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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.50 by root, Wed Apr 19 00:47:34 2006 UTC vs.
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
14#include <SDL_opengl.h> 29#include <SDL_opengl.h>
15 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
16#include <glib/gmacros.h> 34#include <glib/gmacros.h>
17 35
18#include <pango/pango.h> 36#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 37
22#ifndef _WIN32 38#ifndef _WIN32
23# include <sys/types.h> 39# include <sys/types.h>
24# include <sys/socket.h> 40# include <sys/socket.h>
25# include <netinet/in.h> 41# include <netinet/in.h>
26# include <netinet/tcp.h> 42# include <netinet/tcp.h>
27# include <inttypes.h> 43# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 47
37#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
38 49
39#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
41 52
42static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
84typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic;
86
87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
44 106
45typedef struct cf_layout { 107typedef struct cf_layout {
46 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
47 int base_height; 110 int base_height;
111 CFPlus__Font font;
48} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
49 117
50static void 118static void
51substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
52{ 120{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 126}
56 127
57static void 128static void
58layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
59{ 130{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
62 */ 133 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
64 135
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 138
139 pango_layout_set_font_description (self->pl, font);
72} 140}
73 141
74static void 142static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 144{
77 layout_update (self); 145 PangoRectangle rect;
78 146
147 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
80 149
81 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
86typedef uint16_t mapface; 161typedef uint16_t faceid;
87 162
88typedef struct { 163typedef struct {
89 GLint name; 164 int name;
90 int w, h; 165 int w, h;
91 float s, t; 166 float s, t;
92 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
93} maptex; 170} maptex;
94 171
95typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
96 int16_t darkness; 175 uint16_t darkness;
97 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 177} mapcell;
99 178
100typedef struct { 179typedef struct {
101 int32_t c0, c1; 180 int32_t c0, c1;
102 mapcell *col; 181 mapcell *col;
103} maprow; 182} maprow;
104 183
105typedef struct map { 184typedef struct map {
106 int x, y, w, h; 185 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 187 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 188 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 189
114 int32_t rows; 190 int32_t rows;
115 maprow *row; 191 maprow *row;
116} *CFClient__Map; 192} *CFPlus__Map;
117 193
118static char * 194static char *
119prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
120{ 196{
121 char *p; 197 char *p;
138} 214}
139 215
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
143static maprow * 239static maprow *
144map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
145{ 241{
146 if (0 > y) 242 if (0 > y)
147 { 243 {
148 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
187 283
188 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
189} 285}
190 286
191static mapcell * 287static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
193{ 289{
194 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
195} 291}
196 292
197static void 293static void
198map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
199{ 295{
200 int r; 296 int r;
201 297
202 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
211 self->row = 0; 307 self->row = 0;
212 self->rows = 0; 308 self->rows = 0;
213} 309}
214 310
215static void 311static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 313{
218 int x, y; 314 int x, y;
219 maprow *row; 315 maprow *row;
316 mapcell *cell;
220 317
221 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 319 if (y >= 0)
223 { 320 {
224 if (y >= self->rows) 321 if (y >= self->rows)
230 if (x >= row->c0) 327 if (x >= row->c0)
231 { 328 {
232 if (x >= row->c1) 329 if (x >= row->c1)
233 break; 330 break;
234 331
235 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
236 } 338 }
237 } 339 }
238} 340}
239 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
240MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
241 406
242PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
243 408
244BOOT: 409BOOT:
245{ 410{
246 fontmap = pango_ft2_font_map_new (); 411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524# undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
247 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
248 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
249} 558}
559
560int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
563void
564SDL_Quit ()
565
566void
567SDL_ListModes ()
568 PPCODE:
569{
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606}
607
608char *
609SDL_GetError ()
610
611int
612SDL_SetVideoMode (int w, int h, int fullscreen)
613 CODE:
614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
624 OUTPUT:
625 RETVAL
626
627void
628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
632
633void
634SDL_PollEvent ()
635 PPCODE:
636{
637 SDL_Event ev;
638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689}
690
691int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697void
698Mix_CloseAudio ()
699
700int
701Mix_AllocateChannels (int numchans = -1)
250 702
251void 703void
252lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
253 CODE: 705 CODE:
254#ifndef _WIN32 706#ifndef _WIN32
255 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
256#endif 708#endif
257 709
258char * 710void
259gl_version () 711win32_proxy_info ()
260 CODE: 712 PPCODE:
261 RETVAL = (char *)glGetString (GL_VERSION); 713{
262 OUTPUT: 714#ifdef _WIN32
263 RETVAL 715 char buffer[2048];
716 DWORD buflen;
264 717
265char * 718 EXTEND (SP, 3);
266gl_extensions () 719
267 CODE: 720 buflen = sizeof (buffer);
268 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
269 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
270 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
271 738
272void 739void
273add_font (char *file) 740add_font (char *file)
274 CODE: 741 CODE:
275 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
276
277void
278set_font (char *file)
279 CODE:
280{
281 int count;
282 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
283 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
284 FcPatternDestroy (pattern);
285 pango_context_set_font_description (context, font);
286}
287 743
288void 744void
289load_image_inline (SV *image_) 745load_image_inline (SV *image_)
290 ALIAS: 746 ALIAS:
291 load_image_file = 1 747 load_image_file = 1
333 789
334 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
335 791
336 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
337 793
794 SDL_LockSurface (surface2);
338 EXTEND (SP, 5); 795 EXTEND (SP, 6);
339 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
340 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
341 SDL_LockSurface (surface2);
342 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
343 SDL_UnlockSurface (surface2);
344 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
345 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
346 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
347 803
348 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
349 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
350} 806}
351 807
373 PUSHs (sv_2mortal (newSViv (b / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
374 PUSHs (sv_2mortal (newSViv (a / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
375} 831}
376 832
377void 833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
378fatal (char *message) 842fatal (char *message)
379 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
380#ifdef _WIN32 845#ifdef _WIN32
381 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
382#else 855#else
383 fprintf (stderr, "FATAL: %s\n", message); 856 _exit (retval);
384#endif 857#endif
385 exit (1);
386 858
387MODULE = CFClient PACKAGE = CFClient::Layout 859MODULE = CFPlus PACKAGE = CFPlus::Font
388 860
389CFClient::Layout 861CFPlus::Font
390new (SV *class, int base_height = 10) 862new_from_file (SV *class, char *path, int id = 0)
391 CODE: 863 CODE:
392 New (0, RETVAL, 1, struct cf_layout); 864{
393 RETVAL->base_height = base_height; 865 int count;
394 RETVAL->pl = pango_layout_new (context); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
395 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
868 FcPatternDestroy (pattern);
869}
396 OUTPUT: 870 OUTPUT:
397 RETVAL 871 RETVAL
398 872
399void 873void
874DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878void
879make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885void
886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908void
400DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
401 CODE: 910 CODE:
402 g_object_unref (self->pl); 911 g_object_unref (self->pl);
403 Safefree (self); 912 Safefree (self);
404 913
405void 914void
406set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
407 CODE: 916 CODE:
408{ 917{
409 STRLEN textlen; 918 STRLEN textlen;
410 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
411 920
412 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
413} 922}
414 923
415void 924void
416set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
417 CODE: 926 CODE:
418{ 927{
419 STRLEN textlen; 928 STRLEN textlen;
420 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
421 930
422 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
423} 932}
424 933
425SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
426get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
427 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
429 SvUTF8_on (RETVAL); 1015}
430 OUTPUT: 1016 OUTPUT:
431 RETVAL 1017 RETVAL
432 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
433void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044void
434set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
435 CODE: 1046 CODE:
1047 if (self->base_height != base_height)
1048 {
436 self->base_height = base_height; 1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
437 1052
438void 1053void
439set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
440 CODE: 1055 CODE:
441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
442 1057
443void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
444size (CFClient::Layout self) 1084size (CFPlus::Layout self)
445 PPCODE: 1085 PPCODE:
446{ 1086{
447 int w, h; 1087 int w, h;
448 1088
449 layout_update (self);
450 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
451 1090
452 EXTEND (SP, 2); 1091 EXTEND (SP, 2);
453 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
454 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
455} 1094}
456 1095
457int 1096int
458xy_to_index (CFClient::Layout self, int x, int y) 1097descent (CFPlus::Layout self)
459 CODE: 1098 CODE:
460{ 1099{
461 int index, trailing; 1100 PangoRectangle rect;
462 1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
463 layout_update (self); 1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
464 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1103 RETVAL = PANGO_DESCENT (rect);
