ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 47
38#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
39 49
40#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
42 52
53#define MIN_FONT_HEIGHT 10
54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
43typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
45 86
46static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
48 106
49typedef struct cf_layout { 107typedef struct cf_layout {
50 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
51 int base_height; 110 int base_height;
111 CFPlus__Font font;
52} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
53 117
54static void 118static void
55substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
56{ 120{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 126}
60 127
61static void 128static void
62layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
63{ 130{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
66 */ 133 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
68 135
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 138
139 pango_layout_set_font_description (self->pl, font);
76} 140}
77 141
78static void 142static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 144{
81 layout_update (self); 145 PangoRectangle rect;
82 146
147 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
84 149
85 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
90typedef uint16_t mapface; 161typedef uint16_t faceid;
91 162
92typedef struct { 163typedef struct {
93 GLint name; 164 int name;
94 int w, h; 165 int w, h;
95 float s, t; 166 float s, t;
96 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
97} maptex; 170} maptex;
98 171
99typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
100 int16_t darkness; 175 uint16_t darkness;
101 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 177} mapcell;
103 178
104typedef struct { 179typedef struct {
105 int32_t c0, c1; 180 int32_t c0, c1;
106 mapcell *col; 181 mapcell *col;
107} maprow; 182} maprow;
108 183
109typedef struct map { 184typedef struct map {
110 int x, y, w, h; 185 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 187 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 188 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 189
118 int32_t rows; 190 int32_t rows;
119 maprow *row; 191 maprow *row;
120} *CFClient__Map; 192} *CFPlus__Map;
121 193
122static char * 194static char *
123prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
124{ 196{
125 char *p; 197 char *p;
142} 214}
143 215
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
147static maprow * 239static maprow *
148map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
149{ 241{
150 if (0 > y) 242 if (0 > y)
151 { 243 {
152 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
191 283
192 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
193} 285}
194 286
195static mapcell * 287static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
197{ 289{
198 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
199} 291}
200 292
201static void 293static void
202map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
203{ 295{
204 int r; 296 int r;
205 297
206 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
215 self->row = 0; 307 self->row = 0;
216 self->rows = 0; 308 self->rows = 0;
217} 309}
218 310
219static void 311static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 313{
222 int x, y; 314 int x, y;
223 maprow *row; 315 maprow *row;
316 mapcell *cell;
224 317
225 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 319 if (y >= 0)
227 { 320 {
228 if (y >= self->rows) 321 if (y >= self->rows)
234 if (x >= row->c0) 327 if (x >= row->c0)
235 { 328 {
236 if (x >= row->c1) 329 if (x >= row->c1)
237 break; 330 break;
238 331
239 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
240 } 338 }
241 } 339 }
242} 340}
243 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
244static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
245music_finished () 359music_finished (void)
246{ 360{
247 SDL_UserEvent ev; 361 SDL_UserEvent ev;
248 362
249 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
250 ev.code = 0; 364 ev.code = 0;
251 ev.data1 = 0; 365 ev.data1 = 0;
252 ev.data2 = 0; 366 ev.data2 = 0;
253 367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
254 SDL_PushEvent (&ev); 374 SDL_UserEvent ev;
255}
256 375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
257MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
258 406
259PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
260 408
261BOOT: 409BOOT:
262{ 410{
263 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 412 static const struct {
265 const char *name; 413 const char *name;
266 IV iv; 414 IV iv;
267 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
269 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
287 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
351 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 524# undef const_iv
368 }; 525 };
369 526
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 529
373 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
377 539
378int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 562
381void 563void
382SDL_Quit () 564SDL_Quit ()
383 565
384void 566void
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
394 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 584
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
403 590
404 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 593
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 603
417 ++m; 604 ++m;
418 } 605 }
419} 606}
420 607
608char *
609SDL_GetError ()
610
421int 611int
422SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
423 CODE: 613 CODE:
424 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 616 );
617 if (RETVAL)
618 {
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
428 OUTPUT: 624 OUTPUT:
429 RETVAL 625 RETVAL
430 626
431void 627void
432SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
433 632
434void 633void
435SDL_PollEvent () 634SDL_PollEvent ()
436 PPCODE: 635 PPCODE:
437{ 636{
439 638
440 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
441 { 640 {
442 HV *hv = newHV (); 641 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
444 switch (ev.type) 644 switch (ev.type)
445 { 645 {
446 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
447 case SDL_KEYUP: 647 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 653 break;
453 654
454 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 658 break;
458 659
459 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
465 break; 668 break;
466 669
467 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
473 } 685 }
474 686
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 688 }
477} 689}
478 690
479int 691int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 693 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
483 696
484void 697void
485Mix_CloseAudio () 698Mix_CloseAudio ()
486 699
487int 700int
492 CODE: 705 CODE:
493#ifndef _WIN32 706#ifndef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
495#endif 708#endif
496 709
497char * 710void
498gl_version () 711win32_proxy_info ()
499 CODE: 712 PPCODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 713{
501 OUTPUT: 714#ifdef _WIN32
502 RETVAL 715 char buffer[2048];
716 DWORD buflen;
503 717
504char * 718 EXTEND (SP, 3);
505gl_extensions () 719
506 CODE: 720 buflen = sizeof (buffer);
507 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
508 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
509 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
510 738
511void 739void
512add_font (char *file) 740add_font (char *file)
513 CODE: 741 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 743
527void 744void
528load_image_inline (SV *image_) 745load_image_inline (SV *image_)
529 ALIAS: 746 ALIAS:
530 load_image_file = 1 747 load_image_file = 1
572 789
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 791
575 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
576 793
794 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 795 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
586 803
587 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
589} 806}
590 807
612 PUSHs (sv_2mortal (newSViv (b / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
614} 831}
615 832
616void 833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
617fatal (char *message) 842fatal (char *message)
618 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 845#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
621#else 855#else
622 fprintf (stderr, "FATAL: %s\n", message); 856 _exit (retval);
623#endif 857#endif
624 exit (1);
625 858
626MODULE = CFClient PACKAGE = CFClient::Layout 859MODULE = CFPlus PACKAGE = CFPlus::Font
627 860
628CFClient::Layout 861CFPlus::Font
629new (SV *class, int base_height = 10) 862new_from_file (SV *class, char *path, int id = 0)
630 CODE: 863 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 864{
632 RETVAL->base_height = base_height; 865 int count;
633 RETVAL->pl = pango_layout_new (context); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
868 FcPatternDestroy (pattern);
869}
635 OUTPUT: 870 OUTPUT:
636 RETVAL 871 RETVAL
637 872
638void 873void
874DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878void
879make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885void
886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908void
639DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
640 CODE: 910 CODE:
641 g_object_unref (self->pl); 911 g_object_unref (self->pl);
642 Safefree (self); 912 Safefree (self);
643 913
644void 914void
645set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
646 CODE: 916 CODE:
647{ 917{
648 STRLEN textlen; 918 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
650 920
651 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
652} 922}
653 923
654void 924void
655set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 926 CODE:
657{ 927{
658 STRLEN textlen; 928 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
660 930
661 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
662} 932}
663 933
664SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
665get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
666 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1015}
669 OUTPUT: 1016 OUTPUT:
670 RETVAL 1017 RETVAL
671 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
672void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044void
673set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
674 CODE: 1046 CODE:
1047 if (self->base_height != base_height)
1048 {
675 self->base_height = base_height; 1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
676 1052
677void 1053void
678set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1055 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1057
682void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
683size (CFClient::Layout self) 1084size (CFPlus::Layout self)
684 PPCODE: 1085 PPCODE:
685{ 1086{
686 int w, h; 1087 int w, h;
687 1088
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
690 1090
691 EXTEND (SP, 2); 1091 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
694} 1094}
695 1095
696int 1096int
697xy_to_index (CFClient::Layout self, int x, int y) 1097descent (CFPlus::Layout self)
698 CODE: 1098 CODE:
699{ 1099{
700 int index, trailing; 1100 PangoRectangle rect;
701 1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
702 layout_update (self); 1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1103 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1104}
707 OUTPUT: 1105 OUTPUT:
708 RETVAL 1106 RETVAL
709 1107
1108int
1109xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111{
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115}
1116 OUTPUT:
1117 RETVAL
1118
710void 1119void
711cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1121 PPCODE:
713{ 1122{
714 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1125
718 EXTEND (SP, 3); 1126 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1130}
723 1131
724void 1132void
725render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1134 PPCODE:
727{ 1135{
728 SV *retval; 1136 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1137
732 layout_update (self); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1140
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
752 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
754} 1169}
755 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
756MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1182
758void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
761 CODE: 1226 CODE:
762{ 1227{
763 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1232
769 if (items < 5) 1233 if (items < 5)
770 { 1234 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1237 }
774 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
775 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1254
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1260 glEnd ();
786}
787 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
788MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
789 1270
790CFClient::Map 1271CFPlus::Map
791new (SV *class, int map_width, int map_height) 1272new (SV *class)
792 CODE: 1273 CODE:
793 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1275 RETVAL->x = 0;
795 RETVAL->y = 0; 1276 RETVAL->y = 0;
796 RETVAL->w = map_width; 1277 RETVAL->w = 0;
797 RETVAL->h = map_height; 1278 RETVAL->h = 0;
798 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
805 RETVAL->row = 0; 1284 RETVAL->row = 0;
806 OUTPUT: 1285 OUTPUT:
807 RETVAL 1286 RETVAL
808 1287
809void 1288void
810DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
811 CODE: 1290 CODE:
812{ 1291{
813 map_clear (self); 1292 map_clear (self);
814 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
815 Safefree (self); 1295 Safefree (self);
816} 1296}
817 1297
818void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
819clear (CFClient::Map self) 1305clear (CFPlus::Map self)
820 CODE: 1306 CODE:
821 map_clear (self); 1307 map_clear (self);
822 1308
823void 1309void
824set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1311 CODE:
826{ 1312{
827 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1314 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1315}
835 1316
836void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1342 CODE:
839{ 1343{
840 while (self->texs <= texid) 1344 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1345
846 { 1346 {
847 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
848 1348
849 tex->name = name; 1349 tex->name = name;
854 tex->r = r; 1354 tex->r = r;
855 tex->g = g; 1355 tex->g = g;
856 tex->b = b; 1356 tex->b = b;
857 tex->a = a; 1357 tex->a = a;
858 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1368}
860 1369
861int 1370int
862ox (CFClient::Map self) 1371ox (CFPlus::Map self)
863 ALIAS: 1372 ALIAS:
864 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
865 CODE: 1378 CODE:
866 switch (ix) 1379 switch (ix)
867 { 1380 {
868 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
870 } 1387 }
871 OUTPUT: 1388 OUTPUT:
872 RETVAL 1389 RETVAL
873 1390
874void 1391void
875scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1393 CODE:
877{ 1394{
878 if (dx > 0) 1395 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1397 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
882 1399
883 if (dy > 0) 1400 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1402 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
887 1404
888 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
890 1407
891 while (self->y < 0) 1408 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
897 } 1414 }
898} 1415}
899 1416
900void 1417void
901map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1419 CODE:
903{ 1420{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1423 mapcell *cell;
907 int x, y, flags; 1424 int x, y, flags;
908 1425
909 while (data < data_end) 1426 while (data < data_end - 1)
910 { 1427 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
912 1429
913 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
915 1432
916 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
917 1434
918 if (flags & 15) 1435 if (flags & 15)
919 { 1436 {
920 if (cell->darkness < 0) 1437 if (!cell->darkness)
921 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1440 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1441 }
927 1442
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
931 1484
932 if (flags & 4) 1485 if (flags & 4)
933 { 1486 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
935 } 1490 }
936 1491
937 if (flags & 2) 1492 if (flags & 2)
938 { 1493 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
940 } 1497 }
941 1498
942 if (flags & 1) 1499 if (flags & 1)
943 { 1500 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
945 } 1504 }
946 } 1505 }
947 else 1506 else
948 cell->darkness = -1; 1507 cell->darkness = 0;
949 } 1508 }
950} 1509}
951 1510
952SV * 1511SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1513 CODE:
955{ 1514{
956 int x1, x; 1515 int x1, x;
957 int y1, y; 1516 int y1, y;
958 int z; 1517 int z;
979 { 1538 {
980 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
981 1540
982 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
983 { 1542 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1545 int a1 = tex.a;
991 1546
992 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1551 }
998 } 1552 }
999 1553
1000 *map++ = (r ) 1554 *map++ = (r )
1001 | (g << 8) 1555 | (g << 8)
1008} 1562}
1009 OUTPUT: 1563 OUTPUT:
1010 RETVAL 1564 RETVAL
1011 1565
1012void 1566void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1568 CODE:
1015{ 1569{
1016 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1017 int x, y, z; 1574 int x, y, z;
1018 int last_name; 1575 int last_name;
1019 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level;
1618 }
1619 }
1620 }
1621
1622 for (z = 0; z <= 2; z++)
1623 {
1624 memset (smooth_level, 0, sizeof (smooth_level));
1625
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692
1693 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698
1699 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 }
1705 }
1706 }
1707 }
1708
1709 // go through all smoothlevels, lowest to highest, then draw
1710 // this is basically counting sort
1711 {
1712 int w, b;
1713
1714 for (w = 0; w < 256 / 32; ++w)
1715 {
1716 uint32_t smask = smooth_level [w];
1717 if (smask)
1718 for (b = 0; b < 32; ++b)
1719 if (smask & (((uint32_t)1) << b))
1720 {
1721 int level = (w << 5) | b;
1722 HE *he;
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he));
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 {
1740 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758 }
1759
1760 if (border)
1761 {
1762 float ox = border * dx;
1763
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1768 }
1769
1770 if (corner)
1771 {
1772 float ox = corner * dx;
1773
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1778 }
1779 }
1780 }
1781 }
1782 }
1783 }
1784
1785 hv_clear (smooth);
1786 }
1787
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND);
1792
1793 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows)
1796 {
1797 maprow *row = self->row + (y + my);
1798
1799 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1)
1801 {
1802 mapcell *cell = row->col + (x + mx - row->c0);
1803
1804 int px = x * T;
1805 int py = y * T;
1806
1807 if (cell->stat_hp)
1808 {
1809 int width = cell->stat_width * T;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1811
1812 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py);
1815
1816 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1817 glRectf (px + 2,
1818 py - thick - 1,
1819 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1820 }
1821 }
1822 }
1823}
1824
1825void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE:
1828{
1829 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F },
1832 { 0.00F, 0.00F, 0.55F },
1833 { 1.00F, 0.00F, 0.00F },
1834
1835 { 1.00F, 0.54F, 0.00F },
1836 { 0.11F, 0.56F, 1.00F },
1837 { 0.93F, 0.46F, 0.00F },
1838 { 0.18F, 0.54F, 0.34F },
1839
1840 { 0.56F, 0.73F, 0.56F },
1841 { 0.80F, 0.80F, 0.80F },
1842 { 0.55F, 0.41F, 0.13F },
1843 { 0.99F, 0.77F, 0.26F },
1844
1845 { 0.74F, 0.65F, 0.41F },
1846
1847 { 0.00F, 1.00F, 1.00F },
1848 { 1.00F, 0.00F, 1.00F },
1849 { 1.00F, 1.00F, 0.00F },
1850 };
1851
1852 int x, y;
1853
1854 glEnable (GL_TEXTURE_2D);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS);
1859
1860 for (y = 0; y < h; y++)
1861 for (x = 0; x < w; x++)
1862 {
1863 unsigned char m = data [x + y * w];
1864
1865 if (m)
1866 {
1867 float *c = color [m & 15];
1868
1869 float tx1 = m & 0x40 ? 0.5 : 0.;
1870 float tx2 = tx1 + 0.5;
1871
1872 glColor4f (c[0], c[1], c[2], 0.75);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 }
1878 }
1879
1880 glEnd ();
1881 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D);
1883}
1884
1885void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE:
1888{
1889 int x, y;
1020 int sw4 = (sw + 3) & ~3; 1890 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1893
1024 memset (darkness, 255, sw4 * sh); 1894 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 1895 SvPOK_only (darkness_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 1896 SvCUR_set (darkness_sv, sw4 * sh);
1027 1897
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1898 mx += self->x;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1899 my += self->y;
1030 1900
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 1901 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1902 if (0 <= y + my && y + my < self->rows)
1055 { 1903 {
1056 maprow *row = self->row + (y + vy); 1904 maprow *row = self->row + (y + my);
1057 1905
1058 for (x = 0; x < sw; x++) 1906 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1907 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1908 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1909 mapcell *cell = row->col + (x + mx - row->c0);
1062 1910
1063 darkness[y * sw4 + x] = cell->darkness < 0 1911 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 1913 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 1914 }
1090 } 1915 }
1091
1092 glEnd ();
1093
1094 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND);
1096 1916
1097 EXTEND (SP, 3); 1917 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 1918 PUSHs (sv_2mortal (newSViv (sw4)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 1919 PUSHs (sv_2mortal (newSViv (sh)));
1100 PUSHs (darkness_sv); 1920 PUSHs (darkness_sv);
1101} 1921}
1102 1922
1103SV * 1923SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 1925 CODE:
1106{ 1926{
1107 int x, y, x1, y1; 1927 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 1928 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1929 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 1954 if (row && row->c0 <= x && x < row->c1)
1135 { 1955 {
1136 mapcell *cell = row->col + (x - row->c0); 1956 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 1957 uint8_t flags = 0;
1138 1958
1139 if (cell->face [0]) flags |= 1; 1959 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 1960 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 1961 if (cell->tile [2]) flags |= 4;
1142 1962
1143 *data++ = flags; 1963 *data++ = flags;
1144 1964
1145 if (flags & 1) 1965 if (flags & 1)
1146 { 1966 {
1967 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 1968 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 1969 *data++ = tile;
1149 } 1970 }
1150 1971
1151 if (flags & 2) 1972 if (flags & 2)
1152 { 1973 {
1974 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 1975 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 1976 *data++ = tile;
1155 } 1977 }
1156 1978
1157 if (flags & 4) 1979 if (flags & 4)
1158 { 1980 {
1981 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 1982 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 1983 *data++ = tile;
1161 } 1984 }
1162 } 1985 }
1163 else 1986 else
1164 *data++ = 0; 1987 *data++ = 0;
1165 } 1988 }
1171} 1994}
1172 OUTPUT: 1995 OUTPUT:
1173 RETVAL 1996 RETVAL
1174 1997
1175void 1998void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2000 PPCODE:
1178{ 2001{
1179 int x, y, z; 2002 int x, y, z;
1180 int w, h; 2003 int w, h;
1181 int x1, y1; 2004 int x1, y1;
1205 { 2028 {
1206 uint8_t flags = *data++; 2029 uint8_t flags = *data++;
1207 2030
1208 if (flags) 2031 if (flags)
1209 { 2032 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2033 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 };
1213 2035
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2036 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2039
1218 if (cell->darkness <= 0) 2040 if (cell->darkness == 0)
1219 { 2041 {
1220 cell->darkness = -1; 2042 cell->darkness = 0;
1221 2043
1222 for (z = 0; z <= 2; z++) 2044 for (z = 0; z <= 2; z++)
1223 { 2045 {
1224 cell->face[z] = face[z]; 2046 tileid t = tile [z];
1225 2047
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2048 if (t >= self->texs || (t && !self->tex [t].name))
2049 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2050 XPUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t);
2052 }
2053
2054 cell->tile [z] = t;
1228 } 2055 }
1229 } 2056 }
1230 } 2057 }
1231 } 2058 }
1232 } 2059 }
1233} 2060}
1234 2061
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2063
1237CFClient::MixChunk 2064CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2065new_from_file (SV *class, char *path)
1239 CODE: 2066 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2067 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2068 OUTPUT:
1242 RETVAL 2069 RETVAL
1243 2070
1244void 2071void
1245DESTROY (CFClient::MixChunk self) 2072DESTROY (CFPlus::MixChunk self)
1246 CODE: 2073 CODE:
1247 Mix_FreeChunk (self); 2074 Mix_FreeChunk (self);
1248 2075
1249int 2076int
1250volume (CFClient::MixChunk self, int volume = -1) 2077volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2078 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2079 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2080 OUTPUT:
1254 RETVAL 2081 RETVAL
1255 2082
1256int 2083int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2085 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2087 OUTPUT:
1261 RETVAL 2088 RETVAL
1262 2089
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2091
1265int 2092int
1266volume (int volume = -1) 2093volume (int volume = -1)
1267 CODE: 2094 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2095 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2096 OUTPUT:
1270 RETVAL 2097 RETVAL
1271 2098
1272CFClient::MixMusic 2099CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2100new_from_file (SV *class, char *path)
1274 CODE: 2101 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2102 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2103 OUTPUT:
1277 RETVAL 2104 RETVAL
1278 2105
1279void 2106void
1280DESTROY (CFClient::MixMusic self) 2107DESTROY (CFPlus::MixMusic self)
1281 CODE: 2108 CODE:
1282 Mix_FreeMusic (self); 2109 Mix_FreeMusic (self);
1283 2110
1284int 2111int
1285play (CFClient::MixMusic self, int loops = -1) 2112play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2113 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2114 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2115 OUTPUT:
1289 RETVAL 2116 RETVAL
1290 2117
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1292 2119
1293BOOT: 2120BOOT:
1294{ 2121{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2123 static const struct {
1297 const char *name; 2124 const char *name;
1298 IV iv; 2125 IV iv;
1299 } *civ, const_iv[] = { 2126 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2127# define const_iv(name) { # name, (IV)name }
1301 const_iv (GL_COLOR_MATERIAL), 2128 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2129 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2130 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2132 const_iv (GL_BLEND),
2133 const_iv (GL_CULL_FACE),
2134 const_iv (GL_SCISSOR_TEST),
2135 const_iv (GL_DEPTH_TEST),
2136 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT),
2140 const_iv (GL_BACK),
1305 const_iv (GL_AND), 2141 const_iv (GL_AND),
2142 const_iv (GL_ONE),
2143 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2144 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2146 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA),
2148 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2149 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2150 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8),
2153 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2154 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2155 const_iv (GL_UNSIGNED_SHORT),
2156 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2157 const_iv (GL_ALPHA),
2158 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2161 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2163 const_iv (GL_COMPILE),
1316 const_iv (GL_TEXTURE_1D), 2164 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2165 const_iv (GL_TEXTURE_2D),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2167 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2168 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2169 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2170 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2171 const_iv (GL_TEXTURE_WRAP_T),
2172 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2173 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2174 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2175 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2176 const_iv (GL_LINEAR),
2177 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2178 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2179 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2180 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2181 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2182 const_iv (GL_MODULATE),
2183 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2184 const_iv (GL_REPLACE),
2185 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2186 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2187 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2188 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2189 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2191 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2192 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2193 const_iv (GL_CONSTANT_BORDER),
1337 const_iv (GL_LINES), 2194 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2197 const_iv (GL_QUADS),
1339 const_iv (GL_LINE_LOOP), 2198 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1341 const_iv (GL_FASTEST), 2203 const_iv (GL_FASTEST),
2204 const_iv (GL_V2F),
2205 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2208# undef const_iv
1343 }; 2209 };
1344 2210
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1347} 2213}
1348 2214
2215char *
2216gl_vendor ()
2217 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR);
2219 OUTPUT:
2220 RETVAL
2221
2222char *
2223gl_version ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION);
2226 OUTPUT:
2227 RETVAL
2228
2229char *
2230gl_extensions ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT:
2234 RETVAL
2235
1349int glGetError () 2236int glGetError ()
2237
2238void glFinish ()
1350 2239
1351void glClear (int mask) 2240void glClear (int mask)
1352 2241
1353void glClearColor (float r, float g, float b, float a = 1.0) 2242void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2243 PROTOTYPE: @
1361 2250
1362void glHint (int target, int mode) 2251void glHint (int target, int mode)
1363 2252
1364void glBlendFunc (int sfactor, int dfactor) 2253void glBlendFunc (int sfactor, int dfactor)
1365 2254
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa);
2258
2259void glDepthMask (int flag)
2260
1366void glLogicOp (int opcode) 2261void glLogicOp (int opcode)
1367 2262
2263void glColorMask (int red, int green, int blue, int alpha)
2264
1368void glMatrixMode (int mode) 2265void glMatrixMode (int mode)
1369 2266
1370void glPushMatrix () 2267void glPushMatrix ()
1371 2268
1372void glPopMatrix () 2269void glPopMatrix ()
1373 2270
1374void glLoadIdentity () 2271void glLoadIdentity ()
1375 2272
2273void glDrawBuffer (int buffer)
2274
2275void glReadBuffer (int buffer)
2276
2277# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279
2280# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1377 2282
1378void glViewport (int x, int y, int width, int height) 2283void glViewport (int x, int y, int width, int height)
2284
2285void glScissor (int x, int y, int width, int height)
1379 2286
1380void glTranslate (float x, float y, float z = 0.) 2287void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2288 CODE:
1382 glTranslatef (x, y, z); 2289 glTranslatef (x, y, z);
1383 2290
1384void glScale (float x, float y, float z) 2291void glScale (float x, float y, float z = 1.)
1385 CODE: 2292 CODE:
1386 glScalef (x, y, z); 2293 glScalef (x, y, z);
1387 2294
1388void glRotate (float angle, float x, float y, float z) 2295void glRotate (float angle, float x, float y, float z)
1389 CODE: 2296 CODE:
1393 2300
1394void glEnd () 2301void glEnd ()
1395 2302
1396void glColor (float r, float g, float b, float a = 1.0) 2303void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2304 PROTOTYPE: @
2305 ALIAS:
2306 glColor_premultiply = 1
1398 CODE: 2307 CODE:
2308 if (ix)
2309 {
2310 r *= a;
2311 g *= a;
2312 b *= a;
2313 }
2314 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2315 glColor4f (r, g, b, a);
2316
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.)
2324 CODE:
2325 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2327
1401void glVertex (float x, float y, float z = 0.) 2328void glVertex (float x, float y, float z = 0.)
1402 CODE: 2329 CODE:
1403 glVertex3f (x, y, z); 2330 glVertex3f (x, y, z);
1404 2331
1416 2343
1417void glBindTexture (int target, int name) 2344void glBindTexture (int target, int name)
1418 2345
1419void glConvolutionParameter (int target, int pname, float params) 2346void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2347 CODE:
2348 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2349 gl.ConvolutionParameterf (target, pname, params);
1422 2350
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2351void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2352 CODE:
2353 if (gl.ConvolutionFilter2D)
2354 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2355
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE:
2358 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2360
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2362
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364
2365void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2368
1429int glGenTexture () 2369int glGenTexture ()
1430 CODE: 2370 CODE:
1431{ 2371{
1432 GLuint name; 2372 GLuint name;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines