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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
60 106
61static struct 107static struct
62{ 108{
63#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 110#include "glfunc.h"
65#undef GL_FUNC 111#undef GL_FUNC
66} gl; 112} gl;
67 113
114static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 116{
70 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 121 else
75 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
76} 123}
77 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
78#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
79 151
80#include "pango-font.c" 152#include "pango-font.c"
81#include "pango-fontmap.c" 153#include "pango-fontmap.c"
82#include "pango-render.c" 154#include "pango-render.c"
83 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
86 160
87typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
88 162
89static int 163static int
90shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
91{ 165{
92 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
106 180
107typedef struct cf_layout { 181typedef struct cf_layout {
108 PangoLayout *pl; 182 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
110 int base_height; 184 int base_height;
111 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
112} *CFPlus__Layout; 187} *DC__Layout;
113 188
114static CFPlus__Font default_font; 189static DC__Font default_font;
115static PangoContext *opengl_context; 190static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
117 192
118static void 193static void
119substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
124#endif 199#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 201}
127 202
128static void 203static void
129layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
130{ 205{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
133 */ 208 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
135 210
136 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 213
139 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
140} 215}
141 216
142static void 217static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 219{
145 PangoRectangle rect; 220 PangoRectangle rect;
146 221
147 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 234
160typedef uint16_t tileid; 235typedef uint16_t tileid;
161typedef uint16_t faceid; 236typedef uint16_t faceid;
162 237
163typedef struct { 238typedef struct {
164 int name; 239 GLuint name;
165 int w, h; 240 int w, h;
166 float s, t; 241 float s, t;
167 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
168 tileid smoothtile; 243 tileid smoothtile;
169 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
170} maptex; 246} maptex;
171 247
172typedef struct { 248typedef struct {
173 uint32_t player; 249 uint32_t player;
174 tileid tile[3]; 250 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
189 265
190 int32_t rows; 266 int32_t rows;
191 maprow *row; 267 maprow *row;
192} *CFPlus__Map; 268} *DC__Map;
193 269
194static char * 270static char *
195prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
196{ 272{
197 char *p; 273 char *p;
235 self->texs *= 2; 311 self->texs *= 2;
236 } 312 }
237} 313}
238 314
239static maprow * 315static maprow *
240map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
241{ 317{
242 if (0 > y) 318 if (0 > y)
243 { 319 {
244 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
283 359
284 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
285} 361}
286 362
287static mapcell * 363static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
289{ 365{
290 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
291} 367}
292 368
293static void 369static void
294map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
295{ 371{
296 int r; 372 int r;
297 373
298 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
306 self->oy = 0; 382 self->oy = 0;
307 self->row = 0; 383 self->row = 0;
308 self->rows = 0; 384 self->rows = 0;
309} 385}
310 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
311static void 397static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 399{
314 int x, y; 400 int x, y;
315 maprow *row; 401 maprow *row;
316 mapcell *cell; 402 mapcell *cell;
317 403
329 if (x >= row->c1) 415 if (x >= row->c1)
330 break; 416 break;
331 417
332 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
333 419
334 cell->darkness = 0; 420 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 421 }
339 } 422 }
340} 423}
341 424
342typedef struct { 425typedef struct {
345} smooth_key; 428} smooth_key;
346 429
347static void 430static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 432{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 434
352 if (SvIOK (*sv)) 435 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 436 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 437 else
355 sv_setiv (*sv, bits); 438 sv_setiv (*sv, bits);
396 n |= n >> 16; 479 n |= n >> 16;
397 480
398 return n + 1; 481 return n + 1;
399} 482}
400 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
401/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
404 498
405MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
406 595
407PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
408 597
409BOOT: 598BOOT:
410{ 599{
411 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 601 static const struct {
413 const char *name; 602 const char *name;
414 IV iv; 603 IV iv;
415 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
438 627
439 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
442 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
524# undef const_iv 798# undef const_iv
525 }; 799 };
526 800
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 820
547NV floor (NV x) 821NV floor (NV x)
548 822
549NV ceil (NV x) 823NV ceil (NV x)
550 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
551void 835void
552pango_init () 836pango_init ()
553 CODE: 837 CODE:
554{ 838{
555 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
558} 847}
559 848
