x000000ff; 769 fmt.Rmask = 0x000000ff;
232 fmt.Gmask = 0x0000ff00; 770 fmt.Gmask = 0x0000ff00;
233 fmt.Bmask = 0x00ff0000; 771 fmt.Bmask = 0x00ff0000;
234 fmt.Amask = 0xff000000; 772 fmt.Amask = 0xff000000;
773#else
774 fmt.Rmask = 0xff000000;
775 fmt.Gmask = 0x00ff0000;
776 fmt.Bmask = 0x0000ff00;
777 fmt.Amask = 0x000000ff;
778#endif
235 fmt.Rloss = 0; 779 fmt.Rloss = 0;
236 fmt.Gloss = 0; 780 fmt.Gloss = 0;
237 fmt.Bloss = 0; 781 fmt.Bloss = 0;
238 fmt.Aloss = 0; 782 fmt.Aloss = 0;
239 fmt.Rshift = 0; 783 fmt.Rshift = 0;
245 789
246 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
247 791
248 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
249 793
794 SDL_LockSurface (surface2);
250 EXTEND (SP, 5); 795 EXTEND (SP, 6);
251 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
252 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
253 SDL_LockSurface (surface2);
254 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
255 SDL_UnlockSurface (surface2);
256 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
257 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
258 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
259 803
260 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
261 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
262} 806}
263 807
264void 808void
265average (int x, int y, uint32_t *data) 809average (int x, int y, uint32_t *data)
266 PPCODE: 810 PPCODE:
267{ 811{
268 // only good for x * y < 32768
269 uint32_t r = 0, g = 0, b = 0, a = 0; 812 uint32_t r = 0, g = 0, b = 0, a = 0;
270 813
271 x = y = x * y; 814 x = y = x * y;
272
273 assert (x < 32768);
274 815
275 while (x--) 816 while (x--)
276 { 817 {
277 uint32_t p = *data++; 818 uint32_t p = *data++;
278 819
281 b += (p >> 16) & 255; 822 b += (p >> 16) & 255;
282 a += (p >> 24) & 255; 823 a += (p >> 24) & 255;
283 } 824 }
284 825
285 EXTEND (SP, 4); 826 EXTEND (SP, 4);
286 PUSHs (sv_2mortal (newSViv (r * 255 / y))); 827 PUSHs (sv_2mortal (newSViv (r / y)));
287 PUSHs (sv_2mortal (newSViv (g * 255 / y))); 828 PUSHs (sv_2mortal (newSViv (g / y)));
288 PUSHs (sv_2mortal (newSViv (b * 255 / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
289 PUSHs (sv_2mortal (newSViv (a * 255 / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
290} 831}
832
833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
291 840
292void 841void
293fatal (char *message) 842fatal (char *message)
294 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
295#ifdef WIN32 853#ifdef WIN32
296 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 854 ExitThread (retval); // unclean, please beam me up
297#else 855#else
298 fprintf (stderr, "%s\n", message); 856 _exit (retval);
299#endif 857#endif
300 exit (1);
301 858
302MODULE = CFClient PACKAGE = CFClient::Layout 859MODULE = CFPlus PACKAGE = CFPlus::Font
303 860
304CFClient::Layout 861CFPlus::Font
305new (SV *class, int base_height = 10) 862new_from_file (SV *class, char *path, int id = 0)
306 CODE: 863 CODE:
307 New (0, RETVAL, 1, struct cf_layout); 864{
308 RETVAL->base_height = base_height; 865 int count;
309 RETVAL->pl = pango_layout_new (context); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
310 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
868 FcPatternDestroy (pattern);
869}
311 OUTPUT: 870 OUTPUT:
312 RETVAL 871 RETVAL
313 872
314void 873void
874DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878void
879make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885void
886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908void
315DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
316 CODE: 910 CODE:
317 g_object_unref (self->pl); 911 g_object_unref (self->pl);
318 Safefree (self); 912 Safefree (self);
319 913
320void 914void
321set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
322 CODE: 916 CODE:
323{ 917{
324 STRLEN textlen; 918 STRLEN textlen;
325 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
326 920
327 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
