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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
311static void 380static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 382{
314 int x, y; 383 int x, y;
315 maprow *row; 384 maprow *row;
316 mapcell *cell; 385 mapcell *cell;
317 386
329 if (x >= row->c1) 398 if (x >= row->c1)
330 break; 399 break;
331 400
332 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
333 402
334 cell->darkness = 0; 403 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 404 }
339 } 405 }
340} 406}
341 407
342typedef struct { 408typedef struct {
345} smooth_key; 411} smooth_key;
346 412
347static void 413static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 415{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 417
352 if (SvIOK (*sv)) 418 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 419 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 420 else
355 sv_setiv (*sv, bits); 421 sv_setiv (*sv, bits);
396 n |= n >> 16; 462 n |= n >> 16;
397 463
398 return n + 1; 464 return n + 1;
399} 465}
400 466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
401/* SDL should provide this, really. */ 478/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 479#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 480#define SDLK_MODIFIER_MAX 314
404 481
405MODULE = CFPlus PACKAGE = CFPlus 482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
406 526
407PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
408 528
409BOOT: 529BOOT:
410{ 530{
411 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 532 static const struct {
413 const char *name; 533 const char *name;
414 IV iv; 534 IV iv;
415 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
438 558
439 const_iv (SDL_APPINPUTFOCUS), 559 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 560 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 561 const_iv (SDL_APPACTIVE),
442 562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
646
647 const_iv (MIX_DEFAULT_FORMAT),
648
649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
524# undef const_iv 675# undef const_iv
525 }; 676 };
526 677
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 697
547NV floor (NV x) 698NV floor (NV x)
548 699
549NV ceil (NV x) 700NV ceil (NV x)
550 701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
551void 706void
552pango_init () 707pango_init ()
553 CODE: 708 CODE:
554{ 709{
555 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
558} 718}
559 719
560int 720char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 721
563void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
564SDL_Quit () 728void SDL_Quit ()
565 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
566void 739void
567SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
568 PPCODE: 741 PPCODE:
569{ 742{
570 SDL_Rect **m; 743 SDL_Rect **m;
571 744
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 749
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 752
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 757
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 760
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 762
596 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
597 while (*m) 764 while (*m)
598 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
599 AV *av = newAV (); 768 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
603 775
604 ++m; 776 ++m;
605 } 777 }
606} 778}
607 779
608char *
609SDL_GetError ()
610
611int 780int
612SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
614 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 794 );
795
617 if (RETVAL) 796 if (RETVAL)
618 { 797 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 802#include "glfunc.h"
622# undef GL_FUNC 803#undef GL_FUNC
623 } 804 }
805}
624 OUTPUT: 806 OUTPUT:
625 RETVAL 807 RETVAL
626 808
627void 809void
628SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
629 811
630char * 812char *
631SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
632 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
633void 821void
634SDL_PollEvent () 822poll_events ()
635 PPCODE: 823 PPCODE:
636{ 824{
637 SDL_Event ev; 825 SDL_Event ev;
638 826
639 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 829 {
641 HV *hv = newHV (); 830 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 832
644 switch (ev.type) 833 switch (ev.type)
645 { 834 {
646 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
647 case SDL_KEYUP: 836 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 842 break;
654 843
655 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 847 break;
659 848
660 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
668 break; 875 break;
669 876
670 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 880
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 891 break;
685 } 892 }
686 893
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 895 }
689} 896}
690 897
691int 898int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 900 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
696 903
697void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
698Mix_CloseAudio () 921Mix_CloseAudio ()
699 922
700int 923int
701Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
702 925
926const char *
927Mix_GetError ()
928
703void 929void
704lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
705 CODE: 931 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 933
710void 934void
711win32_proxy_info () 935win32_proxy_info ()
712 PPCODE: 936 PPCODE:
713{ 937{
734 } 958 }
735 } 959 }
736#endif 960#endif
737} 961}
738 962
739void 963int
740add_font (char *file) 964add_font (char *file)