560int 849char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 850
563void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
564SDL_Quit () 859void SDL_Quit ()
565 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
566void 870void
567SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
568 PPCODE: 872 PPCODE:
569{ 873{
570 SDL_Rect **m; 874 SDL_Rect **m;
571 875
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 880
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 883
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 888
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 891
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 893
596 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
597 while (*m) 895 while (*m)
598 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
599 AV *av = newAV (); 899 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
603 906
604 ++m; 907 ++m;
605 } 908 }
606} 909}
607 910
608char *
609SDL_GetError ()
610
611int 911int
612SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
614 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 925 );
926
617 if (RETVAL) 927 if (RETVAL)
618 { 928 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 933#include "glfunc.h"
622# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 938 }
939}
624 OUTPUT: 940 OUTPUT:
625 RETVAL 941 RETVAL
626 942
627void 943void
628SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
629 945
630char * 946char *
631SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
632 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
633void 955void
634SDL_PollEvent () 956poll_events ()
635 PPCODE: 957 PPCODE:
636{ 958{
637 SDL_Event ev; 959 SDL_Event ev;
638 960
639 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 963 {
641 HV *hv = newHV (); 964 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 966
644 switch (ev.type) 967 switch (ev.type)
645 { 968 {
646 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
647 case SDL_KEYUP: 970 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 976 break;
654 977
655 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 981 break;
659 982
660 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
668 break; 1009 break;
669 1010
670 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1014
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1025 break;
685 } 1026 }
686 1027
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1029 }
689} 1030}
690 1031
691int 1032int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1034 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
696 1037
697void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
698Mix_CloseAudio () 1055Mix_CloseAudio ()
699 1056
700int 1057int
701Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
1059
1060const char *
1061Mix_GetError ()
702 1062
703void 1063void
704lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
705 CODE: 1065 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1092 }
733 } 1093 }
734#endif 1094#endif
735} 1095}
736 1096
737void 1097int
738add_font (char *file) 1098add_font (char *file)
739 CODE: 1099 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
741 1103
742void 1104void
743load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
744 ALIAS: 1106 ALIAS:
745 load_image_file = 1 1107 load_image_file = 1
748 STRLEN image_len; 1110 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
755 1117
756 if (!rw) 1118 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
758 1120
831void 1193void
832error (char *message) 1194error (char *message)
833 CODE: 1195 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1197#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1199#endif
838 1200
839void 1201void
840fatal (char *message) 1202fatal (char *message)
841 CODE: 1203 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1205#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1207#endif
846 _exit (1); 1208 _exit (1);
847 1209
848void 1210void
849_exit (int retval = 0) 1211_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1214 ExitThread (retval); // unclean, please beam me up
853#else 1215#else
854 _exit (retval); 1216 _exit (retval);
855#endif 1217#endif
856 1218
857MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
858 1227
859CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1241 CODE:
862{ 1242{
863 int count; 1243 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1247}
868 OUTPUT: 1248 OUTPUT:
869 RETVAL 1249 RETVAL
870 1250
871void 1251void
872DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
873 CODE: 1253 CODE:
874 pango_font_description_free (self); 1254 pango_font_description_free (self);
875 1255
876void 1256void
877make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
878 CODE: 1259 CODE:
879 default_font = self; 1260 default_font = self;
880 1261
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1263
1264PROTOTYPES: DISABLE
1265
883void 1266void
884reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
885 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
886 tc_clear (); 1276 tc_restore ();
887 1277
888CFPlus::Layout 1278DC::Layout
889new (SV *class) 1279new (SV *class)
890 CODE: 1280 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
892 1282
893 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
900 1291
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
903 OUTPUT: 1294 OUTPUT:
904 RETVAL 1295 RETVAL
905 1296
906void 1297void
907DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
908 CODE: 1299 CODE:
909 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
910 Safefree (self); 1302 Safefree (self);
911 1303
912void 1304void
913set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
914 CODE: 1306 CODE:
915{ 1307{
916 STRLEN textlen; 1308 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
918 1310
919 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
920} 1312}
921 1313
922void 1314void
923set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
924 CODE: 1316 CODE:
925{ 1317{
926 STRLEN textlen; 1318 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
928 1320
929 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
930} 1322}
931 1323
932void 1324void
933set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
934 CODE: 1326 CODE:
935{ 1327{
936 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1330 const char *pos = text;
973 if (attrs) 1365 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
975} 1367}
976 1368
977void 1369void
978get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
979 PPCODE: 1371 PPCODE:
980{ 1372{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1374
983 do 1375 do
984 { 1376 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1378
987 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
988 { 1380 {
989 PangoRectangle extents; 1381 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1390
999 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
1000} 1392}
1001 1393
1002int 1394int
1003has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
1004 CODE: 1396 CODE:
1005{ 1397{
1006 int lines = 1; 1398 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
1008 1400
1013} 1405}
1014 OUTPUT: 1406 OUTPUT:
1015 RETVAL 1407 RETVAL
1016 1408
1017SV * 1409SV *
1018get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
1019 CODE: 1411 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1414 OUTPUT:
1023 RETVAL 1415 RETVAL
1024 1416
1025void 1417void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1419 CODE:
1028 self->r = r; 1420 self->r = r;
1029 self->g = g; 1421 self->g = g;
1030 self->b = b; 1422 self->b = b;
1031 self->a = a; 1423 self->a = a;
1032 1424
1033void 1425void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1427 CODE:
1036 if (self->font != font) 1428 if (self->font != font)
1037 { 1429 {
1038 self->font = font; 1430 self->font = font;
1039 layout_update_font (self); 1431 layout_update_font (self);
1040 } 1432 }
1041 1433
1042void 1434void
1043set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
1044 CODE: 1436 CODE:
1045 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
1046 { 1438 {
1047 self->base_height = base_height; 1439 self->base_height = base_height;
1048 layout_update_font (self); 1440 layout_update_font (self);
1049 } 1441 }
1050 1442
1051void 1443void
1052set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1445 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1447
1056void 1448void
1057set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1058 CODE: 1450 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1452
1061void 1453void
1062set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1063 CODE: 1455 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1457
1066void 1458void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1460 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1074 ); 1466 );
1075 1467
1076void 1468void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1470 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1472
1081void 1473void
1082size (CFPlus::Layout self) 1474size (DC::Layout self)
1083 PPCODE: 1475 PPCODE:
1084{ 1476{
1085 int w, h; 1477 int w, h;
1086 1478
1087 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1092} 1484}
1093 1485
1094int 1486int
1095descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1096 CODE: 1488 CODE:
1097{ 1489{
1098 PangoRectangle rect; 1490 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1102} 1494}
1103 OUTPUT: 1495 OUTPUT:
1104 RETVAL 1496 RETVAL
1105 1497
1106int 1498int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1500 CODE:
1109{ 1501{
1110 int index, trailing; 1502 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1504 RETVAL = index + trailing;
1113} 1505}
1114 OUTPUT: 1506 OUTPUT:
1115 RETVAL 1507 RETVAL
1116 1508
1117void 1509void
1118cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1511 PPCODE:
1120{ 1512{
1121 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1515
1124 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1520}
1129 1521
1130void 1522void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1524 PPCODE:
1133{ 1525{
1134 int line, x; 1526 int line, x;
1135 1527
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1531 --line;
1532#endif
1139 EXTEND (SP, 2); 1533 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1536}
1143 1537
1144void 1538void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1539line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1540 PPCODE:
1147{ 1541{
1148 PangoLayoutLine *lp; 1542 PangoLayoutLine *lp;
1149 int index, trailing; 1543 int index, trailing;
1150 1544
1151 if (line < 0) 1545 if (line < 0)
1152 XSRETURN_EMPTY; 1546 XSRETURN_EMPTY;
1153 1547
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1549 XSRETURN_EMPTY; /* do better */
1156 1550
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1552
1159 EXTEND (SP, 2); 1553 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1560 }
1167} 1561}
1168 1562
1169void 1563void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1564render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1565 CODE:
1566 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1173 self->pl, 1568 self->pl,
1569 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1176 flags 1572 flags
1177 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1178 1577
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1578void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1183 CODE: 1580 CODE:
1184{ 1581{
1185 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1589
1188 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1606 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1607 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1611
1202 SvPOK_only (result_); 1612 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1204 1614
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1616 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1618
1209 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1620 }
1216} 1621}
1217 1622
