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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.232 by root, Sun Aug 19 15:57:40 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
399} 443}
400 444
401/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
404 491
405MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
406 493
407PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
408 495
555 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 645}
559 646
647char *
648SDL_GetError ()
649
560int 650int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 652
563void 653void
564SDL_Quit () 654SDL_Quit ()
565 655
566void 656void
567SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
568 PPCODE: 658 PPCODE:
569{ 659{
570 SDL_Rect **m; 660 SDL_Rect **m;
571 661
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 666
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 669
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 674
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 679#endif
590 680
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 682
596 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
597 while (*m) 684 while (*m)
598 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
599 AV *av = newAV (); 688 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
603 695
604 ++m; 696 ++m;
605 } 697 }
606} 698}
607 699
608char *
609SDL_GetError ()
610
611int 700int
612SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
614 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 714 );
715
617 if (RETVAL) 716 if (RETVAL)
618 { 717 {
718 av_clear (texture_av);
719
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 722#include "glfunc.h"
622# undef GL_FUNC 723#undef GL_FUNC
623 } 724 }
725}
624 OUTPUT: 726 OUTPUT:
625 RETVAL 727 RETVAL
626 728
627void 729void
628SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
629 731
630char * 732char *
631SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
632 734
735int
736SDL_GetAppState ()
737
633void 738void
634SDL_PollEvent () 739poll_events ()
635 PPCODE: 740 PPCODE:
636{ 741{
637 SDL_Event ev; 742 SDL_Event ev;
638 743
639 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 746 {
641 HV *hv = newHV (); 747 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 749
644 switch (ev.type) 750 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 764 break;
659 765
660 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
668 break; 792 break;
669 793
670 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 } 812 }
689} 813}
690 814
691int 815int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
693 POSTCALL: 817 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
696 820
697void 821void
698Mix_CloseAudio () 822Mix_CloseAudio ()
699 823
700int 824int
701Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
702 826
827const char *
828Mix_GetError ()
829
703void 830void
704lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
705 CODE: 832 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 834
710void 835void
711win32_proxy_info () 836win32_proxy_info ()
712 PPCODE: 837 PPCODE:
713{ 838{
750 STRLEN image_len; 875 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
757 882
758 if (!rw) 883 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
760 885
854 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
855#else 980#else
856 _exit (retval); 981 _exit (retval);
857#endif 982#endif
858 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
859MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
860 996
861CFPlus::Font 997CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
863 CODE: 999 CODE:
864{ 1000{
875 CODE: 1011 CODE:
876 pango_font_description_free (self); 1012 pango_font_description_free (self);
877 1013
878void 1014void
879make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
880 CODE: 1017 CODE:
881 default_font = self; 1018 default_font = self;
882 1019
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
884 1021
1022PROTOTYPES: DISABLE
1023
885void 1024void
886reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
887 CODE: 1027 CODE:
888 tc_clear (); 1028 tc_clear ();
889 1029
890CFPlus::Layout 1030CFPlus::Layout
891new (SV *class) 1031new (SV *class)
897 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
902 1043
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
905 OUTPUT: 1046 OUTPUT:
906 RETVAL 1047 RETVAL
907 1048
908void 1049void
909DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
910 CODE: 1051 CODE:
911 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
912 Safefree (self); 1054 Safefree (self);
913 1055
914void 1056void
915set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
916 CODE: 1058 CODE:
1168 } 1310 }
1169} 1311}
1170 1312
1171void 1313void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1175 self->pl, 1318 self->pl,
1319 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1178 flags 1322 flags
1179 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1180 1346
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1348
1183void 1349PROTOTYPES: ENABLE
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189 1350
1190 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1358 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1359 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1363
1204 SvPOK_only (result_); 1364 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1206 1366
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1368 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1370
1211 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1372 }
1218} 1373}
