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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 225
160typedef uint16_t tileid; 226typedef uint16_t tileid;
161typedef uint16_t faceid; 227typedef uint16_t faceid;
162 228
163typedef struct { 229typedef struct {
164 int name; 230 GLuint name;
165 int w, h; 231 int w, h;
166 float s, t; 232 float s, t;
167 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
168 tileid smoothtile; 234 tileid smoothtile;
169 uint8_t smoothlevel; 235 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
189 255
190 int32_t rows; 256 int32_t rows;
191 maprow *row; 257 maprow *row;
192} *CFPlus__Map; 258} *DC__Map;
193 259
194static char * 260static char *
195prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
196{ 262{
197 char *p; 263 char *p;
235 self->texs *= 2; 301 self->texs *= 2;
236 } 302 }
237} 303}
238 304
239static maprow * 305static maprow *
240map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
241{ 307{
242 if (0 > y) 308 if (0 > y)
243 { 309 {
244 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
283 349
284 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
285} 351}
286 352
287static mapcell * 353static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
289{ 355{
290 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
291} 357}
292 358
293static void 359static void
294map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
295{ 361{
296 int r; 362 int r;
297 363
298 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
306 self->oy = 0; 372 self->oy = 0;
307 self->row = 0; 373 self->row = 0;
308 self->rows = 0; 374 self->rows = 0;
309} 375}
310 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
311static void 387static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 389{
314 int x, y; 390 int x, y;
315 maprow *row; 391 maprow *row;
316 mapcell *cell; 392 mapcell *cell;
317 393
329 if (x >= row->c1) 405 if (x >= row->c1)
330 break; 406 break;
331 407
332 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
333 409
334 cell->darkness = 0; 410 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 411 }
339 } 412 }
340} 413}
341 414
342typedef struct { 415typedef struct {
345} smooth_key; 418} smooth_key;
346 419
347static void 420static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 422{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 424
352 if (SvIOK (*sv)) 425 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 426 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 427 else
355 sv_setiv (*sv, bits); 428 sv_setiv (*sv, bits);
396 n |= n >> 16; 469 n |= n >> 16;
397 470
398 return n + 1; 471 return n + 1;
399} 472}
400 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
401/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
404 488
405MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
406 572
407PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
408 574
409BOOT: 575BOOT:
410{ 576{
411 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 578 static const struct {
413 const char *name; 579 const char *name;
414 IV iv; 580 IV iv;
415 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
438 604
439 const_iv (SDL_APPINPUTFOCUS), 605 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 606 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 607 const_iv (SDL_APPACTIVE),
442 608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
692
693 const_iv (MIX_DEFAULT_FORMAT),
694
695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
524# undef const_iv 723# undef const_iv
525 }; 724 };
526 725
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 745
547NV floor (NV x) 746NV floor (NV x)
548 747
549NV ceil (NV x) 748NV ceil (NV x)
550 749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
551void 754void
552pango_init () 755pango_init ()
553 CODE: 756 CODE:
554{ 757{
555 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
558} 766}
559 767
560int 768char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 769
563void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
564SDL_Quit () 778void SDL_Quit ()
565 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
566void 789void
567SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
568 PPCODE: 791 PPCODE:
569{ 792{
570 SDL_Rect **m; 793 SDL_Rect **m;
571 794
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 799
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 802
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 807
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 810
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 812
596 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
597 while (*m) 814 while (*m)
598 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
599 AV *av = newAV (); 818 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
603 825
604 ++m; 826 ++m;
605 } 827 }
606} 828}
607 829
608char *
609SDL_GetError ()
610
611int 830int
612SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
614 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 844 );
845
617 if (RETVAL) 846 if (RETVAL)
618 { 847 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 852#include "glfunc.h"
622# undef GL_FUNC 853#undef GL_FUNC
623 } 854 }
855}
624 OUTPUT: 856 OUTPUT:
625 RETVAL 857 RETVAL
626 858
627void 859void
628SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
629 861
630char * 862char *
631SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
632 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
633void 871void
634SDL_PollEvent () 872poll_events ()
635 PPCODE: 873 PPCODE:
636{ 874{
637 SDL_Event ev; 875 SDL_Event ev;
638 876
639 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 879 {
641 HV *hv = newHV (); 880 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 882
644 switch (ev.type) 883 switch (ev.type)
645 { 884 {
646 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
647 case SDL_KEYUP: 886 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 892 break;
654 893
655 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 897 break;