328} 922}
329 923
330void 924void
331set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
332 CODE: 926 CODE:
333{ 927{
334 STRLEN textlen; 928 STRLEN textlen;
335 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
336 930
337 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
338} 932}
339 933
340void 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
980get_shapes (CFPlus::Layout self)
981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
1015}
1016 OUTPUT:
1017 RETVAL
1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044void
341set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
342 CODE: 1046 CODE:
1047 if (self->base_height != base_height)
1048 {
343 self->base_height = base_height; 1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
344 1052
345void 1053void
346set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
347 CODE: 1055 CODE:
348 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
349 1057
350void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
351size (CFClient::Layout self) 1084size (CFPlus::Layout self)
352 PPCODE: 1085 PPCODE:
353{ 1086{
354 int w, h; 1087 int w, h;
355 1088
356 layout_update (self);
357 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
358 1090
359 EXTEND (SP, 2); 1091 EXTEND (SP, 2);
360 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
361 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
362} 1094}
363 1095
364int 1096int
365xy_to_index (CFClient::Layout self, int x, int y) 1097descent (CFPlus::Layout self)
366 CODE: 1098 CODE:
367{ 1099{
368 int index, trailing; 1100 PangoRectangle rect;
369 1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
370 layout_update (self); 1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
371 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1103 RETVAL = PANGO_DESCENT (rect);
372
373 RETVAL = index;
374} 1104}
375 OUTPUT: 1105 OUTPUT:
376 RETVAL 1106 RETVAL
377 1107
1108int
1109xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111{
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115}
1116 OUTPUT:
1117 RETVAL
1118
378void 1119void
379cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
380 PPCODE: 1121 PPCODE:
381{ 1122{
382 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
383 layout_update (self);
384 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
385 1125
386 EXTEND (SP, 3); 1126 EXTEND (SP, 3);
387 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
388 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
389 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
390} 1130}
391 1131
392void 1132void
393render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
394 PPCODE: 1134 PPCODE:
395{ 1135{
396 SV *retval; 1136 int line, x;
397 int w, h;
398 FT_Bitmap bitmap;
399 1137
400 layout_update (self); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
401 layout_get_pixel_size (self, &w, &h); 1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
402 1140
403 retval = newSV (w * h);
404 SvPOK_only (retval);
405 SvCUR_set (retval, w * h);
406
407 bitmap.rows = h;
408 bitmap.width = w;
409 bitmap.pitch = w;
410 bitmap.buffer = (unsigned char*)SvPVX (retval);
411 bitmap.num_grays = 256;
412 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
413
414 memset (bitmap.buffer, 0, w * h);
415
416 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
417
418 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
419 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
420 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
421 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
422} 1169}
423 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
424MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
425 1182
426void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
427draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
428 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
429 CODE: 1226 CODE:
430{ 1227{
