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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC vs.
Revision 1.210 by root, Tue Jul 24 18:24:03 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
345} smooth_key; 378} smooth_key;
346 379
347static void 380static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 382{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 384
352 if (SvIOK (*sv)) 385 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 386 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 387 else
355 sv_setiv (*sv, bits); 388 sv_setiv (*sv, bits);
399} 432}
400 433
401/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
404 480
405MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
406 482
407PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
408 484
555 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 634}
559 635
636char *
637SDL_GetError ()
638
560int 639int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 641
563void 642void
564SDL_Quit () 643SDL_Quit ()
565 644
566void 645void
567SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
568 PPCODE: 647 PPCODE:
569{ 648{
570 SDL_Rect **m; 649 SDL_Rect **m;
571 650
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 655
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 658
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 663
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 668#endif
590 669
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 671
596 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
597 while (*m) 673 while (*m)
598 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
599 AV *av = newAV (); 677 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
603 684
604 ++m; 685 ++m;
605 } 686 }
606} 687}
607 688
608char *
609SDL_GetError ()
610
611int 689int
612SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
614 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 703 );
704
617 if (RETVAL) 705 if (RETVAL)
618 { 706 {
707 av_clear (texture_av);
708
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 711#include "glfunc.h"
622# undef GL_FUNC 712#undef GL_FUNC
623 } 713 }
714}
624 OUTPUT: 715 OUTPUT:
625 RETVAL 716 RETVAL
626 717
627void 718void
628SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
629 720
630char * 721char *
631SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
632 723
724int
725SDL_GetAppState ()
726
633void 727void
634SDL_PollEvent () 728poll_events ()
635 PPCODE: 729 PPCODE:
636{ 730{
637 SDL_Event ev; 731 SDL_Event ev;
638 732
639 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 735 {
641 HV *hv = newHV (); 736 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 738
644 switch (ev.type) 739 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 753 break;
659 754
660 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
668 break; 781 break;
669 782
670 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
852 ExitThread (retval); // unclean, please beam me up 965 ExitThread (retval); // unclean, please beam me up
853#else 966#else
854 _exit (retval); 967 _exit (retval);
855#endif 968#endif
856 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
857MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
858 982
859CFPlus::Font 983CFPlus::Font
860new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
861 CODE: 985 CODE:
862{ 986{
873 CODE: 997 CODE:
874 pango_font_description_free (self); 998 pango_font_description_free (self);
875 999
876void 1000void
877make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
878 CODE: 1003 CODE:
879 default_font = self; 1004 default_font = self;
880 1005
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
882 1007
1008PROTOTYPES: DISABLE
1009
883void 1010void
884reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
885 CODE: 1013 CODE:
886 tc_clear (); 1014 tc_clear ();
887 1015
888CFPlus::Layout 1016CFPlus::Layout
889new (SV *class) 1017new (SV *class)
1176 flags 1304 flags
1177 ); 1305 );
1178 1306
1179MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1180 1308
1181void 1309PROTOTYPES: ENABLE
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187 1310
1188 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1318 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1319 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1323
1202 SvPOK_only (result_); 1324 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1204 1326
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1328 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1330
1209 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1332 }
1216} 1333}
1217 1334
1218void 1335void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1262 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1264 } 1381 }
1265} 1382}
1266 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1396
1397PROTOTYPES: DISABLE
1268 1398
1269CFPlus::Map 1399CFPlus::Map
1270new (SV *class) 1400new (SV *class)
1271 CODE: 1401 CODE:
1272 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1391 CODE: 1521 CODE:
1392{ 1522{
1393 if (dx > 0) 1523 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1525 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1527
1398 if (dy > 0) 1528 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1529 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1530 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1532