741 CODE: 965 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
743 969
744void 970void
745load_image_inline (SV *image_) 971load_image_inline (SV *image_)
746 ALIAS: 972 ALIAS:
747 load_image_file = 1 973 load_image_file = 1
750 STRLEN image_len; 976 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
757 983
758 if (!rw) 984 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
760 986
833void 1059void
834error (char *message) 1060error (char *message)
835 CODE: 1061 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1063#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1065#endif
840 1066
841void 1067void
842fatal (char *message) 1068fatal (char *message)
843 CODE: 1069 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1071#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1073#endif
848 _exit (1); 1074 _exit (1);
849 1075
850void 1076void
851_exit (int retval = 0) 1077_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1080 ExitThread (retval); // unclean, please beam me up
855#else 1081#else
856 _exit (retval); 1082 _exit (retval);
857#endif 1083#endif
858 1084
859MODULE = CFPlus PACKAGE = CFPlus::Font 1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
860 1093
861CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1100 CODE:
864{ 1101{
865 int count; 1102 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1106}
870 OUTPUT: 1107 OUTPUT:
871 RETVAL 1108 RETVAL
872 1109
873void 1110void
874DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
875 CODE: 1112 CODE:
876 pango_font_description_free (self); 1113 pango_font_description_free (self);
877 1114
878void 1115void
879make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
880 CODE: 1118 CODE:
881 default_font = self; 1119 default_font = self;
882 1120
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1122
1123PROTOTYPES: DISABLE
1124
885void 1125void
886reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
887 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
888 tc_clear (); 1135 tc_restore ();
889 1136
890CFPlus::Layout 1137DC::Layout
891new (SV *class) 1138new (SV *class)
892 CODE: 1139 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
894 1141
895 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
902 1150
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
905 OUTPUT: 1153 OUTPUT:
906 RETVAL 1154 RETVAL
907 1155
908void 1156void
909DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
910 CODE: 1158 CODE:
911 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
912 Safefree (self); 1161 Safefree (self);
913 1162
914void 1163void
915set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
916 CODE: 1165 CODE:
917{ 1166{
918 STRLEN textlen; 1167 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
920 1169
921 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
922} 1171}
923 1172
924void 1173void
925set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
926 CODE: 1175 CODE:
927{ 1176{
928 STRLEN textlen; 1177 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
930 1179
931 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
932} 1181}
933 1182
934void 1183void
935set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
936 CODE: 1185 CODE:
937{ 1186{
938 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1189 const char *pos = text;
975 if (attrs) 1224 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
977} 1226}
978 1227
979void 1228void
980get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
981 PPCODE: 1230 PPCODE:
982{ 1231{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1233
985 do 1234 do
986 { 1235 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1237
989 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
990 { 1239 {
991 PangoRectangle extents; 1240 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1249
1001 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
1002} 1251}
1003 1252
1004int 1253int
1005has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
1006 CODE: 1255 CODE:
1007{ 1256{
1008 int lines = 1; 1257 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
1010 1259
1015} 1264}
1016 OUTPUT: 1265 OUTPUT:
1017 RETVAL 1266 RETVAL
1018 1267
1019SV * 1268SV *
1020get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
1021 CODE: 1270 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1273 OUTPUT:
1025 RETVAL 1274 RETVAL
1026 1275
1027void 1276void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1278 CODE:
1030 self->r = r; 1279 self->r = r;
1031 self->g = g; 1280 self->g = g;
1032 self->b = b; 1281 self->b = b;
1033 self->a = a; 1282 self->a = a;
1034 1283
1035void 1284void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1286 CODE:
1038 if (self->font != font) 1287 if (self->font != font)
1039 { 1288 {
1040 self->font = font; 1289 self->font = font;
1041 layout_update_font (self); 1290 layout_update_font (self);
1042 } 1291 }
1043 1292
1044void 1293void
1045set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
1046 CODE: 1295 CODE:
1047 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
1048 { 1297 {
1049 self->base_height = base_height; 1298 self->base_height = base_height;
1050 layout_update_font (self); 1299 layout_update_font (self);
1051 } 1300 }
1052 1301
1053void 1302void
1054set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1304 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1306
1058void 1307void
1059set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
1060 CODE: 1309 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1311
1063void 1312void
1064set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
1065 CODE: 1314 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1316