431 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
432 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
433 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
434 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
435 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
436 1232
437 if (items < 5) 1233 if (items < 5)
438 { 1234 {
439 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
440 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
441 } 1237 }
442 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
443 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
444 if (wrap_mode) { 1254
445 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
447 }
448 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
449 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
450 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
451 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
452 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
453 glEnd (); 1260 glEnd ();
454}
455 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
456MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
457 1270
458CFClient::Map 1271CFPlus::Map
459new (SV *class, int map_width, int map_height) 1272new (SV *class)
460 CODE: 1273 CODE:
461 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
462 RETVAL->x = 0; 1275 RETVAL->x = 0;
463 RETVAL->y = 0; 1276 RETVAL->y = 0;
464 RETVAL->w = map_width; 1277 RETVAL->w = 0;
465 RETVAL->h = map_height; 1278 RETVAL->h = 0;
466 RETVAL->vx = 0; 1279 RETVAL->ox = 0;
467 RETVAL->vy = 0; 1280 RETVAL->oy = 0;
468 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
469 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
470 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
471 RETVAL->row = 0; 1284 RETVAL->row = 0;
472 OUTPUT: 1285 OUTPUT:
473 RETVAL 1286 RETVAL
474 1287
475void 1288void
476DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
477 CODE: 1290 CODE:
478{ 1291{
479 map_clear (self); 1292 map_clear (self);
480 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
481 Safefree (self); 1295 Safefree (self);
482} 1296}
483 1297
484void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
485clear (CFClient::Map self) 1305clear (CFPlus::Map self)
486 CODE: 1306 CODE:
487 map_clear (self); 1307 map_clear (self);
488 1308
489void 1309void
1310set_tileid (CFPlus::Map self, int face, int tile)
1311 CODE:
1312{
1313 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile);
1315}
1316
1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
490set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
491 CODE: 1342 CODE:
492{ 1343{
493 while (self->faces < face) 1344 need_texid (self, texid);
1345
1346 {
1347 maptex *tex = self->tex + texid;
1348
1349 tex->name = name;
1350 tex->w = w;
1351 tex->h = h;
1352 tex->s = s;
1353 tex->t = t;
1354 tex->r = r;
1355 tex->g = g;
1356 tex->b = b;
1357 tex->a = a;
1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368}
1369
1370int
1371ox (CFPlus::Map self)
1372 ALIAS:
1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
1378 CODE:
1379 switch (ix)
494 { 1380 {
495 Append (mapface, self->face, self->faces, self->faces); 1381 case 0: RETVAL = self->ox; break;
496 self->faces *= 2; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
497 } 1387 }
1388 OUTPUT:
1389 RETVAL
498 1390
499 mapface *f = self->face + face;
500
501 f->name = name;
502 f->w = w;
503 f->h = h;
504 f->s = s;
505 f->t = t;
506 f->r = r;
507 f->g = g;
508 f->b = b;
509 f->a = a;
510}
511
512void 1391void
513scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
514 CODE: 1393 CODE:
515{ 1394{
516 if (dx > 0) 1395 if (dx > 0)
517 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
518 else if (dx < 0) 1397 else if (dx < 0)
519 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
520 1399
521 if (dy > 0) 1400 if (dy > 0)
522 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
523 else if (dy < 0) 1402 else if (dy < 0)
524 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
