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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.53 by root, Wed Apr 19 21:38:04 2006 UTC vs.
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 47
38#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
39 49
40#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
42 52
53#define MIN_FONT_HEIGHT 10
54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
43typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
45 86
46static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
48 106
49typedef struct cf_layout { 107typedef struct cf_layout {
50 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
51 int base_height; 110 int base_height;
111 CFPlus__Font font;
52} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
53 117
54static void 118static void
55substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
56{ 120{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 126}
60 127
61static void 128static void
62layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
63{ 130{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
66 */ 133 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
68 135
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 138
139 pango_layout_set_font_description (self->pl, font);
76} 140}
77 141
78static void 142static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 144{
81 layout_update (self); 145 PangoRectangle rect;
82 146
147 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
84 149
85 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
90typedef uint16_t mapface; 161typedef uint16_t faceid;
91 162
92typedef struct { 163typedef struct {
93 GLint name; 164 int name;
94 int w, h; 165 int w, h;
95 float s, t; 166 float s, t;
96 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
97} maptex; 170} maptex;
98 171
99typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
100 int16_t darkness; 175 uint16_t darkness;
101 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 177} mapcell;
103 178
104typedef struct { 179typedef struct {
105 int32_t c0, c1; 180 int32_t c0, c1;
106 mapcell *col; 181 mapcell *col;
107} maprow; 182} maprow;
108 183
109typedef struct map { 184typedef struct map {
110 int x, y, w, h; 185 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 187 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 188 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 189
118 int32_t rows; 190 int32_t rows;
119 maprow *row; 191 maprow *row;
120} *CFClient__Map; 192} *CFPlus__Map;
121 193
122static char * 194static char *
123prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
124{ 196{
125 char *p; 197 char *p;
142} 214}
143 215
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
147static maprow * 239static maprow *
148map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
149{ 241{
150 if (0 > y) 242 if (0 > y)
151 { 243 {
152 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
191 283
192 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
193} 285}
194 286
195static mapcell * 287static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
197{ 289{
198 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
199} 291}
200 292
201static void 293static void
202map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
203{ 295{
204 int r; 296 int r;
205 297
206 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
215 self->row = 0; 307 self->row = 0;
216 self->rows = 0; 308 self->rows = 0;
217} 309}
218 310
219static void 311static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 313{
222 int x, y; 314 int x, y;
223 maprow *row; 315 maprow *row;
316 mapcell *cell;
224 317
225 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 319 if (y >= 0)
227 { 320 {
228 if (y >= self->rows) 321 if (y >= self->rows)
234 if (x >= row->c0) 327 if (x >= row->c0)
235 { 328 {
236 if (x >= row->c1) 329 if (x >= row->c1)
237 break; 330 break;
238 331
239 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
240 } 338 }
241 } 339 }
242} 340}
243 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
244MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
245 406
246PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
247 408
248BOOT: 409BOOT:
249{ 410{
250 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 412 static const struct {
252 const char *name; 413 const char *name;
253 IV iv; 414 IV iv;
254 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
256 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
274 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
338 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 524# undef const_iv
355 }; 525 };
356 526
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 529
360 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
364 539
365int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 562
368void 563void
369SDL_Quit () 564SDL_Quit ()
370 565
371void 566void
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
381 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 584
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
390 590
391 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 593
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
403 603
404 ++m; 604 ++m;
405 } 605 }
406} 606}
407 607
608char *
609SDL_GetError ()
610
408int 611int
409SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
410 CODE: 613 CODE:
411 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 616 );
617 if (RETVAL)
618 {
