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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
62typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
64 86
65typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
66 106
67typedef struct cf_layout { 107typedef struct cf_layout {
68 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
69 int base_height; 110 int base_height;
70 CFClient__Font font; 111 CFPlus__Font font;
71} *CFClient__Layout; 112} *CFPlus__Layout;
72 113
73static CFClient__Font default_font; 114static CFPlus__Font default_font;
74static PangoContext *context; 115static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 116static PangoFontMap *opengl_fontmap;
76 117
77static void 118static void
78substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
79{ 120{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 126}
83 127
84static void 128static void
85layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
86{ 130{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
89 */ 133 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
94 138
95 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
96} 140}
97 141
98static void 142static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
102 149
103 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
108typedef uint16_t mapface; 161typedef uint16_t faceid;
109 162
110typedef struct { 163typedef struct {
111 GLint name; 164 int name;
112 int w, h; 165 int w, h;
113 float s, t; 166 float s, t;
114 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
115} maptex; 170} maptex;
116 171
117typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
118 int16_t darkness; 175 uint16_t darkness;
119 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 177} mapcell;
121 178
122typedef struct { 179typedef struct {
123 int32_t c0, c1; 180 int32_t c0, c1;
124 mapcell *col; 181 mapcell *col;
125} maprow; 182} maprow;
126 183
127typedef struct map { 184typedef struct map {
128 int x, y, w, h; 185 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 187 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 188 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 189
136 int32_t rows; 190 int32_t rows;
137 maprow *row; 191 maprow *row;
138} *CFClient__Map; 192} *CFPlus__Map;
139 193
140static char * 194static char *
141prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
142{ 196{
143 char *p; 197 char *p;
160} 214}
161 215
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
165static maprow * 239static maprow *
166map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
167{ 241{
168 if (0 > y) 242 if (0 > y)
169 { 243 {
170 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
209 283
210 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
211} 285}
212 286
213static mapcell * 287static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
215{ 289{
216 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
217} 291}
218 292
219static void 293static void
220map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
221{ 295{
222 int r; 296 int r;
223 297
224 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
233 self->row = 0; 307 self->row = 0;
234 self->rows = 0; 308 self->rows = 0;
235} 309}
236 310
237static void 311static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 313{
240 int x, y; 314 int x, y;
241 maprow *row; 315 maprow *row;
316 mapcell *cell;
242 317
243 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 319 if (y >= 0)
245 { 320 {
246 if (y >= self->rows) 321 if (y >= self->rows)
252 if (x >= row->c0) 327 if (x >= row->c0)
253 { 328 {
254 if (x >= row->c1) 329 if (x >= row->c1)
255 break; 330 break;
256 331
257 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
258 } 338 }
259 } 339 }
260} 340}
261 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
262static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
263music_finished () 359music_finished (void)
264{ 360{
265 SDL_UserEvent ev; 361 SDL_UserEvent ev;
266 362
267 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
268 ev.code = 0; 364 ev.code = 0;
277{ 373{
278 SDL_UserEvent ev; 374 SDL_UserEvent ev;
279 375
280 ev.type = SDL_USEREVENT; 376 ev.type = SDL_USEREVENT;
281 ev.code = 1; 377 ev.code = 1;
282 ev.data1 = channel; 378 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 379 ev.data2 = 0;
284 380
285 SDL_PushEvent ((SDL_Event *)&ev); 381 SDL_PushEvent ((SDL_Event *)&ev);
286} 382}
287 383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
288MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
289 406
290PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
291 408
292BOOT: 409BOOT:
293{ 410{
294 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 412 static const struct {
296 const char *name; 413 const char *name;
297 IV iv; 414 IV iv;
298 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
300 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
318 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
382 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 524# undef const_iv
399 }; 525 };
400 526
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 529
404 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
408 539
409int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 562
