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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 217
160typedef uint16_t tileid; 218typedef uint16_t tileid;
161typedef uint16_t faceid; 219typedef uint16_t faceid;
162 220
163typedef struct { 221typedef struct {
164 int name; 222 GLuint name;
165 int w, h; 223 int w, h;
166 float s, t; 224 float s, t;
167 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
168 tileid smoothtile; 226 tileid smoothtile;
169 uint8_t smoothlevel; 227 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 245 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 246 int texs; maptex *tex; // [tileid]
189 247
190 int32_t rows; 248 int32_t rows;
191 maprow *row; 249 maprow *row;
192} *CFPlus__Map; 250} *DC__Map;
193 251
194static char * 252static char *
195prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
196{ 254{
197 char *p; 255 char *p;
235 self->texs *= 2; 293 self->texs *= 2;
236 } 294 }
237} 295}
238 296
239static maprow * 297static maprow *
240map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
241{ 299{
242 if (0 > y) 300 if (0 > y)
243 { 301 {
244 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
283 341
284 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
285} 343}
286 344
287static mapcell * 345static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
289{ 347{
290 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
291} 349}
292 350
293static void 351static void
294map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
295{ 353{
296 int r; 354 int r;
297 355
298 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
307 self->row = 0; 365 self->row = 0;
308 self->rows = 0; 366 self->rows = 0;
309} 367}
310 368
311static void 369static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 371{
314 int x, y; 372 int x, y;
315 maprow *row; 373 maprow *row;
316 mapcell *cell; 374 mapcell *cell;
317 375
345} smooth_key; 403} smooth_key;
346 404
347static void 405static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 407{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 409
352 if (SvIOK (*sv)) 410 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 411 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 412 else
355 sv_setiv (*sv, bits); 413 sv_setiv (*sv, bits);
396 n |= n >> 16; 454 n |= n >> 16;
397 455
398 return n + 1; 456 return n + 1;
399} 457}
400 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
401/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
404 473
405MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
406 518
407PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
408 520
409BOOT: 521BOOT:
410{ 522{
411 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 524 static const struct {
413 const char *name; 525 const char *name;
414 IV iv; 526 IV iv;
415 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
438 550
439 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
442 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 640# undef const_iv
525 }; 641 };
526 642
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 662
547NV floor (NV x) 663NV floor (NV x)
548 664
549NV ceil (NV x) 665NV ceil (NV x)
550 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
551void 671void
552pango_init () 672pango_init ()
553 CODE: 673 CODE:
554{ 674{
555 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
558} 682}
683
684char *
685SDL_GetError ()
559 686
560int 687int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 689
563void 690void
564SDL_Quit () 691SDL_Quit ()
565 692
566void 693void
567SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
568 PPCODE: 695 PPCODE:
569{ 696{
570 SDL_Rect **m; 697 SDL_Rect **m;
571 698
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 703
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 706
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 711
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 716#endif
590 717
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 719
596 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
597 while (*m) 721 while (*m)
598 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
599 AV *av = newAV (); 725 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
603 732
604 ++m; 733 ++m;
605 } 734 }
606} 735}
607 736
608char *
609SDL_GetError ()
610
611int 737int
612SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
614 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 751 );
752
617 if (RETVAL) 753 if (RETVAL)
618 { 754 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 759#include "glfunc.h"
622# undef GL_FUNC 760#undef GL_FUNC
623 } 761 }
762}
624 OUTPUT: 763 OUTPUT:
625 RETVAL 764 RETVAL
626 765
627void 766void
628SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
629 768
630char * 769char *
631SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
632 771
772int
773SDL_GetAppState ()
774
633void 775void
634SDL_PollEvent () 776poll_events ()
635 PPCODE: 777 PPCODE:
636{ 778{
637 SDL_Event ev; 779 SDL_Event ev;
638 780
639 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 783 {
641 HV *hv = newHV (); 784 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 786
644 switch (ev.type) 787 switch (ev.type)
645 { 788 {
646 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
647 case SDL_KEYUP: 790 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 796 break;
654 797
655 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 801 break;
659 802