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
415 OUTPUT: 624 OUTPUT:
416 RETVAL 625 RETVAL
626
627void
628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
417 632
418void 633void
419SDL_PollEvent () 634SDL_PollEvent ()
420 PPCODE: 635 PPCODE:
421{ 636{
423 638
424 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
425 { 640 {
426 HV *hv = newHV (); 641 HV *hv = newHV ();
427 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
428 switch (ev.type) 644 switch (ev.type)
429 { 645 {
430 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
431 case SDL_KEYUP: 647 case SDL_KEYUP:
432 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
433 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
434 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
435 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
436 break; 653 break;
437 654
438 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
439 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
440 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
441 break; 658 break;
442 659
443 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
444 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
445 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
446 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
447 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
448 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
449 break; 668 break;
450 669
451 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
452 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
453 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
454 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
455 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
456 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
457 } 685 }
458 686
459 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
460 } 688 }
461} 689}
462 690
463int 691int
464Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
465 696
466void 697void
467Mix_CloseAudio () 698Mix_CloseAudio ()
468 699
469int 700int
470Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
471 702
472void 703void
473lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
474 CODE: 705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
475#ifndef _WIN32 712#ifdef _WIN32
476 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
477#endif 734#endif
478 735}
479char *
480gl_version ()
481 CODE:
482 RETVAL = (char *)glGetString (GL_VERSION);
483 OUTPUT:
484 RETVAL
485
486char *
487gl_extensions ()
488 CODE:
489 RETVAL = (char *)glGetString (GL_EXTENSIONS);
490 OUTPUT:
491 RETVAL
492 736
493void 737void
494add_font (char *file) 738add_font (char *file)
495 CODE: 739 CODE:
496 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
497
498void
499set_font (char *file)
500 CODE:
501{
502 int count;
503 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
504 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
505 FcPatternDestroy (pattern);
506 pango_context_set_font_description (context, font);
507}
508 741
509void 742void
510load_image_inline (SV *image_) 743load_image_inline (SV *image_)
511 ALIAS: 744 ALIAS:
512 load_image_file = 1 745 load_image_file = 1
554 787
555 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
556 789
557 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
558 791
792 SDL_LockSurface (surface2);
559 EXTEND (SP, 5); 793 EXTEND (SP, 6);
560 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
561 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
562 SDL_LockSurface (surface2);
563 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
564 SDL_UnlockSurface (surface2);
565 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
566 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
567 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
568 801
569 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
570 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
571} 804}
572 805
594 PUSHs (sv_2mortal (newSViv (b / y))); 827 PUSHs (sv_2mortal (newSViv (b / y)));
595 PUSHs (sv_2mortal (newSViv (a / y))); 828 PUSHs (sv_2mortal (newSViv (a / y)));
596} 829}
597 830
598void 831void
832error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
838
839void
599fatal (char *message) 840fatal (char *message)
600 CODE: 841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
601#ifdef _WIN32 843#ifdef _WIN32
602 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
851#ifdef WIN32
852 ExitThread (retval); // unclean, please beam me up
603#else 853#else
604 fprintf (stderr, "FATAL: %s\n", message); 854 _exit (retval);
605#endif 855#endif
606 exit (1);
607 856
608MODULE = CFClient PACKAGE = CFClient::Layout 857MODULE = CFPlus PACKAGE = CFPlus::Font
609 858
610CFClient::Layout 859CFPlus::Font
611new (SV *class, int base_height = 10) 860new_from_file (SV *class, char *path, int id = 0)
612 CODE: 861 CODE:
613 New (0, RETVAL, 1, struct cf_layout); 862{
614 RETVAL->base_height = base_height; 863 int count;
615 RETVAL->pl = pango_layout_new (context); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
616 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
866 FcPatternDestroy (pattern);
867}
617 OUTPUT: 868 OUTPUT:
618 RETVAL 869 RETVAL
619 870
620void 871void
872DESTROY (CFPlus::Font self)
873 CODE:
874 pango_font_description_free (self);
875
876void
877make_default (CFPlus::Font self)
878 CODE:
879 default_font = self;
880
881MODULE = CFPlus PACKAGE = CFPlus::Layout
882
883void