1219 1374
1220void 1375void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1382{
1228 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1232 1390
1233 if (items < 5) 1391 if (items < 5)
1234 { 1392 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1266 } 1424 }
1267} 1425}
1268 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1270 1441
1271CFPlus::Map 1442CFPlus::Map
1272new (SV *class) 1443new (SV *class)
1273 CODE: 1444 CODE:
1274 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1393 CODE: 1564 CODE:
1394{ 1565{
1395 if (dx > 0) 1566 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1568 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1570
1400 if (dy > 0) 1571 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1573 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1575
1405 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1407 1578
1408 while (self->y < 0) 1579 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1414 } 1585 }
1415} 1586}
1416 1587
1417void 1588SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1419 CODE: 1590 CODE:
1420{ 1591{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1594 mapcell *cell;
1424 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1425 1598
1426 while (data < data_end - 1) 1599 while (data < data_end - 1)
1427 { 1600 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1429 1602
1462 } 1635 }
1463 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1638 else if (cmd == 0x47)
1466 { 1639 {
1467 if (*data == 8) 1640 if (*data == 4)
1468 ; // decode player uuid 1641 ; // decode player count
1469 1642
1470 data += *data + 1; 1643 data += *data + 1;
1471 } 1644 }
1472 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1646 cell->flags = *data++;
1480 } 1653 }
1481 else 1654 else
1482 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1483 } 1656 }
1484 1657
1658 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1659 if (flags & (4 >> z))
1486 { 1660 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1662 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1490 } 1678 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1679 }
1506 else 1680 else
1507 cell->darkness = 0; 1681 cell->darkness = 0;
1508 } 1682 }
1509} 1683}
1684 OUTPUT:
1685 RETVAL
1510 1686
1511SV * 1687SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1513 CODE: 1689 CODE:
1514{ 1690{
1565 1741
1566void 1742void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1744 CODE:
1569{ 1745{
1746 int x, y, z;
1747
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1751 smooth_key skey;
1574 int x, y, z; 1752
1575 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1576 1756
1577 // thats current max. sorry. 1757 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1580 1760
1581 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1583 1763
1584 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1585 1765 key.r = 255;
1586 glEnable (GL_BLEND); 1766 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1590 1770 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1771 key.texname = -1;
1592
1593 last_name = 0;
1594 1772
1595 mx += self->x; 1773 mx += self->x;
1596 my += self->y; 1774 my += self->y;
1597 1775
1598 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1617 } 1795 }
1618 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1801
1620 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1621 { 1803 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1623 1805
1633 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1634 1816
1635 if (tile) 1817 if (tile)
1636 { 1818 {
1637 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1820 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 1821
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1644 { 1823 {
1645 if (!tex.name) 1824 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1647 1826
1648 glEnd (); 1827 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1829 }
1652 1830
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1657 1838
1658 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1659 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1842 if (cell->flags & 1)
1661 { 1843 {
1662 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1665 1847
1848 if (tex.name)
1666 glEnd (); 1849 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1860 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1861 }
1675 } 1862 }
1676 1863
1677 // update smooth hash 1864 // update smooth hash
1678 if (tex.smoothtile) 1865 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1871
1685 // add bits to current tile and all neighbours. skey.x|y is 1872 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1873 // shifted +1|+1 so we always stay positive.
1687 1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1688 // full tile 1887 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 1889
1691 // borders 1890 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 1895
1697 // corners 1896 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 1901 }
1703 } 1902 }
1704 } 1903 }
1705 } 1904 }
1706 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1707 // go through all smoothlevels, lowest to highest, then draw 1909 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 1910 // this is basically counting sort
1709 { 1911 {
1710 int w, b; 1912 int w, b;
1711 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1713 { 1917 {
1714 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1715 if (smask) 1919 if (smask)
1716 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 1927 while ((he = hv_iternext (smooth)))