1218void 1623void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1630{
1226 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1230 1638
1231 if (items < 5) 1639 if (items < 5)
1232 { 1640 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1264 } 1672 }
1265} 1673}
1266 1674
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1268 1684
1269CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1270new (SV *class) 1812new (SV *class)
1271 CODE: 1813 CODE:
1272 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1815 RETVAL->x = 0;
1274 RETVAL->y = 0; 1816 RETVAL->y = 0;
1282 RETVAL->row = 0; 1824 RETVAL->row = 0;
1283 OUTPUT: 1825 OUTPUT:
1284 RETVAL 1826 RETVAL
1285 1827
1286void 1828void
1287DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1288 CODE: 1830 CODE:
1289{ 1831{
1290 map_clear (self); 1832 map_clear (self);
1291 Safefree (self->face2tile); 1833 Safefree (self->face2tile);
1292 Safefree (self->tex); 1834 Safefree (self->tex);
1293 Safefree (self); 1835 Safefree (self);
1294} 1836}
1295 1837
1296void 1838void
1297resize (CFPlus::Map self, int map_width, int map_height) 1839resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1840 CODE:
1299 self->w = map_width; 1841 self->w = map_width;
1300 self->h = map_height; 1842 self->h = map_height;
1301 1843
1302void 1844void
1303clear (CFPlus::Map self) 1845clear (DC::Map self)
1304 CODE: 1846 CODE:
1305 map_clear (self); 1847 map_clear (self);
1306 1848
1307void 1849void
1308set_tileid (CFPlus::Map self, int face, int tile) 1850set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1851 CODE:
1310{ 1852{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1853 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1854 need_texid (self, tile);
1313} 1855}
1314 1856
1315void 1857void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1858set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1859 CODE:
1318{ 1860{
1319 tileid texid; 1861 tileid texid;
1320 maptex *tex; 1862 maptex *tex;
1321 1863
1334 tex->smoothtile = self->face2tile [smooth]; 1876 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1877 tex->smoothlevel = level;
1336} 1878}
1337 1879
1338void 1880void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1882 CODE:
1341{ 1883{
1342 need_texid (self, texid); 1884 need_texid (self, texid);
1343 1885
1344 { 1886 {
1363 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1908}
1367 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1368int 1930int
1369ox (CFPlus::Map self) 1931ox (DC::Map self)
1370 ALIAS: 1932 ALIAS:
1371 oy = 1 1933 oy = 1
1372 x = 2 1934 x = 2
1373 y = 3 1935 y = 3
1374 w = 4 1936 w = 4
1385 } 1947 }
1386 OUTPUT: 1948 OUTPUT:
1387 RETVAL 1949 RETVAL
1388 1950
1389void 1951void
1390scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1391 CODE: 1953 CODE:
1392{ 1954{
1393 if (dx > 0) 1955 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1957 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1959
1398 if (dy > 0) 1960 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1961 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1962 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1964
1403 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1405 1967
1406 while (self->y < 0) 1968 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1412 } 1974 }
1413} 1975}
1414 1976
1415void 1977SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1979 CODE:
1418{ 1980{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1983 mapcell *cell;
1422 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1423 1987
1424 while (data < data_end - 1) 1988 while (data < data_end - 1)
1425 { 1989 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1427 1991
1447 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1448 2012
1449 do 2013 do
1450 { 2014 {
1451 ext = *data++; 2015 ext = *data++;
1452 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1453 2017
1454 if (cmd < 4) 2018 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1456 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1457 { 2021 {
1458 cell->stat_width = 1; 2022 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1460 } 2024 }
1461 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1464 { 2028 {
1465 if (*data == 8) 2029 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 2033
1468 data += *data + 1; 2034 data += *data + 1;
1469 } 2035 }
1470 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 2037 cell->flags = *data++;
1478 } 2044 }
1479 else 2045 else
1480 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1481 } 2047 }
1482 2048
2049 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2050 if (flags & (4 >> z))
1484 { 2051 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2053 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1488 } 2071 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2072 }
1504 else 2073 else
1505 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1506 } 2075 }
1507} 2076}
2077 OUTPUT:
2078 RETVAL
1508 2079
1509SV * 2080SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2082 CODE:
1512{ 2083{
1513 int x1, x; 2084 int x1, x;
1514 int y1, y; 2085 int y1, y;
1515 int z; 2086 int z;
1560} 2131}
1561 OUTPUT: 2132 OUTPUT:
1562 RETVAL 2133 RETVAL
1563 2134
1564void 2135void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2137 CODE:
1567{ 2138{
2139 int x, y, z;
2140
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 2144 smooth_key skey;
1572 int x, y, z; 2145 int pl_x, pl_y;
1573 int last_name; 2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1574 2151
2152 pl_tex.name = 0;
2153
1575 // thats current max. sorry. 2154 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1578 2157
1579 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1581 2160
1582 glColor4ub (255, 255, 255, 255); 2161 memset (&key, 0, sizeof (key));
1583 2162 key.r = 255;
1584 glEnable (GL_BLEND); 2163 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2164 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 2165 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2166 key.mode = GL_QUADS;
