ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 225
160typedef uint16_t tileid; 226typedef uint16_t tileid;
161typedef uint16_t faceid; 227typedef uint16_t faceid;
162 228
163typedef struct { 229typedef struct {
164 int name; 230 GLuint name;
165 int w, h; 231 int w, h;
166 float s, t; 232 float s, t;
167 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
168 tileid smoothtile; 234 tileid smoothtile;
169 uint8_t smoothlevel; 235 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
189 255
190 int32_t rows; 256 int32_t rows;
191 maprow *row; 257 maprow *row;
192} *CFPlus__Map; 258} *DC__Map;
193 259
194static char * 260static char *
195prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
196{ 262{
197 char *p; 263 char *p;
235 self->texs *= 2; 301 self->texs *= 2;
236 } 302 }
237} 303}
238 304
239static maprow * 305static maprow *
240map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
241{ 307{
242 if (0 > y) 308 if (0 > y)
243 { 309 {
244 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
283 349
284 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
285} 351}
286 352
287static mapcell * 353static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
289{ 355{
290 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
291} 357}
292 358
293static void 359static void
294map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
295{ 361{
296 int r; 362 int r;
297 363
298 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
306 self->oy = 0; 372 self->oy = 0;
307 self->row = 0; 373 self->row = 0;
308 self->rows = 0; 374 self->rows = 0;
309} 375}
310 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
311static void 387static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 389{
314 int x, y; 390 int x, y;
315 maprow *row; 391 maprow *row;
316 mapcell *cell; 392 mapcell *cell;
317 393
329 if (x >= row->c1) 405 if (x >= row->c1)
330 break; 406 break;
331 407
332 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
333 409
334 cell->darkness = 0; 410 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 411 }
339 } 412 }
340} 413}
341 414
342typedef struct { 415typedef struct {
345} smooth_key; 418} smooth_key;
346 419
347static void 420static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 422{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 424
352 if (SvIOK (*sv)) 425 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 426 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 427 else
355 sv_setiv (*sv, bits); 428 sv_setiv (*sv, bits);
396 n |= n >> 16; 469 n |= n >> 16;
397 470
398 return n + 1; 471 return n + 1;
399} 472}
400 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
401/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
404 488
405MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
406 571
407PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
408 573
409BOOT: 574BOOT:
410{ 575{
411 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 577 static const struct {
413 const char *name; 578 const char *name;
414 IV iv; 579 IV iv;
415 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
438 603
439 const_iv (SDL_APPINPUTFOCUS), 604 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 605 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 606 const_iv (SDL_APPACTIVE),
442 607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
691
692 const_iv (MIX_DEFAULT_FORMAT),
693
694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
524# undef const_iv 722# undef const_iv
525 }; 723 };
526 724
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 744
547NV floor (NV x) 745NV floor (NV x)
548 746
549NV ceil (NV x) 747NV ceil (NV x)
550 748
749IV minpot (UV n)
750
751IV popcount (UV n)
752
551void 753void
552pango_init () 754pango_init ()
553 CODE: 755 CODE:
554{ 756{
555 opengl_fontmap = pango_opengl_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
558} 765}
559 766
560int 767char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 768
563void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
564SDL_Quit () 777void SDL_Quit ()
565 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
566void 788void
567SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
568 PPCODE: 790 PPCODE:
569{ 791{
570 SDL_Rect **m; 792 SDL_Rect **m;
571 793
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 798
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 801
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 806
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 809
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 811
596 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
597 while (*m) 813 while (*m)
598 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
599 AV *av = newAV (); 817 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
603 824
604 ++m; 825 ++m;
605 } 826 }
606} 827}
607 828
608char *
609SDL_GetError ()
610
611int 829int
612SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
614 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 843 );
844
617 if (RETVAL) 845 if (RETVAL)
618 { 846 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 851#include "glfunc.h"
