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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 225
160typedef uint16_t tileid; 226typedef uint16_t tileid;
161typedef uint16_t faceid; 227typedef uint16_t faceid;
162 228
163typedef struct { 229typedef struct {
164 int name; 230 GLuint name;
165 int w, h; 231 int w, h;
166 float s, t; 232 float s, t;
167 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
168 tileid smoothtile; 234 tileid smoothtile;
169 uint8_t smoothlevel; 235 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
189 255
190 int32_t rows; 256 int32_t rows;
191 maprow *row; 257 maprow *row;
192} *CFPlus__Map; 258} *DC__Map;
193 259
194static char * 260static char *
195prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
196{ 262{
197 char *p; 263 char *p;
235 self->texs *= 2; 301 self->texs *= 2;
236 } 302 }
237} 303}
238 304
239static maprow * 305static maprow *
240map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
241{ 307{
242 if (0 > y) 308 if (0 > y)
243 { 309 {
244 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
283 349
284 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
285} 351}
286 352
287static mapcell * 353static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
289{ 355{
290 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
291} 357}
292 358
293static void 359static void
294map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
295{ 361{
296 int r; 362 int r;
297 363
298 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
306 self->oy = 0; 372 self->oy = 0;
307 self->row = 0; 373 self->row = 0;
308 self->rows = 0; 374 self->rows = 0;
309} 375}
310 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
311static void 387static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 389{
314 int x, y; 390 int x, y;
315 maprow *row; 391 maprow *row;
316 mapcell *cell; 392 mapcell *cell;
317 393
329 if (x >= row->c1) 405 if (x >= row->c1)
330 break; 406 break;
331 407
332 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
333 409
334 cell->darkness = 0; 410 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 411 }
339 } 412 }
340} 413}
341 414
342typedef struct { 415typedef struct {
345} smooth_key; 418} smooth_key;
346 419
347static void 420static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 422{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 424
352 if (SvIOK (*sv)) 425 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 426 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 427 else
355 sv_setiv (*sv, bits); 428 sv_setiv (*sv, bits);
396 n |= n >> 16; 469 n |= n >> 16;
397 470
398 return n + 1; 471 return n + 1;
399} 472}
400 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
401/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
404 488
405MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 call_argv ("::main", G_DISCARD | G_VOID, 0);
536 dSP;
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
406 571
407PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
408 573
409BOOT: 574BOOT:
410{ 575{
411 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 577 static const struct {
413 const char *name; 578 const char *name;
414 IV iv; 579 IV iv;
415 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
438 603
439 const_iv (SDL_APPINPUTFOCUS), 604 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 605 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 606 const_iv (SDL_APPACTIVE),
442 607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
691
692 const_iv (MIX_DEFAULT_FORMAT),
693
694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
524# undef const_iv 722# undef const_iv
525 }; 723 };
526 724
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 744
547NV floor (NV x) 745NV floor (NV x)
548 746
549NV ceil (NV x) 747NV ceil (NV x)
550 748
749IV minpot (UV n)
750
751IV popcount (UV n)
752
551void 753void
552pango_init () 754pango_init ()
553 CODE: 755 CODE:
554{ 756{
555 opengl_fontmap = pango_opengl_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
558} 765}
559 766
560int 767char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 768
563void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
564SDL_Quit () 777void SDL_Quit ()
565 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
566void 788void
567SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
568 PPCODE: 790 PPCODE:
569{ 791{
570 SDL_Rect **m; 792 SDL_Rect **m;
571 793
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 798
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 801
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 806
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 809
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 811
596 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
597 while (*m) 813 while (*m)
598 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
599 AV *av = newAV (); 817 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
603 824
604 ++m; 825 ++m;
605 } 826 }
606} 827}
607 828
608char *
609SDL_GetError ()
610
611int 829int
612SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
614 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 843 );
844
617 if (RETVAL) 845 if (RETVAL)
618 { 846 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 851#include "glfunc.h"