465
466 RETVAL = index;
467} 1104}
468 OUTPUT: 1105 OUTPUT:
469 RETVAL 1106 RETVAL
470 1107
1108int
1109xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111{
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115}
1116 OUTPUT:
1117 RETVAL
1118
471void 1119void
472cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
473 PPCODE: 1121 PPCODE:
474{ 1122{
475 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
476 layout_update (self);
477 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
478 1125
479 EXTEND (SP, 3); 1126 EXTEND (SP, 3);
480 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
481 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
482 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
483} 1130}
484 1131
485void 1132void
486render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
487 PPCODE: 1134 PPCODE:
488{ 1135{
489 SV *retval; 1136 int line, x;
490 int w, h;
491 FT_Bitmap bitmap;
492 1137
493 layout_update (self); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
494 layout_get_pixel_size (self, &w, &h); 1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
495 1140
496 retval = newSV (w * h);
497 SvPOK_only (retval);
498 SvCUR_set (retval, w * h);
499
500 bitmap.rows = h;
501 bitmap.width = w;
502 bitmap.pitch = w;
503 bitmap.buffer = (unsigned char*)SvPVX (retval);
504 bitmap.num_grays = 256;
505 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
506
507 memset (bitmap.buffer, 0, w * h);
508
509 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
510
511 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
512 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
513 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
514 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
515} 1169}
516 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
517MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
518 1182
519void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
520draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
521 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
522 CODE: 1226 CODE:
523{ 1227{
524 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
525 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
526 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
527 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
528 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
529 1232
530 if (items < 5) 1233 if (items < 5)
531 { 1234 {
532 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
533 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
534 } 1237 }
535 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
536 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
537 if (wrap_mode) { 1254
538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
539 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
540 }
541 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
542 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
543 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
544 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
545 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
546 glEnd (); 1260 glEnd ();
547}
548 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
549MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
550 1270
551CFClient::Map 1271CFPlus::Map
552new (SV *class, int map_width, int map_height) 1272new (SV *class)
553 CODE: 1273 CODE:
554 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
555 RETVAL->x = 0; 1275 RETVAL->x = 0;
556 RETVAL->y = 0; 1276 RETVAL->y = 0;
557 RETVAL->w = map_width; 1277 RETVAL->w = 0;
558 RETVAL->h = map_height; 1278 RETVAL->h = 0;
559 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
560 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
561 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
562 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
563 RETVAL->texs = 8192;
564 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
565 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
566 RETVAL->row = 0; 1284 RETVAL->row = 0;
567 OUTPUT: 1285 OUTPUT:
568 RETVAL 1286 RETVAL
569 1287
570void 1288void
571DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
572 CODE: 1290 CODE:
573{ 1291{
574 map_clear (self); 1292 map_clear (self);
575 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
576 Safefree (self); 1295 Safefree (self);
577} 1296}
578 1297
579void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
580clear (CFClient::Map self) 1305clear (CFPlus::Map self)
581 CODE: 1306 CODE:
582 map_clear (self); 1307 map_clear (self);
583 1308
584void 1309void
585set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
586 CODE: 1311 CODE:
587{ 1312{
588 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
589 { 1314 need_texid (self, tile);
590 Append (mapface, self->face, self->faces, self->faces);
591 self->faces *= 2;
592 }
593
594 self->face [face] = texid;
595} 1315}
596 1316
597void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
598set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
599 CODE: 1342 CODE:
600{ 1343{
601 while (self->texs <= texid) 1344 need_texid (self, texid);
602 {
603 Append (maptex, self->tex, self->texs, self->texs);
604 self->texs *= 2;
605 }
606 1345
607 { 1346 {
608 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
609 1348
610 tex->name = name; 1349 tex->name = name;
615 tex->r = r; 1354 tex->r = r;
616 tex->g = g; 1355 tex->g = g;
617 tex->b = b; 1356 tex->b = b;
618 tex->a = a; 1357 tex->a = a;
619 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
620} 1368}
621 1369
622int 1370int
623ox (CFClient::Map self) 1371ox (CFPlus::Map self)
624 ALIAS: 1372 ALIAS:
625 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
626 CODE: 1378 CODE:
627 switch (ix) 1379 switch (ix)
628 { 1380 {