622# undef GL_FUNC 852#undef GL_FUNC
623 } 853 }
854}
624 OUTPUT: 855 OUTPUT:
625 RETVAL 856 RETVAL
626 857
627void 858void
628SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
629 860
630char * 861char *
631SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
632 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
633void 870void
634SDL_PollEvent () 871poll_events ()
635 PPCODE: 872 PPCODE:
636{ 873{
637 SDL_Event ev; 874 SDL_Event ev;
638 875
639 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 878 {
641 HV *hv = newHV (); 879 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 881
644 switch (ev.type) 882 switch (ev.type)
645 { 883 {
646 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
647 case SDL_KEYUP: 885 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 891 break;
654 892
655 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 896 break;
659 897
660 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
668 break; 924 break;
669 925
670 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 929
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 940 break;
685 } 941 }
686 942
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 944 }
689} 945}
690 946
691int 947int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 949 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
696 952
697void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
698Mix_CloseAudio () 970Mix_CloseAudio ()
699 971
700int 972int
701Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
974
975const char *
976Mix_GetError ()
702 977
703void 978void
704lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
705 CODE: 980 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1007 }
733 } 1008 }
734#endif 1009#endif
735} 1010}
736 1011
737void 1012int
738add_font (char *file) 1013add_font (char *file)
739 CODE: 1014 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
741 1018
742void 1019void
743load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
744 ALIAS: 1021 ALIAS:
745 load_image_file = 1 1022 load_image_file = 1
748 STRLEN image_len; 1025 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
755 1032
756 if (!rw) 1033 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
758 1035
831void 1108void
832error (char *message) 1109error (char *message)
833 CODE: 1110 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1112#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1114#endif
838 1115
839void 1116void
840fatal (char *message) 1117fatal (char *message)
841 CODE: 1118 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1120#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1122#endif
846 _exit (1); 1123 _exit (1);
847 1124
848void 1125void
849_exit (int retval = 0) 1126_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1129 ExitThread (retval); // unclean, please beam me up
853#else 1130#else
854 _exit (retval); 1131 _exit (retval);
855#endif 1132#endif
856 1133
857MODULE = CFPlus PACKAGE = CFPlus::Font 1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
858 1142
859CFPlus::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1149 CODE:
862{ 1150{
863 int count; 1151 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1155}
868 OUTPUT: 1156 OUTPUT:
869 RETVAL 1157 RETVAL
870 1158
871void 1159void
872DESTROY (CFPlus::Font self) 1160DESTROY (DC::Font self)
873 CODE: 1161 CODE:
874 pango_font_description_free (self); 1162 pango_font_description_free (self);
875 1163
876void 1164void
877make_default (CFPlus::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
878 CODE: 1167 CODE:
879 default_font = self; 1168 default_font = self;
880 1169
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1171
1172PROTOTYPES: DISABLE
1173
883void 1174void
884reset_glyph_cache () 1175glyph_cache_backup ()
1176 PROTOTYPE:
885 CODE: 1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
886 tc_clear (); 1184 tc_restore ();
887 1185
888CFPlus::Layout 1186DC::Layout
889new (SV *class) 1187new (SV *class)
890 CODE: 1188 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
892 1190
893 RETVAL->pl = pango_layout_new (opengl_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
900 1199
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
903 OUTPUT: 1202 OUTPUT:
904 RETVAL 1203 RETVAL
905 1204
906void 1205void
907DESTROY (CFPlus::Layout self) 1206DESTROY (DC::Layout self)
908 CODE: 1207 CODE:
909 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
910 Safefree (self); 1210 Safefree (self);
911 1211
912void 1212void
913set_text (CFPlus::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
914 CODE: 1214 CODE:
915{ 1215{
916 STRLEN textlen; 1216 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
918 1218
919 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
920} 1220}
921 1221
922void 1222void
923set_markup (CFPlus::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
924 CODE: 1224 CODE:
925{ 1225{
926 STRLEN textlen; 1226 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
928 1228
929 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
930} 1230}
931 1231
932void 1232void
933set_shapes (CFPlus::Layout self, ...) 1233set_shapes (DC::Layout self, ...)