1068void 1317void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1319 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
1076 ); 1325 );
1077 1326
1078void 1327void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1329 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1331
1083void 1332void
1084size (CFPlus::Layout self) 1333size (DC::Layout self)
1085 PPCODE: 1334 PPCODE:
1086{ 1335{
1087 int w, h; 1336 int w, h;
1088 1337
1089 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1094} 1343}
1095 1344
1096int 1345int
1097descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1098 CODE: 1347 CODE:
1099{ 1348{
1100 PangoRectangle rect; 1349 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1104} 1353}
1105 OUTPUT: 1354 OUTPUT:
1106 RETVAL 1355 RETVAL
1107 1356
1108int 1357int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1359 CODE:
1111{ 1360{
1112 int index, trailing; 1361 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1363 RETVAL = index + trailing;
1115} 1364}
1116 OUTPUT: 1365 OUTPUT:
1117 RETVAL 1366 RETVAL
1118 1367
1119void 1368void
1120cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1370 PPCODE:
1122{ 1371{
1123 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1374
1126 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1379}
1131 1380
1132void 1381void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1383 PPCODE:
1135{ 1384{
1136 int line, x; 1385 int line, x;
1137 1386
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1390 --line;
1391#endif
1141 EXTEND (SP, 2); 1392 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1395}
1145 1396
1146void 1397void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1398line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1399 PPCODE:
1149{ 1400{
1150 PangoLayoutLine *lp; 1401 PangoLayoutLine *lp;
1151 int index, trailing; 1402 int index, trailing;
1152 1403
1153 if (line < 0) 1404 if (line < 0)
1154 XSRETURN_EMPTY; 1405 XSRETURN_EMPTY;
1155 1406
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1408 XSRETURN_EMPTY; /* do better */
1158 1409
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1411
1161 EXTEND (SP, 2); 1412 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1419 }
1169} 1420}
1170 1421
1171void 1422void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1423render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1424 CODE:
1425 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1175 self->pl, 1427 self->pl,
1428 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1178 flags 1431 flags
1179 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1180 1436
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1437void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1185 CODE: 1439 CODE:
1186{ 1440{
1187 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1448
1190 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1465 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1466 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1470
1204 SvPOK_only (result_); 1471 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1206 1473
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1475 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1477
1211 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1479 }
1218} 1480}
1219 1481
1220void 1482void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1489{
1228 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1232 1497
1233 if (items < 5) 1498 if (items < 5)
1234 { 1499 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1266 } 1531 }
1267} 1532}
1268 1533
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1270 1544
1271CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1272new (SV *class) 1550new (SV *class)
1273 CODE: 1551 CODE:
1274 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1553 RETVAL->x = 0;
1276 RETVAL->y = 0; 1554 RETVAL->y = 0;
1284 RETVAL->row = 0; 1562 RETVAL->row = 0;
1285 OUTPUT: 1563 OUTPUT:
1286 RETVAL 1564 RETVAL
1287 1565
1288void 1566void
1289DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1290 CODE: 1568 CODE:
1291{ 1569{
1292 map_clear (self); 1570 map_clear (self);
1293 Safefree (self->face2tile); 1571 Safefree (self->face2tile);
1294 Safefree (self->tex); 1572 Safefree (self->tex);
1295 Safefree (self); 1573 Safefree (self);
1296} 1574}
1297 1575
1298void 1576void
1299resize (CFPlus::Map self, int map_width, int map_height) 1577resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1578 CODE:
1301 self->w = map_width; 1579 self->w = map_width;
1302 self->h = map_height; 1580 self->h = map_height;
1303 1581
1304void 1582void
1305clear (CFPlus::Map self) 1583clear (DC::Map self)
1306 CODE: 1584 CODE:
1307 map_clear (self); 1585 map_clear (self);
1308 1586
1309void 1587void
1310set_tileid (CFPlus::Map self, int face, int tile) 1588set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1589 CODE:
1312{ 1590{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1591 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1592 need_texid (self, tile);
1315} 1593}
1316 1594
1317void 1595void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1596set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1597 CODE:
1320{ 1598{
1321 tileid texid; 1599 tileid texid;
1322 maptex *tex; 1600 maptex *tex;
1323 1601
1336 tex->smoothtile = self->face2tile [smooth]; 1614 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1615 tex->smoothlevel = level;
1338} 1616}
1339 1617
1340void 1618void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1620 CODE:
1343{ 1621{
1344 need_texid (self, texid); 1622 need_texid (self, texid);
1345 1623
1346 { 1624 {
1366 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1646}
