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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
311static void 380static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 382{
314 int x, y; 383 int x, y;
315 maprow *row; 384 maprow *row;
316 mapcell *cell; 385 mapcell *cell;
317 386
329 if (x >= row->c1) 398 if (x >= row->c1)
330 break; 399 break;
331 400
332 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
333 402
334 cell->darkness = 0; 403 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 404 }
339 } 405 }
340} 406}
341 407
342typedef struct { 408typedef struct {
345} smooth_key; 411} smooth_key;
346 412
347static void 413static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 415{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 417
352 if (SvIOK (*sv)) 418 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 419 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 420 else
355 sv_setiv (*sv, bits); 421 sv_setiv (*sv, bits);
396 n |= n >> 16; 462 n |= n >> 16;
397 463
398 return n + 1; 464 return n + 1;
399} 465}
400 466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
401/* SDL should provide this, really. */ 478/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 479#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 480#define SDLK_MODIFIER_MAX 314
404 481
405MODULE = CFPlus PACKAGE = CFPlus 482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
406 526
407PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
408 528
409BOOT: 529BOOT:
410{ 530{
411 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 532 static const struct {
413 const char *name; 533 const char *name;
414 IV iv; 534 IV iv;
415 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
438 558
439 const_iv (SDL_APPINPUTFOCUS), 559 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 560 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 561 const_iv (SDL_APPACTIVE),
442 562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
646
647 const_iv (MIX_DEFAULT_FORMAT),
648
649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
524# undef const_iv 675# undef const_iv
525 }; 676 };
526 677
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 697
547NV floor (NV x) 698NV floor (NV x)
548 699
549NV ceil (NV x) 700NV ceil (NV x)
550 701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
551void 706void
552pango_init () 707pango_init ()
553 CODE: 708 CODE:
554{ 709{
555 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
558} 718}
559 719
560int 720char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 721
563void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
564SDL_Quit () 728void SDL_Quit ()
565 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
566void 739void
567SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
568 PPCODE: 741 PPCODE:
569{ 742{
570 SDL_Rect **m; 743 SDL_Rect **m;
571 744
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 749
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 752
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 757
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 760
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 762
596 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
597 while (*m) 764 while (*m)
598 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
599 AV *av = newAV (); 768 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
603 775
604 ++m; 776 ++m;
605 } 777 }
606} 778}
607 779
608char *
609SDL_GetError ()
610
611int 780int
612SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
614 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 794 );
795
617 if (RETVAL) 796 if (RETVAL)
618 { 797 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 802#include "glfunc.h"
622# undef GL_FUNC 803#undef GL_FUNC
623 } 804 }
805}
624 OUTPUT: 806 OUTPUT:
625 RETVAL 807 RETVAL
626 808
627void 809void
628SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
629 811
630char * 812char *
631SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
632 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
633void 821void
634SDL_PollEvent () 822poll_events ()
635 PPCODE: 823 PPCODE:
636{ 824{
637 SDL_Event ev; 825 SDL_Event ev;
638 826
639 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 829 {
641 HV *hv = newHV (); 830 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 832
644 switch (ev.type) 833 switch (ev.type)
645 { 834 {
646 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
647 case SDL_KEYUP: 836 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 842 break;
654 843
655 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 847 break;
659 848
660 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
668 break; 875 break;
669 876
670 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 880
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 891 break;
685 } 892 }
686 893
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 895 }
689} 896}
690 897
691int 898int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 900 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
696 903
697void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
698Mix_CloseAudio () 921Mix_CloseAudio ()
699 922
700int 923int
701Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
925
926const char *
927Mix_GetError ()
702 928
703void 929void
704lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
705 CODE: 931 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 958 }
733 } 959 }
734#endif 960#endif
735} 961}
736 962
737void 963int
738add_font (char *file) 964add_font (char *file)
739 CODE: 965 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
741 969
742void 970void