525 1404
526 self->x += dx; 1405 self->ox += dx; self->x += dx;
527 self->y += dy; 1406 self->oy += dy; self->y += dy;
528 1407
529 while (self->y < 0) 1408 while (self->y < 0)
530 { 1409 {
531 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
532 1411
534 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
535 } 1414 }
536} 1415}
537 1416
538void 1417void
539map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
540 CODE: 1419 CODE:
541{ 1420{
542 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
543 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
544 1423 mapcell *cell;
1424 int x, y, flags;
1425
545 while (data < data_end) 1426 while (data < data_end - 1)
546 { 1427 {
547 int flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
548 1429
549 int x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
550 int y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
551 1432
552 while (y >= self->rows) 1433 cell = map_get_cell (self, x, y);
553 {
554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
555
556 self->rows += MAP_EXTEND_Y;
557 }
558
559 maprow *row = self->row + y;
560
561 if (!row->col)
562 {
563 Newz (0, row->col, MAP_EXTEND_X, mapcell);
564 row->c0 = self->x - MAP_EXTEND_X / 4;
565 row->c1 = row->c0 + MAP_EXTEND_X;
566 }
567
568 if (row->c0 > x)
569 {
570 int extend = row->c0 - x + MAP_EXTEND_X;
571 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
572 row->c0 -= extend;
573 }
574 else if (x >= row->c1)
575 {
576 int extend = x - row->c1 + MAP_EXTEND_X;
577 Append (mapcell, row->col, row->c1 - row->c0, extend);
578 row->c1 += extend;
579 }
580
581 assert (y >= 0);
582 assert (y < self->rows);
583 assert (x >= row->c0);
584 assert (x < row->c1);
585 mapcell *cell = row->col + (x - row->c0);
586 1434
587 if (flags & 15) 1435 if (flags & 15)
588 { 1436 {
589 if (cell->darkness < 0 && x < self->w && y < self->h) 1437 if (!cell->darkness)
590 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
591 cell->darkness = 0; 1440 cell->darkness = 256;
592 cell->face [0] = 0;
593 cell->face [1] = 0;
594 cell->face [2] = 0;
595 } 1441 }
1442
1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
596 1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
597 cell->darkness = flags & 8 ? *data++ : 255; 1482 cell->darkness = *data++ + 1;
1483 }
598 1484
599 if (flags & 4) 1485 if (flags & 4)
600 { 1486 {
601 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
602 } 1490 }
603 1491
604 if (flags & 2) 1492 if (flags & 2)
605 { 1493 {
606 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
607 } 1497 }
608 1498
609 if (flags & 1) 1499 if (flags & 1)
610 { 1500 {
611 cell->face [2] = (data [0] << 8) + data [1]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
612 } 1504 }
613 } 1505 }
614 else 1506 else
615 cell->darkness = -1; 1507 cell->darkness = 0;
616 } 1508 }
617} 1509}
618 1510
1511SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1513 CODE:
1514{
1515 int x1, x;
1516 int y1, y;
1517 int z;
1518 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1519 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1520
1521 SvPOK_only (map_sv);
1522 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1523
1524 x0 += self->x; x1 = x0 + w;
1525 y0 += self->y; y1 = y0 + h;
1526
1527 for (y = y0; y < y1; y++)
1528 {
1529 maprow *row = 0 <= y && y < self->rows
1530 ? self->row + y
1531 : 0;
1532
1533 for (x = x0; x < x1; x++)
1534 {
1535 int r = 32, g = 32, b = 32, a = 192;
1536
1537 if (row && row->c0 <= x && x < row->c1)
1538 {
1539 mapcell *cell = row->col + (x - row->c0);
1540
1541 for (z = 0; z <= 0; z++)
1542 {
1543 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a;
1545 int a1 = tex.a;
1546
1547 r = (r * a0 + tex.r * a1) / 255;
1548 g = (g * a0 + tex.g * a1) / 255;
1549 b = (b * a0 + tex.b * a1) / 255;
1550 a = (a * a0 + tex.a * a1) / 255;
1551 }
1552 }
1553
1554 *map++ = (r )
1555 | (g << 8)
1556 | (b << 16)
1557 | (a << 24);
1558 }
1559 }
1560
1561 RETVAL = map_sv;