934 CODE: 1234 CODE:
935{ 1235{
936 PangoAttrList *attrs = 0; 1236 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1237 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1238 const char *pos = text;
973 if (attrs) 1273 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1274 pango_layout_set_attributes (self->pl, attrs);
975} 1275}
976 1276
977void 1277void
978get_shapes (CFPlus::Layout self) 1278get_shapes (DC::Layout self)
979 PPCODE: 1279 PPCODE:
980{ 1280{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1282
983 do 1283 do
984 { 1284 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1286
987 if (run && shape_attr_p (run)) 1287 if (run && shape_attr_p (run))
988 { 1288 {
989 PangoRectangle extents; 1289 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1298
999 pango_layout_iter_free (iter); 1299 pango_layout_iter_free (iter);
1000} 1300}
1001 1301
1002int 1302int
1003has_wrapped (CFPlus::Layout self) 1303has_wrapped (DC::Layout self)
1004 CODE: 1304 CODE:
1005{ 1305{
1006 int lines = 1; 1306 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1307 const char *text = pango_layout_get_text (self->pl);
1008 1308
1013} 1313}
1014 OUTPUT: 1314 OUTPUT:
1015 RETVAL 1315 RETVAL
1016 1316
1017SV * 1317SV *
1018get_text (CFPlus::Layout self) 1318get_text (DC::Layout self)
1019 CODE: 1319 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1321 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1322 OUTPUT:
1023 RETVAL 1323 RETVAL
1024 1324
1025void 1325void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1327 CODE:
1028 self->r = r; 1328 self->r = r;
1029 self->g = g; 1329 self->g = g;
1030 self->b = b; 1330 self->b = b;
1031 self->a = a; 1331 self->a = a;
1032 1332
1033void 1333void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1335 CODE:
1036 if (self->font != font) 1336 if (self->font != font)
1037 { 1337 {
1038 self->font = font; 1338 self->font = font;
1039 layout_update_font (self); 1339 layout_update_font (self);
1040 } 1340 }
1041 1341
1042void 1342void
1043set_height (CFPlus::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
1044 CODE: 1344 CODE:
1045 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
1046 { 1346 {
1047 self->base_height = base_height; 1347 self->base_height = base_height;
1048 layout_update_font (self); 1348 layout_update_font (self);
1049 } 1349 }
1050 1350
1051void 1351void
1052set_width (CFPlus::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1353 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1355
1056void 1356void
1057set_indent (CFPlus::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
1058 CODE: 1358 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1360
1061void 1361void
1062set_spacing (CFPlus::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
1063 CODE: 1363 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1365
1066void 1366void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1368 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
1074 ); 1374 );
1075 1375
1076void 1376void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1378 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1380
1081void 1381void
1082size (CFPlus::Layout self) 1382size (DC::Layout self)
1083 PPCODE: 1383 PPCODE:
1084{ 1384{
1085 int w, h; 1385 int w, h;
1086 1386
1087 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
1092} 1392}
1093 1393
1094int 1394int
1095descent (CFPlus::Layout self) 1395descent (DC::Layout self)
1096 CODE: 1396 CODE:
1097{ 1397{
1098 PangoRectangle rect; 1398 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1401 RETVAL = PANGO_DESCENT (rect);
1102} 1402}
1103 OUTPUT: 1403 OUTPUT:
1104 RETVAL 1404 RETVAL
1105 1405
1106int 1406int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1408 CODE:
1109{ 1409{
1110 int index, trailing; 1410 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1412 RETVAL = index + trailing;
1113} 1413}
1114 OUTPUT: 1414 OUTPUT:
1115 RETVAL 1415 RETVAL
1116 1416
1117void 1417void
1118cursor_pos (CFPlus::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1419 PPCODE:
1120{ 1420{
1121 PangoRectangle strong_pos; 1421 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1423
1124 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1428}
1129 1429
1130void 1430void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1432 PPCODE:
1133{ 1433{
1134 int line, x; 1434 int line, x;
1135 1435
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1439 --line;
1440#endif
1139 EXTEND (SP, 2); 1441 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1444}
1143 1445
1144void 1446void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1447line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1448 PPCODE:
1147{ 1449{
1148 PangoLayoutLine *lp; 1450 PangoLayoutLine *lp;
1149 int index, trailing; 1451 int index, trailing;
1150 1452
1151 if (line < 0) 1453 if (line < 0)
1152 XSRETURN_EMPTY; 1454 XSRETURN_EMPTY;
1153 1455
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1457 XSRETURN_EMPTY; /* do better */
1156 1458
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1460