659 898
660 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
668 break; 925 break;
669 926
670 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 930
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 941 break;
685 } 942 }
686 943
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 945 }
689} 946}
690 947
691int 948int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 950 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
696 953
697void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
698Mix_CloseAudio () 971Mix_CloseAudio ()
699 972
700int 973int
701Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
702 975
976const char *
977Mix_GetError ()
978
703void 979void
704lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
705 CODE: 981 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 983
710void 984void
711win32_proxy_info () 985win32_proxy_info ()
712 PPCODE: 986 PPCODE:
713{ 987{
734 } 1008 }
735 } 1009 }
736#endif 1010#endif
737} 1011}
738 1012
739void 1013int
740add_font (char *file) 1014add_font (char *file)
741 CODE: 1015 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
743 1019
744void 1020void
745load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
746 ALIAS: 1022 ALIAS:
747 load_image_file = 1 1023 load_image_file = 1
750 STRLEN image_len; 1026 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
757 1033
758 if (!rw) 1034 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
760 1036
833void 1109void
834error (char *message) 1110error (char *message)
835 CODE: 1111 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1113#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1115#endif
840 1116
841void 1117void
842fatal (char *message) 1118fatal (char *message)
843 CODE: 1119 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1121#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1123#endif
848 _exit (1); 1124 _exit (1);
849 1125
850void 1126void
851_exit (int retval = 0) 1127_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1130 ExitThread (retval); // unclean, please beam me up
855#else 1131#else
856 _exit (retval); 1132 _exit (retval);
857#endif 1133#endif
858 1134
859MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
860 1143
861CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1150 CODE:
864{ 1151{
865 int count; 1152 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1156}
870 OUTPUT: 1157 OUTPUT:
871 RETVAL 1158 RETVAL
872 1159
873void 1160void
874DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
875 CODE: 1162 CODE:
876 pango_font_description_free (self); 1163 pango_font_description_free (self);
877 1164
878void 1165void
879make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
880 CODE: 1168 CODE:
881 default_font = self; 1169 default_font = self;
882 1170
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1172
1173PROTOTYPES: DISABLE
1174
885void 1175void
886reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
887 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
888 tc_clear (); 1185 tc_restore ();
889 1186
890CFPlus::Layout 1187DC::Layout
891new (SV *class) 1188new (SV *class)
892 CODE: 1189 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
894 1191
895 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
902 1200
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
905 OUTPUT: 1203 OUTPUT:
906 RETVAL 1204 RETVAL
907 1205
908void 1206void
909DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
910 CODE: 1208 CODE:
911 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
912 Safefree (self); 1211 Safefree (self);
913 1212
914void 1213void
915set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
916 CODE: 1215 CODE:
917{ 1216{
918 STRLEN textlen; 1217 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
920 1219
921 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
922} 1221}
923 1222
924void 1223void
925set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
926 CODE: 1225 CODE:
927{ 1226{
928 STRLEN textlen; 1227 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
930 1229
931 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
932} 1231}
933 1232
934void 1233void
935set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
936 CODE: 1235 CODE:
937{ 1236{
938 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1239 const char *pos = text;
975 if (attrs) 1274 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
977} 1276}
978 1277
979void 1278void
980get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
981 PPCODE: 1280 PPCODE:
982{ 1281{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1283
985 do 1284 do
986 { 1285 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1287
989 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
990 { 1289 {
991 PangoRectangle extents; 1290 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1299
1001 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
1002} 1301}
1003 1302
1004int 1303int
1005has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
1006 CODE: 1305 CODE:
1007{ 1306{
1008 int lines = 1; 1307 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
1010 1309
1015} 1314}
1016 OUTPUT: 1315 OUTPUT:
1017 RETVAL 1316 RETVAL
1018 1317
1019SV * 1318SV *
1020get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
1021 CODE: 1320 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1323 OUTPUT:
1025 RETVAL 1324 RETVAL
1026 1325
1027void 1326void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1328 CODE:
1030 self->r = r; 1329 self->r = r;
1031 self->g = g; 1330 self->g = g;
1032 self->b = b; 1331 self->b = b;
1033 self->a = a; 1332 self->a = a;
1034 1333
1035void 1334void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1336 CODE:
1038 if (self->font != font) 1337 if (self->font != font)
1039 { 1338 {
1040 self->font = font; 1339 self->font = font;
1041 layout_update_font (self); 1340 layout_update_font (self);
1042 } 1341 }
1043 1342
1044void 1343void
1045set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
1046 CODE: 1345 CODE:
1047 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
1048 { 1347 {
1049 self->base_height = base_height; 1348 self->base_height = base_height;
1050 layout_update_font (self); 1349 layout_update_font (self);
1051 } 1350 }
1052 1351
1053void 1352void
1054set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1354 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1356
1058void 1357void
1059set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1060 CODE: 1359 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1361
1063void 1362void
1064set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1065 CODE: 1364 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1366
1068void 1367void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1369 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1076 ); 1375 );
1077 1376
1078void 1377void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1379 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1381
1083void 1382void
1084size (CFPlus::Layout self) 1383size (DC::Layout self)
1085 PPCODE: 1384 PPCODE:
1086{ 1385{
1087 int w, h; 1386 int w, h;
1088 1387
1089 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1094} 1393}
1095 1394
1096int 1395int
1097descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1098 CODE: 1397 CODE:
1099{ 1398{
1100 PangoRectangle rect; 1399 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1104} 1403}
1105 OUTPUT: 1404 OUTPUT:
1106 RETVAL 1405 RETVAL
1107 1406
1108int 1407int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1409 CODE:
1111{ 1410{
1112 int index, trailing; 1411 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1413 RETVAL = index + trailing;
1115} 1414}
1116 OUTPUT: 1415 OUTPUT:
1117 RETVAL 1416 RETVAL
1118 1417
1119void 1418void
1120cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1420 PPCODE:
1122{ 1421{
1123 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1424
1126 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1429}
1131 1430
1132void 1431void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1433 PPCODE:
1135{ 1434{
1136 int line, x; 1435 int line, x;
1137 1436
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1440 --line;
1441#endif
1141 EXTEND (SP, 2); 1442 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1445}
1145 1446
1146void 1447void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1448line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1449 PPCODE:
1149{ 1450{
1150 PangoLayoutLine *lp; 1451 PangoLayoutLine *lp;
1151 int index, trailing; 1452 int index, trailing;
1152 1453
1153 if (line < 0) 1454 if (line < 0)
1154 XSRETURN_EMPTY; 1455 XSRETURN_EMPTY;
1155 1456
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1458 XSRETURN_EMPTY; /* do better */
1158 1459
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1461
1161 EXTEND (SP, 2); 1462 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1469 }
1169} 1470}
1170 1471
1171void 1472void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1473render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1474 CODE:
1475 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1175 self->pl, 1477 self->pl,
1478 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1178 flags 1481 flags
1179 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1180 1486
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1487void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1185 CODE: 1489 CODE:
1186{ 1490{
1187 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1498
1190 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1515 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1516 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1520
1204 SvPOK_only (result_); 1521 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1206 1523
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1525 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1527
1211 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1529 }
1218} 1530}
1219 1531
1220void 1532void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1539{
1228 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1232 1547
1233 if (items < 5) 1548 if (items < 5)
1234 { 1549 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1266 } 1581 }
1267} 1582}
1268 1583
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1270 1594
1271CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1272new (SV *class) 1600new (SV *class)
1273 CODE: 1601 CODE:
1274 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1603 RETVAL->x = 0;
1276 RETVAL->y = 0; 1604 RETVAL->y = 0;
1284 RETVAL->row = 0; 1612 RETVAL->row = 0;
1285 OUTPUT: 1613 OUTPUT:
1286 RETVAL 1614 RETVAL
1287 1615
1288void 1616void
1289DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1290 CODE: 1618 CODE:
1291{ 1619{
1292 map_clear (self); 1620 map_clear (self);
1293 Safefree (self->face2tile); 1621 Safefree (self->face2tile);
1294 Safefree (self->tex); 1622 Safefree (self->tex);
1295 Safefree (self); 1623 Safefree (self);
1296} 1624}
1297 1625
1298void 1626void
1299resize (CFPlus::Map self, int map_width, int map_height) 1627resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1628 CODE:
1301 self->w = map_width; 1629 self->w = map_width;
1302 self->h = map_height; 1630 self->h = map_height;
1303 1631
1304void 1632void
1305clear (CFPlus::Map self) 1633clear (DC::Map self)
1306 CODE: 1634 CODE:
1307 map_clear (self); 1635 map_clear (self);
1308 1636
1309void 1637void
1310set_tileid (CFPlus::Map self, int face, int tile) 1638set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1639 CODE:
1312{ 1640{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1641 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1642 need_texid (self, tile);
1315} 1643}
1316 1644
1317void 1645void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1646set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1647 CODE:
1320{ 1648{
1321 tileid texid; 1649 tileid texid;
1322 maptex *tex; 1650 maptex *tex;
1323 1651