1562}
1563 OUTPUT:
1564 RETVAL
1565
619void 1566void
620draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE:
1569{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z;
1575 int last_name;
1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level;
1618 }
1619 }
1620 }
1621
1622 for (z = 0; z <= 2; z++)
1623 {
1624 memset (smooth_level, 0, sizeof (smooth_level));
1625
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692
1693 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698
1699 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 }
1705 }
1706 }
1707 }
1708
1709 // go through all smoothlevels, lowest to highest, then draw
1710 // this is basically counting sort
1711 {
1712 int w, b;
1713
1714 for (w = 0; w < 256 / 32; ++w)
1715 {
1716 uint32_t smask = smooth_level [w];
1717 if (smask)
1718 for (b = 0; b < 32; ++b)
1719 if (smask & (((uint32_t)1) << b))
1720 {
1721 int level = (w << 5) | b;
1722 HE *he;
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he));
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 {
1740 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758 }
1759
1760 if (border)
1761 {
1762 float ox = border * dx;
1763
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1768 }
1769
1770 if (corner)
1771 {
1772 float ox = corner * dx;
1773
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1778 }
1779 }
1780 }
1781 }
1782 }
1783 }
1784
1785 hv_clear (smooth);
1786 }
1787
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND);
1792
1793 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows)
1796 {
1797 maprow *row = self->row + (y + my);
1798
1799 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1)
1801 {
1802 mapcell *cell = row->col + (x + mx - row->c0);
1803
1804 int px = x * T;
1805 int py = y * T;
1806
1807 if (cell->stat_hp)
1808 {
1809 int width = cell->stat_width * T;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1811
1812 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py);
1815
1816 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1817 glRectf (px + 2,
1818 py - thick - 1,
1819 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1820 }
1821 }
1822 }
1823}
1824
1825void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE:
1828{
1829 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F },
1832 { 0.00F, 0.00F, 0.55F },
1833 { 1.00F, 0.00F, 0.00F },
1834
1835 { 1.00F, 0.54F, 0.00F },
1836 { 0.11F, 0.56F, 1.00F },
1837 { 0.93F, 0.46F, 0.00F },
1838 { 0.18F, 0.54F, 0.34F },
1839
1840 { 0.56F, 0.73F, 0.56F },
1841 { 0.80F, 0.80F, 0.80F },
1842 { 0.55F, 0.41F, 0.13F },
1843 { 0.99F, 0.77F, 0.26F },
1844
1845 { 0.74F, 0.65F, 0.41F },
1846
1847 { 0.00F, 1.00F, 1.00F },
1848 { 1.00F, 0.00F, 1.00F },
1849 { 1.00F, 1.00F, 0.00F },
1850 };
1851
1852 int x, y;
1853
1854 glEnable (GL_TEXTURE_2D);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS);
1859
1860 for (y = 0; y < h; y++)
1861 for (x = 0; x < w; x++)
1862 {
1863 unsigned char m = data [x + y * w];
1864
1865 if (m)
1866 {
1867 float *c = color [m & 15];
1868
1869 float tx1 = m & 0x40 ? 0.5 : 0.;
1870 float tx2 = tx1 + 0.5;
1871
1872 glColor4f (c[0], c[1], c[2], 0.75);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 }
1878 }
1879
1880 glEnd ();
1881 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D);
1883}
1884
1885void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
621 PPCODE: 1887 PPCODE:
622{ 1888{
1889 int x, y;
623 int sw4 = (sw + 3) & ~3; 1890 int sw4 = (sw + 3) & ~3;
624 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
625 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
626 1893
1894 memset (darkness, 255, sw4 * sh);
627 SvPOK_only (darkness_sv); 1895 SvPOK_only (darkness_sv);
628 SvCUR_set (darkness_sv, sw4 * sh); 1896 SvCUR_set (darkness_sv, sw4 * sh);
629 1897
630 int vx = self->x + (self->w - sw) / 2 - shift_x; 1898 mx += self->x;
631 int vy = self->y + (self->h - sh) / 2 - shift_y; 1899 my += self->y;
632 1900
633 if (0)
634 {