412void 563void
413SDL_Quit () 564SDL_Quit ()
414 565
415void 566void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 584
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
434 590
435 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 593
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 603
448 ++m; 604 ++m;
449 } 605 }
450} 606}
451 607
608char *
609SDL_GetError ()
610
452int 611int
453SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 613 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 616 );
617 if (RETVAL)
618 {
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
459 OUTPUT: 624 OUTPUT:
460 RETVAL 625 RETVAL
461 626
462void 627void
463SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
464 632
465void 633void
466SDL_PollEvent () 634SDL_PollEvent ()
467 PPCODE: 635 PPCODE:
468{ 636{
478 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
479 case SDL_KEYUP: 647 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 653 break;
485 654
486 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 658 break;
490 659
491 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
497 break; 668 break;
498 669
499 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
506 } 685 }
507 686
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 688 }
510} 689}
511 690
512int 691int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 693 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 695 Mix_ChannelFinished (channel_finished);
517 696
518void 697void
522Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
523 702
524void 703void
525lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
526 CODE: 705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
527#ifndef _WIN32 712#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
529#endif 734#endif
530 735}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 736
545void 737void
546add_font (char *file) 738add_font (char *file)
547 CODE: 739 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 741
550void 742void
551load_image_inline (SV *image_) 743load_image_inline (SV *image_)
552 ALIAS: 744 ALIAS:
553 load_image_file = 1 745 load_image_file = 1
595 787
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 789
598 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
599 791
792 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 793 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
609 801
610 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
612} 804}
613 805
637} 829}
638 830
639void 831void
640error (char *message) 832error (char *message)
641 CODE: 833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 835#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
838
839void
840fatal (char *message)
841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
851#ifdef WIN32
852 ExitThread (retval); // unclean, please beam me up
644#else 853#else
645 fprintf (stderr, "ERROR: %s\n", message); 854 _exit (retval);
646#endif 855#endif
647 856
648void
649fatal (char *message)
650 CODE:
651#ifdef _WIN32
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
653#else
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif
656 exit (1);
657
658MODULE = CFClient PACKAGE = CFClient::Font 857MODULE = CFPlus PACKAGE = CFPlus::Font
659 858
660CFClient::Font 859CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 860new_from_file (SV *class, char *path, int id = 0)
662 CODE: 861 CODE:
663{ 862{
664 int count; 863 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 867}
669 OUTPUT: 868 OUTPUT:
670 RETVAL 869 RETVAL
671 870
672void 871void
673DESTROY (CFClient::Font self) 872DESTROY (CFPlus::Font self)
674 CODE: 873 CODE:
675 pango_font_description_free (self); 874 pango_font_description_free (self);
676 875
677void 876void
678make_default (CFClient::Font self) 877make_default (CFPlus::Font self)
679 CODE: 878 CODE:
680 default_font = self; 879 default_font = self;
681 880
682MODULE = CFClient PACKAGE = CFClient::Layout 881MODULE = CFPlus PACKAGE = CFPlus::Layout
683 882
684CFClient::Layout 883void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
686 CODE: 890 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 891 New (0, RETVAL, 1, struct cf_layout);
892
688 RETVAL->pl = pango_layout_new (context); 893 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 899 RETVAL->font = 0;
900
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 902 layout_update_font (RETVAL);
693 OUTPUT: 903 OUTPUT:
694 RETVAL 904 RETVAL
695 905
696void 906void
697DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
698 CODE: 908 CODE:
699 g_object_unref (self->pl); 909 g_object_unref (self->pl);
700 Safefree (self); 910 Safefree (self);
701 911
702void 912void
703set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
704 CODE: 914 CODE:
705{ 915{
706 STRLEN textlen; 916 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
708 918
709 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
710} 920}
711 921
712void 922void
713set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 924 CODE:
715{ 925{
716 STRLEN textlen; 926 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
718 928
719 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
720} 930}
721 931
