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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *DC__Map;
193 237
194static char * 238static char *
195prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
196{ 240{
197 char *p; 241 char *p;
235 self->texs *= 2; 279 self->texs *= 2;
236 } 280 }
237} 281}
238 282
239static maprow * 283static maprow *
240map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
241{ 285{
242 if (0 > y) 286 if (0 > y)
243 { 287 {
244 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
283 327
284 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
285} 329}
286 330
287static mapcell * 331static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
289{ 333{
290 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
291} 335}
292 336
293static void 337static void
294map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
295{ 339{
296 int r; 340 int r;
297 341
298 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
307 self->row = 0; 351 self->row = 0;
308 self->rows = 0; 352 self->rows = 0;
309} 353}
310 354
311static void 355static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 357{
314 int x, y; 358 int x, y;
315 maprow *row; 359 maprow *row;
316 mapcell *cell; 360 mapcell *cell;
317 361
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
404 459
405MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
406 504
407PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
408 506
409BOOT: 507BOOT:
410{ 508{
411 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 510 static const struct {
413 const char *name; 511 const char *name;
414 IV iv; 512 IV iv;
415 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
438 536
439 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
442 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 626# undef const_iv
525 }; 627 };
526 628
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 648
547NV floor (NV x) 649NV floor (NV x)
548 650
549NV ceil (NV x) 651NV ceil (NV x)
550 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
551void 657void
552pango_init () 658pango_init ()
553 CODE: 659 CODE:
554{ 660{
555 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 664}
559 665
666char *
667SDL_GetError ()
668
560int 669int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 671
563void 672void
564SDL_Quit () 673SDL_Quit ()
565 674
566void 675void
567SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
568 PPCODE: 677 PPCODE:
569{ 678{
570 SDL_Rect **m; 679 SDL_Rect **m;
571 680
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 685
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 688
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 693
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 698#endif
590 699
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 701
596 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
597 while (*m) 703 while (*m)
598 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
599 AV *av = newAV (); 707 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
603 714
604 ++m; 715 ++m;
605 } 716 }
606} 717}
607 718
608char *
609SDL_GetError ()
610
611int 719int
612SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
614 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 733 );
734
617 if (RETVAL) 735 if (RETVAL)
618 { 736 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 741#include "glfunc.h"
622# undef GL_FUNC 742#undef GL_FUNC
623 } 743 }
744}
624 OUTPUT: 745 OUTPUT:
625 RETVAL 746 RETVAL
626 747
627void 748void
628SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
629 750
630char * 751char *
631SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
632 753
754int
755SDL_GetAppState ()
756
633void 757void
634SDL_PollEvent () 758poll_events ()
635 PPCODE: 759 PPCODE:
636{ 760{
637 SDL_Event ev; 761 SDL_Event ev;
638 762
639 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 765 {
641 HV *hv = newHV (); 766 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 768
644 switch (ev.type) 769 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 783 break;
659 784
660 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
668 break; 811 break;
669 812
670 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 827 break;
685 } 828 }
686 829
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 831 }
689} 832}
690 833
691int 834int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 836 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
696 839
697void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
698Mix_CloseAudio () 857Mix_CloseAudio ()
699 858
700int 859int
701Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
702 864
703void 865void
704lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
705 CODE: 867 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
748 STRLEN image_len; 910 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
755 917
756 if (!rw) 918 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
758 920
831void 993void
832error (char *message) 994error (char *message)
833 CODE: 995 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 997#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 999#endif
838 1000
839void 1001void
840fatal (char *message) 1002fatal (char *message)
841 CODE: 1003 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1005#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1007#endif
846 _exit (1); 1008 _exit (1);
847 1009
848void 1010void
849_exit (int retval = 0) 1011_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
853#else 1015#else
854 _exit (retval); 1016 _exit (retval);
855#endif 1017#endif
856 1018
857MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
858 1027
859CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1034 CODE:
862{ 1035{
863 int count; 1036 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1040}
868 OUTPUT: 1041 OUTPUT:
869 RETVAL 1042 RETVAL
870 1043
871void 1044void
872DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
873 CODE: 1046 CODE:
874 pango_font_description_free (self); 1047 pango_font_description_free (self);
875 1048
876void 1049void
877make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
878 CODE: 1052 CODE:
879 default_font = self; 1053 default_font = self;
880 1054
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1056
1057PROTOTYPES: DISABLE
1058
883void 1059void
884reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
885 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
886 tc_clear (); 1069 tc_restore ();
887 1070
888CFPlus::Layout 1071DC::Layout
889new (SV *class) 1072new (SV *class)
890 CODE: 1073 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
892 1075
893 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
900 1084
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
903 OUTPUT: 1087 OUTPUT:
904 RETVAL 1088 RETVAL
905 1089
906void 1090void
907DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
908 CODE: 1092 CODE:
909 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
910 Safefree (self); 1095 Safefree (self);
911 1096
912void 1097void
913set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
914 CODE: 1099 CODE:
915{ 1100{
916 STRLEN textlen; 1101 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
918 1103
919 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
920} 1105}
921 1106
922void 1107void
923set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
924 CODE: 1109 CODE:
925{ 1110{
926 STRLEN textlen; 1111 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
928 1113
929 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
930} 1115}
931 1116
932void 1117void
933set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
934 CODE: 1119 CODE:
935{ 1120{
936 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1123 const char *pos = text;
973 if (attrs) 1158 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
975} 1160}
976 1161
977void 1162void
978get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
979 PPCODE: 1164 PPCODE:
980{ 1165{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1167
983 do 1168 do
998 1183
999 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1000} 1185}
1001 1186
1002int 1187int
1003has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1004 CODE: 1189 CODE:
1005{ 1190{
1006 int lines = 1; 1191 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1008 1193
1013} 1198}
1014 OUTPUT: 1199 OUTPUT:
1015 RETVAL 1200 RETVAL
1016 1201
1017SV * 1202SV *
1018get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1019 CODE: 1204 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1207 OUTPUT:
1023 RETVAL 1208 RETVAL
1024 1209
1025void 1210void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1212 CODE:
1028 self->r = r; 1213 self->r = r;
1029 self->g = g; 1214 self->g = g;
1030 self->b = b; 1215 self->b = b;
1031 self->a = a; 1216 self->a = a;
1032 1217
1033void 1218void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1220 CODE:
1036 if (self->font != font) 1221 if (self->font != font)
1037 { 1222 {
1038 self->font = font; 1223 self->font = font;
1039 layout_update_font (self); 1224 layout_update_font (self);
1040 } 1225 }
1041 1226
1042void 1227void
1043set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1044 CODE: 1229 CODE:
1045 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1046 { 1231 {
1047 self->base_height = base_height; 1232 self->base_height = base_height;
1048 layout_update_font (self); 1233 layout_update_font (self);
1049 } 1234 }
1050 1235
1051void 1236void
1052set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1238 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1240
1056void 1241void
1057set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1058 CODE: 1243 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1245
1061void 1246void
1062set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1063 CODE: 1248 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1250
1066void 1251void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1253 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1074 ); 1259 );
1075 1260
1076void 1261void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1263 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1265
1081void 1266void
1082size (CFPlus::Layout self) 1267size (DC::Layout self)
1083 PPCODE: 1268 PPCODE:
1084{ 1269{
1085 int w, h; 1270 int w, h;
1086 1271
1087 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1092} 1277}
1093 1278
1094int 1279int
1095descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1096 CODE: 1281 CODE:
1097{ 1282{
1098 PangoRectangle rect; 1283 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1102} 1287}
1103 OUTPUT: 1288 OUTPUT:
1104 RETVAL 1289 RETVAL
1105 1290
1106int 1291int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1293 CODE:
1109{ 1294{
1110 int index, trailing; 1295 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1113} 1298}
1114 OUTPUT: 1299 OUTPUT:
1115 RETVAL 1300 RETVAL
1116 1301
1117void 1302void
1118cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1304 PPCODE:
1120{ 1305{
1121 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1123 1308
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1128} 1313}
1129 1314
1130void 1315void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1317 PPCODE:
1133{ 1318{
1134 int line, x; 1319 int line, x;
1135 1320
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1138 1327
1139 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1331}
1143 1332
1144void 1333void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1335 PPCODE:
1147{ 1336{
1148 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1149 int index, trailing; 1338 int index, trailing;
1150 1339
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1355 }
1167} 1356}
1168 1357
1169void 1358void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1173 self->pl, 1363 self->pl,
1364 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1176 flags 1367 flags
1177 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1178 1372