622# undef GL_FUNC 852#undef GL_FUNC
623 } 853 }
854}
624 OUTPUT: 855 OUTPUT:
625 RETVAL 856 RETVAL
626 857
627void 858void
628SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
629 860
630char * 861char *
631SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
632 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
633void 870void
634SDL_PollEvent () 871poll_events ()
635 PPCODE: 872 PPCODE:
636{ 873{
637 SDL_Event ev; 874 SDL_Event ev;
638 875
639 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 878 {
641 HV *hv = newHV (); 879 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 881
644 switch (ev.type) 882 switch (ev.type)
645 { 883 {
646 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
647 case SDL_KEYUP: 885 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 891 break;
654 892
655 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 896 break;
659 897
660 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
668 break; 924 break;
669 925
670 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 929
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 940 break;
685 } 941 }
686 942
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 944 }
689} 945}
690 946
691int 947int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 949 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
696 952
697void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
698Mix_CloseAudio () 970Mix_CloseAudio ()
699 971
700int 972int
701Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
702 974
975const char *
976Mix_GetError ()
977
703void 978void
704lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
705 CODE: 980 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 982
710void 983void
711win32_proxy_info () 984win32_proxy_info ()
712 PPCODE: 985 PPCODE:
713{ 986{
734 } 1007 }
735 } 1008 }
736#endif 1009#endif
737} 1010}
738 1011
739void 1012int
740add_font (char *file) 1013add_font (char *file)
741 CODE: 1014 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
743 1018
744void 1019void
745load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
746 ALIAS: 1021 ALIAS:
747 load_image_file = 1 1022 load_image_file = 1
750 STRLEN image_len; 1025 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
757 1032
758 if (!rw) 1033 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
760 1035
833void 1108void
834error (char *message) 1109error (char *message)
835 CODE: 1110 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1112#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1114#endif
840 1115
841void 1116void
842fatal (char *message) 1117fatal (char *message)
843 CODE: 1118 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1120#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1122#endif
848 _exit (1); 1123 _exit (1);
849 1124
850void 1125void
851_exit (int retval = 0) 1126_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1129 ExitThread (retval); // unclean, please beam me up
855#else 1130#else
856 _exit (retval); 1131 _exit (retval);
857#endif 1132#endif
858 1133
859MODULE = CFPlus PACKAGE = CFPlus::Font 1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
860 1142
861CFPlus::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1149 CODE:
864{ 1150{
865 int count; 1151 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1155}
870 OUTPUT: 1156 OUTPUT:
871 RETVAL 1157 RETVAL
872 1158
873void 1159void
874DESTROY (CFPlus::Font self) 1160DESTROY (DC::Font self)
875 CODE: 1161 CODE:
876 pango_font_description_free (self); 1162 pango_font_description_free (self);
877 1163
878void 1164void
879make_default (CFPlus::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
880 CODE: 1167 CODE:
881 default_font = self; 1168 default_font = self;
882 1169
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1171
1172PROTOTYPES: DISABLE
1173
885void 1174void
886reset_glyph_cache () 1175glyph_cache_backup ()
1176 PROTOTYPE:
887 CODE: 1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
888 tc_clear (); 1184 tc_restore ();
889 1185
890CFPlus::Layout 1186DC::Layout
891new (SV *class) 1187new (SV *class)
892 CODE: 1188 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
894 1190
895 RETVAL->pl = pango_layout_new (opengl_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
902 1199
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
905 OUTPUT: 1202 OUTPUT:
906 RETVAL 1203 RETVAL
907 1204
908void 1205void
909DESTROY (CFPlus::Layout self) 1206DESTROY (DC::Layout self)
910 CODE: 1207 CODE:
911 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
912 Safefree (self); 1210 Safefree (self);
913 1211
914void 1212void
915set_text (CFPlus::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
916 CODE: 1214 CODE:
917{ 1215{
918 STRLEN textlen; 1216 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
920 1218
921 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
922} 1220}
923 1221
924void 1222void
925set_markup (CFPlus::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
926 CODE: 1224 CODE:
927{ 1225{
928 STRLEN textlen; 1226 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
930 1228
931 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
932} 1230}
933 1231
934void 1232void
935set_shapes (CFPlus::Layout self, ...) 1233set_shapes (DC::Layout self, ...)