884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
890 CODE:
891 New (0, RETVAL, 1, struct cf_layout);
892
893 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0;
900
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL);
903 OUTPUT:
904 RETVAL
905
906void
621DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
622 CODE: 908 CODE:
623 g_object_unref (self->pl); 909 g_object_unref (self->pl);
624 Safefree (self); 910 Safefree (self);
625 911
626void 912void
627set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
628 CODE: 914 CODE:
629{ 915{
630 STRLEN textlen; 916 STRLEN textlen;
631 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
632 918
633 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
634} 920}
635 921
636void 922void
637set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
638 CODE: 924 CODE:
639{ 925{
640 STRLEN textlen; 926 STRLEN textlen;
641 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
642 928
643 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
644} 930}
645 931
646SV * 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
647get_text (CFClient::Layout self) 978get_shapes (CFPlus::Layout self)
648 CODE: 979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
649 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
650 SvUTF8_on (RETVAL); 1013}
651 OUTPUT: 1014 OUTPUT:
652 RETVAL 1015 RETVAL
653 1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
654void 1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1035 CODE:
1036 if (self->font != font)
1037 {
1038 self->font = font;
1039 layout_update_font (self);
1040 }
1041
1042void
655set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
656 CODE: 1044 CODE:
1045 if (self->base_height != base_height)
1046 {
657 self->base_height = base_height; 1047 self->base_height = base_height;
1048 layout_update_font (self);
1049 }
658 1050
659void 1051void
660set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
661 CODE: 1053 CODE:
662 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
663 1055
664void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
665size (CFClient::Layout self) 1082size (CFPlus::Layout self)
666 PPCODE: 1083 PPCODE:
667{ 1084{
668 int w, h; 1085 int w, h;
669 1086
670 layout_update (self);
671 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
672 1088
673 EXTEND (SP, 2); 1089 EXTEND (SP, 2);
674 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
675 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
676} 1092}
677 1093
678int 1094int
679xy_to_index (CFClient::Layout self, int x, int y) 1095descent (CFPlus::Layout self)
680 CODE: 1096 CODE:
681{ 1097{
682 int index, trailing; 1098 PangoRectangle rect;
683 1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
684 layout_update (self); 1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
685 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1101 RETVAL = PANGO_DESCENT (rect);
686
687 RETVAL = index;
688} 1102}
689 OUTPUT: 1103 OUTPUT:
690 RETVAL 1104 RETVAL
691 1105
1106int
1107xy_to_index (CFPlus::Layout self, int x, int y)
1108 CODE:
1109{
1110 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing;
1113}
1114 OUTPUT:
1115 RETVAL
1116
692void 1117void
693cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
694 PPCODE: 1119 PPCODE:
695{ 1120{
696 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
697 layout_update (self);
698 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
699 1123
700 EXTEND (SP, 3); 1124 EXTEND (SP, 3);
701 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
702 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
703 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
704} 1128}
705 1129
706void 1130void
707render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
708 PPCODE: 1132 PPCODE:
709{ 1133{
710 SV *retval; 1134 int line, x;
711 int w, h;
712 FT_Bitmap bitmap;
713 1135
714 layout_update (self); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
715 layout_get_pixel_size (self, &w, &h); 1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
716 1138
717 retval = newSV (w * h);
718 SvPOK_only (retval);
719 SvCUR_set (retval, w * h);
720
721 bitmap.rows = h;
722 bitmap.width = w;
723 bitmap.pitch = w;
724 bitmap.buffer = (unsigned char*)SvPVX (retval);
725 bitmap.num_grays = 256;
726 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
727
728 memset (bitmap.buffer, 0, w * h);
729
730 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
731
732 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
733 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
734 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
735 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
736} 1167}
737 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
738MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
739 1180
740void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
741draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
742 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
743 CODE: 1224 CODE:
744{ 1225{
745 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
746 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
747 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
748 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
749 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
750 1230
751 if (items < 5) 1231 if (items < 5)
752 { 1232 {
753 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
754 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
755 } 1235 }