1336 tex->smoothtile = self->face2tile [smooth]; 1664 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1665 tex->smoothlevel = level;
1338} 1666}
1339 1667
1340void 1668void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1670 CODE:
1343{ 1671{
1344 need_texid (self, texid); 1672 need_texid (self, texid);
1345 1673
1346 { 1674 {
1366 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1696}
1369 1697
1370int 1698int
1371ox (CFPlus::Map self) 1699ox (DC::Map self)
1372 ALIAS: 1700 ALIAS:
1373 oy = 1 1701 oy = 1
1374 x = 2 1702 x = 2
1375 y = 3 1703 y = 3
1376 w = 4 1704 w = 4
1387 } 1715 }
1388 OUTPUT: 1716 OUTPUT:
1389 RETVAL 1717 RETVAL
1390 1718
1391void 1719void
1392scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1393 CODE: 1721 CODE:
1394{ 1722{
1395 if (dx > 0) 1723 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1725 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1727
1400 if (dy > 0) 1728 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1730 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1732
1405 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1407 1735
1408 while (self->y < 0) 1736 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1414 } 1742 }
1415} 1743}
1416 1744
1417void 1745SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1747 CODE:
1420{ 1748{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1751 mapcell *cell;
1424 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1425 1755
1426 while (data < data_end - 1) 1756 while (data < data_end - 1)
1427 { 1757 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1429 1759
1449 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1450 1780
1451 do 1781 do
1452 { 1782 {
1453 ext = *data++; 1783 ext = *data++;
1454 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1455 1785
1456 if (cmd < 4) 1786 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1459 { 1789 {
1462 } 1792 }
1463 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1795 else if (cmd == 0x47)
1466 { 1796 {
1467 if (*data == 8) 1797 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1801
1470 data += *data + 1; 1802 data += *data + 1;
1471 } 1803 }
1472 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1805 cell->flags = *data++;
1480 } 1812 }
1481 else 1813 else
1482 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1483 } 1815 }
1484 1816
1817 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1818 if (flags & (4 >> z))
1486 { 1819 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1821 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1490 } 1837 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1838 }
1506 else 1839 else
1507 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1508 } 1841 }
1509} 1842}
1843 OUTPUT:
1844 RETVAL
1510 1845
1511SV * 1846SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1848 CODE:
1514{ 1849{
1515 int x1, x; 1850 int x1, x;
1516 int y1, y; 1851 int y1, y;
1517 int z; 1852 int z;
1562} 1897}
1563 OUTPUT: 1898 OUTPUT:
1564 RETVAL 1899 RETVAL
1565 1900
1566void 1901void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1903 CODE:
1569{ 1904{
1905 int x, y, z;
1906
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1910 smooth_key skey;
1574 int x, y, z; 1911 int pl_x, pl_y;
1575 int last_name; 1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1576 1918
1577 // thats current max. sorry. 1919 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1920 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1921 if (sh > 255) sh = 255;
1580 1922
1581 // clear key, in case of extra padding 1923 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1924 memset (&skey, 0, sizeof (skey));
1583 1925
1584 glColor4ub (255, 255, 255, 255); 1926 memset (&key, 0, sizeof (key));
1585 1927 key.r = 255;
1586 glEnable (GL_BLEND); 1928 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1929 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1930 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1931 key.mode = GL_QUADS;
1590 1932 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1933 key.texname = -1;
1592
1593 last_name = 0;
1594 1934
1595 mx += self->x; 1935 mx += self->x;
1596 my += self->y; 1936 my += self->y;
1597 1937
1598 // first pass: determine smooth_max 1938 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1956 self->tex [cell->tile [2]].smoothlevel));
1617 } 1957 }
1618 } 1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1963
1620 for (z = 0; z <= 2; z++) 1964 for (z = 0; z <= 2; z++)
1621 { 1965 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1966 memset (smooth_level, 0, sizeof (smooth_level));
1623 1967
1636 { 1980 {
1637 maptex tex = self->tex [tile]; 1981 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1982 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h; 1983 int py = (y + 1) * T - tex.h;
1640 1984
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1985 if (key.texname != tex.name)
1644 { 1986 {
1645 if (!tex.name) 1987 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1988 tex = self->tex [2]; /* missing, replace by noface */
1647 1989
1648 glEnd (); 1990 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1991 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1992 }
1652 1993
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 { 1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 2010 if (cell->flags & 1)
1661 { 2011 {
1662 maptex tex = self->tex [1]; 2012 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 2013 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 2014 int py = y * T - T * 6 / 32;
1665 2015
2016 if (tex.name)
1666 glEnd (); 2017 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 2028 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 2029 }
1675 } 2030 }
1676 2031
1677 // update smooth hash 2032 // update smooth hash
1678 if (tex.smoothtile) 2033 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2039
1685 // add bits to current tile and all neighbours. skey.x|y is 2040 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2041 // shifted +1|+1 so we always stay positive.
