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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
14 14
15#ifdef _WIN32 15#ifdef _WIN32
16# undef pipe 16# undef pipe
17#endif 17#endif
18 18
19#include <assert.h>
19#include <math.h> 20#include <math.h>
20#include <string.h> 21#include <string.h>
21#include <stdio.h> 22#include <stdio.h>
22#include <stdlib.h> 23#include <stdlib.h>
23 24
154 155
155 *w = rect.width; 156 *w = rect.width;
156 *h = rect.height; 157 *h = rect.height;
157} 158}
158 159
160typedef uint16_t tileid;
159typedef uint16_t mapface; 161typedef uint16_t faceid;
160 162
161typedef struct { 163typedef struct {
162 GLint name; 164 int name;
163 int w, h; 165 int w, h;
164 float s, t; 166 float s, t;
165 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
166} maptex; 170} maptex;
167 171
168typedef struct { 172typedef struct {
169 uint32_t player; 173 uint32_t player;
170 mapface face[3]; 174 tileid tile[3];
171 uint16_t darkness; 175 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 177} mapcell;
174 178
175typedef struct { 179typedef struct {
176 int32_t c0, c1; 180 int32_t c0, c1;
177 mapcell *col; 181 mapcell *col;
178} maprow; 182} maprow;
179 183
180typedef struct map { 184typedef struct map {
181 int x, y, w, h; 185 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 187 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 188 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 189
189 int32_t rows; 190 int32_t rows;
190 maprow *row; 191 maprow *row;
191} *CFPlus__Map; 192} *CFPlus__Map;
192 193
212 return ptr; 213 return ptr;
213} 214}
214 215
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
217 238
218static maprow * 239static maprow *
219map_get_row (CFPlus__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
220{ 241{
221 if (0 > y) 242 if (0 > y)
316 cell->player = 0; 337 cell->player = 0;
317 } 338 }
318 } 339 }
319} 340}
320 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
321static void 358static void
322music_finished (void) 359music_finished (void)
323{ 360{
324 SDL_UserEvent ev; 361 SDL_UserEvent ev;
325 362
358 n |= n >> 8; 395 n |= n >> 8;
359 n |= n >> 16; 396 n |= n >> 16;
360 397
361 return n + 1; 398 return n + 1;
362} 399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
363 404
364MODULE = CFPlus PACKAGE = CFPlus 405MODULE = CFPlus PACKAGE = CFPlus
365 406
366PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
367 408
371 static const struct { 412 static const struct {
372 const char *name; 413 const char *name;
373 IV iv; 414 IV iv;
374 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
376 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
394 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
458 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 524# undef const_iv
475 }; 525 };
476 526
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
480 539
481int 540int
482in_destruct () 541in_destruct ()
483 CODE: 542 CODE:
484 RETVAL = PL_main_cv == Nullcv; 543 RETVAL = PL_main_cv == Nullcv;
587 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
588 case SDL_KEYUP: 647 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 653 break;
594 654
595 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
641Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
642 702
643void 703void
644lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
645 CODE: 705 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 707
650void 708void
651win32_proxy_info () 709win32_proxy_info ()
652 PPCODE: 710 PPCODE:
653{ 711{
1216 RETVAL->y = 0; 1274 RETVAL->y = 0;
1217 RETVAL->w = 0; 1275 RETVAL->w = 0;
1218 RETVAL->h = 0; 1276 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1282 RETVAL->row = 0;
1227 OUTPUT: 1283 OUTPUT:
1228 RETVAL 1284 RETVAL
1229 1285
1230void 1286void
1231DESTROY (CFPlus::Map self) 1287DESTROY (CFPlus::Map self)
1232 CODE: 1288 CODE:
1233{ 1289{
1234 map_clear (self); 1290 map_clear (self);
1235 Safefree (self->face); 1291 Safefree (self->face2tile);
1236 Safefree (self->tex); 1292 Safefree (self->tex);
1237 Safefree (self); 1293 Safefree (self);
1238} 1294}
1239 1295
1240void 1296void
1247clear (CFPlus::Map self) 1303clear (CFPlus::Map self)
1248 CODE: 1304 CODE:
1249 map_clear (self); 1305 map_clear (self);
1250 1306
1251void 1307void