756 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
757 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
758 if (wrap_mode) { 1252
759 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
761 }
762 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
763 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
764 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
765 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
766 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
767 glEnd (); 1258 glEnd ();
768}
769 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
770MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
771 1268
772CFClient::Map 1269CFPlus::Map
773new (SV *class, int map_width, int map_height) 1270new (SV *class)
774 CODE: 1271 CODE:
775 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
776 RETVAL->x = 0; 1273 RETVAL->x = 0;
777 RETVAL->y = 0; 1274 RETVAL->y = 0;
778 RETVAL->w = map_width; 1275 RETVAL->w = 0;
779 RETVAL->h = map_height; 1276 RETVAL->h = 0;
780 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
781 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
782 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
783 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
784 RETVAL->texs = 8192;
785 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
786 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
787 RETVAL->row = 0; 1282 RETVAL->row = 0;
788 OUTPUT: 1283 OUTPUT:
789 RETVAL 1284 RETVAL
790 1285
791void 1286void
792DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
793 CODE: 1288 CODE:
794{ 1289{
795 map_clear (self); 1290 map_clear (self);
796 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
797 Safefree (self); 1293 Safefree (self);
798} 1294}
799 1295
800void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
801clear (CFClient::Map self) 1303clear (CFPlus::Map self)
802 CODE: 1304 CODE:
803 map_clear (self); 1305 map_clear (self);
804 1306
805void 1307void
806set_face (CFClient::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
807 CODE: 1309 CODE:
808{ 1310{
809 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
810 { 1312 need_texid (self, tile);
811 Append (mapface, self->face, self->faces, self->faces);
812 self->faces *= 2;
813 }
814
815 self->face [face] = texid;
816} 1313}
817 1314
818void 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
819set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
820 CODE: 1340 CODE:
821{ 1341{
822 while (self->texs <= texid) 1342 need_texid (self, texid);
823 {
824 Append (maptex, self->tex, self->texs, self->texs);
825 self->texs *= 2;
826 }
827 1343
828 { 1344 {
829 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
830 1346
831 tex->name = name; 1347 tex->name = name;
836 tex->r = r; 1352 tex->r = r;
837 tex->g = g; 1353 tex->g = g;
838 tex->b = b; 1354 tex->b = b;
839 tex->a = a; 1355 tex->a = a;
840 } 1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
841} 1366}
842 1367
843int 1368int
844ox (CFClient::Map self) 1369ox (CFPlus::Map self)
845 ALIAS: 1370 ALIAS:
846 oy = 1 1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
847 CODE: 1376 CODE:
848 switch (ix) 1377 switch (ix)
849 { 1378 {
850 case 0: RETVAL = self->ox; break; 1379 case 0: RETVAL = self->ox; break;
851 case 1: RETVAL = self->oy; break; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
852 } 1385 }
853 OUTPUT: 1386 OUTPUT:
854 RETVAL 1387 RETVAL
855 1388
856void 1389void
857scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
858 CODE: 1391 CODE:
859{ 1392{
860 if (dx > 0) 1393 if (dx > 0)
861 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
862 else if (dx < 0) 1395 else if (dx < 0)
863 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
864 1397
865 if (dy > 0) 1398 if (dy > 0)
866 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
867 else if (dy < 0) 1400 else if (dy < 0)
868 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
869 1402
870 self->ox += dx; self->x += dx; 1403 self->ox += dx; self->x += dx;
871 self->oy += dy; self->y += dy; 1404 self->oy += dy; self->y += dy;
872 1405
873 while (self->y < 0) 1406 while (self->y < 0)
878 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
879 } 1412 }
880} 1413}
881 1414
882void 1415void
883map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
884 CODE: 1417 CODE:
885{ 1418{
886 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
887 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
888 mapcell *cell; 1421 mapcell *cell;
889 int x, y, flags; 1422 int x, y, flags;
890 1423
891 while (data < data_end) 1424 while (data < data_end - 1)
892 { 1425 {
893 flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
894 1427
895 x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
896 y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
897 1430
898 cell = map_get_cell (self, x, y); 1431 cell = map_get_cell (self, x, y);
899 1432
900 if (flags & 15) 1433 if (flags & 15)
901 { 1434 {
902 if (cell->darkness < 0) 1435 if (!cell->darkness)
903 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
904 cell->darkness = 0; 1438 cell->darkness = 256;
905 cell->face [0] = 0;
906 cell->face [1] = 0;
907 cell->face [2] = 0;
908 } 1439 }
909 1440
910 cell->darkness = flags & 8 ? *data++ : 255;
911
912 //TODO: don't trust server data to be in-range(!) 1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
913 1482
914 if (flags & 4) 1483 if (flags & 4)
915 { 1484 {
916 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