743load_image_inline (SV *image_) 971load_image_inline (SV *image_)
744 ALIAS: 972 ALIAS:
745 load_image_file = 1 973 load_image_file = 1
748 STRLEN image_len; 976 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
755 983
756 if (!rw) 984 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
758 986
831void 1059void
832error (char *message) 1060error (char *message)
833 CODE: 1061 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1063#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1065#endif
838 1066
839void 1067void
840fatal (char *message) 1068fatal (char *message)
841 CODE: 1069 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1071#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1073#endif
846 _exit (1); 1074 _exit (1);
847 1075
848void 1076void
849_exit (int retval = 0) 1077_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1080 ExitThread (retval); // unclean, please beam me up
853#else 1081#else
854 _exit (retval); 1082 _exit (retval);
855#endif 1083#endif
856 1084
857MODULE = CFPlus PACKAGE = CFPlus::Font 1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
858 1093
859CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1100 CODE:
862{ 1101{
863 int count; 1102 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1106}
868 OUTPUT: 1107 OUTPUT:
869 RETVAL 1108 RETVAL
870 1109
871void 1110void
872DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
873 CODE: 1112 CODE:
874 pango_font_description_free (self); 1113 pango_font_description_free (self);
875 1114
876void 1115void
877make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
878 CODE: 1118 CODE:
879 default_font = self; 1119 default_font = self;
880 1120
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1122
1123PROTOTYPES: DISABLE
1124
883void 1125void
884reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
885 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
886 tc_clear (); 1135 tc_restore ();
887 1136
888CFPlus::Layout 1137DC::Layout
889new (SV *class) 1138new (SV *class)
890 CODE: 1139 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
892 1141
893 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
900 1150
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
903 OUTPUT: 1153 OUTPUT:
904 RETVAL 1154 RETVAL
905 1155
906void 1156void
907DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
908 CODE: 1158 CODE:
909 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
910 Safefree (self); 1161 Safefree (self);
911 1162
912void 1163void
913set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
914 CODE: 1165 CODE:
915{ 1166{
916 STRLEN textlen; 1167 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
918 1169
919 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
920} 1171}
921 1172
922void 1173void
923set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
924 CODE: 1175 CODE:
925{ 1176{
926 STRLEN textlen; 1177 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
928 1179
929 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
930} 1181}
931 1182
932void 1183void
933set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
934 CODE: 1185 CODE:
935{ 1186{
936 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1189 const char *pos = text;
973 if (attrs) 1224 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
975} 1226}
976 1227
977void 1228void
978get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
979 PPCODE: 1230 PPCODE:
980{ 1231{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1233
983 do 1234 do
984 { 1235 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1237
987 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
988 { 1239 {
989 PangoRectangle extents; 1240 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1249
999 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
1000} 1251}
1001 1252
1002int 1253int
1003has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
1004 CODE: 1255 CODE:
1005{ 1256{
1006 int lines = 1; 1257 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
1008 1259
1013} 1264}
1014 OUTPUT: 1265 OUTPUT:
1015 RETVAL 1266 RETVAL
1016 1267
1017SV * 1268SV *
1018get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
1019 CODE: 1270 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1273 OUTPUT:
1023 RETVAL 1274 RETVAL
1024 1275
1025void 1276void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1278 CODE:
1028 self->r = r; 1279 self->r = r;
1029 self->g = g; 1280 self->g = g;
1030 self->b = b; 1281 self->b = b;
1031 self->a = a; 1282 self->a = a;
1032 1283
1033void 1284void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1286 CODE:
1036 if (self->font != font) 1287 if (self->font != font)
1037 { 1288 {
1038 self->font = font; 1289 self->font = font;
1039 layout_update_font (self); 1290 layout_update_font (self);
1040 } 1291 }
1041 1292
1042void 1293void
1043set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
1044 CODE: 1295 CODE:
1045 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
1046 { 1297 {
1047 self->base_height = base_height; 1298 self->base_height = base_height;
1048 layout_update_font (self); 1299 layout_update_font (self);
1049 } 1300 }
1050 1301
1051void 1302void
1052set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1304 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1306
1056void 1307void
1057set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
1058 CODE: 1309 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1311
1061void 1312void
1062set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
1063 CODE: 1314 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1316
1066void 1317void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1319 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