1687 2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
1688 // full tile 2055 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2057
1691 // borders 2058 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2063
1697 // corners 2064 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 2069 }
1703 } 2070 }
1704 } 2071 }
1705 } 2072 }
1706 2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
1707 // go through all smoothlevels, lowest to highest, then draw 2077 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2078 // this is basically counting sort
1709 { 2079 {
1710 int w, b; 2080 int w, b;
1711 2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2084 for (w = 0; w < 256 / 32; ++w)
1713 { 2085 {
1714 uint32_t smask = smooth_level [w]; 2086 uint32_t smask = smooth_level [w];
1715 if (smask) 2087 if (smask)
1716 for (b = 0; b < 32; ++b) 2088 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2095 while ((he = hv_iternext (smooth)))
1724 { 2096 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2098 IV bits = SvIVX (HeVAL (he));
1727 2099
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2100 if (!(bits & 0x1000)
1735 && skey->level == level 2101 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2102 && level > smooth_max [skey->x][skey->y])
1737 { 2103 {
1738 maptex tex = self->tex [skey->tile]; 2104 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2105 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2106 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2107 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2109 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2110 float dy = tex.t * .5f ; // 2 images/column
1745 2111
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2112 if (tex.name)
1749 { 2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
1750 if (!tex.name) 2116 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2117 {
1752
1753 glEnd (); 2118 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
1756 } 2121 }
1757 2122
1758 if (border) 2123 if (border)
1759 { 2124 {
1760 float ox = border * dx; 2125 float ox = border * dx;
1761 2126
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2131 }
1767 2132
1768 if (corner) 2133 if (corner)
1769 { 2134 {
1770 float ox = corner * dx; 2135 float ox = corner * dx;
1771 2136
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
1776 } 2142 }
1777 } 2143 }
1778 } 2144 }
1779 } 2145 }
1780 } 2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
1781 } 2151 }
1782 2152
1783 hv_clear (smooth); 2153 hv_clear (smooth);
1784 } 2154 }
1785 2155
1786 glEnd (); 2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
1787 2161
1788 glDisable (GL_TEXTURE_2D); 2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1789 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1790 2175
1791 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1794 { 2179 {
1819 } 2204 }
1820 } 2205 }
1821} 2206}
1822 2207
1823void 2208void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2210 CODE:
1826{ 2211{
1827 static float color[16][3] = { 2212 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1881} 2266}
1882 2267
1883void 2268void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2270 PPCODE:
1886{ 2271{
1887 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2280
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2283
1896 mx += self->x; 2284 mx += self->x - 1;
1897 my += self->y; 2285 my += self->y - 1;
1898 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1899 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1901 { 2291 {
1902 maprow *row = self->row + (y + my); 2292 maprow *row = self->row + (y + my);
1903 2293
1904 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2296 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1908 2298
1909 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1912 } 2302 }
1913 } 2303 }
1914 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1915 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1919} 2347}
1920 2348
1921SV * 2349SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2351 CODE:
1924{ 2352{
1925 int x, y, x1, y1; 2353 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2412 else
1985 *data++ = 0; 2413 *data++ = 0;
1986 } 2414 }
1987 } 2415 }
1988 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1989 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1991 RETVAL = data_sv; 2424 RETVAL = data_sv;
1992} 2425}
1993 OUTPUT: 2426 OUTPUT:
1994 RETVAL 2427 RETVAL
1995 2428
1996void 2429void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2431 PPCODE:
1999{ 2432{
2000 int x, y, z; 2433 int x, y, z;
2001 int w, h; 2434 int w, h;
2002 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
2003 2446
2004 if (*data++ != 0) 2447 if (*data++ != 0)
2005 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
2006 2449
2007 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
2009 2452
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2465 {
2023 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
2024 2467
2025 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
2026 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
2027 uint8_t flags = *data++; 2475 flags = *data++;
2028 2476
2029 if (flags) 2477 if (flags)
2030 { 2478 {
2031 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2480 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2485
2038 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
2039 { 2487 {