917 } 1488 }
918 1489
919 if (flags & 2) 1490 if (flags & 2)
920 { 1491 {
921 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
922 } 1495 }
923 1496
924 if (flags & 1) 1497 if (flags & 1)
925 { 1498 {
926 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
927 } 1502 }
928 } 1503 }
929 else 1504 else
930 cell->darkness = -1; 1505 cell->darkness = 0;
931 } 1506 }
932} 1507}
933 1508
934SV * 1509SV *
935mapmap (CFClient::Map self, int w, int h) 1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
936 CODE: 1511 CODE:
937{ 1512{
938 int x0, x1, x; 1513 int x1, x;
939 int y0, y1, y; 1514 int y1, y;
940 int z; 1515 int z;
941 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1516 SV *map_sv = newSV (w * h * sizeof (uint32_t));
942 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1517 uint32_t *map = (uint32_t *)SvPVX (map_sv);
943 1518
944 SvPOK_only (map_sv); 1519 SvPOK_only (map_sv);
945 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1520 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
946 1521
947 x0 = self->x - w / 2; x1 = x0 + w; 1522 x0 += self->x; x1 = x0 + w;
948 y0 = self->y - h / 2; y1 = y0 + h; 1523 y0 += self->y; y1 = y0 + h;
949 1524
950 for (y = y0; y < y1; y++) 1525 for (y = y0; y < y1; y++)
951 { 1526 {
952 maprow *row = 0 <= y && y < self->rows 1527 maprow *row = 0 <= y && y < self->rows
953 ? self->row + y 1528 ? self->row + y
961 { 1536 {
962 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
963 1538
964 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
965 { 1540 {
966 mapface face = cell->face [z];
967
968 if (face)
969 {
970 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
971 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
972 int a1 = tex.a; 1543 int a1 = tex.a;
973 1544
974 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
975 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
976 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
977 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
978 }
979 } 1549 }
980 } 1550 }
981 1551
982 *map++ = (r ) 1552 *map++ = (r )
983 | (g << 8) 1553 | (g << 8)
990} 1560}
991 OUTPUT: 1561 OUTPUT:
992 RETVAL 1562 RETVAL
993 1563
994void 1564void
995draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
996 PPCODE: 1566 CODE:
997{ 1567{
998 int vx, vy; 1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
999 int x, y, z; 1572 int x, y, z;
1000 int last_name; 1573 int last_name;
1001 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688
1689 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694
1695 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1697 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1698 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1699 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1700 }
1701 }
1702 }
1703 }
1704
1705 // go through all smoothlevels, lowest to highest, then draw
1706 // this is basically counting sort
1707 {
1708 int w, b;
1709
1710 for (w = 0; w < 256 / 32; ++w)
1711 {
1712 uint32_t smask = smooth_level [w];
1713 if (smask)
1714 for (b = 0; b < 32; ++b)
1715 if (smask & (((uint32_t)1) << b))
1716 {
1717 int level = (w << 5) | b;
1718 HE *he;
1719
1720 hv_iterinit (smooth);
1721 while ((he = hv_iternext (smooth)))
1722 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he));
1725
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000)
1733 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y])
1735 {
1736 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column
1743
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name)
1747 {
1748 if (!tex.name)
1749 continue; // smoothing not yet available
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754 }
1755
1756 if (border)
1757 {
1758 float ox = border * dx;
1759
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1764 }
1765
1766 if (corner)
1767 {
1768 float ox = corner * dx;
1769
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1774 }
1775 }
1776 }
1777 }
1778 }
1779 }
1780
1781 hv_clear (smooth);
1782 }
1783
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND);
1788
1789 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows)
1792 {
1793 maprow *row = self->row + (y + my);
1794
1795 for (x = 0; x < sw; x++)
1796 if (row->c0 <= x + mx && x + mx < row->c1)
1797 {
1798 mapcell *cell = row->col + (x + mx - row->c0);
1799
1800 int px = x * T;
1801 int py = y * T;
1802
1803 if (cell->stat_hp)
1804 {
1805 int width = cell->stat_width * T;
1806 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1807
1808 glColor3ub (0, 0, 0);
1809 glRectf (px + 1, py - thick - 2,
1810 px + width - 1, py);
1811
1812 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1813 glRectf (px + 2,
1814 py - thick - 1,
1815 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1816 }
1817 }
1818 }
1819}
1820
1821void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE:
1824{
1825 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F },
1828 { 0.00F, 0.00F, 0.55F },
1829 { 1.00F, 0.00F, 0.00F },
1830
1831 { 1.00F, 0.54F, 0.00F },
1832 { 0.11F, 0.56F, 1.00F },
1833 { 0.93F, 0.46F, 0.00F },
1834 { 0.18F, 0.54F, 0.34F },
1835
1836 { 0.56F, 0.73F, 0.56F },
1837 { 0.80F, 0.80F, 0.80F },
1838 { 0.55F, 0.41F, 0.13F },
1839 { 0.99F, 0.77F, 0.26F },
1840
1841 { 0.74F, 0.65F, 0.41F },
1842
1843 { 0.00F, 1.00F, 1.00F },
1844 { 1.00F, 0.00F, 1.00F },
1845 { 1.00F, 1.00F, 0.00F },
1846 };
1847
1848 int x, y;
1849
1850 glEnable (GL_TEXTURE_2D);
1851 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1852 glEnable (GL_BLEND);
