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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC

701Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
702 702
703void 703void
704lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
705 CODE: 705 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 707
710void 708void
711win32_proxy_info () 709win32_proxy_info ()
712 PPCODE: 710 PPCODE:
713{ 711{
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1566 CODE:
1569{ 1567{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1571 smooth_key skey;
1574 int x, y, z; 1572 int x, y, z;
1575 int last_name; 1573 int last_name;
1576 1574
1577 // thats current max. sorry. 1575 // thats current max. sorry.
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1682
1685 // add bits to current tile and all neighbours. skey.x|y is 1683 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1684 // shifted +1|+1 so we always stay positive.
1687 1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1688 // full tile 1698 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 1700
1691 // borders 1701 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 1706
1697 // corners 1707 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1722 hv_iterinit (smooth); 1732 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth))) 1733 while ((he = hv_iternext (smooth)))
1724 { 1734 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 1736 IV bits = SvIVX (HeVAL (he));
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733 1737
1734 if (!(bits & 0x1000) 1738 if (!(bits & 0x1000)
1735 && skey->level == level 1739 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 1740 && level >= smooth_max [skey->x][skey->y])
1737 { 1741 {

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