936 CODE: 1234 CODE:
937{ 1235{
938 PangoAttrList *attrs = 0; 1236 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1237 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1238 const char *pos = text;
975 if (attrs) 1273 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1274 pango_layout_set_attributes (self->pl, attrs);
977} 1275}
978 1276
979void 1277void
980get_shapes (CFPlus::Layout self) 1278get_shapes (DC::Layout self)
981 PPCODE: 1279 PPCODE:
982{ 1280{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1282
985 do 1283 do
986 { 1284 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1286
989 if (run && shape_attr_p (run)) 1287 if (run && shape_attr_p (run))
990 { 1288 {
991 PangoRectangle extents; 1289 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1298
1001 pango_layout_iter_free (iter); 1299 pango_layout_iter_free (iter);
1002} 1300}
1003 1301
1004int 1302int
1005has_wrapped (CFPlus::Layout self) 1303has_wrapped (DC::Layout self)
1006 CODE: 1304 CODE:
1007{ 1305{
1008 int lines = 1; 1306 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1307 const char *text = pango_layout_get_text (self->pl);
1010 1308
1015} 1313}
1016 OUTPUT: 1314 OUTPUT:
1017 RETVAL 1315 RETVAL
1018 1316
1019SV * 1317SV *
1020get_text (CFPlus::Layout self) 1318get_text (DC::Layout self)
1021 CODE: 1319 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1321 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1322 OUTPUT:
1025 RETVAL 1323 RETVAL
1026 1324
1027void 1325void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1327 CODE:
1030 self->r = r; 1328 self->r = r;
1031 self->g = g; 1329 self->g = g;
1032 self->b = b; 1330 self->b = b;
1033 self->a = a; 1331 self->a = a;
1034 1332
1035void 1333void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1335 CODE:
1038 if (self->font != font) 1336 if (self->font != font)
1039 { 1337 {
1040 self->font = font; 1338 self->font = font;
1041 layout_update_font (self); 1339 layout_update_font (self);
1042 } 1340 }
1043 1341
1044void 1342void
1045set_height (CFPlus::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
1046 CODE: 1344 CODE:
1047 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
1048 { 1346 {
1049 self->base_height = base_height; 1347 self->base_height = base_height;
1050 layout_update_font (self); 1348 layout_update_font (self);
1051 } 1349 }
1052 1350
1053void 1351void
1054set_width (CFPlus::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1353 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1355
1058void 1356void
1059set_indent (CFPlus::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
1060 CODE: 1358 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1360
1063void 1361void
1064set_spacing (CFPlus::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
1065 CODE: 1363 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1365
1068void 1366void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1368 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
1076 ); 1374 );
1077 1375
1078void 1376void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1378 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1380
1083void 1381void
1084size (CFPlus::Layout self) 1382size (DC::Layout self)
1085 PPCODE: 1383 PPCODE:
1086{ 1384{
1087 int w, h; 1385 int w, h;
1088 1386
1089 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
1094} 1392}
1095 1393
1096int 1394int
1097descent (CFPlus::Layout self) 1395descent (DC::Layout self)
1098 CODE: 1396 CODE:
1099{ 1397{
1100 PangoRectangle rect; 1398 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1401 RETVAL = PANGO_DESCENT (rect);
1104} 1402}
1105 OUTPUT: 1403 OUTPUT:
1106 RETVAL 1404 RETVAL
1107 1405
1108int 1406int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1408 CODE:
1111{ 1409{
1112 int index, trailing; 1410 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1412 RETVAL = index + trailing;
1115} 1413}
1116 OUTPUT: 1414 OUTPUT:
1117 RETVAL 1415 RETVAL
1118 1416
1119void 1417void
1120cursor_pos (CFPlus::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1419 PPCODE:
1122{ 1420{
1123 PangoRectangle strong_pos; 1421 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1423
1126 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1428}
1131 1429
1132void 1430void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1432 PPCODE:
1135{ 1433{
1136 int line, x; 1434 int line, x;
1137 1435
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1439 --line;
1440#endif
1141 EXTEND (SP, 2); 1441 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1444}
1145 1445
1146void 1446void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1447line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1448 PPCODE:
1149{ 1449{
1150 PangoLayoutLine *lp; 1450 PangoLayoutLine *lp;
1151 int index, trailing; 1451 int index, trailing;
1152 1452
1153 if (line < 0) 1453 if (line < 0)
1154 XSRETURN_EMPTY; 1454 XSRETURN_EMPTY;
1155 1455
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1457 XSRETURN_EMPTY; /* do better */
1158 1458
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1460