1369 1647
1370int 1648int
1371ox (CFPlus::Map self) 1649ox (DC::Map self)
1372 ALIAS: 1650 ALIAS:
1373 oy = 1 1651 oy = 1
1374 x = 2 1652 x = 2
1375 y = 3 1653 y = 3
1376 w = 4 1654 w = 4
1387 } 1665 }
1388 OUTPUT: 1666 OUTPUT:
1389 RETVAL 1667 RETVAL
1390 1668
1391void 1669void
1392scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1393 CODE: 1671 CODE:
1394{ 1672{
1395 if (dx > 0) 1673 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1675 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1677
1400 if (dy > 0) 1678 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1679 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1680 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1682
1405 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1407 1685
1408 while (self->y < 0) 1686 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1414 } 1692 }
1415} 1693}
1416 1694
1417void 1695SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1697 CODE:
1420{ 1698{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1701 mapcell *cell;
1424 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1425 1705
1426 while (data < data_end - 1) 1706 while (data < data_end - 1)
1427 { 1707 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1429 1709
1449 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1450 1730
1451 do 1731 do
1452 { 1732 {
1453 ext = *data++; 1733 ext = *data++;
1454 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1455 1735
1456 if (cmd < 4) 1736 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1459 { 1739 {
1462 } 1742 }
1463 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1745 else if (cmd == 0x47)
1466 { 1746 {
1467 if (*data == 8) 1747 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1751
1470 data += *data + 1; 1752 data += *data + 1;
1471 } 1753 }
1472 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1755 cell->flags = *data++;
1480 } 1762 }
1481 else 1763 else
1482 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1483 } 1765 }
1484 1766
1767 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1768 if (flags & (4 >> z))
1486 { 1769 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1771 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1490 } 1787 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1788 }
1506 else 1789 else
1507 cell->darkness = 0; 1790 CELL_CLEAR (cell);
1508 } 1791 }
1509} 1792}
1793 OUTPUT:
1794 RETVAL
1510 1795
1511SV * 1796SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1798 CODE:
1514{ 1799{
1515 int x1, x; 1800 int x1, x;
1516 int y1, y; 1801 int y1, y;
1517 int z; 1802 int z;
1562} 1847}
1563 OUTPUT: 1848 OUTPUT:
1564 RETVAL 1849 RETVAL
1565 1850
1566void 1851void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1853 CODE:
1569{ 1854{
1855 int x, y, z;
1856
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1860 smooth_key skey;
1574 int x, y, z; 1861 int pl_x, pl_y;
1575 int last_name; 1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1576 1868
1577 // thats current max. sorry. 1869 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1870 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1871 if (sh > 255) sh = 255;
1580 1872
1581 // clear key, in case of extra padding 1873 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1874 memset (&skey, 0, sizeof (skey));
1583 1875
1584 glColor4ub (255, 255, 255, 255); 1876 memset (&key, 0, sizeof (key));
1585 1877 key.r = 255;
1586 glEnable (GL_BLEND); 1878 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1880 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1881 key.mode = GL_QUADS;
1590 1882 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1883 key.texname = -1;
1592
1593 last_name = 0;
1594 1884
1595 mx += self->x; 1885 mx += self->x;
1596 my += self->y; 1886 my += self->y;
1597 1887
1598 // first pass: determine smooth_max 1888 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1906 self->tex [cell->tile [2]].smoothlevel));
1617 } 1907 }
1618 } 1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1913
1620 for (z = 0; z <= 2; z++) 1914 for (z = 0; z <= 2; z++)
1621 { 1915 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1916 memset (smooth_level, 0, sizeof (smooth_level));
1623 1917
1636 { 1930 {
1637 maptex tex = self->tex [tile]; 1931 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1932 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h; 1933 int py = (y + 1) * T - tex.h;
1640 1934
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1935 if (key.texname != tex.name)
1644 { 1936 {
1645 if (!tex.name) 1937 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1938 tex = self->tex [2]; /* missing, replace by noface */
1647 1939
1648 glEnd (); 1940 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1941 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1942 }
1652 1943
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 { 1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1960 if (cell->flags & 1)
1661 { 1961 {
1662 maptex tex = self->tex [1]; 1962 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1963 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1964 int py = y * T - T * 6 / 32;
1665 1965
1966 if (tex.name)
1666 glEnd (); 1967 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1978 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1979 }
1675 } 1980 }
1676 1981
1677 // update smooth hash 1982 // update smooth hash
1678 if (tex.smoothtile) 1983 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1989
1685 // add bits to current tile and all neighbours. skey.x|y is 1990 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1991 // shifted +1|+1 so we always stay positive.