1159 EXTEND (SP, 2); 1461 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1468 }
1167} 1469}
1168 1470
1169void 1471void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1472render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1473 CODE:
1474 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1475 pango_opengl_render_layout_subpixel (
1173 self->pl, 1476 self->pl,
1477 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1478 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1479 self->r, self->g, self->b, self->a,
1176 flags 1480 flags
1177 ); 1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1178 1485
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1486void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1487draw (DC::Layout self)
1183 CODE: 1488 CODE:
1184{ 1489{
1185 int ow = SvIV (w_); 1490 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1497
1188 if (ow && oh) 1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
1505MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507PROTOTYPES: ENABLE
1508
1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1514 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1515 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1516 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1517 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1519
1202 SvPOK_only (result_); 1520 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1521 SvCUR_set (result_, nw * nh * bpp);
1204 1522
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1524 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1526
1209 sv_setsv (data_, result_); 1527 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1528 }
1216} 1529}
1217 1530
1218void 1531void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1538{
1226 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1230 1546
1231 if (items < 5) 1547 if (items < 5)
1232 { 1548 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1264 } 1580 }
1265} 1581}
1266 1582
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1268 1593
1269CFPlus::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1595
1596PROTOTYPES: DISABLE
1597
1598DC::Map
1270new (SV *class) 1599new (SV *class)
1271 CODE: 1600 CODE:
1272 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1602 RETVAL->x = 0;
1274 RETVAL->y = 0; 1603 RETVAL->y = 0;
1282 RETVAL->row = 0; 1611 RETVAL->row = 0;
1283 OUTPUT: 1612 OUTPUT:
1284 RETVAL 1613 RETVAL
1285 1614
1286void 1615void
1287DESTROY (CFPlus::Map self) 1616DESTROY (DC::Map self)
1288 CODE: 1617 CODE:
1289{ 1618{
1290 map_clear (self); 1619 map_clear (self);
1291 Safefree (self->face2tile); 1620 Safefree (self->face2tile);
1292 Safefree (self->tex); 1621 Safefree (self->tex);
1293 Safefree (self); 1622 Safefree (self);
1294} 1623}
1295 1624
1296void 1625void
1297resize (CFPlus::Map self, int map_width, int map_height) 1626resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1627 CODE:
1299 self->w = map_width; 1628 self->w = map_width;
1300 self->h = map_height; 1629 self->h = map_height;
1301 1630
1302void 1631void
1303clear (CFPlus::Map self) 1632clear (DC::Map self)
1304 CODE: 1633 CODE:
1305 map_clear (self); 1634 map_clear (self);
1306 1635
1307void 1636void
1308set_tileid (CFPlus::Map self, int face, int tile) 1637set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1638 CODE:
1310{ 1639{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1640 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1641 need_texid (self, tile);
1313} 1642}
1314 1643
1315void 1644void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1645set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1646 CODE:
1318{ 1647{
1319 tileid texid; 1648 tileid texid;
1320 maptex *tex; 1649 maptex *tex;
1321 1650
1334 tex->smoothtile = self->face2tile [smooth]; 1663 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1664 tex->smoothlevel = level;
1336} 1665}
1337 1666
1338void 1667void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1669 CODE:
1341{ 1670{
1342 need_texid (self, texid); 1671 need_texid (self, texid);
1343 1672
1344 { 1673 {
1364 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1695}
1367 1696
1368int 1697int
1369ox (CFPlus::Map self) 1698ox (DC::Map self)
1370 ALIAS: 1699 ALIAS:
1371 oy = 1 1700 oy = 1
1372 x = 2 1701 x = 2
1373 y = 3 1702 y = 3
1374 w = 4 1703 w = 4
1385 } 1714 }
1386 OUTPUT: 1715 OUTPUT:
1387 RETVAL 1716 RETVAL
1388 1717
1389void 1718void
1390scroll (CFPlus::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1391 CODE: 1720 CODE:
1392{ 1721{
1393 if (dx > 0) 1722 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1724 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1726
1398 if (dy > 0) 1727 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1728 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1729 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1731
1403 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1405 1734
1406 while (self->y < 0) 1735 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1412 } 1741 }