1161 EXTEND (SP, 2); 1461 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1468 }
1169} 1469}
1170 1470
1171void 1471void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1472render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1473 CODE:
1474 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1475 pango_opengl_render_layout_subpixel (
1175 self->pl, 1476 self->pl,
1477 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1478 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1479 self->r, self->g, self->b, self->a,
1178 flags 1480 flags
1179 ); 1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1180 1485
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1486void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1487draw (DC::Layout self)
1185 CODE: 1488 CODE:
1186{ 1489{
1187 int ow = SvIV (w_); 1490 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1497
1190 if (ow && oh) 1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
1505MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507PROTOTYPES: ENABLE
1508
1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1514 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1515 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1516 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1517 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1519
1204 SvPOK_only (result_); 1520 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1521 SvCUR_set (result_, nw * nh * bpp);
1206 1522
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1524 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1526
1211 sv_setsv (data_, result_); 1527 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1528 }
1218} 1529}
1219 1530
1220void 1531void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1538{
1228 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1232 1546
1233 if (items < 5) 1547 if (items < 5)
1234 { 1548 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1266 } 1580 }
1267} 1581}
1268 1582
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1270 1593
1271CFPlus::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1595
1596PROTOTYPES: DISABLE
1597
1598DC::Map
1272new (SV *class) 1599new (SV *class)
1273 CODE: 1600 CODE:
1274 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1602 RETVAL->x = 0;
1276 RETVAL->y = 0; 1603 RETVAL->y = 0;
1284 RETVAL->row = 0; 1611 RETVAL->row = 0;
1285 OUTPUT: 1612 OUTPUT:
1286 RETVAL 1613 RETVAL
1287 1614
1288void 1615void
1289DESTROY (CFPlus::Map self) 1616DESTROY (DC::Map self)
1290 CODE: 1617 CODE:
1291{ 1618{
1292 map_clear (self); 1619 map_clear (self);
1293 Safefree (self->face2tile); 1620 Safefree (self->face2tile);
1294 Safefree (self->tex); 1621 Safefree (self->tex);
1295 Safefree (self); 1622 Safefree (self);
1296} 1623}
1297 1624
1298void 1625void
1299resize (CFPlus::Map self, int map_width, int map_height) 1626resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1627 CODE:
1301 self->w = map_width; 1628 self->w = map_width;
1302 self->h = map_height; 1629 self->h = map_height;
1303 1630
1304void 1631void
1305clear (CFPlus::Map self) 1632clear (DC::Map self)
1306 CODE: 1633 CODE:
1307 map_clear (self); 1634 map_clear (self);
1308 1635
1309void 1636void
1310set_tileid (CFPlus::Map self, int face, int tile) 1637set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1638 CODE:
1312{ 1639{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1640 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1641 need_texid (self, tile);
1315} 1642}
1316 1643
1317void 1644void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1645set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1646 CODE:
1320{ 1647{
1321 tileid texid; 1648 tileid texid;
1322 maptex *tex; 1649 maptex *tex;
1323 1650
1336 tex->smoothtile = self->face2tile [smooth]; 1663 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1664 tex->smoothlevel = level;
1338} 1665}
1339 1666
1340void 1667void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1669 CODE:
1343{ 1670{
1344 need_texid (self, texid); 1671 need_texid (self, texid);
1345 1672
1346 { 1673 {
1366 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1695}
1369 1696
1370int 1697int
1371ox (CFPlus::Map self) 1698ox (DC::Map self)
1372 ALIAS: 1699 ALIAS:
1373 oy = 1 1700 oy = 1
1374 x = 2 1701 x = 2
1375 y = 3 1702 y = 3
1376 w = 4 1703 w = 4
1387 } 1714 }
1388 OUTPUT: 1715 OUTPUT:
1389 RETVAL 1716 RETVAL
1390 1717
1391void 1718void
1392scroll (CFPlus::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1393 CODE: 1720 CODE:
1394{ 1721{
1395 if (dx > 0) 1722 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1724 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1726
1400 if (dy > 0) 1727 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1728 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1729 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1731
1405 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1407 1734
1408 while (self->y < 0) 1735 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1414 } 1741 }