1687 1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
1688 // full tile 2005 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2007
1691 // borders 2008 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2013
1697 // corners 2014 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 2019 }
1703 } 2020 }
1704 } 2021 }
1705 } 2022 }
1706 2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
1707 // go through all smoothlevels, lowest to highest, then draw 2027 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2028 // this is basically counting sort
1709 { 2029 {
1710 int w, b; 2030 int w, b;
1711 2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2034 for (w = 0; w < 256 / 32; ++w)
1713 { 2035 {
1714 uint32_t smask = smooth_level [w]; 2036 uint32_t smask = smooth_level [w];
1715 if (smask) 2037 if (smask)
1716 for (b = 0; b < 32; ++b) 2038 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2045 while ((he = hv_iternext (smooth)))
1724 { 2046 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2048 IV bits = SvIVX (HeVAL (he));
1727 2049
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2050 if (!(bits & 0x1000)
1735 && skey->level == level 2051 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2052 && level > smooth_max [skey->x][skey->y])
1737 { 2053 {
1738 maptex tex = self->tex [skey->tile]; 2054 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2055 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2056 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2057 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2059 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2060 float dy = tex.t * .5f ; // 2 images/column
1745 2061
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2062 if (tex.name)
1749 { 2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
1750 if (!tex.name) 2066 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2067 {
1752
1753 glEnd (); 2068 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
1756 } 2071 }
1757 2072
1758 if (border) 2073 if (border)
1759 { 2074 {
1760 float ox = border * dx; 2075 float ox = border * dx;
1761 2076
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2081 }
1767 2082
1768 if (corner) 2083 if (corner)
1769 { 2084 {
1770 float ox = corner * dx; 2085 float ox = corner * dx;
1771 2086
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
1776 } 2092 }
1777 } 2093 }
1778 } 2094 }
1779 } 2095 }
1780 } 2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
1781 } 2101 }
1782 2102
1783 hv_clear (smooth); 2103 hv_clear (smooth);
1784 } 2104 }
1785 2105
1786 glEnd (); 2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
1787 2111
1788 glDisable (GL_TEXTURE_2D); 2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1789 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1790 2125
1791 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1794 { 2129 {
1819 } 2154 }
1820 } 2155 }
1821} 2156}
1822 2157
1823void 2158void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2160 CODE:
1826{ 2161{
1827 static float color[16][3] = { 2162 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1881} 2216}
1882 2217
1883void 2218void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2220 PPCODE:
1886{ 2221{
1887 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2230
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2233
1896 mx += self->x; 2234 mx += self->x - 1;
1897 my += self->y; 2235 my += self->y - 1;
1898 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1899 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1901 { 2241 {
1902 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1903 2243
1904 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2246 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1908 2248
1909 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1912 } 2252 }
1913 } 2253 }
1914 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1915 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1919} 2297}
1920 2298
1921SV * 2299SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2301 CODE:
1924{ 2302{
1925 int x, y, x1, y1; 2303 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2362 else
1985 *data++ = 0; 2363 *data++ = 0;
1986 } 2364 }
1987 } 2365 }
1988 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1989 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1991 RETVAL = data_sv; 2374 RETVAL = data_sv;
1992} 2375}
1993 OUTPUT: 2376 OUTPUT:
1994 RETVAL 2377 RETVAL
1995 2378
1996void 2379void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2381 PPCODE:
1999{ 2382{
2000 int x, y, z; 2383 int x, y, z;
2001 int w, h; 2384 int w, h;
2002 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2003 2396
2004 if (*data++ != 0) 2397 if (*data++ != 0)
2005 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
2006 2399
2007 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
2009 2402
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2415 {
2023 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
2024 2417
2025 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
2026 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2027 uint8_t flags = *data++; 2425 flags = *data++;
2028 2426
2029 if (flags) 2427 if (flags)
2030 { 2428 {
2031 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2430 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2435
2038 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
2039 { 2437 {
2040 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2041 2440