1724 { 1928 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 1930 IV bits = SvIVX (HeVAL (he));
1727 1931
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 1932 if (!(bits & 0x1000)
1735 && skey->level == level 1933 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 1934 && level > smooth_max [skey->x][skey->y])
1737 { 1935 {
1738 maptex tex = self->tex [skey->tile]; 1936 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 1937 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 1938 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 1939 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1745 1943
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 1944 if (tex.name)
1749 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1750 if (!tex.name) 1948 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 1949 {
1752
1753 glEnd (); 1950 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1756 } 1953 }
1757 1954
1758 if (border) 1955 if (border)
1759 { 1956 {
1760 float ox = border * dx; 1957 float ox = border * dx;
1761 1958
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 1963 }
1767 1964
1768 if (corner) 1965 if (corner)
1769 { 1966 {
1770 float ox = corner * dx; 1967 float ox = corner * dx;
1771 1968
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1776 } 1974 }
1777 } 1975 }
1778 } 1976 }
1779 } 1977 }
1780 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1781 } 1983 }
1782 1984
1783 hv_clear (smooth); 1985 hv_clear (smooth);
1784 } 1986 }
1785 1987
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1790 1990
1791 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1794 { 1994 {
1883void 2083void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2085 PPCODE:
1886{ 2086{
1887 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2095
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2098
1896 mx += self->x; 2099 mx += self->x - 1;
1897 my += self->y; 2100 my += self->y - 1;
1898 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1899 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1901 { 2106 {
1902 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1903 2108
1904 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2111 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1908 2113
1909 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1912 } 2117 }
1913 } 2118 }
1914 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1915 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1919} 2162}
1920 2163
1921SV * 2164SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1923 CODE: 2166 CODE:
2000 int x, y, z; 2243 int x, y, z;
2001 int w, h; 2244 int w, h;
2002 int x1, y1; 2245 int x1, y1;
2003 2246
2004 if (*data++ != 0) 2247 if (*data++ != 0)
2005 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
2006 2249
2007 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
2009 2252
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2055 } 2298 }
2056 } 2299 }
2057 } 2300 }
2058} 2301}
2059 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2061 2415
2416PROTOTYPES: DISABLE
2417
2062CFPlus::MixChunk 2418CFPlus::MixChunk
2063new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2064 CODE: 2420 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2066 OUTPUT: 2422 OUTPUT:
2067 RETVAL 2423 RETVAL
2068 2424
2069void 2425void
2070DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2072 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2073 2429
2074int 2430int
2075volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2076 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2436 OUTPUT:
2079 RETVAL 2437 RETVAL
2080 2438
2081int 2439CFPlus::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2441 CODE:
2442{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2085 OUTPUT: 2454 OUTPUT:
2086 RETVAL 2455 RETVAL
2087 2456
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2089 2458
2090int 2459int
2091volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2092 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2466 OUTPUT:
2095 RETVAL 2467 RETVAL
2096 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
2097CFPlus::MixMusic 2479CFPlus::MixMusic
2098new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2099 CODE: 2481 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2483 OUTPUT:
2102 RETVAL 2484 RETVAL
2103 2485
2104void 2486void
2105DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2111 CODE: 2493 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2495 OUTPUT:
2114 RETVAL 2496 RETVAL
2115 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2117 2506
2118BOOT: 2507BOOT:
2119{ 2508{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2121 static const struct { 2510 static const struct {
2122 const char *name; 2511 const char *name;
2123 IV iv; 2512 IV iv;
2124 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2532 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2616# undef const_iv
2207 }; 2617 };
2208 2618
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
2211} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
2212 2631
2213char * 2632char *
2214gl_vendor () 2633gl_vendor ()
2215 CODE: 2634 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2648 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2650 OUTPUT:
2232 RETVAL 2651 RETVAL
2233 2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
2666
2234int glGetError () 2667int glGetError ()
2235 2668
2236void glFinish () 2669void glFinish ()
2237 2670
2238void glClear (int mask) 2671void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2710
2278# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
2280 2715