1588 2167 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2168
1593 mx += self->x; 2169 mx += self->x;
1594 my += self->y; 2170 my += self->y;
1595 2171
1596 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2189 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2190 self->tex [cell->tile [2]].smoothlevel));
1615 } 2191 }
1616 } 2192 }
1617 2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
1618 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1619 { 2199 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1621 2202
1622 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1624 { 2205 {
1625 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1632 2213
1633 if (tile) 2214 if (tile)
1634 { 2215 {
1635 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2217 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2218
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2219 if (key.texname != tex.name)
1642 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1643 if (!tex.name) 2223 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2225
1646 glEnd (); 2226 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2227 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2228 }
1650 2229
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2230 px = (x + 1) * T - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2231 py = (y + 1) * T - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2232
1656 if (cell->flags && z == 2) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 { 2234 {
1658 if (cell->flags & 1) 2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
1659 { 2238 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1674 2245
1675 // update smooth hash 2246 // update smooth hash
1676 if (tex.smoothtile) 2247 if (tex.smoothtile)
1677 { 2248 {
1678 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 2253
1683 // add bits to current tile and all neighbours. skey.x|y is 2254 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2255 // shifted +1|+1 so we always stay positive.
1685 2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
1686 // full tile 2269 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 2271
1689 // borders 2272 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 2277
1695 // corners 2278 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1697 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1698 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1699 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1700 } 2283 }
1701 } 2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
1702 } 2306 }
1703 } 2307 }
1704 2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
1705 // go through all smoothlevels, lowest to highest, then draw 2312 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 2313 // this is basically counting sort
1707 { 2314 {
1708 int w, b; 2315 int w, b;
1709 2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 2319 for (w = 0; w < 256 / 32; ++w)
1711 { 2320 {
1712 uint32_t smask = smooth_level [w]; 2321 uint32_t smask = smooth_level [w];
1713 if (smask) 2322 if (smask)
1714 for (b = 0; b < 32; ++b) 2323 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 2330 while ((he = hv_iternext (smooth)))
1722 { 2331 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 2332 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 2333 IV bits = SvIVX (HeVAL (he));
1725 2334
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 2335 if (!(bits & 0x1000)
1733 && skey->level == level 2336 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 2337 && level > smooth_max [skey->x][skey->y])
1735 { 2338 {
1736 maptex tex = self->tex [skey->tile]; 2339 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 2340 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 2341 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 2342 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 2344 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 2345 float dy = tex.t * .5f ; // 2 images/column
1743 2346
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 2347 if (tex.name)
1747 { 2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
1748 if (!tex.name) 2351 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 2352 {
2353 self->tex [skey->tile].unused = 0;
1750 2354
1751 glEnd (); 2355 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
1754 } 2358 }
1755 2359
1756 if (border) 2360 if (border)
1757 { 2361 {
1758 float ox = border * dx; 2362 float ox = border * dx;
1759 2363
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2368 }
1765 2369
1766 if (corner) 2370 if (corner)
1767 { 2371 {
1768 float ox = corner * dx; 2372 float ox = corner * dx;
1769 2373
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
1774 } 2379 }
1775 } 2380 }
1776 } 2381 }
1777 } 2382 }
1778 } 2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
1779 } 2388 }
1780 2389
1781 hv_clear (smooth); 2390 hv_clear (smooth);
1782 } 2391 }
1783 2392
1784 glEnd (); 2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
1785 2398
1786 glDisable (GL_TEXTURE_2D); 2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1787 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1788 2416
1789 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1792 { 2420 {
1797 { 2425 {
1798 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1799 2427
1800 int px = x * T; 2428 int px = x * T;
1801 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1802 2436
1803 if (cell->stat_hp) 2437 if (cell->stat_hp)
1804 { 2438 {
1805 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
1806 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1817 } 2451 }
1818 } 2452 }
1819} 2453}
1820 2454
1821void 2455void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1823 CODE: 2457 CODE:
1824{ 2458{
1825 static float color[16][3] = { 2459 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1827 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1828 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1829 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1830 2464