2042 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
2043 { 2442 {
2044 tileid t = tile [z]; 2443 tileid t = tile [z];
2045 2444
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2446 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2448 need_texid (self, t);
2050 } 2449 }
2051 2450
2052 cell->tile [z] = t; 2451 cell->tile [z] = t;
2053 } 2452 }
2055 } 2454 }
2056 } 2455 }
2057 } 2456 }
2058} 2457}
2059 2458
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2460
2062CFPlus::MixChunk 2461DC::RW
2063new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
2064 CODE: 2463 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
2066 OUTPUT: 2470 OUTPUT:
2067 RETVAL 2471 RETVAL
2068 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
2069void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
2070DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
2071 CODE: 2583 CODE:
2072 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
2073 2585
2074int 2586int
2075volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2592 OUTPUT:
2079 RETVAL 2593 RETVAL
2080 2594
2081int 2595DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2597 CODE:
2598{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
2085 OUTPUT: 2610 OUTPUT:
2086 RETVAL 2611 RETVAL
2087 2612
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2614
2090int 2615int
2091volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
2092 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2622 OUTPUT:
2095 RETVAL 2623 RETVAL
2096 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2097CFPlus::MixMusic 2635DC::MixMusic
2098new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
2099 CODE: 2637 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2639 OUTPUT:
2102 RETVAL 2640 RETVAL
2103 2641
2104void 2642void
2105DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
2106 CODE: 2644 CODE:
2107 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
2108 2646
2109int 2647int
2110play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
2111 CODE: 2649 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2651 OUTPUT:
2114 RETVAL 2652 RETVAL
2115 2653
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2117 2662
2118BOOT: 2663BOOT:
2119{ 2664{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2666 static const struct {
2122 const char *name; 2667 const char *name;
2123 IV iv; 2668 IV iv;
2124 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2688 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2772# undef const_iv
2207 }; 2773 };
2208 2774
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2211} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2212 2787
2213char * 2788char *
2214gl_vendor () 2789gl_vendor ()
2215 CODE: 2790 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2804 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2806 OUTPUT:
2232 RETVAL 2807 RETVAL
2233 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2234int glGetError () 2823int glGetError ()
2235 2824
2236void glFinish () 2825void glFinish ()
2237 2826
2238void glClear (int mask) 2827void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2866
2278# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2280 2871
2281void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2282 2873
2283void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2284 2875
2292 2883
2293void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2294 CODE: 2885 CODE:
2295 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2296 2887
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2889 ALIAS:
2304 glColor_premultiply = 1 2890 glColor_premultiply = 1
2305 CODE: 2891 CODE:
2306 if (ix) 2892 if (ix)
2307 { 2893 {
2310 b *= a; 2896 b *= a;
2311 } 2897 }
2312 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2314 2900
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2902 CODE:
2323 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2905
2329 2909
2330void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2331 CODE: 2911 CODE:
2332 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2333 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2334void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2335 CODE: 2944 CODE:
2336 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2337 2946
2338void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 2964 CODE:
2356 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 2967
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 2969
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2971
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2364 2975
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2977
2367int glGenTexture () 2978int glGenTexture ()
2368 CODE: 2979 CODE:
2369{ 2980 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2981 OUTPUT:
2375 RETVAL 2982 RETVAL
2376 2983
2377void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2378 CODE: 2985 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2986 del_texture (name);
2382} 2987
2383
2384int glGenList () 2988int glGenList ()
2385 CODE: 2989 CODE:
2386 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2387 OUTPUT: 2991 OUTPUT:
2388 RETVAL 2992 RETVAL
2395 2999
2396void glEndList () 3000void glEndList ()
2397 3001
2398void glCallList (int list) 3002void glCallList (int list)
2399 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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