660 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
668 break; 829 break;
669 830
670 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 834
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 845 break;
685 } 846 }
686 847
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 849 }
689} 850}
690 851
691int 852int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 854 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
696 857
697void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
698Mix_CloseAudio () 875Mix_CloseAudio ()
699 876
700int 877int
701Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
702 879
880const char *
881Mix_GetError ()
882
703void 883void
704lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
705 CODE: 885 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 887
710void 888void
711win32_proxy_info () 889win32_proxy_info ()
712 PPCODE: 890 PPCODE:
713{ 891{
750 STRLEN image_len; 928 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
757 935
758 if (!rw) 936 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
760 938
833void 1011void
834error (char *message) 1012error (char *message)
835 CODE: 1013 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1015#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1017#endif
840 1018
841void 1019void
842fatal (char *message) 1020fatal (char *message)
843 CODE: 1021 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1023#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1025#endif
848 _exit (1); 1026 _exit (1);
849 1027
850void 1028void
851_exit (int retval = 0) 1029_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1032 ExitThread (retval); // unclean, please beam me up
855#else 1033#else
856 _exit (retval); 1034 _exit (retval);
857#endif 1035#endif
858 1036
859MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
860 1045
861CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1052 CODE:
864{ 1053{
865 int count; 1054 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1058}
870 OUTPUT: 1059 OUTPUT:
871 RETVAL 1060 RETVAL
872 1061
873void 1062void
874DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
875 CODE: 1064 CODE:
876 pango_font_description_free (self); 1065 pango_font_description_free (self);
877 1066
878void 1067void
879make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
880 CODE: 1070 CODE:
881 default_font = self; 1071 default_font = self;
882 1072
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1074
1075PROTOTYPES: DISABLE
1076
885void 1077void
886reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
887 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
888 tc_clear (); 1087 tc_restore ();
889 1088
890CFPlus::Layout 1089DC::Layout
891new (SV *class) 1090new (SV *class)
892 CODE: 1091 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
894 1093
895 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
902 1102
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
905 OUTPUT: 1105 OUTPUT:
906 RETVAL 1106 RETVAL
907 1107
908void 1108void
909DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
910 CODE: 1110 CODE:
911 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
912 Safefree (self); 1113 Safefree (self);
913 1114
914void 1115void
915set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
916 CODE: 1117 CODE:
917{ 1118{
918 STRLEN textlen; 1119 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
920 1121
921 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
922} 1123}
923 1124
924void 1125void
925set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
926 CODE: 1127 CODE:
927{ 1128{
928 STRLEN textlen; 1129 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
930 1131
931 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
932} 1133}
933 1134
934void 1135void
935set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
936 CODE: 1137 CODE:
937{ 1138{
938 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1141 const char *pos = text;
975 if (attrs) 1176 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
977} 1178}
978 1179
979void 1180void
980get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
981 PPCODE: 1182 PPCODE:
982{ 1183{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1185
985 do 1186 do
986 { 1187 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1189
989 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
990 { 1191 {
991 PangoRectangle extents; 1192 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1201
1001 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
1002} 1203}
1003 1204
1004int 1205int
1005has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
1006 CODE: 1207 CODE:
1007{ 1208{
1008 int lines = 1; 1209 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
1010 1211
1015} 1216}
1016 OUTPUT: 1217 OUTPUT:
1017 RETVAL 1218 RETVAL
1018 1219
1019SV * 1220SV *
1020get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
1021 CODE: 1222 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1225 OUTPUT:
1025 RETVAL 1226 RETVAL
1026 1227
1027void 1228void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1230 CODE:
1030 self->r = r; 1231 self->r = r;
1031 self->g = g; 1232 self->g = g;
1032 self->b = b; 1233 self->b = b;
1033 self->a = a; 1234 self->a = a;
1034 1235
1035void 1236void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1238 CODE:
1038 if (self->font != font) 1239 if (self->font != font)
1039 { 1240 {
1040 self->font = font; 1241 self->font = font;