629 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
630 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
631 } 1387 }
632 OUTPUT: 1388 OUTPUT:
633 RETVAL 1389 RETVAL
634 1390
635void 1391void
636scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
637 CODE: 1393 CODE:
638{ 1394{
639 if (dx > 0) 1395 if (dx > 0)
640 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
641 else if (dx < 0) 1397 else if (dx < 0)
642 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
643 1399
644 if (dy > 0) 1400 if (dy > 0)
645 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
646 else if (dy < 0) 1402 else if (dy < 0)
647 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
648 1404
649 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
650 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
651 1407
652 while (self->y < 0) 1408 while (self->y < 0)
657 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
658 } 1414 }
659} 1415}
660 1416
661void 1417void
662map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
663 CODE: 1419 CODE:
664{ 1420{
665 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
666 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
667 mapcell *cell; 1423 mapcell *cell;
668 int x, y, flags; 1424 int x, y, flags;
669 1425
670 while (data < data_end) 1426 while (data < data_end - 1)
671 { 1427 {
672 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
673 1429
674 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
675 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
676 1432
677 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
678 1434
679 if (flags & 15) 1435 if (flags & 15)
680 { 1436 {
681 if (cell->darkness < 0) 1437 if (!cell->darkness)
682 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
683 cell->darkness = 0; 1440 cell->darkness = 256;
684 cell->face [0] = 0;
685 cell->face [1] = 0;
686 cell->face [2] = 0;
687 } 1441 }
688 1442
689 cell->darkness = flags & 8 ? *data++ : 255;
690
691 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
692 1484
693 if (flags & 4) 1485 if (flags & 4)
694 { 1486 {
695 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
696 } 1490 }
697 1491
698 if (flags & 2) 1492 if (flags & 2)
699 { 1493 {
700 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
701 } 1497 }
702 1498
703 if (flags & 1) 1499 if (flags & 1)
704 { 1500 {
705 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
706 } 1504 }
707 } 1505 }
708 else 1506 else
709 cell->darkness = -1; 1507 cell->darkness = 0;
710 } 1508 }
711} 1509}
712 1510
713SV * 1511SV *
714mapmap (CFClient::Map self, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
715 CODE: 1513 CODE:
716{ 1514{
717 int x0, x1, x; 1515 int x1, x;
718 int y0, y1, y; 1516 int y1, y;
719 int z; 1517 int z;
720 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1518 SV *map_sv = newSV (w * h * sizeof (uint32_t));
721 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1519 uint32_t *map = (uint32_t *)SvPVX (map_sv);
722 1520
723 SvPOK_only (map_sv); 1521 SvPOK_only (map_sv);
724 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1522 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
725 1523
726 x0 = self->x - w / 2; x1 = x0 + w; 1524 x0 += self->x; x1 = x0 + w;
727 y0 = self->y - h / 2; y1 = y0 + h; 1525 y0 += self->y; y1 = y0 + h;
728 1526
729 for (y = y0; y < y1; y++) 1527 for (y = y0; y < y1; y++)
730 { 1528 {
731 maprow *row = 0 <= y && y < self->rows 1529 maprow *row = 0 <= y && y < self->rows
732 ? self->row + y 1530 ? self->row + y
740 { 1538 {
741 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
742 1540
743 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
744 { 1542 {
745 mapface face = cell->face [z];
746
747 if (face)
748 {
749 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
750 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
751 int a1 = tex.a; 1545 int a1 = tex.a;
752 1546
753 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
754 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
755 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
756 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
757 }
758 } 1551 }
759 } 1552 }
760 1553
761 *map++ = (r ) 1554 *map++ = (r )
762 | (g << 8) 1555 | (g << 8)
769} 1562}
770 OUTPUT: 1563 OUTPUT:
771 RETVAL 1564 RETVAL
772 1565
773void 1566void
774draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
775 PPCODE: 1568 CODE:
776{ 1569{
777 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey;
778 int x, y, z; 1574 int x, y, z;
779 int last_name; 1575 int last_name;
780 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 smooth_max[x + 1][y + 1] =
1614 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel));
1617 }
1618 }
1619
1620 for (z = 0; z <= 2; z++)
1621 {
1622 memset (smooth_level, 0, sizeof (smooth_level));
1623
1624 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows)
1626 {
1627 maprow *row = self->row + (y + my);
1628
1629 for (x = 0; x < sw; x++)
1630 if (row->c0 <= x + mx && x + mx < row->c1)
1631 {
1632 mapcell *cell = row->col + (x + mx - row->c0);
1633 tileid tile = cell->tile [z];
1634
1635 if (tile)
1636 {
1637 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h;
1640
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name)
1644 {
1645 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */
1647
1648 glEnd ();
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1650 glBegin (GL_QUADS);
1651 }
1652
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 {
1660 if (cell->flags & 1)
1661 {
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 }
1676
1677 // update smooth hash
1678 if (tex.smoothtile)
1679 {
1680 skey.tile = tex.smoothtile;
1681 skey.level = tex.smoothlevel;
1682
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684
1685 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive.