1252set_face (CFPlus::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
1253 CODE: 1309 CODE:
1254{ 1310{
1255 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1312 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces); 1313}
1258 self->faces *= 2;
1259 }
1260 1314
1261 self->face [face] = texid; 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1262} 1336}
1263 1337
1264void 1338void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1340 CODE:
1267{ 1341{
1268 while (self->texs <= texid) 1342 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1343
1274 { 1344 {
1275 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
1276 1346
1277 tex->name = name; 1347 tex->name = name;
1388 cell->stat_width = 1; 1458 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1459 cell->stat_hp = *data++;
1390 } 1460 }
1391 else if (cmd == 6) // monster width 1461 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1462 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1463 else if (cmd == 0x47)
1394 { 1464 {
1395 if (*data == 4) 1465 if (*data == 8)
1396 ; // decode player tag 1466 ; // decode player uuid
1397 1467
1398 data += *data + 1; 1468 data += *data + 1;
1399 } 1469 }
1400 else if (cmd == 8) // cell flags 1470 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1471 cell->flags = *data++;
1410 cell->darkness = *data++ + 1; 1480 cell->darkness = *data++ + 1;
1411 } 1481 }
1412 1482
1413 if (flags & 4) 1483 if (flags & 4)
1414 { 1484 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
1416 } 1488 }
1417 1489
1418 if (flags & 2) 1490 if (flags & 2)
1419 { 1491 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1421 } 1495 }
1422 1496
1423 if (flags & 1) 1497 if (flags & 1)
1424 { 1498 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1426 } 1502 }
1427 } 1503 }
1428 else 1504 else
1429 cell->darkness = 0; 1505 cell->darkness = 0;
1430 } 1506 }
1460 { 1536 {
1461 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
1462 1538
1463 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
1464 { 1540 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1543 int a1 = tex.a;
1472 1544
1473 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1549 }
1479 } 1550 }
1480 1551
1481 *map++ = (r ) 1552 *map++ = (r )
1482 | (g << 8) 1553 | (g << 8)
1489} 1560}
1490 OUTPUT: 1561 OUTPUT:
1491 RETVAL 1562 RETVAL
1492 1563
1493void 1564void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1566 CODE:
1496{ 1567{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1497 int x, y, z; 1572 int x, y, z;
1498 int last_name; 1573 int last_name;
1499 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1500 1581
1501 glColor4ub (255, 255, 255, 255); 1582 glColor4ub (255, 255, 255, 255);
1502 1583
1503 glEnable (GL_BLEND); 1584 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1510 last_name = 0; 1591 last_name = 0;
1511 1592
1512 mx += self->x; 1593 mx += self->x;
1513 my += self->y; 1594 my += self->y;
1514 1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1515 for (z = 0; z < 3; z++) 1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1516 for (y = 0; y < sh; y++) 1622 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1623 if (0 <= y + my && y + my < self->rows)
1518 { 1624 {
1519 maprow *row = self->row + (y + my); 1625 maprow *row = self->row + (y + my);
1520 1626
1521 for (x = 0; x < sw; x++) 1627 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1628 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1629 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1630 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1527 1638
1528 if (face && face < self->texs) 1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1698 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1700
1701 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1706
1707 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 }
1713 }
1714 }
1715 }
1716
1717 // go through all smoothlevels, lowest to highest, then draw
1718 // this is basically counting sort
1719 {
1720 int w, b;
1721
1722 for (w = 0; w < 256 / 32; ++w)
1723 {
1724 uint32_t smask = smooth_level [w];
1725 if (smask)
1726 for (b = 0; b < 32; ++b)
1727 if (smask & (((uint32_t)1) << b))
1529 { 1728 {
1530 maptex tex = self->tex [face]; 1729 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1730 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1731
1534 if (last_name != tex.name) 1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1535 { 1734 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he));
1737
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 {
1742 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1536 glEnd (); 1757 glEnd ();
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1538 glBegin (GL_QUADS); 1759 glBegin (GL_QUADS);
1760 }
1761
1762 if (border)
1763 {
1764 float ox = border * dx;
1765
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1770 }
1771
1772 if (corner)
1773 {
1774 float ox = corner * dx;
1775
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1780 }
1539 } 1781 }
1540
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1)
1550 {
1551 maptex tex = self->tex [1];
1552 int px = (x + 1) * 32 - tex.w + 2;
1553 int py = (y + 1) * 32 - tex.h - 6;
1554
1555 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1557 glBegin (GL_QUADS);
1558
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1563 } 1782 }
1564 } 1783 }
1565 }
1566 } 1784 }
1785 }
1786
1787 hv_clear (smooth);
1788 }
1567 1789
1568 glEnd (); 1790 glEnd ();
1569 1791
1570 glDisable (GL_TEXTURE_2D); 1792 glDisable (GL_TEXTURE_2D);
1571 glDisable (GL_BLEND); 1793 glDisable (GL_BLEND);
1579 for (x = 0; x < sw; x++) 1801 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 1802 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 1803 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 1804 mapcell *cell = row->col + (x + mx - row->c0);
1583 1805
1584 int px = x * 32; 1806 int px = x * T;
1585 int py = y * 32; 1807 int py = y * T;
1586 1808
1587 if (cell->stat_hp) 1809 if (cell->stat_hp)
1588 { 1810 {
1589 int width = cell->stat_width * 32; 1811 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 1813
1592 glColor3ub (0, 0, 0); 1814 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 1815 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 1816 px + width - 1, py);
1595 1817
1734 if (row && row->c0 <= x && x < row->c1) 1956 if (row && row->c0 <= x && x < row->c1)
1735 { 1957 {
1736 mapcell *cell = row->col + (x - row->c0); 1958 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 1959 uint8_t flags = 0;
1738 1960
1739 if (cell->face [0]) flags |= 1; 1961 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 1962 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 1963 if (cell->tile [2]) flags |= 4;
1742 1964
1743 *data++ = flags; 1965 *data++ = flags;
1744 1966
1745 if (flags & 1) 1967 if (flags & 1)
1746 { 1968 {
1969 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 1970 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 1971 *data++ = tile;
1749 } 1972 }
1750 1973
1751 if (flags & 2) 1974 if (flags & 2)
1752 { 1975 {
1976 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 1977 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 1978 *data++ = tile;
1755 } 1979 }
1756 1980
1757 if (flags & 4) 1981 if (flags & 4)
1758 { 1982 {
1983 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 1984 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 1985 *data++ = tile;
1761 } 1986 }
1762 } 1987 }
1763 else 1988 else
1764 *data++ = 0; 1989 *data++ = 0;
1765 } 1990 }
1805 { 2030 {
1806 uint8_t flags = *data++; 2031 uint8_t flags = *data++;
1807 2032
1808 if (flags) 2033 if (flags)
1809 { 2034 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2035 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 };
1813 2037
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2038 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2041
1818 if (cell->darkness == 0) 2042 if (cell->darkness == 0)
1819 { 2043 {
1820 cell->darkness = 0; 2044 cell->darkness = 0;
1821 2045
1822 for (z = 0; z <= 2; z++) 2046 for (z = 0; z <= 2; z++)
1823 { 2047 {
1824 cell->face[z] = face[z]; 2048 tileid t = tile [z];
1825 2049
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2050 if (t >= self->texs || (t && !self->tex [t].name))
2051 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2052 XPUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t);
2054 }
2055
2056 cell->tile [z] = t;
1828 } 2057 }
1829 } 2058 }
1830 } 2059 }
1831 } 2060 }
1832 } 2061 }

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