1415} 1742}
1416 1743
1417void 1744SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1746 CODE:
1420{ 1747{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1750 mapcell *cell;
1424 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1425 1754
1426 while (data < data_end - 1) 1755 while (data < data_end - 1)
1427 { 1756 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1429 1758
1449 uint8_t ext, cmd; 1778 uint8_t ext, cmd;
1450 1779
1451 do 1780 do
1452 { 1781 {
1453 ext = *data++; 1782 ext = *data++;
1454 cmd = ext & 0x3f; 1783 cmd = ext & 0x7f;
1455 1784
1456 if (cmd < 4) 1785 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1786 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1787 else if (cmd == 5) // health
1459 { 1788 {
1462 } 1791 }
1463 else if (cmd == 6) // monster width 1792 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1793 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1794 else if (cmd == 0x47)
1466 { 1795 {
1467 if (*data == 8) 1796 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1800
1470 data += *data + 1; 1801 data += *data + 1;
1471 } 1802 }
1472 else if (cmd == 8) // cell flags 1803 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1804 cell->flags = *data++;
1480 } 1811 }
1481 else 1812 else
1482 cell->darkness = *data++ + 1; 1813 cell->darkness = *data++ + 1;
1483 } 1814 }
1484 1815
1816 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1817 if (flags & (4 >> z))
1486 { 1818 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1820 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1490 } 1836 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1837 }
1506 else 1838 else
1507 cell->darkness = 0; 1839 CELL_CLEAR (cell);
1508 } 1840 }
1509} 1841}
1842 OUTPUT:
1843 RETVAL
1510 1844
1511SV * 1845SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1847 CODE:
1514{ 1848{
1515 int x1, x; 1849 int x1, x;
1516 int y1, y; 1850 int y1, y;
1517 int z; 1851 int z;
1562} 1896}
1563 OUTPUT: 1897 OUTPUT:
1564 RETVAL 1898 RETVAL
1565 1899
1566void 1900void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1902 CODE:
1569{ 1903{
1904 int x, y, z;
1905
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1909 smooth_key skey;
1574 int x, y, z; 1910 int pl_x, pl_y;
1575 int last_name; 1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1576 1917
1577 // thats current max. sorry. 1918 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1919 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1920 if (sh > 255) sh = 255;
1580 1921
1581 // clear key, in case of extra padding 1922 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1923 memset (&skey, 0, sizeof (skey));
1583 1924
1584 glColor4ub (255, 255, 255, 255); 1925 memset (&key, 0, sizeof (key));
1585 1926 key.r = 255;
1586 glEnable (GL_BLEND); 1927 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1928 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1929 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1930 key.mode = GL_QUADS;
1590 1931 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1932 key.texname = -1;
1592
1593 last_name = 0;
1594 1933
1595 mx += self->x; 1934 mx += self->x;
1596 my += self->y; 1935 my += self->y;
1597 1936
1598 // first pass: determine smooth_max 1937 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1955 self->tex [cell->tile [2]].smoothlevel));
1617 } 1956 }
1618 } 1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1962
1620 for (z = 0; z <= 2; z++) 1963 for (z = 0; z <= 2; z++)
1621 { 1964 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1965 memset (smooth_level, 0, sizeof (smooth_level));
1623 1966
1636 { 1979 {
1637 maptex tex = self->tex [tile]; 1980 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1981 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h; 1982 int py = (y + 1) * T - tex.h;
1640 1983
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1984 if (key.texname != tex.name)
1644 { 1985 {
1645 if (!tex.name) 1986 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1987 tex = self->tex [2]; /* missing, replace by noface */
1647 1988
1648 glEnd (); 1989 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1991 }
1652 1992
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 { 1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 2009 if (cell->flags & 1)
1661 { 2010 {
1662 maptex tex = self->tex [1]; 2011 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 2012 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 2013 int py = y * T - T * 6 / 32;
1665 2014
2015 if (tex.name)
1666 glEnd (); 2016 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 2027 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 2028 }
1675 } 2029 }
1676 2030
1677 // update smooth hash 2031 // update smooth hash
1678 if (tex.smoothtile) 2032 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2038
1685 // add bits to current tile and all neighbours. skey.x|y is 2039 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2040 // shifted +1|+1 so we always stay positive.