722SV * 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
723get_text (CFClient::Layout self) 978get_shapes (CFPlus::Layout self)
724 CODE: 979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1013}
727 OUTPUT: 1014 OUTPUT:
728 RETVAL 1015 RETVAL
729 1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
730void 1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1035 CODE:
733 if (self->font != font) 1036 if (self->font != font)
734 { 1037 {
735 self->font = font; 1038 self->font = font;
736 layout_update_font (self); 1039 layout_update_font (self);
737 } 1040 }
738 1041
739void 1042void
740set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
741 CODE: 1044 CODE:
742 if (self->base_height != base_height) 1045 if (self->base_height != base_height)
743 { 1046 {
744 self->base_height = base_height; 1047 self->base_height = base_height;
745 layout_update_font (self); 1048 layout_update_font (self);
746 } 1049 }
747 1050
748void 1051void
749set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1053 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1055
753void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
754size (CFClient::Layout self) 1082size (CFPlus::Layout self)
755 PPCODE: 1083 PPCODE:
756{ 1084{
757 int w, h; 1085 int w, h;
758 1086
759 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
764} 1092}
765 1093
766int 1094int
1095descent (CFPlus::Layout self)
1096 CODE:
1097{
1098 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect);
1102}
1103 OUTPUT:
1104 RETVAL
1105
1106int
767xy_to_index (CFClient::Layout self, int x, int y) 1107xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1108 CODE:
769{ 1109{
770 int index, trailing; 1110 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1112 RETVAL = index + trailing;
773} 1113}
774 OUTPUT: 1114 OUTPUT:
775 RETVAL 1115 RETVAL
776 1116
777void 1117void
778cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1119 PPCODE:
780{ 1120{
781 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1123
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1128}
789 1129
790void 1130void
791render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1132 PPCODE:
793{ 1133{
794 SV *retval; 1134 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1135
798 layout_get_pixel_size (self, &w, &h); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1138
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
817 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
819} 1167}
820 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
821MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1180
823void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
826 CODE: 1224 CODE:
827{ 1225{
828 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1230
834 if (items < 5) 1231 if (items < 5)
835 { 1232 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1235 }
839 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
840 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1252
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1258 glEnd ();
851}
852 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
853MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
854 1268
855CFClient::Map 1269CFPlus::Map
856new (SV *class, int map_width, int map_height) 1270new (SV *class)
857 CODE: 1271 CODE:
858 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1273 RETVAL->x = 0;
860 RETVAL->y = 0; 1274 RETVAL->y = 0;
861 RETVAL->w = map_width; 1275 RETVAL->w = 0;
862 RETVAL->h = map_height; 1276 RETVAL->h = 0;
863 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
870 RETVAL->row = 0; 1282 RETVAL->row = 0;
871 OUTPUT: 1283 OUTPUT:
872 RETVAL 1284 RETVAL
873 1285
874void 1286void
875DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
876 CODE: 1288 CODE:
877{ 1289{
878 map_clear (self); 1290 map_clear (self);
879 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
880 Safefree (self); 1293 Safefree (self);
881} 1294}
882 1295
883void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
884clear (CFClient::Map self) 1303clear (CFPlus::Map self)
885 CODE: 1304 CODE:
886 map_clear (self); 1305 map_clear (self);
887 1306
888void 1307void
889set_face (CFClient::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1309 CODE:
891{ 1310{
892 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1312 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1313}
900 1314
901void 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1340 CODE:
904{ 1341{
905 while (self->texs <= texid) 1342 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1343
911 { 1344 {
912 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
913 1346
914 tex->name = name; 1347 tex->name = name;
919 tex->r = r; 1352 tex->r = r;
920 tex->g = g; 1353 tex->g = g;
921 tex->b = b; 1354 tex->b = b;
922 tex->a = a; 1355 tex->a = a;
923 } 1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1366}
925 1367
926int 1368int
927ox (CFClient::Map self) 1369ox (CFPlus::Map self)
928 ALIAS: 1370 ALIAS:
929 oy = 1 1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
930 CODE: 1376 CODE:
931 switch (ix) 1377 switch (ix)
932 { 1378 {
933 case 0: RETVAL = self->ox; break; 1379 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
935 } 1385 }
936 OUTPUT: 1386 OUTPUT:
937 RETVAL 1387 RETVAL
938 1388
939void 1389void
940scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1391 CODE:
942{ 1392{
943 if (dx > 0) 1393 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1395 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
947 1397
948 if (dy > 0) 1398 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1400 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
952 1402
953 self->ox += dx; self->x += dx; 1403 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1404 self->oy += dy; self->y += dy;
955 1405
956 while (self->y < 0) 1406 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
962 } 1412 }
963} 1413}
964 1414
965void 1415void
966map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1417 CODE:
968{ 1418{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1421 mapcell *cell;
972 int x, y, flags; 1422 int x, y, flags;
973 1423
974 while (data < data_end) 1424 while (data < data_end - 1)
975 { 1425 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
977 1427
978 x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
980 1430
981 cell = map_get_cell (self, x, y); 1431 cell = map_get_cell (self, x, y);
982 1432
983 if (flags & 15) 1433 if (flags & 15)
984 { 1434 {
985 if (cell->darkness < 0) 1435 if (!cell->darkness)
986 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1438 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1439 }
992 1440
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
996 1482
997 if (flags & 4) 1483 if (flags & 4)
998 { 1484 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
1000 } 1488 }
1001 1489
1002 if (flags & 2) 1490 if (flags & 2)
1003 { 1491 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1005 } 1495 }
1006 1496
1007 if (flags & 1) 1497 if (flags & 1)
1008 { 1498 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1010 } 1502 }
1011 } 1503 }
1012 else 1504 else
1013 cell->darkness = -1; 1505 cell->darkness = 0;
1014 } 1506 }
1015} 1507}
1016 1508
1017SV * 1509SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1511 CODE:
1020{ 1512{
1021 int x1, x; 1513 int x1, x;
1022 int y1, y; 1514 int y1, y;
1023 int z; 1515 int z;
1044 { 1536 {
1045 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
1046 1538
1047 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
1048 { 1540 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1543 int a1 = tex.a;
1056 1544
1057 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1549 }
1063 } 1550 }
1064 1551
1065 *map++ = (r ) 1552 *map++ = (r )
1066 | (g << 8) 1553 | (g << 8)
1073} 1560}
1074 OUTPUT: 1561 OUTPUT:
1075 RETVAL 1562 RETVAL
1076 1563
1077void 1564void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1566 CODE:
1080{ 1567{
1081 int vx, vy; 1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1082 int x, y, z; 1572 int x, y, z;
1083 int last_name; 1573 int last_name;
1084 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688
1689 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694
1695 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1697 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1698 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1699 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1700 }
1701 }
1702 }
1703 }
1704
1705 // go through all smoothlevels, lowest to highest, then draw
1706 // this is basically counting sort
1707 {
1708 int w, b;
1709
1710 for (w = 0; w < 256 / 32; ++w)
1711 {
1712 uint32_t smask = smooth_level [w];
1713 if (smask)
1714 for (b = 0; b < 32; ++b)
1715 if (smask & (((uint32_t)1) << b))
1716 {
1717 int level = (w << 5) | b;
1718 HE *he;
1719
1720 hv_iterinit (smooth);
1721 while ((he = hv_iternext (smooth)))
1722 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he));
1725
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000)
1733 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y])
1735 {
1736 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column
1743
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name)
1747 {
1748 if (!tex.name)
1749 continue; // smoothing not yet available
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754 }
1755
1756 if (border)
1757 {
1758 float ox = border * dx;
1759
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1764 }
1765
1766 if (corner)
1767 {
1768 float ox = corner * dx;
1769
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1774 }
1775 }
1776 }
1777 }
1778 }
1779 }
1780
1781 hv_clear (smooth);
1782 }
1783
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND);
1788
1789 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows)
1792 {
1793 maprow *row = self->row + (y + my);
1794
1795 for (x = 0; x < sw; x++)
1796 if (row->c0 <= x + mx && x + mx < row->c1)
1797 {
1798 mapcell *cell = row->col + (x + mx - row->c0);
1799
1800 int px = x * T;
1801 int py = y * T;
1802
1803 if (cell->stat_hp)
1804 {
1805 int width = cell->stat_width * T;
1806 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1807
1808 glColor3ub (0, 0, 0);
1809 glRectf (px + 1, py - thick - 2,
1810 px + width - 1, py);
1811
1812 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1813 glRectf (px + 2,
1814 py - thick - 1,
1815 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1816 }
1817 }
1818 }
1819}
1820