1074 ); 1325 );
1075 1326
1076void 1327void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1329 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1331
1081void 1332void
1082size (CFPlus::Layout self) 1333size (DC::Layout self)
1083 PPCODE: 1334 PPCODE:
1084{ 1335{
1085 int w, h; 1336 int w, h;
1086 1337
1087 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1092} 1343}
1093 1344
1094int 1345int
1095descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1096 CODE: 1347 CODE:
1097{ 1348{
1098 PangoRectangle rect; 1349 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1102} 1353}
1103 OUTPUT: 1354 OUTPUT:
1104 RETVAL 1355 RETVAL
1105 1356
1106int 1357int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1359 CODE:
1109{ 1360{
1110 int index, trailing; 1361 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1363 RETVAL = index + trailing;
1113} 1364}
1114 OUTPUT: 1365 OUTPUT:
1115 RETVAL 1366 RETVAL
1116 1367
1117void 1368void
1118cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1370 PPCODE:
1120{ 1371{
1121 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1374
1124 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1379}
1129 1380
1130void 1381void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1383 PPCODE:
1133{ 1384{
1134 int line, x; 1385 int line, x;
1135 1386
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1390 --line;
1391#endif
1139 EXTEND (SP, 2); 1392 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1395}
1143 1396
1144void 1397void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1398line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1399 PPCODE:
1147{ 1400{
1148 PangoLayoutLine *lp; 1401 PangoLayoutLine *lp;
1149 int index, trailing; 1402 int index, trailing;
1150 1403
1151 if (line < 0) 1404 if (line < 0)
1152 XSRETURN_EMPTY; 1405 XSRETURN_EMPTY;
1153 1406
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1408 XSRETURN_EMPTY; /* do better */
1156 1409
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1411
1159 EXTEND (SP, 2); 1412 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1419 }
1167} 1420}
1168 1421
1169void 1422void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1423render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1424 CODE:
1425 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1173 self->pl, 1427 self->pl,
1428 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1176 flags 1431 flags
1177 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1178 1436
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1437void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1183 CODE: 1439 CODE:
1184{ 1440{
1185 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1448
1188 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1465 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1466 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1470
1202 SvPOK_only (result_); 1471 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1204 1473
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1475 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1477
1209 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1479 }
1216} 1480}
1217 1481
1218void 1482void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1489{
1226 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1230 1497
1231 if (items < 5) 1498 if (items < 5)
1232 { 1499 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1264 } 1531 }
1265} 1532}
1266 1533
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1268 1544
1269CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1270new (SV *class) 1550new (SV *class)
1271 CODE: 1551 CODE:
1272 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1553 RETVAL->x = 0;
1274 RETVAL->y = 0; 1554 RETVAL->y = 0;
1282 RETVAL->row = 0; 1562 RETVAL->row = 0;
1283 OUTPUT: 1563 OUTPUT:
1284 RETVAL 1564 RETVAL
1285 1565
1286void 1566void
1287DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1288 CODE: 1568 CODE:
1289{ 1569{
1290 map_clear (self); 1570 map_clear (self);
1291 Safefree (self->face2tile); 1571 Safefree (self->face2tile);
1292 Safefree (self->tex); 1572 Safefree (self->tex);
1293 Safefree (self); 1573 Safefree (self);
1294} 1574}
1295 1575
1296void 1576void
1297resize (CFPlus::Map self, int map_width, int map_height) 1577resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1578 CODE:
1299 self->w = map_width; 1579 self->w = map_width;
1300 self->h = map_height; 1580 self->h = map_height;
1301 1581
1302void 1582void
1303clear (CFPlus::Map self) 1583clear (DC::Map self)
1304 CODE: 1584 CODE:
1305 map_clear (self); 1585 map_clear (self);
1306 1586
1307void 1587void
1308set_tileid (CFPlus::Map self, int face, int tile) 1588set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1589 CODE:
1310{ 1590{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1591 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1592 need_texid (self, tile);
1313} 1593}
1314 1594
1315void 1595void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1596set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1597 CODE:
1318{ 1598{
1319 tileid texid; 1599 tileid texid;
1320 maptex *tex; 1600 maptex *tex;
1321 1601
1334 tex->smoothtile = self->face2tile [smooth]; 1614 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1615 tex->smoothlevel = level;
1336} 1616}
1337 1617
1338void 1618void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1620 CODE:
1341{ 1621{
1342 need_texid (self, texid); 1622 need_texid (self, texid);
1343 1623
1344 { 1624 {
1364 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1646}
1367 1647
1368int 1648int
1369ox (CFPlus::Map self) 1649ox (DC::Map self)
1370 ALIAS: 1650 ALIAS:
1371 oy = 1 1651 oy = 1
1372 x = 2 1652 x = 2
1373 y = 3 1653 y = 3
1374 w = 4 1654 w = 4
1385 } 1665 }
1386 OUTPUT: 1666 OUTPUT:
1387 RETVAL 1667 RETVAL
1388 1668
1389void 1669void
1390scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1391 CODE: 1671 CODE:
1392{ 1672{
1393 if (dx > 0) 1673 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1675 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1677
1398 if (dy > 0) 1678 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1679 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1680 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1682
1403 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1405 1685
1406 while (self->y < 0) 1686 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1412 } 1692 }
1413} 1693}
1414 1694
1415void 1695SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1697 CODE:
1418{ 1698{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1701 mapcell *cell;
1422 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1423 1705
1424 while (data < data_end - 1) 1706 while (data < data_end - 1)
1425 { 1707 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1427 1709
1447 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1448 1730
1449 do 1731 do
1450 { 1732 {
1451 ext = *data++; 1733 ext = *data++;
1452 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1453 1735
1454 if (cmd < 4) 1736 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1457 { 1739 {
1460 } 1742 }
1461 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1745 else if (cmd == 0x47)
1464 { 1746 {
1465 if (*data == 8) 1747 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 1751
1468 data += *data + 1; 1752 data += *data + 1;
1469 } 1753 }
1470 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1755 cell->flags = *data++;
1478 } 1762 }
1479 else 1763 else
1480 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1481 } 1765 }
1482 1766
1767 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1768 if (flags & (4 >> z))
1484 { 1769 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1771 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1488 } 1787 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1788 }
1504 else 1789 else
1505 cell->darkness = 0; 1790 CELL_CLEAR (cell);
1506 } 1791 }
1507} 1792}
1793 OUTPUT:
1794 RETVAL
1508 1795
1509SV * 1796SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1798 CODE:
1512{ 1799{
1513 int x1, x; 1800 int x1, x;
1514 int y1, y; 1801 int y1, y;
1515 int z; 1802 int z;
1560} 1847}
1561 OUTPUT: 1848 OUTPUT:
1562 RETVAL 1849 RETVAL
1563 1850
1564void 1851void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 1853 CODE:
1567{ 1854{
1855 int x, y, z;
1856
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1860 smooth_key skey;
1572 int x, y, z; 1861 int pl_x, pl_y;
1573 int last_name; 1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1574 1868
1575 // thats current max. sorry. 1869 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1870 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1871 if (sh > 255) sh = 255;
1578 1872
1579 // clear key, in case of extra padding 1873 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1874 memset (&skey, 0, sizeof (skey));
1581 1875
1582 glColor4ub (255, 255, 255, 255); 1876 memset (&key, 0, sizeof (key));
1583 1877 key.r = 255;
1584 glEnable (GL_BLEND); 1878 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1880 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1881 key.mode = GL_QUADS;
1588 1882 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1883 key.texname = -1;
1590
1591 last_name = 0;
1592 1884
1593 mx += self->x; 1885 mx += self->x;
1594 my += self->y; 1886 my += self->y;
1595 1887
1596 // first pass: determine smooth_max 1888 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1906 self->tex [cell->tile [2]].smoothlevel));
1615 } 1907 }
1616 } 1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1913
1618 for (z = 0; z <= 2; z++) 1914 for (z = 0; z <= 2; z++)
1619 { 1915 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1916 memset (smooth_level, 0, sizeof (smooth_level));
1621 1917
1634 { 1930 {
1635 maptex tex = self->tex [tile]; 1931 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1932 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h; 1933 int py = (y + 1) * T - tex.h;
1638 1934
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1935 if (key.texname != tex.name)
1642 { 1936 {
1643 if (!tex.name) 1937 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1938 tex = self->tex [2]; /* missing, replace by noface */
1645 1939
1646 glEnd (); 1940 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1941 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1942 }
1650 1943
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 { 1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1960 if (cell->flags & 1)
1659 { 1961 {
1660 maptex tex = self->tex [1]; 1962 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1963 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1964 int py = y * T - T * 6 / 32;
1663 1965
1966 if (tex.name)
1664 glEnd (); 1967 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1978 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1979 }
1673 } 1980 }
1674 1981
1675 // update smooth hash 1982 // update smooth hash
1676 if (tex.smoothtile) 1983 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 1989
1683 // add bits to current tile and all neighbours. skey.x|y is 1990 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 1991 // shifted +1|+1 so we always stay positive.