1687 2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
1688 // full tile 2054 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2056
1691 // borders 2057 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2062
1697 // corners 2063 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 2068 }
1703 } 2069 }
1704 } 2070 }
1705 } 2071 }
1706 2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
1707 // go through all smoothlevels, lowest to highest, then draw 2076 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2077 // this is basically counting sort
1709 { 2078 {
1710 int w, b; 2079 int w, b;
1711 2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2083 for (w = 0; w < 256 / 32; ++w)
1713 { 2084 {
1714 uint32_t smask = smooth_level [w]; 2085 uint32_t smask = smooth_level [w];
1715 if (smask) 2086 if (smask)
1716 for (b = 0; b < 32; ++b) 2087 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2094 while ((he = hv_iternext (smooth)))
1724 { 2095 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2096 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2097 IV bits = SvIVX (HeVAL (he));
1727 2098
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2099 if (!(bits & 0x1000)
1735 && skey->level == level 2100 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2101 && level > smooth_max [skey->x][skey->y])
1737 { 2102 {
1738 maptex tex = self->tex [skey->tile]; 2103 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2104 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2105 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2106 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2108 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2109 float dy = tex.t * .5f ; // 2 images/column
1745 2110
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2111 if (tex.name)
1749 { 2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
1750 if (!tex.name) 2115 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2116 {
1752
1753 glEnd (); 2117 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2119 glBegin (GL_QUADS);
1756 } 2120 }
1757 2121
1758 if (border) 2122 if (border)
1759 { 2123 {
1760 float ox = border * dx; 2124 float ox = border * dx;
1761 2125
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2130 }
1767 2131
1768 if (corner) 2132 if (corner)
1769 { 2133 {
1770 float ox = corner * dx; 2134 float ox = corner * dx;
1771 2135
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
1776 } 2141 }
1777 } 2142 }
1778 } 2143 }
1779 } 2144 }
1780 } 2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
1781 } 2150 }
1782 2151
1783 hv_clear (smooth); 2152 hv_clear (smooth);
1784 } 2153 }
1785 2154
1786 glEnd (); 2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
1787 2160
1788 glDisable (GL_TEXTURE_2D); 2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
1789 glDisable (GL_BLEND); 2172 glDisable (GL_BLEND);
2173 rc_free (rc);
1790 2174
1791 // top layer: overlays such as the health bar 2175 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2176 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2177 if (0 <= y + my && y + my < self->rows)
1794 { 2178 {
1819 } 2203 }
1820 } 2204 }
1821} 2205}
1822 2206
1823void 2207void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2209 CODE:
1826{ 2210{
1827 static float color[16][3] = { 2211 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2212 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2213 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2263 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2264 glDisable (GL_TEXTURE_2D);
1881} 2265}
1882 2266
1883void 2267void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2269 PPCODE:
1886{ 2270{
1887 int x, y; 2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2279
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2282
1896 mx += self->x; 2283 mx += self->x - 1;
1897 my += self->y; 2284 my += self->y - 1;
1898 2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
1899 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1901 { 2290 {
1902 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1903 2292
1904 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2295 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1908 2297
1909 darkness[y * sw4 + x] = cell->darkness 2298 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2299 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2300 : 255 - FOW_DARKNESS;
1912 } 2301 }
1913 } 2302 }
1914 2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
1915 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1919} 2346}
1920 2347
1921SV * 2348SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2350 CODE:
1924{ 2351{
1925 int x, y, x1, y1; 2352 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2411 else
1985 *data++ = 0; 2412 *data++ = 0;
1986 } 2413 }
1987 } 2414 }
1988 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1989 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1991 RETVAL = data_sv; 2423 RETVAL = data_sv;
1992} 2424}
1993 OUTPUT: 2425 OUTPUT:
1994 RETVAL 2426 RETVAL
1995 2427
1996void 2428void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2430 PPCODE:
1999{ 2431{
2000 int x, y, z; 2432 int x, y, z;
2001 int w, h; 2433 int w, h;
2002 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
2003 2445
2004 if (*data++ != 0) 2446 if (*data++ != 0)
2005 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
2006 2448
2007 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
2009 2451
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2464 {
2023 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
2024 2466
2025 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
2026 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
2027 uint8_t flags = *data++; 2474 flags = *data++;
2028 2475
2029 if (flags) 2476 if (flags)
2030 { 2477 {