1687
1688 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690
1691 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696
1697 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 }
1703 }
1704 }
1705 }
1706
1707 // go through all smoothlevels, lowest to highest, then draw
1708 // this is basically counting sort
1709 {
1710 int w, b;
1711
1712 for (w = 0; w < 256 / 32; ++w)
1713 {
1714 uint32_t smask = smooth_level [w];
1715 if (smask)
1716 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b))
1718 {
1719 int level = (w << 5) | b;
1720 HE *he;
1721
1722 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth)))
1724 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he));
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000)
1735 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y])
1737 {
1738 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column
1745
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name)
1749 {
1750 if (!tex.name)
1751 continue; // smoothing not yet available
1752
1753 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1755 glBegin (GL_QUADS);
1756 }
1757
1758 if (border)
1759 {
1760 float ox = border * dx;
1761
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1766 }
1767
1768 if (corner)
1769 {
1770 float ox = corner * dx;
1771
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1776 }
1777 }
1778 }
1779 }
1780 }
1781 }
1782
1783 hv_clear (smooth);
1784 }
1785
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790
1791 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows)
1794 {
1795 maprow *row = self->row + (y + my);
1796
1797 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1)
1799 {
1800 mapcell *cell = row->col + (x + mx - row->c0);
1801
1802 int px = x * T;
1803 int py = y * T;
1804
1805 if (cell->stat_hp)
1806 {
1807 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1809
1810 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py);
1813
1814 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1815 glRectf (px + 2,
1816 py - thick - 1,
1817 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1818 }
1819 }
1820 }
1821}
1822
1823void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE:
1826{
1827 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F },
1830 { 0.00F, 0.00F, 0.55F },
1831 { 1.00F, 0.00F, 0.00F },
1832
1833 { 1.00F, 0.54F, 0.00F },
1834 { 0.11F, 0.56F, 1.00F },
1835 { 0.93F, 0.46F, 0.00F },
1836 { 0.18F, 0.54F, 0.34F },
1837
1838 { 0.56F, 0.73F, 0.56F },
1839 { 0.80F, 0.80F, 0.80F },
1840 { 0.55F, 0.41F, 0.13F },
1841 { 0.99F, 0.77F, 0.26F },
1842
1843 { 0.74F, 0.65F, 0.41F },
1844
1845 { 0.00F, 1.00F, 1.00F },
1846 { 1.00F, 0.00F, 1.00F },
1847 { 1.00F, 1.00F, 0.00F },
1848 };
1849
1850 int x, y;
1851
1852 glEnable (GL_TEXTURE_2D);
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1854 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS);
1857
1858 for (y = 0; y < h; y++)
1859 for (x = 0; x < w; x++)
1860 {
1861 unsigned char m = data [x + y * w];
1862
1863 if (m)
1864 {
1865 float *c = color [m & 15];
1866
1867 float tx1 = m & 0x40 ? 0.5 : 0.;
1868 float tx2 = tx1 + 0.5;
1869
1870 glColor4f (c[0], c[1], c[2], 0.75);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 }
1876 }
1877
1878 glEnd ();
1879 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D);
1881}
1882
1883void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE:
1886{
1887 int x, y;
781 int sw4 = (sw + 3) & ~3; 1888 int sw4 = (sw + 3) & ~3;
782 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
783 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
784 1891
785 memset (darkness, 255, sw4 * sh); 1892 memset (darkness, 255, sw4 * sh);
786 SvPOK_only (darkness_sv); 1893 SvPOK_only (darkness_sv);
787 SvCUR_set (darkness_sv, sw4 * sh); 1894 SvCUR_set (darkness_sv, sw4 * sh);
788 1895
789 vx = self->x + (self->w - sw) / 2 - shift_x; 1896 mx += self->x;
790 vy = self->y + (self->h - sh) / 2 - shift_y; 1897 my += self->y;
791 1898
792 /*
793 int vx = self->vx = self->w >= sw
794 ? self->x + (self->w - sw) / 2
795 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
796
797 int vy = self->vy = self->h >= sh
798 ? self->y + (self->h - sh) / 2
799 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
800 */
801
802 glColor4ub (255, 255, 255, 255);
803
804 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
805 glEnable (GL_BLEND);
806 glEnable (GL_TEXTURE_2D);
807 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
808
809 glBegin (GL_QUADS);
810
811 last_name = 0;
812
813 for (z = 0; z < 3; z++)
814 for (y = 0; y < sh; y++) 1899 for (y = 0; y < sh; y++)
815 if (0 <= y + vy && y + vy < self->rows) 1900 if (0 <= y + my && y + my < self->rows)
816 { 1901 {
817 maprow *row = self->row + (y + vy); 1902 maprow *row = self->row + (y + my);
818 1903
819 for (x = 0; x < sw; x++) 1904 for (x = 0; x < sw; x++)
820 if (row->c0 <= x + vx && x + vx < row->c1) 1905 if (row->c0 <= x + mx && x + mx < row->c1)
821 { 1906 {
822 mapcell *cell = row->col + (x + vx - row->c0); 1907 mapcell *cell = row->col + (x + mx - row->c0);
823 1908
824 darkness[y * sw4 + x] = cell->darkness < 0 1909 darkness[y * sw4 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1)
825 ? 255 - FOW_DARKNESS 1911 : 255 - FOW_DARKNESS;
826 : 255 - cell->darkness;
827
828 face = cell->face [z];
829
830 if (face)
831 {
832 maptex tex = self->tex [face];
833
834 int px = (x + 1) * 32 - tex.w;
835 int py = (y + 1) * 32 - tex.h;
836
837 if (last_name != tex.name)
838 {
839 glEnd ();
840 last_name = tex.name;
841 glBindTexture (GL_TEXTURE_2D, last_name);
842 glBegin (GL_QUADS);
843 }
844
845 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
846 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
847 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
848 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
849 }
850 } 1912 }
851 } 1913 }
852
853 glEnd ();
854
855 glDisable (GL_TEXTURE_2D);
856 glDisable (GL_BLEND);
857 1914
858 EXTEND (SP, 3); 1915 EXTEND (SP, 3);
859 PUSHs (sv_2mortal (newSViv (sw4))); 1916 PUSHs (sv_2mortal (newSViv (sw4)));
860 PUSHs (sv_2mortal (newSViv (sh))); 1917 PUSHs (sv_2mortal (newSViv (sh)));
861 PUSHs (darkness_sv); 1918 PUSHs (darkness_sv);
862} 1919}
863 1920
864SV * 1921SV *
865get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
866 CODE: 1923 CODE:
867{ 1924{
868 int x, y, x1, y1; 1925 int x, y, x1, y1;
869 SV *data_sv = newSV (w * h * 7 + 5); 1926 SV *data_sv = newSV (w * h * 7 + 5);
870 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1927 uint8_t *data = (uint8_t *)SvPVX (data_sv);
872 *data++ = 0; /* version 0 format */ 1929 *data++ = 0; /* version 0 format */
873 *data++ = w >> 8; *data++ = w; 1930 *data++ = w >> 8; *data++ = w;
874 *data++ = h >> 8; *data++ = h; 1931 *data++ = h >> 8; *data++ = h;
875 1932
876 // we need to do this 'cause we don't keep an absolute coord system for rows 1933 // we need to do this 'cause we don't keep an absolute coord system for rows
877 // TODO: treat rows as we treat 1934 // TODO: treat rows as we treat columns
878 map_get_row (self, y0 + self->y - self->oy);//D 1935 map_get_row (self, y0 + self->y - self->oy);//D
879 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1936 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
880 1937
881 x0 += self->x - self->ox; 1938 x0 += self->x - self->ox;
882 y0 += self->y - self->oy; 1939 y0 += self->y - self->oy;
895 if (row && row->c0 <= x && x < row->c1) 1952 if (row && row->c0 <= x && x < row->c1)
896 { 1953 {
897 mapcell *cell = row->col + (x - row->c0); 1954 mapcell *cell = row->col + (x - row->c0);
898 uint8_t flags = 0; 1955 uint8_t flags = 0;
899 1956
900 if (cell->face [0]) flags |= 1; 1957 if (cell->tile [0]) flags |= 1;
901 if (cell->face [1]) flags |= 2; 1958 if (cell->tile [1]) flags |= 2;
902 if (cell->face [2]) flags |= 4; 1959 if (cell->tile [2]) flags |= 4;
903 1960
904 *data++ = flags; 1961 *data++ = flags;
905 1962
906 if (flags & 1) 1963 if (flags & 1)
907 { 1964 {
1965 tileid tile = cell->tile [0];
908 *data++ = cell->face [0] >> 8; 1966 *data++ = tile >> 8;
909 *data++ = cell->face [0]; 1967 *data++ = tile;
910 } 1968 }
911 1969
912 if (flags & 2) 1970 if (flags & 2)
913 { 1971 {
1972 tileid tile = cell->tile [1];
914 *data++ = cell->face [1] >> 8; 1973 *data++ = tile >> 8;
915 *data++ = cell->face [1]; 1974 *data++ = tile;
916 } 1975 }
917 1976
918 if (flags & 4) 1977 if (flags & 4)
919 { 1978 {
1979 tileid tile = cell->tile [2];
920 *data++ = cell->face [2] >> 8; 1980 *data++ = tile >> 8;
921 *data++ = cell->face [2]; 1981 *data++ = tile;
922 } 1982 }
923 } 1983 }
924 else 1984 else
925 *data++ = 0; 1985 *data++ = 0;
926 } 1986 }
932} 1992}
933 OUTPUT: 1993 OUTPUT:
934 RETVAL 1994 RETVAL
935 1995
936void 1996void
937set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
938 PPCODE: 1998 PPCODE:
939{ 1999{
940 int x, y, z; 2000 int x, y, z;
941 int w, h; 2001 int w, h;
942 int x1, y1; 2002 int x1, y1;
946 2006
947 w = *data++ << 8; w |= *data++; 2007 w = *data++ << 8; w |= *data++;
948 h = *data++ << 8; h |= *data++; 2008 h = *data++ << 8; h |= *data++;
949 2009
950 // we need to do this 'cause we don't keep an absolute coord system for rows 2010 // we need to do this 'cause we don't keep an absolute coord system for rows
951 // TODO: treat rows as we treat 2011 // TODO: treat rows as we treat columns
952 map_get_row (self, y0 + self->y - self->oy);//D 2012 map_get_row (self, y0 + self->y - self->oy);//D
953 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2013 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
954 2014
955 x0 += self->x - self->ox; 2015 x0 += self->x - self->ox;
956 y0 += self->y - self->oy; 2016 y0 += self->y - self->oy;
966 { 2026 {
967 uint8_t flags = *data++; 2027 uint8_t flags = *data++;
968 2028
969 if (flags) 2029 if (flags)
970 { 2030 {
971 mapface face[3] = { 0, 0, 0 };
972
973 mapcell *cell = row_get_cell (row, x); 2031 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 };
974 2033
975 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2034 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
976 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
977 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
978 2037
979 if (cell->darkness <= 0) 2038 if (cell->darkness == 0)
980 { 2039 {
981 cell->darkness = -1; 2040 cell->darkness = 0;
982 2041
983 for (z = 0; z <= 2; z++) 2042 for (z = 0; z <= 2; z++)
984 { 2043 {
985 cell->face[z] = face[z]; 2044 tileid t = tile [z];
986 2045
987 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2046 if (t >= self->texs || (t && !self->tex [t].name))
2047 {
988 XPUSHs (sv_2mortal (newSViv (face[z]))); 2048 XPUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t);
2050 }
2051
2052 cell->tile [z] = t;
989 } 2053 }
990 } 2054 }
991 } 2055 }
992 } 2056 }
993 } 2057 }
994} 2058}
995 2059
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2061
2062CFPlus::MixChunk
2063new_from_file (SV *class, char *path)
2064 CODE:
2065 RETVAL = Mix_LoadWAV (path);
2066 OUTPUT:
2067 RETVAL
2068
2069void
2070DESTROY (CFPlus::MixChunk self)
2071 CODE:
2072 Mix_FreeChunk (self);
2073
2074int
2075volume (CFPlus::MixChunk self, int volume = -1)
2076 CODE:
2077 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT:
2079 RETVAL
2080
2081int
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2083 CODE:
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2085 OUTPUT:
2086 RETVAL
2087
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2089
2090int
2091volume (int volume = -1)
2092 CODE:
2093 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT:
2095 RETVAL
2096
2097CFPlus::MixMusic
2098new_from_file (SV *class, char *path)
2099 CODE:
2100 RETVAL = Mix_LoadMUS (path);
2101 OUTPUT:
2102 RETVAL
2103
2104void
2105DESTROY (CFPlus::MixMusic self)
2106 CODE:
2107 Mix_FreeMusic (self);
2108
2109int
2110play (CFPlus::MixMusic self, int loops = -1)
2111 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT:
2114 RETVAL
2115
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2117
2118BOOT:
2119{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2121 static const struct {
2122 const char *name;
2123 IV iv;
2124 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name }
2126 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND),
2131 const_iv (GL_CULL_FACE),
2132 const_iv (GL_SCISSOR_TEST),
2133 const_iv (GL_DEPTH_TEST),
2134 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT),
2138 const_iv (GL_BACK),
2139 const_iv (GL_AND),
2140 const_iv (GL_ONE),
2141 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA),
2146 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB),
2148 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8),
2151 const_iv (GL_RGB5_A1),
2152 const_iv (GL_UNSIGNED_BYTE),
2153 const_iv (GL_UNSIGNED_SHORT),
2154 const_iv (GL_UNSIGNED_INT),
2155 const_iv (GL_ALPHA),
2156 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2161 const_iv (GL_COMPILE),
2162 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER),
2167 const_iv (GL_TEXTURE_ENV_MODE),
2168 const_iv (GL_TEXTURE_WRAP_S),
2169 const_iv (GL_TEXTURE_WRAP_T),
2170 const_iv (GL_REPEAT),
2171 const_iv (GL_CLAMP),
2172 const_iv (GL_CLAMP_TO_EDGE),
2173 const_iv (GL_NEAREST),
2174 const_iv (GL_LINEAR),