2040 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
2041 2490
2042 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
2043 { 2492 {
2044 tileid t = tile [z]; 2493 tileid t = tile [z];
2045 2494
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2496 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2498 need_texid (self, t);
2050 } 2499 }
2051 2500
2052 cell->tile [z] = t; 2501 cell->tile [z] = t;
2053 } 2502 }
2055 } 2504 }
2056 } 2505 }
2057 } 2506 }
2058} 2507}
2059 2508
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2510
2062CFPlus::MixChunk 2511DC::RW
2063new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
2064 CODE: 2513 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
2066 OUTPUT: 2520 OUTPUT:
2067 RETVAL 2521 RETVAL
2068 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
2069void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
2070DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
2071 CODE: 2633 CODE:
2072 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
2073 2635
2074int 2636int
2075volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2642 OUTPUT:
2079 RETVAL 2643 RETVAL
2080 2644
2081int 2645DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2647 CODE:
2648{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
2085 OUTPUT: 2660 OUTPUT:
2086 RETVAL 2661 RETVAL
2087 2662
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2664
2090int 2665int
2091volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
2092 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2672 OUTPUT:
2095 RETVAL 2673 RETVAL
2096 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2097CFPlus::MixMusic 2685DC::MixMusic
2098new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
2099 CODE: 2687 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2689 OUTPUT:
2102 RETVAL 2690 RETVAL
2103 2691
2104void 2692void
2105DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
2106 CODE: 2694 CODE:
2107 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
2108 2696
2109int 2697int
2110play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
2111 CODE: 2699 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2701 OUTPUT:
2114 RETVAL 2702 RETVAL
2115 2703
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
2117 2712
2118BOOT: 2713BOOT:
2119{ 2714{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2716 static const struct {
2122 const char *name; 2717 const char *name;
2123 IV iv; 2718 IV iv;
2124 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2738 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2822# undef const_iv
2207 }; 2823 };
2208 2824
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
2211} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2212 2837
2213char * 2838char *
2214gl_vendor () 2839gl_vendor ()
2215 CODE: 2840 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2854 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2856 OUTPUT:
2232 RETVAL 2857 RETVAL
2233 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2234int glGetError () 2873int glGetError ()
2235 2874
2236void glFinish () 2875void glFinish ()
2237 2876
2238void glClear (int mask) 2877void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2916
2278# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2280 2921
2281void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2282 2923
2283void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2284 2925
2292 2933
2293void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2294 CODE: 2935 CODE:
2295 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2296 2937
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2939 ALIAS:
2304 glColor_premultiply = 1 2940 glColor_premultiply = 1
2305 CODE: 2941 CODE:
2306 if (ix) 2942 if (ix)
2307 { 2943 {
2310 b *= a; 2946 b *= a;
2311 } 2947 }
2312 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2314 2950
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2952 CODE:
2323 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2955
2329 2959
2330void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2331 CODE: 2961 CODE:
2332 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2333 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2334void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2335 CODE: 2994 CODE:
2336 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2337 2996
2338void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3014 CODE:
2356 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3017
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3019
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3021
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2364 3025
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3027
2367int glGenTexture () 3028int glGenTexture ()
2368 CODE: 3029 CODE:
2369{ 3030 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3031 OUTPUT:
2375 RETVAL 3032 RETVAL
2376 3033
2377void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2378 CODE: 3035 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3036 del_texture (name);
2382} 3037
2383
2384int glGenList () 3038int glGenList ()
2385 CODE: 3039 CODE:
2386 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2387 OUTPUT: 3041 OUTPUT:
2388 RETVAL 3042 RETVAL
2395 3049
2396void glEndList () 3050void glEndList ()
2397 3051
2398void glCallList (int list) 3052void glCallList (int list)
2399 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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