635 int vx = self->vx = self->w >= sw
636 ? self->x + (self->w - sw) / 2
637 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
638
639 int vy = self->vy = self->h >= sh
640 ? self->y + (self->h - sh) / 2
641 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
642 }
643
644 glColor4ub (255, 255, 255, 255);
645
646 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
647 glEnable (GL_BLEND);
648 glEnable (GL_TEXTURE_2D);
649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
650
651 int x, y, z;
652
653 int last_name = 0;
654
655 glBegin (GL_QUADS);
656
657 for (z = 0; z < 3; z++)
658 for (y = 0; y < sh; y++) 1901 for (y = 0; y < sh; y++)
659 if (0 <= y + vy && y + vy < self->rows) 1902 if (0 <= y + my && y + my < self->rows)
660 { 1903 {
661 maprow *row = self->row + (y + vy); 1904 maprow *row = self->row + (y + my);
662 1905
663 for (x = 0; x < sw; x++) 1906 for (x = 0; x < sw; x++)
664 if (row->c0 <= x + vx && x + vx < row->c1) 1907 if (row->c0 <= x + mx && x + mx < row->c1)
665 { 1908 {
666 mapcell *cell = row->col + (x + vx - row->c0); 1909 mapcell *cell = row->col + (x + mx - row->c0);
667 1910
668 darkness[y * sw4 + x] = cell->darkness < 0 1911 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1)
669 ? 255 - FOW_DARKNESS 1913 : 255 - FOW_DARKNESS;
670 : 255 - cell->darkness;
671
672 uint16_t face = cell->face [z];
673
674 if (face)
675 {
676 mapface tex = self->face [face];
677
678 int px = (x + 1) * 32 - tex.w;
679 int py = (y + 1) * 32 - tex.h;
680
681 if (last_name != tex.name)
682 {
683 glEnd ();
684 last_name = tex.name;
685 glBindTexture (GL_TEXTURE_2D, last_name);
686 glBegin (GL_QUADS);
687 }
688
689 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
690 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
691 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
692 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
693 }
694 } 1914 }
695 } 1915 }
696
697 glEnd ();
698
699 glDisable (GL_TEXTURE_2D);
700 glDisable (GL_BLEND);
701 1916
702 EXTEND (SP, 3); 1917 EXTEND (SP, 3);
703 PUSHs (sv_2mortal (newSViv (sw4))); 1918 PUSHs (sv_2mortal (newSViv (sw4)));
704 PUSHs (sv_2mortal (newSViv (sh))); 1919 PUSHs (sv_2mortal (newSViv (sh)));
705 PUSHs (darkness_sv); 1920 PUSHs (darkness_sv);
706} 1921}
707 1922
1923SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1925 CODE:
1926{
1927 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1930
1931 *data++ = 0; /* version 0 format */
1932 *data++ = w >> 8; *data++ = w;
1933 *data++ = h >> 8; *data++ = h;
1934
1935 // we need to do this 'cause we don't keep an absolute coord system for rows
1936 // TODO: treat rows as we treat columns
1937 map_get_row (self, y0 + self->y - self->oy);//D
1938 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1939
1940 x0 += self->x - self->ox;
1941 y0 += self->y - self->oy;
1942
1943 x1 = x0 + w;
1944 y1 = y0 + h;
1945
1946 for (y = y0; y < y1; y++)
1947 {
1948 maprow *row = 0 <= y && y < self->rows
1949 ? self->row + y
1950 : 0;
1951
1952 for (x = x0; x < x1; x++)
1953 {
1954 if (row && row->c0 <= x && x < row->c1)
1955 {
1956 mapcell *cell = row->col + (x - row->c0);
1957 uint8_t flags = 0;
1958
1959 if (cell->tile [0]) flags |= 1;
1960 if (cell->tile [1]) flags |= 2;
1961 if (cell->tile [2]) flags |= 4;
1962
1963 *data++ = flags;
1964
1965 if (flags & 1)
1966 {
1967 tileid tile = cell->tile [0];
1968 *data++ = tile >> 8;
1969 *data++ = tile;
1970 }
1971
1972 if (flags & 2)
1973 {
1974 tileid tile = cell->tile [1];
1975 *data++ = tile >> 8;
1976 *data++ = tile;
1977 }
1978
1979 if (flags & 4)
1980 {
1981 tileid tile = cell->tile [2];
1982 *data++ = tile >> 8;
1983 *data++ = tile;
1984 }
1985 }
1986 else
1987 *data++ = 0;
1988 }
1989 }
1990
1991 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1993 RETVAL = data_sv;
1994}
1995 OUTPUT:
1996 RETVAL
1997
1998void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2000 PPCODE:
2001{
2002 int x, y, z;
2003 int w, h;
2004 int x1, y1;
2005
2006 if (*data++ != 0)