1821void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE:
1824{
1825 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F },
1828 { 0.00F, 0.00F, 0.55F },
1829 { 1.00F, 0.00F, 0.00F },
1830
1831 { 1.00F, 0.54F, 0.00F },
1832 { 0.11F, 0.56F, 1.00F },
1833 { 0.93F, 0.46F, 0.00F },
1834 { 0.18F, 0.54F, 0.34F },
1835
1836 { 0.56F, 0.73F, 0.56F },
1837 { 0.80F, 0.80F, 0.80F },
1838 { 0.55F, 0.41F, 0.13F },
1839 { 0.99F, 0.77F, 0.26F },
1840
1841 { 0.74F, 0.65F, 0.41F },
1842
1843 { 0.00F, 1.00F, 1.00F },
1844 { 1.00F, 0.00F, 1.00F },
1845 { 1.00F, 1.00F, 0.00F },
1846 };
1847
1848 int x, y;
1849
1850 glEnable (GL_TEXTURE_2D);
1851 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1852 glEnable (GL_BLEND);
1853 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1854 glBegin (GL_QUADS);
1855
1856 for (y = 0; y < h; y++)
1857 for (x = 0; x < w; x++)
1858 {
1859 unsigned char m = data [x + y * w];
1860
1861 if (m)
1862 {
1863 float *c = color [m & 15];
1864
1865 float tx1 = m & 0x40 ? 0.5 : 0.;
1866 float tx2 = tx1 + 0.5;
1867
1868 glColor4f (c[0], c[1], c[2], 0.75);
1869 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1870 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1871 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1872 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1873 }
1874 }
1875
1876 glEnd ();
1877 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D);
1879}
1880
1881void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1883 PPCODE:
1884{
1885 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1886 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1889
1089 memset (darkness, 255, sw4 * sh); 1890 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1891 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1892 SvCUR_set (darkness_sv, sw4 * sh);
1092 1893
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1894 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1895 my += self->y;
1095 1896
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1897 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1898 if (0 <= y + my && y + my < self->rows)
1120 { 1899 {
1121 maprow *row = self->row + (y + vy); 1900 maprow *row = self->row + (y + my);
1122 1901
1123 for (x = 0; x < sw; x++) 1902 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1903 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1904 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1905 mapcell *cell = row->col + (x + mx - row->c0);
1127 1906
1128 darkness[y * sw4 + x] = cell->darkness < 0 1907 darkness[y * sw4 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1909 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 1910 }
1155 } 1911 }
1156
1157 glEnd ();
1158
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 1912
1162 EXTEND (SP, 3); 1913 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 1914 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 1915 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 1916 PUSHs (darkness_sv);
1166} 1917}
1167 1918
1168SV * 1919SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 1921 CODE:
1171{ 1922{
1172 int x, y, x1, y1; 1923 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 1924 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1925 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 1950 if (row && row->c0 <= x && x < row->c1)
1200 { 1951 {
1201 mapcell *cell = row->col + (x - row->c0); 1952 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 1953 uint8_t flags = 0;
1203 1954
1204 if (cell->face [0]) flags |= 1; 1955 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 1956 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 1957 if (cell->tile [2]) flags |= 4;
1207 1958
1208 *data++ = flags; 1959 *data++ = flags;
1209 1960
1210 if (flags & 1) 1961 if (flags & 1)
1211 { 1962 {
1963 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 1964 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 1965 *data++ = tile;
1214 } 1966 }
1215 1967
1216 if (flags & 2) 1968 if (flags & 2)
1217 { 1969 {
1970 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 1971 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 1972 *data++ = tile;
1220 } 1973 }
1221 1974
1222 if (flags & 4) 1975 if (flags & 4)
1223 { 1976 {
1977 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 1978 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 1979 *data++ = tile;
1226 } 1980 }
1227 } 1981 }
1228 else 1982 else
1229 *data++ = 0; 1983 *data++ = 0;
1230 } 1984 }
1236} 1990}
1237 OUTPUT: 1991 OUTPUT:
1238 RETVAL 1992 RETVAL
1239 1993
1240void 1994void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 1996 PPCODE:
1243{ 1997{
1244 int x, y, z; 1998 int x, y, z;
1245 int w, h; 1999 int w, h;
1246 int x1, y1; 2000 int x1, y1;
1270 { 2024 {
1271 uint8_t flags = *data++; 2025 uint8_t flags = *data++;
1272 2026
1273 if (flags) 2027 if (flags)
1274 { 2028 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2029 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 };
1278 2031
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2032 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2035
1283 if (cell->darkness <= 0) 2036 if (cell->darkness == 0)
1284 { 2037 {
1285 cell->darkness = -1; 2038 cell->darkness = 0;