1041 layout_update_font (self); 1242 layout_update_font (self);
1042 } 1243 }
1043 1244
1044void 1245void
1045set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
1046 CODE: 1247 CODE:
1047 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
1048 { 1249 {
1049 self->base_height = base_height; 1250 self->base_height = base_height;
1050 layout_update_font (self); 1251 layout_update_font (self);
1051 } 1252 }
1052 1253
1053void 1254void
1054set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1256 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1258
1058void 1259void
1059set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
1060 CODE: 1261 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1263
1063void 1264void
1064set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
1065 CODE: 1266 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1268
1068void 1269void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1271 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
1076 ); 1277 );
1077 1278
1078void 1279void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1281 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1283
1083void 1284void
1084size (CFPlus::Layout self) 1285size (DC::Layout self)
1085 PPCODE: 1286 PPCODE:
1086{ 1287{
1087 int w, h; 1288 int w, h;
1088 1289
1089 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1094} 1295}
1095 1296
1096int 1297int
1097descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1098 CODE: 1299 CODE:
1099{ 1300{
1100 PangoRectangle rect; 1301 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1104} 1305}
1105 OUTPUT: 1306 OUTPUT:
1106 RETVAL 1307 RETVAL
1107 1308
1108int 1309int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1311 CODE:
1111{ 1312{
1112 int index, trailing; 1313 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1315 RETVAL = index + trailing;
1115} 1316}
1116 OUTPUT: 1317 OUTPUT:
1117 RETVAL 1318 RETVAL
1118 1319
1119void 1320void
1120cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1322 PPCODE:
1122{ 1323{
1123 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1326
1126 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1331}
1131 1332
1132void 1333void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1335 PPCODE:
1135{ 1336{
1136 int line, x; 1337 int line, x;
1137 1338
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1342 --line;
1343#endif
1141 EXTEND (SP, 2); 1344 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1347}
1145 1348
1146void 1349void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1350line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1351 PPCODE:
1149{ 1352{
1150 PangoLayoutLine *lp; 1353 PangoLayoutLine *lp;
1151 int index, trailing; 1354 int index, trailing;
1152 1355
1153 if (line < 0) 1356 if (line < 0)
1154 XSRETURN_EMPTY; 1357 XSRETURN_EMPTY;
1155 1358
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1360 XSRETURN_EMPTY; /* do better */
1158 1361
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1363
1161 EXTEND (SP, 2); 1364 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1371 }
1169} 1372}
1170 1373
1171void 1374void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1375render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1376 CODE:
1377 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1175 self->pl, 1379 self->pl,
1380 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1178 flags 1383 flags
1179 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1180 1388
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1389void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1185 CODE: 1391 CODE:
1186{ 1392{
1187 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1400
1190 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1417 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1418 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1422
1204 SvPOK_only (result_); 1423 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1206 1425
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1427 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1429
1211 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1431 }
1218} 1432}
1219 1433
1220void 1434void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1441{
1228 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1232 1449
1233 if (items < 5) 1450 if (items < 5)
1234 { 1451 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1266 } 1483 }
1267} 1484}
1268 1485
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1270 1496
1271CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1272new (SV *class) 1502new (SV *class)
1273 CODE: 1503 CODE:
1274 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1505 RETVAL->x = 0;
1276 RETVAL->y = 0; 1506 RETVAL->y = 0;
1284 RETVAL->row = 0; 1514 RETVAL->row = 0;
1285 OUTPUT: 1515 OUTPUT:
1286 RETVAL 1516 RETVAL
1287 1517
1288void 1518void
1289DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1290 CODE: 1520 CODE:
1291{ 1521{
1292 map_clear (self); 1522 map_clear (self);
1293 Safefree (self->face2tile); 1523 Safefree (self->face2tile);
1294 Safefree (self->tex); 1524 Safefree (self->tex);
1295 Safefree (self); 1525 Safefree (self);
1296} 1526}
1297 1527
1298void 1528void
1299resize (CFPlus::Map self, int map_width, int map_height) 1529resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1530 CODE:
1301 self->w = map_width; 1531 self->w = map_width;
1302 self->h = map_height; 1532 self->h = map_height;
1303 1533
1304void 1534void