2281void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
2282 2717
2283void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
2284 2719
2292 2727
2293void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
2294 CODE: 2729 CODE:
2295 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
2296 2731
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2733 ALIAS:
2304 glColor_premultiply = 1 2734 glColor_premultiply = 1
2305 CODE: 2735 CODE:
2306 if (ix) 2736 if (ix)
2307 { 2737 {
2310 b *= a; 2740 b *= a;
2311 } 2741 }
2312 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
2314 2744
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2746 CODE:
2323 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2749
2329 2753
2330void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
2331 CODE: 2755 CODE:
2332 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
2333 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762PROTOTYPES: ENABLE
2763
2764void glBegin (int mode)
2765
2766void glEnd ()
2767
2768void glPointSize (GLfloat size)
2769
2770void glLineWidth (GLfloat width)
2771
2772void glInterleavedArrays (int format, int stride, char *data)
2773
2774void glDrawElements (int mode, int count, int type, char *indices)
2775
2776# 1.2 void glDrawRangeElements (int mode, int start, int end
2777
2334void glTexEnv (int target, int pname, float param) 2778void glTexEnv (int target, int pname, float param)
2335 CODE: 2779 CODE:
2336 glTexEnvf (target, pname, param); 2780 glTexEnvf (target, pname, param);
2337 2781
2338void glTexParameter (int target, int pname, float param) 2782void glTexParameter (int target, int pname, float param)
2360 2804
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2805void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2806
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2807void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364 2808
2809void glPixelZoom (float x, float y)
2810
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2811void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2812
2367int glGenTexture () 2813int glGenTexture ()
2368 CODE: 2814 CODE:
2369{ 2815 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2816 OUTPUT:
2375 RETVAL 2817 RETVAL
2376 2818
2377void glDeleteTexture (int name) 2819void glDeleteTexture (int name)
2378 CODE: 2820 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2821 del_texture (name);
2382} 2822
2383
2384int glGenList () 2823int glGenList ()
2385 CODE: 2824 CODE:
2386 RETVAL = glGenLists (1); 2825 RETVAL = glGenLists (1);
2387 OUTPUT: 2826 OUTPUT:
2388 RETVAL 2827 RETVAL
2395 2834
2396void glEndList () 2835void glEndList ()
2397 2836
2398void glCallList (int list) 2837void glCallList (int list)
2399 2838
2839MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2840
2841PROTOTYPES: DISABLE
2842
2843void
2844find_widget (SV *self, NV x, NV y)
2845 PPCODE:
2846{
2847 if (within_widget (self, x, y))
2848 XPUSHs (self);
2849}
2850
2851BOOT:
2852{
2853 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2854
2855 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2856 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2857 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2858 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2859}
2860
2861void
2862draw (SV *self)
2863 CODE:
2864{
2865 HV *hv;
2866 SV **svp;
2867 NV x, y, w, h;
2868 SV *draw_x_sv = GvSV (draw_x_gv);
2869 SV *draw_y_sv = GvSV (draw_y_gv);
2870 SV *draw_w_sv = GvSV (draw_w_gv);
2871 SV *draw_h_sv = GvSV (draw_h_gv);
2872 double draw_x, draw_y;
2873
2874 if (!SvROK (self))
2875 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2876
2877 hv = (HV *)SvRV (self);
2878
2879 if (SvTYPE (hv) != SVt_PVHV)
2880 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2881
2882 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2883 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2884
2885 if (!h || !w)
2886 XSRETURN_EMPTY;
2887
2888 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2889 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2890
2891 draw_x = SvNV (draw_x_sv) + x;
2892 draw_y = SvNV (draw_y_sv) + y;
2893
2894 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2895 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2896 XSRETURN_EMPTY;
2897
2898 sv_setnv (draw_x_sv, draw_x);
2899 sv_setnv (draw_y_sv, draw_y);
2900
2901 glPushMatrix ();
2902 glTranslated (x, y, 0);
2903
2904 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2905 {
2906 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2907
2908 if (svp && SvTRUE (*svp))
2909 {
2910 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2911 glEnable (GL_BLEND);
2912 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2913 glBegin (GL_QUADS);
2914 glVertex2f (0, 0);
2915 glVertex2f (w, 0);
2916 glVertex2f (w, h);
2917 glVertex2f (0, h);
2918 glEnd ();
2919 glDisable (GL_BLEND);
2920 }
2921 }
2922#if 0
2923 if ($ENV{CFPLUS_DEBUG} & 1) {
2924 glPushMatrix;
2925 glColor 1, 1, 0, 1;
2926 glTranslate 0.375, 0.375;
2927 glBegin GL_LINE_LOOP;
2928 glVertex 0 , 0;
2929 glVertex $self->{w} - 1, 0;
2930 glVertex $self->{w} - 1, $self->{h} - 1;
2931 glVertex 0 , $self->{h} - 1;
2932 glEnd;
2933 glPopMatrix;
2934 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2935 }
2936#endif
2937 PUSHMARK (SP);
2938 XPUSHs (self);
2939 PUTBACK;
2940 call_method ("_draw", G_VOID | G_DISCARD);
2941 SPAGAIN;
2942
2943 glPopMatrix ();
2944
2945 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2946 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2947}
2948

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