1413} 1742}
1414 1743
1415void 1744SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1746 CODE:
1418{ 1747{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1750 mapcell *cell;
1422 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1423 1754
1424 while (data < data_end - 1) 1755 while (data < data_end - 1)
1425 { 1756 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1427 1758
1447 uint8_t ext, cmd; 1778 uint8_t ext, cmd;
1448 1779
1449 do 1780 do
1450 { 1781 {
1451 ext = *data++; 1782 ext = *data++;
1452 cmd = ext & 0x3f; 1783 cmd = ext & 0x7f;
1453 1784
1454 if (cmd < 4) 1785 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 1786 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health 1787 else if (cmd == 5) // health
1457 { 1788 {
1460 } 1791 }
1461 else if (cmd == 6) // monster width 1792 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1793 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1794 else if (cmd == 0x47)
1464 { 1795 {
1465 if (*data == 8) 1796 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 1800
1468 data += *data + 1; 1801 data += *data + 1;
1469 } 1802 }
1470 else if (cmd == 8) // cell flags 1803 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1804 cell->flags = *data++;
1478 } 1811 }
1479 else 1812 else
1480 cell->darkness = *data++ + 1; 1813 cell->darkness = *data++ + 1;
1481 } 1814 }
1482 1815
1816 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1817 if (flags & (4 >> z))
1484 { 1818 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1820 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1488 } 1836 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1837 }
1504 else 1838 else
1505 cell->darkness = 0; 1839 CELL_CLEAR (cell);
1506 } 1840 }
1507} 1841}
1842 OUTPUT:
1843 RETVAL
1508 1844
1509SV * 1845SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1847 CODE:
1512{ 1848{
1513 int x1, x; 1849 int x1, x;
1514 int y1, y; 1850 int y1, y;
1515 int z; 1851 int z;
1560} 1896}
1561 OUTPUT: 1897 OUTPUT:
1562 RETVAL 1898 RETVAL
1563 1899
1564void 1900void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 1902 CODE:
1567{ 1903{
1904 int x, y, z;
1905
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1909 smooth_key skey;
1572 int x, y, z; 1910 int pl_x, pl_y;
1573 int last_name; 1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1574 1917
1575 // thats current max. sorry. 1918 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1919 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1920 if (sh > 255) sh = 255;
1578 1921
1579 // clear key, in case of extra padding 1922 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1923 memset (&skey, 0, sizeof (skey));
1581 1924
1582 glColor4ub (255, 255, 255, 255); 1925 memset (&key, 0, sizeof (key));
1583 1926 key.r = 255;
1584 glEnable (GL_BLEND); 1927 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1928 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1929 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1930 key.mode = GL_QUADS;
1588 1931 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1932 key.texname = -1;
1590
1591 last_name = 0;
1592 1933
1593 mx += self->x; 1934 mx += self->x;
1594 my += self->y; 1935 my += self->y;
1595 1936
1596 // first pass: determine smooth_max 1937 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1955 self->tex [cell->tile [2]].smoothlevel));
1615 } 1956 }
1616 } 1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1962
1618 for (z = 0; z <= 2; z++) 1963 for (z = 0; z <= 2; z++)
1619 { 1964 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1965 memset (smooth_level, 0, sizeof (smooth_level));
1621 1966
1634 { 1979 {
1635 maptex tex = self->tex [tile]; 1980 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1981 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h; 1982 int py = (y + 1) * T - tex.h;
1638 1983
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1984 if (key.texname != tex.name)
1642 { 1985 {
1643 if (!tex.name) 1986 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1987 tex = self->tex [2]; /* missing, replace by noface */
1645 1988
1646 glEnd (); 1989 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1991 }
1650 1992
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 { 1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 2009 if (cell->flags & 1)
1659 { 2010 {
1660 maptex tex = self->tex [1]; 2011 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 2012 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 2013 int py = y * T - T * 6 / 32;
1663 2014
2015 if (tex.name)
1664 glEnd (); 2016 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 2027 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 2028 }
1673 } 2029 }
1674 2030
1675 // update smooth hash 2031 // update smooth hash
1676 if (tex.smoothtile) 2032 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 2038
1683 // add bits to current tile and all neighbours. skey.x|y is 2039 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2040 // shifted +1|+1 so we always stay positive.