1831 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1832 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1833 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1834 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1835 2469
1836 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1837 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1838 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1839 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1840 2474
1841 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1842 2476
1843 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1844 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1845 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1846 }; 2480 };
1847 2481
1848 int x, y; 2482 int x, y;
1849 2483
1850 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1851 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1852 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1853 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1854 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1855 2495
1856 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1860 2500
1861 if (m) 2501 if (m)
1862 { 2502 {
1863 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1864 2504
1865 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1866 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1867 2507
1868 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1869 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1870 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1871 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1872 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1873 } 2513 }
1877 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1879} 2519}
1880 2520
1881void 2521void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2523 PPCODE:
1884{ 2524{
1885 int x, y; 2525 int x, y;
1886 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2533
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1893 2536
1894 mx += self->x; 2537 mx += self->x - 1;
1895 my += self->y; 2538 my += self->y - 1;
1896 2539
1897 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1899 { 2542 {
1900 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
1901 2544
1902 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2547 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1906 2549
1907 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1909 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1910 } 2553 }
1911 } 2554 }
1912 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1913 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1917} 2598}
1918 2599
1919SV * 2600SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2602 CODE:
1922{ 2603{
1923 int x, y, x1, y1; 2604 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1982 else 2663 else
1983 *data++ = 0; 2664 *data++ = 0;
1984 } 2665 }
1985 } 2666 }
1986 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1987 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1989 RETVAL = data_sv; 2675 RETVAL = data_sv;
1990} 2676}
1991 OUTPUT: 2677 OUTPUT:
1992 RETVAL 2678 RETVAL
1993 2679
1994void 2680void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1996 PPCODE: 2682 PPCODE:
1997{ 2683{
1998 int x, y, z; 2684 int x, y, z;
1999 int w, h; 2685 int w, h;
2000 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2001 2697
2002 if (*data++ != 0) 2698 if (*data++ != 0)
2003 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
2004 2700
2005 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
2007 2703
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 { 2716 {
2021 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
2022 2718
2023 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
2024 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2025 uint8_t flags = *data++; 2726 flags = *data++;
2026 2727
2027 if (flags) 2728 if (flags)
2028 { 2729 {
2029 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 }; 2731 tileid tile[3] = { 0, 0, 0 };
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035 2736
2036 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
2037 { 2738 {
2038 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2039 2741
2040 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
2041 { 2743 {
2042 tileid t = tile [z]; 2744 tileid t = tile [z];
2043 2745
2044 if (t >= self->texs || (t && !self->tex [t].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2045 { 2747 {
2046 XPUSHs (sv_2mortal (newSViv (t))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t); 2749 need_texid (self, t);
2048 } 2750 }
2049 2751
2050 cell->tile [z] = t; 2752 cell->tile [z] = t;
2051 } 2753 }
2053 } 2755 }
2054 } 2756 }
2055 } 2757 }
2056} 2758}
2057 2759
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2761
2060CFPlus::MixChunk 2762DC::RW
2061new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
2062 CODE: 2764 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
2064 OUTPUT: 2771 OUTPUT:
2065 RETVAL 2772 RETVAL
2066 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
2067void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
2068DESTROY (CFPlus::MixChunk self) 2895DESTROY (DC::MixChunk self)
2069 CODE: 2896 CODE:
2070 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
2071 2898
2072int 2899int
2073volume (CFPlus::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2905 OUTPUT:
2077 RETVAL 2906 RETVAL
2078 2907
2079int 2908DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2910 CODE:
2911{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
2083 OUTPUT: 2923 OUTPUT:
2084 RETVAL 2924 RETVAL
2085 2925
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
2087 2939
2088int 2940int
2089volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
2090 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2947 OUTPUT:
2093 RETVAL 2948 RETVAL
2094 2949
2095CFPlus::MixMusic 2950void