2031 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2479 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2484
2038 if (cell->darkness == 0) 2485 if (cell->darkness == 0)
2039 { 2486 {
2040 cell->darkness = 0; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
2041 2489
2042 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
2043 { 2491 {
2044 tileid t = tile [z]; 2492 tileid t = tile [z];
2045 2493
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2495 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2497 need_texid (self, t);
2050 } 2498 }
2051 2499
2052 cell->tile [z] = t; 2500 cell->tile [z] = t;
2053 } 2501 }
2055 } 2503 }
2056 } 2504 }
2057 } 2505 }
2058} 2506}
2059 2507
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2509
2062CFPlus::MixChunk 2510DC::RW
2063new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
2064 CODE: 2512 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
2066 OUTPUT: 2519 OUTPUT:
2067 RETVAL 2520 RETVAL
2068 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
2069void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
2070DESTROY (CFPlus::MixChunk self) 2631DESTROY (DC::MixChunk self)
2071 CODE: 2632 CODE:
2072 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
2073 2634
2074int 2635int
2075volume (CFPlus::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2641 OUTPUT:
2079 RETVAL 2642 RETVAL
2080 2643
2081int 2644DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2646 CODE:
2647{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
2085 OUTPUT: 2659 OUTPUT:
2086 RETVAL 2660 RETVAL
2087 2661
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2663
2090int 2664int
2091volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
2092 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2671 OUTPUT:
2095 RETVAL 2672 RETVAL
2096 2673
2674void
2675fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2097CFPlus::MixMusic 2684DC::MixMusic
2098new_from_file (SV *class, char *path) 2685new (SV *class, DC::RW rwops)
2099 CODE: 2686 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2688 OUTPUT:
2102 RETVAL 2689 RETVAL
2103 2690
2104void 2691void
2105DESTROY (CFPlus::MixMusic self) 2692DESTROY (DC::MixMusic self)
2106 CODE: 2693 CODE:
2107 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
2108 2695
2109int 2696int
2110play (CFPlus::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
2111 CODE: 2698 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2700 OUTPUT:
2114 RETVAL 2701 RETVAL
2115 2702
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
2117 2711
2118BOOT: 2712BOOT:
2119{ 2713{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2715 static const struct {
2122 const char *name; 2716 const char *name;
2123 IV iv; 2717 IV iv;
2124 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2734 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2737 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2800 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2821# undef const_iv
2207 }; 2822 };
2208 2823
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
2211} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2212 2836
2213char * 2837char *
2214gl_vendor () 2838gl_vendor ()
2215 CODE: 2839 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2853 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2855 OUTPUT:
2232 RETVAL 2856 RETVAL
2233 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
2234int glGetError () 2872int glGetError ()
2235 2873
2236void glFinish () 2874void glFinish ()
2237 2875
2238void glClear (int mask) 2876void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2915
2278# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
2280 2920
2281void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2282 2922
2283void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
2284 2924
2292 2932
2293void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
2294 CODE: 2934 CODE:
2295 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
2296 2936
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2938 ALIAS:
2304 glColor_premultiply = 1 2939 glColor_premultiply = 1
2305 CODE: 2940 CODE:
2306 if (ix) 2941 if (ix)
2307 { 2942 {
2310 b *= a; 2945 b *= a;
2311 } 2946 }
2312 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2314 2949
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2951 CODE:
2323 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2954
2329 2958
2330void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
2331 CODE: 2960 CODE:
2332 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
2333 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2334void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
2335 CODE: 2993 CODE:
2336 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
2337 2995
2338void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3013 CODE:
2356 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3016
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3018
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3020
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
2364 3024
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3026
2367int glGenTexture () 3027int glGenTexture ()
2368 CODE: 3028 CODE:
2369{ 3029 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3030 OUTPUT:
2375 RETVAL 3031 RETVAL
2376 3032
2377void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
2378 CODE: 3034 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3035 del_texture (name);
2382} 3036
2383
2384int glGenList () 3037int glGenList ()
2385 CODE: 3038 CODE:
2386 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
2387 OUTPUT: 3040 OUTPUT:
2388 RETVAL 3041 RETVAL
2395 3048
2396void glEndList () 3049void glEndList ()
2397 3050
2398void glCallList (int list) 3051void glCallList (int list)
2399 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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