2007 return; /* version mismatch */
2008
2009 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++;
2011
2012 // we need to do this 'cause we don't keep an absolute coord system for rows
2013 // TODO: treat rows as we treat columns
2014 map_get_row (self, y0 + self->y - self->oy);//D
2015 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2016
2017 x0 += self->x - self->ox;
2018 y0 += self->y - self->oy;
2019
2020 x1 = x0 + w;
2021 y1 = y0 + h;
2022
2023 for (y = y0; y < y1; y++)
2024 {
2025 maprow *row = map_get_row (self, y);
2026
2027 for (x = x0; x < x1; x++)
2028 {
2029 uint8_t flags = *data++;
2030
2031 if (flags)
2032 {
2033 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 };
2035
2036 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039
2040 if (cell->darkness == 0)
2041 {
2042 cell->darkness = 0;
2043
2044 for (z = 0; z <= 2; z++)
2045 {
2046 tileid t = tile [z];
2047
2048 if (t >= self->texs || (t && !self->tex [t].name))
2049 {
2050 XPUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t);
2052 }
2053
2054 cell->tile [z] = t;
2055 }
2056 }
2057 }
2058 }
2059 }
2060}
2061
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2063
2064CFPlus::MixChunk
2065new_from_file (SV *class, char *path)
2066 CODE:
2067 RETVAL = Mix_LoadWAV (path);
2068 OUTPUT:
2069 RETVAL
2070
2071void
2072DESTROY (CFPlus::MixChunk self)
2073 CODE:
2074 Mix_FreeChunk (self);
2075
2076int
2077volume (CFPlus::MixChunk self, int volume = -1)
2078 CODE:
2079 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT:
2081 RETVAL
2082
2083int
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2085 CODE:
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2087 OUTPUT:
2088 RETVAL
2089
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2091
2092int
2093volume (int volume = -1)
2094 CODE:
2095 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT:
2097 RETVAL
2098
2099CFPlus::MixMusic
2100new_from_file (SV *class, char *path)
2101 CODE:
2102 RETVAL = Mix_LoadMUS (path);
2103 OUTPUT:
2104 RETVAL
2105
2106void
2107DESTROY (CFPlus::MixMusic self)
2108 CODE:
2109 Mix_FreeMusic (self);
2110
2111int
2112play (CFPlus::MixMusic self, int loops = -1)
2113 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT:
2116 RETVAL
2117
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2119
2120BOOT:
2121{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2123 static const struct {
2124 const char *name;
2125 IV iv;
2126 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name }
2128 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND),
2133 const_iv (GL_CULL_FACE),
2134 const_iv (GL_SCISSOR_TEST),
2135 const_iv (GL_DEPTH_TEST),
2136 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT),
2140 const_iv (GL_BACK),
2141 const_iv (GL_AND),
2142 const_iv (GL_ONE),
2143 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA),
2148 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB),
2150 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8),
2153 const_iv (GL_RGB5_A1),
2154 const_iv (GL_UNSIGNED_BYTE),
2155 const_iv (GL_UNSIGNED_SHORT),
2156 const_iv (GL_UNSIGNED_INT),
2157 const_iv (GL_ALPHA),
2158 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE),
2164 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER),
2169 const_iv (GL_TEXTURE_ENV_MODE),
2170 const_iv (GL_TEXTURE_WRAP_S),
2171 const_iv (GL_TEXTURE_WRAP_T),
2172 const_iv (GL_REPEAT),
2173 const_iv (GL_CLAMP),
2174 const_iv (GL_CLAMP_TO_EDGE),
2175 const_iv (GL_NEAREST),
2176 const_iv (GL_LINEAR),
2177 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2178 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2179 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2180 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2181 const_iv (GL_GENERATE_MIPMAP),
2182 const_iv (GL_MODULATE),
2183 const_iv (GL_DECAL),
2184 const_iv (GL_REPLACE),
2185 const_iv (GL_DEPTH_BUFFER_BIT),
2186 const_iv (GL_COLOR_BUFFER_BIT),
2187 const_iv (GL_PROJECTION),