1403 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1405 1535
1406 while (self->y < 0) 1536 while (self->y < 0)
1460 } 1590 }
1461 else if (cmd == 6) // monster width 1591 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1592 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1593 else if (cmd == 0x47)
1464 { 1594 {
1465 if (*data == 8) 1595 if (*data == 4)
1466 ; // decode player uuid 1596 ; // decode player count
1467 1597
1468 data += *data + 1; 1598 data += *data + 1;
1469 } 1599 }
1470 else if (cmd == 8) // cell flags 1600 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1601 cell->flags = *data++;
1712 } 1842 }
1713 } 1843 }
1714 } 1844 }
1715 } 1845 }
1716 1846
1717 // go through all smoothlevels, lowest to highest, then draw 1847 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 1848 // this is basically counting sort
1719 { 1849 {
1720 int w, b; 1850 int w, b;
1721 1851
1722 for (w = 0; w < 256 / 32; ++w) 1852 for (w = 0; w < 256 / 32; ++w)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 1866 IV bits = SvIVX (HeVAL (he));
1737 1867
1738 if (!(bits & 0x1000) 1868 if (!(bits & 0x1000)
1739 && skey->level == level 1869 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 1870 && level > smooth_max [skey->x][skey->y])
1741 { 1871 {
1742 maptex tex = self->tex [skey->tile]; 1872 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 1873 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 1874 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 1875 int border = bits & 15;
1887void 2017void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2019 PPCODE:
1890{ 2020{
1891 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1892 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2029
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1899 2032
1900 mx += self->x; 2033 mx += self->x - 1;
1901 my += self->y; 2034 my += self->y - 1;
1902 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1903 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1905 { 2040 {
1906 maprow *row = self->row + (y + my); 2041 maprow *row = self->row + (y + my);
1907 2042
1908 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2045 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1912 2047
1913 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1915 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1916 } 2051 }
1917 } 2052 }
1918 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1919 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1923} 2096}
1924 2097
1925SV * 2098SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1927 CODE: 2100 CODE:
2061 } 2234 }
2062} 2235}
2063 2236
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2065 2238
2239PROTOTYPES: DISABLE
2240
2066CFPlus::MixChunk 2241CFPlus::MixChunk
2067new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
2068 CODE: 2243 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
2070 OUTPUT: 2245 OUTPUT:
2091 2266
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2093 2268
2094int 2269int
2095volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
2096 CODE: 2272 CODE:
2097 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2274 OUTPUT:
2099 RETVAL 2275 RETVAL
2100 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
2101CFPlus::MixMusic 2284CFPlus::MixMusic
2102new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
2103 CODE: 2286 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
2105 OUTPUT: 2288 OUTPUT:
2115 CODE: 2298 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2300 OUTPUT:
2118 RETVAL 2301 RETVAL
2119 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
2121 2313
2122BOOT: 2314BOOT:
2123{ 2315{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2125 static const struct { 2317 static const struct {
2126 const char *name; 2318 const char *name;
2127 IV iv; 2319 IV iv;
2128 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
2130 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2339 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
2161 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2165 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 2396 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
2205 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
2210# undef const_iv 2416# undef const_iv
2211 }; 2417 };
2212 2418
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
2215} 2424}
2216 2425
2217char * 2426char *
2218gl_vendor () 2427gl_vendor ()
2219 CODE: 2428 CODE:
2233 CODE: 2442 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 2444 OUTPUT:
2236 RETVAL 2445 RETVAL
2237 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
2238int glGetError () 2461int glGetError ()
2239 2462
2240void glFinish () 2463void glFinish ()
2241 2464
2242void glClear (int mask) 2465void glClear (int mask)
2279# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 2504
2282# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
2284 2509
2285void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
2286 2511
2287void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
2288 2513
2296 2521
2297void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
2298 CODE: 2523 CODE:
2299 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
2300 2525
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307 ALIAS: 2527 ALIAS:
2308 glColor_premultiply = 1 2528 glColor_premultiply = 1
2309 CODE: 2529 CODE:
2310 if (ix) 2530 if (ix)
2311 { 2531 {
2314 b *= a; 2534 b *= a;
2315 } 2535 }
2316 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
2318 2538
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 2540 CODE:
2327 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
2329 2543
2333 2547
2334void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
2335 CODE: 2549 CODE:
2336 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
2337 2551
2552void glRect (float x1, float y1, float x2, float y2)
2553 CODE:
2554 glRectf (x1, y1, x2, y2);
2555
2556PROTOTYPES: ENABLE
2557
2558void glBegin (int mode)
2559
2560void glEnd ()
2561
2562void glPointSize (GLfloat size)
2563
2564void glLineWidth (GLfloat width)
2565
2566void glInterleavedArrays (int format, int stride, char *data)
2567
2568void glDrawElements (int mode, int count, int type, char *indices)
2569
2570# 1.2 void glDrawRangeElements (int mode, int start, int end
2571
2338void glTexEnv (int target, int pname, float param) 2572void glTexEnv (int target, int pname, float param)
2339 CODE: 2573 CODE:
2340 glTexEnvf (target, pname, param); 2574 glTexEnvf (target, pname, param);
2341 2575
2342void glTexParameter (int target, int pname, float param) 2576void glTexParameter (int target, int pname, float param)
2364 2598
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2599void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 2600
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 2601void glDrawPixels (int width, int height, int format, int type, char *pixels)
2368 2602
2603void glPixelZoom (float x, float y)
2604
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2605void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 2606
2371int glGenTexture () 2607int glGenTexture ()
2372 CODE: 2608 CODE:
2373{ 2609 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 2610 OUTPUT:
2379 RETVAL 2611 RETVAL
2380 2612
2381void glDeleteTexture (int name) 2613void glDeleteTexture (int name)
2382 CODE: 2614 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 2615 del_texture (name);
2386} 2616
2387
2388int glGenList () 2617int glGenList ()
2389 CODE: 2618 CODE:
2390 RETVAL = glGenLists (1); 2619 RETVAL = glGenLists (1);
2391 OUTPUT: 2620 OUTPUT:
2392 RETVAL 2621 RETVAL
2399 2628
2400void glEndList () 2629void glEndList ()
2401 2630
2402void glCallList (int list) 2631void glCallList (int list)
2403 2632
2633MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2634
2635PROTOTYPES: DISABLE
2636
2637void
2638find_widget (SV *self, NV x, NV y)
2639 PPCODE:
2640{
2641 if (within_widget (self, x, y))
2642 XPUSHs (self);
2643}
2644
2645BOOT:
2646{
2647 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2648
2649 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2650 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2651 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2652 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2653}
2654
2655void
2656draw (SV *self)
2657 CODE:
2658{
2659 HV *hv;
2660 SV **svp;
2661 NV x, y, w, h;
2662 SV *draw_x_sv = GvSV (draw_x_gv);
2663 SV *draw_y_sv = GvSV (draw_y_gv);
2664 SV *draw_w_sv = GvSV (draw_w_gv);
2665 SV *draw_h_sv = GvSV (draw_h_gv);
2666 SV *hover;
2667 double draw_x, draw_y, draw_w, draw_h;
2668
2669 if (!SvROK (self))
2670 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2671
2672 hv = (HV *)SvRV (self);
2673
2674 if (SvTYPE (hv) != SVt_PVHV)
2675 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2676
2677 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2678 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2679
2680 if (!h || !w)
2681 XSRETURN_EMPTY;
2682
2683 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2684 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2685
2686 draw_x = SvNV (draw_x_sv) + x;
2687 draw_y = SvNV (draw_y_sv) + y;
2688
2689 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2690 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2691 XSRETURN_EMPTY;
2692
2693 sv_setnv (draw_x_sv, draw_x);
2694 sv_setnv (draw_y_sv, draw_y);
2695
2696 glPushMatrix ();
2697 glTranslated (x, y, 0);
2698
2699 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2700 {
2701 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2702
2703 if (svp && SvTRUE (*svp))
2704 {
2705 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2706 glEnable (GL_BLEND);
2707 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2708 glBegin (GL_QUADS);
2709 glVertex2f (0, 0);
2710 glVertex2f (w, 0);
2711 glVertex2f (w, h);
2712 glVertex2f (0, h);
2713 glEnd ();
2714 glDisable (GL_BLEND);
2715 }
2716 }
2717#if 0
2718 if ($ENV{CFPLUS_DEBUG} & 1) {
2719 glPushMatrix;
2720 glColor 1, 1, 0, 1;
2721 glTranslate 0.375, 0.375;
2722 glBegin GL_LINE_LOOP;
2723 glVertex 0 , 0;
2724 glVertex $self->{w} - 1, 0;
2725 glVertex $self->{w} - 1, $self->{h} - 1;
2726 glVertex 0 , $self->{h} - 1;
2727 glEnd;
2728 glPopMatrix;
2729 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2730 }
2731#endif
2732 PUSHMARK (SP);
2733 XPUSHs (self);
2734 PUTBACK;
2735 call_method ("_draw", G_VOID | G_DISCARD);
2736 SPAGAIN;
2737
2738 glPopMatrix ();
2739
2740 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2741 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2742}
2743

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