1853 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1854 glBegin (GL_QUADS);
1855
1856 for (y = 0; y < h; y++)
1857 for (x = 0; x < w; x++)
1858 {
1859 unsigned char m = data [x + y * w];
1860
1861 if (m)
1862 {
1863 float *c = color [m & 15];
1864
1865 float tx1 = m & 0x40 ? 0.5 : 0.;
1866 float tx2 = tx1 + 0.5;
1867
1868 glColor4f (c[0], c[1], c[2], 0.75);
1869 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1870 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1871 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1872 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1873 }
1874 }
1875
1876 glEnd ();
1877 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D);
1879}
1880
1881void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1883 PPCODE:
1884{
1885 int x, y;
1002 int sw4 = (sw + 3) & ~3; 1886 int sw4 = (sw + 3) & ~3;
1003 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1004 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1005 1889
1006 memset (darkness, 255, sw4 * sh); 1890 memset (darkness, 255, sw4 * sh);
1007 SvPOK_only (darkness_sv); 1891 SvPOK_only (darkness_sv);
1008 SvCUR_set (darkness_sv, sw4 * sh); 1892 SvCUR_set (darkness_sv, sw4 * sh);
1009 1893
1010 vx = self->x + (self->w - sw) / 2 - shift_x; 1894 mx += self->x;
1011 vy = self->y + (self->h - sh) / 2 - shift_y; 1895 my += self->y;
1012 1896
1013 /*
1014 int vx = self->vx = self->w >= sw
1015 ? self->x + (self->w - sw) / 2
1016 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1017
1018 int vy = self->vy = self->h >= sh
1019 ? self->y + (self->h - sh) / 2
1020 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1021 */
1022
1023 glColor4ub (255, 255, 255, 255);
1024
1025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1026 glEnable (GL_BLEND);
1027 glEnable (GL_TEXTURE_2D);
1028 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1029
1030 glBegin (GL_QUADS);
1031
1032 last_name = 0;
1033
1034 for (z = 0; z < 3; z++)
1035 for (y = 0; y < sh; y++) 1897 for (y = 0; y < sh; y++)
1036 if (0 <= y + vy && y + vy < self->rows) 1898 if (0 <= y + my && y + my < self->rows)
1037 { 1899 {
1038 maprow *row = self->row + (y + vy); 1900 maprow *row = self->row + (y + my);
1039 1901
1040 for (x = 0; x < sw; x++) 1902 for (x = 0; x < sw; x++)
1041 if (row->c0 <= x + vx && x + vx < row->c1) 1903 if (row->c0 <= x + mx && x + mx < row->c1)
1042 { 1904 {
1043 mapcell *cell = row->col + (x + vx - row->c0); 1905 mapcell *cell = row->col + (x + mx - row->c0);
1044 1906
1045 darkness[y * sw4 + x] = cell->darkness < 0 1907 darkness[y * sw4 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1)
1046 ? 255 - FOW_DARKNESS 1909 : 255 - FOW_DARKNESS;
1047 : 255 - cell->darkness;
1048
1049 face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face];
1054
1055 int px = (x + 1) * 32 - tex.w;
1056 int py = (y + 1) * 32 - tex.h;
1057
1058 if (last_name != tex.name)
1059 {
1060 glEnd ();
1061 last_name = tex.name;
1062 glBindTexture (GL_TEXTURE_2D, last_name);
1063 glBegin (GL_QUADS);
1064 }
1065
1066 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1067 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1068 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1069 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1070 }
1071 } 1910 }
1072 } 1911 }
1073
1074 glEnd ();
1075
1076 glDisable (GL_TEXTURE_2D);
1077 glDisable (GL_BLEND);
1078 1912
1079 EXTEND (SP, 3); 1913 EXTEND (SP, 3);
1080 PUSHs (sv_2mortal (newSViv (sw4))); 1914 PUSHs (sv_2mortal (newSViv (sw4)));
1081 PUSHs (sv_2mortal (newSViv (sh))); 1915 PUSHs (sv_2mortal (newSViv (sh)));
1082 PUSHs (darkness_sv); 1916 PUSHs (darkness_sv);
1083} 1917}
1084 1918
1085SV * 1919SV *
1086get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1087 CODE: 1921 CODE:
1088{ 1922{
1089 int x, y, x1, y1; 1923 int x, y, x1, y1;
1090 SV *data_sv = newSV (w * h * 7 + 5); 1924 SV *data_sv = newSV (w * h * 7 + 5);
1091 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1925 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1093 *data++ = 0; /* version 0 format */ 1927 *data++ = 0; /* version 0 format */
1094 *data++ = w >> 8; *data++ = w; 1928 *data++ = w >> 8; *data++ = w;
1095 *data++ = h >> 8; *data++ = h; 1929 *data++ = h >> 8; *data++ = h;
1096 1930
1097 // we need to do this 'cause we don't keep an absolute coord system for rows 1931 // we need to do this 'cause we don't keep an absolute coord system for rows
1098 // TODO: treat rows as we treat 1932 // TODO: treat rows as we treat columns
1099 map_get_row (self, y0 + self->y - self->oy);//D 1933 map_get_row (self, y0 + self->y - self->oy);//D
1100 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1934 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1101 1935
1102 x0 += self->x - self->ox; 1936 x0 += self->x - self->ox;
1103 y0 += self->y - self->oy; 1937 y0 += self->y - self->oy;
1116 if (row && row->c0 <= x && x < row->c1) 1950 if (row && row->c0 <= x && x < row->c1)
1117 { 1951 {
1118 mapcell *cell = row->col + (x - row->c0); 1952 mapcell *cell = row->col + (x - row->c0);
1119 uint8_t flags = 0; 1953 uint8_t flags = 0;
1120 1954
1121 if (cell->face [0]) flags |= 1; 1955 if (cell->tile [0]) flags |= 1;
1122 if (cell->face [1]) flags |= 2; 1956 if (cell->tile [1]) flags |= 2;
1123 if (cell->face [2]) flags |= 4; 1957 if (cell->tile [2]) flags |= 4;
1124 1958
1125 *data++ = flags; 1959 *data++ = flags;
1126 1960
1127 if (flags & 1) 1961 if (flags & 1)
1128 { 1962 {
1963 tileid tile = cell->tile [0];
1129 *data++ = cell->face [0] >> 8; 1964 *data++ = tile >> 8;
1130 *data++ = cell->face [0]; 1965 *data++ = tile;
1131 } 1966 }
1132 1967
1133 if (flags & 2) 1968 if (flags & 2)
1134 { 1969 {
1970 tileid tile = cell->tile [1];
1135 *data++ = cell->face [1] >> 8; 1971 *data++ = tile >> 8;
1136 *data++ = cell->face [1]; 1972 *data++ = tile;
1137 } 1973 }
1138 1974
1139 if (flags & 4) 1975 if (flags & 4)
1140 { 1976 {
1977 tileid tile = cell->tile [2];
1141 *data++ = cell->face [2] >> 8; 1978 *data++ = tile >> 8;
1142 *data++ = cell->face [2]; 1979 *data++ = tile;
1143 } 1980 }
1144 } 1981 }
1145 else 1982 else
1146 *data++ = 0; 1983 *data++ = 0;
1147 } 1984 }
1153} 1990}
1154 OUTPUT: 1991 OUTPUT:
1155 RETVAL 1992 RETVAL
1156 1993
1157void 1994void
1158set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1159 PPCODE: 1996 PPCODE:
1160{ 1997{
1161 int x, y, z; 1998 int x, y, z;
1162 int w, h; 1999 int w, h;
1163 int x1, y1; 2000 int x1, y1;
1167 2004
1168 w = *data++ << 8; w |= *data++; 2005 w = *data++ << 8; w |= *data++;
1169 h = *data++ << 8; h |= *data++; 2006 h = *data++ << 8; h |= *data++;
1170 2007
1171 // we need to do this 'cause we don't keep an absolute coord system for rows 2008 // we need to do this 'cause we don't keep an absolute coord system for rows
1172 // TODO: treat rows as we treat 2009 // TODO: treat rows as we treat columns
1173 map_get_row (self, y0 + self->y - self->oy);//D 2010 map_get_row (self, y0 + self->y - self->oy);//D
1174 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2011 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1175 2012
1176 x0 += self->x - self->ox; 2013 x0 += self->x - self->ox;
1177 y0 += self->y - self->oy; 2014 y0 += self->y - self->oy;
1187 { 2024 {
1188 uint8_t flags = *data++; 2025 uint8_t flags = *data++;
1189 2026
1190 if (flags) 2027 if (flags)
1191 { 2028 {
1192 mapface face[3] = { 0, 0, 0 };
1193
1194 mapcell *cell = row_get_cell (row, x); 2029 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 };
1195 2031
1196 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2032 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1197 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1198 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1199 2035
1200 if (cell->darkness <= 0) 2036 if (cell->darkness == 0)
1201 { 2037 {
1202 cell->darkness = -1; 2038 cell->darkness = 0;
1203 2039
1204 for (z = 0; z <= 2; z++) 2040 for (z = 0; z <= 2; z++)
1205 { 2041 {
1206 cell->face[z] = face[z]; 2042 tileid t = tile [z];
1207 2043
1208 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2044 if (t >= self->texs || (t && !self->tex [t].name))
2045 {
1209 XPUSHs (sv_2mortal (newSViv (face[z]))); 2046 XPUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t);
2048 }
2049
2050 cell->tile [z] = t;
1210 } 2051 }
1211 } 2052 }
1212 } 2053 }
1213 } 2054 }
1214 } 2055 }
1215} 2056}
1216 2057
1217MODULE = CFClient PACKAGE = CFClient::MixChunk 2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1218 2059
1219CFClient::MixChunk 2060CFPlus::MixChunk
1220new_from_file (SV *class, char *path) 2061new_from_file (SV *class, char *path)
1221 CODE: 2062 CODE:
1222 RETVAL = Mix_LoadWAV (path); 2063 RETVAL = Mix_LoadWAV (path);
1223 OUTPUT: 2064 OUTPUT:
1224 RETVAL 2065 RETVAL
1225 2066
1226void 2067void
1227DESTROY (CFClient::MixChunk self) 2068DESTROY (CFPlus::MixChunk self)
1228 CODE: 2069 CODE:
1229 Mix_FreeChunk (self); 2070 Mix_FreeChunk (self);
1230 2071
1231int 2072int
1232volume (CFClient::MixChunk self, int volume = -1) 2073volume (CFPlus::MixChunk self, int volume = -1)
1233 CODE: 2074 CODE:
1234 RETVAL = Mix_VolumeChunk (self, volume); 2075 RETVAL = Mix_VolumeChunk (self, volume);
1235 OUTPUT: 2076 OUTPUT:
1236 RETVAL 2077 RETVAL
1237 2078
1238int 2079int
1239play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1240 CODE: 2081 CODE:
1241 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1242 OUTPUT: 2083 OUTPUT:
1243 RETVAL 2084 RETVAL
1244 2085
1245MODULE = CFClient PACKAGE = CFClient::MixMusic 2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1246 2087
1247int 2088int
1248volume (int volume = -1) 2089volume (int volume = -1)
1249 CODE: 2090 CODE:
1250 RETVAL = Mix_VolumeMusic (volume); 2091 RETVAL = Mix_VolumeMusic (volume);
1251 OUTPUT: 2092 OUTPUT:
1252 RETVAL 2093 RETVAL
1253 2094
1254CFClient::MixMusic 2095CFPlus::MixMusic
1255new_from_file (SV *class, char *path) 2096new_from_file (SV *class, char *path)
1256 CODE: 2097 CODE:
1257 RETVAL = Mix_LoadMUS (path); 2098 RETVAL = Mix_LoadMUS (path);
1258 OUTPUT: 2099 OUTPUT:
1259 RETVAL 2100 RETVAL
1260 2101
1261void 2102void
1262DESTROY (CFClient::MixMusic self) 2103DESTROY (CFPlus::MixMusic self)
1263 CODE: 2104 CODE:
1264 Mix_FreeMusic (self); 2105 Mix_FreeMusic (self);
1265 2106
1266int 2107int
1267play (CFClient::MixMusic self, int loops = -1) 2108play (CFPlus::MixMusic self, int loops = -1)
1268 CODE: 2109 CODE:
1269 RETVAL = Mix_PlayMusic (self, loops); 2110 RETVAL = Mix_PlayMusic (self, loops);
1270 OUTPUT: 2111 OUTPUT:
1271 RETVAL 2112 RETVAL
1272 2113
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2115
2116BOOT:
2117{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2119 static const struct {
2120 const char *name;
2121 IV iv;
2122 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name }
2124 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND),
2129 const_iv (GL_CULL_FACE),
2130 const_iv (GL_SCISSOR_TEST),
2131 const_iv (GL_DEPTH_TEST),
2132 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT),
2136 const_iv (GL_BACK),
2137 const_iv (GL_AND),
2138 const_iv (GL_ONE),
2139 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA),
2142 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2143 const_iv (GL_ONE_MINUS_DST_ALPHA),
2144 const_iv (GL_SRC_ALPHA_SATURATE),
2145 const_iv (GL_RGB),
2146 const_iv (GL_RGBA),
2147 const_iv (GL_RGBA4),
2148 const_iv (GL_RGBA8),
2149 const_iv (GL_RGB5_A1),
2150 const_iv (GL_UNSIGNED_BYTE),
2151 const_iv (GL_UNSIGNED_SHORT),
2152 const_iv (GL_UNSIGNED_INT),
2153 const_iv (GL_ALPHA),
2154 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2159 const_iv (GL_COMPILE),
2160 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER),
2165 const_iv (GL_TEXTURE_ENV_MODE),
2166 const_iv (GL_TEXTURE_WRAP_S),
2167 const_iv (GL_TEXTURE_WRAP_T),
2168 const_iv (GL_REPEAT),
2169 const_iv (GL_CLAMP),
2170 const_iv (GL_CLAMP_TO_EDGE),
2171 const_iv (GL_NEAREST),
2172 const_iv (GL_LINEAR),
2173 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2174 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2175 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2176 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2177 const_iv (GL_GENERATE_MIPMAP),
2178 const_iv (GL_MODULATE),
2179 const_iv (GL_DECAL),
2180 const_iv (GL_REPLACE),
2181 const_iv (GL_DEPTH_BUFFER_BIT),
2182 const_iv (GL_COLOR_BUFFER_BIT),
2183 const_iv (GL_PROJECTION),
2184 const_iv (GL_MODELVIEW),
2185 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER),
2190 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2199 const_iv (GL_FASTEST),
2200 const_iv (GL_V2F),
2201 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv
2205 };
2206
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2209}
2210
2211char *
2212gl_vendor ()
2213 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR);
2215 OUTPUT:
2216 RETVAL
2217
2218char *
2219gl_version ()
2220 CODE:
2221 RETVAL = (char *)glGetString (GL_VERSION);
2222 OUTPUT:
2223 RETVAL
2224
2225char *
2226gl_extensions ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT:
2230 RETVAL
2231
2232int glGetError ()
2233
2234void glFinish ()
2235
2236void glClear (int mask)
2237
2238void glClearColor (float r, float g, float b, float a = 1.0)
2239 PROTOTYPE: @
2240
2241void glEnable (int cap)
2242
2243void glDisable (int cap)
2244
2245void glShadeModel (int mode)
2246
2247void glHint (int target, int mode)
2248
2249void glBlendFunc (int sfactor, int dfactor)
2250
2251void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2252 CODE:
2253 gl_BlendFuncSeparate (sa, da, saa, daa);
2254
2255void glDepthMask (int flag)
2256
2257void glLogicOp (int opcode)
2258
2259void glColorMask (int red, int green, int blue, int alpha)
2260
2261void glMatrixMode (int mode)
2262
2263void glPushMatrix ()
2264
2265void glPopMatrix ()
2266
2267void glLoadIdentity ()
2268
2269void glDrawBuffer (int buffer)
2270
2271void glReadBuffer (int buffer)
2272
2273# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275
2276# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2278
2279void glViewport (int x, int y, int width, int height)
2280
2281void glScissor (int x, int y, int width, int height)
2282
2283void glTranslate (float x, float y, float z = 0.)
2284 CODE:
2285 glTranslatef (x, y, z);
2286
2287void glScale (float x, float y, float z = 1.)
2288 CODE:
2289 glScalef (x, y, z);
2290
2291void glRotate (float angle, float x, float y, float z)
2292 CODE:
2293 glRotatef (angle, x, y, z);
2294
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS:
2302 glColor_premultiply = 1
2303 CODE:
2304 if (ix)
2305 {
2306 r *= a;
2307 g *= a;
2308 b *= a;
2309 }
2310 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a);
2312
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.)
2320 CODE:
2321 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0);
2323
2324void glVertex (float x, float y, float z = 0.)
2325 CODE:
2326 glVertex3f (x, y, z);
2327
2328void glTexCoord (float s, float t)
2329 CODE:
2330 glTexCoord2f (s, t);
2331
2332void glTexEnv (int target, int pname, float param)
2333 CODE:
2334 glTexEnvf (target, pname, param);
2335
2336void glTexParameter (int target, int pname, float param)
2337 CODE:
2338 glTexParameterf (target, pname, param);
2339
2340void glBindTexture (int target, int name)
2341
2342void glConvolutionParameter (int target, int pname, float params)
2343 CODE:
2344 if (gl.ConvolutionParameterf)
2345 gl.ConvolutionParameterf (target, pname, params);
2346
2347void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2348 CODE:
2349 if (gl.ConvolutionFilter2D)
2350 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2351
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE:
2354 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2358
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360
2361void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364
2365int glGenTexture ()
2366 CODE:
2367{
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT:
2373 RETVAL
2374
2375void glDeleteTexture (int name)
2376 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_);
2380}
2381
2382int glGenList ()
2383 CODE:
2384 RETVAL = glGenLists (1);
2385 OUTPUT:
2386 RETVAL
2387
2388void glDeleteList (int list)
2389 CODE:
2390 glDeleteLists (list, 1);
2391
2392void glNewList (int list, int mode = GL_COMPILE)
2393
2394void glEndList ()
2395
2396void glCallList (int list)
2397

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