2096new_from_file (SV *class, char *path) 2951fade_out (int ms)
2097 CODE: 2952 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
2099 OUTPUT: 2964 OUTPUT:
2100 RETVAL 2965 RETVAL
2101 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
2102void 2974void
2103DESTROY (CFPlus::MixMusic self) 2975DESTROY (DC::MixMusic self)
2104 CODE: 2976 CODE:
2105 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
2106 2978
2107int 2979int
2108play (CFPlus::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
2109 CODE: 2981 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2983 OUTPUT:
2112 RETVAL 2984 RETVAL
2113 2985
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
2115 2994
2116BOOT: 2995BOOT:
2117{ 2996{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 2998 static const struct {
2120 const char *name; 2999 const char *name;
2121 IV iv; 3000 IV iv;
2122 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
2124 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 3015 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 3016 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 3017 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 3018 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 3021 const_iv (GL_AND),
2138 const_iv (GL_ONE), 3022 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 3025 const_iv (GL_DST_ALPHA),
2142 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2143 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
2144 const_iv (GL_SRC_ALPHA_SATURATE), 3032 const_iv (GL_SRC_ALPHA_SATURATE),
2145 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
2146 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
2147 const_iv (GL_RGBA4), 3035 const_iv (GL_RGBA4),
2148 const_iv (GL_RGBA8), 3036 const_iv (GL_RGBA8),
2154 const_iv (GL_INTENSITY), 3042 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 3044 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 3088 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 3089 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 3091 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 3092 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 3093 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2204# undef const_iv 3112# undef const_iv
2205 }; 3113 };
2206 3114
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
2209} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
2210 3130
2211char * 3131char *
2212gl_vendor () 3132gl_vendor ()
2213 CODE: 3133 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 3147 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 3149 OUTPUT:
2230 RETVAL 3150 RETVAL
2231 3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
2232int glGetError () 3166int glGetError ()
2233 3167
2234void glFinish () 3168void glFinish ()
2235 3169
2236void glClear (int mask) 3170void glClear (int mask)
2250 3184
2251void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2252 CODE: 3186 CODE:
2253 gl_BlendFuncSeparate (sa, da, saa, daa); 3187 gl_BlendFuncSeparate (sa, da, saa, daa);
2254 3188
3189# void glBlendEquation (int se)
3190
2255void glDepthMask (int flag) 3191void glDepthMask (int flag)
2256 3192
2257void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
2258 3194
2259void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
2273# near_ and far_ are due to microsofts buggy "c" compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 3211
2276# near_ and far_ are due to microsofts buggy "c" compiler 3212# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
2278 3216
2279void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
2280 3218
2281void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
2282 3220
2290 3228
2291void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
2292 CODE: 3230 CODE:
2293 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
2294 3232
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @ 3234 PROTOTYPE: @
2301 ALIAS: 3235 ALIAS:
2302 glColor_premultiply = 1 3236 glColor_premultiply = 1
2303 CODE: 3237 CODE:
2304 if (ix) 3238 if (ix)
2305 { 3239 {
2308 b *= a; 3242 b *= a;
2309 } 3243 }
2310 // microsoft visual "c" rounds instead of truncating... 3244 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
2312 3246
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 3247void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 3248 CODE:
2321 glRasterPos3f (0, 0, z); 3249 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 3250 glBitmap (0, 0, 0, 0, x, y, 0);
2323 3251
2327 3255
2328void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
2329 CODE: 3257 CODE:
2330 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
2331 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
2332void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
2333 CODE: 3290 CODE:
2334 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
2335 3292
2336void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 3310 CODE:
2354 if (gl.SeparableFilter2D) 3311 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 3313
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 3315
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 3317
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
2362 3321
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 3323
2365int glGenTexture () 3324int glGenTexture ()
2366 CODE: 3325 CODE:
2367{ 3326 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 3327 OUTPUT:
2373 RETVAL 3328 RETVAL
2374 3329
2375void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
2376 CODE: 3331 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 3332 del_texture (name);
2380} 3333
2381
2382int glGenList () 3334int glGenList ()
2383 CODE: 3335 CODE:
2384 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
2385 OUTPUT: 3337 OUTPUT:
2386 RETVAL 3338 RETVAL
2393 3345
2394void glEndList () 3346void glEndList ()
2395 3347
2396void glCallList (int list) 3348void glCallList (int list)
2397 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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