1305clear (CFPlus::Map self) 1535clear (DC::Map self)
1306 CODE: 1536 CODE:
1307 map_clear (self); 1537 map_clear (self);
1308 1538
1309void 1539void
1310set_tileid (CFPlus::Map self, int face, int tile) 1540set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1541 CODE:
1312{ 1542{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1543 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1544 need_texid (self, tile);
1315} 1545}
1316 1546
1317void 1547void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1548set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1549 CODE:
1320{ 1550{
1321 tileid texid; 1551 tileid texid;
1322 maptex *tex; 1552 maptex *tex;
1323 1553
1336 tex->smoothtile = self->face2tile [smooth]; 1566 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1567 tex->smoothlevel = level;
1338} 1568}
1339 1569
1340void 1570void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1572 CODE:
1343{ 1573{
1344 need_texid (self, texid); 1574 need_texid (self, texid);
1345 1575
1346 { 1576 {
1366 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1598}
1369 1599
1370int 1600int
1371ox (CFPlus::Map self) 1601ox (DC::Map self)
1372 ALIAS: 1602 ALIAS:
1373 oy = 1 1603 oy = 1
1374 x = 2 1604 x = 2
1375 y = 3 1605 y = 3
1376 w = 4 1606 w = 4
1387 } 1617 }
1388 OUTPUT: 1618 OUTPUT:
1389 RETVAL 1619 RETVAL
1390 1620
1391void 1621void
1392scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1393 CODE: 1623 CODE:
1394{ 1624{
1395 if (dx > 0) 1625 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1627 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1629
1400 if (dy > 0) 1630 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1631 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1632 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1634
1405 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1407 1637
1408 while (self->y < 0) 1638 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1414 } 1644 }
1415} 1645}
1416 1646
1417void 1647SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1649 CODE:
1420{ 1650{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1653 mapcell *cell;
1424 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1425 1657
1426 while (data < data_end - 1) 1658 while (data < data_end - 1)
1427 { 1659 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1429 1661
1462 } 1694 }
1463 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1697 else if (cmd == 0x47)
1466 { 1698 {
1467 if (*data == 8) 1699 if (*data == 4)
1468 ; // decode player uuid 1700 ; // decode player count
1469 1701
1470 data += *data + 1; 1702 data += *data + 1;
1471 } 1703 }
1472 else if (cmd == 8) // cell flags 1704 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1705 cell->flags = *data++;
1480 } 1712 }
1481 else 1713 else
1482 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1483 } 1715 }
1484 1716
1717 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1718 if (flags & (4 >> z))
1486 { 1719 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1721 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1490 } 1737 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1738 }
1506 else 1739 else
1507 cell->darkness = 0; 1740 cell->darkness = 0;
1508 } 1741 }
1509} 1742}
1743 OUTPUT:
1744 RETVAL
1510 1745
1511SV * 1746SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1748 CODE:
1514{ 1749{
1515 int x1, x; 1750 int x1, x;
1516 int y1, y; 1751 int y1, y;
1517 int z; 1752 int z;
1562} 1797}
1563 OUTPUT: 1798 OUTPUT:
1564 RETVAL 1799 RETVAL
1565 1800
1566void 1801void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1803 CODE:
1569{ 1804{
1805 int x, y, z;
1806
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1810 smooth_key skey;
1574 int x, y, z; 1811
1575 int last_name; 1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1576 1815
1577 // thats current max. sorry. 1816 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1817 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1818 if (sh > 255) sh = 255;
1580 1819
1581 // clear key, in case of extra padding 1820 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1821 memset (&skey, 0, sizeof (skey));
1583 1822
1584 glColor4ub (255, 255, 255, 255); 1823 memset (&key, 0, sizeof (key));
1585 1824 key.r = 255;
1586 glEnable (GL_BLEND); 1825 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1826 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1827 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1828 key.mode = GL_QUADS;
1590 1829 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1830 key.texname = -1;
1592
1593 last_name = 0;
1594 1831
1595 mx += self->x; 1832 mx += self->x;
1596 my += self->y; 1833 my += self->y;
1597 1834
1598 // first pass: determine smooth_max 1835 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1853 self->tex [cell->tile [2]].smoothlevel));
1617 } 1854 }
1618 } 1855 }
1856
1857 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1860
1620 for (z = 0; z <= 2; z++) 1861 for (z = 0; z <= 2; z++)
1621 { 1862 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1863 memset (smooth_level, 0, sizeof (smooth_level));
1623 1864
1633 tileid tile = cell->tile [z]; 1874 tileid tile = cell->tile [z];
1634 1875
1635 if (tile) 1876 if (tile)
1636 { 1877 {
1637 maptex tex = self->tex [tile]; 1878 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1879 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 1880