1685 2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
1686 // full tile 2054 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 2056
1689 // borders 2057 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 2062
1695 // corners 2063 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 2068 }
1701 } 2069 }
1702 } 2070 }
1703 } 2071 }
1704 2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
1705 // go through all smoothlevels, lowest to highest, then draw 2076 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 2077 // this is basically counting sort
1707 { 2078 {
1708 int w, b; 2079 int w, b;
1709 2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 2083 for (w = 0; w < 256 / 32; ++w)
1711 { 2084 {
1712 uint32_t smask = smooth_level [w]; 2085 uint32_t smask = smooth_level [w];
1713 if (smask) 2086 if (smask)
1714 for (b = 0; b < 32; ++b) 2087 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 2094 while ((he = hv_iternext (smooth)))
1722 { 2095 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 2096 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 2097 IV bits = SvIVX (HeVAL (he));
1725 2098
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 2099 if (!(bits & 0x1000)
1733 && skey->level == level 2100 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 2101 && level > smooth_max [skey->x][skey->y])
1735 { 2102 {
1736 maptex tex = self->tex [skey->tile]; 2103 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 2104 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 2105 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 2106 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 2108 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 2109 float dy = tex.t * .5f ; // 2 images/column
1743 2110
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 2111 if (tex.name)
1747 { 2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
1748 if (!tex.name) 2115 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 2116 {
1750
1751 glEnd (); 2117 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2119 glBegin (GL_QUADS);
1754 } 2120 }
1755 2121
1756 if (border) 2122 if (border)
1757 { 2123 {
1758 float ox = border * dx; 2124 float ox = border * dx;
1759 2125
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2130 }
1765 2131
1766 if (corner) 2132 if (corner)
1767 { 2133 {
1768 float ox = corner * dx; 2134 float ox = corner * dx;
1769 2135
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
1774 } 2141 }
1775 } 2142 }
1776 } 2143 }
1777 } 2144 }
1778 } 2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
1779 } 2150 }
1780 2151
1781 hv_clear (smooth); 2152 hv_clear (smooth);
1782 } 2153 }
1783 2154
1784 glEnd (); 2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
1785 2160
1786 glDisable (GL_TEXTURE_2D); 2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
1787 glDisable (GL_BLEND); 2172 glDisable (GL_BLEND);
2173 rc_free (rc);
1788 2174
1789 // top layer: overlays such as the health bar 2175 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2176 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2177 if (0 <= y + my && y + my < self->rows)
1792 { 2178 {
1817 } 2203 }
1818 } 2204 }
1819} 2205}
1820 2206
1821void 2207void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE: 2209 CODE:
1824{ 2210{
1825 static float color[16][3] = { 2211 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2212 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F }, 2213 { 1.00F, 1.00F, 1.00F },
1877 glDisable (GL_BLEND); 2263 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2264 glDisable (GL_TEXTURE_2D);
1879} 2265}
1880 2266
1881void 2267void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2269 PPCODE:
1884{ 2270{
1885 int x, y; 2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2279
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2282
1894 mx += self->x; 2283 mx += self->x - 1;
1895 my += self->y; 2284 my += self->y - 1;
1896 2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
1897 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1899 { 2290 {
1900 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1901 2292
1902 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2295 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1906 2297
1907 darkness[y * sw4 + x] = cell->darkness 2298 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2299 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2300 : 255 - FOW_DARKNESS;
1910 } 2301 }
1911 } 2302 }
1912 2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
1913 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1917} 2346}
1918 2347
1919SV * 2348SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2350 CODE:
1922{ 2351{
1923 int x, y, x1, y1; 2352 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1982 else 2411 else
1983 *data++ = 0; 2412 *data++ = 0;
1984 } 2413 }
1985 } 2414 }
1986 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1987 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1989 RETVAL = data_sv; 2423 RETVAL = data_sv;
1990} 2424}
1991 OUTPUT: 2425 OUTPUT:
1992 RETVAL 2426 RETVAL
1993 2427
1994void 2428void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1996 PPCODE: 2430 PPCODE:
1997{ 2431{
1998 int x, y, z; 2432 int x, y, z;
1999 int w, h; 2433 int w, h;
2000 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
2001 2445
2002 if (*data++ != 0) 2446 if (*data++ != 0)
2003 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
2004 2448
2005 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
2007 2451
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 { 2464 {
2021 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
2022 2466
2023 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
2024 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
2025 uint8_t flags = *data++; 2474 flags = *data++;
2026 2475
2027 if (flags) 2476 if (flags)
2028 { 2477 {
2029 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 }; 2479 tileid tile[3] = { 0, 0, 0 };
