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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
47typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
49 86
50static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
52 106
53typedef struct cf_layout { 107typedef struct cf_layout {
54 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
55 int base_height; 110 int base_height;
111 CFPlus__Font font;
56} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
57 117
58static void 118static void
59substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
60{ 120{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 126}
64 127
65static void 128static void
66layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
67{ 130{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
70 */ 133 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
72 135
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 138
139 pango_layout_set_font_description (self->pl, font);
83} 140}
84 141
85static void 142static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
87{ 144{
88 layout_update (self); 145 PangoRectangle rect;
89 146
147 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
91 149
92 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
97typedef uint16_t mapface; 161typedef uint16_t faceid;
98 162
99typedef struct { 163typedef struct {
100 GLint name; 164 int name;
101 int w, h; 165 int w, h;
102 float s, t; 166 float s, t;
103 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
104} maptex; 170} maptex;
105 171
106typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
107 int16_t darkness; 175 uint16_t darkness;
108 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 177} mapcell;
110 178
111typedef struct { 179typedef struct {
112 int32_t c0, c1; 180 int32_t c0, c1;
113 mapcell *col; 181 mapcell *col;
114} maprow; 182} maprow;
115 183
116typedef struct map { 184typedef struct map {
117 int x, y, w, h; 185 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 187 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 188 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 189
125 int32_t rows; 190 int32_t rows;
126 maprow *row; 191 maprow *row;
127} *CFClient__Map; 192} *CFPlus__Map;
128 193
129static char * 194static char *
130prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
131{ 196{
132 char *p; 197 char *p;
149} 214}
150 215
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
154static maprow * 239static maprow *
155map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
156{ 241{
157 if (0 > y) 242 if (0 > y)
158 { 243 {
159 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
198 283
199 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
200} 285}
201 286
202static mapcell * 287static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
204{ 289{
205 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
206} 291}
207 292
208static void 293static void
209map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
210{ 295{
211 int r; 296 int r;
212 297
213 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
222 self->row = 0; 307 self->row = 0;
223 self->rows = 0; 308 self->rows = 0;
224} 309}
225 310
226static void 311static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
228{ 313{
229 int x, y; 314 int x, y;
230 maprow *row; 315 maprow *row;
316 mapcell *cell;
231 317
232 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 319 if (y >= 0)
234 { 320 {
235 if (y >= self->rows) 321 if (y >= self->rows)
241 if (x >= row->c0) 327 if (x >= row->c0)
242 { 328 {
243 if (x >= row->c1) 329 if (x >= row->c1)
244 break; 330 break;
245 331
246 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
247 } 338 }
248 } 339 }
249} 340}
250 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
251static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
252music_finished () 359music_finished (void)
253{ 360{
254 SDL_UserEvent ev; 361 SDL_UserEvent ev;
255 362
256 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
257 ev.code = 0; 364 ev.code = 0;
259 ev.data2 = 0; 366 ev.data2 = 0;
260 367
261 SDL_PushEvent ((SDL_Event *)&ev); 368 SDL_PushEvent ((SDL_Event *)&ev);
262} 369}
263 370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
264MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
265 406
266PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
267 408
268BOOT: 409BOOT:
269{ 410{
270 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
271 static const struct { 412 static const struct {
272 const char *name; 413 const char *name;
273 IV iv; 414 IV iv;
274 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
276 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
294 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
358 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL),
371 const_iv (KMOD_SHIFT),
372 const_iv (KMOD_ALT),
373 const_iv (KMOD_META)
374# undef const_iv 524# undef const_iv
375 }; 525 };
376 526
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 529
380 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
384 539
385int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
387 562
388void 563void
389SDL_Quit () 564SDL_Quit ()