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1373void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1183 CODE: 1375 CODE:
1184{ 1376{
1185 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1384
1188 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1401 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1402 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1406
1202 SvPOK_only (result_); 1407 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1204 1409
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1411 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1413
1209 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1415 }
1216} 1416}
1217 1417
1218void 1418void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1425{
1226 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1230 1433
1231 if (items < 5) 1434 if (items < 5)
1232 { 1435 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1264 } 1467 }
1265} 1468}
1266 1469
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1268 1480
1269CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1270new (SV *class) 1486new (SV *class)
1271 CODE: 1487 CODE:
1272 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1489 RETVAL->x = 0;
1274 RETVAL->y = 0; 1490 RETVAL->y = 0;
1282 RETVAL->row = 0; 1498 RETVAL->row = 0;
1283 OUTPUT: 1499 OUTPUT:
1284 RETVAL 1500 RETVAL
1285 1501
1286void 1502void
1287DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1288 CODE: 1504 CODE:
1289{ 1505{
1290 map_clear (self); 1506 map_clear (self);
1291 Safefree (self->face2tile); 1507 Safefree (self->face2tile);
1292 Safefree (self->tex); 1508 Safefree (self->tex);
1293 Safefree (self); 1509 Safefree (self);
1294} 1510}
1295 1511
1296void 1512void
1297resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1514 CODE:
1299 self->w = map_width; 1515 self->w = map_width;
1300 self->h = map_height; 1516 self->h = map_height;
1301 1517
1302void 1518void
1303clear (CFPlus::Map self) 1519clear (DC::Map self)
1304 CODE: 1520 CODE:
1305 map_clear (self); 1521 map_clear (self);
1306 1522
1307void 1523void
1308set_tileid (CFPlus::Map self, int face, int tile) 1524set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1525 CODE:
1310{ 1526{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1527 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1528 need_texid (self, tile);
1313} 1529}
1314 1530
1315void 1531void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1532set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1533 CODE:
1318{ 1534{
1319 tileid texid; 1535 tileid texid;
1320 maptex *tex; 1536 maptex *tex;
1321 1537
1334 tex->smoothtile = self->face2tile [smooth]; 1550 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1551 tex->smoothlevel = level;
1336} 1552}
1337 1553
1338void 1554void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1556 CODE:
1341{ 1557{
1342 need_texid (self, texid); 1558 need_texid (self, texid);
1343 1559
1344 { 1560 {
1364 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1582}
1367 1583
1368int 1584int
1369ox (CFPlus::Map self) 1585ox (DC::Map self)
1370 ALIAS: 1586 ALIAS:
1371 oy = 1 1587 oy = 1
1372 x = 2 1588 x = 2
1373 y = 3 1589 y = 3
1374 w = 4 1590 w = 4
1385 } 1601 }
1386 OUTPUT: 1602 OUTPUT:
1387 RETVAL 1603 RETVAL
1388 1604
1389void 1605void
1390scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1391 CODE: 1607 CODE:
1392{ 1608{
1393 if (dx > 0) 1609 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1611 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1613
1398 if (dy > 0) 1614 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1616 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1618
1403 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1405 1621
1406 while (self->y < 0) 1622 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1412 } 1628 }
1413} 1629}
1414 1630
1415void 1631SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1633 CODE:
1418{ 1634{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1637 mapcell *cell;
1422 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1423 1641
1424 while (data < data_end - 1) 1642 while (data < data_end - 1)
1425 { 1643 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1427 1645
1460 } 1678 }
1461 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1681 else if (cmd == 0x47)
1464 { 1682 {
1465 if (*data == 8) 1683 if (*data == 4)
1466 ; // decode player uuid 1684 ; // decode player count
1467 1685
1468 data += *data + 1; 1686 data += *data + 1;
1469 } 1687 }
1470 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1689 cell->flags = *data++;
1478 } 1696 }
1479 else 1697 else
1480 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1481 } 1699 }
1482 1700
1701 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1702 if (flags & (4 >> z))
1484 { 1703 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1705 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1488 } 1721 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1722 }
1504 else 1723 else
1505 cell->darkness = 0; 1724 cell->darkness = 0;
1506 } 1725 }
1507} 1726}
1727 OUTPUT:
1728 RETVAL
1508 1729
1509SV * 1730SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1732 CODE:
1512{ 1733{
1513 int x1, x; 1734 int x1, x;
1514 int y1, y; 1735 int y1, y;
1515 int z; 1736 int z;
1560} 1781}
1561 OUTPUT: 1782 OUTPUT:
1562 RETVAL 1783 RETVAL
1563 1784
1564void 1785void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE: 1787 CODE:
1567{ 1788{
1789 int x, y, z;
1790
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1794 smooth_key skey;
1572 int x, y, z; 1795
1573 int last_name; 1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1574 1799
1575 // thats current max. sorry. 1800 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1801 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1802 if (sh > 255) sh = 255;
1578 1803
1579 // clear key, in case of extra padding 1804 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1805 memset (&skey, 0, sizeof (skey));
