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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
345} smooth_key; 382} smooth_key;
346 383
347static void 384static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 386{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 388
352 if (SvIOK (*sv)) 389 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 390 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 391 else
355 sv_setiv (*sv, bits); 392 sv_setiv (*sv, bits);
399} 436}
400 437
401/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
404 484
405MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
406 486
407PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
408 488
555 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 638}
559 639
640char *
641SDL_GetError ()
642
560int 643int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 645
563void 646void
564SDL_Quit () 647SDL_Quit ()
565 648
566void 649void
567SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
568 PPCODE: 651 PPCODE:
569{ 652{
570 SDL_Rect **m; 653 SDL_Rect **m;
571 654
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 659
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 662
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 667
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 672#endif
590 673
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 675
596 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
597 while (*m) 677 while (*m)
598 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
599 AV *av = newAV (); 681 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
603 688
604 ++m; 689 ++m;
605 } 690 }
606} 691}
607 692
608char *
609SDL_GetError ()
610
611int 693int
612SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
614 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 707 );
708
617 if (RETVAL) 709 if (RETVAL)
618 { 710 {
711 av_clear (texture_av);
712
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 715#include "glfunc.h"
622# undef GL_FUNC 716#undef GL_FUNC
623 } 717 }
718}
624 OUTPUT: 719 OUTPUT:
625 RETVAL 720 RETVAL
626 721
627void 722void
628SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
629 724
630char * 725char *
631SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
632 727
728int
729SDL_GetAppState ()
730
633void 731void
634SDL_PollEvent () 732poll_events ()
635 PPCODE: 733 PPCODE:
636{ 734{
637 SDL_Event ev; 735 SDL_Event ev;
638 736
639 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 739 {
641 HV *hv = newHV (); 740 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 742
644 switch (ev.type) 743 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 757 break;
659 758
660 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
668 break; 785 break;
669 786
670 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 } 805 }
689} 806}
690 807
691int 808int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
693 POSTCALL: 810 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
696 813
697void 814void
698Mix_CloseAudio () 815Mix_CloseAudio ()
699 816
700int 817int
701Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
702 822
703void 823void
704lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
705 CODE: 825 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
748 STRLEN image_len; 868 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
755 875
756 if (!rw) 876 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
758 878
852 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
853#else 973#else
854 _exit (retval); 974 _exit (retval);
855#endif 975#endif
856 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
857MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
858 989
859CFPlus::Font 990CFPlus::Font
860new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
861 CODE: 992 CODE:
862{ 993{
873 CODE: 1004 CODE:
874 pango_font_description_free (self); 1005 pango_font_description_free (self);
875 1006
876void 1007void
877make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
878 CODE: 1010 CODE:
879 default_font = self; 1011 default_font = self;
880 1012
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
882 1014
1015PROTOTYPES: DISABLE
1016
883void 1017void
884reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
885 CODE: 1020 CODE:
886 tc_clear (); 1021 tc_clear ();
887 1022
888CFPlus::Layout 1023CFPlus::Layout
889new (SV *class) 1024new (SV *class)
1176 flags 1311 flags
1177 ); 1312 );
1178 1313
1179MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1180 1315
1181void 1316PROTOTYPES: ENABLE
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187 1317
1188 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1325 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1326 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1330
1202 SvPOK_only (result_); 1331 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1204 1333
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1335 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1337
1209 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1339 }
1216} 1340}
1217 1341
1218void 1342void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1349{
1226 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1230 1357
1231 if (items < 5) 1358 if (items < 5)
1232 { 1359 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1264 } 1391 }
1265} 1392}
1266 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1268 1408
1269CFPlus::Map 1409CFPlus::Map
1270new (SV *class) 1410new (SV *class)
1271 CODE: 1411 CODE:
1272 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1391 CODE: 1531 CODE:
1392{ 1532{
1393 if (dx > 0) 1533 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1535 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1537
1398 if (dy > 0) 1538 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1540 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1542
1403 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1405 1545
1406 while (self->y < 0) 1546 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1412 } 1552 }
1413} 1553}
1414 1554
1415void 1555SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1417 CODE: 1557 CODE:
1418{ 1558{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1561 mapcell *cell;
1422 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1423 1565
1424 while (data < data_end - 1) 1566 while (data < data_end - 1)
1425 { 1567 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1427 1569
1460 } 1602 }
1461 else if (cmd == 6) // monster width 1603 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1604 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1605 else if (cmd == 0x47)
1464 { 1606 {
1465 if (*data == 8) 1607 if (*data == 4)
1466 ; // decode player uuid 1608 ; // decode player count
1467 1609
1468 data += *data + 1; 1610 data += *data + 1;
1469 } 1611 }
1470 else if (cmd == 8) // cell flags 1612 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1613 cell->flags = *data++;
1478 } 1620 }
1479 else 1621 else
1480 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1481 } 1623 }
1482 1624
1625 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1626 if (flags & (4 >> z))
1484 { 1627 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1629 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1488 } 1645 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1646 }
1504 else 1647 else
1505 cell->darkness = 0; 1648 cell->darkness = 0;
1506 } 1649 }
1507} 1650}
1651 OUTPUT:
1652 RETVAL
1508 1653
1509SV * 1654SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1511 CODE: 1656 CODE:
1512{ 1657{
1586 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588 1733
1589 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1590 1735
1591 last_name = 0; 1736 last_name = -1;
1592 1737
1593 mx += self->x; 1738 mx += self->x;
1594 my += self->y; 1739 my += self->y;