390 565
391void 566void
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
401 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 584
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
410 590
411 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 593
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
423 603
424 ++m; 604 ++m;
425 } 605 }
426} 606}
427 607
608char *
609SDL_GetError ()
610
428int 611int
429SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
430 CODE: 613 CODE:
431 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 616 );
617 if (RETVAL)
618 {
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
435 OUTPUT: 624 OUTPUT:
436 RETVAL 625 RETVAL
437 626
438void 627void
439SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
440 632
441void 633void
442SDL_PollEvent () 634SDL_PollEvent ()
443 PPCODE: 635 PPCODE:
444{ 636{
446 638
447 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
448 { 640 {
449 HV *hv = newHV (); 641 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
451 switch (ev.type) 644 switch (ev.type)
452 { 645 {
453 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
454 case SDL_KEYUP: 647 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 653 break;
460 654
461 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 658 break;
465 659
466 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
472 break; 668 break;
473 669
474 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
480 } 685 }
481 686
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
483 } 688 }
484} 689}
485 690
486int 691int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
488 POSTCALL: 693 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
490 696
491void 697void
492Mix_CloseAudio () 698Mix_CloseAudio ()
493 699
494int 700int
495Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
496 702
497void 703void
498lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
499 CODE: 705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
500#ifndef _WIN32 712#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
502#endif 734#endif
503 735}
504char *
505gl_version ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION);
508 OUTPUT:
509 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517 736
518void 737void
519add_font (char *file) 738add_font (char *file)
520 CODE: 739 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 741
534void 742void
535load_image_inline (SV *image_) 743load_image_inline (SV *image_)
536 ALIAS: 744 ALIAS:
537 load_image_file = 1 745 load_image_file = 1
579 787
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 789
582 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
583 791
792 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 793 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
593 801
594 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
596} 804}
597 805
619 PUSHs (sv_2mortal (newSViv (b / y))); 827 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 828 PUSHs (sv_2mortal (newSViv (a / y)));
621} 829}
622 830
623void 831void
832error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
838
839void
624fatal (char *message) 840fatal (char *message)
625 CODE: 841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 843#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
851#ifdef WIN32
852 ExitThread (retval); // unclean, please beam me up
628#else 853#else
629 fprintf (stderr, "FATAL: %s\n", message); 854 _exit (retval);
630#endif 855#endif
631 exit (1);
632 856
633MODULE = CFClient PACKAGE = CFClient::Layout 857MODULE = CFPlus PACKAGE = CFPlus::Font
634 858
635CFClient::Layout 859CFPlus::Font
636new (SV *class, int base_height = 10) 860new_from_file (SV *class, char *path, int id = 0)
637 CODE: 861 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 862{
639 RETVAL->base_height = base_height; 863 int count;
640 RETVAL->pl = pango_layout_new (context); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
866 FcPatternDestroy (pattern);
867}
642 OUTPUT: 868 OUTPUT:
643 RETVAL 869 RETVAL
644 870
645void 871void
872DESTROY (CFPlus::Font self)
873 CODE:
874 pango_font_description_free (self);
875
876void
877make_default (CFPlus::Font self)
878 CODE:
879 default_font = self;
880
881MODULE = CFPlus PACKAGE = CFPlus::Layout
882
883void
884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
890 CODE:
891 New (0, RETVAL, 1, struct cf_layout);
892
893 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0;
900
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL);
903 OUTPUT:
904 RETVAL
905
906void
646DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
647 CODE: 908 CODE:
648 g_object_unref (self->pl); 909 g_object_unref (self->pl);
649 Safefree (self); 910 Safefree (self);
650 911
651void 912void
652set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
653 CODE: 914 CODE:
654{ 915{
655 STRLEN textlen; 916 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
657 918
658 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
659} 920}
660 921
661void 922void
662set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
663 CODE: 924 CODE:
664{ 925{
665 STRLEN textlen; 926 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
667 928
668 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
669} 930}
670 931
671SV * 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
672get_text (CFClient::Layout self) 978get_shapes (CFPlus::Layout self)
673 CODE: 979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
675 SvUTF8_on (RETVAL); 1013}
676 OUTPUT: 1014 OUTPUT:
677 RETVAL 1015 RETVAL
678 1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
679void 1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1035 CODE:
1036 if (self->font != font)
1037 {
1038 self->font = font;
1039 layout_update_font (self);
1040 }
1041
1042void
680set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
681 CODE: 1044 CODE:
1045 if (self->base_height != base_height)
1046 {
682 self->base_height = base_height; 1047 self->base_height = base_height;
1048 layout_update_font (self);
1049 }
683 1050
684void 1051void
685set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
686 CODE: 1053 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1055
689void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
690size (CFClient::Layout self) 1082size (CFPlus::Layout self)
691 PPCODE: 1083 PPCODE:
692{ 1084{
693 int w, h; 1085 int w, h;
694 1086
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
697 1088
698 EXTEND (SP, 2); 1089 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
701} 1092}
702 1093
703int 1094int
704xy_to_index (CFClient::Layout self, int x, int y) 1095descent (CFPlus::Layout self)
705 CODE: 1096 CODE:
706{ 1097{
707 int index, trailing; 1098 PangoRectangle rect;
708 1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
709 layout_update (self); 1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1101 RETVAL = PANGO_DESCENT (rect);
711
712 RETVAL = index;
713} 1102}
714 OUTPUT: 1103 OUTPUT:
715 RETVAL 1104 RETVAL
716 1105
1106int
1107xy_to_index (CFPlus::Layout self, int x, int y)
1108 CODE:
1109{
1110 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing;
1113}
1114 OUTPUT:
1115 RETVAL
1116
717void 1117void
718cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
719 PPCODE: 1119 PPCODE:
720{ 1120{
721 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
724 1123
725 EXTEND (SP, 3); 1124 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
729} 1128}
730 1129
731void 1130void
732render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
733 PPCODE: 1132 PPCODE:
734{ 1133{
735 SV *retval; 1134 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1135
739 layout_update (self); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
741 1138
742 retval = newSV (w * h);
743 SvPOK_only (retval);
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
759 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
761} 1167}
762 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
763MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
764 1180
765void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
768 CODE: 1224 CODE:
769{ 1225{
770 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
775 1230
776 if (items < 5) 1231 if (items < 5)
777 { 1232 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1235 }
781 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
782 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1252
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1258 glEnd ();
793}
794 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
795MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
796 1268
797CFClient::Map 1269CFPlus::Map
798new (SV *class, int map_width, int map_height) 1270new (SV *class)
799 CODE: 1271 CODE:
800 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1273 RETVAL->x = 0;
802 RETVAL->y = 0; 1274 RETVAL->y = 0;
803 RETVAL->w = map_width; 1275 RETVAL->w = 0;
804 RETVAL->h = map_height; 1276 RETVAL->h = 0;
805 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
812 RETVAL->row = 0; 1282 RETVAL->row = 0;
813 OUTPUT: 1283 OUTPUT:
814 RETVAL 1284 RETVAL
815 1285
816void 1286void
817DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
818 CODE: 1288 CODE:
819{ 1289{
820 map_clear (self); 1290 map_clear (self);
821 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
822 Safefree (self); 1293 Safefree (self);
823} 1294}
824 1295
825void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
826clear (CFClient::Map self) 1303clear (CFPlus::Map self)
827 CODE: 1304 CODE:
828 map_clear (self); 1305 map_clear (self);
829 1306
830void 1307void
831set_face (CFClient::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
832 CODE: 1309 CODE:
833{ 1310{
834 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1312 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1313}
842 1314
843void 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1340 CODE:
846{ 1341{
847 while (self->texs <= texid) 1342 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1343
853 { 1344 {
854 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
855 1346
856 tex->name = name; 1347 tex->name = name;
861 tex->r = r; 1352 tex->r = r;
862 tex->g = g; 1353 tex->g = g;
863 tex->b = b; 1354 tex->b = b;
864 tex->a = a; 1355 tex->a = a;
865 } 1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1366}
867 1367
868int 1368int
869ox (CFClient::Map self) 1369ox (CFPlus::Map self)
870 ALIAS: 1370 ALIAS:
871 oy = 1 1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
872 CODE: 1376 CODE:
873 switch (ix) 1377 switch (ix)
874 { 1378 {
875 case 0: RETVAL = self->ox; break; 1379 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
877 } 1385 }
878 OUTPUT: 1386 OUTPUT:
879 RETVAL 1387 RETVAL
880 1388
881void 1389void
882scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
883 CODE: 1391 CODE:
884{ 1392{
885 if (dx > 0) 1393 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1395 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
889 1397
890 if (dy > 0) 1398 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1400 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
894 1402
895 self->ox += dx; self->x += dx; 1403 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1404 self->oy += dy; self->y += dy;
897 1405
898 while (self->y < 0) 1406 while (self->y < 0)
903 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
904 } 1412 }
905} 1413}
906 1414
907void 1415void
908map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
909 CODE: 1417 CODE:
910{ 1418{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1421 mapcell *cell;
914 int x, y, flags; 1422 int x, y, flags;
915 1423
916 while (data < data_end) 1424 while (data < data_end - 1)
917 { 1425 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
919 1427
920 x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
922 1430
923 cell = map_get_cell (self, x, y); 1431 cell = map_get_cell (self, x, y);
924 1432
925 if (flags & 15) 1433 if (flags & 15)
926 { 1434 {
927 if (cell->darkness < 0) 1435 if (!cell->darkness)
928 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1438 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1439 }
934 1440
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
938 1482
939 if (flags & 4) 1483 if (flags & 4)
940 { 1484 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
942 } 1488 }
943 1489
944 if (flags & 2) 1490 if (flags & 2)
945 { 1491 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
947 } 1495 }
948 1496
949 if (flags & 1) 1497 if (flags & 1)
950 { 1498 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
952 } 1502 }
953 } 1503 }
954 else 1504 else
955 cell->darkness = -1; 1505 cell->darkness = 0;
956 } 1506 }
957} 1507}
958 1508
959SV * 1509SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
961 CODE: 1511 CODE:
962{ 1512{
963 int x1, x; 1513 int x1, x;
964 int y1, y; 1514 int y1, y;
965 int z; 1515 int z;
986 { 1536 {
987 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
988 1538
989 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
990 { 1540 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1543 int a1 = tex.a;
998 1544
999 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1549 }
1005 } 1550 }
1006 1551
1007 *map++ = (r ) 1552 *map++ = (r )
1008 | (g << 8) 1553 | (g << 8)
1015} 1560}
1016 OUTPUT: 1561 OUTPUT:
1017 RETVAL 1562 RETVAL
1018 1563
1019void 1564void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1021 PPCODE: 1566 CODE:
1022{ 1567{
1023 int vx, vy; 1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1024 int x, y, z; 1572 int x, y, z;
1025 int last_name; 1573 int last_name;
1026 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1698 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1700
1701 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1706
1707 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 }
1713 }
1714 }
1715 }
1716
1717 // go through all smoothlevels, lowest to highest, then draw
1718 // this is basically counting sort
1719 {
1720 int w, b;
1721
1722 for (w = 0; w < 256 / 32; ++w)
1723 {
1724 uint32_t smask = smooth_level [w];
1725 if (smask)
1726 for (b = 0; b < 32; ++b)
1727 if (smask & (((uint32_t)1) << b))
1728 {
1729 int level = (w << 5) | b;
1730 HE *he;
1731
1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1734 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he));
1737
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 {
1742 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1757 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1759 glBegin (GL_QUADS);
1760 }
1761
1762 if (border)
1763 {
1764 float ox = border * dx;
1765
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1770 }
1771
1772 if (corner)
1773 {
1774 float ox = corner * dx;
1775
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1780 }
1781 }
1782 }
1783 }
1784 }
1785 }
1786
1787 hv_clear (smooth);
1788 }
1789
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794
1795 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 int px = x * T;
1807 int py = y * T;
1808
1809 if (cell->stat_hp)
1810 {
1811 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1813
1814 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py);
1817
1818 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1819 glRectf (px + 2,
1820 py - thick - 1,
1821 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1822 }
1823 }
1824 }
1825}
1826
1827void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE:
1830{
1831 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F },
1834 { 0.00F, 0.00F, 0.55F },
1835 { 1.00F, 0.00F, 0.00F },
1836
1837 { 1.00F, 0.54F, 0.00F },
1838 { 0.11F, 0.56F, 1.00F },
1839 { 0.93F, 0.46F, 0.00F },
1840 { 0.18F, 0.54F, 0.34F },
1841
1842 { 0.56F, 0.73F, 0.56F },
1843 { 0.80F, 0.80F, 0.80F },
1844 { 0.55F, 0.41F, 0.13F },
1845 { 0.99F, 0.77F, 0.26F },
1846
1847 { 0.74F, 0.65F, 0.41F },
1848
1849 { 0.00F, 1.00F, 1.00F },
1850 { 1.00F, 0.00F, 1.00F },
1851 { 1.00F, 1.00F, 0.00F },
1852 };
1853
1854 int x, y;
1855
1856 glEnable (GL_TEXTURE_2D);
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1858 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS);
1861
1862 for (y = 0; y < h; y++)
1863 for (x = 0; x < w; x++)
1864 {
1865 unsigned char m = data [x + y * w];
1866
1867 if (m)
1868 {
1869 float *c = color [m & 15];
1870
1871 float tx1 = m & 0x40 ? 0.5 : 0.;
1872 float tx2 = tx1 + 0.5;
1873
1874 glColor4f (c[0], c[1], c[2], 0.75);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 }
1880 }
1881
1882 glEnd ();
1883 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D);
1885}
1886
1887void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1889 PPCODE:
1890{
1891 int x, y;
1027 int sw4 = (sw + 3) & ~3; 1892 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 1895
1031 memset (darkness, 255, sw4 * sh); 1896 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 1897 SvPOK_only (darkness_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 1898 SvCUR_set (darkness_sv, sw4 * sh);
1034 1899
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 1900 mx += self->x;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 1901 my += self->y;
1037 1902
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 1903 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 1904 if (0 <= y + my && y + my < self->rows)
1062 { 1905 {
1063 maprow *row = self->row + (y + vy); 1906 maprow *row = self->row + (y + my);
1064 1907
1065 for (x = 0; x < sw; x++) 1908 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 1909 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 1910 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 1911 mapcell *cell = row->col + (x + mx - row->c0);
1069 1912
1070 darkness[y * sw4 + x] = cell->darkness < 0 1913 darkness[y * sw4 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1)
1071 ? 255 - FOW_DARKNESS 1915 : 255 - FOW_DARKNESS;
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 1916 }
1097 } 1917 }
1098
1099 glEnd ();
1100
1101 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND);
1103 1918
1104 EXTEND (SP, 3); 1919 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 1920 PUSHs (sv_2mortal (newSViv (sw4)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 1921 PUSHs (sv_2mortal (newSViv (sh)));
1107 PUSHs (darkness_sv); 1922 PUSHs (darkness_sv);
1108} 1923}
1109 1924
1110SV * 1925SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1112 CODE: 1927 CODE:
1113{ 1928{
1114 int x, y, x1, y1; 1929 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 1930 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1931 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 1956 if (row && row->c0 <= x && x < row->c1)
1142 { 1957 {
1143 mapcell *cell = row->col + (x - row->c0); 1958 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 1959 uint8_t flags = 0;
1145 1960
1146 if (cell->face [0]) flags |= 1; 1961 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 1962 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 1963 if (cell->tile [2]) flags |= 4;
1149 1964
1150 *data++ = flags; 1965 *data++ = flags;
1151 1966
1152 if (flags & 1) 1967 if (flags & 1)
1153 { 1968 {
1969 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 1970 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 1971 *data++ = tile;
1156 } 1972 }
1157 1973
1158 if (flags & 2) 1974 if (flags & 2)
1159 { 1975 {
1976 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 1977 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 1978 *data++ = tile;
1162 } 1979 }
1163 1980
1164 if (flags & 4) 1981 if (flags & 4)
1165 { 1982 {
1983 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 1984 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 1985 *data++ = tile;
1168 } 1986 }
1169 } 1987 }
1170 else 1988 else
1171 *data++ = 0; 1989 *data++ = 0;
1172 } 1990 }
1178} 1996}
1179 OUTPUT: 1997 OUTPUT:
1180 RETVAL 1998 RETVAL
1181 1999
1182void 2000void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1184 PPCODE: 2002 PPCODE:
1185{ 2003{
1186 int x, y, z; 2004 int x, y, z;
1187 int w, h; 2005 int w, h;
1188 int x1, y1; 2006 int x1, y1;
1212 { 2030 {
1213 uint8_t flags = *data++; 2031 uint8_t flags = *data++;
1214 2032
1215 if (flags) 2033 if (flags)
1216 { 2034 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2035 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 };
1220 2037
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2038 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2041
1225 if (cell->darkness <= 0) 2042 if (cell->darkness == 0)
1226 { 2043 {
1227 cell->darkness = -1; 2044 cell->darkness = 0;
1228 2045
1229 for (z = 0; z <= 2; z++) 2046 for (z = 0; z <= 2; z++)
1230 { 2047 {
1231 cell->face[z] = face[z]; 2048 tileid t = tile [z];
1232 2049
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2050 if (t >= self->texs || (t && !self->tex [t].name))
2051 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2052 XPUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t);
2054 }
2055
2056 cell->tile [z] = t;
1235 } 2057 }
1236 } 2058 }
1237 } 2059 }
1238 } 2060 }
1239 } 2061 }
1240} 2062}
1241 2063
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1243 2065
1244CFClient::MixChunk 2066CFPlus::MixChunk
1245new_from_file (SV *class, char *path) 2067new_from_file (SV *class, char *path)
1246 CODE: 2068 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2069 RETVAL = Mix_LoadWAV (path);
1248 OUTPUT: 2070 OUTPUT:
1249 RETVAL 2071 RETVAL
1250 2072
1251void 2073void
1252DESTROY (CFClient::MixChunk self) 2074DESTROY (CFPlus::MixChunk self)
1253 CODE: 2075 CODE:
1254 Mix_FreeChunk (self); 2076 Mix_FreeChunk (self);
1255 2077
1256int 2078int
1257volume (CFClient::MixChunk self, int volume = -1) 2079volume (CFPlus::MixChunk self, int volume = -1)
1258 CODE: 2080 CODE:
1259 RETVAL = Mix_VolumeChunk (self, volume); 2081 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2082 OUTPUT:
1261 RETVAL 2083 RETVAL
1262 2084
1263int 2085int
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2087 CODE:
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1267 OUTPUT: 2089 OUTPUT:
1268 RETVAL 2090 RETVAL
1269 2091
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1271 2093
1272int 2094int
1273volume (int volume = -1) 2095volume (int volume = -1)
1274 CODE: 2096 CODE:
1275 RETVAL = Mix_VolumeMusic (volume); 2097 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2098 OUTPUT:
1277 RETVAL 2099 RETVAL
1278 2100
1279CFClient::MixMusic 2101CFPlus::MixMusic
1280new_from_file (SV *class, char *path) 2102new_from_file (SV *class, char *path)
1281 CODE: 2103 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2104 RETVAL = Mix_LoadMUS (path);
1283 OUTPUT: 2105 OUTPUT:
1284 RETVAL 2106 RETVAL
1285 2107
1286void 2108void
1287DESTROY (CFClient::MixMusic self) 2109DESTROY (CFPlus::MixMusic self)
1288 CODE: 2110 CODE:
1289 Mix_FreeMusic (self); 2111 Mix_FreeMusic (self);
1290 2112
1291int 2113int
1292play (CFClient::MixMusic self, int loops = -1) 2114play (CFPlus::MixMusic self, int loops = -1)
1293 CODE: 2115 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2116 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2117 OUTPUT:
1296 RETVAL 2118 RETVAL
1297 2119
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1299 2121
1300BOOT: 2122BOOT:
1301{ 2123{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1303 static const struct { 2125 static const struct {
1304 const char *name; 2126 const char *name;
1305 IV iv; 2127 IV iv;
1306 } *civ, const_iv[] = { 2128 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2129# define const_iv(name) { # name, (IV)name }
1308 const_iv (GL_COLOR_MATERIAL), 2130 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2131 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2132 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2134 const_iv (GL_BLEND),
2135 const_iv (GL_CULL_FACE),
2136 const_iv (GL_SCISSOR_TEST),
2137 const_iv (GL_DEPTH_TEST),
2138 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT),
2142 const_iv (GL_BACK),
1312 const_iv (GL_AND), 2143 const_iv (GL_AND),
2144 const_iv (GL_ONE),
2145 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2146 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2148 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA),
2150 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2151 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2152 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8),
2155 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2156 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2157 const_iv (GL_UNSIGNED_SHORT),
2158 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2159 const_iv (GL_ALPHA),
2160 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2163 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1322 const_iv (GL_COMPILE), 2165 const_iv (GL_COMPILE),
1323 const_iv (GL_TEXTURE_1D), 2166 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2167 const_iv (GL_TEXTURE_2D),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2169 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2170 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2171 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2172 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2173 const_iv (GL_TEXTURE_WRAP_T),
2174 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2175 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2176 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2177 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2178 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2179 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2180 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2181 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2182 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2183 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2184 const_iv (GL_MODULATE),
2185 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2186 const_iv (GL_REPLACE),
2187 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2188 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2189 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2190 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2191 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2193 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2194 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2195 const_iv (GL_CONSTANT_BORDER),
1350 const_iv (GL_LINES), 2196 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2199 const_iv (GL_QUADS),
1352 const_iv (GL_LINE_LOOP), 2200 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1354 const_iv (GL_FASTEST), 2205 const_iv (GL_FASTEST),
2206 const_iv (GL_V2F),
2207 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2210# undef const_iv
1356 }; 2211 };
1357 2212
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1360} 2215}
1361 2216
2217char *
2218gl_vendor ()
2219 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR);
2221 OUTPUT:
2222 RETVAL
2223
2224char *
2225gl_version ()
2226 CODE:
2227 RETVAL = (char *)glGetString (GL_VERSION);
2228 OUTPUT:
2229 RETVAL
2230
2231char *
2232gl_extensions ()
2233 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT:
2236 RETVAL
2237
1362int glGetError () 2238int glGetError ()
2239
2240void glFinish ()
1363 2241
1364void glClear (int mask) 2242void glClear (int mask)
1365 2243
1366void glClearColor (float r, float g, float b, float a = 1.0) 2244void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2245 PROTOTYPE: @
1374 2252
1375void glHint (int target, int mode) 2253void glHint (int target, int mode)
1376 2254
1377void glBlendFunc (int sfactor, int dfactor) 2255void glBlendFunc (int sfactor, int dfactor)
1378 2256
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa);
2260
2261void glDepthMask (int flag)
2262
1379void glLogicOp (int opcode) 2263void glLogicOp (int opcode)
1380 2264
2265void glColorMask (int red, int green, int blue, int alpha)
2266
1381void glMatrixMode (int mode) 2267void glMatrixMode (int mode)
1382 2268
1383void glPushMatrix () 2269void glPushMatrix ()
1384 2270
1385void glPopMatrix () 2271void glPopMatrix ()
1386 2272
1387void glLoadIdentity () 2273void glLoadIdentity ()
1388 2274
2275void glDrawBuffer (int buffer)
2276
2277void glReadBuffer (int buffer)
2278
2279# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281
2282# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1390 2284
1391void glViewport (int x, int y, int width, int height) 2285void glViewport (int x, int y, int width, int height)
2286
2287void glScissor (int x, int y, int width, int height)
1392 2288
1393void glTranslate (float x, float y, float z = 0.) 2289void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2290 CODE:
1395 glTranslatef (x, y, z); 2291 glTranslatef (x, y, z);
1396 2292
1397void glScale (float x, float y, float z) 2293void glScale (float x, float y, float z = 1.)
1398 CODE: 2294 CODE:
1399 glScalef (x, y, z); 2295 glScalef (x, y, z);
1400 2296
1401void glRotate (float angle, float x, float y, float z) 2297void glRotate (float angle, float x, float y, float z)
1402 CODE: 2298 CODE:
1406 2302
1407void glEnd () 2303void glEnd ()
1408 2304
1409void glColor (float r, float g, float b, float a = 1.0) 2305void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2306 PROTOTYPE: @
2307 ALIAS:
2308 glColor_premultiply = 1
1411 CODE: 2309 CODE:
2310 if (ix)
2311 {
2312 r *= a;
2313 g *= a;
2314 b *= a;
2315 }
2316 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2317 glColor4f (r, g, b, a);
2318
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.)
2326 CODE:
2327 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2329
1414void glVertex (float x, float y, float z = 0.) 2330void glVertex (float x, float y, float z = 0.)
1415 CODE: 2331 CODE:
1416 glVertex3f (x, y, z); 2332 glVertex3f (x, y, z);
1417 2333
1429 2345
1430void glBindTexture (int target, int name) 2346void glBindTexture (int target, int name)
1431 2347
1432void glConvolutionParameter (int target, int pname, float params) 2348void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 2349 CODE:
2350 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 2351 gl.ConvolutionParameterf (target, pname, params);
1435 2352
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2353void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2354 CODE:
2355 if (gl.ConvolutionFilter2D)
2356 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2357
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE:
2360 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1437 2362
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1439 2364
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366
2367void glDrawPixels (int width, int height, int format, int type, char *pixels)
2368
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 2370
1442int glGenTexture () 2371int glGenTexture ()
1443 CODE: 2372 CODE:
1444{ 2373{
1445 GLuint name; 2374 GLuint name;

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