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1881 if (key.texname != tex.name)
1644 { 1882 {
1645 if (!tex.name) 1883 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1884 tex = self->tex [2]; /* missing, replace by noface */
1647 1885
1648 glEnd (); 1886 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1887 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1888 }
1652 1889
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1657 1897
1658 if (cell->flags && z == 2) 1898 if (cell->flags && z == 2)
1659 { 1899 {
1900 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1901 if (cell->flags & 1)
1661 { 1902 {
1662 maptex tex = self->tex [1]; 1903 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1904 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1905 int py = y * T - T * 6 / 32;
1665 1906
1907 if (tex.name)
1666 glEnd (); 1908 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1919 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1920 }
1675 } 1921 }
1676 1922
1677 // update smooth hash 1923 // update smooth hash
1678 if (tex.smoothtile) 1924 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1930
1685 // add bits to current tile and all neighbours. skey.x|y is 1931 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1932 // shifted +1|+1 so we always stay positive.
1687 1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1688 // full tile 1946 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 1948
1691 // borders 1949 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 1954
1697 // corners 1955 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 1960 }
1703 } 1961 }
1704 } 1962 }
1705 } 1963 }
1706 1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1707 // go through all smoothlevels, lowest to highest, then draw 1968 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 1969 // this is basically counting sort
1709 { 1970 {
1710 int w, b; 1971 int w, b;
1711 1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 1975 for (w = 0; w < 256 / 32; ++w)
1713 { 1976 {
1714 uint32_t smask = smooth_level [w]; 1977 uint32_t smask = smooth_level [w];
1715 if (smask) 1978 if (smask)
1716 for (b = 0; b < 32; ++b) 1979 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 1986 while ((he = hv_iternext (smooth)))
1724 { 1987 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 1989 IV bits = SvIVX (HeVAL (he));
1727 1990
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 1991 if (!(bits & 0x1000)
1735 && skey->level == level 1992 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 1993 && level > smooth_max [skey->x][skey->y])
1737 { 1994 {
1738 maptex tex = self->tex [skey->tile]; 1995 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 1996 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 1997 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 1998 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2000 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2001 float dy = tex.t * .5f ; // 2 images/column
1745 2002
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2003 if (tex.name)
1749 { 2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
1750 if (!tex.name) 2007 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2008 {
1752
1753 glEnd (); 2009 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
1756 } 2012 }
1757 2013
1758 if (border) 2014 if (border)
1759 { 2015 {
1760 float ox = border * dx; 2016 float ox = border * dx;
1761 2017
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2022 }
1767 2023
1768 if (corner) 2024 if (corner)
1769 { 2025 {
1770 float ox = corner * dx; 2026 float ox = corner * dx;
1771 2027
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
1776 } 2033 }
1777 } 2034 }
1778 } 2035 }
1779 } 2036 }
1780 } 2037 }
2038
2039 glEnd ();
2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
1781 } 2042 }
1782 2043
1783 hv_clear (smooth); 2044 hv_clear (smooth);
1784 } 2045 }
1785 2046
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1790 2049
1791 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1794 { 2053 {
1819 } 2078 }
1820 } 2079 }
1821} 2080}
1822 2081
1823void 2082void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2084 CODE:
1826{ 2085{
1827 static float color[16][3] = { 2086 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1881} 2140}
1882 2141
1883void 2142void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2144 PPCODE:
1886{ 2145{
1887 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2154
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2157
1896 mx += self->x; 2158 mx += self->x - 1;
1897 my += self->y; 2159 my += self->y - 1;
1898 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1899 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1901 { 2165 {
1902 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1903 2167
1904 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2170 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1908 2172
1909 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1912 } 2176 }
1913 } 2177 }
1914 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1915 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1919} 2221}
1920 2222
1921SV * 2223SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2225 CODE:
1924{ 2226{
1925 int x, y, x1, y1; 2227 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1992} 2294}
1993 OUTPUT: 2295 OUTPUT:
1994 RETVAL 2296 RETVAL
1995 2297
1996void 2298void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1998 PPCODE: 2300 PPCODE:
1999{ 2301{
2000 int x, y, z; 2302 int x, y, z;
2001 int w, h; 2303 int w, h;
2002 int x1, y1; 2304 int x1, y1;
2003 2305
2004 if (*data++ != 0) 2306 if (*data++ != 0)
2005 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
2006 2308
2007 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
2009 2311
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
2055 } 2357 }
2056 } 2358 }
2057 } 2359 }
2058} 2360}
2059 2361
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2363
2062CFPlus::MixChunk 2364DC::RW
2063new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
2064 CODE: 2366 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
2066 OUTPUT: 2373 OUTPUT:
2067 RETVAL 2374 RETVAL
2068 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
2069void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
2070DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
2071 CODE: 2486 CODE:
2072 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
2073 2488
2074int 2489int
2075volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2495 OUTPUT:
2079 RETVAL 2496 RETVAL
2080 2497
2081int 2498DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2500 CODE:
2501{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
2085 OUTPUT: 2513 OUTPUT:
2086 RETVAL 2514 RETVAL
2087 2515
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2517
2090int 2518int
2091volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
2092 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2525 OUTPUT:
2095 RETVAL 2526 RETVAL
2096 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
2097CFPlus::MixMusic 2538DC::MixMusic
2098new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
2099 CODE: 2540 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2542 OUTPUT:
2102 RETVAL 2543 RETVAL
2103 2544
2104void 2545void
2105DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
2106 CODE: 2547 CODE:
2107 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
2108 2549
2109int 2550int
2110play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
2111 CODE: 2552 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2554 OUTPUT:
2114 RETVAL 2555 RETVAL
2115 2556
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
2117 2565
2118BOOT: 2566BOOT:
2119{ 2567{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2569 static const struct {
2122 const char *name; 2570 const char *name;
2123 IV iv; 2571 IV iv;
2124 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2591 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2675# undef const_iv
2207 }; 2676 };
2208 2677
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
2211} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2212 2690
2213char * 2691char *
2214gl_vendor () 2692gl_vendor ()
2215 CODE: 2693 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2707 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2709 OUTPUT:
2232 RETVAL 2710 RETVAL
2233 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2234int glGetError () 2726int glGetError ()
2235 2727
2236void glFinish () 2728void glFinish ()
2237 2729
2238void glClear (int mask) 2730void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2769
2278# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
2280 2774
2281void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2282 2776
2283void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
2284 2778
2292 2786
2293void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
2294 CODE: 2788 CODE:
2295 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
2296 2790
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2792 ALIAS:
2304 glColor_premultiply = 1 2793 glColor_premultiply = 1
2305 CODE: 2794 CODE:
2306 if (ix) 2795 if (ix)
2307 { 2796 {
2310 b *= a; 2799 b *= a;
2311 } 2800 }
2312 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2314 2803
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2805 CODE:
2323 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2808
2329 2812
2330void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2331 CODE: 2814 CODE:
2332 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2333 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2334void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2335 CODE: 2847 CODE:
2336 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2337 2849
2338void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 2867 CODE:
2356 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 2870
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 2872
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2874
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2364 2878
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2880
2367int glGenTexture () 2881int glGenTexture ()
2368 CODE: 2882 CODE:
2369{ 2883 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2884 OUTPUT:
2375 RETVAL 2885 RETVAL
2376 2886
2377void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2378 CODE: 2888 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2889 del_texture (name);
2382} 2890
2383
2384int glGenList () 2891int glGenList ()
2385 CODE: 2892 CODE:
2386 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2387 OUTPUT: 2894 OUTPUT:
2388 RETVAL 2895 RETVAL
2395 2902
2396void glEndList () 2903void glEndList ()
2397 2904
2398void glCallList (int list) 2905void glCallList (int list)
2399 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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