1595 1740
1596 // first pass: determine smooth_max 1741 // first pass: determine smooth_max
1631 tileid tile = cell->tile [z]; 1776 tileid tile = cell->tile [z];
1632 1777
1633 if (tile) 1778 if (tile)
1634 { 1779 {
1635 maptex tex = self->tex [tile]; 1780 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1781 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 1782
1639 // suppressing texture state switches here 1783 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort 1784 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1785 if (last_name != tex.name)
1642 { 1786 {
1645 1789
1646 glEnd (); 1790 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1649 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1650 1797
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1712 } 1859 }
1713 } 1860 }
1714 } 1861 }
1715 } 1862 }
1716 1863
1717 // go through all smoothlevels, lowest to highest, then draw 1864 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 1865 // this is basically counting sort
1719 { 1866 {
1720 int w, b; 1867 int w, b;
1721 1868
1722 for (w = 0; w < 256 / 32; ++w) 1869 for (w = 0; w < 256 / 32; ++w)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 1883 IV bits = SvIVX (HeVAL (he));
1737 1884
1738 if (!(bits & 0x1000) 1885 if (!(bits & 0x1000)
1739 && skey->level == level 1886 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 1887 && level > smooth_max [skey->x][skey->y])
1741 { 1888 {
1742 maptex tex = self->tex [skey->tile]; 1889 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 1890 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 1891 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 1892 int border = bits & 15;
1887void 2034void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2036 PPCODE:
1890{ 2037{
1891 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1892 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2046
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1899 2049
1900 mx += self->x; 2050 mx += self->x - 1;
1901 my += self->y; 2051 my += self->y - 1;
1902 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1903 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1905 { 2057 {
1906 maprow *row = self->row + (y + my); 2058 maprow *row = self->row + (y + my);
1907 2059
1908 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2062 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1912 2064
1913 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1915 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1916 } 2068 }
1917 } 2069 }
1918 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1919 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1923} 2113}
1924 2114
1925SV * 2115SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1927 CODE: 2117 CODE:
2059 } 2249 }
2060 } 2250 }
2061 } 2251 }
2062} 2252}
2063 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2065 2366
2367PROTOTYPES: DISABLE
2368
2066CFPlus::MixChunk 2369CFPlus::MixChunk
2067new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
2068 CODE: 2371 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2070 OUTPUT: 2373 OUTPUT:
2071 RETVAL 2374 RETVAL
2072 2375
2073void 2376void
2074DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
2076 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
2077 2380
2078int 2381int
2079volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
2080 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2387 OUTPUT:
2083 RETVAL 2388 RETVAL
2084 2389
2085int 2390CFPlus::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2392 CODE:
2393{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
2089 OUTPUT: 2405 OUTPUT:
2090 RETVAL 2406 RETVAL
2091 2407
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2093 2409
2094int 2410int
2095volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
2096 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2417 OUTPUT:
2099 RETVAL 2418 RETVAL
2100 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
2101CFPlus::MixMusic 2430CFPlus::MixMusic
2102new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
2103 CODE: 2432 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
2105 OUTPUT: 2434 OUTPUT:
2106 RETVAL 2435 RETVAL
2107 2436
2108void 2437void
2109DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
2115 CODE: 2444 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2446 OUTPUT:
2118 RETVAL 2447 RETVAL
2119 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
2121 2457
2122BOOT: 2458BOOT:
2123{ 2459{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2125 static const struct { 2461 static const struct {
2126 const char *name; 2462 const char *name;
2127 IV iv; 2463 IV iv;
2128 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
2130 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2483 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
2161 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2165 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
2205 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
2210# undef const_iv 2560# undef const_iv
2211 }; 2561 };
2212 2562
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
2215} 2568}
2216 2569
2217char * 2570char *
2218gl_vendor () 2571gl_vendor ()
2219 CODE: 2572 CODE:
2233 CODE: 2586 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 2588 OUTPUT:
2236 RETVAL 2589 RETVAL
2237 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
2238int glGetError () 2605int glGetError ()
2239 2606
2240void glFinish () 2607void glFinish ()
2241 2608
2242void glClear (int mask) 2609void glClear (int mask)
2279# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 2648
2282# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
2284 2653
2285void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
2286 2655
2287void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
2288 2657
2296 2665
2297void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
2298 CODE: 2667 CODE:
2299 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
2300 2669
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307 ALIAS: 2671 ALIAS:
2308 glColor_premultiply = 1 2672 glColor_premultiply = 1
2309 CODE: 2673 CODE:
2310 if (ix) 2674 if (ix)
2311 { 2675 {
2314 b *= a; 2678 b *= a;
2315 } 2679 }
2316 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2318 2682
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 2684 CODE:
2327 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
2329 2687
2333 2691
2334void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2335 CODE: 2693 CODE:
2336 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2337 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2338void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2339 CODE: 2717 CODE:
2340 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2341 2719
2342void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2364 2742
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 2744
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2368 2746
2747void glPixelZoom (float x, float y)
2748
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 2750
2371int glGenTexture () 2751int glGenTexture ()
2372 CODE: 2752 CODE:
2373{ 2753 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 2754 OUTPUT:
2379 RETVAL 2755 RETVAL
2380 2756
2381void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2382 CODE: 2758 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 2759 del_texture (name);
2386} 2760
2387
2388int glGenList () 2761int glGenList ()
2389 CODE: 2762 CODE:
2390 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2391 OUTPUT: 2764 OUTPUT:
2392 RETVAL 2765 RETVAL
2399 2772
2400void glEndList () 2773void glEndList ()
2401 2774
2402void glCallList (int list) 2775void glCallList (int list)
2403 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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