1581 1806
1582 glColor4ub (255, 255, 255, 255); 1807 memset (&key, 0, sizeof (key));
1583 1808 key.r = 255;
1584 glEnable (GL_BLEND); 1809 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1810 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1811 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1812 key.mode = GL_QUADS;
1588 1813 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1814 key.texname = -1;
1590
1591 last_name = 0;
1592 1815
1593 mx += self->x; 1816 mx += self->x;
1594 my += self->y; 1817 my += self->y;
1595 1818
1596 // first pass: determine smooth_max 1819 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1837 self->tex [cell->tile [2]].smoothlevel));
1615 } 1838 }
1616 } 1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1844
1618 for (z = 0; z <= 2; z++) 1845 for (z = 0; z <= 2; z++)
1619 { 1846 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1847 memset (smooth_level, 0, sizeof (smooth_level));
1621 1848
1631 tileid tile = cell->tile [z]; 1858 tileid tile = cell->tile [z];
1632 1859
1633 if (tile) 1860 if (tile)
1634 { 1861 {
1635 maptex tex = self->tex [tile]; 1862 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1863 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 1864
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1865 if (key.texname != tex.name)
1642 { 1866 {
1643 if (!tex.name) 1867 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1868 tex = self->tex [2]; /* missing, replace by noface */
1645 1869
1646 glEnd (); 1870 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1871 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1872 }
1650 1873
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1655 1881
1656 if (cell->flags && z == 2) 1882 if (cell->flags && z == 2)
1657 { 1883 {
1884 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1885 if (cell->flags & 1)
1659 { 1886 {
1660 maptex tex = self->tex [1]; 1887 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1888 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1889 int py = y * T - T * 6 / 32;
1663 1890
1891 if (tex.name)
1664 glEnd (); 1892 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1903 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1904 }
1673 } 1905 }
1674 1906
1675 // update smooth hash 1907 // update smooth hash
1676 if (tex.smoothtile) 1908 if (tex.smoothtile)
1712 } 1944 }
1713 } 1945 }
1714 } 1946 }
1715 } 1947 }
1716 1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1717 // go through all smoothlevels, lowest to highest, then draw 1952 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 1953 // this is basically counting sort
1719 { 1954 {
1720 int w, b; 1955 int w, b;
1721 1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 1959 for (w = 0; w < 256 / 32; ++w)
1723 { 1960 {
1724 uint32_t smask = smooth_level [w]; 1961 uint32_t smask = smooth_level [w];
1725 if (smask) 1962 if (smask)
1726 for (b = 0; b < 32; ++b) 1963 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 1973 IV bits = SvIVX (HeVAL (he));
1737 1974
1738 if (!(bits & 0x1000) 1975 if (!(bits & 0x1000)
1739 && skey->level == level 1976 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 1977 && level > smooth_max [skey->x][skey->y])
1741 { 1978 {
1742 maptex tex = self->tex [skey->tile]; 1979 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 1980 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 1981 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 1982 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 1984 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 1985 float dy = tex.t * .5f ; // 2 images/column
1749 1986
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 1987 if (tex.name)
1753 { 1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1754 if (!tex.name) 1991 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 1992 {
1756
1757 glEnd (); 1993 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1760 } 1996 }
1761 1997
1762 if (border) 1998 if (border)
1763 { 1999 {
1764 float ox = border * dx; 2000 float ox = border * dx;
1765 2001
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1770 } 2006 }
1771 2007
1772 if (corner) 2008 if (corner)
1773 { 2009 {
1774 float ox = corner * dx; 2010 float ox = corner * dx;
1775 2011
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
1780 } 2017 }
1781 } 2018 }
1782 } 2019 }
1783 } 2020 }
1784 } 2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
1785 } 2026 }
1786 2027
1787 hv_clear (smooth); 2028 hv_clear (smooth);
1788 } 2029 }
1789 2030
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1794 2033
1795 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1798 { 2037 {
1823 } 2062 }
1824 } 2063 }
1825} 2064}
1826 2065
1827void 2066void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE: 2068 CODE:
1830{ 2069{
1831 static float color[16][3] = { 2070 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1883 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1885} 2124}
1886 2125
1887void 2126void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2128 PPCODE:
1890{ 2129{
1891 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1892 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2138
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1899 2141
1900 mx += self->x; 2142 mx += self->x - 1;
1901 my += self->y; 2143 my += self->y - 1;
1902 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1903 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1905 { 2149 {
1906 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1907 2151
1908 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2154 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1912 2156
1913 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1915 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1916 } 2160 }
1917 } 2161 }
1918 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1919 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1923} 2205}