2175 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2176 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2177 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2178 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2179 const_iv (GL_GENERATE_MIPMAP),
2180 const_iv (GL_MODULATE),
2181 const_iv (GL_DECAL),
2182 const_iv (GL_REPLACE),
2183 const_iv (GL_DEPTH_BUFFER_BIT),
2184 const_iv (GL_COLOR_BUFFER_BIT),
2185 const_iv (GL_PROJECTION),
2186 const_iv (GL_MODELVIEW),
2187 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER),
2192 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2201 const_iv (GL_FASTEST),
2202 const_iv (GL_V2F),
2203 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv
2207 };
2208
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2211}
2212
2213char *
2214gl_vendor ()
2215 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR);
2217 OUTPUT:
2218 RETVAL
2219
2220char *
2221gl_version ()
2222 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION);
2224 OUTPUT:
2225 RETVAL
2226
2227char *
2228gl_extensions ()
2229 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT:
2232 RETVAL
2233
2234int glGetError ()
2235
2236void glFinish ()
2237
2238void glClear (int mask)
2239
2240void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @
2242
2243void glEnable (int cap)
2244
2245void glDisable (int cap)
2246
2247void glShadeModel (int mode)
2248
2249void glHint (int target, int mode)
2250
2251void glBlendFunc (int sfactor, int dfactor)
2252
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa);
2256
2257void glDepthMask (int flag)
2258
2259void glLogicOp (int opcode)
2260
2261void glColorMask (int red, int green, int blue, int alpha)
2262
2263void glMatrixMode (int mode)
2264
2265void glPushMatrix ()
2266
2267void glPopMatrix ()
2268
2269void glLoadIdentity ()
2270
2271void glDrawBuffer (int buffer)
2272
2273void glReadBuffer (int buffer)
2274
2275# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277
2278# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2280
2281void glViewport (int x, int y, int width, int height)
2282
2283void glScissor (int x, int y, int width, int height)
2284
2285void glTranslate (float x, float y, float z = 0.)
2286 CODE:
2287 glTranslatef (x, y, z);
2288
2289void glScale (float x, float y, float z = 1.)
2290 CODE:
2291 glScalef (x, y, z);
2292
2293void glRotate (float angle, float x, float y, float z)
2294 CODE:
2295 glRotatef (angle, x, y, z);
2296
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS:
2304 glColor_premultiply = 1
2305 CODE:
2306 if (ix)
2307 {
2308 r *= a;
2309 g *= a;
2310 b *= a;
2311 }
2312 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a);
2314
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.)
2322 CODE:
2323 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0);
2325
2326void glVertex (float x, float y, float z = 0.)
2327 CODE:
2328 glVertex3f (x, y, z);
2329
2330void glTexCoord (float s, float t)
2331 CODE:
2332 glTexCoord2f (s, t);
2333
2334void glTexEnv (int target, int pname, float param)
2335 CODE:
2336 glTexEnvf (target, pname, param);
2337
2338void glTexParameter (int target, int pname, float param)
2339 CODE:
2340 glTexParameterf (target, pname, param);
2341
2342void glBindTexture (int target, int name)
2343
2344void glConvolutionParameter (int target, int pname, float params)
2345 CODE:
2346 if (gl.ConvolutionParameterf)
2347 gl.ConvolutionParameterf (target, pname, params);
2348
2349void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2350 CODE:
2351 if (gl.ConvolutionFilter2D)
2352 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2353
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE:
2356 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2360
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362
2363void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366
2367int glGenTexture ()
2368 CODE:
2369{
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT:
2375 RETVAL
2376
2377void glDeleteTexture (int name)
2378 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_);
2382}
2383
2384int glGenList ()
2385 CODE:
2386 RETVAL = glGenLists (1);
2387 OUTPUT:
2388 RETVAL
2389
2390void glDeleteList (int list)
2391 CODE:
2392 glDeleteLists (list, 1);
2393
2394void glNewList (int list, int mode = GL_COMPILE)
2395
2396void glEndList ()
2397
2398void glCallList (int list)
2399

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