1685 1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
1686 // full tile 2005 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 2007
1689 // borders 2008 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 2013
1695 // corners 2014 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 2019 }
1701 } 2020 }
1702 } 2021 }
1703 } 2022 }
1704 2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
1705 // go through all smoothlevels, lowest to highest, then draw 2027 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 2028 // this is basically counting sort
1707 { 2029 {
1708 int w, b; 2030 int w, b;
1709 2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 2034 for (w = 0; w < 256 / 32; ++w)
1711 { 2035 {
1712 uint32_t smask = smooth_level [w]; 2036 uint32_t smask = smooth_level [w];
1713 if (smask) 2037 if (smask)
1714 for (b = 0; b < 32; ++b) 2038 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 2045 while ((he = hv_iternext (smooth)))
1722 { 2046 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 2048 IV bits = SvIVX (HeVAL (he));
1725 2049
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 2050 if (!(bits & 0x1000)
1733 && skey->level == level 2051 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 2052 && level > smooth_max [skey->x][skey->y])
1735 { 2053 {
1736 maptex tex = self->tex [skey->tile]; 2054 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 2055 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 2056 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 2057 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 2059 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 2060 float dy = tex.t * .5f ; // 2 images/column
1743 2061
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 2062 if (tex.name)
1747 { 2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
1748 if (!tex.name) 2066 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 2067 {
1750
1751 glEnd (); 2068 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
1754 } 2071 }
1755 2072
1756 if (border) 2073 if (border)
1757 { 2074 {
1758 float ox = border * dx; 2075 float ox = border * dx;
1759 2076
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2081 }
1765 2082
1766 if (corner) 2083 if (corner)
1767 { 2084 {
1768 float ox = corner * dx; 2085 float ox = corner * dx;
1769 2086
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
1774 } 2092 }
1775 } 2093 }
1776 } 2094 }
1777 } 2095 }
1778 } 2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
1779 } 2101 }
1780 2102
1781 hv_clear (smooth); 2103 hv_clear (smooth);
1782 } 2104 }
1783 2105
1784 glEnd (); 2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
1785 2111
1786 glDisable (GL_TEXTURE_2D); 2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1787 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1788 2125
1789 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1792 { 2129 {
1817 } 2154 }
1818 } 2155 }
1819} 2156}
1820 2157
1821void 2158void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE: 2160 CODE:
1824{ 2161{
1825 static float color[16][3] = { 2162 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1877 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1879} 2216}
1880 2217
1881void 2218void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2220 PPCODE:
1884{ 2221{
1885 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2230
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2233
1894 mx += self->x; 2234 mx += self->x - 1;
1895 my += self->y; 2235 my += self->y - 1;
1896 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1897 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1899 { 2241 {
1900 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1901 2243
1902 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2246 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1906 2248
1907 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1910 } 2252 }
1911 } 2253 }
1912 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1913 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1917} 2297}
1918 2298
1919SV * 2299SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2301 CODE:
1922{ 2302{
1923 int x, y, x1, y1; 2303 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1982 else 2362 else
1983 *data++ = 0; 2363 *data++ = 0;
1984 } 2364 }
1985 } 2365 }
1986 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1987 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1989 RETVAL = data_sv; 2374 RETVAL = data_sv;
1990} 2375}
1991 OUTPUT: 2376 OUTPUT:
1992 RETVAL 2377 RETVAL
1993 2378
1994void 2379void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1996 PPCODE: 2381 PPCODE:
1997{ 2382{
1998 int x, y, z; 2383 int x, y, z;
1999 int w, h; 2384 int w, h;
2000 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2001 2396
2002 if (*data++ != 0) 2397 if (*data++ != 0)
2003 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
2004 2399
2005 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
2007 2402
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 { 2415 {
2021 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
2022 2417
2023 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
2024 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2025 uint8_t flags = *data++; 2425 flags = *data++;
2026 2426
2027 if (flags) 2427 if (flags)
2028 { 2428 {
2029 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 }; 2430 tileid tile[3] = { 0, 0, 0 };
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035 2435
2036 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
2037 { 2437 {
2038 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2039 2440
2040 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
2041 { 2442 {
2042 tileid t = tile [z]; 2443 tileid t = tile [z];
2043 2444
2044 if (t >= self->texs || (t && !self->tex [t].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2045 { 2446 {
2046 XPUSHs (sv_2mortal (newSViv (t))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t); 2448 need_texid (self, t);
2048 } 2449 }
2049 2450
2050 cell->tile [z] = t; 2451 cell->tile [z] = t;
2051 } 2452 }
2053 } 2454 }
2054 } 2455 }
2055 } 2456 }
2056} 2457}
2057 2458
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2460
2060CFPlus::MixChunk 2461DC::RW
2061new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
2062 CODE: 2463 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
2064 OUTPUT: 2470 OUTPUT:
2065 RETVAL 2471 RETVAL
2066 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
2067void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
2068DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
2069 CODE: 2583 CODE:
2070 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
2071 2585
2072int 2586int
2073volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2592 OUTPUT:
2077 RETVAL 2593 RETVAL
2078 2594
2079int 2595DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2597 CODE:
2598{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
2083 OUTPUT: 2610 OUTPUT:
2084 RETVAL 2611 RETVAL
2085 2612
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2087 2614
2088int 2615int
2089volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
2090 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2622 OUTPUT:
2093 RETVAL 2623 RETVAL
2094 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2095CFPlus::MixMusic 2635DC::MixMusic
2096new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
2097 CODE: 2637 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2639 OUTPUT:
2100 RETVAL 2640 RETVAL
2101 2641
2102void 2642void
2103DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
2104 CODE: 2644 CODE:
2105 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
2106 2646
2107int 2647int
2108play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
2109 CODE: 2649 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2651 OUTPUT:
2112 RETVAL 2652 RETVAL
2113 2653
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2115 2662
2116BOOT: 2663BOOT:
2117{ 2664{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 2666 static const struct {
2120 const char *name; 2667 const char *name;
2121 IV iv; 2668 IV iv;
2122 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2688 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2772# undef const_iv
2205 }; 2773 };
2206 2774
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2209} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2210 2787
2211char * 2788char *
2212gl_vendor () 2789gl_vendor ()
2213 CODE: 2790 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 2804 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2806 OUTPUT:
2230 RETVAL 2807 RETVAL
2231 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2232int glGetError () 2823int glGetError ()
2233 2824
2234void glFinish () 2825void glFinish ()
2235 2826
2236void glClear (int mask) 2827void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2866
2276# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2278 2871
2279void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2280 2873
2281void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2282 2875
2290 2883
2291void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2292 CODE: 2885 CODE:
2293 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2294 2887
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS: 2889 ALIAS:
2302 glColor_premultiply = 1 2890 glColor_premultiply = 1
2303 CODE: 2891 CODE:
2304 if (ix) 2892 if (ix)
2305 { 2893 {
2308 b *= a; 2896 b *= a;
2309 } 2897 }
2310 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2312 2900
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 2902 CODE:
2321 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2323 2905
2327 2909
2328void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2329 CODE: 2911 CODE:
2330 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2331 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2332void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2333 CODE: 2944 CODE:
2334 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2335 2946
2336void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 2964 CODE:
2354 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 2967
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 2969
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 2971
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2362 2975
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 2977
2365int glGenTexture () 2978int glGenTexture ()
2366 CODE: 2979 CODE:
2367{ 2980 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 2981 OUTPUT:
2373 RETVAL 2982 RETVAL
2374 2983
2375void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2376 CODE: 2985 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 2986 del_texture (name);
2380} 2987
2381
2382int glGenList () 2988int glGenList ()
2383 CODE: 2989 CODE:
2384 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2385 OUTPUT: 2991 OUTPUT:
2386 RETVAL 2992 RETVAL
2393 2999
2394void glEndList () 3000void glEndList ()
2395 3001
2396void glCallList (int list) 3002void glCallList (int list)
2397 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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