1924 2206
1925SV * 2207SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2209 CODE:
1928{ 2210{
1929 int x, y, x1, y1; 2211 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1996} 2278}
1997 OUTPUT: 2279 OUTPUT:
1998 RETVAL 2280 RETVAL
1999 2281
2000void 2282void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2002 PPCODE: 2284 PPCODE:
2003{ 2285{
2004 int x, y, z; 2286 int x, y, z;
2005 int w, h; 2287 int w, h;
2006 int x1, y1; 2288 int x1, y1;
2007 2289
2008 if (*data++ != 0) 2290 if (*data++ != 0)
2009 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
2010 2292
2011 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
2013 2295
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
2059 } 2341 }
2060 } 2342 }
2061 } 2343 }
2062} 2344}
2063 2345
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2347
2066CFPlus::MixChunk 2348DC::RW
2067new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
2068 CODE: 2350 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
2070 OUTPUT: 2357 OUTPUT:
2071 RETVAL 2358 RETVAL
2072 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
2073void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
2074DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
2075 CODE: 2470 CODE:
2076 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
2077 2472
2078int 2473int
2079volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2479 OUTPUT:
2083 RETVAL 2480 RETVAL
2084 2481
2085int 2482DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2484 CODE:
2485{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
2089 OUTPUT: 2497 OUTPUT:
2090 RETVAL 2498 RETVAL
2091 2499
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2093 2501
2094int 2502int
2095volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
2096 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2509 OUTPUT:
2099 RETVAL 2510 RETVAL
2100 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2101CFPlus::MixMusic 2522DC::MixMusic
2102new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
2103 CODE: 2524 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
2105 OUTPUT: 2526 OUTPUT:
2106 RETVAL 2527 RETVAL
2107 2528
2108void 2529void
2109DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
2110 CODE: 2531 CODE:
2111 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
2112 2533
2113int 2534int
2114play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
2115 CODE: 2536 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2538 OUTPUT:
2118 RETVAL 2539 RETVAL
2119 2540
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
2121 2549
2122BOOT: 2550BOOT:
2123{ 2551{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 2553 static const struct {
2126 const char *name; 2554 const char *name;
2127 IV iv; 2555 IV iv;
2128 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
2130 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2575 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
2160 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
2210# undef const_iv 2659# undef const_iv
2211 }; 2660 };
2212 2661
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2215} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2216 2674
2217char * 2675char *
2218gl_vendor () 2676gl_vendor ()
2219 CODE: 2677 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 2691 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 2693 OUTPUT:
2236 RETVAL 2694 RETVAL
2237 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2238int glGetError () 2710int glGetError ()
2239 2711
2240void glFinish () 2712void glFinish ()
2241 2713
2242void glClear (int mask) 2714void glClear (int mask)
2279# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 2753
2282# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2284 2758
2285void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2286 2760
2287void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2288 2762
2296 2770
2297void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2298 CODE: 2772 CODE:
2299 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2300 2774
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307 ALIAS: 2776 ALIAS:
2308 glColor_premultiply = 1 2777 glColor_premultiply = 1
2309 CODE: 2778 CODE:
2310 if (ix) 2779 if (ix)
2311 { 2780 {
2314 b *= a; 2783 b *= a;
2315 } 2784 }
2316 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2318 2787
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 2789 CODE:
2327 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2329 2792
2333 2796
2334void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2335 CODE: 2798 CODE:
2336 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2337 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2338void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2339 CODE: 2831 CODE:
2340 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2341 2833
2342void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 2851 CODE:
2360 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 2854
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 2856
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 2858
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2368 2862
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 2864
2371int glGenTexture () 2865int glGenTexture ()
2372 CODE: 2866 CODE:
2373{ 2867 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 2868 OUTPUT:
2379 RETVAL 2869 RETVAL
2380 2870
2381void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2382 CODE: 2872 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 2873 del_texture (name);
2386} 2874
2387
2388int glGenList () 2875int glGenList ()
2389 CODE: 2876 CODE:
2390 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2391 OUTPUT: 2878 OUTPUT:
2392 RETVAL 2879 RETVAL
2399 2886
2400void glEndList () 2887void glEndList ()
2401 2888
2402void glCallList (int list) 2889void glCallList (int list)
2403 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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