1286 2039
1287 for (z = 0; z <= 2; z++) 2040 for (z = 0; z <= 2; z++)
1288 { 2041 {
1289 cell->face[z] = face[z]; 2042 tileid t = tile [z];
1290 2043
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2044 if (t >= self->texs || (t && !self->tex [t].name))
2045 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2046 XPUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t);
2048 }
2049
2050 cell->tile [z] = t;
1293 } 2051 }
1294 } 2052 }
1295 } 2053 }
1296 } 2054 }
1297 } 2055 }
1298} 2056}
1299 2057
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2059
1302CFClient::MixChunk 2060CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2061new_from_file (SV *class, char *path)
1304 CODE: 2062 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2063 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2064 OUTPUT:
1307 RETVAL 2065 RETVAL
1308 2066
1309void 2067void
1310DESTROY (CFClient::MixChunk self) 2068DESTROY (CFPlus::MixChunk self)
1311 CODE: 2069 CODE:
1312 Mix_FreeChunk (self); 2070 Mix_FreeChunk (self);
1313 2071
1314int 2072int
1315volume (CFClient::MixChunk self, int volume = -1) 2073volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2074 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2075 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2076 OUTPUT:
1319 RETVAL 2077 RETVAL
1320 2078
1321int 2079int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2081 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2083 OUTPUT:
1326 RETVAL 2084 RETVAL
1327 2085
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2087
1330int 2088int
1331volume (int volume = -1) 2089volume (int volume = -1)
1332 CODE: 2090 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2091 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2092 OUTPUT:
1335 RETVAL 2093 RETVAL
1336 2094
1337CFClient::MixMusic 2095CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2096new_from_file (SV *class, char *path)
1339 CODE: 2097 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2098 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2099 OUTPUT:
1342 RETVAL 2100 RETVAL
1343 2101
1344void 2102void
1345DESTROY (CFClient::MixMusic self) 2103DESTROY (CFPlus::MixMusic self)
1346 CODE: 2104 CODE:
1347 Mix_FreeMusic (self); 2105 Mix_FreeMusic (self);
1348 2106
1349int 2107int
1350play (CFClient::MixMusic self, int loops = -1) 2108play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2109 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2110 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2111 OUTPUT:
1354 RETVAL 2112 RETVAL
1355 2113
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2115
1358BOOT: 2116BOOT:
1359{ 2117{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2119 static const struct {
1362 const char *name; 2120 const char *name;
1363 IV iv; 2121 IV iv;
1364 } *civ, const_iv[] = { 2122 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2123# define const_iv(name) { # name, (IV)name }
1366 const_iv (GL_COLOR_MATERIAL), 2124 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2125 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2126 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2127 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2128 const_iv (GL_BLEND),
2129 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2130 const_iv (GL_SCISSOR_TEST),
2131 const_iv (GL_DEPTH_TEST),
2132 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT),
2136 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2137 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2138 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2139 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2140 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2141 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2142 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2143 const_iv (GL_ONE_MINUS_DST_ALPHA),
2144 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2145 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2146 const_iv (GL_RGBA),
2147 const_iv (GL_RGBA4),
2148 const_iv (GL_RGBA8),
2149 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2150 const_iv (GL_UNSIGNED_BYTE),
2151 const_iv (GL_UNSIGNED_SHORT),
2152 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2153 const_iv (GL_ALPHA),
2154 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2157 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2159 const_iv (GL_COMPILE),
1386 const_iv (GL_TEXTURE_1D), 2160 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2161 const_iv (GL_TEXTURE_2D),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2163 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2164 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2165 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2166 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2167 const_iv (GL_TEXTURE_WRAP_T),
2168 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2169 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2170 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2171 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2172 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2173 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2174 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2175 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2176 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2177 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2178 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2179 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2180 const_iv (GL_REPLACE),
2181 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2182 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2183 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2184 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2185 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2186 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2187 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2188 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2189 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2190 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2193 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2194 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2199 const_iv (GL_FASTEST),
2200 const_iv (GL_V2F),
2201 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2204# undef const_iv
1420 }; 2205 };
1421 2206
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1424} 2209}
1425 2210
2211char *
2212gl_vendor ()
2213 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR);
2215 OUTPUT:
2216 RETVAL
2217
2218char *
2219gl_version ()
2220 CODE:
2221 RETVAL = (char *)glGetString (GL_VERSION);
2222 OUTPUT:
2223 RETVAL
2224
2225char *
2226gl_extensions ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT:
2230 RETVAL
2231
1426int glGetError () 2232int glGetError ()
2233
2234void glFinish ()
1427 2235
1428void glClear (int mask) 2236void glClear (int mask)
1429 2237
1430void glClearColor (float r, float g, float b, float a = 1.0) 2238void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2239 PROTOTYPE: @
1438 2246
1439void glHint (int target, int mode) 2247void glHint (int target, int mode)
1440 2248
1441void glBlendFunc (int sfactor, int dfactor) 2249void glBlendFunc (int sfactor, int dfactor)
1442 2250
2251void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2252 CODE:
2253 gl_BlendFuncSeparate (sa, da, saa, daa);
2254
2255void glDepthMask (int flag)
2256
1443void glLogicOp (int opcode) 2257void glLogicOp (int opcode)
1444 2258
1445void glColorMask (int red, int green, int blue, int alpha) 2259void glColorMask (int red, int green, int blue, int alpha)
1446 2260
1447void glMatrixMode (int mode) 2261void glMatrixMode (int mode)
1450 2264
1451void glPopMatrix () 2265void glPopMatrix ()
1452 2266
1453void glLoadIdentity () 2267void glLoadIdentity ()
1454 2268
2269void glDrawBuffer (int buffer)
2270
2271void glReadBuffer (int buffer)
2272
1455# near and far are due to microsofts buggy c compiler 2273# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275
2276# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2278
1458void glViewport (int x, int y, int width, int height) 2279void glViewport (int x, int y, int width, int height)
1459 2280
1460void glScissor (int x, int y, int width, int height) 2281void glScissor (int x, int y, int width, int height)
1475 2296
1476void glEnd () 2297void glEnd ()
1477 2298
1478void glColor (float r, float g, float b, float a = 1.0) 2299void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2300 PROTOTYPE: @
2301 ALIAS:
2302 glColor_premultiply = 1
1480 CODE: 2303 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2304 if (ix)
2305 {
2306 r *= a;
2307 g *= a;
2308 b *= a;
2309 }
2310 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a);
2312
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.)
2320 CODE:
2321 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2323
1483void glVertex (float x, float y, float z = 0.) 2324void glVertex (float x, float y, float z = 0.)
1484 CODE: 2325 CODE:
1485 glVertex3f (x, y, z); 2326 glVertex3f (x, y, z);
1486 2327
1498 2339
1499void glBindTexture (int target, int name) 2340void glBindTexture (int target, int name)
1500 2341
1501void glConvolutionParameter (int target, int pname, float params) 2342void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2343 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2344 if (gl.ConvolutionParameterf)
2345 gl.ConvolutionParameterf (target, pname, params);
1504 2346
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2347void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2348 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2349 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2350 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2351
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2353 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2354 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2356
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2358
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2360
1519void glRasterPos (int x, int y) 2361void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE:
1521 glRasterPos2i (x, y);
1522 2362
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2364
1525int glGenTexture () 2365int glGenTexture ()
1526 CODE: 2366 CODE:

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