2188 const_iv (GL_MODELVIEW),
2189 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER),
2194 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2203 const_iv (GL_FASTEST),
2204 const_iv (GL_V2F),
2205 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv
2209 };
2210
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2213}
2214
2215char *
2216gl_vendor ()
2217 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR);
2219 OUTPUT:
2220 RETVAL
2221
2222char *
2223gl_version ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION);
2226 OUTPUT:
2227 RETVAL
2228
2229char *
2230gl_extensions ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT:
2234 RETVAL
2235
2236int glGetError ()
2237
2238void glFinish ()
2239
2240void glClear (int mask)
2241
2242void glClearColor (float r, float g, float b, float a = 1.0)
2243 PROTOTYPE: @
2244
2245void glEnable (int cap)
2246
2247void glDisable (int cap)
2248
2249void glShadeModel (int mode)
2250
2251void glHint (int target, int mode)
2252
2253void glBlendFunc (int sfactor, int dfactor)
2254
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa);
2258
2259void glDepthMask (int flag)
2260
2261void glLogicOp (int opcode)
2262
2263void glColorMask (int red, int green, int blue, int alpha)
2264
2265void glMatrixMode (int mode)
2266
2267void glPushMatrix ()
2268
2269void glPopMatrix ()
2270
2271void glLoadIdentity ()
2272
2273void glDrawBuffer (int buffer)
2274
2275void glReadBuffer (int buffer)
2276
2277# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279
2280# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2282
2283void glViewport (int x, int y, int width, int height)
2284
2285void glScissor (int x, int y, int width, int height)
2286
2287void glTranslate (float x, float y, float z = 0.)
2288 CODE:
2289 glTranslatef (x, y, z);
2290
2291void glScale (float x, float y, float z = 1.)
2292 CODE:
2293 glScalef (x, y, z);
2294
2295void glRotate (float angle, float x, float y, float z)
2296 CODE:
2297 glRotatef (angle, x, y, z);
2298
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS:
2306 glColor_premultiply = 1
2307 CODE:
2308 if (ix)
2309 {
2310 r *= a;
2311 g *= a;
2312 b *= a;
2313 }
2314 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a);
2316
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.)
2324 CODE:
2325 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0);
2327
2328void glVertex (float x, float y, float z = 0.)
2329 CODE:
2330 glVertex3f (x, y, z);
2331
2332void glTexCoord (float s, float t)
2333 CODE:
2334 glTexCoord2f (s, t);
2335
2336void glTexEnv (int target, int pname, float param)
2337 CODE:
2338 glTexEnvf (target, pname, param);
2339
2340void glTexParameter (int target, int pname, float param)
2341 CODE:
2342 glTexParameterf (target, pname, param);
2343
2344void glBindTexture (int target, int name)
2345
2346void glConvolutionParameter (int target, int pname, float params)
2347 CODE:
2348 if (gl.ConvolutionParameterf)
2349 gl.ConvolutionParameterf (target, pname, params);
2350
2351void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2352 CODE:
2353 if (gl.ConvolutionFilter2D)
2354 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2355
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE:
2358 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2362
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364
2365void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368
2369int glGenTexture ()
2370 CODE:
2371{
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT:
2377 RETVAL
2378
2379void glDeleteTexture (int name)
2380 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_);
2384}
2385
2386int glGenList ()
2387 CODE:
2388 RETVAL = glGenLists (1);
2389 OUTPUT:
2390 RETVAL
2391
2392void glDeleteList (int list)
2393 CODE:
2394 glDeleteLists (list, 1);
2395
2396void glNewList (int list, int mode = GL_COMPILE)
2397
2398void glEndList ()
2399
2400void glCallList (int list)
2401

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