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035 2484
2036 if (cell->darkness == 0) 2485 if (cell->darkness == 0)
2037 { 2486 {
2038 cell->darkness = 0; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
2039 2489
2040 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
2041 { 2491 {
2042 tileid t = tile [z]; 2492 tileid t = tile [z];
2043 2493
2044 if (t >= self->texs || (t && !self->tex [t].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2045 { 2495 {
2046 XPUSHs (sv_2mortal (newSViv (t))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t); 2497 need_texid (self, t);
2048 } 2498 }
2049 2499
2050 cell->tile [z] = t; 2500 cell->tile [z] = t;
2051 } 2501 }
2053 } 2503 }
2054 } 2504 }
2055 } 2505 }
2056} 2506}
2057 2507
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2509
2060CFPlus::MixChunk 2510DC::RW
2061new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
2062 CODE: 2512 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
2064 OUTPUT: 2519 OUTPUT:
2065 RETVAL 2520 RETVAL
2066 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
2067void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
2068DESTROY (CFPlus::MixChunk self) 2631DESTROY (DC::MixChunk self)
2069 CODE: 2632 CODE:
2070 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
2071 2634
2072int 2635int
2073volume (CFPlus::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2641 OUTPUT:
2077 RETVAL 2642 RETVAL
2078 2643
2079int 2644DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2646 CODE:
2647{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
2083 OUTPUT: 2659 OUTPUT:
2084 RETVAL 2660 RETVAL
2085 2661
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2087 2663
2088int 2664int
2089volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
2090 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2671 OUTPUT:
2093 RETVAL 2672 RETVAL
2094 2673
2674void
2675fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2095CFPlus::MixMusic 2684DC::MixMusic
2096new_from_file (SV *class, char *path) 2685new (SV *class, DC::RW rwops)
2097 CODE: 2686 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2688 OUTPUT:
2100 RETVAL 2689 RETVAL
2101 2690
2102void 2691void
2103DESTROY (CFPlus::MixMusic self) 2692DESTROY (DC::MixMusic self)
2104 CODE: 2693 CODE:
2105 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
2106 2695
2107int 2696int
2108play (CFPlus::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
2109 CODE: 2698 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2700 OUTPUT:
2112 RETVAL 2701 RETVAL
2113 2702
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
2115 2711
2116BOOT: 2712BOOT:
2117{ 2713{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 2715 static const struct {
2120 const char *name; 2716 const char *name;
2121 IV iv; 2717 IV iv;
2122 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2734 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2737 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2800 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2821# undef const_iv
2205 }; 2822 };
2206 2823
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
2209} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2210 2836
2211char * 2837char *
2212gl_vendor () 2838gl_vendor ()
2213 CODE: 2839 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 2853 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2855 OUTPUT:
2230 RETVAL 2856 RETVAL
2231 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
2232int glGetError () 2872int glGetError ()
2233 2873
2234void glFinish () 2874void glFinish ()
2235 2875
2236void glClear (int mask) 2876void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2915
2276# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
2278 2920
2279void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2280 2922
2281void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
2282 2924
2290 2932
2291void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
2292 CODE: 2934 CODE:
2293 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
2294 2936
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS: 2938 ALIAS:
2302 glColor_premultiply = 1 2939 glColor_premultiply = 1
2303 CODE: 2940 CODE:
2304 if (ix) 2941 if (ix)
2305 { 2942 {
2308 b *= a; 2945 b *= a;
2309 } 2946 }
2310 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2312 2949
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 2951 CODE:
2321 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
2323 2954
2327 2958
2328void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
2329 CODE: 2960 CODE:
2330 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
2331 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2332void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
2333 CODE: 2993 CODE:
2334 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
2335 2995
2336void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 3013 CODE:
2354 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 3016
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 3018
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 3020
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
2362 3024
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 3026
2365int glGenTexture () 3027int glGenTexture ()
2366 CODE: 3028 CODE:
2367{ 3029 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 3030 OUTPUT:
2373 RETVAL 3031 RETVAL
2374 3032
2375void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
2376 CODE: 3034 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 3035 del_texture (name);
2380} 3036
2381
2382int glGenList () 3037int glGenList ()
2383 CODE: 3038 CODE:
2384 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
2385 OUTPUT: 3040 OUTPUT:
2386 RETVAL 3041 RETVAL
2393 3048
2394void glEndList () 3049void glEndList ()
2395 3050
2396void glCallList (int list) 3051void glCallList (int list)
2397 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines